Mode Introduction
Welcome to Cobalt Protocol, the fast-paced battle-oriented 4v4 game mode.
Main Gameplay Changes
The Route/Catalog UI is not available.
All test subjects start the game at level 9, with all masteries starting at level 6.
Players earn XP over time.
Despite being a team mode, there is no “downed” state.
For balance, cooldowns of ultimate(R) skills have been scaled per character/weapon.
Heal Packs fully recharge throw and shuriken weapons, on top of granting HP and SP recovery.
Equipment cannot be dropped onto the ground.
Game Preparation: Test Subject Draft
For each player, the game randomly selects one test subject they own (or on the free rotation) and another test subject from the full roster. Those two test subjects are added to their team’s draft pool for a total of 8 different test subjects per pool, per team.
To celebrate the release of Cobalt Protocol, Free Rotation will be expanded to 20 characters for the next 2 weeks.
The draft pool is shared within each team. Select your desired test subject by clicking on their portrait. To prevent players from “spamming” character selects, there’s a 2s cooldown after you select a test subject before you can select another.
After n seconds, teams will swap draft pools, meaning that the 4 unselected test subjects from your team’s pool will now be available to the enemy team (and vice versa). If you pass over a character, the enemy team will get a chance to pick that character instead!
Equipment Draft
1: Main Tag (Item's key attribute)
2: Sub-Tag (Item's main characteristics)
3: Random Item (Earn bonus credits)
Phase System
PHASE | Time (Seconds) | Info |
0 (Preparation) | 30 | Game Preparation |
1 | 120 | 2v2 |
2 | 270 | 4v4 - Omega Arrives |
3 | 600 | 4v4 - Gamma Arrives |
4 (Sudden Death) | 30 | A short sudden death phase where the team that loses points first is defeated. Revival is restricted and Defense Turrets are deactivated. |
Cobalt Wild Animal Data
Credit Bounty (Self) | Credit Bounty (Team) | Item Drops | |
Drone (NEW) | 3 | 0 |
|
Mutant Wild Dogs | 6 | 3 |
|
Mutant Wolves | 5 | 2 |
|
Mutant Boars | 10 | 5 |
|
Mutant Bears | 30 | 15 | Enhanced Shield Pack |
Omega | 60 | 30 | Enhanced Heal Pack |
Gamma (NEW) | 120 | 60 | ??? |
Life Points
Each team starts with 40 Life Points.
To deduct the enemy team’s Life Points, take the actions described in the table below.
The game ends when a team’s Life Point total is depleted to 0. The team whose Life Points get depleted first is defeated.
Actions | Deducted Life Points from Enemy Team |
Kill an enemy test subject | 1 Point |
Capture and retain control of a captured Power Beacon | (Per 45s of time controlled) PHASE 1: 2 Points / PHASE 2/3/4: 1 Point |
Slay Gamma | 6 Points |
Earning Credits
Credits are earned through the following:
Time-based Income
Test Subject Kill
Test Subject Kill Assist
Killing Spree
Killing Spree Shutdowns
Hunting Wild Animals
Infusions
Infusions can be purchased at the Synthesizer, and can be thought of as Cobalt Protocol-exclusive Augments.
Each player can purchase and equip up to 3 Infusions. Most Infusions can be upgraded, but some provide unique passive abilities that cannot be upgraded.
Infusion | Effect |
Vigor I / ll / lll | Gain 15/25/40 Attack Power. |
Fortitude I / ll / lll | Gain 15/25/40 Defense. |
Celerity I / ll / lll | Gain 25%/30%/40% Attack Speed. |
Haste I / ll / lll | Gain 0.15/0.25/0.35 Movement Speed. |
Cooldown Reduction I / ll / lll | Increases Cooldown Reduction by 8%/12%/20%. |
Omnivamp I / ll / lll | Gain 5%/10%/20% Omnisyphon. |
Tenacity I / ll / lll | Gain 10%/20%/35% Tenacity. |
Spot Weakness I / ll / lll | Gain 15%/25%/40% Critical Strike Chance. |
Barricade I / ll / lll | Gain 10/20/35 Defense and 5%/8%/15% Omnisyphon when below 50% HP. |
Hyperfocus I / ll / lll | Gain 10%/13%/16% Critical Strike Chance and 5%/8%/15% Critical Damage when below 50% HP. |
Introversion I / ll / lll | If you haven't received combat damage in the last 5 seconds, recover 6%/9%/12% of your missing HP and SP per second. |
Rise from the Ashes | Upon death, automatically revive with fully recovered HP and SP after 3 seconds. |
Omnipotence I / ll / lll | Skill Amplification increased by 5%/10%/15%. |
Miasma Fog I / ll / lll | Upon dying, all enemy test subjects within a 4m range become grounded for 5 seconds. Create a swamp that slows enemies in it by 20%/40%/60%. |
Plasma Nova | 1 second after casting your weapon skill, deal 850 cellular damage over 2.5 seconds to all enemy test subjects within 4m. (Cooldown: 30s) |
Time Efficiency I / ll / lll | Casting your Ultimate (R) reduces the cooldown of your normal skills by 30%/50%/80%. (Cooldown: 30s) |
Overwhelming Strength | Become Unstoppable for 3 seconds upon casting your Ultimate (R). (Cooldown:30s) |
Overcharge I / ll / lll | For each Power Beacon under ally control, the effect of each Power Beacon gets increased by 8%/12%/20%. |
Party Rocker I / ll / lll | Hitting an enemy with a skill causes them to dance for 0.7/1/1.5 seconds. (Cooldown: 30s) |
Health Insurance | Heal Packs recover 30% more HP/SP and grants a 400 HP shield over 20 seconds. |
Strike Force I / ll / lll | After using the Deploying Loop, gain 150%/150%/200% increased Movement Speed for 5/7/10 seconds. Casting a skill or performing a basic attack cancels this effect. |
Suspicious Experiment | Get a random infusion. |
Fissure | Dealing cellular damage (based on your max HP) to enemies behind the target of your basic attack. |
Scar Ripper I / ll / lll | Gain a stack (up to a maximum of 4 stacks) whenever you hit an enemy test subject with a basic attack. For each stack, your basic attacks deal 12/24/36 (Melee) or 8/16/24 (Ranged) additional cellular damage. |
7N39 | Armor Penetration increased by 10%. |
Spirit Culling | Whenever you or your summons deal damage, recover SP equal to 100% of the damage dealt. |
Dulled Blades | After receiving a Critical Strike, take 30% reduced damage from subsequent Critical Strikes for 5 seconds. (Cooldown: 15s) |
Steadfast | Take 25% reduced damage when immobilized. |
Thorn Shackles | Immobilizing a target increases all damage dealt to them by 12% for 5 seconds. (Cooldown: 15s) |
Sadistic Nature I / ll / lll | Whenever you deal skill damage to an enemy test subject, drains some of their HP to recover your HP. |
Martyr I / ll / lll | Upon dying, create a blast after 1.5 seconds with a radius of 5m. All enemies hit are knocked airborne and are dealt 10%/20%/40% of their missing HP as cellular damage. |
Gag Order | 2 seconds after casting your weapon skill, enemy test subjects within 4m are silenced for 1.2 seconds. (Cooldown: 20s) |
Money = Power I / ll / lll | Whenever you would earn any amount of Credits, instead earn that amount plus one. For every 40 Credits you own, deal 2/3/4% additional damage. (Up to 3/4/5 stacks) |
??? | ??? |
Power Beacons
Power Beacons are mysterious devices found in the map of Cobalt Protocol. When captured, your allies are granted a buff that differs between each Beacon.
Retaining control over a Power Beacon for a period of time deducts the other team’s Life Points.
Buff Granted to Controlling Team | |
Power Beacon-L | Attack Power 10 / 15 / 20 |
Power Beacon-R | Defense 10 / 15 / 20 |
Power Beacon-C | Movement Speed 0.1 / 0.12 / 0.14 |
Mode-Specific Balancing
Cobalt Protocol-specific scaling for each character-weapon combination. damage dealt, damage received, and other stats.
Scaling applied to damage dealt, damage received, shield effectiveness, recovery effectiveness, and ultimate (R) skill cooldown.
Character-Specific Changes for Cobalt Protocol
Some test subjects' skills, passives, or other quirks can’t function properly in Cobalt Protocol, so they’ll be changed as described in the table below:
The following issues are stuff that we're aware of and will be improved or fixed in the future.
Examples:
Some characters (e.g. Daniel) have Passives that don’t make sense in the context of Cobalt Protocol.
Silvia cannot gain fuel.
Mai cannot acquire her exclusive equipment.
Echion cannot acquire his legendary weapon. Etc
Character | Changes |
Nadine | Starts with 50 Wild stacks. (Drones and Androids are machines, so Nadine won’t earn Wild stacks for slaying them.) |
Hart | Starts with 3 Evolution points. |
Xiukai | Starts with 100 Juggernaut Chef stacks. |
Silvia | Starts with 15 Lumia Grand Prix stacks. |
Daniel | Stat bonuses from Recluse(P) are constantly applied at a reduced ratio as follows: |
Luke | Neat 'n Tidy(P) is capped at a maximum of 75 stacks. |
Echion | Cannot draft a weapon during the starting equipment draft or through the Extra Equipment Draft. Instead, Echion starts with his VF Prosthetic, which gets upgraded with each point put into his Passive. |
Priya | Cannot draft head armor during the starting equipment draft or through the Extra Equipment Draft. Instead, Priya’s headpiece gets upgraded with each point put into her Passive. |
Alex | During the starting equipment draft, Alex gets an extra draft step where he can draft a secondary weapon. |