Hello gamers, Aesop here!
This patch notes. Change good. Good game.
Why waste time write long intro when few word do trick?
Servers will go down September 15th at 7pm PST to apply Update 0.41.0.
Patch Notes - Quick Look
New Character – Jenny
Lumia's Chimera Actress has arrived.
Jenny will cost 9,900 A-Coin for 2 weeks and she will be available in ranked matches starting from Monday, September 20th 11:00 PM (PT).
Play Dead (Passive)
Rehearsal: Basic attacks grant Jenny 5 Rehearsal and reduce the cooldown of Persona by 1s.
Jenny gains additional effects when she takes on a new role using Persona (E).
Red Wine: Increases her attack speed by 20% for 4 seconds.
Black Tea: Increases her movement speed by 8/10/12% for 3 seconds.
Play Dead: If Jenny has 50 or more Rehearsal when her HP drops to 0, she feigns death, slowing her, but making her invisible, invincible, and untargetable. Jenny then ends her act, healing for 100 + (10/25/40% of Max HP) based on Rehearsal, and deals 20/50/80 + (4% of enemy's missing HP) skill damage to enemies around her. Jenny loses 7 Rehearsal per second when out of combat.
- Slow : 60%
- Cooldown : 200/180/160s
- Effect Radius : Circular Radius 2.5m
Jenny shines a spotlight in the targeted location 3 times, dealing 20/30/40/50/60(+Attack Power 20%) damage.
Hitting an enemy grants Jenny 10 Rehearsal. When Jenny has 50 or more Rehearsal, she gains enhanced effects based on her active role when the spotlight shines on her.
Red Wine: Increases her attack speed by 12/14/16/18/20% for 4 seconds. (Max 3 Stacks)
Black Tea: Increases her movement speed by 2/3/4/5/6% for 3 seconds. (Max 3 Stacks)
- Cooldown : 11/10/9/8/7s
- SP Cost : 80/85/90/95/100
- Range : 6.5m
- Effect Radius : Circular Radius 2m
Red Carpet (W)
Jenny rolls out the red carpet in the targeted direction, dealing 50/85/120/155/190 + (Attack Power 25%) damage and slowing enemies by 30% for 1 second.
Reactivate Red Carpet to deal 50/85/120/155/190(+Attack Power 25%) damage to all enemies on the carpet. The Red Carpet has additional effects based on her active role.
Red Wine: Pulls in enemies standing on the carpet.
Black Tea: Pushes away enemies standing on the carpet.
- Cooldown : 16/15/14/13/12s
- SP Cost : 100
- Carpet Width : 1.8m
- Carpet Length (Front) : 4.5m
- Carpet Length (Back) : 0.5m // Spawns with Jenny standing on the carpet, Total 5m * 1.8m
- Knock Back Length : 2.8m
Passive : Jenny deals 10/20/30/40/50 (+Skill Amplification * 1.5) extra skill damage every 4 basic attacks or after activating Persona.
Active : Jenny dashes in the targeted direction and takes on a new role.
Effects for existing Spotlights and Red Carpets are unaffected.
- Cooldown : 18/16/14/12/10s
- SP Cost : 30/35/40/45/50
- Dash Range : 2.6m
Acceptance Speech (R)
Jenny creates an award stage around her, slowing enemies by 40/50/60% and resetting the cooldown of Persona.
The stage implodes after 2 seconds, dealing 100/200/300(+Attack Power 20 25%) damage and charming enemies inside for 1 seconds.
- Cooldown : 100/80/60s
- SP Cost : 100/125/150
- Skill Radius : Circular Radius 3.75m
Operator Alex will be available for purchase!
"Mission complete. On to the next one."
Chief Mechanic Barbara will be available for purchase on September 21st. (KST)
"I can get more horsepower out of anything. Even a toaster."
Fiora emotes will be available for purchase!
You can now chat with your teammates directly in-game! Pls no toxic...
The default settings are set to OFF.
You can change settings in the Options>Sound Voice Chat ON/OFF option.
Seriously. No toxic.
As we try to solve issues that arise in the early game (like with the Acceleration Influx Perimeter), other issues have popped up and the final restricted areas have been overpopulated on occasion.
We're going to focus a bit on the late-game experience, mainly looking at some characters and HP regen options - along with some other changes.
Larger meta changes like this tend to be more impactful and it's a little bit more challenging for us to correctly predict all the negative situations that might come up. We'll continue monitoring and improving changes and try to push out some improvements in the upcoming patches as well.
Acceleration Influx Perimeter Improvements
All Acceleration Influx Perimeters will now be turned off at the start of Day 2.
You'll now be able to more easily catch your enemies in the mid and late game. They can't find a lucky straggler AIP!
Combat pings are key for finding enemies, but it also makes it dangerous to fight and you risk getting unluckily third-partied.
Pings caused by fighting will be quieter to reduce the pressure of combat.
- Pings caused by combat 40m → 35m
- Pings caused by firearm-type weapons 80m → 70m
Crafting mastery overlaps with other effects so we'll tone that down. Defense mastery adjustments should also help late-game fights.
- Crafting Mastery: Item bonus effects 0.7% → 0.5%
- Defense Mastery: Defense from basic attacks 0.6% → 0.5%
Experience granted from killing Wild Dogs, Wolves, and Bears in the late game has been decreased to tone down the overall strength of super safe farming strategies.
Alpha & Omega also now grant some more experience to reward riskier plays.
- Wild Dog: 200 + 20 per level → 200 + 18 per level
- Wolf: 200 + 20 per level → 200 + 18 per level
- Bear: 250 + 25 per level → 250 + 20 per level
- Alpha: 20 per level → 100 + 20 per level
- Omega: 20 per level → 200 + 20 per level
LP Low Placement Calibration
LP loss is a little more forgiving if you place low in lower tiers.
- Iron, Bronze Low Placement 12th place → 8th place
- Silver Low Placement 13th → 11th
- Iron, Bronze Low Placement 6th → 4th
- Silver Low Placement 6th → 5th
- Iron, Bronze Low Placement 4th → 3rd
- Hyperloop arrivals will display differently for arriving enemies/friends.
Ally Hyperloop Arrival
Enemy Hyperloop Arrival
- Hotkeys for the 2,3,4,5th slot of quick crafting can now be set. (Default X)