New character – Yuki
Perfect Fit (Passive)
- Yuki stores cufflinks as a resource. Upon damaging an enemy, he consumes a stored cufflink, dealing an additional 15/30/45 true damage.
- Yuki recovers 1 cufflink every 4 seconds while out of combat.
- Activating Button Up will refill all of his cufflinks.
From Head to Toe (Q)
- Yuki’s next normal attack deals 40/80/120/160/200 damage and reduces the movement speed of enemies by 50% for 1 second.
- Consuming a cufflink stuns enemies for 0.5 seconds.
Button Up (W)
- Passive: reduces cooldown of Button Up by 0.5 seconds each time Yuki takes damage.
- Yuki straightens up his outfit for 1 second and reduces the cooldown for Dashing Gentleman by 4/5/6/7/8. While using Button Up, his defense is increased by 50%. When Button Up is complete, he refills his cufflinks.
Dashing Gentleman (E)
- Yuki dashes 2m in the targeted direction, dealing 70/130/190/250/310(+0.6 AP) damage to the first enemy hit. Enemies hit are disarmed, disabling their normal attacks for 1.25 seconds.
Coup de Grace (R)
- Yuki unsheaths his sword and slashes an area in front of him, dealing an initial 250/375/500(+1.5 AP) damage to enemies and leaving a mark, reducing movement speed of enemies by 70% for 1 second.
- The mark explodes after Yuki sheathes his sword, dealing true damage equal to 15/20/25% of the enemy’s max HP.
New features
- Added a new shortcut for Attack Move. There is no default shortcut, but you can set up a new one in your settings. This shortcut has the same effects as the [A] key.
Game
- Downed State
- HP 200 —> 500
- Damage reduction 90% —> 75% + 0.8% per level
- Bonus XP after teammate death 10%/20% —> 12/25%
- Reduction of the number of Waters provided at the start of the game 3 → 2
- Mode Adjustments added per character. Damage, damage taken, HP recovery, and defense will vary in Solo, Duo, and Squad modes for each character.
- When collecting stones or potatoes, the pile of stones and potato vines now disappear instead of having a cooldown (similar with branches).
Masteries
- XP received from crafting food reduced
- Health mastery for Uncommon/Rare/Epic food 280/490/840 → 260/400/600
- Crafting mastery for Uncommon/Rare/Epic food 300/500/800 → 280/440/650
- XP received from crafting beverages reduced
- Meditation mastery for Uncommon/Rare beverages 240/420 → 220/340
- Crafting mastery for Uncommon/Rare beverage 300/500 → 280/440
Characters
- The size of the projectiles for the crossbow weapon skill “Expulsion Shot” increased. There is less spread between them.
- Size of the projectiles for Aya’s Steady Shot (W) has increased.
- Li Dailin
- When Li Dailin hits a wall with Spirited Kick (Q), she will no longer abruptly stop.
- Damage received by Li Dailin in Duo and Squad modes has increased by 5%.
- Zahir – attack power per level increased: 2.0 → 2.4
- Damage received by Hart in Squad mode increased by 5%.
- Damage dealt by Isol in Duo and Squad mode reduced by 5%.
Items
Weapons
Pistol
- Electron Blaster
- Attack Power 55 → 60
- Magnum-Boa
- Attack Power 60 → 70
Assault Rifle
- AK-12
- Attack Power 70 → 80
Sniper Rifle
- Tac-50
- Attack Power 144 → 155
- The Deadly Ray
- Attack Power 110 → 95
Rapier
- Durendal Mk2
- Attack Power 35 → 38
Spear
- Gentian Silver Gun
- Attack Power 75 → 80
- Eighteen Foot Spear
- Attack Power 120 → 125
- Cosmic Bident
- Attack Power 170 → 180
- Lance of Poseidon
- Attack Power 156 → 160
- Blazing Lance
- Extra Damage to Normal Attacks 20 → 30
Two-Handed Sword
- Thuận Thiên
- Attack Power 45 → 50
- Excalibur
- Attack Power 36 → 40
- Plasma Sword
- Attack Power 55 → 58
- Laevateinn
- Attack Power 45 → 50
Dual Swords
- Lloigor & Zahr
- Extra Damage to Skills 60 → 50
- Florentine
- Attack Power 15 → 17
- Divine Dual Swords
- Attack Power 23 → 26
- Dioscuri
- Attack Power 25 → 28
Axe
- Scythe
- Attack Power 140 → 135
Guitar
- The Wall
- Attack Power 55 → 65
- Purple Haze
- Attack Power 70 → 75
- Bohemian
- HP 550 → 450
- Stairway to Heaven
- HP Regen 500% → 400%
Tonfa
- Tactical Tonfa
- Attack Power 40 → 50
- Mai Sok
- HP Regen 300% → 250%
Glove
- Bloodwing Knuckles
- Attack Power 44 → 48
Bat
- Short Rod
- Attack Power 7 → 8
- Long Rod
- Attack Power 16 → 18
- Umbrella
- Attack Power 15 → 18
- Torch
- Attack Power 20 → 22
- Statue of Soteria
- Attack Power 60 → 70
- Mallet
- Attack Power 70 → 80
- Spy Umbrella
- Attack Power 30 → 40
- Monkey King Bar
- Attack Power 120 → 130
Bow
- Ancient bolt
- Extra Damage to Normal Attacks 60 → 45
- Golden-Ratio Bow
- Attack Power 60 → 70
Crossbow
- The Legend of The General
- Attack Power 80 → 85
- Ballista
- Attack Power 115 → 120
- The Golden Ghost
- Attack Power 30 → 40
Armor
Head
- Crystal Tiara
- Critical Strike Chance 20 → 22%
- Helm of Banneret
- Normal Attacks Damage Reduction 20 → 18
- Motorcycle Helmet
- HP 500 → 450
- Laurel Wreath
- HP Regen 2 → 1.5
Chest
- Bulletproof Vest
- Normal Attacks Damage Reduction 25 → 23
- Rocker’s Jacket
- Normal Attacks Damage Reduction 20 → 18
- Butler’s Suit
- Normal Attacks Damage Reduction 15 → 14
- Life Steal 12% → 14%
- Battle Suit
- Normal Attacks Damage Reduction 25 → 23
- EOD Suit
- Normal Attacks Damage Reduction 30 → 26
- Dragon Dobok
- Attack Power 8 → 10
- Cooldown Reduction 15% → 20%
- Amazoness Armor
- Defense 40 → 35
- Crusader Armor
- Defense 40 → 30
- Mithril Armor
- Defense 70 → 75
- Optical Camouflage Suit
- Critical Strike Chance 20 → 22%
Leg
- Bucephalus
- Critical Strike Chance 15 → 17%
Arm
- Sword Stopper
- Normal Attacks Damage Reduction 22 → 20
- Sword of Shah Jahan
- Normal Attacks Damage Reduction 9 → 8
- Bracelet of Skadi
- Defense 10 deleted
- HP 300 → 200
- HP Regen, SP Regen 3 → 2
Accessory
- Magazine
- Normal Attacks Damage Reduction 14 → 12
- Veritas Lux Mea
- Cooldown Reduction 15 → 10%
- Moonlight Pendant
- Attack Power 10 → 15
- Schrodinger’s Box
- HP 600 → 500
- Flower of Fate
- Critical Strike Chance 10% → 12%
Food HP recovery adjustments
- Garlic Ramen 1350 → 1150
- Cold Noodles 1200 → 1000
- Butter-Fried Potatoes 1125 → 900
- Pound Cake 1125 → 900
- Boiled Egg 733 → 650
- Fried Chicken 733 → 650
- Honey Butter 733 → 650
- French Fries 1200 → 1000
- Spicy Fish Stew 800 → 750
- Hot Ramen 733 → 600
- Mocha Bread 1125 → 975
- Oriental Concoction 733 → 650
Beverages SP recovery adjustments
- Boiling Water 400 → 200
- Water Bottle 530 → 350
- Soju 530 → 350
- Honey Water 600 → 400
- Ice Water 530 → 350
- Hot Honey Water 1400 → 1080
- Americano 3 → 2
- Purified Water 3 → 2
- Hot Chocolate 660 → 450
Ingredients location changes
- Chapel
- Holy Grail 6 → 8
- Snare 5 → 3
BUG FIXES
- Fixed the bug that teleported the corpse of a dying character using a hyperloop.
- Fixed the bug that ignored the recovery of a second food item when using several food items one after the other.
- Made it impossible to go to restricted areas using the Hyperloop in the tutorial.
[ratings]