What’s that? Patch notes day? Ah, music to my ears.
Windy here with patch 0.56.0 bringing you some slappin' content, changes, and more!
Without further ado, let’s begin!
New Character - Priya
The melodic singer-songwriter Priya was seen busking on Lumia island!
Priya will cost 9,900 A-Coin during her first 2 weeks. She'll be available in ranked matches starting on April 19th (KST).
"I can’t wait for everyone to hear what’s in my heart!"

Nature's Call (P)
Priya starts with an undetachable flower crown that gets upgraded when leveling up Nature's Call.
Priya can grow a Flower of Saraswati by casting Blossoming Melody or Portamento, which will fully bloom after 1.5 seconds. A fully bloomed Flower of Saraswati can be procced by casting Blossoming Melody or Portamento on it.
A Flower of Saraswati can remain for up to 15 seconds before disappearing. It instantly blooms when placed in a bush. The Flower disappears 5 seconds after Priya moves out of range or disengages from combat.
Flower Crown
1Lv : Crown of Buds (Uncommon)
Defense 10
Max SP 150
Skill Amplification 5%
2Lv : Garland of Petals (Rare)
Defense 20
Max SP 200
Skill Amplification 10%
3Lv : Harmony in Full Bloom (Epic)
Defense 30
Max SP 300
Cooldown Reduction 10%
Skill Amplification 10%
Skill Amplification per Level 1%

Blossoming Melody (Q)
Priya plays a short tune to grow a Flower of Saraswati in the targeted location and deals 40/80/110/140/170(+40% Attack Power) damage to enemies in range. Flowers cannot be grown on top of existing Flowers. The charge time of Blossoming Melody is reduced by 30% whenever a fully bloomed Flower is procced.
Full Bloom : Target a fully bloomed Flower of Saraswati to make it explode into petals, dealing 40/60/80/100/120(+30% Attack Power) damage and knocking back enemies in range.
Range : 7m
Damage Range : 2m
Damage Range when in Full Bloom : 2m
SP Cost : 70/65/60/55/50
Maximum Stacks : 2
Charge Time : 11/10/9/8/7s
Cooldown : 1s

Portamento (W)
Passive : Priya's movement speed is increased by 11/12/13/14/15% for 1 second after stepping on a Flower of Saraswati.
Priya sends out a screeching sound wave in the targeted direction, dealing 50/75/100/125/150(+40% Attack Power) damage to enemies hit and slowing them by 20% for 1 second. After casting Portamento, Priya's next basic attack within 3 seconds grows a Flower of Saraswati under the target.
Full Bloom : Target a fully bloomed Flower of Saraswati to shield Priya and her allies in range, absorbing 10/25/40/55/70(+Skill Amplification* 0.4) damage for 5 seconds.
Range : 8.5m
Damage Width : 1.5m
Shield Range : 10m
SP Cost : 65
Cooldown : 13/12/11/10/9s

Harmony of Parvati (E)
Priya sends out 3 surrounding soundwaves, each dealing 50/80/110/140/170(+40% Attack Power) damage to enemies within range. Enemies hit twice are grounded for 1 second, and enemies hit three times are rooted for 1 second.
Blossoming Melody and Portamento can be cast while performing Harmony of Parvati.
Effect Range : 4.5m
SP Cost : 70/65/60/55/50
Cooldown : 14s

Echoes of the Earth (R)
Priya plays an earth-shaking serenade, becoming unstoppable but unable to cast other skills or perform basic attacks for 1 second.
She then sends out a melodic echo, dealing 30/120/180(+20% Attack Power) damage to enemies. The echo causes roots to grow in three parts starting from the outside, dealing 70/130/190(+40% Attack Power) damage and causing enemies in range to dance for 1 second.
Flowers of Saraswati in range will bear fruit that instantly heals Priya or her allies by 4/6/8% of their max HP when picked up.
Effect Range : 6m
SP Cost : 100/120/140
Cooldown : 100/85/70s
New Skins & Emotes
Defusal Agent Celine (Uncommon) will be available for purchase.
"There's no bomb I can't defuse."
Nicky Emotes will be available for purchase.
A special Nicky bundle will be available for 1 week to celebrate the new Nicky emotes!
Price : 1,700NP (A 40% Discount!)
Contents
Character: Nicky
Skin: Alleycat Nicky
Emotes: Pleading Nicky, Mocking Nicky, Teary-Eyed Nicky, Maybe Next Time, Nicky!
System
Smoother Basic Attacks – Animation Cancelling Improvements
Attack animation cancelling is a common concept in MOBAs and RTSs. It generally refers to the action of cancelling your attack move as soon as the attack windup animation finishes. When done right, it lets you perform your next action or attack sooner, allowing for better kiting. However, cancelling the attack move too early would cancel your basic attack altogether, so timing is important.
We’re implementing animation cancel calibration, which essentially is a timing window buffer that aims to make “flubbed” animation cancels less common. With this, we hope to make kiting and overall movement feel more smoother.
Basic attacks for all characters and weapons will now feel more smoother.
Some weapons (at Mastery level <=5) may feel a bit stiff in the early game, but we’re planning to improve this in the future through tweaking attack animation frames.
We expect most transitions between basic attacks and movement to be smoother. However, we recognize that better kiting might help some characters more than others. We’ll keep a close eye on how these improvements affect different characters for future balance updates.
Firearm Reload Adjustments
The reload function is a unique disadvantage that only firearms have, but we felt that having it on a manual hotkey needlessly reduced the fun levels of firearm-capable characters. So we’re deleting manual reload altogether – reloads will now happen automatically.
The option to cancel reloads will make the experience much smoother in many situations, but it’ll now be more difficult to try and weave skills during the reload animation to make up for the damage loss period.
The Reload(F) shortcut has been deleted.
Firearms auto-reload 2 seconds after disengaging from combat. You can cancel your reload and attack if you had remaining bullets.
Firearms will automatically reload once they’re out of bullets. This animation cannot be cancelled.
Assault Rifle’s Overheat(D) has been improved to match the reload changes. (Check Weapon Highlights)
Teammate Search Improvements
Players with a dodge penalty can no longer quick start or find teammates. They can still invite friends.
The ‘Leave Team’, ‘Kick’, and ‘Change Party Leader’ buttons will still be available when matching or finding teammates
Players can now leave the team even while finding teammates.
Teammate search will auto cancel when no teammate is found after a certain period of time.
Quick start is now still available after creating a team
UI: Team invitation notifications have been visually improved.
UI Improvements
An “Enable Minimap Movement” function has been added. Character movement via Ctrl + RightMB on the minimap will be disabled when this option is off.
Info Overlay(Tab), Mastery(V), and Craft(B) now display contents continuing from where you left off.
In Practice Mode, you can now increment Attack Power, Defense, and Health by intervals of +10 and +100 by holding Alt or Ctrl, respectively.
Removed the option to pause auto loot in the box UI (Can be still changed through 'Enable Auto Loot' option in Settings)
In Find Friends: non-friends' player statuses are now hidden (To discourage stream sniping)
Augments
Choo-choo, two new types of augments coming your way!
(NEW) Support Sub Augment: Head Starter
Trying to make routes that build shoes late less punishing.
Start the game with one Snare in your inventory.
Out of combat movement speed is increased by 0.03 when equipped with a Epic or Legendary leg item.
Augment Unlock Level: 9

(NEW) Havoc Sub Augment: Anima Reaper
This quest-type augment might seem lame in the early game, but you can sure look forward to what it can do later on.
Killing test subjects, bears, or androids will grant Anima Reaper stacks.
Each stack grants 0.1 attack power permanently. (Max 80 Stacks)
Solo: Test Subject Kill : 12 / Bear or Android Kill : 10
Duo: Test Subject Kill : 12 / Bear or Android Kill : 10
Squad: Test Subject Kill : 8 / Bear or Android Kill : 10
Augment Unlock Level: 18
Character
Character Price Reduction
Elena
A-coin 9,900 → 8,020
Adela
NP 1,075 → 970
A-Coin 8,020 → 5,290
Adriana
NP 970→ 870
A-Coin 5,290→ 4,340
Magnus
NP 645→ 285
A-Coin 2,140→ 620
Priya, Bernice, Shoichi, Li Dailin’s costs are set to be reduced on April 28th (KST).
Nadine
Nadine is having a field day with this animal population boom…
Per Bow Mastery Level
Skill Amplification 2.2% → 1.9%
Nicky
Putting some power back into Nicky’s punch after her last nerf.
Knockout Punch(E)
Damage: 60/110/160/210/260(+40% Attack Power) → 60/110/160/210/260(+50% Attack Power)
Fury Jab!! Damage: 100/160/220/280/340(+40% Attack Power) → 100/160/220/280/340(+50% Attack Power)
Tia
Adjusting Tia’s skills for a more colorful skill combo palette.
Per Bat Mastery Level
Skill Amplification 1.3% → 1.7%
Color Mixing(P)
Magic Chipmunk (Yellow+Blue)
Damage 50/75/100/125/150(+15% Attack Power)(+100% Skill Amplification) → 40/60/80/100/120(+15% Attack Power)(+100% Skill Amplification)
Lenox
Rewarding only the best fisherwomen on Lumia Island with changes to Lenox’s movement speed.
Movement Speed 3.55 → 3.5
Snakebite(W)
Movement Speed Increase 20% → 25%
Li Dailin
Improvements to visual clarity and smoothness for Dailin’s ult.
Striking Tiger(R)
Collision range is changed from a circle to a semicircle, making sure Dailin doesn’t crash into enemies behind her.
After-skill Delay 0.13s → 0s
Rio
A nicely fed Rio was sometimes enough to terrorize high elo.
Per Bow Mastery Level
Attack Speed 2.4% → 2.1%
Mai
Mai’s been snatching too many wigs in team modes. A hefty adjustment, but some help to her base power.
Catwalk(E)
Shield 50/80/110/140/170(+30% Attack Power) → 60/95/130/165/200(+30% Attack Power)
50% cooldown reduction when cast on ally (REMOVED)
Cooldown 22/21/20/19/18s → 16/15/14/13/12s
Magnus
Okay, now you really can’t stop his body of speed…
17 vs 1(W)
Self Slow 30% → 25%
Barbara
A slight touch to Barbara’s kill secure who’s been showing a bit strong in higher tiers.
Overclock(R) - Short Circuit(Q)
Damage 50/75/100(+60% Attack Power) → 40/60/80(+60% Attack Power)
Bernice
Bernice’s numbers across all tiers were pretty high. His ultimate in team modes was especially wrecking lower elo.
Attack Power 37 → 34
Explosive Bola(R)
Initial Damage: 150/200/250(+70% Attack Power) → 100/150/200(+70% Attack Power)
Spread Damage: 100/150/200(+30% Attack Power) → 75/120/160(+30% Attack Power)
Silvia
Silvia’s going from 0 to 60 too fast, so we’re toning her base power down. Also, utility changes to Elegance.(Check Pistols)
Base Attack Power 32 -> 30
Shoichi
Less risk. More business!
Risky Business (E) will now properly create a dagger when attacking a shielded enemy.
Casting against an enemy with Temporal Refraction will still nullify the skill, which results in not creating the dagger.
Sua
We’re returning some power to Sua who’s been having a hard time even with last update’s buffs.
Bookworm(P)
Damage 20/40/60(+70% Attack Power)(+10% Defense) → 20/40/60(+80% Attack Power)(+10% Defense)
AOE Damage 10/20/30(+35% Attack Power)(+5% Defense) → 10/20/30(+40% Attack Power)(+5% Defense)
Sissela
Adjustments to the powerful Death Rune build and her powerful ult, along with some love to her basic attack playstyles.
Agony(P)
Enhanced Basic Attack: Cooldown 3s → 2.5s
Free at Last(R)
Damage 150/275/400(+100% Attack Power) → 150/250/350(+100% Attack Power)
Isol
More power to Isol who’s been having a hard time lately. (+Pistol Isol buffs?)
Per Pistol Mastery Level
Skill Amplification 2.7% → 3.0%
Semtex Bomb(Q)
Extra damage based on number of hits: 10/14/18/22/26(+15% Attack Power) → 10/14/18/22/26(+17% Attack Power)
Alex
You’d think with how suspicious he looks, he wouldn’t be the best at hiding, but…
Infiltration(P)
Movement Speed Increase 6/12/18% → 3/9/15%
Jan
Toning down Jan’s combat sustain.
Bob and Weave(E)
Heal based on next attack damage: 30/35/40/45/50% → 20/25/30/35/40%
Aiden
Making charging easier for Aiden. Bzzt bzzt.
Overcharge(P)
Movement Speed Increase when moving away from enemy with max Overcharge stacks: 24% → 30%
Elena
Elena’s current playstyle centers around her ultimate and passive. We’re shifting some of that power around for her to better utilize her other skills too.
Winter Queen’s Dominion(P)
Slow 30% → 20%
Chill on Glacial Field per tic 3 → 2
Crystal Elegance(Q)
1st Hit Chill: 10 → 20
Second Hit Damage 36/52/68/84/100(+35% Attack Power) → 38/56/74/92/110(+40% Attack Power)
Spiral(E)
Cooldown 30/27/24/21/18s → 24/22.5/21/19.5/18s
Johann
Worse utility, better healing.
Radiant Brilliance(Q)
Enhanced Base Heal: 20/40/60/80/100 → 40/60/80/100/120
Transcendent Censer(W)
Movement speed decrease 30% → 20%
Yuki
Adjustments to mastery based on Dual Swords rework. (Check Spotlight: Dual Swords Mechanism Rework)
Per Dual Swords Mastery Level
Attack Speed 1.7% → 2.6%
Basic Attack Amplification 2.2% → 4.4%
From Head to Toe(Q) (When equipped with Dual Swords)
Damage 20/40/60/80/100(+200% Attack Power) → 20/40/60/80/100(+160% Attack Power)
Jackie
Adjustments to mastery based on Dual Swords rework. (Check Spotlight: Dual Swords Mechanism Rework)
Per Dagger Mastery Level
Attack Speed 2.9% → 3.3%
Per Two-handed Sword Mastery Level
Attack Speed 3.3% → 3.6%
Per Dual Swords Mastery Level
Attack Speed 1.7% → 2.6%
Basic Attack Amplification 2.0% → 4.4%
Jenny
Jenny’s gearing up to win that Emmy award… But for that she’s losing some of her team mode utility.
Spotlight(Q)
Damage 27/38/49/60/71(+25% Attack Power) → 28/40/52/64/76(+25% Attack Power)
Cooldown 9/8.25/7.5/6.75/6s → 8/7.25/6.5/5.75/5s
Acceptance Speech(R)
Movement Speed Decrease 40/50/60% → 35%
Camilo
Camilo’s been flossing on his opponents in high elo, and we can’t let that go. Also smoothness improvements. (Check Spotlight: Dual Swords Mechanism Rework)
Attack Power 32 → 29
Per Dual Swords Mastery Level
Attack Speed 1.7% → 2.2%
Basic Attack Amplification 2.2% → 4.4%
Vuelta(Q)
Damage 20/40/60/80/100(+100% Attack Power) → 20/40/60/80/100(+80% Attack Power)
2nd Hit damage (When 2 stacks) 30/60/90/120/150(+120% Attack Power) → 30/60/90/120/150(+96% Attack Power)
Cierre(W)
After Delay 0.16s → 0s
Cathy
We’re replacing the grounding effect with a slow to make the skill more intuitive.
Amputation(W)1.35s Grounded on center hit (REMOVED)(NEW) 10% Slow on center hit
Chloe
The power of friendship between Chloe and Nina have made them stronger. Bug-causing combos are finally fixed!
Living Marionette(P)
Nina Stat Gain based on Chloe’s StatsSkill Amplification, Extra Skill Damage (42+Chloe’s Level*2)% → (52+Chloe’s Level*2%)
Nina’s skill damage from her enhanced attack will no longer crit.
Nina on Command(Q)
Target Range(Radius): 2.35m around Nina →2mThe attack range will no longer follow upon being used while casting E2.
Fixed an issue where Nina will deal damage from a previously casted Nina on Command (Q) or Seam Ripper (E2) when teleporting to the targeted location using Puppet Theatre (W2).
Chiara
Smoother movement (schmovement?) for Chiara.
Depraved Prayer(W)
Chiara will no longer stop in place for a short duration when manually procing second cast.
Felix
Lowering Felix’s mobility but buffing his power in return.
Movement speed 3.55 → 3.5
Per Spear Mastery Level
Basic Skill Amplification 3.4% → 3.6%
Hyejin
Keeping the lid on Hyejin’s skills.
Charm of the Nomad(E)
1st Hit Damage: 45/70/95/120/145(+Attack Power 30%) → 35/60/85/110/135(+Attack Power 30%)
2nd Hit Damage: 50/75/100/125/150(+Attack Power 70%) → 35/60/85/110/135(+Attack Power 60%)
Weapon
Spotlight: Dual Swords Mechanism Rework
The double attack unique to Dual Swords gives it quite a power spike in the early game. However, it falls off later due to low scaling stats. With the meta getting faster, we’re seeing that the power spike got even stronger, while its downsides were diminished. (Reminder from last notes!)
As previously stated, we’re adjusting the damage output of dual swords, and reverting the temporary changes to items and weapon mastery.
Basic Attack Damage (Dual Swords): 100%/100% → 80%/80%
Spotlight: Assault Rifle Weapon Skill Overheat (D) Improvements
Overheat, which was previously only usable with full Overheat stacks, can now be cast freely but will vary in power level based on the number of stacks. Overheat’s auto-reload mechanic is staying to make up for the removal of manual reloading.
Overheat can now be cast at any time, but the duration and power will vary based on the number of Overheat stacks.
Overheat (D)
Duration: 4.5/7s → (Overheat Stacks/10)s
Extra Basic Attack Damage: 6/9 → Overheat Stacks/10
Max Overheat stacks: 100 → 50/100
Stacks received from per bullet: 5 → 4
Cooldown : 30s → 17s
The following remain the same:
Overheat Stacks are reduced by 10 each second when not basic attacking within 6 seconds.
Overheat will still reload upon usage and increase attack speed. The attack speed limit is also ignored.
Glove
Gauntlet
Movement Speed -0.05 (REMOVED)
Shatter Shell Gauntlet
Movement Speed -0.05 (REMOVED)
Divine Fist
Extra Basic Attack Damage 39 → 32
Movement Speed -0.05 (REMOVED)
Pistol
FN57
Vision Range 2.5 → 1.0
Elegance
Movement Speed 0.15 → 0.12
Vision Range 2.5 → 1.0
Max Ammo 6 → 8
Electron Blaster
Max Ammo 10 → 12
Magnum-Boa
Max Ammo 6 → 8
Glock 48
Max Ammo 8 → 10
Kelte
Max Ammo 10 → 12
Guitar
Stairway to Heaven
Vision Range 3 → 2
Axe
Maleficent Helix (D)
Heal based on damage dealt 100% → 80%
Hammer
Fang Mace
Extra Skill Damage 18 → 16
Hammer of Dagda
Attack Power 78 → 83
Extra Basic Attack Damage 29 → 22
Evening Star
Attack Power 85 → 90
Dual Swords
Asura
Attack Power 35 → 38
Divine Dual Swords
Attack Power 36 → 39
Dioscuri
Attack Power 38 → 40
Starsteel Twin Swords
Attack Power 47 → 50
Spring and Autumn
Attack Power 62 → 65
Shuriken
Death Rune
Skill Amplification 8% → 10%
Primordial Hex
Damage: 100 + Skill Amplification*2 → 100 + Skill Amplification*1.25
Recharge time 20s → 8s
Spear
Shadow Stab (D)
Knockback Range: Base Attack Range + 0.7m → Base Attack Range + 0.8m
Gentian Silver Gun
Recipe change: Sharpened Spear + White Powder → Bamboo Spear + Mithril
Stats
Attack Power 65 → 102
Attack Power per level 2 (REMOVED)
(NEW) Attack Speed 12%
Movement Speed 0.08 → 0.12
Bow
Rain of Arrows (D)
Damage: 125(+Attack Power 100%)/225(+Attack Power 100%) → 125(+Attack Power 60%)/200(+Attack Power 100%)
Center Damage: 250(+Attack Power 200%)/450(+Attack Power 200%) → 250(+Attack Power 120%)/400(+Attack Power 200%)
Ancient Bolt
Attack Power 53 → 50
Twinbow
Attack Power 28 → 33
Vision Range 1 (REMOVED)
Armor
Chest
Crusader Armor
Extra Basic Attack Damage 14 → 13
Head
Diadem
Extra Basic Attack Damage 11 → 10
Laurel Wreath
Attack Power 10 → 15
Extra Basic Attack Damage 19 → 17
Wild Animals
A slight adjustment to hunting after the addition of more animals.
Weapon & Defense Mastery Gain
Chicken: 70 + 7 per level → 67 + 7 per level
Bat: 126 + 10 per level → 120 + 10 per level
Boar: 200 + 17 per level → 190 + 16 per level
Wild Dog: 150 + 13 per level → 143 + 12 per level
Wolf: 160 + 13 per level → 152 + 12 per level
Bear: 280 + 16 per level → 266 + 15 per level
Mode Balancing
Nathapon (Camera)
Damage dealt in Duo 106% → 110%
Daniel (Dagger)
Damage dealt in Duo 110% → 112%
Damage dealt in Squad 106% → 115%
Damage taken in Squad 97% → 105%
Leon (Glove)
Damage dealt in Duo 102% → 103%
Damage dealt in Squad 95% → 97%
Li Dailin (Glove)
Damage dealt in Duo 110% → 106%
Rio (Bow)
Damage taken in Squad 100% → 102%
Mai (Whip)
Damage dealt in Duo 107% → 103%
Damage dealt in Squad 103% → 100%
Magnus (Hammer)
Damage dealt in Duo 100% → 102%
Damage dealt in Squad 93% → 95%
Magnus (Bat)
Damage dealt in Duo 102% → 104%
Damage dealt in Squad 95% → 97%
Barbara (Bat)
Damage dealt in Duo 102% → 104%
Damage dealt in Squad 98% → 100%
Celine (Throw)
Damage dealt in Squad 87% → 89%
Shoichi (Dagger)
Damage dealt in Duo 106% → 108%
Damage taken in Duo 100% → 102%
Damage dealt in Squad 103% → 106%
Damage taken in Squad 97% → 100%
Sua (Hammer)
Damage taken in Duo 100% → 98%
Damage dealt in Squad 102% → 104%
Silvia (Pistol)
Damage dealt in Duo 97% → 95%
Adriana (Throw)
Damage dealt in Duo 95% → 93%
Jan (Glove)
Damage dealt in Duo 104% → 105%
Damage dealt in Squad 103% → 104%
Elena (Rapier)
Damage dealt in Duo 100% → 98%
Damage dealt in Squad 100% → 98%
Emma (Shuriken)
Damage dealt in Duo 104% → 105%
Damage dealt in Squad 103% → 104%
Jenny (Pistol)
Damage dealt in Duo 105% → 107%
Damage dealt in Squad 100% → 103%
Chloe (Shuriken)
Damage dealt in Duo 100% → 102%
Damage dealt in Squad 100% → 102%
Chiara (Rapier)
Damage taken in Duo 100% → 102%
Damage taken in Squad 97% → 100%
Felix (Spear)
Damage dealt in Duo 100% → 102%
Damage dealt in Squad 100% → 102%
Bug Fixes & Improvements
Gameplay Improvements
Items no longer disappear when being repositioned in the inventory while waiting for revival.
Ally vision is no longer provided despite vision reduction debuffs.
Crafting items from a box no longer displays the wrong item being crafted.
Level 10 Wolves have been fixed to properly drop special materials.
Specific walls are fixed to no longer cancel movement inputs upon being clicked.
Character & Weapon Improvements
Daniel: Dusk Shear (Q)’s Cooldown Reduction now properly applies when hitting a shielded enemy
Leon: Duck Dive(E) now works properly when clicking on the edge of a pool.
Luke: Clean Sweep(Q)'s second cast no longer follows enemies through Hyperloops.
Aiden: Bolt Rush(E2) no longer shows as available if Backstep (E1)'s projectile is blocked.
Echion: Fixed edge cases in which Echion freezes upon entering VF Overflow(R).
Elena: Added an effect to differentiate allied and enemy Glacial Fields.
Emma: Doves from Dove Dealer(Q) and Hats from Hat Trick(W) can now be pinged.
Eleven: Leveling up Ground Beef (P) no longer destroys previously created Sliders.
Eleven: On Air!(E)'s landing range has been adjusted to properly match its indicator.
Jenny: Active items can no longer be used during Play Dead(P)
Camilo: The damage range for Vuelta(Q) will no longer be wrongly placed when used with a movement command.
Lobby Improvements
Missions in Week 1~3 of ER Pass: Ghostly Presence have been made slightly easier.
Consistent font sizing for in-game loading tips.