Patch Notes – 0.17.0 (2020. 10. 14)

New character – Chiara

Chiara, the Fallen, is the 15th character to join Lumia Island in Eternal Return!

Stigma (Passive)

When Chiara hits an enemy with a skill, she carves a Stigma into them, reducing their defense.

  • The Stigma remains for 6 seconds. Chiara can apply a maximum of 4 Stigmas to the same enemy.
  • When the enemy reaches the maximum amount of Stigmas, Chiara’s movement speed is increased for 6 seconds.
  • Defense reduction per Stigma: 4/6/8%
  • Movement speed increase when reaching 4 Stigmas: 4/7/10%

Hand of Corruption (Q)

Chiara casts out corrupted energy in the targeted direction, dealing damage to all enemies it hits.

  • Cooldown 10/9.5/9/8.5/8s
  • SP Cost 50/60/70/80/90
  • Range 5m (cone)
  • Damage: 60/100/140/180/200 + AP 60%
  • The corrupted energy remains for 0.25 seconds, reducing the movement speed of enemies by 30%.
  • Hold the skill down for 0.5 seconds to cast out the corrupted energy further and in a straight line.(12m)
  • Using the skill short-ranged reduces its cooldown by 20%.

Depraved Prayer (W)

Chiara divines a shield, absorbing damage. The shield remains for 6 seconds.
If the shield is not depleted after 3 seconds, she can reactivate the skill again, making it explode, dealing damage to enemies in range.

  • Cooldown 15/14/13/12/11s
  • SP Cost 50/60/70/80/90
  • Shield absorption 100/140/180/220/260 + AP 60%
  • Shield explosion range 5.5m
  • Shield explosion damage 80/120/160/200/240 + AP 60%

Mania (E)

Chiara sends out a shackle in the targeted direction, dealing damage to enemies hit and linking them to Chiara. If the link is maintained for 1.75 seconds, she deals damage and roots the enemy for 1.5 seconds.

  • Cooldown 15/13/11/9/7s
  • SP Cost 80
  • Range 8m (Shackle max range: 10m)
  • Damage if hit 40/60/80/100/120 + AP 30%
  • Damage if rooted 70/110/150/190/230 + AP 70%

Plague (R)

Chiara channels the darkness inside of her, temporarily transforming into a fallen angel.
While transformed, her normal attacks are ranged, her max HP is increased, and she Plagues the area around her. Enemies inside of the Plague receive damage every second, and Chiara recovers HP in proportion to damage dealt.

  • Cooldown 100/90/80s
  • SP Cost 100/120/140
  • Auto-attack range 5.25m, Plague damage range 6.5m, max Judgement range 8m
  • Plague damage per second 25/35/45 + AP 15%

While Plague is activated, she gains vision of all enemies that have the maximum amount of Stigmas, and she can cast Last Judgement.

Last Judgement: Chiara can crash down upon an enemy with the maximum amount of Stigmas, dealing true damage and ending the Plague.

  • Judgement damage 200/300/400 + AP 120%
  • Killing enemies with Last Judgement reduces the cooldown of Plague by 50%.

In-game System


Saved Plan System

The Saved Plan feature was expanded and improved.

  • Multiple Saved Plans
    • You can now save up to 5 different plans per character.
    • Saved Plans are saved on our server. Even if you log in to another computer, you will be able to see/use your Saved Plans.
  • Changing Plans in a match
    • You can switch Saved Plans while in a match.
    • Take your strategy up a notch by dedicating 1 or 2 plans to food, traps or other items.
  • Saved Plans sharing feature
    • You can share Saved Plans you made.
    • You can also import Plans from other players.
    • Filter Saved Plans per number of use or shares.

Observer Mode

You can now spectate Custom Games.

  • Spectators will have vision of all players on the map.
  • Additional features for the observer mode will continuously be added in the future.

Character spawning location changed

Moved the spawn of characters for areas where they were around too many containers or too far from any containers.

  • Spawning locations for starting areas or hyperloop teleporting have been changed to reduce irregularities.

XP for slaying wild animals

XP for slaying wild animals per level increased.

  • Chicken 80 → 80 + 8 per level
  • Bat 140 → 140 + 14 per level
  • Boar 200 → 180 + 18 per level
  • Wild Dog 240 → 200 + 20 per level
  • Wolf 240 → 200 + 20 per level
  • Bear 350 → 250 + 25 per level
  • Wickeline 0 → 30 per level

Increased XP for killing wild animals and XP required for weapon and defense mastery level up.

  • Weapon mastery Lv. 2 required XP 200 → 220, Lv. 20 required XP 2720 → 3280
  • Defense mastery Lv. 2 required XP 200 (not changed), Lv. 20 required XP 3440 → 4160

Bear ‘Ground Slam’ skill cast time increased 0.49s → 0.55s

Level difference bonus adjustment

  • Bonus XP given per level difference with the highest level survivor on the island 15% → 18%

Camera location adjustments

  • The position of the camera was adjusted to be a bit higher.
  • Camera view is still affected by vision range, the viewpoint for the most recent/furthest camera will be slightly further away.

Lobby System

Home restructure

A shiny home screen will be the first thing you see upon loading!

  • Provides more convenient access to things like Patch Notes in-game.
  • Added a “Character” tab. You can find additional info about characters in this tab.

Name change

  • You can buy name change tickets in the Store.

Credits

Special thanks to you!

  • You can see the list of our Founders and Alpha testers by going to the Settings > Credits.

LP System changes

If you saw your LP disappear after the Open Beta, that was intended!

  • LP will be divided per mode: Solo, Duo, and Squad.
  • In order to prevent new players from encountering experienced players at the start, we will be distributing 30% of your current LP into each mode.
  • Adjusting premade team LP
    • Compensation for pre-made Duos and Squads (pre-made teams matchmaking and final LP calculations counted as slightly higher LP) increased.
    • We are trying to limit players intentionally matching with low LP players to gain more LP. If the LP difference between the members of the premade team is higher than a certain amount, it will be adjusted to match the highest LP player.

Reporting players

Hover over the offending player’s name in the post-match screen for justice.

  • You can now report players directly from the results screen at the end of the match.
  • You can select various reasons for reporting like teaming, verbal abuse, negative attitude, etc.
  • The feature to add detail to reports will be added later. If you want to add comments to your report, send in a support ticket by going to Settings > Support > Customer Support.

Balance

Completing your weapon first is very important. However, most routes and strategies now tend to be overly dependent on this.

To ensure that the completion of the weapon does not affect initial combat capability too much, we want to strengthen mid-level items to reduce the sudden increase in strength after the weapon is complete.

Also, we want to strengthen the basic stats of characters little by little, reducing the influence of the first item on early fights. However, changing the base stats can have a significant impact on balance, so we will be adjusting this very slowly and carefully.

On the other hand, the handling and dodging difficulty of skills should be balanced — some skills are currently just too slow. We want to try and find a balance point for this by slightly adjusting the speed of some skill projectiles over time.

Character


Jackie

  • Defense 24 → 28
  • Attack Power per level 2.5 → 2.7
  • Leaping Strike(E)
    • Cooldown 18/16.5/15/13.5/12s → 18/16/14/12/10s

Aya

  • Defense 14 → 18

Fiora

  • Defense per level 2.0 → 2.2
  • Movement Speed 3.2 → 3.15
  • Attaque Composée(W)
    • First attack damage 100% → 60/70/80/90/100%
  • Marche & Rompre(E)
    • Movement Speed reduction effect (No Touche proc) 30% → 15%
    • Base damage 100/145/190/235/280 → 90/130/170/210/250

Magnus

  • Defense 21 → 25
  • Broken Bullet(Q)
    • Slow duration 3s → 4s
    • Slow 42/54/66/78/90%(reduced over 3s) → 22/29/36/43/50%(reduced over 4s)

Zahir

  • Defense 16 → 20
  • Narayanastra(Q)
    • SP Cost 80 → 80/90/100/110/120
    • Max defense reduction if hit: 70%
    • Vision duration 0.55s → 0.65s
  • Gandiva(W)
    • Projectile speed 17 m/s → 15.5 m/s
  • Vayvayastra(E)
    • Now passes through walls.

Nadine

  • Defense 15 → 19
  • Bullseye(Q)
    • Projectile speed 18.75 m/s → 17.5 m/s

Hyunwoo

  • Attack Power 35 → 40
  • Defense 22 → 26
  • Attack Power per level +2 → +2.2
  • First Attack(E)
    • Cooldown 14/13.5/13/12.5/12s → 13/12.5/12/11.5/11s

Hart

  • Defense 14 → 18
  • Feedback(Passive)
    • Extra sound wave damage if evolved: 0.25 Attack Power → 0.15 Attack Power
  • Delay(Q)
    • Projectile speed 19 → 17 m/s
    • Min damage 70/90/110/130/150 → 80/100/120/140/160
    • Max damage 210/270/330/390/450 → 160/200/240/280/320
    • Min damage Attack Power ratio 0.25 → 0.3
    • Max damage Attack Power ratio 0.75 → 0.6

Isol

  • Defense 16 → 20
  • Max SP 350 → 400
  • Attack Power per level +1.5 → 1.8
  • Max SP per level +16 → +21
  • Camouflage(E)
    • SP Cost 130 → 110
  • MOK Operational Mine(R)
    • Base damage 80/130/180 → 100/150/200

Yuki

  • Defense 22 → 26
  • Max SP 360 → 410
  • Max SP per level +13 → +20
  • Button Up(W)
    • Cooldown reduction of Dashing Gentleman 4/5/6/7/8s → 6/6.5/7/7.5/8s
  • Coup de Grace(R)
    • Cooldown 160/120/80s → 140/110/80s
  • Damage dealt in Duo mode 100% → 95%
  • Damage dealt in Squad mode 95% → 92%

Hyejin

  • Defense 16 → 20
  • Three Calamities(Passive)
    • Feared duration 1/1.5/2s → 0.7/1.1/1.5s
  • Damage dealt in Squad mode 92% → 90%

Xiukai

  • Defense 30 → 34
  • Lost in the Sauce(Q)
  • Projectile speed 16 m/s → 17 m/s

Sissela

  • Defense 15 → 19
  • Max range of Wilson 11.5m → 10.25m
  • Go Get ‘Em Wilson!(Q)
    • Projectile speed 16 m/s → 13 m/s
  • Free at Last(R)
    • Gains only 20% of weapon mastery XP.
    • If in a 10m range from Sissela, enemy receives full damage (not changed)
    • Outside of 10m range but in the same zone, damage received by enemy 75% → 100%
    • Damage received if in a different zone 25% → 50%

Weapon

Two-handed Sword

  • Parry(D)
    • Dash speed 15 m/s → 20 m/s
  • Laevateinn
    • Life Steal 17% → 20%
  • Excalibur
    • Attack Power 55 → 60

Hammer

  • Hammer
    • Attack Power 13 → 16
  • Warhammer
    • Attack Power 30 → 40
  • Morning Star
    • Attack Power 42 → 55
  • Black Stag Hammer
    • Attack Power 42 → 56

Axe

  • Hatchet
    • Attack Power 20 → 25
  • Chain Scythe
    • Attack Power 47 → 50
  • Reaper’s Scythe
    • Attack Power 87 → 80

Spear

  • Short Spear
    • Attack Power 12 → 15
  • Bamboo Spear
    • Attack Power 28 → 37
  • Bident
    • Attack Power 40 → 52
  • Pike
    • Attack Power 56 → 67
  • Halberd Axe
    • Attack Power 84 → 90
  • Sharpened Spear
    • Attack Power 30 → 40
  • Lance of Poseidon
    • Attack Power 130 → 120
    • Movement Speed -0.1 → -0.05

Glove

  • Cotton Gloves
    • Attack Power 6 → 7
  • Leather Gloves
    • Attack Power 12 → 18
  • Iron Knuckles
    • Attack Power 12 → 20
  • Gauntlet
    • Attack Power 30 → 32
  • Wing Knuckles
    • Attack Power 16 → 20
  • Bone Gauntlet
    • Attack Power 31 → 35
  • Glass Knuckles
    • Attack Power 25 → 28

Tonfa

  • Bamboo
    • Attack Power 7 → 12
  • Wooden Tonfa
    • Attack Power 12 → 23
  • Police Baton
    • Attack Power 20 → 35
  • Ryukyu Tonfa
    • Attack Power 31 → 38
  • Tactical Tonfa
    • Attack Power 50 → 55
  • Mai Sok
    • Attack Power 35 → 40

Throw

  • Iron Ball
    • Attack Power 9 → 12
  • Baseball
    • Attack Power 9 → 12
  • Grenade
    • Attack Power 10 → 25
  • Molotov Cocktail
    • Attack Power 14 → 22
  • Signed Ball
    • Attack Power 22 → 30
  • Sling
    • Attack Power 34 → 42
  • Flour Bomb
    • Attack Power 54 → 58
  • Ball Lightning
    • Attack Power 18 → 24
  • Flubber
    • Attack Power 33 → 42
  • Spiky Bouncy Ball
    • Attack Power 35 → 36
  • High Explosive Grenade
    • Attack Power 50 → 56

Shuriken

  • Razor
    • Attack Power 8 → 11
  • Playing Cards
    • Attack Power 2 → 4
  • Chalk
    • Attack Power 9 → 12
  • Dart
    • Attack Power 6 → 16
  • Vintage Cards
    • Attack Power 7 → 15
  • Throwing Stars
    • Attack Power 18 → 27
  • Onyx Dagger
    • Attack Power 10 → 17
  • Charm
    • Attack Power 30 → 40
  • Willow Leaf Spike
    • Attack Power 10 → 17
  • Chakram
    • Attack Power 30 → 38
  • Apricot Flower Tag
    • Attack Power 10 → 14
  • Venom Dart
    • Attack Power 32 → 55
  • Dharma Chakram
    • Attack Power 30 → 34
  • Plumbata
    • Attack Power 38 → 48

Bow

  • Rain of Arrows(D)
    • [REMOVED] Attack speed reduction
    • Movement speed reduction 30% → 15%
  • Bow
    • Attack Power 8 → 11
  • Wooden Bow
    • Attack Power 18 → 26
  • Longbow
    • Attack Power 16 → 25
  • Strong Bow
    • Attack Power 16 → 26
  • Stallion Bow
    • Attack Power 19 → 20
  • Mighty Bow
    • Attack Power 18 → 20
    • Extra Damage to Normal Attacks 8 → 11
  • Pellet Bow
    • Attack Power 42 → 55
  • Scorchbow
    • Attack Power 16 → 24
  • Ancient Bolt
    • Extra Damage to Normal Attacks 45 → 40

Crossbow

  • Short Crossbow
    • Attack Power 9 → 12
  • Long Crossbow
    • Attack Power 21 → 30
  • Crossbow
    • Attack Power 21 → 30
  • Power Crossbow
    • Attack Power 30 → 42
  • Laser Crossbow
    • Attack Power 23 → 30
  • Heavy Crossbow
    • Attack Power 63 → 72
  • Steel Bow
    • Attack Power 51 → 60
  • Sniper Crossbow
    • Attack Power 105 → 100

Pistol

  • Double Revolver SP
    • Attack Power 30 → 40

Assault Rifle

  • Fedorova
    • Attack Power 8 → 11
  • STG44
    • Attack Power 10 → 18
  • AK-47
    • Attack Power 20 → 29
  • M16A1
    • Attack Power 15 → 25
  • AK12
    • Attack Power 80 → 90
  • Gatling Gun
    • Extra Damage to Normal Attacks 20 → 18

Sniper Rifle

  • Long Rifle
    • Attack Power 26 → 34
  • Springfield
    • Attack Power 43 → 50
  • Harpoon Gun
    • Attack Power 54 → 64

Nunchaku

  • Steel Chain
    • Attack Power 8 → 11
  • Nunchaku
    • Attack Power 19 → 27
  • Bleeder
    • Attack Power 30 → 38
  • Vibro Nunchaku
    • Attack Power 55 → 65

Rapier

  • Fencing Rapier
    • Attack Power 11 → 16
  • Apricot Sword
    • Attack Power 17 → 21
  • Durendal Mk2
    • Critical Strike Chance 20% → 10%

Guitar

  • Skill Amplification per mastery level 2% → 2.5%
  • Love &…(D)
    • Projectile speed 14 → 12 m/s

Armor

Head

  • Hairband
    • Defense 2 → 4
  • Hat
    • Defense 2 → 4
  • Mask
    • Defense 2 → 10
  • Circlet
    • Defense 6 → 14
  • Beret
    • Defense 3 → 5
  • Chain Coif
    • Defense 7 → 14
  • Ballistic Helmet
    • Defense 3 → 10
  • Tiara
    • Defense 8 → 14
    • Max SP 360 → 460
  • Crown
    • Defense 11 → 16
  • Close Helm
    • Defense 10 → 20

Arm

  • Watch
    • Attack Speed 9% → 10%
  • Bracelet
    • Max SP 170 → 220
  • Leather Shield
    • Attack Power 8 → 10
    • Defense 5 → 10
  • Squad Leader Armband
    • HP Regen 1.2 → 1.5
  • Bracer
    • Defense 10 → 13
  • Sheath
    • Attack Power 10 → 13
  • Golden Bracelet
    • Max SP 200 → 220
    • Skill Amplification 10% → 12%
  • Bazuband
    • Defense 13 → 25
    • Normal Attack Damage Reduction 6 → 8
  • Crimson Bracelet
    • Max SP 200 → 250
    • Max HP 170 → 200
  • Steel Shield
    • Attack Power 19 → 23
  • Vital Sign Sensor
    • Defense 10 → 15
  • Draupnir
    • Max SP 200 → 240

Leg

  • Slippers
    • Movement Speed 0.02 → 0.04
  • Running Shoes
    • Movement Speed 0.06 → 0.08
  • Tights
    • Movement Speed 0.02 → 0.04
  • Knee Pads
    • Movement Speed 0.09 → 0.16
  • Chain Leggings
    • Movement Speed 0.06 → 0.14
  • High Heels
    • Movement Speed 0.09 → 0.17
  • Heelys
    • Movement Speed 0.05 → 0.12
  • Repaired Slippers
    • Movement Speed 0.1 → 0.16
  • Boots
    • Movement Speed 0.15 → 0.22
  • Steel Knee Pads
    • Movement Speed 0.17 → 0.24
  • Combat Boots
    • Movement Speed 0.25 → 0.27
  • Killer Heels
    • Movement Speed 0.1 → 0.16

Accessory

  • Feather
    • Movement Speed 0.06 → 0.08
  • Flower
    • Cooldown reduction 7% → 9%
  • Ribbon
    • Life Steal 4% → 5%
  • Doll
    • Life Steal 8% → 11%
    • SP Regen 60% → 100%
  • Feather Duster
    • Attack Power 5 → 9

Others

Traps and Surveillance Camera

  • Surveillance Camera and Telephoto Camera duration 360s → 240s
  • Trap duration 360s → 180s
  • Fire Trap quantity 2 → 3 (reverted from previous version)

Areas

Hotel

  • [NEW] 5 Walther PPK
  • [DELETED] 5 Short Spear

Pond

  • [NEW] 5 Short Spear
  • [DELETED] 5 Walther PPK

Bug fixes

  • Now displays only the highest mastery instead of total weapon mastery in the Scoreboard (Tab).
  • If the last team member alive dies in a restricted area, they are no longer stuck in a downed state.
  • Fixed the bug preventing Nadine’s skill Bullseye (Q) from being activated when attempting to continuously use it.
  • Changed the first part of the tutorial so that you can only craft targeted items.