Patch Notes – 0.15.0 (2020. 8. 27)

New character – Sissela

Sissela, the Incurable Patient, joins us as the 14th character to join Eternal Return. Keep an eye out for her in your matches starting from tomorrow!

Agony (Passive)

  • As Sissela’s HP decreases, she gains HP regeneration and skill amplification.
  • HP regeneration per second : 2/4/6 ~ 18/20/22 (is not affected by the increase rate of HP regen)
  • Skill Amplification: 2/4/6 ~ 10/12/14
  • When Wilson returns to Sissela, her next normal attack deals 18 (+1.2 AP)(+ Sissela’s current level * 10) damage and reduces the movement speed of enemies by 10/20/30% for 2 seconds. This effect can be activated every 3 seconds.

Go Get ‘Em Wilson! (Q)

  • Cooldown 6.5/5.75/5/4.25/3.5s, HP Cost 30/35/40/45/50
  • Range 8m, Damage range 2m
  • Wilson flies in the targeted direction, dealing 40(+0.3 AP) damage to enemies in his path and 60(+0.5 AP) damage upon arrival.

Girl in a Bubble (W)

  • Cooldown 16/14.5/13/11.5/10s, HP Cost 25/35/45/55/65
  • Damage range 2m
  • Wilson embraces Sissela for 2 seconds, blocking all damage and making her invulnerable.
  • Wilson’s shield explodes after the max time, or if the skill is activated again, dealing 30/90/160/220/280(+0.7 AP) damage to enemies in an area around her and pushing them back 2m.

Play With Us! (E)

  • Cooldown 14/13/12/11/10s, SP Cost 60/65/70/75/80
  • Range 4.5m
  • Wilson stretches his body in the targeted direction, pulling the first target hit.
  • Ally pull: the target receives a shield, absorbing 60/110/160/210/260 (+0.5 AP) damage for 3 seconds and the cooldown of Play With Us! is reduced by 3 seconds.
  • Enemy pull: Wilson deals 40/80/120/160/200(+0.6 AP) damage and stuns the target for 1 second.

Free at Last (R)

  • Cooldown 150/135/120s, SP Cost 120/150/180
  • Sissela channels for 1 second. After 3 seconds, Sissela deals 100/200/300(+1.0 AP) damage to all enemy players on the map, as well as herself. Sissela deals 2 additional damage for every 1% of her missing HP.
  • Sissela’s HP will not drop below 1 when taking damage from this skill.
  • Dealing damage with this skill increases the damage from Agony by 100% for 5 seconds.
  • Sissela deals full damage to enemies in a 10m radius, 50% less damage to enemies in the same area but outside of the 10m radius, and 75%% less damage to enemies in different areas.

Game

We read a lot of feedback that you all had given us regarding Zahir and his throwing weapons, so with the release of a new throw character, we decided to improve throwing weapons as a whole. We look forward to hearing your feedback on this new change as well.

Throw/Shurikens reworked

  • New ammo system
    • Throw weapons and shurikens use charges. Each weapon has a different amount of maximum charges.
    • Throw weapons and shurikens recover 1 charge every few seconds. The recharge time varies per weapon.
    • The recharge times of most lower tier weapons are very short, making their use not that different from other weapon types.
    • Higher tier weapons like Venom Dart, Grenade, etc. don’t give players the luxury of many charges and have a relatively slow recharge rate, so keep a replacement weapon in stock.
  • Throwing weapons
    • The starting weapon for throw weapons is now Baseball (new).
    • Stones and Glass Bottle: changed from throw weapons to ingredients.
      • Base quantities of stones changed to 2.
      • Number of piles of stones on the map increased.
      • Max stack of all ingredients: 3.
    • Iron Ball: 50 charges, Attack Power +9
    • Baseball: 50 charges, Attack Power +9
    • Grenade: 6 charges, Attack Power +10, Extra Damage to Normal Attacks +20
    • Molotov Cocktail: 20 charges, Attack Power +14, Attack Speed +15%
    • Signed Ball: 50 charges, Attack Power +22, Recipe changed: Baseball + Fountain Pen
    • Sling: 50 charges, Attack Power +34, Recipe changed: Signed Ball + Rubber
    • Flour Bomb: 20 charges, Attack Power +54, Attack Speed +15%, Recipe changed: Healing Potion + Molotov Cocktail
    • Ball Lightning: 50 charges, Attack Power +18, Attack Speed +20%
    • Flubber: 50 charges, Attack Power +33
    • Spiky Bouncy Ball: 50 charges, Attack Power +35, Healing Reduction (Skills), Recipe changed: Flubber + Nail
    • Smoke Bomb: 20 charges, Attack Power +80, Attack Speed +30%, Recipe changed: Flour Bomb + Cola
    • Incendiary Bomb: 50 charges, Attack Power +55, Attack Speed +50%, Recipe changed: Molotov Cocktail + Ball Lightning
    • David’s Sling: 50 charges, Attack Power +45, Extra Damage to Normal Attacks +30, HP Regen +150%, Recipe changed: Sling + Saint’s Relic
    • High Explosive Grenade: 6 charges, Attack Power +40, Extra Damage to Normal Attacks +60
    • Grenade of Antioch: 6 charges, Attack Power +60, Extra Damage to Normal Attacks 80
    • Ruthenium Marble: 50 charges, Attack Power +60, Skill Amplification +20%
  • Shurikens
    • Razor: 50 charges, Attack Power +8
    • Playing Cards: 52 charges, Attack Power +2, Critical Strike Chance +5%
    • Chalk: 50 charges, Attack Power +9
    • Dart: 20 charges, Attack Power +6, Movement Speed +0.1, Critical Strike Damage +20%
    • Vintage Cards: 50 charges, Attack Power +7, Critical Strike Chance +10%
    • Throwing Stars: 50 charges, Attack Power +18
    • Onyx Dagger: 50 charges, Attack Power +10, Extra Damage to Normal Attacks +10
    • Charm: 10 charges, Attack Power +30, Skill Amplification +10%, Recipe changed: Vintage Cards + Buddhist Scripture
    • Willow Leaf Spike: 50 charges, Attack Power +10, Extra Damage to Normal Attacks +20, Recipe changed: Onyx Dagger + Branches
    • Chakram: 50 charges, Attack Power +30
    • Apricot Flower Tag: 50 charges, Attack Power +10, Extra Damage to Normal Attacks 30, Cooldown Reduction 10%
    • Venom Dart: 3 charges, Attack Power +32, Critical Strike Damage +20%, Skill Amplification +15
    • Dharma Chakram: 50 charges, Attack Power +30, Skill Amplification +15%
    • Plumbata: 20 charges, Attack Power +38, Movement Speed +0.1, Critical Strike Damage +25%
    • Cards of Tyranny: 52 charges, Attack Power +45, Critical Strike Chance +20%, Attack Speed +30%, Recipe changed: Vintage Cards + Ion Battery
    • Mystic Jade Charm: 10 charges, Attack Power +60, Skill Amplification +12%, Skill Amplification +15
    • Fuhma Shuriken: 50 charges, Attack Power +30, Extra Damage to Normal Attacks +36, Cooldown Reduction 15%, Recipe changed: Apricot Flower Tag + Alcohol
    • Frost Venom Dart: 3 charges, Attack Power +100, Critical Strike Damage +50%, Skill Amplification +20
    • Azure Dagger: 50 charges, Attack Power +20, Extra Damage to Normal Attacks +33, Skill Amplification +35
    • Flechette: 20 charges, Attack Power +75, Movement Speed +0.2, Critical Strike Damage +40%
    • Wind and Fire Wheels: 50 charges, Attack Power +55, Skill Amplification +20%, Recipe changed: Dharma Chakram + Bamboo
    • Death Rune: 10 charges, Attack Power +80, Skill Amplification +25%
    • Sudarsana: 50 charges, Attack Power +125
    • Petal Torrent: 3 charges, Attack Power 100, Critical Strike Damage +50%, Extra Damage to Normal Attacks +150, Skill Amplification +30

Wild Animals

Here kitty kitty! ..okay that’s too close..

  • Attack range of wild animals has increased slightly.
    • Boar 1 —> 1.1m
    • Wolf 1 —> 1.1m
    • Bear 1.2 —> 1.6m
  • Clicking on Chickens and Bats is now easier.

vs AI

I, for one, welcome our new robot overlords.

  • Reduced chances of a bot dying to a wild animal in the Easy mode of vs AI.
  • vs AI Hard mode difficulty increased slightly.

Other

  • Downed
    • Damage reduction 75% + 0.8% per level —> 80% + 0.75% per level
  • Air supplies hitting now make a sound when hitting the ground.
  • Max number of traps and surveillance cameras you can stack in one inventory slot: 10 → 5

Balance Changes

Weapons and weapon skills

  • Cloak and Dagger (Dagger) – Initial movement speed increase 90% —> 40%
  • Rain of Arrows (Bow)
    • Max Damage 450/750 —> 375/625
    • 3 AP —> 2.5 AP
  • Assault Rifle range 4.85m —> 5m
  • Pistol range 4.1m —> 4.2m
  • Guitar attack speed per mastery level 1% —> 1.5%
  • “Handling” improvement
    • When using normal attacks and activating a weapon skill, the weapon skill was activated after the normal attack was finished. Activating a weapon skill now cancels the normal attack and immediately activates the skill.

Character

Aya

New voice! Nice! Also Steady Shot buff. We know it’s a strong skill but Aya has been underperforming slightly on all weapons.

  • English voice changed.
  • Steady Shot (W) cooldown 20/19/18/17/16s —> 18/17/16/15/14s

Fiora

Fente was a little too bursty for a character that typically deals consistent damage.

  • Fente (Q)
  • 0.35 AP damage when proccing Touche REMOVED
  • Note: Rompre (second activation) will be updated in the near future (patch 0.16.0) allowing it to be used in the direction of the mouse cursor.

Hyejin

Hyejin is just a tad too good with a team around her. Also E is now smoother.

  • Damage dealt in team mode reduced by 5%
  • “Handling” improvement
    • When using normal attacks and activating a skill, the skill was activated after the normal attack was finished. Activating a skill now cancels the normal attack and immediately activates the skill.
    • Charm of the Nomad (E) casting time 0.3s —> 0.25s

Hyunwoo

Okay, the Highschool Heavyweight was still punching above his weight. We toned down his burst a bit.

  • First Attack (E)
    • Enemy current HP damage 5/10/15/20/25% —> 5/8/11/14/17%

Jackie

Now 100% more British. Jackie is also a tad overperforming, so a slight adjustment to her lategame power.

  • English voice changed.
  • Adrenaline Burst (W) cooldown 15/14/13/12/11s —> 17/16/15/14/13s
  • Leaping Strike (E) attack power ratio 0.5/0.6/0.7/0.8/0.9 —> 0.3/0.4/0.5/0.6/0.7

Li Dailin

The Spirited Master will now feel a little less drunk to play.

  • Damage received in team mode reduced by 5%
  • “Handling” improvement
    • Spirited Kick (Q)
      • First use no longer allows her to go through walls.
      • Reduced range in which she stops forward momentum when running into an enemy. If she runs head-on into an enemy, she stops, but she no longer stops if she makes contact with an enemy on the side radius of the skill.
      • Delay of the second and third activations: REMOVED.
    • When using normal attacks and activating a skill, the skill was activated after the normal attack was finished. Activating a skill now cancels the normal attack and immediately activates the skill.

Magnus

The Motorcycle Menace was a bit too menacing in the last patch in all modes

  • Broken Bullet (Q) damage 80/140/200/260/320 —> 40/100/160/220/280
  • 17 vs 1(W) damage 20/30/35/45/50 —> 10/20/20/30/30
  • Heavy Strike (E) damage 80/135/190/245/300 —> 60/115/170/225/280
  • Note: in the near future (patch 0.16.0), Broken Bullet (Q) cast time will be reduced and Bike From Hell (R) will be updated so that it goes in the direction of the mouse cursor.

Nadine

  • Damage dealt in team mode reduced by 5%.
  • [NEW] Wolf Assault (R) – attack power ratio (0.5 AP)

Xiukai

Redistributed bonus HP from Juggernaut Chef. Skills hurt him less.

  • Juggernaut Chef (Passive)
    • Stacks gained per rarity
      • Uncommon: 1/2/3
      • Rare: 2/4/6 —> 2/3/4
      • Epic: 4/7/10 —> 3/4/5
  • Max HP per stack 7 —> 8
  • Lost in the Sauce (Q)
    • HP Cost 50/60/70/80/90 —> 30/45/60/75/90
    • Attack power ratio 0.4 —> 0.5
  • Heavy Meal (W)
    • Attack power ratio 0.3 —> 0.4
    • HP Cost 60/70/80/90/100 —> 30/45/60/75/90
  • Wok it Off (E) Attack power ratio 0.4 —> 0.5
  • Motion after using the skill partially improved.

Yuki

  • [NEW] Damage received in team mode reduced by 5%

Weapon

Alright. Time for the changes. The last patch balance seemed to be in the right direction, there were no major outliers but there’s still room for improvement.

Two-hand swords

  • Excalibur
    • HP Regeneration 400% —> 300%
  • Laevateinn
    • Attack Power 55 —> 60
    • [NEW] HP Regeneration, SP Regeneration +1.5
  • Dáinsleif
    • Attack Power 65 —> 70

Dagger

  • Mount Slicer
    • Skill Amplification 75 —> 65
  • Carnwennan
    • [NEW] HP Regeneration +1.5

Sniper Rifle

  • Polaris
    • Attack Speed 30% —> 40%

Assault Rifle

  • Gatling Gun
    • Attack Power 40 —> 50

Guitar

  • The Wall
    • Attack Power 70 —> 80
  • Wonderful Tonight
    • Attack Power 90 —> 100

Bow

  • Twinbow
    • Attack Power 65 —> 70
  • Failnaught
    • Attack Power 60 —> 80
  • Golden-Ratio Bow
    • Skill Amplification 40% → 30%

Crossbow

  • The Golden Ghost
    • Attack Power 50 —> 60
  • The Legend of The General
    • [NEW] HP Regeneration +2

Glove

  • Imperial Silk Gloves
    • Attack Power 75 —> 85
  • Brasil Gauntlet
    • [NEW] HP Regeneration +1

Spear

  • Spear of Longinus
    • Movement Speed -0.1 [REMOVED]
    • Attack Power 130 —> 150
  • Blazing Lance
    • [New] HP Regeneration, SP Regeneration 1.5
  • Eighteen Foot Spear
    • Attack Power 135 —> 125

Rapier

  • Mistilteinn
    • HP Regeneration +1.5
    • [NEW] SP Regeneration +200%
    • Vision Range +4m [REMOVED]
    • Critical Strike Chance 20% [REMOVED]
    • Skill Amplification 25% → 20%

Dual Swords

  • Divine Dual Swords
    • Attack Power 30 → 35

Bat

  • Torch
    • [NEW] HP Regeneration +0.8
  • Statue of Soteria
    • [NEW] HP Regeneration +1.5

Armor

Head

  • Imperial Burgonet
    • Skill Amplification 18% —> 16%
  • Imperial Crown
    • Skill Amplification 15% —> 13%
  • Chinese Opera Mask
    • Defense 10 —> 16
  • Mithril Helm
    • Defense 48 → 38
    • [NEW] Attack Speed +12%

Chest

  • Commander’s Armor
    • Skill Amplification 18% —> 16%
  • Kabana
    • Skill Amplification 20% —> 18%
  • Queen of Hearts
    • Cooldown Reduction 30% —> 25%
  • Butler’s Suit
    • Attack Power 15 —> 20
  • Mithril Armor
    • Defense 75 → 65
    • [NEW] Attack Speed +12%

Arm

  • Draupnir
    • Skill Amplification 18% —> 16%
  • Mithril Shield
    • Movement Speed 0.2 → 0.1
    • [NEW] Attack Speed +12%

Leg

  • Glacial Shoes
    • SP Regeneration 3.5 —> 2
  • EOD Boots
    • Defense 21 —> 18
  • Straitjacket Sneakers
    • SP Regeneration 1.5 —> 1
  • Mithril Boots
    • Defense 32 → 22
    • [NEW] Attack Speed +12%

Accessory

  • Schrodinger’s Box
    • Skill Amplification 10 —> 5
  • Emerald Tablet
    • Cooldown Reduction 15% —> 10%
  • Veritas Lux Mea
    • HP Regeneration 170% —> 150%
  • Glacial Ice, True Samadhi Fire, Powder of Life
    • SP Regeneration 2 —> 1.5

Other

  • Number of traps and surveillance cameras you can stack in one inventory slot: 10 → 5

Food

Reducing the amount of healing from items across the board and evening out the numbers a bit. Food can be a game changer and we’ll be taking a close look at it as well in the future.

  • Healing Potion
    • Quantity 3 → 2
  • Baked Potato
    • Healing 733 → 600
  • Baked Carp
    • Healing 800 → 600
  • Curry Croquette
    • Healing 733 → 600
  • Stir Fried Ramen
    • Healing 700 → 600
  • Scrambled Egg
    • Healing 733 → 600
  • French Fries
    • Healing 800 → 600
  • Spicy Fish Stew
    • Healing 750 → 550
  • Orchid
    • Healing 700 → 500
  • Fried Chicken
    • Healing 650 → 550

Optimization Improvements

A main focus of this patch was improving the optimization of the game. We have an endless list of things we want to do to improve optimization and each patch we try to cross off a few. In this update, we have really focused a lot on improving frame rates in the lategame.

  • Improved camera call and damage display events.
  • UI ray casting optimization (UI occupation percentage reduced)
  • Removed a heavy process that would weigh down performance when in-game announcements occur.
  • Removed unnecessary graphics from character and weapon shaders.
  • Background resource optimization

Bug fixes

  • Improved inquiry handling in Korean chat.
  • Fixed bug where the opponent would become invisible because of the Throw weapon skill (Smokescreen).
  • Fixed bug where some players would be stuck in combat if they were around a player that was downed by Isol’s Semtex Bomb (Q).