Servers will go down November 24th at 6pm PT to apply Update 0.46.0.
Hello my lovely Eternal Return family. Aesop here with another patch for you to sink your teeth into. (Pun intended, the self-proclaimed Vampire Queen, Bianca, is here!)
Let’s get started.
New Character - Bianca
“You'll pay for awakening me from my slumber.”
Bianca will cost 9,900 A-Coin for 2 weeks and she will be available in ranked matches starting from November 30th. (KST)
Weapon Type
Arcana

Bloodletting (Passive)
Hemostasis
Every few seconds, Bianca’s next basic attack deals 30/60/90(+Attack Power 10%)(+5% of target’s max HP) extra skill damage. Every time Bianca deals skill damage to an enemy, they are slowed by 5/10/15%, decaying over 3 seconds.
Cooldown : 12/10/8s
Blood Bank
Bianca stores 12% of her skill damage dealt and 20% of her HP lost as Blood, up to 35% of her max HP. When out of combat, Bianca consumes Blood equivalent to 10% of her max Blood every second to heal for 50% of the amount consumed.


Sanguine Javelin (Q)
Bianca throws a spear of blood to the targeted location, dealing 40/75/110/145/180(+Attack Power 35%) damage to enemies hit. The javelin forms a pool of blood on arrival, dealing 20/40/60/80/100(+Attack Power 35%)(+7.5% of target’s max HP) damage to the first enemy that touches it. Enemies with Hemostasis are rooted for 1.2 seconds when hit by Sanguine Javelin.
Cooldown : 10/9/8/7/6s
HP Cost : 6.5% of current HP
Projectile Range : 1m~8m
Projectile Speed : 16m/s
Projectile Width : 0.5m Radius
Blood Pool Width : 2m Radius
Blood Pool Duration : 2.5s

Sanctuary (W)
Bianca confines herself in her gothic coffin for up to 3 seconds.
While inside the coffin, Bianca takes 60/65/70/75/80% reduced damage and heals for 3.5%% of her max HP every 0.5 seconds.
If Bianca's Blood is over 50%, the cooldown of Sanctuary is instantly reset.
If Bianca has over 50% Blood when using Sanctuary, she instantly consumes all of her stored Blood, increasing her healing inside the coffin based on the amount consumed and reducing the cooldown of all her skills by 1 second every 1.5 seconds. Bianca deals 30/60/90/120/150(+Attack Power 30%) damage to enemies when exiting her coffin.
Bianca can use Reign of the Vampire Queen and Circulation while in her coffin, hiding the skill effects from enemies.
Cooldown : 18s

Circulation (E)
Bianca circulates blood around her and dashes, dealing damage. The circulation can be charged for up to 1 second, consuming 4% of her current HP every 0.2 seconds. Bianca can hold the circulation for up to 4 seconds. Channeling the circulation deals 30/60/90/120/150(+Attack Power 75%)~60/120/180/240/300(+Attack Power 150%) damage and increases the radius and dash range. If charged for longer than 1 second, hitting an enemy heals Bianca by 20/30/40/50/60(+Attack Power 100%) per enemy hit.
Cooldown : 16/14/12/10/8s
HP Cost : 5% of Bianca’s current HP
Dash Range : 2m~5m
Damage Radius : 1.5m~3m
Slow while charging : 12%

Reign of the Vampire Queen (R)
Bianca conjures a vampiric spell in a circle around her. After the incantation is complete, the circle sticks to the ground, dealing 50/100/150(+Attack Power 50%)(+8% of target’s max HP) damage to enemies in range. Enemies with Hemostasis are grounded and slowed by 30/40/50%. Bianca gains 50/55/60% Skill Vamp while on the circle.
The spell then explodes, dealing 50/100/150(+Attack Power 100%)~100/200/300(+ Attack Power 200%) damage to enemies in range based on their missing HP, and heals Bianca for 75/125/175(+Attack Power 100%)(+10% of missing HP) per enemy hit.
Bianca can use Circulation while conjuring the spell.
Cooldown : 105/95/85s
HP Cost : 20% of current HP
Cast Time : 2s
Damage Radius : 6m
New Skins & Emotes
Red Devil Hyunwoo will be available for purchase.
“It's hot down here. Must be in the right place.”Sugar Rush Eleven will be available for purchase on November 30th. (KST)
“Today's stream will be particularly sweet!”
Li Dailin emotes will be available for purchase!
Cadet Hyejin is receiving some changes for her particle effects.
We actually originally intended Cadet Hyejin to keep her light purple theme, but we heard your cries! Cadet Hyejin now has gold effects, more fit for a Lumia cadet.
System
Objective (Alpha, Omega, Wild Animals) Improvements
Alpha & Omega will now spawn in more areas.
Alpha & Omega will now also spawn in Hospital, Dock, Beach, Hotel, and Archery Range.
A Wild Dog in Hotel, and a Bat and Boar in Archery Range have been removed.
We’re developing a method to keep Alpha & Omega from spawning in restricted areas. (Coming soon)
Objective timers are easier to see. Just stay away from my meteorite.
Timers will now be displayed at the top center of the game.
Objectives that spawn within 1 minute will show up in red font.
Inconsistent interactions with wild animal & objective spawns have also been improved.
Previously, wild animals were able to take damage from non-targeted skills while unable to be targeted by basic attack and targeting skills.
Wild animals will no longer take damage from non-targeted skills until they have finished spawning.
Fog of War Improvements
CCTV console timers no longer show through fog of war.
Some skill effects have also been fixed to be not visible through fog of war.
We will also be working on some additional fog of war tweaks regarding information available through the fog.
Weapon Skill Auto Leveling Feature
Did anyone actually ever ask for this? (Okay that was a joke please don’t attack me)
We’ve added a setting to allow your weapon skill to be automatically learned/leveled up.
For beginners that may not be familiar with weapon skills, this feature is defaulted to OFF.
When turned ON, weapon skills will be automatically leveled when reaching 7 and 14 weapon mastery.
Teammate Targeted Items Display Improvements
Ping a targeted item or area with Alt + Left Click to send pings.
When pinging an area, all items needed in the area will be displayed in the chat and up to 4 items will be listed.
When pinging an item, the ping will work as previously, but will also list the item for your allies.
After an item has been collected, the item will be automatically deleted from the list.
Account Creation Survey
A survey has been added to determine new player skill level.
Players will be assigned a Normal MMR based on their answer.
This is to prevent new players losing interest in the game at early levels due to occasionally being matched with experienced players. Please help new players have a more friendly experience as they settle into Lumia Island!
Warning: Smurf accounts found intentionally choosing to join queues for new players will face bans across accounts.
Normal Matchmaking Improvements
Making some changes to matchmaking for normals in both high and low elo.
With the total rework of high elo matchmaking, tiers for above 2000 Normal MMR will be more segmented.
Matchmaking in lower tiers will now be a bit faster.
Other Improvements
Spraying a spray will make a spraying sound when sprayed. Spray.
Team invite messages are now more emphasized. (This is probably why nobody accepts my team invites. Right?)
When selecting augments, icons in the augment list will now display the core augment instead of the icon of the main category.
Low placements in Silver or lower in Solo Ranked will now have more leeway.
Iron, Bronze Low Placement Calibration: 8th place -> 7th place
Silver Low Placement Calibration: 11th place -> 10th place
Augment
Frenzy
Duration 5s → 7s(Melee)/5s(Ranged)
Diamond Shard
Slow 3s → 1.5s
Healing Factor
Immunity to healing reduction (REMOVED)
Character
With the introduction of augments, a lot of test subjects were really harnessing the power of them, resulting in some wild matchups and lopsided fights. Although we do prefer the shorter TTK compared to previous seasons, we don’t particularly want characters the have the ability to burst people down without an answer. We’re working on it.
Character Price Reduction
Cheaper Characters
Johann
A-coin 9,900 → 8,020
Chiara
NP 1,075 → 970
A-Coin 8,020 → 5,290
Magnus
NP 970→ 870
A-Coin 5,290→ 4,340
Aya
NP 870→ 645
A-Coin 4,340→ 2,140
Bianca, Sissela, Zahir, Fiora’s costs are set to be reduced on December 9th (KST).
Nadine
Nadine should now stack more Wild before starting the onslaught of arrows.
Bullseye (Q)
Min Damage: 70/110/150/190/230(+Attack Power 60%) → 60/95/130/165/200(+Attack Power 60%)
Max Damage: 140/220/300/380/460(+Attack Power 120%) → 120/190/230/330/400(+Attack Power 120%)
Cooldown 7s → 8s
Leon
Give him a bit more use of his sleeper core ability in the late-game.
Cannonball (W)
Cooldown 16s → 15/14/13/12/11s
Luke
As is tradition, Luke is showing reasonable results in high tiers but cleaning up lower tiers. He’s now got to take out a few more bags of trash before he can start enhancing skills.
Neat 'n Tidy (P)
Points needed for evolution: 10/30/50 → 15/40/75
Neat enhancement starting point: 50 → 75
Dirty Work (E)
Slow when evolved 1s → 0.5s
Li Dailin
Li Dailin is getting a tolerance and it’s making her weaker. More alcohol should help her a bit bring her up to speed a touch.
Base Attack Power 31 → 33
Drink Up(W)
Cooldown 11/9.5/8/6.5/5s → 10/8.5/7/5.5/4s
Rio
With long range weapon adjustments, Rio’s long range Daikyu is also being nerfed.
Kyudo Instinct (Q)
Daikyu Range 6.8m → 6.5m
Magnus
Magnus should be able to show more aggression but we’re also toning down his synergy with Diamond Shard.
17 vs 1 (W)
Damage: 10/20/20/30/30(+Attack Power 30%)(+Defense 20%) → 10/20/20/30/30(+Attack Power 40%)(+Defense 10%)
Xiukai
Following the sweeping HP reductions, big chef was cooking up the others with more ease.
Burnt to a Crisp (R)
Damage 20/65/110(+Attack Power 50%)(+80% of Juggernaut Chef stacks) → 20/40/60(+Attack Power 50%)(+75% of Juggernaut Chef stacks)
Sua
Increasing the benefits of offensive builds while lowering the power of more defensive builds.
Bookworm (P)
Damage: 30/75/120(+Attack Power 45%)(+Defense 60%) → 30/75/120(+Attack Power 60%)(+Defense 40%)
Range Damage: 15/38/60(+Attack Power 22.5%)(+Defense 60%) → 15/38/60(+Attack Power 30%)(+Defense 20%)
Sissela
You can’t just be tossing Wilson all around like that.
Go Get 'Em Wilson! (Q)
Cooldown 6.5/5.75/5/4.25/3.5s → 8.5/7.5/6.5/5.5/4.5s
Free at Last (R)
Enhanced Agony duration after usage: 6s → 4/6/8s
Silvia
Drive safe!
Front Flip (Bike W)
Can no longer jump over walls
Adela
After recent input lag changes, we noticed an uptick in near misses, which really hampered Adela. This should help bring her back to the mean.
Promotion (Q)
Delay 0.36s → 0.33s
Isol
Just a little buff to the bombs.
Semtex Bomb (Q)
Damage 20/40/60/80/100(+Attack Power 40%) → 25/50/75/100/125(+Attack Power 40%)
Alex
We're temporarily adjusting the logic of EMP Barrage a bit to stop some strange interactions. This will be readdressed in the next major update.
EMP Barrage (R)
50% Initial slow for 0.6s, 30% slow for 0.4s per pulse → 30% slow per pulse
Cooldown 130/120/110s -> 120/110/100s
Jan
Jan in the Tetragon was a weight class of his own.
The Tetragon (R)
Slow 2s → 1s
Emma
Emma is receiving a slight nerf due to a helpful bug-fix buff.
Dove Dealer (Q)
Damage 20/40/60/80/100(+Attack Power 20%) → 16/32/48/64/80(+Attack Power 20%)
Extra Skill Damage will now be properly applied to the extra damage upon hitting both cards.
Yuki
Really defensive builds should do less damage. Enemies against Yuki should now also have more options than playing entirely around From Head to Toe.
From Head to Toe (Q)
SP Cost 70 → 115/100/85/70/55
Cooldown 9/8/7/6/5s → 6s
Perfect Fit (P)
True Damage: 20/35/50 → 15/25/35
Button Up (W)
Cooldown reduction for Dashing Gentleman (E) after usage 5s → 3s
Dashing Gentleman (E)
Damage: 80/125/170/215/260 → 60/100/140/180/220
Coup de Grace (R)
Damage based on max HP: 15/20/25% → 15/17.5/20%
Eleven
Could it be? Back to back Eleven nerfs??
Calorie Cyclone (R)
Cooldown 60/50/40s → 70/60/50s
Zahir
A fix for the last patch note. We only partially mentioned the removal of Narayanastra's defense decrease (based on level difference) in the last patch. We’re actually keeping the whole nerf (the whole removal of the defense reduction) due to Zahir still bending lower tier players to his will.
Jenny
Jenny’s been rehearsing a lot, so she doesn’t quite need as much of it at the moment.
Basic Attack
Rehearsal Gain 6 → 5
Spotlight (Q)
Rehearsal Gain 12 → 11
Persona (E)
Cooldown reduction for basic attack 1s → 0.5s
Camilo
A little boost to Camilo’s attack speed should allow him to show off more of his elegance. (No, not the pistol.)
Base Attack Speed 0.08 → 0.11
Olé! (P)
Attack Speed Increase 10/20/30% → 15/25/35%
Chloe
Chloe, and Soul Link, was proving to be difficult to play against in lower tiers. (We’re also still working on the rebind key for moving Nina.)
Nina on Command (Q)
Nina on Command (Q)'s attack radius will now work as intended.
Damage: 90/100/110/120/130(+Attack Power 60%) → 90/105/120/135/150(+Attack Power 60%)
Seam Ripper (E)
Chloe Dash Damage: 40/55/70/85/100(+Attack Power 30%) → 40/60/80/100/120(+Attack Power 30%)
Soul Link (R)
Duration 7s → 6s
Cooldown 120/110/100s → 110/100/90s
Fiora
Fiora’s base attack speed was honestly quite high compared to other test subjects.
Base Attack Speed 0.22 → 0.18
Hart
Healing Drone really put a spotlight on Hart’s healing performance.
Additionally, Satisfaction builds were picking up a high number of kills in the early game. We made some adjustments to guitars - see Guitar below.
Peacemaker(R)
Heal 20/30/40(+2/3/4% of max HP) → 20/25/30(+2/3/4% of max HP)
Hyunwoo
Hyunwoo is now stomping his foot a little harder.
Stomping Foot (Q)
Damage: 50/100/150/200/250(+Attack Power 30%) → 50/100/150/200/250(+Attack Power 40%)
Hyejin
Hyejin has been doing well across the board, but her charms were a little too… charming?
Charm of Despair (Q)
Damage: 100/125/150/175/200(+Attack Power 30%) → 80/105/130/155/180(+Attack Power 30%)
Five Omens (R)
Omen Damage: 90/150/210(+Attack Power 50%) → 80/140/200(+Attack Power 50%)
Weapon
Smolder (All)
Damage: 1% of Max HP per second → 1.2% of Max HP per second
Glove
Permafrost
Cooldown Reduction 15% → 10%
[New Unique Passive] - Lich's Grasp
Dealing damage to an enemy with a skill slows them by 20%, and reduces their Attack Speed by 10% for 2 seconds.
Cooldown : 4s
Pistol
Devil's Marksman
Conclusion: Last Word
Heal: 100% of damage dealt → 75% of damage dealt
Guitar
Satisfaction
Recipe Change: Nocaster + Chalk → Nocaster + Stallion Medal
Wonderful Tonight
Vigor
Attack Speed per stack 6% → 8%
Max Stacks 5 → 4
Stack Duration 4s → 5s
Dagger
Maharaja
Streamlined
Attack Power 40% → 35%
Vibroblade
Attack Speed 55% → 60%
Axe
The Juggernaut
Vigor
Attack Speed per stack 10% → 12%
Max Stacks 4 → 3
Stack Duration 4s → 5s
Assault Rifle
XCR
Attack Power 66 → 61
Rapier
Volticletto
Attack Power 50 → 47
Durendal Mk2
Life Steal 11% → 9%
Bat
Magic Stick
Life Steal 30% (REMOVED)
(NEW) Omnisyphon 10%
Skill Amplification 30% → 25%
Dual Swords
Divine Dual Swords
Attack Power 49 → 51
Arcana
Per Weapon Mastery Level
Attack Speed 1% → 1.3%
Skill Amplification 2.9% → 3.3%
VF Dispersion (D)
Hitting 2 times: 25% Slow for 2s → 20% Slow for 3s
The Hierophant
Attack Power 33 → 36
Reflection
Cooldown 2s → 1s
Sniper Rifle
Polaris
Attack Power 113 → 107
Spear
Attack Speed per Weapon Mastery Level 1% → 1.5%
Whip
Bloody Nine Tails
(NEW) Cooldown Reduction 10%
Bow
Artemis
Attack Power 95 → 90
Armor
Chest
Battle Suit
Max HP 170 → 120
Defense from Basic Attacks 12 → 10
Blazing Dress
Flame Barrier
Damage : 4%(Melee)/3%(Ranged) of Max HP → 4.5%(Melee)/3%(Ranged)
Arm
Smart Band
Cooldown Reduction 10% → 12%
Burnished Aegis
Attack Power 5 → 8
Tellurian Timepiece
Defense 18 → 33
Leg
(NEW) Glacier Crampons
Rarity : Rare
Recipe : Scrap Metal + Barbed Wire
Stats
Movement Speed 0.24
Armor Penetration 6%
(NEW) Iron Maiden
Rarity : Epic
Recipe : Glacier Crampons + Meteorite
Stats
Movement Speed 0.29
Armor Penetration 10%
Red Shoes
Omnisyphon 12% → 15%
Head
Chinese Opera Mask
Biotic Infusion
Damage: Level*12(Melee)/9.5(Ranged) → Level*15(Melee)/12(Ranged)
Accessory
Grimoire
Primordial Hex
Damage 45 + Skill Amplification*2 → 45 + Skill Amplification*1.5
Moonlight Pendant
Life Steal 20% (REMOVED)
(NEW) Omnisyphon 10%
Wild Animals & Air Supplies
A couple animals are getting their drop rates tweaked.
Bat
Increased drop rate for Holy Grail and Buddhist Scripture
Bear (Level 6 and above)
Decreased drop rate for Tree of Life and Meteorite.
Air Supplies
Purple Air Supplies will now drop Zen Vitality/Fish And Chips.
Food
Some of the more unpopular foods are getting buffs while some are being taken off the menu.
Zen Vitality now needs Tree of Life to craft. Pound Cake is changed to something… kinda gross.
Potato Soup (REMOVED)
Egg Bun
HP Recovery 425 → 550
Herbal Medicine (REMOVED)
Acupuncture Needle (REMOVED)
Honey Garlic
HP Recovery 480 → 495
Grilled Chilean Sea Bass
HP Recovery 480 → 495
Max Stacks 5 → 10
Butter-Fried Potatoes
HP Recovery 650 → 766
Zen Vitality
Rarity Change Rare → Epic
Recipe Change: Herbal Medicine + Acupuncture Needle → Tree of Life + Buddhist Scripture
HP Recovery 900 → 960
Amount Crafted 2 → 3
Now drops from purple Air Supplies.
Pound Cake
Name Change: Pound Cake → Rum Raisin Bread
Recipe Change: Bread + Butter → Bread + Soju
(If it has a new name and new recipe, is it even still Pound Cake? I got a real ship of Theseus situation on my hands here.)
Mastery
Added a “First Craft Bonus”
Crafting the same item over and over isn’t really a strategy fit for a battle royale. Crafting multiple copies of the same item will now result in less exp.
Mastery gain from crafting items is decreased overall, but the first time you craft an item, it’ll have a 25% bonus. This adds up to the same amount as before.
Weapon mastery gain when crafting weapons
Uncommon: 200 → 160
Rare: 350 → 280
Epic: 550 → 440
Legendary: 800 → 640
Move mastery gain when crafting leg armor
Uncommon: 140 → 112
Rare: 250 → 200
Epic: 500 → 400
Legendary: 800 → 640
Defense/Craft mastery gain when crafting weapons/armor
Common: 100 → 80
Uncommon: 200 → 160
Rare: 350 → 280
Epic: 600 → 480
Legendary: 1000 → 800
Traps, Food, Drinks, Cameras, and Materials are unchanged.
Mode Balancing
Team Mode Damage Adjustments
Aya (Assault Rifle)
Damage dealt in Squad 90% → 87%
Fiora (Two-handed Sword)
Damage dealt in Duo 98% → 100%
Magnus (Bat)
Damage dealt in Duo 100% → 96%
Magnus (Hammer)
Damage dealt in Duo 92% → 91%
Damage dealt in Squad 91% → 90%
Zahir (Throw)
Damage dealt in Duo 91% → 93%
Damage dealt in Squad 86% → 88%
Nadine (Bow)
Damage taken in Squad 97% → 100%
Hyunwoo (Glove)
Damage dealt in Squad 93% → 95%
Hyunwoo (Tonfa)
Damage dealt in Squad 88% → 90%
Li Dailin (Glove)
Damage dealt in Duo 100% → 103%
Damage dealt in Squad 100% → 103%
Li Dailin (Nunchaku)
Damage dealt in Duo 100% → 102%
Damage dealt in Squad 100% → 102%
Yuki (Two-handed Sword)
Damage dealt in Duo 94% → 95%
Damage dealt in Squad 91% → 92%
Yuki (Dual Swords)
Damage dealt in Duo 92% → 94%
Damage dealt in Squad 90% → 92%
Hyejin (Bow)
Damage dealt in Duo 85% → 87%
Damage dealt in Squad 82% → 83%
Hyejin (Shuriken)
Damage dealt in Duo 94% → 92%
Damage dealt in Squad 88% → 85%
Xiukai (Spear)
Damage dealt in Duo 87% → 84%
Xiukai (Dagger)
Damage dealt in Duo 87% → 84%
Chiara (Rapier)
Damage dealt in Duo 92% → 95%
Damage dealt in Squad 90% → 92%
Sissela (Shuriken)
Damage dealt in Duo 87% → 86%
Damage dealt in Squad 84% → 83%
Sissela (Throw)
Damage dealt in Duo 89% → 92%
Damage dealt in Squad 84% → 87%
Emma (Shuriken)
Damage dealt in Duo 96% → 100%
Damage dealt in Squad 94% → 97%
Luke (Bat)
Damage dealt in Duo 100% → 97%
Damage dealt in Squad 100% → 97%
Bernice (Sniper Rifle)
Damage dealt in Squad 90% → 87%
Barbara (Bat)
Damage dealt in Duo 92% → 95%
Damage dealt in Squad 91% → 93%
Sua (Hammer)
Damage dealt in Squad 93% → 96%
Leon (Glove)
Damage dealt in Duo 92% → 95%
Damage dealt in Squad 88% → 92%
Nicky (Glove)
Damage dealt in Duo 94% → 96%
Damage dealt in Squad 92% → 94%
Eva (Throw)
Squad
Damage dealt 78% → 76%
Damage taken 100% → 105%
Jenny (Pistol)
Damage dealt in Duo 99% → 96%
Damage dealt in Squad 97% → 92%
Camilo (Dual Swords)
Damage dealt in Duo 100% → 94%
Damage dealt in Squad 100% → 96%
Johann (Arcana)
Damage dealt in Duo 100% → 115%
Damage taken in Squad 97% → 100%
Bug Fixes & Improvements
Gameplay Improvements
Shields upon receiving damage no longer trigger after the damage is calculated.
Various other bugs have been fixed overall.
Character & Weapon Improvements
Sua: Bookworm (P) enhanced attack AOE is fixed to not be considered as a basic attack.
Adela: Casting Promotion (Q) on Castling (E)’s starting point no longer causes the rook to stop.
Jan: The Tetragon (R) no longer triggers Urban Warfare.
Johann: Transcendent Censer (W)’s second cast will no longer cause the cooldown to be delayed.
Johann: Transcendent Censer (W)’s health is now fixed to work properly.
Chiara: Stigma (P) no longer grants vision of Jenny when Play Dead (P) is active.
William: The duration change for No Hitter (P) (15s -> 12s) is now properly applied.
William: Enhanced basic attacks from No Hitter (P) are no longer applied on the additional attack of Fastball (Q).
Cathy: Double Bypass (Q) will now be properly considered AOE when calculating skill usage in Omnisyphon etc.
Chloe: Out of combat HP recovery from mastery is now properly applied to Nina.
Chloe: Soul Link (R) is no longer disabled upon Nina dying right as Soul Link (R) turns active.
When a basic attack modifying skill is used, it is considered as both a basic attack modifier AND a skill.
The following skills are fixed to now be additionally considered a skill and can stack Vampiric Bloodline. Also, in future updates, they will also be able to trigger effects like Primordial Hex, Lich’s Grasp, etc. as well.
Yuki From Head to Toe (Q)
Sissela Agony (P) Enhanced basic attack
Nathapon Basic attack after hitting Panorama (E)
Jan Basic attack after Bob and Weave (E)
Eva Amethyst Flow (E) Enhanced basic attack
The following skills are fixed to now be additionally regarded as basic attack modifiers and can be blocked by Blinds. (However, they will not trigger critical strikes or Biotic Infusion)
Sua Bookworm (AOE part is considered as a skill only)
Cathy Double Bypass (Q) Passive (E)
Barbara Empowered Sentry Gun attack (Charged attack)
Pistol: Basic attacking while reloading with Moving Reload (D) is no longer possible.
Various other bugs have been fixed overall.
Lobby Improvements
The daily mission ‘Play a normal PVP or Ranked match’ can no longer be cleared through AI matches.
Matchmaking using hotkeys will now work properly.
Character select screen is now reorganized to look better on 21:9 resolutions.
The restricted area timer mission for the ER Pass has been tweaked from 15s to 25s. (Taking the executioner effect bonus into consideration)
Various other bugs have been fixed overall.