• Patch Notes
  • 7 months ago

PATCH NOTES 0.49.0 – JANUARY 5TH, 2022

Happy new year!! Aesop here with the first patch of 2022. Exciting, isn’t it? We’ve got a whole new year of patch notes ahead! Alright, let’s take things one step at a time. Here’s all the patch notes for the big update with Mai!

Servers will go down January 5th at 6 PM (PT) to apply Update 0.49.0.

New Character - Mai

“I… really hate doing this.”


The whip wielding designer and CEO of David has arrived on Lumia Island!

Mai will cost 9,900 A-Coin during the first 2 weeks after release. She will be available in ranked matches starting from January 11th (KST).


Haute Couture (Passive)

Mai's basic attacks deal a percent of her defense as extra damage. This damage is increased for each of her active Pins.
Mai gains a Pin when damaging enemies with Drape or Shawl Veil.

Pins are reset upon exiting combat. Mai can increase her maximum Pins by leveling Haute Couture.

Fashion Forward: Mai is able to craft Mithril Crop, Áo Dài, and Phantom Jacket.

  • Extra Damage based on Defense : 8/12/16%

  • Damage Increase per Pin : 6.5%

  • Max Pins : 2/3/4


Drape (Q)

Mai whips her shawl, dealing 10/55/100/145/190(+Attack Power 45%) damage to enemies in range.

Mai gains 1 Pin for each enemy test subject hit and 1 Pin for hitting wild animals, regardless of how many animals she hits.

  • Range : Radius 2m (Excludes Inner 1m)

  • SP Cost : 70/65/60/55/50

  • Cooldown : 5/4.5/4/3.5/3s



Shawl Veil (W)

Mai veils herself with her shawl for 1.25 seconds. While veiled, basic attacks against her deal 1 damage, her defense is increased, and she gradually gains movement speed.

The veil then explodes, dealing 50/80/110/140/170(+Attack Power 50%) damage to enemies in range.

Mai can hold up to 2 charges and can use the skill every 4 seconds. Mai's basic attacks reduce the recharge cooldown by 1 second.

Damaging an enemy test subject with Shaw Veil grants 1 Pin, regardless of how many subjects she hits. Taking skill damage during Shawl Veil grants Mai 1 Pin.

  • Defense Increase : 20/22/24/26/28%

  • Movement Speed Increase : 20/24/28/32/36%

  • Range : Radius 2.25m (Excludes Inner 1m)

  • SP Cost : 50

  • Charge Time : 28/26.5/25/23.5/22s


Catwalk (E)

Mai dashes to an allied player, camera, or enemy. She then gains a shield, absorbing 50/80/110/140/170(+Attack Power 30%) damage for 2 seconds.

Targeting an ally shields them for the same amount and reduces the cooldown of Catwalk by 40%.

When using Catwalk with at least 2 or more Pins, Mai consumes 2 of them, enabling her to use Strut.

Strut: Mai dashes in the targeted direction, dealing 50/80/110/140/170(+Attack Power 45%) damage to enemies in range and taunting them for 1.35 seconds. Must be cast within 4 seconds.

E1E2 Recast Cooldown : 0.2s

  • Cat Walk Range : 5m

  • Strut Range : 4m

  • Attack Range : Width 1.2m

  • SP Cost : 70 → 65/70/75/80/85

  • Cooldown : 18/17/16/15/14s



Exclusive (R)

Mai manipulates her trademark shawl with different effects on enemies and allies.

Enemy Cast: Can only be used with at least 2 or more Pins. Mai consumes 2 Pins to entangle her target, making them invincible and suppressed for 1.2 seconds. After 1.2 seconds, Mai deals up to 50/100/150(+Attack Power 60%)(+Defense 24/30/36%) true damage to them based on their current HP.

Ally Cast: Mai pulls her ally towards her, making them invincible and suppressed for 0.5 seconds. After 0.5 seconds, the ally is healed for 25/50/75(+Attack Power 30%)(+Defense 12/15/18%). Casting Exclusive on ally decreases its cooldown by 20%.

  • Range (Enemy Cast) : 3.25m

  • Range (Ally Cast) : 6m

  • SP Cost : 100/120/140

  • Cooldown : 75/65/55s



New Skins & Emotes

Street Fiend Luke will be available for purchase.

“My bad! I just gotta clean up ALL the garbage...”


Alleycat Nicky will be available for purchase at January 11th. (KST)

“You really came here without a plan? Heh, bold.”

Chiara Emotes will be available for purchase!


System

Crafting With Items From Box

No more of that drop, craft, drop, craft nonsense

  • You can now craft with items/materials in a box even if your inventory is full.

  • We’re all used to crafting with items in our inventory, so those items in your inventory will take priority over items in box when quick crafting.

Friend Categories & Custom Match Friend Features

You can never have TOO many friends! Except like… you literally can.

  • Friends can now be organized into groups. (Empty groups will automatically be deleted.)

  • The friend pop-up can now be opened in custom match lobbies for whispers.


HP Bar Variety (Per Objective)

Aw look at the tiny little heath bar! So cute!

  • Summons and Wild Animals will no longer display their name on top of their HP bar. Hovering your mouse over them will display the same info as before.

  • Bears/Alpha/Omega/Wickeline will display their remaining health with numbers.


Team Color Display on Scoreboard

Quick look at that squad that chased you down.

  • The Scoreboard (Tab) in team modes will now display team colors for players.


New Meteorite Spawns

Please stop killing me I just want to build my Devil’s Marksman.

  • Meteorites will now spawn in Uptown and Chapel.

Loading Screen Improvements & Loading Time Improvements

The cool borders are finally here!

  • Borders are now available for Normal matches too! Show off your cool rewards from the ER Pass!

  • New loading tips have been added.

  • The max wait time for everyone to join the match has been shortened.


'Quick Crafting - Plan Protected' Button(Option)

Ugh. I didn’t mean to make Broken Watch.

  • A new ‘Quick Crafting - Plan Protected’ button has been added.

  • Quick Crafting: Crafts the left-most item in the quick crafting list.

  • Quick Crafting - Plan Protected: Crafts the left-most item in the quick crafting list but ONLY crafts items from your Saved Plan.

  • The ‘Quick Crafting - Plan Protected’ button will be unassigned for original players but can be customized in Settings.

  • The ‘Quick Crafting - Plan Protected’ button for new players will default to <Z>, and the ‘Quick Crafting’ button will remain empty.


Other Improvements

  • Disabled characters for Normal/Ranked matches will now also be displayed in the Team Finder menu.

  • Casting bars for revival will now also be displayed for the player being revived.


Augment

New Core Augment: Red Sprite

A new Havoc augment has been added: Red Sprite. Sounds tasty.

  • Hitting an enemy with a skill inflicts 10+Level*7 skill damage. (Cooldown: 20 seconds)

  • If there is another enemy test subject within 4m of the damaged test subject, an electric current bounces once to the test subject dealing 50% reduced skill damage.

  • If only a single test subject was hit by the skill, an extra 20% cellular damage is additionally dealt.

  • Damaging an enemy test subject with a skill decreases the cooldown of this skill by 1 second.



Havoc

  • Frailty Infliction

    • Damage: Level*10 True Damage → Level*4 True Damage

    • Defense Reduction: Level*0.5% → Level*0.8%

    • Duration 4s → 5s

  • Stopping Power

    • Armor Penetration 4% → 0.3% per Level


Fortification

  • Ironclad

    • 20(Melee)/15(Ranged)% Damage taken reduction for 5s after using Weapon Skill→ 10+Level(Melee)/5+Level(Ranged)%

  • Steadfast

    • 12% Damage Taken Reduction when Immobilized → 6 + 0.2% per Level

    • The damage reduction effect will continue for 0.5s after being freed from immobilization.


Character

Character Price Reduction

Cheaper characters! Who would’ve guessed it!

  • Echion

    • A-coin 9,900 → 8,020

  • Adriana

    • NP 1,075 → 970

    • A-Coin 8,020 → 5,290

  • Hart

    • NP 970→ 870

    • A-Coin 5,290→ 4,340

  • Aya

    • NP 645→ 285

    • A-Coin 2,140→ 620

  • Mai, Rozzi, Shoichi, Isol, Magnus, Fiora’s costs are set to be reduced on January 20th (KST).


Daniel

We’re working on some improvements for Dusk Shears (Q), which can be hard for enemies to react to. Implementing the change is taking longer than expected so we’ll tone him down a bit for now.

  • Basic Attack Power 23 → 20


Lenox

Lenox early still has a bit too much raw power, so we’re toning that down in exchange for more utility.

  • Basic Attack Power 31 → 22

  • Attack Power per Level 3.2 → 3.7

  • Bait and Tackle (P)

    • Shield : 10% of Max HP → 12% of Max HP


Leon

Leon’s initial burst has been toned down, but he can still maintain his strength while on his turf.

  • Human Torpedo (P)

    • Attack Speed Increase 15/20/25% → 20/30/40%

  • Waterway (Q)

    • Damage 40/80/120/160/200(+Attack Power 40%) → 40/75/110/145/180(+Attack Power 40%)

    • Cooldown 12/11/10/9/8s → 14/13/12/11/10s

  • Duck Dive (E)

    • Damage 60/90/120/150/180(+Attack Power 35%) → 50/75/100/125/150(+Attack Power 35%)


Rozzi

Rozzi had a little too much chocolate over the holidays.

  • Dual Wield (P)

    • HP Recovery from chocolate drinks 50% → 30%


Li Dailin

Less of a punishment for totally whiffing her ult.

  • Striking Tiger (R)

    • Cooldown 185/155/125s → 140/120/100s

    • Cooldown Reduction on Hit 40% → 30%


Rio

Rio is showing a bit too strong in higher tiers.

  • Hankyu

    • Base Attack Range 4.5m → 4.25m

  • Kyudo Instinct (Q)

    • Hankyu Damage (+Attack Power 38/41/44/47/50%)(+Attack Power 42/45/48/51/54%) → (+Attack Power 36/39/42/45/48%)(+Attack Power 40/43/46/49/52%)


Celine

Celine is… tricky. She should now feel smoother due to casting time and delay adjustments. However, the number of bombs thrown has been slightly adjusted due a somewhat unintended occurrence of too many bombs in certain situations 

  • Explosives Engineer (P)

    • Q Stack Cooldown Reduction on dealing Skill Damage 50/75% → 40/60%

  • Plasma Bomb (Q)

    • After Delay 0.14s (REMOVED)

  • Blast Wave (E)

    • Casting Duration 0.19s → 0.13s

    • Slightly adjusted knockback mechanism. (E-Q Combo buff)

    • Knocked back Plasma Bomb collision range : 1.5m → 1m

    • Knocked back Magnetic Compulsion Bomb collision range 2.4m → 1.5m

    • Collision range for knocked back bombs will now have an indicator.

    • Magnetic Compulsion (R)

      • Stun Duration 1.5s → 1s


Xiukai

Xiukai is still a menace in the late game, but this change should help players catch him out while he’s still prepping those ingredients.

  • Basic Attack Power 36 → 30


Shoichi

Shifting some power from basic attacks to skill use.

  • Phony Deal (P)

    • Basic Attack Damage Increase on Max Stacks 10/15/20% → 5/10/15%

  • Bottom Line (W)

    • Damage 10/40/70/100/130(+Attack Power 30%) → 20/50/80/110/140(+Attack Power 30%)


Silvia

Silvia may be quick but she can’t outrun the nerf hammer. She’s still overperforming in certain tiers and needs an adjustment.

  • Front Flip (Bike W)

    • Damage 90/130/170/210/250(+Attack Power 60%) → 70/110/150/190/230(+Attack Power 60%)


Adriana

Adri’s flamethrower is getting some heat back, but taking a hit in its cooldown in the later parts of the game.

  • Flamethrower (Q)

    • Damage 16/18/20/22/24(+Attack Power 10/15/20/25/30%) → 17/19/21/23/25(+Attack Power 12/17/22/27/32%)

    • Cooldown 7/6.5/6/5.5/5s → 6.5s


Jan

Dude must’ve been training, he’s really starting to outclass his enemies in higher tiers. 

  • Basic Attack Power 31 → 28

  • Attack Power per Level 3.1 → 2.9

  • Knee Strike (Q)

    • Defense Reduction when enhanced 30% → 20%


Johann

Johann doesn’t get as much mastery as teammates, this’ll help him out a bit.

  • Transcendent Censer (W)

    • Cooldown 26/24/22/20/18s → 24/22.5/21/19.5/18s

    • (NEW) Johann gains mastery based on damage dealt by allies with the attack speed bonus.

      • Gains mastery based on 30% of damage dealt by allies.


Echion

Echion’s spikes of strength and weakness should be more accented.

  • VF Overflow (R)

    • Movement Speed Increase during VF Overflow 8/9/10/11% → 10/11/12/13%

    • Exuviation Slow 8% → 10%


Emma

The Magnificent can throw her cards a bit more but they’re just a touch slimmer.

  • Dove Dealer (Q)

    • Projectile Width 1m → 0.9m

    • Cooldown 8s → 6s


William

Ole' Fastball Willy was throwing out Fastballs just a bit too easily.

  • No Hitter (P)

    • Extra Damage 15/25/35% → 10/20/30%

  • Fastball (Q)

    • Stack Duration 15s → 12s (Bug Fix) → 10s

    • Duration increase upon catching ball 1s → 0.75s


Yuki

Yuki’s new year resolution was to hit the gym, he’s already seeing results and can swing his swords faster. 

  • Base Attack Speed 0.09 → 0.11


Eva

Eva’s better off after last patch nerfs but she needs just a touch more TELEKINETIC POWER.

  • Telekinesis (P)

    • Interaction Range 4m → 5m

  • Phase Vortex (W)

    • Slow 30% → 40%


Eleven

Better utility in team modes but slightly less damage. (See Team Mode Adjustments)

  • Ground Beef (P)

    • Recovery per Second 35 → 45


Zahir

This man was terrorizing foes in all tiers. Let’s tone that down a bit.

  • Base Movement Speed 3.4 → 3.35

  • Narayanastra (Q)

    • Enhanced Damage 100/150/200/250/300(+Attack Power 50%) → 80/130/180/230/280(+Attack Power 50%)

  • Vayvayastra (E)

    • Damage 80/110/140/170/200(+Attack Power 50%) → 60/90/120/150/180(+Attack Power 50%)


Jackie

Jackie was cutting down enemies everywhere she went. Too much so. Little less damage to the bleeders but a little more attack speed with that chainsaw. 

  • Base Attack Speed 0.12 → 0.08

  • Adrenaline Burst (W)

    • Extra Damage to Bleeding Enemies : Attack Power 12/15/18/21/24% → 9/12/15/18/21%

    • Duration 5s → 4s

  • Chainsaw Murderer (R)

    • Attack Speed Increase 15/20/25% → 15/25/35%


Camilo

Al Compás is smoother and faster now, so some skills have been slightly adjusted to match the change.

  • Olé! (P)

    • P, W Cooldown Reduction 3.5s → 3s

  • Cierre (W)

    • Cooldown 18/16/14/12/10s → 18/16.5/15/13.5/12s

  • Al Compás (E)

    • 2nd Hit (Shorter but Faster)

      • Movement Range 3m → 2.3m

      • Duration 0.3s → 0.16s


Chloe

Take a little more damage when Chloe and Nina are linked.

  • Soul Link (R)

    • Receiver Damage 64% → 70%

    • Partner Damage 60% → 65%


Chiara

Chiara will be the one to judge! A little more in the late game, too!

  • Plague (R)

    • Cooldown 100/85/70s → 100/80/60s


Fiora

Upper tiers started to figure out new Fiora and she started to get out of control.

  • Max HP 740 → 710

  • Attack Power per Level 3.7 → 3.3


Hyejin

Basic attack focused builds should slap less early. 

  • Base Attack Speed 0.07 → 0.05


Weapon

VF Prosthetic

  • Black Mamba

    • Omnisyphon 8% → 10%

  • Black Mamba King

    • Max HP per Level 6 → 9

    • Omnisyphon 10% → 12%

  • Black Mamba King TL

    • Max HP per Level 8 → 11

    • Omnisyphon 10% → 12%

  • Black Mamba King FC

    • Max HP per Level 8 → 11

    • Omnisyphon 10% → 17%

  • Black Mamba King VBS

    • Max HP per Level 8 → 11

    • Omnisyphon 15% → 17%

 

Glove

  • Frost Petal Hand

    • Attack Power 44 → 46

 

Guitar

  • Wonderful Tonight

    • Attack Speed 8% → 15%

 

Axe

  • Harpe

    • Attack Power 111 → 108

 

Rapier

  • Esprit

    • Attack Power 66 → 68

 

Hammer

  • Hammer of Dagda

    • Extra Basic Attack Damage 28 → 29

 

Bat

  • Mallet 

    • Attack Power 85 → 81

  • Magic Stick

    • Attack Power 59 → 61

    • Omnisyphon 10% → 15%

 

Crossbow

  • The Golden Ghost

    • Attack Power 71 → 73

 

Dual Swords

  • Dual Sword Rampage(D) 

    • Using the 2nd cast during the 1st cast will no longer queue the 2nd cast.

  • Divine Dual Swords

    • Attack Speed 12% → 20%

    • Life Steal 20% → 12%

 

Nunchaku

  • Hydra 

    • (NEW) Cooldown Reduction 10%

 

Arcana

  • VF Dispersion (D)

    • Spheres Harnessed : 2/3 → 3

    • 1s stun for hitting 3 spheres. (REMOVED)

 

Shuriken

  • Petal Torrent 

    • Attack Power 83 → 80

 

Two-Handed Sword

  • Aurora Longsword

    • Attack Power 75 → 77

    • Burden: Magnetic Midnight

      • Cooldown 3s → 6s

 

Spear

  • Blazing Lance

    • Attack Speed 40% → 30%

    • Smolder 

      • Damage per Stack : 1.5% of target’s max HP → 1.3%

 

Whip

  • Cathode Lash

    • Attack Power 75 → 77

  • Plasma Whip

    • Attack Power 66 → 60

    • Extra Basic Attack Damage 18 (REMOVED)

    • (NEW) Extra Basic Attack Damage per Level 1.5



Throw

  • Astrapē

    • Attack Power 70 → 66

 

Bow

  • Twinbow

    • Attack Speed 50% → 40%

 

Armor

Chest

Mithril Crop & Áo Dài are set to have active item skills in the future. (Season 5)

Mithril Crop

  • Rarity : Epic

  • Recipe : Bikini + Mithril

  • Stats

    • Defense 65

    • Attack Speed 12%

    • Movement Speed 0.2

  • Craftable by Mai


Áo Dài

  • Rarity : Legendary

  • Recipe : Dress + Force Core

  • Stats

    • Attack Power 45

    • Defense 60

    • SP Regen 100%

  • Craftable by Mai


Phantom Jacket

  • Rarity : Legendary

  • Recipe : Rider Jacket + True Samadhi Fire

  • Stats

    • Defense 25

    • Defense from Basic Attacks 7

    • Attack Range -0.35

    • Smolder (Unique Passive)

      • (When Basic Attacking) Deals 1.1%(Melee)/0.6%(Ranged) true damage per second for 4s. (Max 4 Stacks)

  • Craftable by Mai


Head

  • Chinese Opera Mask

    • Attack Power 10 → 20

 

Arm

  • Bazuband

    • Defense from Basic Attacks 8 → 4

  • Sword Stopper

    • Defense 36 → 28

    • Defense from Basic Attacks 2 → 4

  • Tellurian Timepiece

    • (NEW) Attack Speed 20%

    • Temporal Refraction Cooldown 25s → 20s

  • Prominence

    • Max HP 195 → 215

 

Leg

  • Red Shoes

    • Movement Speed 0.37 → 0.42

 

Accessory

  • Jolly Roger

    • Attack Power 14 → 12

  • Moonlight Pendant

    • Omnisyphon 10% → 15%

  • Lunar Embrace

    • Temporal Refraction 

      • Cooldown 25s → 20s

 

Team Mode Damage Adjustments
  • Rozzi (Pistol)

    • Damage dealt in Duo 98% → 96%

  • Li Dailin (Glove)

    • Damage taken in Duo 100% → 98%

    • Damage taken in Squad 97% → 96%

  • Li Dailin (Nunchaku)

    • Damage taken in Duo 100% → 98%

    • Damage taken in Squad 97% → 96%

  • Magnus (Bat)

    • Damage dealt in Duo 96% → 98%

  • Bernice (Sniper Rifle)

    • Damage dealt in Duo 90% → 88%

  • Celine (Throw)

    • Damage dealt in Duo 92% → 90%

  • Sissela (Throw)

    • Damage dealt in Duo 93% → 95%

    • Recovery taken in Duo 90% → 100%

    • Recovery taken in Squad 90% → 100%

  • Sissela (Shuriken)

    • Damage dealt in Duo 86% → 88%

    • Recovery taken in Duo 90% → 100%

    • Recovery taken in Squad 90% → 100%

  • Silvia (Pistol)

    • Damage dealt in Duo 96% → 97%

    • Damage dealt in Squad 94% → 96%

  • Jan (Glove)

    • Damage dealt in Duo 94% → 95%

  • Emma (Shuriken)

    • Damage dealt in Duo 100% → 98%

  • Eva (Throw)

    • Damage dealt in Squad 76% → 78%

  • Eleven (Hammer)

    • Damage dealt in Duo 84% → 80%

    • Damage dealt in Squad 82% → 80%

  • Zahir (Throw)

    • Damage dealt in Duo 93% → 95%

    • Damage dealt in Squad 88% → 90%

  • Zahir (Shuriken)

    • Damage dealt in Duo 90% → 89%

  • Jackie (Two-handed Sword)

    • Damage dealt in Duo 101% → 100%

    • Damage dealt in Squad 102% → 100%

  • Jenny (Pistol)

    • Damage dealt in Duo 96% → 95%

  • Cathy (Dagger)

    • Damage dealt in Duo 93% → 92%

  • Chloe (Shuriken)

    • Damage dealt in Duo 100% → 93%

    • Damage dealt in Squad 100% → 95%

  • Chiara (Rapier)

    • Damage dealt in Duo 95% → 97%

    • Damage dealt in Squad 95% → 97%

  • Fiora (Rapier)

    • Damage dealt in Duo 94% → 97%

    • Damage dealt in Squad 95% → 102%

  • Fiora (Two-handed Sword)

    • Damage dealt in Squad 97% → 100%

  • Hart (Guitar)

    • Damage dealt in Duo 93% → 94%

    • Damage dealt in Squad 91% → 92%


Bug Fixes & Improvements

Gameplay Improvements

  • The snow is melting and the polar bears are leaving. Bye bye!

  • Shielding a downed ally will no longer cause the death countdown to stop.

  • Cellular damage is now correctly displayed in the results screen.

  • Some characters no longer cast their skill the wrong way when used while facing specific walls.

  • Cooldowns for Second Wind & Temporal Refraction will now be displayed as a status. (Can be checked by left clicking enemy)

  • Quench will now be properly applied to Adela’s summons. 

  • Various other bugs and tooltips have been fixed overall.


Character & Weapon Improvements

  • Nathapon : Hitting F-Stop (R) on multiple enemies will no longer play an excessively loud sound.

  • Resource bars for Nicky, Li Dailin, Silvia are now fixed to display as intended.

  • Daniel: Ordering an attack command while casting Masterpiece (R) will no longer cause the recast to be disabled.

  • Celine: Being affected by 2 or more Blast Wave (E) shockwaves consecutively will no longer cause Celine to moonwalk. (For real this time!)

  • Celine: Detonating a Magnetic Compulsion (R) bomb just before its expiration no longer causes the bomb to deal damage twice.

  • Shoichi: Using Ruthless (R) near a wall will no longer cause daggers to be spawned in a group.

  • Isol (Pistol): Now does the proper amount of damage to cameras.

  • Echion: Echion will no longer be rendered uncontrollable just before he enters VF Overflow in certain situations.

  • Echion: Envenomization (R) can no longer be cast twice when slaying a test subject or epic monster.

  • Chloe: Nina’s respawn timer is fixed to start immediately after Nina’s death.

  • Sniper Rifle: Ballistic Advantage (D) is fixed to be not canceled by movement commands. 

  • Various other bugs and tooltips have been fixed overall.


Lobby Improvements

  • Matching in Duo will now be properly canceled if a teammate leaves during matching.

  • Teams will no longer sometimes implode after a game has ended.

  • Various other bugs have been fixed overall.


Known issues currently undergoing development
  • Fog of War & Vision Issue

    • CCTVs showing vision that should not be visible/CCTVs not providing vision of places that need to be visible.

    • Thread between Chloe and Nina being visible through fog of war.

    • Other skill effects being visible through fog of war (Shoichi’s Bottom Line, Jan’s The Tetragon)

    • We’re currently fixing the base logic regarding the entirety of Vision. This also includes the tweaking and checking of skills or movements that provide vision.

  • Bianca Sanctuary (W) Cancel Bug

    • There’s a lot of issues surrounding this bug, side effects have appeared each time we tried to solve it.

    • We’re currently restructuring this skill from the ground up.

  • Alex’s Caltrops (D) disappearing under certain circumstances.

    • This actually turned out to be a somewhat easy fix but due to internal miscommunication regarding COVID, the fix was pushed back later than intended. (Our bad…)


The issues above are planned to be resolved in the upcoming 0.50 update.

We’re aware of pretty much every bug that you all report to us. We’re constantly fixing them, but the nature of bugfixing is… frustrating for us.

We target approximately 50~100 bugs per patch, and we typically patch bugs that are easy to fix ASAP.

However, some issues require us an entire skill or system restructure - or in some cases, an entire deletion and restart from scratch. Issues like the Bianca one require a lot of work, coding, and time. Fix it and we get a new broken thing somewhere else.

We’re aware that you’re all experiencing more annoyances due to a lot of complex bugs lately. Many people have suggested holding off on new character and feature releases to focus on bugs, but I assure you that everyone that should be working on the bugs are! It may seem like we’re just making excuses, but we’re sincerely deeply sorry for all the bugs and the time that it takes to fix them.

As a token of appreciate for you all sticking with us despite these annoyances, we’re giving out 300 NP for you to put towards your next purchase!

  • Coupon Code: FIXBUGFIXBUG

  • Coupon Period: After January 5th maintenance ~ January 10th 07:00 (PT)

  • P.S: You must use the coupon during this period, and can keep it permanently. (Yep, it’s not Event NP!)

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