PATCH NOTES 0.29.0 – MAR. 30 2021

Eternal Return will undergo temporary maintenance starting Tuesday, March 30th from 7 PM to around 11 PM PT to apply the 0.29.0 update.

Aesop here with what may be the thiccest update we’ve ever had. We’re rolling out the first updates for Season 2, which brings a ton of improvements and sick new features. We’ve got a new character in the Mechanist, an awesome Skin in Bandleader Hart, and a myriad (cool word) of improvements. Let’s get started.

New Character – Barbara

The Mechanist is setting up her sentries on the island. I’m pretty sure if the red laser is pointing at you, you should run.

For the first week, she’ll cost 9,900 A-Coin and will not be available in Ranked matches.

Retrofit (Passive)

Barbara’s Sentry Gun gains 7.5% Attack Power and 4% defense depending on her level. Whenever a Sentry Gun is hit by Free-Electron Laser, or Magnetic Cyclone or Photon Storm are activated, its attack speed is increased by 15/20/25% up to 3 stacks.

BT Sentry Gun Mk.II (Q)

Barbara installs a Sentry Gun with 150 (+Barbara’s Max HP 21/24/27/30/33%) HP in a targeted location, dealing 15/30/45/60/75 (+Attack Power 15%) damage to enemies hit. The Sentry Gun remains for 15 seconds, dealing 15 (+Barbara’s level * Barbara’s Attack Power 7.5%) damage to enemies hit. When a new Sentry Gun is set, the old one is dismantled. If Barbara is far from the Sentry Gun, she collects it, reducing the cooldown by 50%. Sentry Gun HP is proportional to Barbara’s maximum HP.

  • Cooldown: 12s
  • SP cost : 60/70/80/90/100
  • Range: 7m
  • Turret Base Attack Range: 4.2m

Free-Electron Laser (W)

Barbara fires a two-part Free-Electron Laser, dealing 40/80/120/160/200(+Attack Power 35%) damage per laser to each enemy hit. Enemies hit are slowed by 20% for 1.5 seconds. Hitting an enemy with both parts of the laser deals 35% less damage and reduces the cooldown of Overclock by 1 second. Sentry Guns are enhanced when hit by the laser, causing the sentry to use Free-Electron Laser, dealing 55/100/145/190/235(+Sentry Gun Attack Power 50%) damage to enemies hit.

  • Cooldown: 4s
  • SP cost : 50/60/70/80/90
  • Range: 7m

Magnetic Cyclone (E)

Barbara creates a Magnetic Cyclone with her sentry gun that lasts up to 4 seconds, dealing 5/8/10/13/16 (+Attack Power 5%)(+enemy’s max HP 1/1.5/2/2.5/3%) true damage every 0.5 seconds to enemies in range and increasing her movement speed by 20%. Reactivating the skill or waiting until max duration causes the Magnetic Cyclone to explode, dealing 60/80/100/120/140 (+Attack Power 35%) damage to enemies in range and granting her a shield based on 30% damage dealt by Magnetic Cyclone, up to a maximum of 50% HP. At the same time, enemies taking damage from it are stunned for 0.75 seconds.

  • Cooldown: 20/18/16/14/12s
  • SP cost : 80/90/100/110/120
  • Radius: 2m

Overclock (R)

Barbara overclocks, giving her basic skills extra effects.

Short Circuit (Q): Barbara sets a sentry gun and teleports to its location. An already installed sentry gun will immediately self-destruct, dealing 50/75/100(+Attack Power 40%) damage. Barbara teleports, dealing 50/75/100(+Attack Power 60%) damage to enemies nearby, increasing the Sentry attack speed per enemy hit by 10% for 4 seconds.

Photon Resonance (W): For the next 7 seconds, the damage of Free-Electron Laser and Sentry Gun is increased by 5/15/25% and Free-Electron Laser has no SP cost and its cooldown is reduced by 97%. Sentry Guns attacks become Free-Electron Lasers while Photon Resonance is active.

Particle Storm (E): Magnetic Cyclone radius grows over time. Reactivating the skill or after 4 seconds causes the storm to explode, dealing 60/80/100/120/140 (+Attack Power 35%) damage to enemies in range and stunning them for 1.25 seconds. Reactivating the skill once more cancels Particle Storm, allowing Barbara to use it again after 3 seconds.

  • Cooldown: 100/85/70s
  • Range: 2m
  • SP cost : 100
  • Cyclone Damage Range: 4.5m
  • Hyperloop Damage Range: 4.5m
  • Particle Storm Range: Min 2m ~ Max 2.75m

New Skin

Bandleader Hart will be available!

System

Season 1 Wrap-Up & Pre-Season Introduction

It’s the end of Season 1. We made it! Congrats to all of you that clawed your way up the ladder.

  • Your LP for Season 1 will be finalized at the start of this update.
  • Season 1 rewards will be given out on April 28th based on your final rank of Season 1.
  • Your rank throughout the pre-season will not affect your season rewards.
  • On April 28th, the beginning of Season 2, your placement will be soft reset based on your rank in the pre-season.

Changes to the Last Restricted Area

The system for the final restricted area in Solo mode has changed.

Through a “Temporary safe area“, we want to provide a better experience when 3+ players remain in the final area. This is an initial step into solving the teaming issues that plague battle royales.

It’s hard to entirely predict what will happen, especially in the upper tiers, since this is such a big change. After the change goes live, we URGE you to give us your feedback. Be as detailed as possible about processes, stats, safe areas locations, and literally anything else so we can improve the pre-season.

Once the final restricted area is announced, the game will proceed as follows:

  • Temporary Areas will be announced in 2 places.
    • All players gain 20 seconds to their timer. (Max 50)
    • Kills here do not grant extra time to timer
    • After 60 seconds, players will move to a new area.
    • Temporary safe areas are set in each area, so many can be found inside buildings.
    • Temporary safe areas and final safe area (near the security console) change.
    • If only 2 test subjects remain, the temporary safe areas will be skipped.
  • Temporary Safe Areas are activated.
    • All areas beside the Temporary Safe areas are restricted areas.
    • Each temporary safe area can hold only 1 player.
    • If 2+ get in one Temporary safe area, it will be deactivated. If only 1 player stays, it will be reactivated.
    • Temporary safe areas remain for 60 seconds.
  • Temporary Safe Areas disappear and the final safe area is announced.
    • All players gain 10 seconds to their timer. (30 max)
    • Final safe area remains as usual.
    • After 30 seconds, players move into the new location
  • Final Safe Area is activated.
    • The rules for the final safe area remain untouched. (2 people can stay)
    • Area remains for 60 seconds.
  • All safe areas disappear.

It’s definitely a little confusing in text, but once you play it, you’ll understand it!

Two Safe Zones Before the Final Zone

Two Players in a Safe Zone

Safe Zone By Region

Damage Formula Changes

We’re introducing some big changes to the damage formula. This is simplified to be a little mathy.

  • Damage now calculates % increasing items first, and then adding the flat value.
  • Critical hit damage will be scaled from 200% to 175%.
  • Percentage amplification does not affect the true value of Skill amplification. The calculation method is the same as for Extra normal attack damage. Fixed value is not affected by % amplification. (The calculation method is the same as the basic attack additional damage.)
  • Term changes name change
    • The term “Extra Normal Attack Damage (%)” changes to “Normal Attack amplification”.
    • The term “Skill amplification (Flat)” changes to “Extra Skill Damage”
    • When all the true values ​​for Normal attacks and Skills increase we will use the term “Extra Damage”. When the percentage increases, we will use the term “Amplification”. For both basic attack and skill, if the fixed value increases, it is expressed as additional damage, and if the percentage increases, it is expressed as amplification. 

Improvement of Normal Match Matchmaking

Normal matchmaking is now separate for each server. The top ranks will be subdivided.

  • Top solo ranks on the Seoul server will be subdivided.
  • Top duo/squad ranks across all servers will be subdivided.
  • Depending on the status of each server in the future, we hope to apply these changes to all servers with each new update.

Player Target Priority

You guys have been asking for it. We did it!

  • Press F4 to toggle the mode. You can only target players with it active – you will not target objects such as surveillance cameras, traps, etc.
  • You can press the F4 key again to return to default settings.
  • You can reassign this shortcut in your settings.

Information Overlay

You can see your information for pretty much everything by pressing ALT. We created this function to help players, new and experienced, find objects and get more info quickly.

  • Boxes, collectible items, and air supplies are marked for resources. You can specially identify boxes that you haven’t opened yet.
  • Objects like security console, hyperloop, and others also show icons.
  • Information about enemies, like weapon mastery and kills are also shown. You can also easily check how strong a player is by holding ALT.
  • This information overlay function is always on during tutorials.

Pick up overlapped objects

You can see the names of corpses or items on the ground by keeping the ALT key pressed and can use right click to pick them up. This will make it easier to click on targets that are overlapping and are hard to select.

New Ping communications

You can now use this function to provide more information to your teammates in Duo and Squad modes by holding the ALT key and clicking.

New Pings:

  • Air Supplies
  • Mastery details in the Mastery window (V)
  • Test Subject/Wild animal corpses
  • Skill (Cooldown, usable, not ready, not learned yet, etc)
  • Stats (Attack Power, Defense, HP, etc )
  • Rest button (rest request)

Spectator Mode Improvements

  • Different colors used to display each team’s HP bar in Team modes. 
  • If a custom game room owner becomes a spectator, they retain authority over the room.
  • Skins are now normally displayed to spectators during spawn point selection

Gameplay vision increased (Camera location)

  • As the camera moves away, the screen becomes wider.
  • Vision range extensions will now be easier to use with skills that affect them.

Character

We looked at last week’s performance and are adjusting character balance while considering the changes that we’re making to the final restricted area system and damage. We’re also looking to open up some creativity with player builds, leading to various adjustments to things like skill amp and crit damage.

A lot of the smaller character changes are anticipatory for the upcoming system revamps, so you may not see the context in those immediately. Changes in the damage formula will affect critical hit damage, skill amplification, and extra normal attack damage for certain weapons and armor.

Broad changes

  • All character HP increase
    • Melee Characters +30
    • Ranged Characters +20
  • Defense Mastery Adjustments
    • Normal attack damage decrease per mastery level  1.2% → 1%
    • Skill Damage Reduction per mastery level  1.0% → 0.8%
    • Experience received
      • Damage taken from test subject 70 per 100 → 60 per 100
      • Slaying test subject 200 → 100 

Lenox

Lenox is still doing pretty well in team modes but her performance in solo could use a little boost. This will help her out in solo while keeping her pretty much the same in team modes.

  • SP 350 → 380
  • HP per level 75 → 80
  • Blue Viper(R)
    • Duration 3/4/5s → 4/4.5/5s
    • Cooldown 120/100/80s → 100/90/80s
  • Damage dealt in Duo mode 92% → 90%
  • Damage dealt in Squad mode 89% → 87%

Rozzi

  • Easy Shot (Q)
    • Damage 30/70/110/150/190(+ Attack Power 35%) → 30/70/110/150/190(+ Attack Power 25%)

Magnus

Magnus’s passive is kind of ignored and uneventful to level. This will give a slight incentive to put another point in it but making sure that 17 vs 1 doesn’t shift too much because of it.

  • Tough Body (P)
    • Defense increased per 1% HP reduction 0.2/0.35/0.5% → 0.2/0.4/0.6%
  • 17 vs 1(W)
    • Damage 10×6/20×6/20×7/30×7/30×8 (+Attack Power 30%)(+Defense 30%)
      → 10×6/20×6/20×7/30×7/30×8(+Attack Power 40%)(+Defense 20%)
    • Cooldown 10s → 8s
    • Movement speed decrease 20% → 15%

Bernice

Bernice was still doing a ton of damage to melee characters.

  • Buckshot (P)
    • Attack Power Damage 70/80/90%~91/120/144% → Attack Power 70/85/100~91/115/133%
  • Foothold Trap (W)
    • Recharge Time: 24/20/16/14/12 → 20/18/16/14/12
  • Falconry (E)
    • Vision increased 3/3/3.5/3.5/4 → 3/3/4/4/4.5

Shoichi

  • Defense per level 1.7 → 2.2

Silvia

  • Lumia Grand Prix (P)
    • [NEW] Skill amplification for reaching a new area 0.6/0.8/1%
    • Skill amplification for reaching all 15 areas 15% → Attack speed 5%, Skill amplification 5%
  • Shift Gears (R) Off-bike→ On Bike Cooldown 20/11/2s → 24/13/2s

Adela

Adela’s passive was giving her a bit too much mobility for free, so we’re shifting this around to give her a more active playstyle.

  • Base Movement speed 3.05 → 3
  • Control the Center (P)
    • Critical Strike Chance increase 2/6/10% → 4/8/12%
    • [REMOVED] Extra Movement speed when dealing Critical Strike 4/8/12%
  • Promotion (Q)
    • SP cost 60/70/80/90/100 → 50/65/80/95/110
    • [NEW] Extra movement speed when Queen is ready Movement speed 4/6/8/10/12%
  • Castling (E)
    • Range for reactivation Reusable distance 10m → 8m
    • Cooldown 22/20.5/19/17.5/16s → 20/18.5/17/15.5/14s

Adriana

  • Damage dealt in Duo mode 86% → 84%

Isol

Semtex Bomb’s early game burst was a bit oppressive. We’d like to tone that down but keep Isol’s strength. A Rebel Assault buff should help that and let it scale a little better.

  • Semtex Bomb (Q)
    • Damage 50/75/100/125/150(+Attack Power 50%) → 50/75/100/125/150(+Attack Power 40%)
    • Extra Damage 8/12/16/20/24(+Attack Power 30%) → 8/12/16/20/24(+Attack Power 20%)
  • Rebel Assault (W)
    • Damage 18/27/36/45/54(+Attack Power 50%)x4 → 18/27/36/45/54(+Attack Power 65%)x4

Zahir

Zahir can now see better and fight in the late game a bit easier.

  • Attack Power per level 2.5 → 2.7
  • Bhargavastra (R)
    • [NEW] Creates an Eye of Azrael with the initial damage.

Jackie

Instead of using Hack and Slash as an easy kill stealing button, we’re adjusting it so that the bleed is a little more potent and toning down the active damage.

  • Hack and Slash(Q)
    • First Strike Damage 45/80/115/150/195 (+Attack Power 25%) → 30/65/100/135/180(+Attack Power 25%)
    • Second Strike Damage 30/55/80/105/130 (+Attack Power 65%) → 20/45/70/95/120(+Attack Power 65%)
    • Bleeding Damage every 5s 80/110/140/170/200 → every 5s 105/135/165/195/225
       

Cathy

Rewarding the doc’s positioning a bit more.

  • Amputation (W)
    • Damage 70/105/140/175/210 (+Attack Power 50%) → 40/75/110/145/180(+Attack Power 40%)
    • [NEW] Extra damage when hitting with the outer edge 40 (+Attack Power 10%)

Fiora

Garde is more of a toggle. Attaque Composee rewards patience!

  • Compound Attack (W)
    • Cooldown reduction time when proccing Touché 4s → 5s
  • Garde
    • Damage 20/35/50 → 20/40/60
    • Cooldown 6s → 1s

Hart

30% defense shred? Maybe consider evolving W for once!

  • Overdrive(W)
    • Evolution effect: Defense reduction 25/35% → 30/40%
  • Flanger (E)
    • Evolution effect: Skill amplification 18/25% → 16/23%

Hyunwoo

Glove weapon skill buff from the last patch made the highschool heavyweight a touch too strong. This should bring him back and also help him sustain in shorter skirmishes. We’re also adjusting glove a bit. Check below in weapons.

  • Base Attack Power 36 → 34
  • Dogfight (P)
    • Activation stacks 70 → 55
    • HP recovery: 7/10/15% → 4/8/12% of Max HP
  • Stomping Foot (Q)
    • Damage 100/150/200/250/300 (+Attack Power 40%) → 100/150/200/250/300 (+Attack Power 30%)
    • Cooldown 10/9/8/7/6s → 9/8/7/6/5s

Hyejin

  • Five Omens (R)
    • Omens Damage 80/130/180 (Attack Power 40%) → 80/140/200 (Attack Power 40%)

Weapons

Due to changes in the Damage formula, Critical Strike, Skill Amplification, and Extra Normal Attack Damage have been adjusted.

There has also been some change in nomenclature to things like Flat Skill Amp (now called Extra Skill Damage) and % ENAD (now Normal Attack Amplification)

Pistol

  • Normal Attack Amplification per weapon mastery level 4.5% → 4.1%
  • Devil’s Marksman
    • Attack speed 10% → 15%
    • Extra Skill Damage 38 → 42
  • Magnum-Boa
    • Attack Power 95 → 90
    • Life Steal 20% → 22%
  • Electron Blaster
    • Extra Normal Attack Damage 27 → 31
    • Movement speed 0.1 → 0.12

Glove

  • Uppercut (D)
    • Extra Attack Power Damage 140/240% → 140/200%
    • Cooldown 12s → 12/10s
  • Divine Fist
    • Extra Normal Attack Damage 33 → 39
  • Frost Petal Hand
    • Attack Power 30 → 35
  • White Claw Punch
    • Critical Strike Chance 25% → 30%
  • Buddha’s Palm
    • Attack Power 39 → 43
    • Cooldown Reduction 18% → 19%
    • Skill amplification 18% → 19%

Guitar

  • Love & Peace (D) Damage Attack Power 150/250% → Attack Power 120/200%
  • Normal attack amplification per weapon mastery level 1.5% → 2.0%
  • Skill amplification per weapon mastery level 2.5% → 2.2%
  • Satisfaction
    • Extra Normal Attack Damage 11 → 13
  • Stairway to Heaven
    • Skill amplification 20% → 18%
    • Cooldown Reduction 8% → 5%
  • Teen Spirit
    • Extra Normal Attack Damage 20 → 22

Dagger

  • Mount Slicer
    • Cooldown Reduction 10% → 15%
  • Carnwennan
    • Cooldown Reduction 8% → 12%
  • Fragarach
    • Attack Power 90 → 95
    • Movement speed 0.2 → 0.22

Assault Rifle

  • Skill amplification per weapon mastery level 2% → 1.5%
  • [NEW] Type 95 (Epic)
    • Recipe: AK-47 + Steel
    • Stats
      • Attack Power 72
      • Vision 1.5
      • Base Attack Range +0.5 Base Attack Range
      • Ammo 30
  • Gatling Gun [REMOVED] / Machine Gun name changed to Gatling Gun
  • [NEW] Agni (Legendary)
    • Gatling Gun + Heated Oil
    • Stats
      • Attack Power 55
      • Attack speed 33%
      • Vision Range 2.5
      • Extra Normal Attack Damage 16
      • Ammo 30
  • AK-12
    • Critical Strike Chance 17% → 20%
  • XCR
    • Attack Power 60 → 63

Rapier

  • Durendal Mk2
    • Critical Strike Chance 10% → 12%
    • Cooldown Reduction 8% → 6%
  • Volticletto
    • Attack speed 35% → 45%
  • Meteor Claymore
    • Critical Strike Chance 17% → 20%

Hammer

  • Hammer of Dagda
    • HP Regen 150% → 200%
    • Extra Normal Attack Damage 20 → 22
  • Fang Mace
    • Extra Skill Damage 28 → 33

Bat

  • Full Swing (D) duration 0.66s → 0.42s
  • Statue of Soteria
    • SP Regen 60% → 80%
  • Spy Umbrella
    • Extra Skill Damage 28 → 30

Crossbow

  • The Golden Ghost
    • Extra Normal Attack Damage 37 → 44

Dual Swords

  • Skill amplification per mastery level 0.8% → 1.3%

Nunchaku

  • The Smiting Dragon
    • Extra Skill Damage 16 → 20

Shuriken

  • Mystic Jade Charm
    • Extra Skill Damage 10 → 15
  • Death Rune
    • Recharge Time: 40s → 30s
    • Icon changed!
  • Azure Dagger
    • Extra Normal Attack Damage 29 → 33
    • Extra Skill Damage 21 → 24
  • Fuhma Shuriken
    • Attack Power 55 → 58
    • Extra Normal Attack Damage 36 → 40
  • Flechette
    • Max Charges 20 → 24
  • Petal Torrent
    • Extra Normal Attack Damage 130 → 150
    • Extra Skill Damage 25 → 30
    • Recharge Time: 70s → 66s

Two-handed Sword

  • Arondight
    • Attack speed 25% → 30%
  • Laevateinn
    • Attack speed 8% → 10%
    • Extra Normal Attack Damage 20 → 25
  • Hovud
    • Critical Strike Chance 25% → 28%

Sniper

  • The Deadly Ray
    • Movement speed -0.07 → -0.03

Spear

  • Fangtian Huaji
    • Movement speed -0.1 → -0.07
  • Blazing Lance
    • HP Regen 1.5 → 2
    • SP Regen 1.5 → 2
  • Eighteen Foot Spear
    • Icon changed!

Whip

  • Gleipnir
    • Extra Skill Damage 35 → 40
  • Plasma Whip
    • Attack speed 30% → 40%
    • Extra Normal Attack Damage 12 → 15
  • Bloody Nine Tails
    • Attack Power 65 → 70

Throw

  • David’s Sling
    • Extra Normal Attack Damage 27 → 33
    • HP Regen 150% → 200%
  • Grenade of Antioch
    • Extra Normal Attack Damage 85 → 95
    • Recharge Time: 50s → 45s

Tonfa

  • Quick Spin (D) Cooldown 30/25s → 25/20s

Bow

  • Elemental Bow
    • Movement speed 0.1 → 0.13
  • Ancient Bolt
    • Extra Normal Attack Damage 40 → 45

Armor

Due to changes in the Damage formula, Critical Strike, Skill Amplification, and Extra Normal Attack Damage have been adjusted.

Healing reduction has been divided into 25%/40% for Ranged/Melee.

Chest

  • Sunset Armor
    • Defense 22 → 20
  • Optical Camouflage Suit
    • Defense 15 → 18
  • Rocker’s Jacket
    • Extra Normal Attack Damage 11 → 15
    • Ranged characters: 25% healing reduction is applied.
  • Mithril Armor
    • Defense 62 → 60
    • Skill Damage Reduction 10 → 14
  • Battle Suit
    • Defense from Normal Attacks 12 → 15
  • Crusader Armor
    • Movement speed -0.02 [REMOVED]
  • Butler’s Suit
    • Movement speed 0.1 → 0.12
  • EOD Suit
    • Defense from Normal Attacks 8 → 10
    • Max HP 270 → 250
  • Blazing Dress
    • Attack Power 16 → 20
    • Extra Normal Attack Damage 18 → 20
    • HP Regen 2.5 → 2

Head

New items call for recipe changes.

We have removed all Critical Strike damage reduction that was applied to Head Armor.

  • Crown
    • Recipe: Circlet + Gold → Beret + Gold
    • Defense 16
    • Max HP 360 → 160
    • Skill amplification 8%
  • Imperial Crown
    • Defense 18 -> 20
    • Max HP 300 -> 330
    • Skill amplification 8% → 10%
  • Chinese Opera Mask
    • Defense 16 → 10
    • Out of combat Movement speed 0.3 → 0.35
  • Crystal Tiara
    • Critical Strike Chance 20% → 22%
  • Imperial Burgonet
    • Defense 8 → 10
    • Max SP 200 → 300
  • Laurel Wreath
    • Defense 18 → 20
    • HP Regen 1.5 → 2
    • Extra Normal Attack Damage 15 → 21
  • [NEW] Elysian Halo (Legendary)
    • Recipe: Circlet + Force Core
    • Attack Power 40
    • Defense 30
    • Max SP 300
    • Critical Strike Damage Reduction 10%

Arm

  • Cube Watch
    • Rare → Epic
    • Recipe: Watch+Moonstone → Broken Watch+Moonstone
    • Defense 22 → 20
    • [NEW] Cooldown reduction 6%
  • Sword Stopper
    • Defense 30 → 33
    • Ranged characters: 25% healing reduction is applied.
  • Radar
    • Defense 15 → 18
  • Bracelet of Skadi
    • Extra Skill Damage 20 → 24

Leg

  • Straitjacket Sneakers
    • Movement speed 0.35 → 0.33
  • Mithril Boots
    • Defense 26 → 22
    • Movement speed 0.45 → 0.5
  • Bucephalus
    • Attack Power 5 → 10
  • White Rhinos
    • Ranged characters: 25% healing reduction is applied.
  • Glacial Shoes
    • Extra Skill Damage 15 → 20

Accessory

  • Fan
    • Extra Skill Damage 6 → 9
  • Gilded Quill Fan
    • Extra Skill Damage 7 → 12
    • Healing Reduction 40% → 25%
  • Moonlight Pendant
    • Attack Power 20 → 24
    • Life Steal 20% → 16%
  • White Crane Fan
    • Movement speed 0.1 → 0.12
    • Extra Skill Damage 16 → 18
    • Ranged characters: 25% healing reduction is applied.
  • Uchiwa
    • Life Steal 17% → 14%
    • Extra Skill Damage 21 → 23
  • Veritas Lux Mea
    • Skill amplification 8% → 10%
  • Decorative Flintlock
    • Life Steal 8% → 6%
  • Buccaneer Doubloon
    • Life Steal 8% → 6%
  • True Samadhi Fire
    • Extra Normal Attack Damage 13 → 15
  • Emerald Tablet
    • Attack Power 12 → 15
    • Defense 12 → 15

Consumables

Food

Base HP has gone up, so the delicious meals will as well. Also, Adhesive Bandage was kinda bad for its rarity.

  • Adhesive Bandage HP Recovery 200 → 325
  • Oriental Herb HP Recovery 200 → 300
  • Chocolate HP Recovery 200 → 275
  • Bread HP Recovery 225 → 275
  • Dry Ramen HP Recovery 200 → 275
  • Curry Powder HP Recovery 250 → 200
  • Bun HP Recovery 600 → 650
  • Citrus Cake HP Recovery 360 → 380
  • Curry Bun HP Recovery 400 → 450
  • Curry HP Recovery 520 → 550
  • Curry Croquette HP Recovery 550 → 600
  • Stir Fried Ramen HP Recovery 550 → 600

Drinks

The researchers of Lumia have filtered the water before giving it to you. It’s better now!

  • Water
    • SP Recovery 100 → 200
  • Soju
    • SP Recovery 350 → 400
  • Boiling Water
    • SP Recovery 200 → 300
  • Iced Coffee
    • SP Recovery 500 → 550
  • Hot Chocolate
    • SP Recovery 450 → 500
  • White Russian
    • SP Recovery 660 → 700

Traps

Now you only have to drop 2 Clang Clatters!

  • Clang Clatter
    • Set number 5 → 3
    • Damage 40 → 60
  • Epic Trap Damage -20
  • Uncommon/Rare Trap Damage -15

Area & Drop Items

Item value for all air supplies has been increased. Starting from Night 2, the chance to get Epic air supplies has been increased.

  • Uncommon Air Supplies: uncommon food, materials to craft rare food (Heated Oil, Heated Stone)
  • Rare Air Supplies: Rare food, rare equipment, rare materials (Mithril, etc)
  • Epic Air Supplies : Epic equipment, Epic special materials such as Force Core, Epic items like Fish And Chips.
  • Legendary Air Supplies: Legendary equipment, legendary items like Remote Mine.

Bugs and Improvements

General Improvements

  • Update icon is now properly displayed if you delete a shared Saved Plan.
  • Overlay is no longer disabled in spectator mode.
  • Critical strike damage is now properly displayed on character stat mouseover.
  • Objects summoned from skills can no longer be targeted.
  • You will now be able to see the disabled characters in-game.
  • You will now see the location of meteorite impacts on the Minimap.
  • Timer for the last restricted area for AI mode is now properly working.
  • Recovery increases when getting kills in Solo mode.
  • When all targeted items have been collected in the current area, a sound effect will play and the UI indicating item collection progress has been improved.
  • Wickeline is now displayed as an icon on the Minimap instead of an orange dot.
  • Wickeline is now properly displayed on the Minimap (M) properly in spectator mode.
  • Duplicate reasons for in-game player reports have been fixed.
  • You can now bind actions to the mouse wheel (MB3). The default behavior of MB3 will open the map(M).
  • You will now be able to see the disabled characters due to bugs in-game before entering a Ranked match.
  • Game ID will now be displayed on the result screen. Submitting an inquiry with the corresponding game ID will help expedite the inquiry process.

Improvements for targeted items/materials

Gameplay Improvements

  • You can now search all boxes normally. (CCTVs will no longer block looting)
  • Boxes will no longer be clickable over walls in Avenue, Cemetery, and Hospital.
  • Rank will be now properly displayed when two players die at the same time with 0 timer in a restricted area.
  • Target indicator for build items has been improved to clearly display duplicate items.
  • The shortcut to drop items (Shift+MB2) can now be customized.
  • Camera will no longer continuously move when you Alt+Tab to a different window.
  • Skill order recommendations for Saved plans will now work even when you have more than one skill point.
  • The meteorite overlay is no longer displayed after collecting it in training modes.
  • Position is now properly displayed on the Minimap(M) after Satellite Radar is activated.
  • Projectiles no longer fire into the ground when attacking characters outside of vision range.
  • Wickeline tooltips per mode will now be normally displayed.
  • Sound effects are now triggered properly after reviving in Duo/Squad mode.
  • Fixed screen toggle now works properly when clicking the Minimap.
  • Enemy positions are now properly displayed on the map after Satellite Radar is activated.
  • Box pop ups will now close after using movement skills while the box is still opened.
  • Characters will no longer freeze when CC’d during a knockback animation.
  • Traps placed by allies are no longer able to be right-clicked.
  • After reconnecting, your restricted zone timer will now be properly displayed and your character model will not be in a downed state.
  • You can no longer preview skill indicators or box interfaces in spectator mode.
  • Victory animation will no longer occasionally play twice.
  • HP and SP will now display properly when you mouse over at lower resolutions.
  • Skill Damage Reduction stat now displays properly in the character stat UI.
  • Gun weapons will no longer appear when reloading while resting.
  • Your health bar near the bottom of the screen will now display properly even when downed.
  • Skill queuing up will now be properly canceled while downed.
  • Wild animal aggro will no longer reset when the character fighting them goes invulnerable.
  • You can no longer loot items for a short period after dying with the box UI open.
  • Fixed an issue where Magazine, Uchiwa, White Crane Fan, Powder of Life, and Moonlight Pendant could not be obtained from air supply boxes.
  • Character voice lines on movement and opening boxes will trigger less often. (Use English voices!! Barbara’s is great)

Character/Weapon Improvements

  • Adriana: Now always able to use Oil Slick (W) and Cocktail Party (R) while using Flamethrower(Q).
  • Adriana: Part of Adriana’s flamethrower model will no longer float over her when polymorphed into a rabbit
  • Aya: Will now be able to use Moving Turn(E) while using Steady Shot(W).
  • Cathy: Will no longer follow the enemy when dashing onto Hyperlooping enemies with Double Bypass(Q).
  • Emma: Sound effect is now triggered properly when using Hat Trick(W) while having Wickeline buff.
  • Emma: Hat Trick(W) and Dove Dealer(Q) can now be used in succession with no cancel/delay.
  • Fiora: Sound effect is now triggered properly when using Marche & Rompre(E)’s second activation.
  • Hart: If Overdrive(W) is activated in the middle of a normal attack animation, the Attack Power buff will now be properly applied to the current normal attack.
  • Hart: Hart’s voice will now play properly when using Flanger(E).
  • Jackie: Executioner Jackie no longer shows extra unintended effects when using Two-handed Sword(D) while Chainsaw Murderer(R) is active.
  • Jackie: Chainsaw Murderer(R)’s second activation will now properly work while silenced.
  • Li Dailin: Striking Tiger(R) will no longer be canceled mid-animation by rooted effects.
  • Luke: No longer takes damage when destroying Chiara’s Depraved Prayer(W) shield using Clean Sweep(Q).
  • Nadine: Bullseye (Q) indicator is now properly displayed.
  • Rozzi: Dual Wield(P) will no longer sometimes fail to fire the second shot.
  • Rozzi: Now properly dashes after hitting an enemy with Easy Shot(Q) and dancing, polymorphing, being silenced or grounded.
  • Sissela: No longer freezes if she is CC’d by enemies while casting Free at Last(R).
  • Xiukai: Enemy’s debuff icon will now properly display after they have been hit by an enhanced Heavy Meal(W).
  • Xiukai: Will now be able to turn to face the targeted enemy when using Burnt to a Crisp(R) while not moving.
  • Xiukai: Will no longer follow enemies after right clicking on enemies while using Burnt to a Crisp (R).
  • Yuki: Duo/Squad mode adjustments have been applied to the true damage dealt by Perfect Fit(P).
  • Zahir: Collection animation is now properly triggered.
  • Hyejin and Silvia: Their trap setting animations are now properly displayed.
  • Skills w/ Stack Mechanic: Indicators are now properly displayed when using skills that use stacks (Bernice’s Foothold Trap(W), Adriana’s Cocktail Party(R)) when skill indicators are on.
  • Shuriken: Swapping Shurikens now properly shows the charges of each weapon.
  • Skill Tooltips have been improved overall.

Lobby Improvements

  • Weapon Mastery is now properly displayed in Match History.
  • Duplicates in My Shared Saved Plans will no longer be displayed.
  • ‘Dialog Message’ will no longer pop up after a certain time when reporting players.
  • You will be able to use the mouse wheel when hovering an item’s tooltip in the Saved Plans tab.
  • Unselectable report types are now colored different
  • You can now connect properly when a new game starts.
  • Match history has been updated to display the highest weapon mastery rather than the sum.
  • Dodge penalty will now display properly in lower resolutions.
  • When routes are shared, updated versions will now properly reflect saved changes.
  • Meteorite has been changed to collectable material in the route display.
  • General improvements have been to other aspects of the current route system such as alignment issues, icon locations, etc.
  • Changing a saved plan right before the start of the game now registers the change in game.
  • You can now normally drag items from Saved Plans when you select your starting area.
  • Skill preview sounds will now be muted when the master volume is muted.
  • Weapons are now correctly displayed when there are 2 or more weapons of the same mastery level.
    The purchase button for the in-game store has been updated to process only once when clicked repeatedly.