• Patch Notes
  • 2 months ago

0.68.0a Hotfix

The 0.68.0a Hotfix is being pushed to servers starting from 02:00 AM (PT).

The hotfix will require a client update.

Please restart the client to receive the update.


Fixes

Character

Isol

  • Pistol
    • Skill Amp per weapon mastery level 4.9% → 4.6%

Haze

  • Max HP 770 → 810
  • 40mm Grenade (Q)
    • Damage 40/55/70/85/100(+Skill Amplification 30%) → 40/55/70/85/100(+Skill Amplification 45%)
    • Center Damage 60/80/100/120/140(+Skill Amplification 40%) → 60/80/100/120/140(+Skill Amplification 55%)
  • SMG Burst (E-Q)
    • Damage 25/75/125/175/225(+Skill Amplification 75%)(+2.5 per remaining magazines) → 25/75/125/175/225(+Skill Amplification 90%)(+2.5 per remaining magazines)
  • Shotgun (W)
    • Damage 140/165/190/215/240(+Skill Amplification 50%) → 80/120/160/200/240(+Skill Amplification 50%)
  • SMG (E)
    • Damage 5/7/9/11/13(+Skill Amplification 1 per 30) → 5/7/9/11/13(+Skill Amplification 1 per 25)


Weapon
Assault Rifle

  • Black Widow
    • Skill Amplification 75 → 82

Throw

  • Astrapē
    • Attack Power 58 → 55

 

Bug Fix

  • Fixed an issue where swapping weapons weren’t working properly for Haze if she got crowd controlled mid-sawp.
  • Haze’s SMG(E) will no longer start firing while crowd controlled.
  • The lights went out for a bit, and the issue caused the whole Cobalt Protocol map to be darker than intended. We are turning the lights back on in Cobalt Protocol.
  • Fixed an issue where abilities that zoom the vision out were causing player vision to clip out of the map.
  • Players will no longer be able to get a Tactical Visor from a supply crate in Cobalt Protocol.

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