Minor Patch – 0.16.3 (2020.09.16)

Hey everyone, Aesop here with some quick adjustments and changes for a couple things. We’ve added some reasoning behind some of the changes as well. We might still be lacking a bit of context, but we’re always trying to improve, so we ask for your understanding going forward.

Character

Three modes require different focuses and specialties per character and it makes it harder to balance. Each mode has its own playstyle and fun, and the number of players in each mode keeps growing. The proportion of players in each mode is pretty even, so we are trying to keep equal priority when it comes to balancing.
However, this is a long process as there are many elements affected by balancing. We’ve kept a max of 15% balance adjustment allowed in each mode — some characters are getting close to this maximum. We will prepare balance measures other than these mode adjustments for future updates.

Spotlight – Isol

  • Instead of weakening the synergy between Semtex Bomb (Q) and Rebel Assault (W), we want to improve the balance between pistols and assault rifles by strengthening synergy of normal attacks with assault rifles and Semtex Bomb.
  • Although you can increase the effects of Semtex Bomb using normal attacks of the assault rifles, the synergy between Semtex Bomb and Rebel Assault with pistols results in less than ideal interactions.
  • Damage dealt in Squad mode 93% —> 90%
  • Semtex Bomb (Q)
    • Additional effects that were applied only to the first bullet of the assault rifle’s three round burst are now applied to all 3 bullets.
    • Additional effects when hitting an enemy
      • Timer of explosion reduced by 1s —> 0.5s
      • Extra damage 10/16/22/28/34 —> 8/12/16/20/24
      • Extra damage attack power ratio 0.4 —> 0.3
  • Rebel Assault (W)
    • Movement speed reduction 10/12.5/15/17.5/20% —> fixed at 15%
    • Number of attacks: 5 → 4
    • Attacks every 0.5s → 0.66s
  • Camouflage (E)
    • Movement speed increase [REMOVED]

Li Dailin

  • Drink Up (W) – Skill Damage reduction 25% —> 15%
  • Spirited Kick (Q) cooldown 9s → 10s

Xiukai

  • Damage dealt in Squad mode 100% —> 95%

Sissela

  • Damage dealt in Duo mode 95% —> 90%
  • Damage dealt in Squad mode 92% —> 90%
  • Play With Us! (E) will not exceed the maximum range of 5m, even when using Go Get ‘Em Wilson! (Q)

Aya

  • Damage dealt in Duo mode 95% —> 92%
  • Damage dealt in Squad mode 90% —> 86%

Jackie

  • Damage received in Squad mode 97% —> 95%
  • Defense per level 1.9 —> 2.1

Hyunwoo

  • First Attack (E) knockback range 5m —> 3.5m

Equipment

  • The highest tier of items are usually exponentially more efficient than the lower tiers. Two-handed swords have received an overall buff, but we would also like to experiment with two-handed swords, dual swords, and bats in order to improve the efficiency of mid-level equipment.
  • Please understand that changing the location or recipes for materials requires a lot of preparation, and it is being carried out slowly.

Pistol

  • Moving Reload (D)
  • Cooldown 20/10s —> 30/20s
  • Elegance
  • Recipe changed: FN57 + White Powder —> FN57 + Feather Duster

Sniper Rifle

  • Intervention
    • Attack Power 120 —> 110
    • Increased range 2m → 1m
  • Railgun, Polaris
    • Vision Range 2.5m → 2m

Rapier

  • Durendal Mk2
  • Vision Range 4 —> 3m

Glove

  • Tonfa has a high win rate, but a low kill rate, so LP is rarely affected. We are adjusting glove weapons as Hyunwoo (high win rate) and Li Dailin (high pick rate) are both slightly above top-tier according to data.
  • Bloodwing Knuckles
    • HP 400 —> 300
  • Divine Fist
    • Extra Damage to Normal Attacks 38 —> 33
  • White Claw Punch
    • Critical Strike Chance 25% —> 20%

Dagger

  • Mount Slicer
    • Attack Power 25 —> 30

Two-handed Swords

  • Rusty Sword
    • Attack Power 10 —> 11
  • Shamshir
    • Attack Power 18 —> 27
  • Katana
    • Attack Power 24 —> 35
  • Masamune
    • Attack Power 32 —> 40
  • Muramasa
    • Attack Power 38 —> 50
  • Bastard Sword
    • Attack Power 32 —> 45
  • Jewel Sword
    • Attack Power 30 —> 35
  • Thuận Thiên
    • Attack Power 70 —> 77
  • Plasma Sword
    • Attack Power 70 —> 75
  • Excalibur
    • Attack Power 40 —> 45
  • Monohoshizao
    • Attack Power 57 —> 60

Dual Swords

  • Extra Damage to Normal Attacks per mastery level 2% —> 2.5%
  • Twin Swords
    • Attack Power 9 —> 14
  • Florentine
    • Attack Power 18 —> 23

Bat

  • Short Rod
    • Attack Power 8 —> 15
  • Long Rod
    • Attack Power 18 —> 25
  • Umbrella
    • Attack Power 18 —> 30
  • Goblin Bat
    • Attack Power 21 —> 30
  • Torch
    • Attack Power 22 —> 40
  • Spy Umbrella
    • Skill Amplification 30 —> 25

Hammer

  • Hammer of Thor
    • Recipe changed: Black Stag Hammer + Dead Battery → Black Stag Hammer + Ion Battery

Crossbow

  • The Legend of The General
    • Attack Power 100 —> 85

Shuriken

  • Wind and Fire Wheels
    • Skill Amplification 20% —> 17%

Throw

  • Smoke Bomb
    • Attack Power 80 —> 90
  • High Explosive Grenade
    • Attack Power 40 —> 50
  • Grenade of Antioch
    • Attack Power 60 —> 70
  • Ruthenium Marble
    • Attack Power 60 —> 70

Trap

  • Clang Clatter
    • Quantity 6 —> 5

Head Armor

  • Tactical OPS Helmet
    • HP 250 —> 100

Chest Armor

  • Dress
    • Attack Power, Defense 5—> 8
  • Qipao
    • Attack Power, Defense 6 —> 10
    • SP Regeneration 200% —> 150%
  • Turtle Dobok
    • Defense 7 —> 10
    • Cooldown reduction 10% —> 13%
  • Dragon Dobok
    • SP Regeneration 250% —> 150%
    • Cooldown reduction 20% —> 15%
  • Bulletproof Vest
    • [NEW] Defense 10
  • Rocker’s Jacket
    • Attack Power 25 —> 28
  • Butler’s Suit
    • Attack Power 25 —> 30

Arm Armor

  • Draupnir
    • Max SP 600 —> 400
  • Creed of the Knight
    • Critical Strike Damage increase 30% —> 25%
  • Sword Stopper
    • Normal Attack Damage Reduction 17 → 14
    • Defense 20 → 23

Leg Armor

  • White Rhinos
    • Attack Speed 10% —> 15%

Accessory

  • Magazine
    • Normal Attacks Damage reduction 10 —> 8
  • White Crane Fan
    • Skill Amplification 23 —> 20

Food

  • Honey cod steak
    • HP Recovery 600 → 700
  • Canned Cod Liver
    • HP Recovery 600 → 650
  • Fish Fillet With Egg
    • HP Recovery 600 → 700
  • Acupuncture Needle
    • HP Recovery 500 → 700
  • Lemon Ice Cream
    • HP Recovery 400 → 500
  • Choco Ice Cream
    • HP Recovery 400 → 550

Wild Animals

  • Added Heated Stone to the Bear loot table.

New shortcuts

  • Drop single item from stack with Ctrl + right-click
  • Drop all items in stack with Shift + right-click

Optimization

  • Disabled unnecessary ray casting when closing game window
  • Decal update optimization – greatly improved performance for “Ultra” video settings
  • Optimized dynamic loading of UI images
  • Optimized calls to the client FindObjectOfType

Bug Fixes

  • Some character animations no longer have ‘crackling’ sounds in the lobby.
  • Using the security console twice in the 2nd tutorial no longer prevents you from moving.
  • Failed actions will now succeed the second time if you correct them (ex: Failing to pick up an item because you inventory was full would prevent you from picking it up again after dropping an item to make space)
  • Emotes no longer occasionally displayed incorrectly.
  • Jackie and Hart no longer have weapons when downed.
  • Right-clicking on teammate’s portraits no longer focuses the camera on them (camera focuses on teammates only with left-click)
  • Magnus no longer occasionally rides an invisible bike.
  • Xiukai’s Juggernaut Chef’s stacks no longer disappear when downed.