Hello players of Eternal Return! Aesop here with a big fat patch for you all. It feels like it’s been a while since we last spoke. (Maybe because it has!)
This patch marks the end of Season 3 and the start of the Preseason, so there’s a lot of changes, experimental or otherwise. Let’s get started.
Servers will go down October 27th at 7pm PST to apply Update 0.44.0.
The first dive into Season 4
Pre-season will go on for 2 weeks before Season 4 starts on 11/11 KST.
Your LP for Season 3 will be finalized once maintenance begins.
All season rewards, including Cadet Hyejin, will be distributed based on your final Season 3 LP. You will be able to collect rewards on November 11th. (KST)
Your preseason rank will not affect season rewards, but your LP will undergo a soft reset based on your final LP in the preseason when Season 4 starts.
New Character - Chloe
Lumia’s Marionettist has arrived on Lumia Island.
Chloe will cost 9,900 A-Coin for 2 weeks and she will be available in ranked matches starting from Monday, November 2nd. (KST)
Living Marionette (Passive)
Chloe is always accompanied by her doll, Nina. Hitting an enemy by 2 or more of Chloe’s basic attacks causes Nina's next attack to deal 25/50/75 extra skill damage to the target.
Chloe can move Nina and target enemies with Alt + Right Click. Targeting Chloe will cause Nina to follow Chloe until a new target is set. If Chloe and Nina is too far away, Nina will warp to Chloe’s location.
If Nina dies, she consumes 50% of Chloe's remaining HP to revive after 24/22/20 seconds with 80% of her own Max HP.
Nina gains extra stats based on the level of Living Marionette and she also gains 66%(⅔) of Chloe’s Attack Power, Defense, HP, Critical Strike Chance, Extra Skill Damage, and Skill Amplification.
Passive Extra Attack Power : 10/35/60
Passive Extra Defense : 15/40/65
Passive Extra Max HP : 400/600/800
Nina Teleport Distance : 10m
Nina on Command (Q)
Following Chloe's command, Nina attacks with her bladed legs, dealing 90/100/110/120/130(+Attack Power 60%) skill damage and slowing enemies by 20/25/30/35/40% for 2 seconds.
Cooldown : 5s
SP Cost : 70/75/80/85/90
Nina Attack Range : Radius 2.5m
Puppet Theatre (W)
Chloe twirls her bladed threads around her, dealing 30/36/42/48/54 true damage per second to enemies and slowing them by 50%. Chloe can cast Nina on Command and Seam Ripper while twirling her threads.
Recast the skill within 3 seconds to throw the threads in the targeted location, dealing 80/90/100/110/120(+Attack Power 30%) damage to enemies and blocking movement skills for 1.5 seconds. After impact, Nina teleports to the location, dealing 120/135/150/165/180(+Attack Power 30%) damage to enemies and knocking them airborne for 0.5 seconds. After Nina teleports, the threads can be picked up, increasing Chloe’s movement speed by 30% for 2 seconds.
Cooldown : 15/14/13/12/11s
SP Cost: 90/95/100/105/110
Thread Spin Range: Radius 3m
Thread Throw Range : 6.5m
Thread Attack Range : Radius 1.5m
Nina Attack Range : Radius 2m
Seam Ripper (E)
Chloe slides to the targeted direction, dealing 60/70/80/90/100(+Attack Power 30%) damage to enemies in her path. Recast the skill after 1 second to cause Nina to slide towards Chloe's location, dealing 100/110/120/130/140(+Attack Power 45%) damage to enemies in her path. Hitting an enemy resets the cooldown of Nina on Command.
Cooldown : 13/12.5/12/11.5/11s
SP Cost : 80/85/90/95/100
Chloe Dash Range : 5m
Nina Dash Range : 7m
Soul Link (R)
Chloe and Nina link their souls together for 7 seconds. Upon linking, all debuffs and crowd control effects are cleansed and Nina’s Attack Speed and Movement Speed is increased by 20/25/30%, and the cooldown of Puppet Theatre and Seam Ripper are reduced by 30%. The Soul Link chain deals 75/105/135 true damage (Increases the longer enemies remain in the link) to enemies touching it.
If Chloe or Nina are damaged while linked, they take 70% of the damage and the linked partner takes 65/60/55% of the damage. While Soul Linked, Chloe and Nina cannot die unless they are both simultaneously fully depleted of health.
Cooldown : 120/110/100s
SP Cost : 80/70/60
New Skin & Emotes
Witchy Emma will be available for purchase at the store on Thursday, October 28th 10:00 (PT).
We’ll also have a ton of Halloween emotes available as well. Check the Halloween Event for more information.
Augment It’s coming! The augment system is ready to roll. I’m pretty excited to see what you all come up with!
A Primary and Secondary Category can be selected from 3 categories. (Havoc, Fortification, Support)
Each category consists of 3 Core Augments and 5 Sub Augments. The primary augment will enable selection for 1 Core augment and 2 sub augments, while the secondary category will provide 2 sub augments for choosing.
To check out more details about the Augment system, please check here. [Link]
Flattening out Lumia Island & Detail Improvements Lumia Island is now more beautiful, consistent, and overall more optimized.
Some areas have been flattened out to increase visual consistency for non-target skills.
Due to technical improvements during the re-drawing process, the map will be more detailed but also more well optimized!
More changes can be found in the link below.
Check the Lumia Island video to see how it’ll look. (No, it’s not snow map time yet.)
Team Finder Matching with random teammates resulted in long matchmaking and sometimes unwanted teams. The Team Finder will improve this process by providing the option to build your team first before matching.
When starting team modes alone or with 1 partner, the game will search for remaining teammates before entering the queue. You can talk beforehand with your team as well.
Tier restrictions for matchmaking in team modes will be lifted during the pre-season. During the regular season, matchmaking for gold or below will not be limited. Platinum or above will continue to have a limit same as before.
Also, the team invite notification moved to appear above the Game Start button.
Teammate Targeted Items Display See what items your teammates need! Show your teammates what you need! Please get me some shoes from uptown!
Pinging a targeted item with Alt + Left Click will display the item on your teammates screen.
One player can mark a total of 4 items.
If any one of your teammates obtain the item, the item will appear as checked. However, if 2 or more players need the same item, it will prioritize you first.
Alt + Left Clicking the item again will remove the item from the screen.
Saved Plans Collectible Alert
Sometimes when following an unfamiliar plan, players tend to collect their sticks or rocks either too late or too early. The game will now alert you if you can finish an item with collectibles in your current area.
Saved Plans Matchups Section
A Matchups section will now be added to Saved Plans.
Get the inside scoop from the one-tricks and learn all about your test subject.
Input Lag and Reactiveness Improvements
The game will now feel smoother to play and characters will respond more accurately and precisely to inputs.
The update time for each frame will now be shorter.
The input queue structure has been improved.
The game now reacts 0.05s faster to mouse clicks and keyboard.
Warning: With the changes to input lag improvements, the CPU load may be slightly higher than usual when playing AI or practice modes. This will be improved in future patches, but we recommend selecting the 60 fps option when playing AI/practice modes on a low end computer.
Attack Move to Cursor Option (Improvements to attack priority)
We received a lot of feedback about test subjects attacking Cameras when using attack move so we’ve added a new option: Attack Move to Cursor.
When clicking the ground,(Attack + Ground)
Attack Move to Cursor Off: Attacks the nearest test subject. Always prioritizes test subjects over cameras.
Attack Move to Cursor On: Attacks the target nearest to the cursor. If a camera is near the cursor, it will be prioritized.
Character Targeting Hitbox Improvements It’s now a little easier to select your intended target!
Characters will have a little more hitbox range outside of their original outlines which should help for better target selection.
We’ve reached the pre-season which calls for many meta changes!
Vision Improvements Security Consoles were very low-risk high reward. Gaining vision with the CCTV will now come with more risks and diversity in strategy.
Only one team can have vision through a security console.
Activating a security console removes all vision for the previous team after 3 seconds.
The security console will not be available for use for 3 seconds after usage.
Hyperloops will also have more risks than before.
Hyperloop pedestals will no longer provide vision - you can no longer check your destination and decide to cancel your hyperloop or not.
Mastery System Improvements
Movement Speed from mastery and equipment will be nerfed, but base movement speed for test subjects will be buffed overall. (See Character & Armor) We’re also planning an update with new unique passives for equipment with feathers.
Hunt mastery will be nerfed due to its low-risk rewarding playstyle as well.
To improve the current method of increasing multiple defensive stats via HP and Defense mastery, mastery will be simplified. The Health and Meditation mastery will combine into one. In the future, Health mastery will be changed to HP & SP Recovery out of combat, giving more strategic advantages rather than raw combat stats.
Movement speed per Mastery level 0.01 → 0.005
Required XP: 180 + 170 per Mastery Level → 180 + 200 per Mastery Level
Extra damage to Wild Animals per Mastery Level 4% → 2%
Vision Range per Mastery Level 0.1 → 0.15
Mastery Gain when Collecting 160 → 100
Max HP per Mastery Level 1% → 0.4%
Meditation Mastery gain when using 100 SP 70 → Health Mastery Gain 8
Meditation Mastery gain when crafting Drinks 220/340 → Health Mastery Gain 160/240
Meditation Mastery (REMOVED)
Trap Damage per Mastery Level 4% → 3%
Mastery gain per 40 Trap Damage to test subjects 150 → 75
Executioner Effects To reduce third partying, damage contribution will now be calculated to provide an Executioner buff.
If a test subject deals damage equal to 60% of an enemy’s Max HP, the inflictor gains an Executioner buff if their target dies within 15s.
Recovers (5 + 0.5 * Level of slain test subject)% of missing HP & SP over 3 seconds. (Is not reduced by Healing Reduction)
Recovers 5s of Restricted Area Timer (Can not exceed max timer limit)
Restricted Area Timer Improvements Managing your timer now has an extra level of strategy and has been increased overall.
Max Timer: 30s → 40s
Players start with 30 seconds at the start, but can increase their timer by killing test subjects, executioner effects, or slaying Alpha or Omega.
Extra Timer when Temporary Restricted Areas Triggered: 20s → 15s
Objective & Wild Animals Improvements Wild Animals are now swifter, making them harder to just kite. Wild dogs will be a little beefier late game. Alpha and Omega are more rewarding. Wickeline’s Buff will now deal different amounts of damage depending on whether the owner is melee and or ranged.
Chicken, Boar, Bear
Base Movement Speed increased by 0.2
Movement Speed per Level decreased by 0.02
Base Movement Speed 3.5 → 5
Movement Speed per Level 0.04 (REMOVED)
Attack Power per Level: 18 → 23
Attack Speed 0.9 → 1.1
Movement Speed 2.8 → 4
Movement Speed per Level: 0.06 (REMOVED)
Defense: 22 + 3.8 per Level → 22 + 4.5 per Level
Max HP: 400 + 82 per Level → 382 + 100 per Level
Base Movement Speed 2.8 → 4
Movement Speed per Level 0.05 (REMOVED)
XP: 100 + 20 per Level → 400 + 50 per Level
Base Movement Speed 2.8 → 4
Movement Speed per Level 0.01 (REMOVED)
Max HP 700 + 150 per Level → 700 + 200 per Level
Alpha now provides recovery effects similar to Omega.
HP & SP Recovery
Solo: (10 + Level *2)%
Duo: (10 + Level *1)%
Squad: (10 + Level *0.5)%
Restricted Area Timer Recovery Solo 7s / Duo 6s / Squad 4s
Alpha & Omega will now have spawn effects.
XP: 200 + 20 per Level → 800 + 50 per Level
Base Movement Speed 2.8 → 4
Movement Speed per Level 0.01 (REMOVED)
Enhanced by Vital Force (Buff granted from killing Wickeline): Damaging an enemy deals (Wickeline’s Level -9) * 20 over 3s → Level * 15 (Ranged: * 12)
XP 30 per Level → 50 per Level
Base Movement Speed 2.8 → 3.1
A lot of changes are coming to Lumia Island. Augments are expected to bring big changes to combat. With the changes to Mastery, Restricted Areas, Vision, and Objectives, we’re expecting hella new strategies and maybe some new cheese strats to pop up.
With all that in mind, most character changes will mostly be improvements. However, a few characters will be changed to prevent the possibility of absolutely bursting enemies in the early game, so we wanted to get ahead of that. We’ll follow up with more updates and changes once we see how Eternal Return is evolving on a larger scale.
Character Price Reduction
Some characters are now cheaper!
NP Cost 1075 → 970
A-Coin Cost 8020 → 5290
NP Cost 970 → 870
A-Coin Cost 5290 → 4340
Chloe, Xiukai, Hyunwoo, and Jackie are set to be reduced on November 11th (KST).
A part of the condensed Move and Health masteries will be shifted into character base stats.
Base Movement Speed has been increased by 0.25 for all characters.
Max HP per Level:
Melee Weapon Characters: +10
Ranged Weapon Characters: +6
Alex is considered as a Ranged Weapon Character and has been compensated through his passive for Melee.
Squirrel Trap(W): A sound effect has been added for Squirrel Trap connection.
Daniel Daniel has been inspired by the Androids.
Alpha, Omega, and Wickeline can now be selected as targets.
Shadow Glide (E) reactivation will no longer be canceled by using a skill.
Lenox Lenox was too good at zoning players, so just a little MS reduction should help. The change to Blue Viper should also help her confirm damage on her enemies when she lands it.
Movement Speed 3.55 → 3.5
Bleed damage can no longer be canceled by stop stepping.
Luke Luke can really roll the low tiers. This’ll make it so he can’t just run down people and attack them to death.
Attack Speed Increase 8% → 5%
Magnus Broken Bullet(Q) will be easier to land but players should able to better respond to Heavy Strike (E) as well.
Casting Delay: 0.49s → 0.43s
Stun Duration 1.1s → 0.8/0.9/1/1.1/1.2s
Barbara The genius inventor, whipped up a way to jam some EMP signals. Her new technology, however, has caused the turrets to be bit weaker.
BT Sentry Gun Mk.II (Q): No longer disabled by EMP Drones.
Free-Electron Laser (W)
Damage 30/60/90/120/150(+Attack Power 25%) → 30/55/80/105/130(+Attack Power 25%)
BT Sentry Gun Mk.II -Free-Electron Laser (Q-W)
Damage 40/80/120/160/200(+Attack Power 40%) → 30/55/80/105/130(+Attack Power 40%)
Xiukai Running away as a big chef is less rewarding than running into someone as a big chef.
Wok It Off (E)
Cooldown 22/20/18/16/14s → 24/22/20/18/16s
(NEW) 30% Cooldown Reduction on hitting a target with impaired movement
Sissela Sissela’s ability to nuke people is getting a hit, but she’ll be better rewarded for skillful play.
Go Get 'Em Wilson! (Q)
Range: 7.75m → 7.5m
Wilson Return Range 9.5m → 9.25m
Girl in a Bubble (W)
Damage 30/90/150/210/270(+Attack Power 70%) → 30/60/90/120/150(+Attack Power 50%)
Cooldown 19.5/18/16.5/15/13.5s → 18/17/16/15/14s
Play With Us! (E)
Damage 40/90/140/190/240(+Attack Power 60%) → 40/75/110/145/180(+Attack Power 50%)
Projectile Speed 8.3m/s → 9.2 m/s
Casting Delay 0.24s → 0.21s
Free at Last (R)
Passive boost after usage: 5s → 6s
Silvia Silvia is still getting pole position a lot despite past nerfs.
Radar Gun (Q)
Heal: 40/60/80/100/120(+Attack Power 50%) → 20/40/60/80/100(+Attack Power 50%)
Power Slide (Bike Q) Damage 60/100/140/180/220(+Attack Power 60%) → 50/90/130/170/210(+Attack Power 60%)
Wheelie (Bike E) Damage 45/65/90/115/140(+Attack Power 60%) → 25/50/75/100/125(+Attack Power 60%)
Adela Adela was checkmating her opponents really quickly. This should help them out a bit.
Pawn Damage 30/60/90/120/150(+Attack Power 65%) → 20/45/70/95/120(+Attack Power 65%)
Queen Damage 40/80/120/160/200(+Attack Power 100%) → 30/60/90/120/150(+Attack Power 80%)
Knight Fork (W)
Damage 45/90/135/180/225(+Attack Power 30%) → 30/75/120/165/210(+Attack Power 30%)
Adriana Adriana’s ability to guarantee initiates in team modes is still too strong. This should tone that down a bit.
Oil Slick (W)
Oil Slick (W) will now only provide vision when lit on fire.
Cocktail Party (R)
When thrown at a location over 8.5m away, Cocktail Party (R) will now take longer to hit based on the length of the trajectory.
The projectile will take 0.26s longer to hit targets at max range.
Isol The boy’s SP costs were pretty high.
Rebel Assault (W)
SP Cost 70/85/100/115/130 → 70/80/90/100/110
SP Cost 110/115/120/125/130 → 70/75/80/85/90
Can now queue basic attacks. (Right clicking an enemy after using Camouflage (E) will cause Isol to auto attack the enemy.)
Alex With the HP changes to all characters, Alex’s melee passive has been compensated.
(Melee) Defense Increase 10/17/24 → 10/20/30
William The fastballer sometimes had too much of a reach advantage against others.
Attack Range Increase 1m → 0.5m
Yuki Managing your cufflinks should be a bit easier now. Hitting someone with Dashing Gentleman is a little more rewarding utility wise, but does less damage.
Base Attack Speed 0.08 → 0.09
Perfect Fit (Passive)
Cufflink Regen Time: 1 every 2s when out of combat → Regens all cufflinks when out of combat
When dropping below 40% HP after taking damage from an enemy player, you are granted a (300 + 10 per Level) shield for 2.5 seconds, your Attack Power is increased by 15 for 8 seconds, and your HP Recovery is 50% more effective for 8 seconds.
(NEW) (Unique Passive) Second Wind: Cleansing Gust
When dropping below 40% HP after taking damage from an enemy player, you are cleansed of all debuffs and crowd control effects, are granted a (400 + 10 per Level) shield with 70% Tenacity for 1.5 seconds, your Attack Power is increased by 25 for 8 seconds and HP Recovery is 50% more effective for 8 seconds.
Cooldown : 80s
Movement Speed 0.06 → 0.04
Max HP 90 → 30
Max HP 60 → 45
Max HP 200 → 90
Max HP 250 → 140
Max HP 300 → 200
Max HP 160 → 90
Movement Speed 0.08 → 0.06
Max HP 300 → 200
Reflects 9.5% of received basic attack damage as True Damage → 4.5% reflection
(NEW) (Unique Passive) Thorns: Spike
Receiving 700 or more damage over 3 seconds causes 225 damage to nearby enemies. Radius 6m
Cooldown : 3s
Recipe Change: Crown + Ruby → Crown + Gemstone
Defense 20 → 28
Max HP 275 → 140
Skill Amplification 13% → 11%
Tactical OPS Helmet
Max HP 165 → 90
Cooldown Reduction 8% (REMOVED)
Attack Speed 25% (REMOVED)
Hitting a test subject with a basic attack deals damage equal to (Melee : 4%, Ranged : 2.5%) of the target’s current HP and grants you a stack of Vigor.
Attack Speed Increase 6%
Duration : 4s
Max 4 Stacks
At max stacks, you gain extra 12 Attack Power and 0.1 Movement speed.
Max HP 250 → 175
Movement Speed 0.08 → 0.06
Chinese Opera Mask
Movement Speed 0.12 → 0.08
Damage: Level x 9(Melee)/8(Ranged) → Level x 12(Melee)/9.5(Ranged)
Attack Speed 22% → 30%
Critical Damage Reduction 8% (REMOVED)
Defense 30 → 40
Max HP 200 → 100
Movement Speed -0.05 (REMOVED)
Vital Sign Sensor
Attack Speed 35% → 40%
Sheath of Shah Jahan
Max HP 135 → 110
Defense from Basic Attacks 8 → 10
Defense 15 → 25
Max HP 300 → 175
(NEW) Max SP 240
Skill Amplification 12% → 14%
Max HP 150 → 100
Defense 43 → 40
Attack Power 25 → 30
Bracelet of Skadi
Max HP 100 → 125
Max HP per Level 10 (REMOVED)
Defense 15 → 20
Max HP 255 → 195
Cooldown Reduction 20% → 25%
Tenacity 25% → 15%
Movement Speed 0.25 → 0.27
Extra Skill Damage 16 → 10
Movement Speed 0.3 → 0.32
Rarity Change: Epic → Legendary
Max HP 300 → 200
Movement Speed 0.35 → 0.37
(Unique) Healing Received 25% → 30%
Cooldown Reduction 7% → 5%
Extra Skill Damage 6 → 5
Max HP 90 → 45
HP Regen 80% → 60%
Extra Basic Attack Damage 7 → 5
Vision Range 1.5 → 1
HP Regen 100% → 80%
Critical Strike Chance 13% → 7%
Vision Range 3.5 → 2.5
Cooldown Reduction 8% → 5%
Skill Amplification 8% → 9%
Movement Speed 0.08 → 0.06
Gilded Quill Fan
Extra Skill Damage 10 → 8
Max HP 165 → 110
Defense from Basic Attacks 6 → 4
Attack Power 13 → 10
Life Steal 6% → 8%
Attack Power 16 → 15
Max Movement Speed Increase 0.1 → 0.06
(Melee) Slow 15% → 20%
Max HP 235 → 175
Attack Speed 18% → 20%
Max HP 360 → 220
Defense from Basic Attacks 6 → 12
Movement Speed 0.06 → 0.08
Critical Strike Chance 18% → 20%
Cooldown Reduction 8% → 10%
Max HP 360 → 200
Extra Skill Damage 8 → 4
(NEW) (Unique) Healing Reduction from Skills: 45%(Melee)/35(Ranged)%
Veritas Lux Mea
Skill Amplification 13% → 12%
Vision Range 1.5 → 2
Defense 18 (REMOVED)
(NEW) Critical Strike Damage 10%
Max Movement Speed Increase 0.18 → 0.15
Easter Egg will now be removed. Bye.
Bug Fixes & Improvements
Objective indicators will now properly show up on the minimap and BIG map. (Targeted items disappearing and Wild Animal Timers not working were also part of this issue and is fixed.)
Getting killed by a crowd control skill will no longer display the crowd control status indefinitely when revived.
An option to toggle UI has been added to the replay system.
In custom games, an option to delay replay creation for 3 hours has been added. (Blocking access to replay during tournaments)
Wild Animals will be correctly aggroed when attacked right after spawn.
Channeling text will now be larger.
The scoreboard for kills will now be updated properly in team modes.
When killed and revived while carrying a teammate’s Regeneration Cuff in squad mode, the Regeneration Cuff will no longer show as out of order.
Sounds for all teammates will properly be played when in spectator mode.
Skills with multiple casts will work properly with insufficient SP if the recast skill does not cost any SP.
The amount of recovery per tick on Food/Drinks will now display the correct amount.
Clicking on a box while using skills that lets characters move during activation (such as Rozzi’s Flutter(W)) will properly open the box after the skill.
After using Drop Item(Shift + MB2, Ctrl + MB2) with ‘Swap right/left click’ is on, the Move/Loot(MB1) command will work properly.
The combat alert when a player is in combat or uses a skill to deal damage will properly be displayed when in spectator mode.
All objects can now be properly selected during spectator mode.
Stun effects will displayed correctly when knocked back and hit into a wall by Alpha/Omega.
In-game sounds will no longer play in the results screen.
Sound effects will play correctly when discarding equipped items.
When hitting multiple enemies with a skill, Primordial Hex will now be applied to the nearest enemy.
AI improvements on Wild Animals (Wild animals will no longer move irregularly when pulled from far away.)
Weapons crafted with special materials will now all properly show up on the Craft tab.
Tooltips have been improved overall.
Character & Weapon Improvements
Nadine – Wild & Clairvoyant(P) no longer displays dead wild animals as alive.
Nadine – When Nadine is killed while equipped with a crossbow, the crossbow will no longer be displayed on the corpse.
Nathapon – Nathapon will no longer knock back other enemies if his original Panaroma (E) mark target is in an untargetable state.
Nathapon – Untargetable enemies can now be correctly marked with Panorama(E).
Nathapon – Using Panorama(E) will no longer cause Nathapon’s attack range to occasionally change.
Daniel – Dusk Shears(Q) skill indicator is updated to be more precise.
Daniel – Daniel can be Inspired by untargetable enemies when re-marking another enemy using Inspiration(W).
Daniel – Masterpiece(R)’s will now display the correct remaining cooldown.
Daniel – Masterpiece(R) can no longer be used on teammates.
Daniel – Daniel can correctly deal damage with Masterpiece(R) when inside a smokescreen.
Luke – Luke no longer looks towards his back when using Pressure Washer(R).
Rio – Daikyu’s Kyudo Instinct(Q) passive effects no longer affects enemies that are Dodging.
Magnus – Casting bars for 17 vs 1(W) and Bike From Hell(R) will now properly be displayed.
Barbara - Sentry Gun’s basic attacks and enhanced attacks will now properly apply Healing Reduction and Primordial Hex.
Barbara – Hitting wild animals with the Sentry Gun’s self-destruct when using Short Circuit(R-Q) will no longer break Wild Animal aggro.
Bernice – The sniper rifle carried on his back will no longer pierce through Bernice’s jacket in the collection menu.
Xiukai – When Juggernaut Chef(P) is fully stacked, Xiukai’s special sound effects for cooking completion will be played properly.
Xiukai – When taunted while using Burnt to a Crisp(R) Xiukai will correctly look to the target who taunted him.
Xiukai – Juggernaut Chef(P) bonus effects applied on the food and drinks will no longer disappear after Xiukai is revived.
Shoichi – The display status icon for Bad Faith(Q) is correctly now aligned with its cooldown.
Sua – The cooldown of Memory(R) will no longer be effected by cooldown reduction effects.
Sissela – Wilson will disappear correctly when Sissela is downed while moving.
Sissela – Noblewoman Sissela will no longer sometimes play Shuriken attack animations when equipped with a Throw weapon.
Sissela – Hyperloop sound effects will properly play when Sissela is not equipped with a weapon.
Silvia – The death animation when Silvia is killed while on her bike will correctly display her bike.
Adela – When White Queen Adela’s chess piece disappears, the bottom part of the chess piece will no longer turn black.
Adela – The skill range indicator for recasting Castling (E) will now properly disappear after recasting.
Jan – Activating Tetragon(R) in a narrow area will now correctly display all ropes to enemies.
Jan – Resting in a bush will no longer play sound effects to enemies outside the bush.
William – Using Sliding Catch(E) just as the baseball lands on the ground will no longer grant 2 No Hitter stacks.
William – Retrieving a baseball while using Fastball(Q) will correctly increase William’s defense.
William – Windup(W)'s mound will now correctly grant vision.
Eva – VF Eruption(R) can now be properly canceled when there is insufficient VF.
Eva – Eva will correctly move out of vision when dashing right at the end of the bush area using Amethyst Flow(E).
Eva – Amethyst Flow(E)'s effects will now properly align with Eva’s model at all locations.
Eleven – Crafting and collecting animation is fixed to play as intended.
Eleven – Skill effects for Calorie Cyclone(R) will no longer be displayed as green.
Jenny – Activating Play Dead(P) while crafting/cooking will no longer display crafting animations and effects when moving.
Jenny – Play Dead(P) will now properly activate when Jenny is CC’d.
Jenny – The effects of Spotlight(Q) will no longer be displayed to enemies that are out of vision during the day.
Jenny – Red Carpet(W) will no longer install under terrain in certain parts of the map.
Jenny - Pre-installed Spotlight(Q) effects will no longer change when using Persona(E).
Camilo – Vuelta(Q)’s indicator will be displayed quicker.
Camilo- After using Vuelta(Q), right clicking on an enemy will now correctly move Camilo to the enemy.
Camilo – When shielded by Leon’s Cannonball(W), Vuelta(Q) and Cierre(W) can now properly proc extra damage.
Camilo – Duende(R) recast time will be displayed on the skill UI.
Fiora – Crafting animations will now end correctly when equipped with a Rapier.
When purchasing a skin of a character (Shop > Skin) that has two or more skins, it will correctly purchase the designated skin.
The Voice Chat mute icon has been updated to a microphone.