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  • 1 year ago

Augment Overview - as of 0.44.0d Hotfix

CoreFrailty Infliction

Your 3rd basic attack or skill (Excludes Weapon, Item skills) against the same test subject within 3 seconds deals (Level*10) true damage and reduces their defense by (Level*0.5)% for 4 seconds. (Cooldown: 30s)

Multi-hit effects only grant 1 stack.

Reactions with Reactivation skills could vary, and weapon skills can not stack Frailty Infliction.

FrenzyGain (10+Level*1) Attack Power and (30 + Level*1.5)% Attack Speed for 5 seconds after using your Weapon Skill, but also increase your damage taken by 10% (Cooldown: 30s)
Vampiric Bloodline

Damaging a test subject with a skill grants you 6% Omnisyphon up to 4 times. At max stacks, you gain (Level*1.5)% Skill Amplification.

Your bonus Omnisyphon remains for 8 seconds and refreshes when damaging an enemy with a skill. (Cooldown: 20s)

Weapon Skills can not stack Vampiric Bloodline.


Stopping Power

Gain 3% Armor Penetration.
Dismantle Goliath

Deal 2.5% ~ 10% extra damage to targets with 10% ~ 40% more Max HP than you.


Deal 10% more damage in safe zones after final restricted areas are activated.

This counts for both temporary and final restricted areas.

Spirit Culling

Restore 10% of your damage dealt as SP.


Deal 12% more damage to animals and androids and heal for 10% of damage dealt to them.



Diamond Shard

Immobilizing an enemy player increases your Defense by (20+Level*5) for 4 seconds.

After 4 seconds, deal (Level*12) Skill Damage in a 2m radius around you.

Enemies hit are slowed by 50% for 3 seconds. (Cooldown: 30s)


Using a Weapon Skill makes you Ironclad, reducing your damage taken by 30% and granting you (40+Defense*0.15)% Tenacity for 3 seconds. (Cooldown: 30s)

Oblivion Can Wait

Take up to 0 ~ 20% reduced Basic Attack damage if your HP is 50% ~ 10% or lower.

Damage reduced by this augment is multiplied by (0.15+Defense*0.0125) and is reflected to the inflictor as Cellular Damage.



Increase your Defense by (20+Level*1.5) for 3 seconds after gaining a shield from a skill or being healed by a skill. (Cooldown: 15s)


Reduce damage taken by (All players*1.5)% for each player in a 5m radius.


Take 10% less damage when immobilized.

Dulled Blades

Upon receiving critical strike damage, critical strike damage taken in the next 5 seconds is reduced by 7.5%. (Cooldown: 10s)

Reinforced Armor

Damage Reduction stats on items are 30% more effective on you.


Healing Factor

Healing and shields from your skills are increased by (20+Skill Amplification*0.2)%. Targets shielded or healed by you gain (Level*2) Attack Power for 4 seconds and are immune to Healing Reduction effects. (Cooldown: 25s)

This excludes recovery from Food, Drinks, Life Steal, HP Regeneration, and Resting.

Healing Drone

Using your ultimate summons a Healing Drone that follows you for 5 seconds.

The drone heals you and your allies in a 3m radius for (4+Level*0.25)% missing health every second. (Cooldown: 60s)

Amplification Drone

Using your ultimate summons an Amplification Drone that follows you around for 3.5 seconds.

The drone increases Movement Speed by (5+0.3*Level)% and Skill Amplification by (10+1.5*Level)% for you and your allies in a 4m radius.

(Cooldown: 60s) 


Thorn Shackles

Immobilizing a target causes them to take 4% increased damage from all sources for 6 seconds. (Cooldown: 20s)


Using your ultimate grants you and your allies in a 4m radius a shield for 3 seconds, absorbing (Level*10) damage. (Cooldown: 60s)


Gain (1+Number of surviving allies including you) Healing Potion(s) every night.

Potions are dropped on the ground if you have insufficient inventory space.


Increase your Vision Range at night by 1.5m.

Urban Warfare

Gain 10% Attack Power for 6 seconds if an enemy triggers one of your traps. Gain 30% Defense for 3 seconds if you trigger an enemy's trap. (Cooldown: 15s)

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