MINOR PATCH 0.33.1 (June 2nd, 2021)

Hey gang. Aesop here, bringing you a mini patch the week after the major patch, as always.

It’s pretty short – a couple buffs, a couple nerfs, and a new skin!

Let’s check it out.

Servers will go down to apply the patch on June 2nd for a few hours beginning 7PM PT

Patch Note – Quick Look

New Skin

Firebat Adriana will be available for purchase!

Rarity: Uncommon

Price: 1,075 NP

Character 

Leon

Leon still isn’t quite where we want him to be, even after some buffs last week. We’re going to tune him up a touch more and see how he does.

  • Waterway (Q)  
    • Damage 40/75/110/145/180(+ Attack Power 40%) → 40/80/120/160/200(+ Attack Power 40%) 
  • Surf’s Up (R) on wall impact
    • Slow Duration 1.8s → 2s 
    • Damage proportional to missing HP 10/15/20% → 15/20/25% 

Shoichi 

With his relatively high pick and kill rate in higher tiers, Shoichi is still putting on a show. We’re lowering his early game strength but giving him a little more power late game.

  • Base Attack Power 27 → 19 
  • Attack Power per Level 3.1 → 3.7 

Sua

Sua has been doing above average in upper tiers. We’re giving her a slight nerf to prevent her stun from feeling like a perma stun too often.

  • Odyssey(Q)  
    • Cooldown 12/11/10/9/8s → 13/12/11/10/9s 

Eleven

Eleven’s debut week was incredible! Just… lackluster in the strength department. We’re giving her a little bit of love to help her get started in Ranked. (Queue ranked)

  • Eleven is now playable in Ranked
  • A-Coin Cost reduced
    • 9900 → 8020.
  • Base Attack Speed 0.07 → 0.11 
  • Burger Queen (Q)  
    • Skill cast delay when used on max charge 0.4s → 0.33s 
    • Slow during channel 20% → 15% 
    • SP Cost: 50/60/70/80/90 → 50/55/60/65/70 
  • Food For Thought (W)  
    • Slow during channel 20% → 15% 

Chiara

Chiara’s delay after descending from the heavens was a bit too long and looked a little too awkward.

  • Last Judgement(R → R)
    • Delay after landing on enemy 0.72s → 0.23s

Hart

Following last weeks adjustments, Hart maintained a pretty high win/kill rate. We’re trying to lower that a bit.

  • Flanger(E)
    • Cooldown 17/15/13/11/9s → 18/17/16/15/14s

Weapon

Assault Rifle

  • Agni 
    • Attack Power 55 → 51 

Axe

  • Attack speed increase per Mastery Level 0.3% → 0.6% 
  • The Juggernaut 
    • Attack Speed per Level 2% → 3% 

Two-Handed Sword 

Aurora Longsword wasn’t really built and didn’t really have a niche with it’s recipe/stats. We’re changing that up a bit.

  • Aurora Longsword  
    • Recipe 
      • Plasma Sword + Meteorite → Plasma Sword + Motor 
    • Skill Amplification 12% (REMOVED) 
    • (NEW) Attack Speed + 20%

Armor 

The fancy Tuxedo and High Priest Robes weren’t very strong following their addition. Nobody utilized them well in any tier, so we’re tuning them up a touch.

Chest

  • Tuxedo 
    • Defense 18 → 20
    • Life Steal 6% → 8%
  • High Priest Robes 
    • SP Regen 50% → 65%

Arm 

  • Squad Leader Armband
    • HP Regen 1.5 → 1.2 

Area Item Frequency Adjustments

Since bats now drop surveillance cameras, we’re taking them away from the Beach. Tough luck kiddo.

Beach

  • Surveillance Camera 6 (REMOVED) 
  • Hammer 7 → 8 
  • Hatchet 5 → 6 
  • Bike Helmet 6 → 7 
  • Snare 3 → 4 
  • Mousetrap 5 → 6 
  • Carbonated Water 6 → 7 

Mode Balancing  

Team Mode Damage Adjustments

Xiukai (Dagger)

  • Damage dealt in Squad 95% → 92% 

Features On Watch

  • Weapon skills 
  • Normal Attack Hyejin

0.34 Patch Preview 

  • Character Skill Improvements
    • Dual swords Yuki improvements
    • Zahir’s Bhargavastra(R) utilization improvements
    • Increased emphasis on Alex’s ‘Weapon Change’ mechanic
  • Item Skills
    • Fire Barrier
    • Distrust
    • Tenacity
  • New Character – Rio 
  • New Skin – Hitman Shoichi 
  • New Weapon – Tonfa, Hammer
  • New Emotes- Jackie, Aya
  • Wickeline’s algorithm improvements 
  • Practice mode 
  • Revival (Team Modes) 
  • Material distribution placement per area 
  • Coupon System
  • Spawn point improvements – Hospital, Dock, School 

For more information about the new features, checkout the Roadmap.

Bug Fixes & Improvements 

  • Shoichi: Phony Deal(P)’s daggers no longer track invisible enemies. 
  • Adela: Hitting Promotion(Q)’s chess pieces with Castling(E) no longer applies slow to enemies
  • Eleven: Ground Beef(P)’s slider icons now accurately disappear from the minimap. 
  • Eleven: Improved range indicators for Eleven when being able to instantly use enhanced skills.
  • Hyejin: Collecting sound effects now trigger properly.
  • Axe: Berserk(D)’s passive effect now works properly in all situations.
  • Feared + Rooted or Charmed + Rooted characters will no longer be able to use normal attacks.
  • Game Tooltips have been improved overall.