Your 3rd basic attack or skill (Excludes Weapon, Item skills) against the same test subject within 3 seconds deals (Level*10) true damage and reduces their defense by (Level*0.5)% for 4 seconds. (Cooldown: 30s)
Multi-hit effects only grant 1 stack.
Reactions with Reactivation skills could vary, and weapon skills can not stack Frailty Infliction.
|Frenzy||Gain (10+Level*1) Attack Power and (30 + Level*1.5)% Attack Speed for 5 seconds after using your Weapon Skill, but also increase your damage taken by 10% (Cooldown: 30s)|
Damaging a test subject with a skill grants you 6% Omnisyphon up to 4 times. At max stacks, you gain (Level*1.5)% Skill Amplification.
Your bonus Omnisyphon remains for 8 seconds and refreshes when damaging an enemy with a skill. (Cooldown: 20s)
Weapon Skills can not stack Vampiric Bloodline.
|Gain 3% Armor Penetration.|
Deal 2.5% ~ 10% extra damage to targets with 10% ~ 40% more Max HP than you.
Deal 10% more damage in safe zones after final restricted areas are activated.
This counts for both temporary and final restricted areas.
Restore 10% of your damage dealt as SP.
|Deal 12% more damage to animals and androids and heal for 10% of damage dealt to them.|
Immobilizing an enemy player increases your Defense by (20+Level*5) for 4 seconds.
After 4 seconds, deal (Level*12) Skill Damage in a 2m radius around you.
Enemies hit are slowed by 50% for 3 seconds. (Cooldown: 30s)
|Using a Weapon Skill makes you Ironclad, reducing your damage taken by 30% and granting you (40+Defense*0.15)% Tenacity for 3 seconds. (Cooldown: 30s)|
Oblivion Can Wait
Take up to 0 ~ 20% reduced Basic Attack damage if your HP is 50% ~ 10% or lower.
Damage reduced by this augment is multiplied by (0.15+Defense*0.0125) and is reflected to the inflictor as Cellular Damage.
|Increase your Defense by (20+Level*1.5) for 3 seconds after gaining a shield from a skill or being healed by a skill. (Cooldown: 15s)|
|Reduce damage taken by (All players*1.5)% for each player in a 5m radius.|
Take 10% less damage when immobilized.
Upon receiving critical strike damage, critical strike damage taken in the next 5 seconds is reduced by 7.5%. (Cooldown: 10s)
Damage Reduction stats on items are 30% more effective on you.
Healing and shields from your skills are increased by (20+Skill Amplification*0.2)%. Targets shielded or healed by you gain (Level*2) Attack Power for 4 seconds and are immune to Healing Reduction effects. (Cooldown: 25s)
This excludes recovery from Food, Drinks, Life Steal, HP Regeneration, and Resting.
Using your ultimate summons a Healing Drone that follows you for 5 seconds.
The drone heals you and your allies in a 3m radius for (4+Level*0.25)% missing health every second. (Cooldown: 60s)
Using your ultimate summons an Amplification Drone that follows you around for 3.5 seconds.
The drone increases Movement Speed by (5+0.3*Level)% and Skill Amplification by (10+1.5*Level)% for you and your allies in a 4m radius.
|Immobilizing a target causes them to take 4% increased damage from all sources for 6 seconds. (Cooldown: 20s)|
|Using your ultimate grants you and your allies in a 4m radius a shield for 3 seconds, absorbing (Level*10) damage. (Cooldown: 60s)|
Gain (1+Number of surviving allies including you) Healing Potion(s) every night.
Potions are dropped on the ground if you have insufficient inventory space.
|Increase your Vision Range at night by 1.5m.|
|Gain 10% Attack Power for 6 seconds if an enemy triggers one of your traps. Gain 30% Defense for 3 seconds if you trigger an enemy's trap. (Cooldown: 15s)|