• Patch Notes
  • 4 months ago

PATCH NOTES 0.52.0 – FEBRUARY 16TH, 2022

Servers will go down February 16th at 6 PM (PT) to apply Update 0.52.0.

Hello everyone! Aesop here with the patch that marks the start of SEASON 5!!!!

You might’ve seen some of the stuff in the roadmap or preview videos, but we’ll get into some details with it today. Let’s begin!


ER Pass: Ghostly Presence

The hunt is on! Let’s dive into our second ER Pass!

  • The ER Pass will cost 1,550 NP, but will be on sale for 1,190 NP for the next 2 weeks. ER Plus, including 19 levels, is also available for 3,990 NP, but will also be on sale for 3,190 NP!

  • Gain season levels by playing the game or by completing missions. You can purchase ER Points as well. You’ll be able to get NP, skins, emotes, tombstones, and up to 100 other rewards as you level up your ER Pass.

  • The ER Pass will have two “tracks”: The free and paid pass, each giving you rewards per pass level.

  • ER Pass missions are divided into 8 weeks. New missions will unlock every Tuesday, 19:00 (PT).

    • A base number of 5 missions will be given for everyone and 5 bonus missions will be added for those who purchased the ER Pass.

    • However, your progress will be tracked even if you haven’t purchased the pack and the rewards will be given retroactively if you purchase the pass after completion.


Spirit Hunter Skin Line

Meet the squad of this season’s hunt: Spirit Hunter Chiara, Hyejin, and Isol!


Guidance to the lost. Salvation to the damned.

 It is my destiny to bring the wandering souls to peace.

Demons are demons. Their pasts are... irrelevant.

 

Drone Skins

Drones are now coming in new shapes and sizes!


Camera Skins

No, I’m not talking about Nathapon.

We’ve got a ton of new rewards such as tombstones, sprays, BGMs, announcer packs, and more!

<See ER Pass Introduction>


ER Pass Hub

Crack open some old passes if you didn’t finish them!

  • The previous pass, Season 4: Snow Blossom and the new Season 5: Ghostly Presence pass can both be activated and browsed in the ER Pass Hub.

  • Only 1 season can be activated at a time and only missions for the activated season can be completed.

    • The pass for the new season will automatically be activated upon season start.

    • You can activate another season using 300 NP. However, each activation will cost NP.

    • Activating an ER Pass with max level will not cost activation NP.


Season 5 Start & Season 4 Ranked Rewards

Season 5 Special Login Reward

  • Champion Jan (Uncommon) will be gifted to all players logging in to celebrate the start of Season 5.

  • Duration: Season 5 start ~ February 20th 06:59 (PT)

  • The reward must be redeemed within 7 days from the mailbox. The reward will expire after this!

  • Champion Jan is set to be available for purchase from the store in the future. This skin can not be refunded as a duplicate.


A good fight always starts with the right mindset. Remember that.


Season 5 Ranked is here!

  • Your MMR will be soft-reset based on your preseason ranking. 


Season 4 Rewards will be sent out.

  • Gold or higher in 1 mode: Cadet Hyunwoo

    • Cadet Hyunwoo (Immortal) will also be given out to players meeting the criteria.


You want to fight? Heh, I guess I can spare a couple minutes.

  • Gold or higher in 2 modes: Leon's Little Buddy

  • Platinum or higher in 1 mode: Tambourine Panda

  • Borders will also be given out for each mode.



New Character - Laura

The whip wielding phantom thief Laura is here to take your heart!

Laura will cost 9,900 A-Coin during the first 2 weeks after release. She will be available in ranked matches starting from February 22nd (KST).




Phantom Thief (P)

Laura gains 2 Thrill every 1m traveled. 

  • Max Thrill: 100

Teachings of Nerea: After Laura moves 8m, Laura’s next basic attack deals 15/45/75(+Attack Power 65%) extra damage to her target and nearby enemies. Movement with skills enables Teachings of Nerea 5 times faster.  Does not activate if her target is within 1.65m. 

Thorn Lilac (Q)

Laura snaps her whip once in the targeted direction, dealing 10/15/20/25/30(+Attack Power 25%) skill damage to enemies and gaining 20 Thrill. Activate the skill again within 4 seconds to enhance the skill.

1st Enhancement: Laura snaps her whip once in the targeted direction, dealing 20/40/60/80/100(+Attack Power 30%) skill damage and gaining 25 Thrill.

2nd Enhancement: Laura snaps her whip twice in the targeted direction, dealing 10/15/20/25/30(+Attack Power 25%) and 20/40/60/80/100(+Attack Power 30%) skill damage and gaining 30 Thrill.

  • Attack Range : 4.5m

  • SP Cost : 50/45/40/35/30

  • Cooldown : 2s (1s when enhanced)


Calling Card (W)

Laura throws her signature calling card in the targeted direction, dealing 40/50/60/70/80(+Attack Power 35%) skill damage to the first enemy test subject hit and marking them as her next Victim.

After 6 seconds, Laura's next skill consumes the mark, dealing 60/90/120/150/180(+Attack Power 70%) extra skill damage, slowing them by 40% for 1 second, and reducing their defense by 10% for 4 seconds. Consuming the mark grants Laura her Victim's lost defense as attack power for 4 seconds, grants her 50 Thrill, and reduces the cooldown of Twilight Heist by 80%.

  • Range : 6m

  • Collision Range : 1m

  • Projectile Speed : 18m/s

  • SP Cost : 100

  • Cooldown : 14/12.5/11/9.5/8s


Sly Step (E)

Laura dashes in the targeted direction. Sly Step uses Thrill instead of SP. Sly Step is unaffected by cooldown reduction.

Laura can use Sly Step during Twilight Heist to change directions.

  • Dash Range : 2.5m

  • Dash Speed : 15m/s

  • Thrill Cost : 65/60/55/50/45

  • Cooldown : 0.5s


Twilight Heist (R)

Laura tosses her whip in the targeted direction and becomes Unstoppable. If the whip hits terrain, Laura ropes herself towards it, dealing 30/60/90(+Attack Power 40%) skill damage to enemies in the way. Hitting a marked Victim, or one with the defense reduction from the mark, will knock them back with Laura.

After landing, Laura gracefully flips backwards, dealing 100/150/200(+Attack Power 100%) skill damage to enemies and knocking them airborne for 1.5 seconds.

  • Range : 10m

  • Projectile Speed : 18m/s

  • Dash Speed : 15m/s

  • Landing Range : 2m

  • SP Cost : 80/100/120

  • Cooldown : 40/32/24s

  • After Delay 0.19s



Laura (Whip)

  • Damage dealt in Duo : 97%

  • Damage dealt in Squad : 96%

  • Damage taken in Squad : 97%


New Skins & Emotes

Midnight Shinobi Yuki will be available for purchase. The skin can be obtained either through purchase or Perks for Xbox Game Pass, or in the Season 5 Pack.

It seems like a whole new world awaits us.


Shoichi Emotes will be available for purchase.


System

First Loot Cluster Display

See where your items have been distributed! Finally!

  • Boxes for your first loot cluster will be highlighted and also be displayed on the minimap.

  • A loot cluster is guaranteed to have at least one copy of all materials in the area.

  • This feature is aimed at helping beginners. No need to follow loot clusters religiously!


Cast Settings per Character

Play a lot of characters? Now customize each of them separately!

  • Quick cast settings can now be separately customized per character.

  • Default settings per character will be set as your previous settings.

  • You can select each character separately or choose to change all characters at once.


Extra LP per Character

How about trying out a new character in Ranked for a change?

  • Each unique character grants extra LP for up to 10 games per season.

    • Platinum or lower: 3 LP

    • Diamond or higher: 2 LP

  • *Not applied for placement or promotion matches.

  • *Applied separately for each mode. (Solo, Duo, Squad)


Lobby Background Settings

Refresh your lobby background with all new artwork!


Team Mode Auto Revive Improvements

More improvements are coming to Lumia’s newest revive system.

  • LP calculation for team modes are being adjusted due to auto revive.

    • With the increased number of kills per game, kills are now weighted heavier.

    • A kill is counted when you down an enemy.

    • You gain the same amount of points regardless of whether or not you auto revived.

    • Finishing a downed enemy does not count in calculation.

  • To prevent endless fighting in the early game (Around when players have one point in ult), revive timers will be slightly increased.

    • Revive Time (Starting from level 6): 22, 24, 26, 28, 30, 36, 42, 48, 54, 60s(Fixed starting from level 15) → 24, 28, 32, 36, 40, 43, 46, 49, 52, 54, 56s (Fixed starting from level 16)

  • Announcements have been improved overall.

    • A pre-announcement has been added for auto revive.

    • Announcements will differ for ally and enemy deaths.

    • Only ally revives will be announced.

  • Dead teammates will no longer provide vision.


Chat Improvements

Improving chat to provide a better experience overall.

  • Added a General Chat. You can check messages from every channel here.

  • Chat regarding matchmaking or teammates joining will be moved to the team channel.

  • Pressing the chat tab will maximize the chat UI.

  • You can switch through the tabs by using the up and down arrow keys.

  • Typing in the whisper command moves you directly to the whisper tab.

  • Tabs are not visible during lobby preparation.

  • Double clicking a friend’s name or whispering will move you straight to the chat tab.

  • New messages in other tabs will play a notification sound.


Free Rotation Increase

More characters to try out from the free rotation!

  • Free rotation has been increased from 7 characters to 10 characters.

  • The first 10 character rotation will be Zahir, Li Dailin, Silvia, Shoichi, Rozzi, Alex, Leon, William, Jan, Johann.


Wild Animals & Objective Improvements

Starting Chickens are now easier to take down for leather. Bats are now stronger while Bears are weaker at higher levels to match the faster tempo of the game.

  • Chicken

    • Max HP 200 → 150

    • Max HP per Level 127 → 137

  • Bat

    • Movement Speed 5 → 4

    • Attack Speed 0.6 → 0.8

  • Bear

    • Attack Power per Level 35 → 33

  • Bats, Wild Dogs, Wolves will no longer sometimes spawn with a lower level on their second spawn.

A slight adjustment to Omega’s powerful punches.

  • Omega

    • Attack Power per Level 35 → 28


Taking down Wickeline became a lot easier with some sustain. This patch, Wickeline should be a bit harder to take down.

  • Wickeline’s basic attacks will now apply 40% healing reduction.


Other Improvements

Test subjects are getting used to collecting all this junk.

  • Collecting (Stone, Branch, Potato, Fishing etc.) Duration: 2s → 1.5s

  • Objective Collecting (Tree of life, Meteorite etc.) Duration: 8s → 7s


Skins are now reflected for announcements.

  • Equipped skins will be displayed on kill announcements.


Augment

Havoc

  • Vampiric Bloodline

    • Omnisyphon per Stack 6% → 5%


Character

Character Price Reduction

Cheaper characters! A staple at this point!

  • Lenox

    • NP 1,075 → 970

    • A-Coin 8,020 → 5,290

  • Xiukai

    • NP 970→ 870

    • A-Coin 5,290→ 4,340

  • Nadine

    • NP 870 → 645

    • A-Coin 4,340 → 2,140

  • Rozzi, Chiara, Hyunwoo’s costs are set to be reduced on March 3rd (KST).


Nathapon

Nathapon practiced taking panoramas of his favorite landscapes.

  • Panorama (E)

    • Cooldown 24/22/20/18/16s → 20/18.5/17/15.5/14s


Daniel

Following the changes to Dusk Shears last update, we’re now adjusting the cooldown reduction for the center hit.

  • Dusk Shears (Q)

    • Dusk Shears, Shadow Glide cooldown reduction on center hit: 25% → 35%


Luke

Luke can now move further when using Dirty Work on cameras. Luke is still terrorizing lower tiered lobbies, so he’s getting a little nerf.

  • Clean Sweep (Q)

    • 2nd hit Damage: 50/80/110/140/170(+Attack Power 100%) → 50/80/110/140/170(+Attack Power 70%)

  • Dirty Work (E)

    • (NEW) Range for Camera cast 3.5m → 5m

       

Celine

Celine was sometimes hurling too many bombs for her enemies to handle.

  • Explosives Engineer (P)

    • Cooldown Reduction for Blast Wave (E) & Magnetic Compulsion (R) upon enhanced basic attack hit: 50/75% → 30/50%


Xiukai

Slight adjustments to some of Xiukai’s skill delays for smoother usage.

  • Lost in the Sauce (Q)

    • Cast Delay 0.2s → 0.33s 

    • After Delay 0.13s (REMOVED)

  • Heavy Meal (W)

    • After Delay 0.13s (REMOVED)


Sua

Even when she missed her skills, Sua was still kinda slappin.

  • Bookworm (P)

    • Damage: 20/60/100(+Attack Power 60%) → 20/50/80(+Attack Power 60%)

 

Adriana

Smoother skills and more cocktails for her party.

  • Fire Escape (E)

    • After Delay 0.13s (REMOVED)

  • Cocktail Party (R)

    • Cooldown 40/32/24s → 30/26/22s

 

Aiden

Aiden can now move into Overcharge easier in exchange for some of his power.

  • Overcharge (P)

    • Attack Range Increase when Overcharged 5/5.5/6m → 4/4.5/5m

    • Movement Speed Increase when moving away from enemy (At max Amperes) 7% → 24% (Hidden Passive)

  • Volt Cannon (Ranged Q)

    • Slow 45% → 25/30/35/40/45%

  • Dissipation (W)

    • Root Duration 1.1/1.2/1.3/1.4/1.5s → 0.9/1.0/1.1/1.2/1.3s

  • Backstep (E)

    • Recast Range 8.5m → 9.5m

  • Electrostatic Surge (R)

    • 2nd hit activated on enemy hit→ 2nd hit activated on enemy test subject hit

    • Range 6m → 6.25m


Echion

Echion’s utility is still overpowering some of the ranks.

  • Keeled Scales (W)

    • Shield Duration 5s → 2s

  • VF Overflow (R)

    • Movement Speed Increase 10/11/12/13% → 5%

    • Duration extension upon Envenomization hit 1.5 → 1s

    • Envenomization Cooldown Reduction on basic attack during VF overflow 1s → 0.5s

    • Envenomization (Black Mamba)

      • Heal based on dealt damage: 50% → 30%


William

William can sustain his stacks for a bit longer but loses them rapidly upon expiration.

  • No Hitter (P)

    • Stack Duration 10s → 12s

    • No Hitter stacks now decrease by 1 per second after its duration has expired.


Eva

VF Eruption has a shorter cooldown, but is no longer compensated as much when canceled.

  • VF Eruption (R)

    • Cooldown 10s → 7s

    • Cooldown on cancel: 5s → 7s

 

Camilo

Camilo’s sustainability in team modes proves to be too dazzling for his opponents.

  • Vuelta (Q)

    • Cooldown 4.5s → 5s

  • Duende (R)

    • Healing Increase per enemy hit 20/35/50% → 20/30/40%

    • Max Healing Increase 100/175/250% → 80/120/160%


Chloe

Nina stands with Chloe.

  • Nina now also receives aftereffects from Hyperlooping.

  • Nina now revives together with Chloe.

  • When casting Nina on Command (Q) with Seam Ripper (E2), Nina on Command (Q)'s attack range will follow Nina’s movement.


Chiara

We’re giving the nun more attack speed to try out new weapons, while adjusting Volticletto a bit.

  • Attack Speed 0.13 → 0.16


Hyunwoo

Dogfight can now be used more aggressively as more of a core part of his skill set.

  • Dogfight (P)

    • Max Stacks 10/8/6 → 10/9/8

    • Heal: 4/8/12% of Max HP → 4/7/10%

    • (NEW) Extra Damage: 10/30/50(+Attack Power 25%) 

    • (NEW) Bluff (W) Cooldown Reduction by 2 seconds

  • Bluff (W)

    • Cooldown 28/24/20/16/12s → 28/25/22/19/16s

    • Extra Damage on next hit (REMOVED) (Can still be cast to cancel basic attacks.)

    • (NEW) Fully stacks Dogfight (P) on activation.

    • (NEW) Gains a stack of Dogfight (P) when being hit by a basic attack during the Defense increase.


Weapon

VF Prosthetic

  • Black Mamba King TL

    • Flame Barrier

      • Damage: 5% of target’s max HP → 4%


Pistol

  • Molten Malachite

    • Recipe Change: Double Revolver SP + Electronic Parts → Derringer + Electronic Parts

    • Attack Speed 25% → 35%

    • Vigor

      • 4% of target’s current HP per hit → 5%

  

Rapier

  • Volticletto

    • Attack Power 37 → 38

    • Attack Speed 50% → 40%


Bat

  • Pakua Chang

    • Attack Power 40 → 36

    • Primordial Hex

      • Damage: 50 + Skill Amplification * 1.5 → 50 + Skill Amplification * 1.35


Arcana


  • (NEW) The Empress (Legendary)

    • Recipe : Frigid Pearl + Glacial Ice

    • Stats

      • Attack Power 55

      • Extra Skill Damage 20

      • Cooldown Reduction 10%

      • Lich's Grasp (Unique Passive)

        • Dealing damage to an enemy with a skill slows them by 20% and reduces their Attack Speed by 10% for 2 seconds.

        • Cooldown 4s

  • The Moon

    • Temporal Refraction

      • Cooldown 25s → 20s


Two-Handed Sword

  • Almas

    • Extra Skill Damage 28 → 30


Spear

  • Per Weapon Mastery Level

    • Basic Attack Amplification 3.4% → 3.8%

    • (NEW) Skill Amplification 0.9%

    • Attack Range 0.04 (REMOVED)


Whip

  • Lightning Whip

    • Attack Power 42 → 35

    • Attack Speed 10% → 15%

  • Plasma Whip

    • Attack Power 48 → 40

    • Extra Basic Attack Damage per Level 1.5 → 2

  • Bloody Nine Tails

    • Attack Power 70 → 75

    • Cooldown Reduction 10% → 15%

    • (NEW) Extra Skill Damage 40

    • Extra Skill Damage per Level 3 (REMOVED)

 

Camera

  • Mirrorless

    • Attack Power 33 → 38

    • Skill Amplification per Level 2% → 1.5%


  • (NEW) Ultraviolet (Legendary)

    • Finally, a gold camera!

    • Recipe : Pistol Camera + Force Core

    • Stats

      • Attack Power 50

      • Extra Skill Damage 15

      • Vision Range 1.5

      • Biotic Infusion (Unique Passive)

        • Using a skill triggers Biotic Infusion. The next basic attack within 3 seconds deals extra cellular damage.

        • Extra Cellular Damage: Skill Amplification * 1.5 + Extra Skill Damage * 1

        • Cooldown 4s

 

Armor

Head

  • Virtuous Outlaw

    • Attack Power 10 → 12

  • Crusader Helmet

    • Defense 20 → 23


Accessory

Some of the active effects weren’t showing reasonable strength nor were they… any fun. We’ll remove Nullification and Respite for now and revert the items to their previous stats. The active effects will return next update in a more useful state for team modes.

  • Lunar Embrace

    • (NEW) Temporal Refraction (Unique Passive)

      • Create a temporal anomaly, negating damage and effects of the next hostile skill or trap. The anomaly then disappears, returning after 20 seconds.

    • Nullification (REMOVED)

  • Emerald Tablet

    • Attack Power 20 → 24

    • (NEW) Critical Strike Chance 15%

    • Nullification (REMOVED)

  • Kundala

    • (NEW) Max HP 120

    • Skill Amplification 12% → 17%

    • (NEW) Biotic Infusion (Unique Passive)

      • Deal cellular damage equal to Skill Amplification * 2.5(Melee)/1.5(Ranged).

      • Cooldown 2s

    • Respite (REMOVED)

  • Totem (REMOVED)

  • Eye of Horus

    • Skill Amplification per Level 0.5% → 0.75%

  • Moonlight Pendant

    • Blessing: Cosmic Efflux

      • Duration 4s → 6s

      • Cooldown 16s → 20s


Trap & Other
  • Booby Trap

    • Amount Crafted 1 → 2

  • Pendulum Axe

    • Amount Crafted 1 → 2

  • Telephoto Camera

    • Amount Crafted 3 → 2

  • Trail Camera

    • Vision Range 13m → 11m

  • Recon Drone

    • Installation Range 12m → 15m

  • EMP Drone

    • Installation Range 10m → 15m


Mastery

Foods, Drinks, Summons, and Materials will also gain extra mastery for crafting each unique item - similar to Weapons & Armor.

  • Mastery gain for the first craft of each unique Food, Drink, Summon, Material will be increased by 25%.

  • Food Crafting

    • Health Mastery

      • Uncommon: 250 → 200

      • Rare: 350 → 280

      • Epic: 550 → 480

    • Craft Mastery

      • Uncommon: 150 → 120

      • Rare: 200 → 200

      • Epic: 350 → 360

  • Drink Crafting

    • Health Mastery

      • Uncommon: 150 → 120

      • Rare: 200 → 160

      • Epic: 350 → 280

    • Craft Mastery

      • Uncommon: 150 → 120

      • Rare: 300 → 200

      • Epic: 550 → 360

  • Trap Crafting

    • Trap Mastery

      • Uncommon: 150 → 120

      • Rare: 300 → 240

      • Epic: 550 → 480

      • Legendary: 850 → 800

    • Craft Mastery

      • Uncommon: 150 → 120

      • Rare: 200 → 200

      • Epic: 350 → 280

      • Legendary: 600 → 480

  • Craft Mastery for crafting Cameras (Summons)

    • Uncommon: 150 → 120

    • Rare: 300 → 240

  • Craft Mastery for crafting materials

    • Uncommon: 250 → 200

    • Rare: 450 → 400

    • Epic: 700 → 600


Mode Balancing

The last few changes were a bit too much for some modes, so we’re reverting some of them.

  • All Melee Characters (Alex and Adela are excluded.)

    • Damage dealt in Duo -3%

    • Damage dealt in Squad -2%

    • All following changes are made after these changes are made.

  • Adela (Rapier)

    • Damage taken in Duo 102% → 100%

    • Damage taken in Squad 100% → 97%

  • Eva (Throw)

    • Damage dealt in Duo 88% → 90%

    • Damage dealt in Squad 81% → 84%

    • Damage taken in Squad 105% → 100%

  • Nicky (Glove)

    • Damage dealt in Duo 103% → 101%

    • Damage dealt in Squad 97% → 96%

  • Echion (VF Prosthetic)

    • Damage dealt in Duo 103% → 97%

    • Damage dealt in Squad 97% → 95%

    • Damage taken in Squad 97% → 100%

    • Recovery taken in Squad 100% → 90%

  • Jenny (Pistol)

    • Damage dealt in Duo 102% → 99%

    • Damage dealt in Squad 95% → 93%

  • Camilo (Dual Swords)

    • Damage dealt in Duo 99% → 95%

    • Damage dealt in Squad 97% → 92%

    • Shields received in Squad 100% → 85%

  • Celine (Throw)

    • Damage dealt in Duo 92% → 90%

    • Damage dealt in Squad 87% → 85%

    • Damage taken in Squad 97% → 100%

  • Magnus (Bat)

    • Damage dealt in Duo 105% → 104%

    • Damage dealt in Squad 100% → 99%

  • Bernice (Sniper Rifle)

    • Damage dealt in Duo 93% → 95%

    • Damage dealt in Squad 90% → 92%

  • Aiden (Two-Handed Sword)

    • Damage dealt in Duo 107% → 105%

    • Damage dealt in Squad 103% → 101%

  • Eleven (Hammer)

    • Damage dealt in Duo 87% → 90%

    • Damage dealt in Squad 83% → 85%

  • Jackie (Dual Swords)

    • Damage dealt in Squad 97% → 100%

  • Silvia (Pistol)

    • Damage taken in Duo 98% → 97%

    • Damage dealt in Squad 99% → 100%

    • Damage taken in Squad 96% → 95%

  • Rio (Bow)

    • Damage taken in Squad 100% → 97%


Bug Fixes & Improvements

Gameplay Improvements

  • Wickeline, Alpha, Omega can now sense invisibility. Crazy.

  • Obtaining equipment of higher rarity when your inventory is full will now replace your current equipment with the higher rarity one and drop the previous item.

  • Right clicking or placing a camera on top of a box pop-up will now work through the UI

  • Hyperloop animations will no longer play until the end when canceled midway

  • Targeted items will no longer disappear from a dead enemy’s inventory in team modes.

  • The amount crafted for Smart Bombs have been properly reduced from 3 to 2.

  • Healing Reduction for Corrupting Touch now properly differs between Melee and Ranged

  • Channeling skills are no longer given inaccurate cooldowns when being canceled while channeling.

  • Various replay and practice mode bugs have been fixed.

 

Character & Weapon Improvements

  • Daniel: A short invincibility frame has been added when Daniel comes out of Masterpiece (R) 

  • Bianca: Sanctuary (W) is no longer canceled by Roots

  • Silvia: The 15 stack bonus from Lumia Grand Prix (P) no longer disappears upon reviving

  • Jan: Enemies can no longer hear his resting sounds.

  • Jan: Tomahawk Roundhouse (W)’s indicator is fixed to accurately match the effect and collision range.

  • Aiden: Volt Cannon (Q2)’s cooldown reduction effect now works properly when hit from a close distance

  • Eva: Casting Smokescreen (D) while channeling VF Eruption (R) now cancels VF Eruption

  • Eva: Casting Amethyst Flow (E) again before the extra vision from a previous cast expires no longer causes the vision to stay indefinitely. 

  • Jenny: Resetting Persona (E) with Acceptance Speech (R) no longer causes the skill to ignore cooldown reduction effects.

  • Cathy: Activating Under the Knife (P) after putting a point into Emergency Surgery (R) no longer disables the active effect ‘Respite’.

  • Chloe: Will now properly receive the initial movement speed boost upon game start

  • The targeting size (mouse clicking range) for Mai, Bianca, Aiden, Echion, Johann, Chloe has been slightly increased.

 

Lobby Improvements

  • Characters can now be searched with capital letters in English

  • Friends in custom game lobbies will now show up as Online

  • Loading while entering a match will now show up as being Online to friends.

  • Added defensive codes and improved upon matching bugs overall. (9209, 9212, 9219 bug codes) (Work in progress)

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