PATCH NOTES 0.37.0 – July 21st, 2021

Eternal Return update 0.37.0 is here and it’s lookin’ good!

My name is Aesop – I’ll be your host for tonight’s event as we look at all the changes, new additions, and updates to your favorite game. There’s some wonderful stuff in this patch, so let us begin.

[Patch Notes Changes]

  • Alpha’s spawn point will be revealed on the minimap at game start.
  • Nathapon’s normal attacks can not deal critical strikes.

[Remaining Bugs]

  • Acceleration Influx Perimeter regenerates after 5 seconds.

Quick Look

Season 2 End & Preseason Start

Season 2 is finally ending, and we’re kicking off the preseason! We might even make some experimental changes!

  • Season 3 will begin on August 5th (KST) after 2 weeks of preseason.
  • Your LP for Season 2 will be finalized once maintenance begins.
  • All season rewards, including Cadet Sua, will be distributed based on your final Season 2 LP. You will be able to collect rewards on August 5th. (KST)
  • Your preseason rank will not affect season rewards, but your LP will undergo a soft reset based on your final LP in the preseason when Season 3 starts.

New Character – Nathapon

*Snap* That’s going in my Lumia collection

Nathapon will cost 9,900 A-Coin for 2 weeks and he will be available in ranked matches starting from Monday, July 26th 11:00 PM (PT).


Slow Shutter(Passive)

Nathapon’s attack speed is fixed but his Normal Attacks deal 40/80/120(+0.2 per 1% Extra Attack Speed) Extra Skill Damage.

  • Combining Surveillance Camera and Branch will create a Trail Camera with Infiltration effects.
  • Trail Camera: Enters infiltration mode after 3 seconds and is revealed to enemies when they come within 4m.
  • Amount crafted : 2

Snapshot(Q)

Passive: Dealing damage to an enemy applies Picturesque.

  • Each stack of Picturesque increases Nathapon’s damage by 3/4/5/6/7%, up to 3 times.
  • Enemies lose all stacks of Picturesque when they disappear from Nathapon’s vision
  • Duration: 6s

Nathapon snaps a photograph at the targeted area, dealing 70/90/110/130/150(+Attack Power 40%) damage.

Enemies with 3 stacks of Picturesque are slowed by 99%, decaying over 0.3 seconds.

  • Range: 8m
  • Skill area: Rectangular 2m * 1.5m
  • Cooldown: 5/4.5/4/3.5/3s
  • SP Cost: 70

Time-Lapse(W)

Nathapon takes a Timelapse in the targeted area, dealing 70/90/110/130/150(+Attack Power 40%) damage per second to enemies and slowing them by 30%.

The final photograph deals 60/80/100/120/140(+Attack Power 80%)extra damage and roots subjects in frame for 2 seconds.

  • Range: 6m
  • Skill area: Rectangular 3m * 4m
  • Cooldown : 20/18.5/17/15.5/14s
  • SP Cost: 100

Panorama(E)

Nathapon takes a photo with his telephoto lens in the targeted direction. Photographed enemies take 10/30/50/70/90(+Attack Power 30%) damage and are slowed by 50% for 1 second.

If the photo captures an enemy, it will leave a mark. After 1.5 seconds, Nathapon’s next normal attack within 3.5 seconds deals 10/30/50/70/90(+Attack Power 30%) additional skill damage to the enemy and knocks them back to the mark.

Nathapon’s Attack Range is increased up to 10m and extra damage from Slow Shutter is applied to the enemy marked by Panorama.

The mark disappears when the enemy is knocked back or moves more than 8m away from the mark.

  • Range : 8m
  • Projectile Width : 1.2m
  • Cooldown: 24/23/22/21/20s
  • SP Cost: 50/60/70/80/90

F-Stop(R)

Nathapon snaps a photo of everything in the targeted area after 1 second.

All photographed units are put into stasis for 2.5 seconds and are unable to perform any action.

Photographed enemies gain 3 stacks of Picturesque.

  • Range : 10m
  • Effect Radius : Circular 3m
  • Cooldown : 180/120/60s
  • SP Cost : 120/110/100

Camera Weapon Skill – Flash(D)

Turn your flash on in the targeted direction, dealing 80/160(+Attack Power 50%/100%) damage.
Enemies facing you take 100/200 additional damage and are blinded for 1.5 seconds.

  • Radius: Cone 4m
  • Cooldown : 30s

Camera

  • Attack Range : 5.1m
  • Nathapon – Camera base attack speed (0.66 per second)
  • Skill amplification 3.3%, Cooldown reduction 0.5% per Mastery level

New Skin & Emotes

Midnight Breeze Silvia will be available for purchase!

Arbiter Chiara will be available for purchase July 27th! (KST)

Emma emotes will be available for purchase!

System

Alpha & Omega

Two new objectives are infiltrating Lumia Island.

Created as a result of Aglaia’s Geppetto Project, Alpha & Omega are androids artificially brought to life through the infusion of Vital Force (VF). They still tend to be a bit… unstable and incomplete at the moment.

The androids drop Mithril & Force Core, making them important objectives to fight over.

  • Alpha
    • Spawns 340s after Game Start (Day 2 Morning)
    • Randomly spawns in either Uptown or Alley (Location is announced 1 minute before spawn)
    • Skill: Ark Blade
      • Swings blades in a semicircle dealing damage and knocking back enemies. Being knocked into walls stuns enemies.
    • Drops Mithril, Recon Drone, and 1 Rare or Uncommon material (Excluding Moonstone).
  • Omega
    • Spawns 640s after Game Start (Day 3 Morning)
    • Spawns in either Uptown or Alley, depending on where Alpha did not spawn.
    • Skill: Ark Blade
    • Skill: System Overload (Passive)
      • Takes more damage when hit with a skill. (Cooldown 8s)
        • Mechanism to decrease difference in objective-farming ability between characters
    • Skill: VF Pulse
      • After channeling, releases a surge of VF and knocks enemies into the air, dealing damage.
      • Enemies hit lose 30% Attack Power for 5s
    • Drops Force Core, EMP Drone, and 1 Rare or Uncommon material (Excluding Moonstone).

Acceleration Influx Perimeter

All borders between areas now have a Acceleration Influx Perimeter.

Acceleration Influx Perimeters now work as way to evade early-game chasers and reduces time between areas without hyperloops.

  • Passing through an Acceleration Influx Perimeter will cause it to disappear and increases the movement speed of the subject by 30% for 2s.
  • The movement speed increase buff will disappear with any action besides moving.
  • Acceleration Influx Perimeters will reappear after 7s.

Major Objective Placements & Extended Map Indicators

Spawn timers for major objectives have been changed.

The changes can be seen as the following:

  • Day 1 length increased (160s → 180s)
    • Initial Bat spawns have been pushed back by 20s.
  • 2 Tree of Life will spawn on Day 1 Night. (Hotel → Hotel, Cemetery)
  • Tree of Life will no longer spawn on Day 2 Morning.
  • 2 Tree of Life will spawn on Day 2 Night. (Cemetery → Forest, Hospital) (A new Tree of Life has been added to Hospital)
  • Alpha & Omega have been added. (Alpha – Day 2 Morning, Omega – Day 3 Morning. See above for more info)
  • There are more Meteorites and they will spawn more frequently.
    • A total of 4 will spawn. One will spawn every day/night cycle change starting from Day 1 Night.
    • The 3rd & 4th Meteorites spawn 20/40s later than the cycle change due to complications in the code. This will fixed in a future patch.
  • Wickeline spawn: (Day 3 Morning → Day 3 Night)
  • Wickeline no longer drops Force Core.
  • Wickeline, Alpha, Omega, Tree of Life, Meteorites will be displayed on the Map (M).
  • If Wickeline or Alpha & Omega are alive, they will be displayed on the map.
  • Tree of Life and Meteorites will show up on the map if they are collectable.
  • These features will be implemented in the Match Status / Scoreboard (Tab) map in the future.

Vision Improvements

Vision and Fog of War have been improved more accurately all over the map.

  • Vision will now be much clearer than before. Objects such as high walls and trees will now block vision accurately.
  • The decrease of load on Vision should also help improve optimization.
  • With the increased ability to actively block vision, we’re hoping to see more play-making by using vision creatively.

Example 1: Vision behind the tree is now concealed.

Example 2: No longer granted vision of Pond Bear Plateau when beneath it.

HP Bar Color for Team Modes

Check if the enemy is alone at a glance.

This will be on by default but can be turned off in the Settings. Turning the feature off will only differentiate HP bars between your allies and enemies, like before.

Hyperloop After-Use Effects

Hyperloops are inherently dangerous, but getting absolutely instantly exploded isn’t a great feeling. This should make them safer but shouldn’t make them overly advantageous.

  • After Hyperlooping, the hyperlooper is untargetable and negates all damage for 1s.
  • After Hyperlooping, the hyperlooper is unable to use any normal attacks, skills, or items and is slowed by 30% for 1.5s.

Gameplay Main Improvements

  • Critical Strike damage: 175% -> 165%
  • Vision Range at Night: 60% → 70%
  • Item Skills have been changed to be Unique Passives.
    • Equipping multiple items with the same Unique Passive will result in only one of the effects being active.
      • If the effect is the same, the option with the superior stats will have higher priority.
        • Equipping an item with Attack Range +1.25 with another item with Attack Range +1 will result in only the effect with +1.25 being applied.
  • Rest Recovery & Recovery Intervals
    • Recovery intervals while resting is now shorter and the healing efficiency is increased.
    • Recovery Interval: 1s → 0.4s
    • HP Recovery per tick : 20 + Level + Max HP 2% → 10 + Level * 0.5 + Max HP 1%
    • SP Recovery per tick : 15 + Level * 0.5 + Max SP 2% → 8 + Level * 0.3 + Max SP 1%
  • QoL Improvements
    • Displays the item currently being crafted in Fast Crafting to reduce accidental crafting.
    • Improved visibility items in inventory.
      • Unusable items such as ingredients, unequippable weapons, etc will not display an item slot number.
      • Slots will darken when the item is unable to be used.

Character

Nicky

Nicky’s overall gameplay should now feel smoother. Using Pure Rage Uppercut!! now allows for better skill queueing. RQDQ!

  • A-Coin Cost reduced 
    • (9,900 → 8,020) 
  • Base Defense 20 → 24
  • Base SP Regen 2.4 → 2
  • SP Regen per Level 0.1 → 0.06
  • Guard & Reverse(W)
    • Damage 20/40/60/80/100(+Attack Power 20%) → 50/75/100/125/150(+Attack Power 25%)
    • Cooldown 20/18/16/14/12s → 16/14/12/10/8s
    • Cooldown Reduction on hit 50% → 30%
    • Can queue skill during Slugfest (Q) dash
  • Knockout Punch (E)
    • Can now be queued while using Pure Rage Uppercut!!(R)
  • Fury Jab!! (Enhanced E)
    • Damage 90/165/240/315/390(+Attack Power 40%) → 100/160/220/280/340(+Attack Power 40%)
  • Pure Rage Uppercut!!(R)
    • Target Damage 150/250/350(+Attack Power 70%) → 200/300/400(+Attack Power 70%)
    • Damage for enemies in Path 75/125/175(+Attack Power 35%) → 100/150/200(+Attack Power 35%)
    • Delay after hit is slightly decreased.

Lenox

  • Base Attack Speed 0.12 → 0.14
  • SP per Level 16 → 19

Leon

Maintaining the utility of the skill but slightly toning down the burst.

  • Cannonball(W)
    • Damage 10/15/20/25/30(+Attack Power 30%) → 10/15/20/25/30(+Attack Power 20%)

Rozzi

Rozzi was dying very easily in the late game as of recent.

  • HP per Level 56 →60

Luke

  • Neat ‘n Tidy (P)
    • Slaying Alpha or Omega grants 5 stacks of Tidy.

Li Dailin

Dailin was a bit too agile.

  • Spirited Kick (Q)
    • Cooldown 12/11.5/11/10.5/10s → 13/12.5/12/11.5/11s

Rio

Stacking a lot of defense was proving to be a challenge for Rio to overcome.

  • Hassetsu (P)
    • Base Defense Reduction 5/7.5/10% → 5/10/15%

Magnus

Heavy Strike knocked enemies back a little bit further than it seemed. This will bring it more in line with the animation and perception of him and enemies hit.

  • Heavy Strike (E)
    • Knockback 3.25m → 3m

Barbara

Maxing Magnetic Cyclone / Particle Storm was a bit too effective.

  • Magnetic Cyclone (E)
    • Stun Duration 0.75s → 0.6s
    • Shield gain based on dealt damage 30% → 20%

Isol

  • Guerilla Warfare (P)
    • Trap Setup Time Reduction 0.3/0.4/0.5s → 0.1/0.25/0.4s

Alex

Giving Alex pros a little bit of a reward for playing him well.

  • Base Movement Speed 3.15 → 3.1
  • (NEW) +15% Attack Speed when maintaining both 2 stacks of Incursion(Melee Q) & Gauss Rifle(Ranged Q)

William

The Fireballer relies on baseballs for mobility. This should give him some more utility.

  • Base HP Regen 0.6 → 0.9
  • Balls for Signature Fireball (R) will be more widely spread out.

Hyunwoo

This should help Hyunwoo’s survivability when brawling, allowing him to proc Dogfight more often.

  • Base Attack Speed 0.12 → 0.14

Weapon

Smolder (All)

  • Damage: Enemy’s Current HP 3% -> Enemy’s Max HP 1.15%

Glove

  • Buddha’s Palm
    • Skill Amplification 19% -> 15%
    • (NEW) Cooldown Reduction Cap 5% (Unique Passive)

Pistol

  • Glock 48
    • Attack Power 70 -> 75
    • Attack Range 0.5 -> 0.75
      • Changed to Unique Passive
  • Magnum-Boa
    • Vision Range 2.5 -> 1.5

Guitar

  • Teen Spirit
    • Attack Range 0.75
      • Changed to Unique Passive

Dagger

  • Cloak and Dagger (D) – Changed to Cellular Damage

Axe

  • Weapon Skill Rework
  • Maleficent Helix (D)
    • Each normal attack against an enemy grants one stack of Helix.
    • You can activate Maleficent Helix at 4/3 stacks, consuming them
    • Activate Maleficent Helix to move and swing your axe in the targeted direction, dealing 125% Attack Power (+7% of the target’s Max HP) cellular damage to all enemies in range.
    • Heal based on 100% of damage dealt.
      • Maleficent Helix deals 60% extra Attack Power as skill damage to wild animals and androids.
    • Cooldown: 0s
  • Chain Scythe
    • Attack Range 0.2
      • Changed to Unique Passive
  • Reaper’s Scythe
    • Attack Range 0.5
      • Changed to Unique Passive
  • Santa Muerte
    • Attack Range 0.5
      • Changed to Unique Passive
  • Scythe
    • Attack Range 1
      • Changed to Unique Passive
  • Harpe
    • Recipe Change: Reaper’s Scythe + White Crane Fan -> Gigantic Axe + Jolly Roger
    • Rarity Change: Epic -> Legendary
    • (NEW) Life Steal +12%
    • Attack Range 0.5 (REMOVED)
    • Extra Skill Damage 35 (REMOVED)
    • Movement Speed 0.07 (REMOVED)
    • Healing Reduction (REMOVED)
    • Unique Effect: Swift Strides
      • Charges when moving (Fully charged after 24m)
      • Gain additional movement speed up to 0.12 based on charged stacks.
      • On next Normal Attack
        • Consume all stacks and inflict up to 120 Cellular Damage.
        • Applies 15% slow for 2s if used when fully charged. 

Assault Rifle

  • Type 95
    • Attack Power 83 -> 87
    • Attack Range +1
      • Changed to Unique Passive
  • Judgement 
  • Rarity: Legendary
    • Recipe: STG-44 + Force Core
    • Stats
      • Attack Power 135
      • Vision Range 1.5
      • Max Ammo: 120

Rapier

  • Meteor Claymore
    • Attack Power 70 -> 64
    • (NEW) Critical Strike Damage +12%

Bat

  • Monkey King Bar
    • Attack Range +1
      • Changed to Unique Passive

Crossbow

  • Sniper Crossbow
    • Attack Range 1 -> 1.25
      • Changed to Unique Passive
  • Sharanga
    • Attack Power 140 -> 128
    • (NEW) Unique Effect: Swift Strides
      • Charges when moving (Fully charged after 24m)
      • Gain additional movement speed up to 0.12 based on charged stacks.
      • On next Normal Attack, consume all stacks and inflict up to 120 Cellular Damage.

Dual Swords

  • Weapon Skill Rework: Dual Sword Rampage (D)
  • Initial Activation
      • Swing your swords multiple times 2m in the targeted direction
      • Damage: 25/40% Attack Power x6
      • Changes
        • Now a channeled skill. Can be canceled by crowd control after the casting motion.
        • Hitting 4 or more allows reactivation.
    • Reactivation
      • Dash in the targeted direction, dealing 125/180% Attack Power to all enemies in your path.

Nunchaku

  • Cerberus
    • Attack Range 0.5
      • Changed to Unique Passive

Shuriken

  • Flechette
    • Attack Power 85 -> 88
    • Attack Range 0.5
      • Changed to Unique Passive

Sniper Rifle

  • Weapon Skill Rework (Ballistic Advantage)
    • Activate Ballistic Advantage in the specified direction. When Ballistic Advantage is active, your field of view increases but your angle of view narrows. After some preparation, you can fire Crippling Shot in the targeted direction.
      • Crippling Shot: Fires a long range shot dealing 100%/120% Attack power as skill damage and grounds the enemy for 4s. You can activate Dead to Rights after firing Crippling Shot
      • Dead to Rights: Fires a destructive bullet that deals 100~200%/125~250% Attack Power as skill damage based on the target’s missing HP.
    • Cooldown: 20/15s
    • Range: 30m
  • Intervention
    • Attack Range 1 -> 1.25
      • Changed to Unique Passive
  • (NEW) Blackfire Cannon
  • Rarity: Legendary
    • Recipe: Springfield + True Samadhi Fire
    • Stats
      • Attack Power 165
      • Attack Range -1
      • Max Ammo: 1
    • Due to a critical issue found during final testing, we’re delaying the addition of Blackfire Cannon’s Unique Passive for now.

Camera

A new weapon type for Nathapon has been added.

  • New Weapon Skill (D)
    • Flash your camera in the targeted direction, dealing 80/160(+Attack Power 50%/100%) damage.
      Enemies facing you take 100/200 additional damage and are blinded for 1.5 seconds.
  • (NEW) Lens
  • Rarity: Common
    • Recipe: Glass Bottle + Surveillance Camera
    • Stats
      • Attack Power 12
      • Vision Range 0.5
  • (NEW) Compact Camera
  • Rarity: Rare
    • Recipe: Lens + Trail Camera
    • Stats
      • Attack Power 24
      • Vision Range 1
  • (NEW) Mirrorless
  • Rarity: Epic
    • Recipe: Compact Camera + Gold
    • Stats
      • Attack Power 43
      • Skill Amplification per level 2%
      • Vision Range 2
  • (NEW) Rangefinder
  • Rarity: Rare
    • Recipe: Sniper Scope + Broken Watch
    • Stats
      • Attack Power 40
      • Cooldown Reduction 6%
      • Vision Range 3.5
  • (NEW) Laser Designator
  • Rarity: Epic
    • Recipe: Rangefinder + Flower
    • Stats
      • Attack Power 50
      • Cooldown Reduction 15%
      • Vision Range 5
  • (NEW) Pistol Camera
  • Rarity: Uncommon
    • Recipe: Lens + Walther PPK
    • Stats
      • Attack Power 19
      • Vision Range 1
  • (NEW) Carbine Camera
  • Rarity: Rare
    • Recipe: Pistol Camera + Fedorova
    • Stats
      • Attack Power 40
      • (Unique Passive) Attack Range 0.5
      • Vision Range 2
  • (NEW) Cannon Camera 
  • Rarity: Epic
    • Recipe: Carbine Camera + Magazine
    • Stats
      • Attack Power 55
      • (Unique Passive) Attack Range 1
      • Max HP 280
      • Vision Range 4
  • (NEW) VICG
  • Rarity: Epic
    • Recipe: Pistol Camera + Cell Phone
    • Stats
      • Attack Power 66
      • Extra Normal Attack Damage 25
      • Vision Range 1

Throw

  • Smoke Bomb
    • Charging Time: 20s -> 15s

Bow

  • Wooden Bow
    • Recipe Change: Branch + Piano Wire -> Bow + Piano Wire
  • Strong Bow
    • Attack Power 26 -> 35
    • Attack Speed 15% (REMOVED)
  • Scorchbow
    • Extra Skill Damage 18 -> 14
  • (NEW) Artemis
  • Rarity: Epic
    • Recipe: Strong Bow + Moonstone
    • Stats
      • Attack Power 80
      • Skill Amplification 15%
      • Max HP 250
      • Max SP 200
      • Vision Range 1.5

Armor

Chest

  • Suit
    • Recipe Change: Military Suit + Ribbon -> Leather Jacket + Ribbon
  • Qipao
    • SP Regeneration 120% -> 100%
  • Dragon Dobok
    • Attack Power 15 -> 10
    • Attack Range 0.6 -> 1
      • Changed to Unique Passive
    • SP Regeneration 120% -> 100%
  • High Priest Robes
    • Cooldown Reduction Cap 5%
      • Changed to Unique Passive
  • Blazing Dress
    • Flame Barrier
      • Damage: Max HP 3.5%(Melee) / 3%(Ranged) → 4.5%(Melee) / 4%(Ranged)
  • Queen of Hearts
    • Cooldown Reduction Cap 10%
      • Changed to Unique Passive

Arm

  • Nightingale
    • Healing Received +20% -> +25%
      • Changed to Unique Passive
  • Draupnir
    • Skill Amplification 17% -> 19%
  • Sheath of Shah Jahan
    • Attack Power 30 -> 33
    • Max HP 230 -> 145
    • Defense from Normal Attacks 2 -> 8
  • (NEW) Plasma Arc
  • Rarity: Epic
    • Recipe: Steel Shield + Electronic Parts
    • Stats
      • Attack Power 20
      • Defense 20
      • Attack Speed 28%
  • (NEW) Tellurian Timepiece 
  • Rarity: Epic
    • Recipe: Broken Watch + Mithril
    • Stats
      • Defense 38
      • Movement Speed 0.12
      • Cooldown Reduction 12%
  • (NEW) Prominence
  • Rarity: Legendary
    • Recipe: Crimson Bracelet + VF Blood Sample
    • Stats
      • Max HP 325
      • Max SP 250
      • Cooldown Reduction 15%
      • (Unique Passive) Cooldown Reduction Cap +10%

Leg

  • (NEW) Clogs 
  • Rarity: Uncommon
    • Recipe: Branch + Snare
    • Stats
      • Movement Speed 0.15
  • (NEW) Hiking Boots
  • Rarity: Rare
    • Recipe: Clogs + Stone
    • Stats
      • Movement Speed 0.28
  • (NEW) Taproot
  • Rarity: Epic
    • Recipe: Clogs + First Aid Kit
    • Stats
      • Movement Speed 0.38
      • Max HP 300
      • (Unique Passive) Healing Received 25%
  • Maverick Runner
    • Attack Power 10 -> 15
  • Red Shoes
    • Attack Power 20 -> 25
  • Boots of Hermes
    • Movement Speed 0.35 -> 0.4

Head

  • Fire Helmet
    • Recipe Change: Safety Helmet + Water -> Safety Helmet + Boiling Water
    • (NEW) SP Regen 50%
  • Motorcycle Helmet
    • Recipe Change: Fire Helmet + Binoculars -> Safety Helmet + Sniper Scope
    • Stats
      • Max HP 285 -> 300
      • Vision Range 1 -> 2
  • Mohawk Headgear
    • (NEW) SP Regen +50%
    • Max HP 315 -> 300
    • Thorns
      • Reflected Damage 7% → 8.5%
  • (NEW) Vigilante
  • Rarity: Epic
    • Recipe: Fire Helmet + Enhanced Mousetrap
    • Stats
      • Max HP 275
      • Skill Damage Reduction 12
      • SP Regen +65%
  • Chinese Opera Mask
    • Rarity Change: Epic -> Legendary
    • Biotic Infusion
      • Changed to Unique Passive
  • Elysian Halo
    • Attack Power 15 -> 20
    • Biotic Infusion
      • Changed to Unique Passive

Accessory

  • White Crane Fan
    • Movement Speed 0.1 -> 0.08
  • Magazine
    • Max HP 300 -> 165
  • Marksman Handbook
    • Attack Range 0.35
      • Changed to Unique Passive 
  • Hawkeye
    • Attack Range 0.5 -> 0.75
      • Changed to Unique Passive
  • Emerald Tablet
    • Cooldown Reduction 12% -> 15%
  • Sanguine Gunbai
    • Swift Strides
      • Max Movement Speed Increase 0.2 -> 0.18
  • (NEW) Active Camouflage
  • Rarity: Rare
    • Recipe: Magazine + Military Suit
    • Stats
      • Max HP 360
      • Defense from Normal Attacks 6
  • (NEW) Mithril Quiver
  • Rarity: Epic
    • Recipe: Quiver + Mithril
    • Stats
      • Defense 12
      • Attack Speed 22%
      • Movement Speed 0.1
      • (Unique Passive) Attack Range 0.75
  • (NEW) Music Box
  • Rarity: Rare
    • Recipe: Box + Motor
    • Stats
      • Max HP 235
      • Attack Speed 18%
  • Kundala
  • Rarity: Legendary
    • Recipe: Moonstone + Mithril
    • Max HP 185
    • Vision Range 1.5
    • Movement Speed 0.1
    • (Unique Passive) Biotic Infusion
      • Using skills charges up Biotic Infusion
      • When fully charged, your next Normal Attack within 3s deals 175% (Melee)/135% (Ranged) of your Skill Amplification as extra cellular damage.
      • Cooldown: 3s

Consumables

  • First Aid Kit
    • Amount Crafted: 1 -> 2
    • With the deletion of Adhesive Bandage, First Aid Kit is now changed to a drop only item.
  • Real Citrus Cake
  • Image Replaced
    • HP Regen 380 -> 325
  • (NEW) Birthday Cake
  • Rarity: Rare
    • Recipe: Real Citrus Cake + Egg
    • Stats
      • HP Recovery 650
      • Amount Crafted: 2
      • Maximum Stacks: 5
  • Baijiu
    • Recipe Change: Alcohol + Lighter -> Alcohol + Glass Bottle
  • Kaoliang Liquor
    • SP Regen 1080 -> 800
  • Flower Liquor
    • SP Regen 600 -> 750
    • Maximum Stacks: 5 -> 6
  • Herbal Liquor
    • SP Regen 600 -> 1080
    • Amount Crafted: 5 -> 3

Trap & Other

We’re changing the rarity of VF Blood Sample to increase the importance of late-game Air Supplies.

  • VF Blood Sample
    • Rarity Change: Rare -> Epic
  • (NEW) Trail Camera
  • Category: Summon
    • Rarity: Uncommon
    • Recipe: Surveillance Camera + Branch
    • Amount Crafted: 2 
    • Enters Infiltration after 3s
    • Maximum Stacks: 6
    • Only craftable by Nathapon
  • Mithril String
    • Amount Crafted: 3 -> 2
    • Damage: 300 -> 360
  • Hidden Maiden
    • Recipe Change: Spiked Plank + Jungle Guillotine -> Enhanced Mousetrap + Jungle Guillotine
    • Damage 285 -> 300

Mastery

We’re decreasing move mastery gain by crafting leg items while also decreasing its ability in general. Movement Speed is an overall very very important stat and needs to be monitored closely.

  • Move Mastery
    • Out of Combat Movement Speed per Mastery Level 0.02 → 0.015
    • Mastery gain based on crafted leg item rarity 120/240/420/720/1200 → 100/200/350/600/1000

Area

Item Frequency Adjustments 

  • Hospital
    • Scissors 7 -> 8
    • Scrap Metal 8 -> 9
    • Feather 8 -> 9
    • Lemon 4 -> 5
    • Adhesive Bandage 4 (REMOVED)
      • Disinfectant is now also a drop only item.
    • (NEW) Bread 5
    • Slippers 7 (REMOVED)
    • Glue 7 -> 8
    • Tights 6 -> 7
  • Dock
    • Surveillance Camera 6 -> 3
    • Bread 4 (REMOVED)
    • (NEW) Slippers 7

Mode Balancing

  • Nathapon (Camera)
    • Damage dealt in Duo 97%
    • Damage dealt in Squad 95%
  • Sua (Hammer)
    • Damage dealt in Duo 100% -> 97%
    • Damage dealt in Squad 96% -> 93%
  • Alex (Shuriken)
    • Damage dealt in Duo 92% -> 90%
    • Damage dealt in Squad 89% -> 85%
  • Yuki (Dual Swords)
    • Damage dealt in Duo 94% → 92%
    • Damage dealt in Squad 91% → 88%
  • Jackie (Dual Swords)
    • Duo
      • Damage dealt 92% → 90%
      • Damage taken 98% → 100%
    • Squad
      • Damage dealt 88% → 86%
      • Damage taken 91% → 93%

Features on watch

Bug Fixes & Improvements

Tutorial Improvements

  • Chapter 1 – The cutscene will now be played even when restarting the chapter.
  • Chapter 1 – Improved basic controls tutorial
  • Chapter 2 – The navigation arrow will be displayed correctly when continuing while ignoring the intended tutorial process.
  • Chapter 3 – Basic weapon is changed to bow, and the target weapon will be changed to Artemis.
  • Chapter 3 – Added effects for the route on the minimap to make it more clear.
  • Tracking range has been reduced for AI in tutorials.
  • The Emote UI will no longer block clicking.

Gameplay Improvements

  • Unstoppable will now correctly block slow.
  • Corpses will no longer get stuck in walls if killed while moving through a wall.
  • Visual effects will no long follow characters after using Hyperloop.
  • Added In-Game Chat toggle.
  • Adjusted some Hyperloop arrival locations
  • Added sound effect for ‘Searching For…’ ping.
  • Icons for corpses when reconnecting to the game after getting killed in Team Modes now appear correctly.
  • Trap Damage no longer apply on hit effects.
  • Wickeline will be shown in spectator mode even if players do not have vision of Wickeline.
  • When hovering over an air supply, the mouse cursor will no longer remain the open air supply icon after it has already disappeared.
  • MMR in ranked games will now properly calculate kills resulting from restricted areas or getting killed by wild animals.
  • The information overlay for collectibles will no longer remain if you open the overlay right before finishing collecting.
  • When using saved plans with skill orders, the first skill that needs to be learned will be correctly displayed.
  • The HP bar shatter effect when a character dies will no longer be shown to players at a far distance.
  • Spectators no longer have to open the minimap(M) in order to update icons for corpses.
  • Being CC’d when displaying the quick cast indicator no longer disables the skill until you release the skill button.
  • The effect when killing an enemy will no longer sometimes turn green.
  • The nickname displayed over the character will correctly stay in place even if you lower your screen resolution.
  • Standing near a specific wall in Hospital emergency room is now fixed to correctly provide vision
  • SP will not be displayed as being restored when entering invisibility.
  • Wickeline’s debuff will no longer disappear when her aggro gauge is depleted.
  • Items in boxes or on corpses that you can loot a portion of will now correctly show as lootable.
  • Level up text will no longer be covered by the HP bar.
  • The spectate button will be properly displayed after getting killed in Custom Games.
  • Corpses will no longer grant vision when Regeneration Cuff is recovered.
  • Voice lines that trigger upon discovering a corpse will no longer play when a teammate that is far away is killed in Team modes.
  • Damage dealt for dummies in practice mode will no longer reset to 0 when losing vision of them.
  • Game Tooltips have been improved overall.

Character/Weapon Improvements 

‘Fixed code’ means that we aren’t 100% sure what is causing the bugs, so we modified some code that we found to be related to the issue. Please report any additional problems if they continue to appear!

  • Nadine – Connecting a disabled part of Squirrel Trap(W) that is disabled by an EMP drone with its second part no longer causes it not to work.
  • Nicky – Damage adjustments (-3%) in Squad Mode are now applied correctly
  • Nicky – Knockout Punch(E1) will correctly deal damage enemies that walk into the skill range after casting it.
  • Rozzi – After recasting Gun Vault (E), Rozzi will no longer ignore movement commands and do normal attacks.
  • Luke – The effect for hitting Clean Sweep(Q) will no longer be covered up by the HP bar.
  • Barbara – Cooldown for BT Sentry Gun Mk.II(Q) will now be correctly displayed for all conditions.
  • Bernice – The effect for Falconry(E) will no longer be covered by the HP bar.
  • Xiukai – When Xiukai’s inventory is full, Juggernaut Chef’s(P) bonus recovery will be correctly applied for the food and beverages that are crafted and dropped.
  • Shoichi – Bottom Line(W) can be correctly used on daggers that are under cameras.
  • Sua – The selection for the auto attack target after using Don Quixote(E) has been improved.
  • Sissela – If two Sissela’s use Play With Us!(E) against each other at the same time, Wilson will no longer freeze while being stretched.
  • Sissela – Free at Last(R) effect will no longer be covered by the HP bar.
  • Silvia – Silvia can correctly queue her next skill while using Wheelie(E).
  • Adela – The actual distance for switching places is now correctly aligned for Adela’s Castling(E) with the indicator.
  • Isol – Semtex Bomb(Q)’s explosion time will no longer be reduced due to cellular damage.
  • Isol – Semtex Bomb(Q) will no longer be covered by the HP bar.
  • William – Using Windup(W) on top of Silvia’s Finishline(W) will no longer trigger bright glow effects.
  • William – No Hitter(P) is improved to display the remaining time of stacks.
  • Eleven – Revised code for On Air!(E) to stop Eleven landing mid-air when fully charged.
  • Eleven – The in-game screen will no longer shake when using On Air(E) while using Fixed Camera.
  • Eleven –  The indicator for picking up sliders will no longer be covered by the HP bar.
  • Revised code for skills that create ‘objects’ such as Zahir- Narayanastra(Q), Adriana- Cocktail Party(R), Nadine- Squirrel Trap(W)
  • Zahir – Eye of Azrael(P) indicator will no longer be covered by the HP bar.
  • Hart – The evolution select UI for Delay(Q) will be properly displayed when Hart creates weapons while charging Delay(Q).
  • Casting Hyunwoo’s Haymaker(R) and Nunchaku’s Breath of the Dragon(D) via the minimap will now work properly.
  • Dagger – Cloak and Dagger(D) and Glove – Uppercut(D) are fixed to not apply on-hit effects.
  • Shuriken/Throw weapons obtained from corpses now work correctly.

Lobby Improvements

  • Pre-made teams will now work correctly even when a teammate has disconnected.
  • The room owner can now open or close player slots in custom game.
  • The ‘Kick’ function now works correctly in custom games.
  • Alerts are more visible when picking the same character as your teammate during Character selection
  • Matchmaking buttons will now properly work after trying to enter matchmaking when a teammate is still in game.
  • The rank placement effect and rank score will no longer appear every time a match ends during the rank placement process.
  • The Daily Quest window will disappear correctly when opening friends list.
  • Updating saved plans will work properly even if there are no slots left and no longer open a blank popup.