Happy Lunar New Year everyone! Aesop here with patch 0.51.0, which you can consider the “preseason”. There’s a lot of stuff, and we went over a lot of it during the Dev Hour last week, but we’ll get into some more detail with the patch notes today.
Let us begin.
Servers will go down February 2nd at 6 PM (PT) to apply Update 0.51.0.
Patch Note Fixes
- Plague Doctor Daniel, the exclusive skin for the Season 5 pack, will be provided on February 17th (KST).
- Hyperloop locations for Factory have been changed.
Preseason Start
The first dive into Season 5
- Pre-season will go on for 2 weeks before Season 5 starts on Feb 17th (KST).
- Your LP for Season 4 will be finalized once maintenance begins.
- All season rewards, including Cadet Hyunwoo, will be distributed based on your final Season 4 LP. You will be able to collect rewards on Feb 17th. (KST)
- Your preseason rank will not affect season rewards, but your LP will undergo a soft reset based on your final LP in the preseason when Season 5 starts.
New Skins & Emotes
Celestial Clocktower Eva (Rare) will be available for purchase on February 8th (KST).
Rozzi Emotes will be available for purchase.
Season 5 Pack Pre-Purchase
The season pack containing pretty much EVERYTHING being released in Season 5 will be available for purchase.
Season Pack Price: 20,300 NP → 6,400 NP
Purchase Period: From February 3rd to March 3rd (KST)
Contents: All content being released in Season 5 (ER Pass (Starts at Level 1), 5 Characters, 11 Skins, Exclusive skins, emotes, tombstones etc.)
Notice: Champion Jan is part of the Season 5 open event and will not be part of the Season 5 pack.
[Closer Look at Season 5 Pack]
The Season 5 pack features the exclusive skin Plague Doctor Daniel.
System
Highlight: Team Mode Auto Revive
Auto Revive has been added to team modes. Take more chances at a lower risk and don’t stress out about losing your teammates early.
Up to day 2, players will revive after a duration if at least one of their teammates are alive.
Revive timers start as soon as the player is downed.
If the whole team is wiped, the team’s experiment is terminated.
After the revive timer finishes, a revive hyperloop will pop up and allow you to select an area to respawn in.
If the reviving player is still downed, they will be instantly killed and revived.
Not selecting an area within 30s revives you in a random area.
Starting from Day 3, players can no longer revive.
There are a total of 9 safe areas in Day 3.
This means up to 9 teams in duos and 6 teams in squads can be alive at the start of Day 3 if there were no team wipes.
The original revive terminal system has been removed.
It is now easier to kill downed enemies at lower levels.
Damage Reduction when Downed: 75+0.8*Level % → 40+0.13*Level^2 %
Mode adjustments in team modes are being shifted overall. (Check Mode Adjustments)
Pork Chop
Just like how it works in real life.
Boar charges can now be utilized to jump over walls or otherwise impassable terrain.
Active Item Effects
Might swing the fight your way.
Active item effects will only be found on a few accessories.
Usable buttons will appear above your equipped items and can also be cast using hotkeys.
The default hotkey is set to F1 but will be empty if F1 is already being used as a hotkey.
Hotkeys can be changed in Settings.
Alt + Left Clicking can ping the remaining effect cooldown to your teammates.
We’re monitoring the rollout of items so some effects may change during the pre-season.
Box Size Increase & Box, Starting Point Improvements
Boxes will now be bigger and contain more materials for easier and faster looting. Disadvantages caused by starting points are also improved, along with some loot clusters.
Box Size: Small - 3 , Medium - 4, Large - 5 -> Small / Medium: 5 , Large: 6
This results in an approximate 40% increase in materials.
The Box & Starting Point Map can be seen below.
It is now much easier to secure materials without always following loot clusters. Loot clusters are also planned to be displayed in a future version of the game.
Shorter Day Cycle
To match the changed looting speed due to increased materials, the day cycle will be adjusted to compensate for the faster tempo. (Total 100s reduction)
Day 1 Day 180s → 170s
Day 1 Night 160s → 140s
Day 2 Day 160s → 140s
Day 2 Night 140s (Unchanged)
Day 3 Day 140s → 125s
Day 3 Night 140s → 125s
Day 4 Day 120s → 110s
Day 4 Night 120s → 110s
Objective spawn times have been adjusted based on the changed cycle.
Meteorite
3 minutes/5 minutes 40 seconds/8 minutes 20 seconds/11 minutes → 2 minutes 50 seconds/5 minutes 10 seconds/7 minutes 30 seconds/9 minutes 50 seconds (Every full cycle change)
The 4th meteorite will now be aligned with the change of cycle.
Tree of Life: 3 minutes/8 minutes 20 seconds → 2 minutes 50 seconds/7 minutes 30 seconds (Day 1,2 Night)
Alpha: 5 minutes 40 seconds → 5 minutes 10 seconds (Day 2 Day)
Omega: 10 minutes 40 seconds → 9 minutes 50 seconds (Day 3 Day)
Dr. Wickeline: 13 minutes → 11 minutes 55 seconds (Day 3 Night)
Wild Animal Changes
More animals for everyone.
First Appearance
Bat 80 → 70s
Boar 120s → 100s
Wild Dog 60s → 50s
Wolf 120 → 110s
Bear 180 → 170s
Respawn Time
Chicken 90s → 75s
Bat 135s → 120s
Boar 135s → 120s
Wild Dog 180s → 130s
Wolf 180s → 150s
Bear 240s → 210s
EXP
Chicken 80 + 8 per Level —> 70 + 7 per Level
Bat 140 + 14 per Level —> 126 + 12 per Level
Boar 220 + 22 per Level —> 200 + 20 per Level
Wild Dog 200 + 18 per Level —> 170 + 15 per Level
Wolf 200+ 18 per Level —> 180 + 16 per Level
Bear 290 + 18 per Level —> 260 + 16 per Level
Combat Ping Deletion
Unlike CCTV or surveillance cameras that provide information to both parties, combat pings were often only helpful for third partying. They’re gone.
Basic attacking will no longer cause Combat pings. Firing guns and stepping on traps will also not cause combat pings.
Pings for killing players/wild animals, crafting, opening air supplies, collecting(low chance), opening boxes (low chance), and hyperloop arrival will still happen as usual.
With the shortened respawn time of wild animals, animal kill pings are more important than before.
Temporary & Final Restricted Area Improvements
Some temporary restricted areas were too easy for a third party to take advantage of. Those are being adjusted. Final restricted areas near the security console will better match the area instead of being just a square.
Temporary Restricted Areas: Dotted White Line (Original) → Red Line(Change)
Final Restricted Area Changes: Dotted Red line (Original) → Green Line(Change)
Level Gap Bonus Adjustment
Avoiding combat in the early game results in a harder time catching up in Weapon mastery. Weapon mastery catch up was a little too strong when behind.
The “catch up” mechanic for gaps in levels now provides more level exp instead of mastery exp.
As a result, players can catch up in terms of levels, but it will be harder to catch up in terms of mastery.
Mute Lobby BGM
Do do do dooo do do do. That's one of the lobby songs.
A mute lobby BGM has been added.
If you want to mute the lobby BGM without also turning off background sounds, select the mute BGM in your Collection.
Pathfinding Improvements
For the characters who always seem to want to take the scenic route. Pathfinding algorithms are kinda tricky.
Pathfinding has been changed from one-directional verification to sideways verification which should help with more precise pathfinding.
Rest Recovery Increase
'Enhanced' resting giving better recovery.
HP Recovery: 10 + Level * 0.5 + 1% of Max HP → 10 + Level * 1 + 1% of Max HP
Augments
More augment adjustments to promote gameplay variety.
Havoc
Frailty Infliction
Damage Level*4 → Level*3
Defense Reduction Level*1% → Level*1.3%
Frenzy
Attack Speed Increase: (30+Level*1)/(20+Level*1)(Melee/Ranged) → (30+Level*1.5)/(20+Level*1.5)(Melee/Ranged)
Vampiric Bloodline
Omnisyphon per Stack 5% → 6%
Forification
Diamond Shard
Damage: Level*12 → Level*13
Ironclad
Tenacity Increase: (20+Defense*0.15)%/(15+Defense*0.15)% → (25+Defense*0.15)%/(18+Defense*0.15)%
Support
Healing Factor
Attack Power Increase: Level*2 → Level*3
Amplification Drone
Skill Amplification Increase: (10+Level*1.5) → (10+Level*2)
Character
Character Price Reduction
Cheaper characters! They keep coming!
Aiden
A-coin 9,900 → 8,020
Emma
NP 1,075 → 970
A-Coin 8,020 → 5,290
Li Dailin
NP 970→ 870
A-Coin 5,290→ 4,340
Zahir
NP 870 → 645
A-Coin 4,340 → 2,140
Lenox, Xiukai, Nadine’s costs are set to be reduced on February 17th (KST).
Pre-Season Changes
Players tend to finish their builds by day 1, but the power that the items provided tend to be too strong in the mid-game as players make their way to level 20.
For the pre-season, we’re attempting to shift offensive stats from items onto the stats of characters.
Food recovery will also be decreased and shifted toward HP Regen options. We’ll still be making sure no “Tank HP Regen” builds swarm the meta. Unlike food, which is available to everyone, characters will now have to decide whether to build life steal or HP regen based on their strengths and weaknesses.
Also with the change of game tempo following short day/night cycles, characters with long ult cooldowns will be slightly compensated.
All Characters
Attack Power +10, Movement Speed +0.05
Melee Characters
HP Regen & HP Regen per Level Increase (+200%)
Ranged Characters
HP Regen & HP Regen per Level Increase (+50%) (Adela and Alex will be categorized as Ranged characters)
Category dependent changes:
Small cooldown reduction for ults with long cooldowns.
Nerf adjustments to Attack Power, Extra Basic Attack Damage, Extra Skill Damage on weapons.
Nerf adjustments to Food HP Recovery.
Fixed HP Regen Removal & Introduction of HP Regen(%) options
Nadine
Stack gain adjustments based on the increase of wild animal spawns.
Wild & Clairvoyant (P)
Chicken Stack Increase 1/2/3 → 1/1/2
Bat, Boar Stack Increase 2/3/4 → 1/2/3
Wild Dog, Wolf Stack Increase 3/4/5 → 2/3/4
Bear Stack Increase 11/12/13 → 9/11/13
Nathapon
F-Stop (R)
Cooldown 100/80/60s → 80/70/60s
Nicky
Pure Rage Uppercut!! (R)
Cooldown 90/70/50s → 80/60/40s
Daniel
Aim your shadowy scissors more carefully instead of spamming them.
Dusk Shears (Q)
Cast Time 0.53s → 0.6s
Now only slows when hitting enemies with the middle.
Lenox
Blue Viper (R)
Cooldown 100/90/80s → 90/75/50s
Leon
Surf's Up (R)
Cooldown 120/100/80s → 100/80/60s
Luke
Pressure Washer (R)
Cooldown 85/70/55s → 80/65/50s
Li Dailin
Striking Tiger(R)
Cooldown 140/120/100s → 130/110/90s
Rio
Fleeting Soul/Spirit Arrow (R)
Cooldown 100/80/60s → 80/70/60s
Mai
The chance of Drape missing the enemy entirely has been reduced.
Base SP Regen 1.4 → 1.8
Drape (Q)
Drape’s center part now also deals damage.
Damaging an enemy with the center area does not provide a pin.
Magnus
Bike From Hell (R)
Cooldown 135/125/115s → 120/110/100s
Barbara
Overclock (R)
Cooldown 95/80/65s → 80/70/60s
Bernice
Bernice’s shotgun range is now fixed. Never gets longer, never gets shorter.
Buckshot (P): No longer is affected by attack range effects.
Explosive Bola (R)
Cooldown 140/120/100s → 110/95/70s
Root Duration 1.5s → 1.25s
Bianca
Reign of the Vampire Queen (R)
Cooldown 110/105/100s → 100/90/80s
Shoichi
Ruthless (R)
Cooldown 120/100/80s → 110/90/70s
Sissela
Free at Last (R)
Cooldown 120/110/100s → 120/105/90s
Adela
With the change of Rapier weapon mastery (Attack Speed → Critical Strike Damage), the synergy with Control the Center (P) should be much weaker now.
Checkmate (R)
Cooldown 105/85/65s → 80/70/60s
Aya
Blank Cartridge (R)
Cooldown 90/65/40s → 80/60/40s
Alex
EMP Barrage is slightly better as an initiator now.
EMP Barrage (R)
Cooldown 120/110/100s → 110/100/90s
Slow on First Hit 30% → 40%
Slow on remaining hits 30%
Jan
The Tetragon (R)
Cooldown 100/90/80s → 95/85/75s
Echion
Let’s slow this man down a bit, he’s dashing far too much.
Dry Bite (E)
Mark Duration 4s → 6s
Cooldown 18/17/16/15/14s → 17/16/15/14/13s
William
The Signature Fireball and Smokescreen combo was getting too hot to handle.
Signature Fireball (R)
Cooldown 80/75/70s → 80/70/60s
Can no longer cast Smokescreen (D) during casting.
Yuki
Coup de Grace (R)
Cooldown 120/100/80s → 110/95/80s
Zahir
Bhargavastra (R)
Cooldown 95/75/55s → 90/70/50s
Jackie
Chainsaw Murderer (R)
Cooldown 90/80/70s → 90/75/60s
Jenny
Acceptance Speech (R)
Cooldown 100/80/60s → 80/70/60s
Cathy
Emergency Surgery (R)
Cooldown 120/110/100s → 110/100/90s
Chloe
Soul Link (R)
Cooldown 110/100/90s → 100/90/80s
Chiara
Plague (R)
Cooldown 100/80/60s → 100/75/50s
Fiora
More fluid functions fit for a fencer.
Marche & Rompre (E)
Dash Duration 0.4s → 0.3s (Arrives faster at target.)
Flèche (R)
Cooldown between Hits 1s → 0.8s
Cooldown 80/65/50s → 70/55/40s
Hart
Peacemaker(R)
Cooldown 120/100/80s → 110/90/70s
Hyejin
Five Omens (R)
Cooldown 120/90/60s → 110/85/60s
Hyunwoo
Haymaker (R)
Cooldown 65/60/55s → 60/55/50s
Weapon
Weapon mastery is being widely adjusted to provide a more distinct identity between weapons.
VF Prosthetic
Per Weapon Mastery Level
Basic Attack Amplification 3.5% → 2.5%
Skill Amplification 1.8% (Removed)
(NEW) Armor Penetration 0.5%
Glove
One Inch Punch
Attack Power 50 → 40
Divine Fist
Attack Power 55 → 45
Bloodwing Knuckles
Attack Power 56 → 46
Frost Petal Hand
Attack Power 46 → 41
Extra Skill Damage 20 → 17
Buddha's Palm
Attack Power 50 → 40
Brasil Gauntlet
Attack Power 57 → 47
HP Regen 1.2 → 60%
White Claw Punch
Attack Power 58 → 48
Imperial Silk Gloves
Attack Power 88 → 78
Mark of the Phoenix
Attack Power 40 → 30
Permafrost
Attack Power 48 → 43
Extra Skill Damage 40 → 37
Pistol
Per Weapon Mastery Level Skill Amplification 2.6% → 2.7%
Devil's Marksman
Attack Power 48 → 36
Elegance
Attack Power 60 → 48
Electron Blaster
Attack Power 63 → 51
Magnum-Boa
Attack Power 84 → 72
Glock 48
Attack Power 77 → 65
Stampede
Attack Power 40 → 28
Kelte
Attack Power 95 → 83
(NEW) Molten Malachite (Epic)
Recipe: Double Revolver SP + Electronic Parts
Stats
Attack Power 48
Attack Speed 25%
Movement Speed 0.1
Base Attack Range -0.5
Vigor (Unique Passive)
Hitting a test subject with a basic attack deals damage equal to 4% of the target’s current HP and grants you a stack of Vigor.
Attack Speed 8% per Stack (Stack Duration 5s)
Max 4 Stacks
Attack Power 15, Movement Speed 0.1 Increase at max stacks
Max Ammo 30
Guitar
Bohemian
Attack Power 50 → 40
Stairway to Heaven
Attack Power 66 → 56
HP Regen 200% → 100%
Purple Haze
Attack Power 85 → 75
Satisfaction
Attack Power 30 → 28
Extra Basic Attack Damage 15 → 13
Wonderful Tonight
Attack Power 85 → 75
The Wall
Attack Power 75 → 65
Teen Spirit
Attack Power 18 → 16
Extra Basic Attack Damage 5 → 3
Dagger
Carnwennan
Attack Power 41 → 31
HP Regen 1.2 → 60%
Mount Slicer
Attack Power 30 → 20
Vibroblade
Attack Power 60 → 50
Damascus Steel Thorn
Attack Power 66 → 56
Maharaja
Attack Power 49 → 39
Fragarach
Attack Power 92 → 82
Axe
Base Attack Speed 0.455 → 0.485
Per Weapon Mastery Level
Attack Speed 0.6% (Removed)
(NEW) Omnisyphon 0.7%
Beam Axe
Attack Power 102 → 82
Santa Muerte
Attack Power 110 → 90
Scythe
Attack Power 112 → 92
Parashu
Recipe Change: Light Hatchet + Buddha Sarira → Light Hatchet + Flower of Fate
Attack Power 118 → 98
(NEW) Critical Strike Chance 12%
The Juggernaut
Attack Power 92 → 72
Harpe
Attack Power 108 → 88
Axe of Pangu
Attack Power 145 → 125
(NEW) Attack Speed 12%
Assault Rifle
Per Weapon Mastery Level
Attack Speed 3.3% → 3%
Skill Amplification 1.5% (REMOVED)
(NEW) Armor Penetration 0.5%
STG-44
Vision Range 1 (REMOVED)
AK-47
Vision Range 1 (REMOVED)
M16A1
Vision Range 1 (REMOVED)
Gatling Gun
Attack Power 20 → 18
Extra Basic Attack Damage 11 → 9
Vision Range 1 (REMOVED)
Type 95
Attack Power 84 → 72
Vision Range1 (REMOVED)
AK-12
Attack Power 68 → 56
Vision Range1 (REMOVED)
XCR
Attack Power 61 → 59
Extra Basic Attack Damage 10 → 8
Vision Range1 (REMOVED)
Agni
Attack Power 51 → 49
Extra Basic Attack Damage 16 → 14
Vision Range1 (REMOVED)
Judgement
Attack Power 120 → 108
Rapier
Per Weapon Mastery Level
Attack Speed 2.5% (REMOVED)
(NEW) Critical Strike Damage 1.5%
Basic Attack Amplification 4% → 3.5%
Needle
Attack Power 5 → 8
Critical Strike Damage 5% (REMOVED)
Fencing Rapier
Attack Power 16 → 20
Critical Strike Damage 15% (REMOVED)
Apricot Sword
Critical Strike Damage 15% (REMOVED)
Critical Strike Chance 10% → 22%
Cooldown Reduction 6% → 8%
Sword of Justice
Attack Power 30 → 20
HP Regen 1.5 → 75%
Durendal Mk2
Attack Power 55 → 45
Critical Strike Chance 12% → 20%
Critical Strike Damage 20% → 6%
Cooldown Reduction 6% → 8%
Volticletto
Attack Power 47 → 37
Critical Strike Chance 10% → 25%
Critical Strike Damage 12% (REMOVED)
Cooldown Reduction 6% → 8%
Meteor Claymore
Attack Power 61 → 51
Joyeuse
Attack Power 76 → 66
(NEW) Critical Strike Chance 10%
Red Panther
Attack Power 55 → 45
Esprit
Attack Power 68 → 58
(NEW) Critical Strike Chance 24%
Critical Strike Damage 12% (REMOVED)
Mistilteinn
Attack Power 35 → 25
HP Regen 1.5 → 75%
Hammer
Per Weapon Mastery Level
Attack Speed 0.8% (REMOVED)
(NEW) Equipped Item Efficiency Bonus 0.4%
Armor Piercing (D)
Defense Reduction 15/30% → 10/20%
Fang Mace
Attack Power 55 → 50
Extra Skill Damage 22 → 18
Hammer of Dagda
Recipe Change: Black Stag Hammer + Saint's Relic → Morning Star + Saint's Relic
Attack Power 98 → 78
HP Regen 125% → 80%
Hammer of Thor
Attack Power 105 → 85
Evening Star
Attack Power 105 → 85
Weight of the World
Attack Power 88 → 68
Peacebringer
Attack Power 140 → 120
Bat
Per Weapon Mastery Level
Skill Amplification 1.2% → 1.3%
Torch
HP Regen 0.5 → 25%
Magic Stick
Attack Power 61 → 49
Vajra
Attack Power 96 → 84
Statue of Soteria
Attack Power 66 → 54
HP Regen 0.6 → 35%
Spy Umbrella
Attack Power 65 → 60
Extra Skill Damage 25 → 22
Mallet
Attack Power 81 → 69
(NEW) Pakua Chang (Epic)
Recipe: Reinforced Club + Turtle Dobok
Stats
Attack Power 40
Skill Amplification per Level 1%
Cooldown Reduction 8%
Primordial Hex (Unique Passive)
Hitting an enemy with a skill hexes them for 4s.
Hexed enemies are slowed by 6% and receive 50 + Skill Amplification * 1.5 damage when the hex expires.
Targets cannot be hexed again for 8 seconds.
Basic attacks reduce this cooldown by 1s.
Cooldown 2s
Crossbow
Per Weapon Mastery Level
Basic Attack Amplification 5% → 4.4%
Skill Amplification 2.2% (REMOVED)
(NEW) Armor Penetration 1%
The Legend of The General
Attack Power 75 → 63
Ballista
Attack Power 75 → 63
Sniper Crossbow
Attack Power 83 → 71
The Golden Ghost
Attack Power 73 → 61
Sharanga
Attack Power 128 → 116
Dual Swords
Divine Dual Swords
Attack Power 51 → 41
Starsteel Twin Swords
Attack Power 60 → 50
Asura
Attack Power 48 → 38
Dioscuri
Attack Power 50 → 40
Lloigor & Zahr
Attack Power 45 → 35
Spring and Autumn
Attack Power 75 → 65
Nunchaku
The Smiting Dragon
Attack Power 50 → 45
Extra Skill Damage 22 → 19
Vibro Nunchaku
Attack Power 65 → 55
Cerberus
Attack Power 48 → 38
Hydra
Attack Power 110 → 100
Arcana
Base Attack Speed 0.52 → 0.555
Per Weapon Mastery Level
Attack Speed 1.3% (REMOVED)
(NEW) Omnisyphon 0.8%
Sensibility
HP Regen 80% → 50%
The Hermit
Attack Power 66 → 54
The Hierophant
Attack Power 36 → 31
Max HP 225 → 185
Temperance
Attack Power 66 → 56
HP Regen 100% → 75%
The Star
Attack Power 69 → 59
The Moon
Attack Power 90 → 80
Shuriken
Cards of Tyranny
Attack Power 49 → 39
Mystic Jade Charm
Attack Power 60 → 55
Extra Skill Damage 5 → 2
Fuhma Shuriken
Attack Power 65 → 60
Extra Skill Damage 15 → 12
Frost Venom Dart
Attack Power 70 → 65
Extra Skill Damage 20 → 17
Azure Dagger
Attack Power 35 → 30
Extra Skill Damage 35 → 32
Flechette
Attack Power 86 → 76
Wind and Fire Wheels
Attack Power 55 → 45
Death Rune
Attack Power 83 → 73
(NEW) Skill Amplification 8%
Sudarsana
Attack Power 100 → 90
Petal Torrent
Attack Power 80 → 75
Extra Skill Damage 31 → 28
Two-Handed Sword
Thuận Thiên
Attack Power 77 → 67
Arondight
Attack Power 50 → 40
Excalibur
Attack Power 65 → 55
HP Regen 100% → 75%
Monohoshizao
Attack Power 53 → 43
Hovud
Attack Power 52 → 42
Laevateinn
Attack Power 60 → 50
Aurora Longsword
Attack Power 77 → 67
Dáinsleif
Attack Power 100 → 90
Second Wind: Blood Pact
Shield 300 + Level*10 → 150 + Level*10
Cooldown 80s → 70s
(NEW) Almas (Legendary)
Recipe: Bastard Sword + Glacial Ice
Stats
Attack Power 51
Extra Skill Damage 28
Lich's Grasp
Dealing damage to an enemy with a skill slows them by 99% for 0.56 seconds.
Cooldown 4s
Sniper Rifle
Base Attack Range 6.1 →5.3
Per Weapon Mastery Level
(NEW) Base Attack Range 0.06
Tac-50
Attack Power 94 → 74
Intervention
Attack Power 100 → 80
NTW-20
Attack Power 82 → 62
Polaris
Attack Power 107 → 87
The Deadly Ray
Attack Power 100 → 80
Blackfire Cannon
Attack Power 155 → 135
Spear
Per Weapon Mastery Level
Basic Attack Amplification 3.8% → 3.4%
Skill Amplification 0.9% (REMOVED)
(NEW) Attack Range 0.04
Gentian Silver Gun
Attack Power 85 → 65
Eighteen Foot Spear
Attack Power 110 → 90
Cosmic Bident
Attack Power 135 → 115
Lance of Poseidon
Attack Power 90 → 80
Fangtian Huaji
Attack Power 84 → 79
Extra Skill Damage 21 → 18
Dragon Guandao
Attack Power 118 → 98
Blazing Lance
Attack Power 60 → 40
Spear of Longinus
Attack Power 110 → 90
Second Wind: Blood Pact
Shield 300 + Level*10 → 150 + Level*10
Cooldown 80s → 70s
Whip
Base Attack Range 2.4m → 2.2m
Per Weapon Mastery Level
Attack Speed 1.8% → 2.8%
Skill Amplification 2 → 2.2%
Basic Attack Amplification 3% (REMOVED)
(NEW) Attack Range 0.04
Thunder Whip Attack Power 60 → 48
Gleipnir
Attack Power 55 → 50
Extra Skill Damage 30 → 27
Plasma Whip
Attack Power 60 → 48
Cathode Lash
Attack Power 77 → 65
(NEW) Ouranos (Legendary)
Recipe: Oilcloth + Moonstone
Stats
Attack Power 65
Attack Speed 12%
Biotic Infusion (Unique Passive)
Your next basic attack within 3 seconds deals extra cellular damage equivalent to 10% of the enemy's max HP.
Cooldown 2s
Camera
Per Weapon Mastery Level
Skill Amplification 3.3% → 3%
(NEW) Vision Range 0.1
Rangefinder
Vision Range 3.5 → 2.5
Mirrorless
Attack Power 43 → 33
Vision Range 2 → 1
Laser Designator
Attack Power 58 → 48
Vision Range 5 → 4
Cannon Camera
Attack Power 55 → 45
Vision Range 4 → 3.5
V.I.C.G
Attack Power 72 → 62
Vision Range 1.5 → 1
Tonfa
Per Weapon Mastery Level
Attack Speed 2.1% → 2.6%
Basic Attack Amplification 4.1% (REMOVED)
(NEW) Defense 2
Wooden Tonfa
Defense 8 (REMOVED)
Police Baton
Defense 10 (REMOVED)
Ryukyu Tonfa
Defense 18 → 4
Mai Sok
Recipe Change: Ryukyu Tonfa + Short Rod → Ryukyu Tonfa + Turtle Shell
Attack Power 63 → 51
Defense per Level 1 (REMOVED)
HP Regen 100% → 70%
Windrunner
Attack Power 70 → 58
Tactical Tonfa
Attack Power 74 → 62
Defense 16 (REMOVED)
Life Steal 20% (REMOVED)
(NEW) Omnisyphon 9%
Plasma Tonfa
Attack Power 60 → 48
Defense 21 → 6
Obsidian Jitte
Attack Power 75 → 63
Defense 25 → 8
Throw
Smokescreen (D)
Originally moved toward designated area if targeted an area out of range → Now casts at max range
Base Attack Range 5.65 → 5.5
Per Weapon Mastery Level
Skill Amplification 2.3% → 2.6%
Incendiary Bomb
Attack Power 67 → 55
Grenade of Antioch
Attack Power 80 → 68
David's Sling
Attack Power 68 → 56
HP Regen 150% → 80%
Smoke Bomb
Attack Power 85 → 73
High Explosive Grenade
Attack Power 56 → 44
Astrapē
Attack Power 66 → 54
Sticky Bomb
Attack Power 80 → 68
Ruthenium Marble
Attack Power 73 → 61
Dyadic Prism
Attack Power 115 → 103
Bow
Per Weapon Mastery Level
Skill Amplification 2% → 2.2%
Ancient Bolt
Attack Power 65 → 53
Golden-Ratio Bow
Attack Power 68 → 56
Twinbow
Attack Power 40 → 28
Jebe's Altered Bow
Attack Power 82 → 70
Artemis
Attack Power 90 → 78
Elemental Bow
Attack Power 60 → 55
Extra Skill Damage 35 → 32
Failnaught
Attack Power 110 → 98
Argyrotoxus
Attack Power 103 → 91
Armor
Chest
Patched Robe
HP Regen 1 → 35%
Hanbok
HP Regen 1 → 35%
Cardinal Robes
HP Regen 0.9 → 45%
Covert Agent Uniform
HP Regen 1 → 45%
Crusader Armor
HP Regen 150% → 75%
EOD Suit
HP Regen 1 → 60%
Dragon Dobok
Attack Power 10 → 15
(Unique) Base Attack Range 0.75 → 0.5
High Priest Robes
HP Regen 1 → 50%
Queen of Hearts
HP Regen 2 → 100%
Holy Orders
Extra Skill Damage 15 → 20
Burgundy 47
Second Wind: Panic Button
Shield 300 + Level*10 → 150 + Level*10
Cooldown 80s → 70s
Arm
Bandage
HP Regen 0.8 → 20%
Squad Leader Armband
HP Regen 0.6 → 35%
Bracer
HP Regen 1 → 30%
Creed of the Knight
HP Regen 0.8 → 45%
Nightingale
Healing Received 15% (REMOVED)
(NEW) Healing Power 15%
Does not work with Vamp effects or recovery from foods.
Draupnir
HP Regen 1 → 40%
Mithril Shield
Attack Speed 12% → 20%
Auto-arms
HP Regen 1 → 50%
(NEW) Corrupting Touch (Rare)
Recipe: Cotton Gloves + Poison
Stats
Defense 15
Extra Skill Damage 12
Healing Reduction from Skills 40(Melee)/30(Ranged)%
Head
Elysian Halo
Biotic Infusion
Cooldown 2.5s → 2s
(NEW) Virtuous Outlaw (Rare)
Recipe: Leather + Aether Fringe
Stats
Attack Power 10
Cooldown Reduction 12%
(Unique) Movement Speed 0.06
(Unique) Attack Range 0.2
(NEW) Crusader Helmet (Epic)
Recipe: Crown + Cross
Stats
Defense 20
Extra Basic Attack Damage 5
Second Wind - Crusade (Unique Passive)
When dropping below 40% HP after taking damage from an enemy player, you gain a 135 + Level*8 HP shield for 1.5 seconds and your skill amplification is increased by 12% for 6 seconds. (Cooldown: 30s)
Leg
Boots
HP Regen 0.6 → 15%
Combat Boots
HP Regen 0.6 → 15%
Feather Boots
HP Regen 1 → 25%
White Rhinos
HP Regen 0.7 → 20%
EOD Boots
HP Regen 1 → 40%
Glacial Shoes
HP Regen 1.2 (REMOVED)
SP Regen 60% → 100%
Taproot
Max HP 150 → 175
Boots of Hermes
Out of Combat Movement Speed 0.1 (REMOVED)
Movement Speed 0.37 → 0.42
Accessory
Holy Grail
HP Regen 60% → 30%
Saint's Relic
HP Regen 80% → 50%
Hawkeye
(Unique) Attack Range 0.75 → 0.5
Glacial Ice
HP Regen 1.5 (REMOVED)
SP Regen 1.5 → 100%
Quiver
Recipe Change: Bamboo + Leather → Bamboo + Feather
Attack Speed 18% → 12%
(NEW) (Unique) Movement Speed 0.04
Laced Quiver
Recipe Change: Quiver + Feather Duster → Quiver + Short Rod
Attack Speed 30% → 24%
(Unique) Movement Speed 0.08 → 0.04
Veritas Lux Mea
HP Regen 100% (REMOVED)
Skill Amplification 12% → 10%
Cooldown Reduction 10% → 8%
(NEW) Blessing: Calm Mind (Active Item Skill)
Activate to instantly heal 6.5% of your max HP and recover 5.5% of your missing HP & SP per second for 3 seconds.
Taking damage will end the effect.
Cooldown 30s
Moonlight Pendant
Attack Power 24 (REMOVED)
(NEW) Blessing: Cosmic Efflux (Active Item Skill)
Activate to gain the Blessing: Cosmic Efflux buff for 4 seconds.
Attack Power Increase 16%
Defense Increase 16%
Cooldown 16s
Lunar Embrace
Temporal Refraction (REMOVED)
(NEW) Nullification (Active Item Skill)
Activate to instantly cleanse all debuffs and crowd control effects on you. Excludes airborne, knockback, grab.
Cooldown 45s
Emerald Tablet
Attack Power 24 → 20
Critical Strike Chance 15% (REMOVED)
(NEW) Nullification (Active Item Skill)
Activate to instantly cleanse all debuffs and crowd control effects on you. Excludes airborne, knockback, grab.
Cooldown 45s
Kundala
Max HP 120 (REMOVED)
Skill Amplification 17% → 12%
Biotic Infusion (REMOVED)
(NEW) Respite (Active Item Skill)
Activate to put yourself in stasis for 1 second.
Cooldown 55s
(NEW) Sultan Adorned (Legendary)
Recipe: Laced Quiver + Moonstone
Stats
Attack Power 12
Attack Speed 33%
(Unique) Movement Speed 0.04
(NEW) Sprint (Active Item Skill)
Activate to increase your movement speed by 0.2(Melee)/0.1(Ranged) for 2.5 seconds and ignore unit collision.
Cooldown: 30s
Performing an action other than moving cancels this effect.
(NEW) Eye of Horus (Epic)
Recipe: Stallion Medal + Tree of Life
Stats
Skill Amplification per Level 0.5%
Vision Range 1.5
Biotic Infusion (Unique Passive)
Deals cellular damage equivalent to Skill Amplification * 2.5(Melee)/1.5(Ranged).
Cooldown 2s
(NEW) Totem (Legendary)
Recipe: Iron Ore + Force Core
Stats
Attack Power 25
Respite (Active Item Skill)
Activate to put the user in stasis for 1 second.
Cooldown 55s
Food
Better recovery for common food, and reduced recovery for tastier food across the board.
Common
Potato 130 → 300
Cod 130 → 300
Lemon 100 → 300
Garlic 200 → 300
Carp 130 → 300
Bread 325 → 300
Egg 200 → 300
Ramen 275 → 300
Chocolate 275 → 300
Uncommon
Orchid 400 → 375
Citrus Cake 400 → 375
Honey Cod Steak 625 → 475
Garlic Bread 550 → 475
Carp Bread 650 → 475
Honey Garlic 515 → 475
Egg Bun 550 → 475
Choco Ice Cream 550 → 475
Butter 450 → 475
Choco Pie 600 → 475
Canned Cod Liver 700 → 550
Bacon and Garlic Sticks 650 → 550
Bun 700 → 550
Hamburger 650 → 550
Fish Fillet With Egg 700 → 550
Rare
Spicy Fish Stew 550 → 500
Grilled Chilean Sea Bass 515 → 500
Hot Ramen 550 → 500
Steak 450 → 500
Baked Potato 625 → 525
Baked Carp 625 → 525
Oriental Concoction 625 → 525
Hard Boiled Egg 625 → 525
Rum Raisin Bread 625 → 525
Cold Noodles 650 → 525
French Fries 700 → 550
Mocha Bread 700 → 550
Scrambled Egg 700 → 575
Fried Chicken 700 → 550
Healing Potion 700 → 550
Fish Cutlet 700 → 550
Stir Fried Ramen 675 → 550
Birthday Cake 650 → 550
Garlic Ramen 700 → 550
Chocolate Chip Cookies 733 → 622
Choco Pie Box 733 → 622
Honey Butter 733 → 622
Butter-Fried Potatoes 766 → 622
Epic
Holy Water
Recovery 850 → 750
Defense 10
Zen Vitality 960 → 800
Fish And Chips 920 → 700
#11 Combo Meal 980 → 750
Material
Fountain Pen, Pickaxe, Branch, Chalk
Will be changed from weapons to materials and players will be able to carry 2 in one inventory slot.
Stackable Amount 1 → 2
Heated Oil
Amount Crafted 3 → 2
Trap & Other
Hoarding traps will now be harder than before.
Booby Trap
Amount Crafted 2 → 1
Pendulum Axe
Amount Crafted 2 → 1
Claymore
Amount Crafted 2 → 1
Double Guillotine
Amount Crafted 2 → 1
EMP Drone
Amount Crafted 2 → 1
Mastery
With it easier being able to craft more, mastery gain from crafting is slightly nerfed.
Health mastery gain from crafting Food
Uncommon: 260 → 250
Rare: 400 → 350
Epic: 600 → 550
Health mastery gain from crafting Drinks
Uncommon: 160 → 150
Rare: 240 → 200
Epic: 360 → 350
Craft mastery gain from crafting Food
Uncommon: 150 (Unchanged)
Rare: 250 → 200
Epic: 400 → 350
Craft Mastery Gain from crafting Drinks
Uncommon: 200 → 150
Rare: 350 → 300
Epic: 600 → 550
Trap mastery gain from crafting Traps
Uncommon: 200 → 150
Rare: 350 → 300
Epic: 600 → 550
Legendary: 1000 → 850
Craft mastery gain from crafting Traps
Uncommon: 150 (Unchanged)
Rare: 250 → 200
Epic: 400 → 350
Legendary: 650 → 600
Craft mastery gain from crafting Cameras
Uncommon: 200 → 150
Rare: 350 → 300
Craft mastery gain from crafting materials
Uncommon: 300 → 250
Rare: 500 → 450
Epic: 800 → 700
Area
With the change to box size, the amount of materials is also increased.
Feathers have been moved from Hospital to Temple, and Short Rods have been moved from Temple to Chapel.
Some item amounts have been decreased to match box distribution in certain areas.
Wickeline Spawn Change
Wickeline will now spawn further inside the Research Center.
Mode Adjustments
Team mode adjustments will be changed overall with the introduction of Auto Revive in team modes.
Melee Characters (All)
Damage dealt in Duo +10%
Damage dealt in Squad +5%
Ranged Characters (Adela and Alex will be considered Ranged characters)
Damage dealt in Duo +6%
Damage dealt in Squad +3%
Bug Fixes & Improvements
Gameplay Improvements
Kill Announcements now display skins if they are equipped.
Second Wind and other related skills will now properly remove Stasis.
The duration of Assembly’s shield overlapping penalty will now properly work as intended.
Targeted materials will now be properly marked on all occasions
Certain bushes in Uptown are now fixed to work as intended.
Double clicking the skill icon of a targetable skill will no longer cause it to self-cast.
Items will now be accurately checked when picking up a targeted item after changing saved plans in-game.
Tooltips, Replay System & Practice Mode bugs have been improved overall
Character & Weapon Improvements
Nathapon: Basic attacks no longer work when Blinded.
Aiden: The icon for movement speed increase after Overcharge’s (P) expiration is now be properly displayed.
Aiden: The slow from Dissipation (W) is now properly considered a ‘slow’ when interacting with other skills.
Aiden: Killing an enemy with Backstep (E1) no longer enables Bolt Rush (E2).
Various other bugs have been fixed.
Lobby Improvements
Saved plans during Character Select no longer displays outdated plans.
Another player dodging queue during Quick Start no longer causes overlapping text.
Switching modes during solo matchmaking is no longer possible.
Chatting for spectators in Custom games is now fixed to work properly.
Chat during Character Select is now fully displayed properly.
The duration between loading tips is now longer and prioritizes tips regarding gameplay.
The UI for Character Selection has been improved to fit 21:9 resolutions.
Critical strike chance is now accurately displayed in saved plan creation.
Team Finder UI no longer lingers on the main lobby screen.