Servers will go down May 11th at 7 PM (PT) to apply Update 0.58.0.
Season 5 has finally come to an end! And with that comes some spicy changes, thicc features, and amazing new content!
Windy here show off the newest of what Lumia Island has to offer! Here’s to another great season!
Patch Note Fixes
* Fixed the typo in the price of the Season 6 Pack(21,500 NP).
The discount rate(Nearly 70%) and Earlybird deal price(6500 NP) will not change.
* Laura
An issue where the damage of Teachings of Nerea(P) does not match with the one in the tooltips
* The actual damage will be applied according to the patchnotes.
* Mai
Exclusive (R)
Defense ratios removed from damage
Season 6 Preseason Start
Hold your breath, it’s time to dive into Season 6!
Pre-season will be the 2 week period before Season 6 starts on May 25th (PT).
Your LP for Season 5 will be finalized once maintenance begins.
All season rewards, including Cadet Eva, will be distributed based on your final Season 5 LP. Your ranked rewards will be ready on May 25th after maintenance (PT).
Your preseason rank does not affect season rewards. Your preseason rank only affects where the soft reset will place you when Season 6 starts.
New Skins & Emotes
Spirit Hunter Aiden (Uncommon) will be available for purchase.
"I feel bad, but... Your story ends here."
Jailhouse Phantom Laura (Uncommon) will be available for purchase on May 16th (PT).
"Time to leave. Ta ta for now~"
Adela Emotes will be available for purchase!
A special Adela bundle will be available for purchase to commemorate the new Adela emotes!
Price: 1,700NP (40% Off)
Contents
Character: Adela
Skin: White Queen Adela
Emotes: Adela Yikes, Adela Forreal?!, Adela Cringe, Adela's Opening Move
Preseason Hot Promo
Skins and characters from Season 4 will all be 50% off during the preseason. Details will be posted in a separate notice!
Season 6 Pack Pre-Purchase
The season pack containing pretty much everything being released in Season 6 will be available for purchase!
Season Pack Price:
20,500 NP21,500 NP → 6,500 NP (nearly 70% Off)This early bird deal ends when maintenance starts on May 25th. The Pack will then be 9,900 NP (nearly 50% Off).
Purchase Period: May 11th ~ June 8th (PT)
Contents: Season 6 ER Pass, 4 Characters, 11 Skins, 1 Exclusive Skin, 1 Emote, 1 Tombstone!
<Closer Look at the Season 6 Pack>
The Season 6 pack features the exclusive skin Beachside Nicky (Epic).
"Just go all out? C'mon, at least give me a script!"
Highlight: Transfer System & Mutants
Season 6 brings sweeping changes to Lumia Island. Transfer Drones will change the whole material-gathering process, and Transfer Consoles will introduce game-changing variables mid-game. Mutants will be a sort of intermediate level objective between wild animals and androids or other major objectives.
Gain credits by slaying mutants. Use credits to take advantage of the powerful Transfer Drones and Transfer Consoles!
Credits
Credits are a form of currency used to call in Transfer Drones or use Transfer Consoles. You’ll collect this mysterious energy-based currency on Lumia Island, then send it to the Research Center to get the ingredients you need in return.
Each player starts with 25 credits when the game begins. Players gain 10 credits each day/night cycle change.
You’ll instead gain 20 credits if Restricted Area Acceleration is activated.
Credits earned upon slaying a Mutant (In team modes, you’ll get Credits for teammate Mutant kills! No need to fight for last hit!)
Mutant Chicken: 3 (1)
Mutant Bat: 4 (2)
Mutant Boar: 4 (2)
Mutant Wild Dog: 5 (3)
Mutant Wolf: 6 (3)
Mutant Bear: 8 (4)
Credits earned upon when killing a test subject (Credits earned for kill assists in team modes are denoted in parentheses)
Solo: 3
Duo: 3 (2)
Squad: 2 (1)
Transfer Drones
Use credits to call in Transfer Drones to get a common (white) material delivered to you. Transfer Drones can be used to shorten your route, or to get materials that you missed on the way.
Transfer Drone Cost (Once)
Day 1: 15 Credits
Day 2: 16 Credits
Day 3: 17 Credits
Day 4: 18 Credits
Transfer Drones cannot be used in the first minute after the game starts.
Transfer Drones can only deliver common (white) materials that aren’t craftable.
Transfer Consoles
Players can order special materials through transfer consoles placed in 4 areas. Their Credit costs are expensive and you might have to fight to use one, but getting that special material might just be worth it!
Transfer Consoles activate at the start of Day 2.
Transfer Time: 25s
Transfer Console Cooldown: 60s
Costs:
Tree of Life: 45 Credits
Meteorite: 45 Credits
Mithril: 60 Credits
Force Core: 70 Credits
VF Blood Sample: 80 Credits
First Aid Kit: 25 Credits
Mutants
Repeated experimentation has exposed the wild animals on Lumia to an unknown energy. These animals are more resilient than their non-mutated counterparts, but you’ll get Credits for slaying them.
Mutants are 10~20% bigger in size than normal wild animals and have sparks on their models.
Mutants have about 50% more max HP and 40% higher attack power compared to normal wild animals.
Mutants not only grant you Credits but also twice as much XP as normal wild animals.
Also, some changes for normal wild animals.
Chicken
Leather + Random (Meat 80%, Egg 20%) → Leather + Random (Meat 75% Feather 25%)
Wolf
XP 152 + Level * 12 → 160 + Level * 13
Attack Power: Level * 22 → 42 + Level * 17
No longer drops Meteorite or Mithril.
Bear
Attack Power: Level * 33 → 77 + Level * 21
No longer drops VF Blood Sample.
Wickeline
No longer drops First Aid Kit.
Gameplay Improvements
Reduction/Removal of Extra Basic Attack Damage & Extra Skill Damage
The Extra Basic Attack Damage and Extra Skill Damage mechanics have made damage calculation more complicated than it should be. Combined with other mechanics, it made certain characters overpowered, which also limited playstyles and range of skill expression. These two mechanics are planned to be either removed or reduced, and we’ll be buffing skill amplification as a stat to compensate.
Extra Basic Attack Damage on items have been reduced, and Extra Skill Damage as a stat has been removed from items altogether. (Check the Item category)
Skill Amplification scaling has been added to the skills of a few characters. (Check the Character category)
Critical Multiplier Adjustments
Now a slightly higher base multiplier critical damage. Stats on Creed of the Knight has been adjusted to keep it in line with this change.
Base Critical Multiplier 165% → 170%
Item Rarity Rework
With better accessibility to special materials due to the Transfer system, a lot of items are getting their rarity changed.
Legendary items that can be crafted through common materials are now only Epic rarity. (Ex: Radar)
Items that require Special Materials to be crafted are now Legendary rarity. (Ex: Mithril Armor)
All Special Materials are now Epic rarity. (Ex: Mithril)
Food, Drinks, and a few other items are currently excluded from this change. They will continue to be improved upon to fit the above criteria.
Muffled Footsteps in Bushes & Ghost Step Improvements
We know how important it is to hear enemy footsteps – they provide crucial information. Too much information actually. So by muffling footsteps this preseason, we're trying to make bushes more impactful in terms of having a tactical advantage.
You can now fight back or make a run for it as soon as you walk into the bush. We plan to gather feedback and continue to improve footsteps throughout the preseason.
Footsteps inside bushes have been muted entirely.
Reduced the probability of ghost steps(walking without making any sound), and footsteps across all characters has been equalized.
Action Cancelling (Crafting & Opening Air Supply)
Receiving damage while crafting or opening an Air Supply no longer cancels the action. Actions can now only be cancelled by crowd control.
Lumia Island Improvements
Flower Picking
Bloom baby, bloom!
You can now pick flowers on Lumia Island.
Gathering them once gives you 2 Flowers.
Flower is no longer an accessory and is now just a material. Flowers can stack up to 2.
Flowers can be gathered every 60 seconds.
Yellow: Added / Red: Deleted / Blue: Changed
Uptown
Cemetery
Forest
Pond
Avenue Final Safe Area
We made the final safe zone in Avenue bigger!
Alpha/Omega Factory Location Change
Alpha and Omega will still appear in Factory, but closer to the edge.
The wild dog that was originally there has been shooed away.
A bat now spawns where Alpha used to spawn.
Wickeline Improvements
Players can no longer pull Wickeline from really far distances.
Wickeline can no longer be aggroed from 15 meters away (Will still receive damage)
Pond, Cemetery Detail Improvements
Details in Pond and Cemetery will be improved for better optimization.
Other Improvements
Bots in Normal Duo or Squad matches no longer auto revive.
Extra filters for characters and skins in the Store and Collection tabs.
Red dots have been fixed to disappear upon entering the store.
Pop-ups after purchasing items now display how much currency you have left after the purchase.
Augments
Red Sprite
Damage 7 + Level*2 → 20 + Level*2
Anima Reaper
Max Stacks 80 → 100
Characters
Massive changes are coming to characters and items this preseason. Changes to characters are mostly related to the removal/reduction of Extra Basic Attack Damage and Extra Skill Damage. We know that changing these mechanics might drastically change the playstyles of some characters, so we’ve tried to compensate.
Transfer Drones and Transfer Consoles will also play a part in vastly shifting existing routes, and Mutants will open up different strategies as well.
We tried our best to compensate for the new changes, but as we all know, it’s pretty hard to tell what’ll happen in the preseason. Please continue to give us your feedback on balance!
Character Price Reductions
Adina
A-coin 9,900 → 8,020
Barbara
NP 1,075 → 970
A-Coin 8,020 → 5,290
Emma
NP 970→ 870
A-Coin 5,290→ 4,340
Xiukai
NP 870→ 645
A-Coin 4,340→ 2,140
Alex, Lenox, Zahir’s costs are set to be reduced on May 26th (KST).
Nadine
Per Crossbow Weapon Mastery Level
Armor Penetration 1% → 2%
Nathapon
Slow Shutter (P)
Damage 10/55/100(+20% Attack Speed) → 10/30/50(+20% Attack Speed)(+Character Level*1/3/5)
Snapshot (Q)
Damage 10/50/90/130/170(+40% Attack Power) → 10/45/80/115/150(+50% Attack Power)(+20% Skill Amplification)
Timelapse (W)
Final Damage 60/85/110/135/160(+80% Attack Power)(+20% Skill Amplification)
Tia
Max HP per Level 80 → 76
Laura
Teachings of Nerea (P)
Damage 10/35/60(+60% Attack Power) → 20/40/60(+60% Attack Power)(20% Skill Amplification)
Laura now gains stacks after the movement from Sly Step (E) and Twilight Heist (R).
Casting Sly Step (E) before the enhanced basic attack hits the target originally did not reactivate Teachings of Nerea. That’s been fixed in this update.
Rozzi
Movement Speed 3.45 → 3.5
Rio
Kyudo Instinct (Q)
Hankyu 1st hit Damage (+36/39/42/45/48% Attack Power) → (+48/49/50/51/52% Attack Power)
Hankyu 2nd hit Damage (+40/43/46/49/52% Attack Power) → (+48/49/50/51/52% Attack Power)
Hankyu
Attack Speed, Movement Speed Increase Duration after Flow stacks 2s → 2.5s
Daikyu
Attack Speed Reduction 25% → 15%
Mai
Catwalk (E)
Shield 60/95/130/165/200(+30% Defense) → 60/95/130/165/200(+30% Defense)(+20% Skill Amplification)
Defense numbers in skill tooltips have been fixed to be displayed properly.
Exclusive (R)
Recovery 50/100/150(+50% Attack Power)(+12/18/24% Defense) → 50/150/250(+40% Attack Power)(+25% Skill Amplification)
Magnus
Broken Bullet (Q)
Damage 40/90/140/190/240(+60% Attack Power) → 50/90/130/170/210(+60% Attack Power)
17 vs 1 (W)
Damage 8/16/16/24/24(+40% Attack Power)(10% Defense) → 10/20/20/30/30(+30% Attack Power)(10% Defense)(10% Skill Amplification)
Barbara
Per Bat Weapon Mastery Level
Basic Skill Amplification 4% → 3%
Skill Amplification 1.3% → 2.5%
Free-Electron Laser (W)
Damage 30/55/80/105/130(+25% Attack Power) → 24/48/72/96/120(+25% Attack Power)(+20% Skill Amplification)
Free-Electron Laser fired by Centry Gun Damage 30/55/80/105/130(+40% Attack Power) → 24/48/72/96/120(+40% Attack Power)(+20% Skill Amplification)
Celine
Plasma Bomb (Q)
Damage 18/36/54/72/90(+20% Attack Power) → 16/32/48/64/80(+18% Attack Power)(+15% Skill Amplification)
Magnetic Compulsion (R)
Damage 18/36/54/72/90(+25% Attack Power) → 16/32/48/64/80(+22% Attack Power)(+15% Skill Amplification)
Xiukai
Per Spear Weapon Mastery Level
Attack Speed 1.5% → 3%
Burnt to a Crisp (R)
Changed to be cancelable upon recast.
Damage 20/40/60(+50% Attack Power) → 20/40/60(+60% Attack Power)
Shoichi
Per Dagger Weapon Mastery Level
Basic Attack Amplification 5% → 4%
Skill Amplification 1.2% → 2.4%
Phony Deal (P)
Damage 10/35/60(+30% Attack Power) → 20/45/70(+15% Attack Power)(+8% Skill Amplification)
Good Faith (Q)
Damage 10/60/110/160/210(+45% Attack Power) → 30/65/100/135/170(+45% Attack Power)
Bottom Line (W)
Damage 20/50/80/110/140(+30% Attack Power) → 30/60/90/120/150(+20% Attack Power)(+15% Skill Amplification)
Sua
Bookworm (P)
Damage 20/40/60(+80% Attack Power)(+10% Defense) → 20/40/60(+70% Attack Power)(+30% Skill Amplification)
Sissela
Agony (P)
Extra Skill Damage based on HP lost 2/4/6 ~ 8/16/24 (REMOVED)
Skill Amplification based on HP lost 2/4/6 ~ 8/16/24% (NEW)
Go Get 'Em Wilson! (Q)
2nd Hit Damage 40/70/100/130/160(+40% Attack Power) → 40/65/90/115/130(+40% Attack Power)(+40% Skill Amplification)
Play With Us! (E)
Shield 75/125/175/225/275(+50% Attack Power) → 75/125/175/225/275(+30% Attack Power)(+20% Skill Amplification)
Free at Last (R)
Damage 150/250/350(+100% Attack Power) → 125/225/325(+100% Attack Power)
Silvia
Movement Speed 3.35 → 3.4
Radar Gun (Human Form Q)
Recovery 20/40/60/80/100(+40% Attack Power) → 20/40/60/80/100(+30% Attack Power)(+20% Skill Amplification)
Power Slide (Bike Form Q)
Damage 40/80/120/160/200(+60% Attack Power) → 30/60/90/120/150(+40% Attack Power)(+50% Skill Amplification)
Adriana
Per Throw Weapon Mastery Level
Attack Power 1.5 → Attack Speed 1.2%
Burned (P)
Damage 4/8/12(+20% Attack Power) → 4/8/12(+20% Attack Power)(+5% Skill Amplification)
Flamethrower (Q)
Damage Type : True Damage → Skill Damage
Damage 18/20/22/24/26(+12/17/22/27/32% Attack Power) → 12/17/22/27/32(+10/15/20/25/30% Attack Power)
Adina
Base Attack Power 29 → 34
Stargazing(P)
Combust: Engulfs enemies affected by Sun, dealing 4% of the target's max HP damage over 3 seconds. → dealing 5% of the target's max HP damage over 2 seconds.
Luminary(Q)
50/75/100/125/150(+40% Attack Power) → 50/75/100/125/150(+50% Attack Power)
Sun Conjunct Increased Damage 30/45/60/75% → 40/60/80/100%
Astral Trine(W)
40/70/100/130/160(+60% Attack Power) → 50/90/130/170/210(+80% Attack Power)
Fated Horizon(E)
Damage when Marked 20/30/40/50/60(+20% Attack Power) → 40/60/80/100/120(+35% Attack Power)
Damage when Hit 40/65/90/115/140(+40% Attack Power) → 40/60/80/100/120(+35% Attack Power)
Celestial Prophecy(R)
Cooldown after casting Conjunct 13/10/7/4s → 9/7/5/3s
Aya
Per Assault Rifle Weapon Mastery Level
Basic Attack Amplification 1.3% → 1.8%
Armor penetration 0.5% → 1.5%
Movement Speed 3.45 → 3.5
Double Shot (Q)
SP Cost 80/90/100/110/120 → 80
Steady Shot(W)
Damage 20/40/60/80/100(+35/40/45/50/55% Attack Power) → 20/40/60/80/100(+35/40/45/50/55% Attack Power)(+10% Skill Amplification)
SP Cost: 100/110/120/130/140 → 80/90/100/110/120
Isol
Per Assault Rifle Weapon Mastery Level
Basic Attack Amplification 1.5% → 1.8%
Defense Penetration 0.5% → 1.5%
Movement Speed 3.4 → 3.45
Rebel Assault(W)
Damage 12/24/36/48/60(+35% Attack Power) → 12/24/36/48/60(+35% Attack Power)(+20% Skill Amplification)
Alex
Gauss Pistol(Ranged Q)
Damage 30/60/90/120/150(+30% Attack Power) → 30/55/80/105/130(+30% Attack Power) (+30% Skill Amplification)
Incursion(Melee Q)
Damage 30/60/90/120/150(+40% Attack Power) → 30/55/80/105/130(+30% Attack Power)(+30% Skill Amplification)
Elena
Winter Queen's Dominion(P)
Damage 15/30/45(Character Level*5)(+20% Attack Power) → 20/40/60(Character Level*5)(+20% Attack Power)
(0.57 Patch Note Omitted Detail) Chill does not decrease every second and maintains still for 5 seconds. Chill decreases after 5 seconds.
Chill Reduction per sec 4 → 50
Crystal Elegance(Q)
1st Hit Damage 20/30/40/50/60(+20% Attack Power) → 20/35/50/65/80(+25% Attack Power)
2nd Hit Damage 38/56/74/92/110(+40% Attack Power) → 40/60/80/100/120(+40% Attack Power)
Double Axel(W) Damage 30/40/50/60/70(+35% Attack Power) → 30/50/70/90/110(+35% Attack Power)
Spiral(E)
Damage 30/50/70/90/110(+80% Attack Power) → 40/70/100/130/160(+70% Attack Power)
Re-cast prevention Cooldown 0.3s → 0.5s
Emma
Dove Dealer(Q)
Damage 16/32/48/64/80(+20% Attack Power) → 18/36/54/72/90(+15% Attack Power)(+10% Skill Amplification)
Extra Damage when both attacks hit 25/50/75/100/125(+20% Attack Power) → 22/44/66/88/110(+40% Attack Power)(+35% Skill Amplification)
Eva
VF Eruption(R)
Damage Type : True Damage → Skill Damage
Damage 15/25/35 → 15/25/35(+5% Skill Amplification)
Eleven
Per Hammer Weapon Mastery Level
Attack Speed 1.2% → 3.2%
Zahir
Gandiva(W)
Damage 20/40/60/80/100(+30% Attack Power) → 20/40/60/80/100(+30% Attack Power)(+40% Skill Amplification)
Jenny
Movement Speed 3.45 → 3.5
Chiara
Plague(R)
DoT Damage 5/15/25(+20% Attack Power) → 15/30/45(+20% Attack Power)(+20% Skill Amplification)
Felix
Per Spear Weapon Mastery Level
Attack Speed 1.7% → 3%
Retail Spearman(P)
Shared Cooldown 13/12/11s → 12/11/10s
Priya
Blossoming Melody(Q)
Charge time reduction when in Full-Bloom 30% → 50%
Fiora
Per Spear Weapon Mastery Level
Attack Speed 1.5% → 3%
Hart
Per Guitar Weapon Mastery Level
Basic Attack Amplification 2% → 2.7%
Attack Speed 1.5% → 3%
Hyejin
Charm of Despair(Q)
Damage 80/105/130/155/180(+30% Attack Power) → 70/100/130/160/190(+30% Attack Power)
Weapon
VF Prosthetic
Deathadder
Extra Basic Attack Damage per Level 1 (REMOVED)
Basic Attack Amplification per Level 1% (NEW)
Deathadder Queen
Extra Basic Attack Damage per Level 2 (REMOVED)
Basic Attack Amplification per Level 2% (NEW)
Deathadder Queen MT
Extra Basic Attack Damage per Level 2 (REMOVED)
Basic Attack Amplification per Level 2% (NEW)
Deathadder Queen FC
Extra Basic Attack Damage per Level 2 (REMOVED)
Basic Attack Amplification per Level 2% (NEW)
Deathadder Queen VBS
Extra Basic Attack Damage per Level 2 (REMOVED)
Basic Attack Amplification per Level 2% (NEW)
Glove
Shatter Shell Gauntlet
Extra Basic Attack Damage 15 (REMOVED)
Basic Attack Amplification per Level 1% (NEW)
Phoenix Gloves
Extra Skill Damage 15 (REMOVED)
Attack Power 27 → 25
Skill Amplification 12% (NEW)
Divine Fist
Extra Basic Attack Damage 29 (REMOVED)
Basic Attack Amplification per Level 1.5% (NEW)
Frost Petal Hand
Extra Skill Damage 17 (REMOVED)
Extra Skill Damage per Level 1 (REMOVED)
Attack Power 41 → 35
Skill Amplification 12% (NEW)
Skill Amplification per Level 1% (NEW)
Mark of the Phoenix
Basic Attack Amplification per Level 1.6% → 2%
Imperial Silk Gloves
Rarity Change: Epic → Legendary
Permafrost
Extra Skill Damage 37 (REMOVED)
Skill Amplification 25% (NEW)
Pistol
Magnum-Python
Movement Speed 0.1 → 0.02
Beretta M92F
Movement Speed 0.1 → 0.02
FN57
Movement Speed 0.1 → 0.04
Double Revolver SP
Movement Speed 0.1 → 0.04
Magnum-Anaconda
Movement Speed 0.1 → 0.04
Derringer
Movement Speed 0.1 → 0.04
Glock 48
(Unique) Attack Range 0.75 → 0.6
Movement Speed 0.1 → 0.06
Devil's Marksman
Rarity Change: Epic → Legendary
Movement Speed 0.1 → 0.06
Elegance
Movement Speed 0.12 → 0.08
Electron Blaster
Extra Basic Attack Damage per Level 2 (REMOVED)
Basic Attack Amplification per Level 2% (NEW)
Movement Speed 0.1 → 0.06
Magnum-Boa
Movement Speed 0.1 → 0.06
Stampede
Movement Speed 0.1 → 0.06
Molten Malachite
Movement Speed 0.1 → 0.06
Kelte
Movement Speed 0.1 → 0.08
Guitar
Base Attack Speed 0.43 → 0.495
Love&...(D)
Charm Duration: 1.2s → 0.8/1.2s
Single Coil Pickup
Recipe Change: Starter Guitar + Dead Battery → Starter Guitar + Battery
Extra Basic Attack Damage 2 (REMOVED)
Attack Speed 15% (REMOVED)
Attack Power 8 → 15
King-V
Skill Amplification 16% → 20%
Nocaster
Extra Basic Attack Damage 10 (REMOVED)
Attack Power 15 → 25
Ruby Special
Extra Basic Attack Damage 2 (REMOVED)
Attack Speed 20% (REMOVED)
Max HP 150 → 120
Superstrat
Extra Basic Attack Damage 2 (REMOVED)
Attack Speed 15% (REMOVED)
Attack Power 19 → 46
Wild Horse
Extra Basic Attack Damage 6 (REMOVED)
Attack Power 9 → 22
Humbucker Pickup
Vision Range 3 → 2
The Wall
Extra Basic Attack Damage 2(REMOVED)
Bohemian
Extra Basic Attack Damage 2 (REMOVED)
Attack Speed 40% (REMOVED)
Attack Power 40 → 55
Critical Strike Damage 5% (NEW)
Satisfaction
Extra Basic Attack Damage 13 (REMOVED)
Attack Power 28 → 51
Attack Speed 40% → 15%
Life Steal 18% → 22%
Wonderful Tonight
Its rarity will not be modified due to issues regarding evolution points. Will be updated to be a Legendary item once that’s fixed.
Extra Basic Attack Damage 2 (REMOVED)
Attack Speed 15% (REMOVED)
Vigor
Damage: 5% of current HP → 6%
Stairway to Heaven
Recipe Change: Humbucker Pickup + Holy Grail → Humbucker Pickup + Cross
HP Regen 100% (REMOVED)
(Unique) Cooldown Reduction Cap 5% (NEW)
Teen Spirit
Extra Basic Attack Damage 3 (REMOVED)
Extra Basic Attack Damage per Level 1 (REMOVED)
Attack Power 16 → 47
(Unique) Attack Range 0.75 → 0.5
Dagger
Maharaja
Attack Power 39 → 42
Streamlined: Rudra Embodied
Cooldown 4s → 7s
Carnwennan
Extra Basic Attack Damage per Level 2 (REMOVED)
Attack Power 31 → 33
Attack Power per Level 2 (NEW)
Mount Slicer
Extra Skill Damage per Level 2 (REMOVED)
Attack Power 20 → 35
Skill Amplification 19% (NEW)
Axe
Maleficent Helix (D)
The dash from Maleficent Helix no longer gets canceled by movement commands
Harpe
Rarity Change: Legendary → Epic
Assault Rifle
STG-44
Extra Basic Attack Damage 2 (REMOVED)
Attack Power 18 → 27
AK-47
Extra Basic Attack Damage 2 (REMOVED)
Attack Power 29 → 46
M16A1
Extra Basic Attack Damage 4 (REMOVED)
AK-12
Attack Power per Level 2 (REMOVED)
Attack Power 56 → 76
Critical Strike Damage 5% (NEW)
XCR
Extra Basic Attack Damage 5 (REMOVED)
Attack Power 61 → 69
Type 95
(Unique) Attack Range 1 → 0.75
Gatling Gun
Rarity Change: Epic → Rare
Recipe Change: STG-44 + Motor→ STG-44 + Electronic Parts
Extra Basic Attack Damage 6 (REMOVED)
Attack Power 18 → 32
Basic Attack Amplification per Level 1.2% (NEW)
Agni
Rarity Change: Legendary → Epic
Extra Basic Attack Damage 9 (REMOVED)
Attack Power 52 → 70
Basic Attack Amplification per Level 1.5% (NEW)
Rapier
Durendal Mk2
(NEW) (Unique Passive) Burden: Magnetic Midnight
Your next basic attack slows the target by 25% for 1.25 seconds.
Cooldown: 6s
Red Panther
Attack Power 45 → 40
SP Regen 80% (REMOVED)
Extra Skill Damage 17 (REMOVED)
Skill Amplification 13% (NEW)
Skills Healing Reduction (NEW)
Meteor Claymore
Rarity Change: Epic → Legendary
Sword of Justice
Attack Power 20 → 25
SP Regen 150% → 100%
Critical Strike Damage 25% → 15%
Skill Amplification 15% (NEW)
Joyeuse
Rarity Change: Epic → Legendary
Mistilteinn
Recipe Change: Sword of Justice + Branch → Sword of Justice + Tree of Life
Attack Power 25 → 30
Critical Strike Damage 25% → 15%
Skill Amplification 15% → 25%
Hammer
Evening Star
Rarity Change: Epic → Legendary
Skill Amplification 20% → 22%
Hammer of Dagda
Extra Basic Attack Damage 22 (REMOVED)
Attack Power 83 → 94
Fang Mace
Extra Skill Damage 16 (REMOVED)
Extra Skill Damage per Level 1 (REMOVED)
Attack Power 50 → 70
Skill Amplification 20% (NEW)
Hammer of Thor
Attack Power 85 → 80
Attack Speed per Level 1% (REMOVED)
Bat
Umbrella
Extra Skill Damage 14 (REMOVED)
Skill Amplification 11% (NEW)
Magic Stick
Rarity Change: Epic → Legendary
Spy Umbrella
Extra Skill Damage 22 (REMOVED)
Skill Amplification 15% (NEW)
Skills Healing Reduction (NEW)
Crossbow
Base Attack Range 4.8 → 5.05
Laser Crossbow
Attack Power 30 → 35
The Legend of The General
Attack Speed 50% → 40%
The Golden Ghost
Extra Basic Attack Damage 18 (REMOVED)
Extra Basic Attack Damage per Level 2 (REMOVED)
Basic Attack Amplification per Level 2% (NEW)
Dual Swords
Lloigor & Zahr
Extra Skill Damage per Level 2.5 (REMOVED)
Skill Amplification per Level 2% (NEW)
Primordial Hex
Damage 85(+Skill Amplification 150%)(+Extra Skill Damage 100%) → 85(+Skill Amplification 200%)
Starsteel Twin Swords
Rarity Change: Epic → Legendary
Extra Basic Attack Damage 10 (REMOVED)
Attack Power 50 → 55
Nunchaku
The Smiting Dragon
Extra Skill Damage per Level 2 (REMOVED)
Skill Amplification per Level 1.5% (NEW)
Arcana
The Star
Recipe Change: Possession Pentacle + Barbed Blossom → Possession Pentacle + Barbed Wire
The Moon
Rarity Change: Epic → Legendary
Shuriken
Damage to Summons (Traps, Cameras etc.) 2 → 3
Base Attack Range 4.7 → 4.95
Onyx Dagger
Extra Skill Damage 5 (REMOVED)
Attack Power 17 → 20
Skill Amplification 5% (NEW)
Venom Dart
Extra Skill Damage 15 (REMOVED)
Skill Amplification 10% (NEW)
Apricot Flower Tag
Extra Skill Damage 8 (REMOVED)
Attack Power 17 → 24
Skill Amplification 8% (NEW)
Willow Leaf Spike
Extra Skill Damage 12 (REMOVED)
Attack Power 17 → 32
Skill Amplification 8% (NEW)
Charm
Extra Skill Damage 5 (REMOVED)
Skill Amplification 6% (NEW)
Frost Venom Dart
Extra Skill Damage 17 (REMOVED)
Skill Amplification 15% (NEW)
Though it requires a special material, it’ll remain Epic rarity as it builds into a higher rarity weapon.
Death Rune
Rarity Change: Epic → Legendary
Mystic Jade Charm
Extra Skill Damage 2 (REMOVED)
Extra Skill Damage per Level 1 (REMOVED)
(NEW) (Unique Passive) Primordial Hex
Hitting an enemy with a skill hexes them for 4s, slowing them by 6%, and dealing 30(+Skill Amplification 100%) true damage when the hex expires.
Targets cannot be hexed again for 8 seconds.
Cooldown : 2 seconds
Azure Dagger
Extra Skill Damage 32 (REMOVED)
Attack Power 30 → 34
Cooldown Reduction 5% → 8%
Skill Amplification 20% (NEW)
Fuhma Shuriken
Extra Skill Damage 12 (REMOVED)
Skill Amplification 12% (NEW)
Petal Torrent
Extra Skill Damage 28 (REMOVED)
Skill Amplification 19% (NEW)
Two-Handed Sword
Arondight
Extra Basic Attack Damage 26 (REMOVED)
Attack Power 40 → 53
Attack Power per Level 1 (NEW)
Almas
Extra Skill Damage 30 (REMOVED)
Skill Amplification 30% (NEW)
Spear
Shadow Stab (D)
Damage (+Attack Power 100%/150%) → (+Attack Power 75%/125%)
Sharpened Spear
Movement Speed 0.06 → 0.04
Fangtian Huaji
Extra Skill Damage 18 (REMOVED)
Movement Speed -0.07 (REMOVED)
Extra Skill Damage per Level 1 (REMOVED)
Skill Amplification 16% (NEW)
Gentian Silver Gun
Rarity Change: Epic → Legendary
Eighteen Foot Spear
Attack Speed 40% → 25%
Cosmic Bident
Rarity Change: Epic → Legendary
Lance of Poseidon
Attack Power 80 → 83
Spear of Longinus
Attack Power 100 → 110
Life Steal 15% → 20%
Whip
Rope Cuffs
Extra Skill Damage 6 (REMOVED)
Skill Amplification 6% (NEW)
Wind Whip
Skill Amplification 10% (NEW)
Movement Speed 0.06 → 0.04
Lightning Whip
Recipe Change: Bullwhip + Dead Battery → Bullwhip + Battery
Gleipnir
Extra Skill Damage 21 (REMOVED)
Skill Amplification 16% (NEW)
Thunder Whip
Attack Power 48 → 53
Ouranos
Rarity Change: Epic → Legendary
Cathode Lash
Streamlined: Charge Carrier
Cooldown 5s → 12s
Plasma Whip
Extra Basic Attack Damage per Level 2 (REMOVED)
Attack Power 40 → 65
Bloody Nine Tails
Extra Skill Damage 40 (REMOVED)
Skill Amplification 30% (NEW)
Camera
Ultraviolet
Extra Skill Damage 18 (REMOVED)
Attack Power 55 → 65
Skill Amplification 25% (NEW)
Biotic Infusion
Damage (+Skill Amplification 150%)(+Extra Skill Damage 100%) → (+Skill Amplification 200%)
Tonfa
Mai Sok
Attack Power 51 → 45
(NEW) (Unique Passive) Second Wind - Quick Guard
When taking damage from an enemy player, you gain a (40 + Level*5) HP shield for 2.5 seconds
Cooldown: 25s
Windrunner
Rarity Change: Epic → Legendary
Throw
Grenade
Extra Basic Attack Damage 20 (REMOVED)
Basic Attack Amplification per Level 1% (NEW)
High Explosive Grenade
Rarity Change: Epic → Rare
Extra Basic Attack Damage 50 (REMOVED)
Attack Power 44 → 50
Basic Attack Amplification per Level 1.5% (NEW)
David's Sling
Extra Basic Attack Damage 36 (REMOVED)
Attack Power 56 → 62
Attack Power per Level 2 (NEW)
Grenade of Antioch
Extra Basic Attack Damage 42 (REMOVED)
Attack Power 68 → 75
Basic Attack Amplification per Level 1.5% (NEW)
Fireball
Attack Power 22 → 15
Extra Skill Damage per Level 2.5 (REMOVED)
Skill Amplification per Level 3% (NEW)
Bow
Stallion Bow
Extra Basic Attack Damage 20 (REMOVED)
Attack Power 25 → 58
Basic Attack Amplification per Level 1% (NEW)
Mighty Bow
Extra Basic Attack Damage 11 (REMOVED)
Attack Power 25 → 35
Basic Attack Amplification per Level 0.7% (NEW)
Scorchbow
Extra Skill Damage 14 (REMOVED)
Skill Amplification 12% (NEW)
Golden-Ratio Bow
Skill Amplification per Level 1% (REMOVED)
Skill Amplification 10% → 22%
Artemis
Rarity Change: Epic → Legendary
Elemental Bow
Extra Skill Damage 32 (REMOVED)
Skill Amplification 25% (NEW)
Ancient Bolt
Extra Basic Attack Damage per Level 2 (REMOVED)
Attack Power 50 → 74
Basic Attack Amplification per Level 1.4% (NEW)
Armor
Chest
Windbreaker
Defense 5 → 3
Defense from Basic Attacks 3 (REMOVED)
Attack Power 4 (NEW)
Leather Jacket
Defense 10 → 7
Attack Power 8 (NEW)
Military Suit
Defense from Basic Attacks 5 (REMOVED)
Attack Power 4 (NEW)
Deacon Robes
Extra Skill Damage 4 (REMOVED)
Attack Power 8 (NEW)
Cardinal Robes
Extra Skill Damage 12 (REMOVED)
Attack Power 12 (NEW)
Rider Jacket
Defense from Basic Attacks 4 (REMOVED)
Attack Power 15 (NEW)
Bulletproof Vest
Defense from Basic Attacks 8 (REMOVED)
Defense 17 → 22
Suit
Defense from Basic Attacks 4 (REMOVED)
Attack Power 10 (NEW)
Rocker's Jacket
Defense from Basic Attacks 5 (REMOVED)
Defense 10 → 11
Mithril Armor
Rarity Change: Epic → Legendary
Mithril Crop
Rarity Change: Epic → Legendary
Battle Suit
Defense from Basic Attacks 8 (REMOVED)
Defense 25 → 33
EOD Suit
Defense from Basic Attacks 8 (REMOVED)
Defense 25 → 33
Crusader Armor
Extra Basic Attack Damage 13 (REMOVED)
Attack Power 18 (NEW)
Butler's Suit
Defense from Basic Attacks 5 (REMOVED)
Attack Power 25 → 27
Tuxedo
Extra Basic Attack Damage per Level 1 (REMOVED)
Attack Power 20 (NEW)
Basic Attack Amplification per Level 1.4% (NEW)
Burgundy 47
Attack Power 25 → 27
Defense from Basic Attacks 7 (REMOVED)
Holy Orders
Extra Skill Damage 20 (REMOVED)
Attack Power 25 (NEW)
Phantom Jacket
Defense from Basic Attacks 4 (REMOVED)
Head
Virtuous Outlaw
(Unique) Attack Range 0.2 → 0.25
Diadem
Extra Basic Attack Damage 10 (REMOVED)
Attack Power 10 → 20
Mithril Helm
Rarity Change: Epic → Legendary
Vigilante
Skill Damage Reduction 12 (REMOVED)
Skill Damage Reduction 14% (NEW)
Crusader Helmet
Extra Basic Attack Damage 5 (REMOVED)
Attack Power 5 (NEW)
Second Wind: Crusade
Second Wind effects from weapons will now take first priority
Crystal Tiara
Max SP 500 → 400
Laurel Wreath
SP Regen 2 (REMOVED)
Extra Basic Attack Damage 17 (REMOVED)
Attack Power 15 → 32
Max SP 580 → 500
(NEW) Smolder (Unique Passive)
Basic attacking an enemy burns them, dealing true damage every second based on your level.
Damage per Second: Level*5(Melee)/Level*4(Ranged)
Duration: 2s
Max 1 Stacks
Arm
Sheath
Defense from Basic Attacks 5 (REMOVED)
Bazuband
Defense from Basic Attacks 4 (REMOVED)
Vital Sign Sensor
Rarity Change: Epic → Rare
Recipe Change: Watch+ Cell Phone → Watch + Electronic Parts
Attack Speed 40% → 30%
Corrupting Touch
Defense 15 (REMOVED)
Extra Skill Damage 12 (REMOVED)
Attack Power 21 (NEW)
Creed of the Knight
Attack Power 22 → 25
Critical Strike Damage 20% → 15%
Mithril Shield
Rarity Change: Epic → Legendary
Sheath of Shah Jahan
Defense from Basic Attacks 10 (REMOVED)
Max HP 110 → 120
Sword Stopper
Defense 23 → 27
Defense from Basic Attacks 4 (REMOVED)
Radar
Rarity Change: Legendary → Epic
Attack Speed 40% → 30%
Bracelet of Skadi
Extra Skill Damage 24 (REMOVED)
Skill Amplification 22% (NEW)
Tellurian Timepiece
Defense 25 → 15
Attack Speed 30% → 40%
Cube Watch
Rarity Change: Epic → Legendary
Leg
Mithril Boots
Rarity Change: Epic → Legendary
Iron Maiden
Rarity Change: Epic → Legendary
EOD Boots
Rarity Change: Legendary → Epic
Taproot
Recipe Change: Clogs + First Aid Kit → Clogs + VF Blood Sample
Max HP +175 (REMOVED)
(Unique) Healing Received 20% (REMOVED)
Cooldown Reduction 22% (NEW)
(Unique) Cooldown Reduction Cap 10% (NEW)
Accessory
Cross
Extra Basic Attack Damage 5 (REMOVED)
Attack Power 3 (NEW)
Fan
Extra Skill Damage 5 (REMOVED)
Skill Amplification 7% (NEW)
Gilded Quill Fan
Extra Skill Damage 8 (REMOVED)
Skill Amplification 10% (NEW)
Saint's Relic
Extra Basic Attack Damage 8 (REMOVED)
Attack Power 8 (NEW)
Buddha Sarira
Skill Amplification 9% → 8%
Magazine
Defense from Basic Attacks 4 (REMOVED)
Active Camouflage
Defense from Basic Attacks 12 (REMOVED)
Defense 12 (NEW)
Moonlight Pendant
Rarity Change: Epic → Legendary
Mithril Quiver
Rarity Change: Epic → Legendary
Defense 12 → 16
(Unique) Attack Range 0.65 → 0.5
White Crane Fan
Extra Skill Damage 14 (REMOVED)
(Unique) Movement Speed 0.06 → 0.04
Skill Amplification 14% (NEW)
Schrödinger's Box
Max HP 180 → 190
Extra Skill Damage 4 (REMOVED)
Lunar Embrace
Rarity Change: Epic → Legendary
Uchiwa
Life Steal 14% (REMOVED)
Extra Skill Damage 17 (REMOVED)
Omnisyphon 8% (NEW)
Skill Amplification 10% (NEW)
Veritas Lux Mea
Extra Basic Attack Damage 12 (REMOVED)
Skill Amplification 10% → 8%
Attack Power 8 (NEW)
Eye of Horus
Rarity Change: Epic → Legendary
Food
The rarity of consumables that craft out of special ingredients will not be adjusted. Some of the consumables' rarity might be adjusted to Legendary later on.
Canned Cod Liver
HP Recovery 550 → 500
Amount Crafted 1 → 2
Garlic Bread
HP Recovery 475 → 450
Amount Crafted 2 → 3
Carp Bread
HP Recovery 475 → 400
Amount Crafted 1 → 6
Bacon and Garlic Sticks
HP Recovery 550 → 500
Amount Crafted 1 → 2
Bun
HP Recovery 550 → 500
Amount Crafted 1 → 2
Fish Fillet With Egg
HP Recovery 550 → 500
Amount Crafted 1 → 2
Egg Bun
HP Recovery 475 → 450
Amount Crafted 2 → 3
Choco Ice Cream
Amount Crafted 2 → 3
Holy Water
Amount Gained from Omega & Wickeline 2 → 3
Tear of Selene
Amount Gained from Omega & Wickeline 2 → 3
First Aid Kit
Rarity Change: Rare → Epic
Kaoliang Liquor
Amount Crafted 3 → 6
Whiskey Cocktail
Amount Crafted 5 → 6
Herbal Liquor (REMOVED)
Trap & Other
C-4
Damage 320 → 310
Double Guillotine
Damage 280 → 270
Claymore
Damage 260 → 250
Smart Bomb
Damage 370 → 350
Mithril String
Rarity Change: Rare → Epic
Material
Dead Battery (REMOVED)
Ion Battery
Recipe: Dead Battery + Carbonated Water → Battery + Carbonated Water
Tree of Life
Rarity Change: Rare → Epic
Mithril
Rarity Change: Rare → Epic
Meteorite
Rarity Change: Rare → Epic
Moonstone
Rarity Change: Rare → Epic
Item Distribution
Pond
Flower 9 (REMOVED)
Bike Helmet 9 (NEW)
Uptown
Flower 9 (REMOVED)
Oil 9 → 13
Whiskey 4 → 9
Cemetery
Flower 9 (REMOVED)
Bamboo 9 → 13
Garlic 4 → 9
Forest
Flower 9 (REMOVED)
Fabric Armor 9 (NEW)
Air Supply Improvements
Items found in Air Supplies have been adjusted.
Heated Oil, Heated Stone, Boiling Water no longer drops from Uncommon Air Supplies.
Items that are now Epic rarity now drop from Epic Air Supplies.
Traps now drop from Epic Air Supplies.
Items that are now Legendary rarity now drop from Legendary Air Supplies.
Rare Air Supplies no longer spawn after Night 2.
Bug Fixes & Improvements
Vision Logic Refactoring
The logic regarding Vision has been completely refactored. Our spaghetti code regarding this one has become more organized and will improve issues such as missing teammates and wild animals, basic attacks not working on specific characters, roofs not disappearing smoothly etc.
Although this will also help with optimization, there are some current issues that may create performance drops in some PCs. We’ve already located the issue regarding this and will be improved in upcoming updates.
Gameplay Improvements
The UI on items being crafted now displays properly.
Basic attacks now properly deal damage to wild animals.
Applicable skills can now be cast on allies even when the “Target Players Only” option is on.
Shifting from day to night in practice mode now properly reduces vision.
Improved bird’s eye view of the map.
Character & Weapon Improvements
Nicky Slugfest(Q) no longer passes through Nina.
Laura Activating Teachings of Nerea(P) with a basic attack after casting Sly Step(E) no longer freezes Laura.
Mai Catwalk(E)’s shield amount now displays properly.
Celine Casting Magnetic Compulsion(R) the moment a Plasma Bomb disappears no longer freezes the fusion of Plasma Bombs.
Adela Checkmate(R) has been fixed to deal proper damage near a Rook.
Elena The Chill effect no longer remains when enemies aren’t Frozen after their Chill gauge is full.
Elena Elena’s Glacial Field no longer appears before casting Danse Macabre(R).
Eva VF Beads for Telekinesis(P) no longer activate on summon items.
Zahir Test subjects marked with Eye of Azrael(P) can be normally tracked even if they go invisible.
Priya Priya’s flower crown has been fixed to be actually undetachable. For real this time.
Priya Can no longer place summon items or rest when dancing from Echoes of the Earth(R).
Lobby Improvements
Nicknames in the loading screen have been fixed to match the ones in-game even when the ‘Hide Nickname from Enemy’ option is on.
Receiving new items in the mailbox before checking them in the store now makes the red dot disappear.