• Patch Notes
  • 1 week ago

PATCH NOTES 1.20 - April 25th, 2024

Servers will be temporarily offline for an estimated time of 4 hours on April 25th from 2 AM to 6 AM (UTC) to update Patch 1.20.


New Skins & Emotes

Demon Hunter Nadine (Rare) will be available.

“It's time to hunt evil!” 


Underworld Org Echion (Rare) will be available on Tuesday, April 30th.

“Bring it on! I'm not here to dawdle.” 



Maid Adela (Rare) will be available through a special shop.

Get this skin through Adela’s Bake Shop. More details coming soon!

“Master, today's schedule after breakfast is to practice chess with me.” 



 
Katja Emotes will be available.


Joy Tokens Ending Notice 

  • Joy Tokens will remain valid only until just before the maintenance on April 25th. After Joy Tokens have expired, they will become invalid and dissappear from the Exchange menu.

  • If you still have some Joy Tokens, make sure to exchange them for other items before this week’s maintenance.

*After Joy Tokens have expired, they will become invalid and we will not be able to provide any further assistance.


System

Improvements

Mark (Ctrl + Click) Route Function

You’ll now be able to show your teammates more details on the specific route that you will follow!

  • You can set up in order up to 6 location points on your Expanded Map (M) when you Ctrl + Click.

  • Press the Delete key to remove one location point mark at a time.


Alpha/Omega Aggro Improvements

We're making Alpha and Omega’s aggro and health recovery conditions more dynamic to avoid overly long encounters with them.

  • If Alpha/Omega's aggro gauge is over 50% and they are attacked while returning to their original positions, they will stop recovering health and instead target the attacker.

Spawn Point Designation Improvements

Spawn points will be designated to specific locations within the area rather than randomly to enhance stability when there are three or fewer players at a starting area. We’re also making improvements to better disperse players whenever there are too many in a single area.


Augments

Support

  • Urban Warfare

    • Claymore Adjustments (See Traps & Cameras)


Characters

Nicky

We are lowering the damage of R - Pure Rage Uppercut!! to increase the chance for opponents to respond. Nicky will need to be more mindful of coordinating with teammates when using this skill.

  • Pure Rage Uppercut!!(R)

    • Enhanced Damage 150/300/450(+Skill Amplification 80%) → 100/200/300(+Skill Amplification 100%)

 

Debi & Marlene

We're reducing the amount of attack speed you can gain from stacking Q - Hard Slash/Crescent Slash.

  • Hard Slash/Crescent Slash(Q)

    • Attack Speed Increase 9/10.5/12/13.5/15% → 8/9/10/11/12%

 

Laura

Despite long-standing low pick rates, We are increasing Laura's overall damage and durability to improve her performance since she’s been showing a low pick rate for a while.

  • Defense per level 2.8 → 3.1

  • Phantom Thief(P)

    • Damage 25/60/95(+Skill Amplification 30%) → 25/70/115(+Skill Amplification 30%)

  • Thorn Lilac(Q)

    • 1st Enhancement Damage 30/60/90/120/150(+Skill Amplification 40%) → 50/80/110/140/170(+Skill Amplification 40%)

    • 2nd Enhancement Damage 50/80/110/140/170(+Skill Amplification 45%) → 50/80/110/140/170(+Skill Amplification 50%)

 

Leon

Leon will now deal a bit more damage when he plays well.

  • Cannonball(W)

    • Cooldown 15/14.5/14/13.5/13s → 15/14/13/12/11s

  • Surf's Up(R)

    • Damage 50/100/150(+Skill Amplification 55%) → 50/100/150(+Skill Amplification 65%)

    • Additional Damage Upon hitting a wall 100/200/300(+Skill Amplification 60%) → 100/200/300(+Skill Amplification 70%)

 

Rozzi

We are increasing Rozzi’s health to help her survive better in the later stages of the game.

  • HP per Level 71 → 75

  • Easy Shot(Q)

    • Damage 40/70/100/130/160(+Attack Power 80%) → 40/70/100/130/160(+Attack Power 90%)

 

Luke

Luke’s Q - Clean Sweep will now deal more damage upon hitting targets.

  • Clean Sweep(Q)

    • Dash Damage 40/60/80/100/120(+Attack Power 50%) → 40/60/80/100/120(+Attack Power 60%)

 

Rio

We are increasing Rio’s late-game durability, who’s been showing low gained scores, to make her perform more actively.

  • Defense per level 2 → 2.3

 

Martina

We’re standardizing the stun duration of her R skill, instead of applying it according to her hits, to make it easier to understand for both her and her opponents.

  • Record(R)

    • [Broadcast] Center Stun Duration per Stack 0.1s Increase (REMOVED)

    • [Broadcast] Center Stun Duration 0.7s (NEW)

 

Mai

We’re helping out Mai so she can become a bit of a tougher ally.

  • Base HP 905 → 950

  • Base Defense 43 → 46

 

Bernice

Bernice has been sonstantly performing well so we are reducing his overall damage and his Q’s ranged control ability. We’re also, reducing the excessive cooldown reduction of his R - Snare from E - Falconry.

  • HP per Level 87 → 84

  • Basic Attack Amplification per Sniper Rifle Mastery Level 2% → 1.8%

  • Leg Shot(Q)

    • Damage 70/110/150/190/230(+Attack Power 90%) → 60/95/130/165/200(+Attack Power 80%)

    • Rooted Target Damage 100/145/190/235/280(+Attack Power 90%) → 90/130/170/210/250(+Attack Power 90%)

  • Foothold Trap(W)

    • Vision Range 2m → 1m

  • Falconry(E)

    • Upon Hitting enemies with a mark with a basic attack

      • Explosive Bola(R)

        • Cooldown Reduction 1s → 0.5s

 

Charlotte

We are reducing the overly long invincibility duration to allow for more counterplay against Charlotte.

  • Divine Intervention(R)

    • Invincible Duration 2s → 1.5s

 

Celine

We are increasing the initial power of Celine's R - Magnetic Compulsion to help her perform better during early-mid game.

  • Magnetic Compulsion(R)

    • Damage 30/45/60/75/90(+Skill Amplification 40%) → 50/60/70/80/90(+Skill Amplification 40%)

 

Xiukai

We are giving our big guy a nerf so he doesn’t deal a lot of damage when’s he’s equipped with defense armor.

  • Max HP per level 93 → 90

  • Lost in the Sauce (Q)

    • Damage 100/150/200/250/300(+Skill Amplification 60%)(+Max HP 8%) → 60/100/140/180/220(+Skill Amplification 75%)(+Max HP 8%)

  • Burnt to a Crisp(R)

    • Damage 50/95/140(+Skill Amplification 40%)(+Max HP 5%) → 50/85/120(+Skill Amplification 45%)(+Max HP 4%)

 

Shoichi

We are increasing Shoichi’s W skill damage and his durability during mid to late game since he’s been overly underperforming.

  • Defense per level 2.5 → 2.8

  • Bottom Line(W)

    • Damage 20/40/60/80/100(+Skill Amplification 65%) → 40/60/80/100/120(+Skill Amplification 65%)

  • Ruthless(R)

    • Cooldown 90/75/60s → 80/70/60s

 

Sua

Sua is performing well and actively engaging in frontline combats, which is commendable. However, this along with her outstanding ranged control with Q seems to be a bit too much, so we are nerfing her.

  • Odyssey(Q)

    • Damage 60/100/140/180/220(+Skill Amplification 70%) → 60/100/140/180/220(+Skill Amplification 65%)

  • Memory(R)

    • Odyssey(R-Q)

      • Damage 180/230/280(+Skill Amplification 90%) → 180/230/280(+Skill Amplification 80%)

 

Sissela

Sissela’s been underperforming, making her an easy target during mid-game. We are thus increasing her damage around that time to address this.

  • Go Get 'Em Wilson!(Q)

    • Path Damage 30/40/50/60/70(+Skill Amplification 25%) → 30/40/50/60/70(+Skill Amplification 30%)

    • Damage upon arrival 70/100/130/160/190(+Skill Amplification 65%) → 70/105/140/175/210(+Skill Amplification 65%)

  • Play With Us!(E)

    • Damage 40/65/90/115/140(+Skill Amplification 45%) → 70/90/110/130/150(+Skill Amplification 45%)

 

Silvia

We’re adjusting her R skill’s cooldown so she can use it more easily during early game.

  • Shift Gears(R)

    • Cooldown 8/6/4s → 6/5/4s

 

Adela

Adela's combos using Queen are powerful but require a lengthy setup and good precision. We are reducing the cooldowns of W - Knight Fork and E - Castling to allow her to use her skill more freely instead of just relying in her combos.

  • Control the Center(P)

    • Skill Amplification Increase per 0.01 Attack Speed Increase 0.1/0.365/0.6 → 0.1/0.35/0.6

  • Knight Fork(W)

    • Cooldown 13/12/11/10/9s → 12/11/10/9/8s

  • Castling(E)

    • Cooldown 17/15.5/14/12.5/11s → 14/13/12/11/10s

 

Adriana

Adriana’s win rate and gained score are pretty low so we’re increasing her R skill’s damage to help her out when she hits with it.

  • Cocktail Party(R)

    • Damage 60/120/180(+Skill Amplification 35%) → 60/120/180(+Skill Amplification 40%)

 

Adina

We’re helping Adina out to perform a little better when interacting with her allies. We’re also increasing the damage of her main skill.

  • Luminary(Q)

    • Start Movement Speed Increase 8% → 12%

    • Sun Conjunct Damage 90/150/210/270(+Skill Amplification 95%) → 90/150/210/270(+Skill Amplification 100%)

  • Astral Trine(W)

    • Star Shield 60/90/120/150/180(+Skill Amplification 25%) → 60/90/120/150/180(+Skill Amplification 30%)

 

Arda

Arda's pick rate has decreased since the last update as the room for counterplay has increased. We are tweaking his stats a bit so that using W - Babylon's Cube alone isn't the only viable play and that combining it with other skills can show better results.

  • Nimrod's Tombstone(E)

    • Damage 80/110/140/170/200(+Skill Amplification 50%) → 80/110/140/170/200(+Skill Amplification 60%)

    • Nimrod's Gate(R-E)'s damage is also increased.

  • Unleashed Power (R)

    • Shamash's Code(R-Q)

      • Cooldown Return 50% → 60%

 

Abigail

Abigail is quite powerful during late game but is very fragile during early game, making her growth quite challenging. To compensate, we are increasing her E skill’s initial damage and reducing her skill’s latter damage.

  • Quantum Leap(E)

    • Damage 50/80/110/140/170(+Skill Amplification 35%) → 100/125/150/175/200(+Skill Amplification 30%)

 

Isol

Assault Rifle Isol's ability to quickly eliminate enemies with Q - Semtex Bomb has been overly strong. We are reducing this skill’s damage while compensating for the underperforming Pistol Isol with his E - Camouflage skill.

  • Semtex Bomb(Q)

    • Explosion Damage increase upon hitting a target 10/14/18/22/26(+Attack Power 10%)(+Skill Amplification 5%) → 9/13/17/21/25(+Attack Power 7%)(+Skill Amplification 5%)

  • Camouflage(E)

    • Additional Basic Attack Damage 40/65/90/115/140(+Skill Amplification 50%) → 40/65/90/115/140(+Skill Amplification 60%)

 

Isaac

Our corrupt officer has been showing a weak performance so we’re increasing his overall damage.

  • Attack Power per level 4.4 → 4.7

  • Exploit(P)

    • Damage 20/50/80(+Attack Power 55%) → 30/65/100(+Attack Power 60%)

 

Alonso

Alonso’s got strong cc that helps him out control battles in front of his allies. This, along his current power to deal a lot of damage and his robust durability, make an overly powerful character so we are reducing the damage of his Q skill and his overall durability to compensate for this.

  • Base Defense 47 → 44

  • Plasma Barrier(P)

    • Recovery 30/50/70(+Max HP 3/5/7%) → 30/50/70(+Max HP 3/4/5%)

  • Energy Punch(Q)

    • Connected Damage (Alonso Level*10)(+Target's Max HP 9/9.5/10/10.5/11%) → (Alonso Level*10)(+Target's Max HP 7/7.5/8/8.5/9%)

 

Jan

Using Bob and Weave more effectively will result in higher damage.

  • Bob and Weave(E)

    • Additional Basic Attack Damage 30/45/60/75/90(+Extra Attack Power 80%)(+Skill Amplification 50%) → 40/55/70/85/100(+Extra Attack Power 80%)(+Skill Amplification 55%)

 

Echion

Echion can now manage his health better during combat using W - Keeled Scales.

  • Keeled Scales(W)

    • Shield based on VF gauge 300% → 400%

 

Elena

We’re improving Elena’s durability since she’s been underperforming.

  • HP per Level 89 → 94

 

Emma

We are reducing the power of Emma's E - Bunnymorph and R - Change★ combo to increase the opportunity to counter attack.

  • Bunnymorph(E)

    • Damage 20/40/60/80/100(+Skill Amplification 35%) → 20/40/60/80/100(+Skill Amplification 30%)

  • Change★(E-R)

    • Rabbit Damage 40/70/100(+Skill Amplification 40%) → 40/70/100(+Skill Amplification 30%)

    • Morphing Duration 1.5s → 1.2s

 

William

William's E - Sliding Catch can create dynamic variables and his durability can become too strong while he’s attacking, so we reducing his defense increase to prevent the latter from happening.

  • No Hitter(P)

    • Damage (+Attack Power 110/120/130%)*(Basic Attack Amplification) → (+Attack Power 110/117/124%)*(Basic Attack Amplification)

  • Sliding Catch(E)

    • Defense Increase 10/14/18/22/26 → 10/13/16/19/22

 

Irem

We are increasing Irem's defense when she performs well.

  • Skill Amplification per Throw Mastery Level 4.6% → 4.8%

  • Catitude (P)

    • Consuming Fish will be applied as food recovery so it will no longer be affected by healing reduction.

  • Love Me! (Cat R)

    • Shield Absorption 40/65/90/115(+Skill Amplification 30%) → 40/65/90/115(+Skill Amplification 35%)

 

Ly Anh

We’re increasing Ly Anh’s overall damage.

  • The Possession(P)

    • Additional True Damage while in Possessed, Ghost state 6/13/20% Attack Power → 8/15/22% Attack Power

 

Karla

We are increasing the damage of Karla's main skill, W - Sentry Recall, as she has a low pick rate.

  • Sentry Recall(W)

    • Damage 80/100/120/140/160(+Attack Power 20%)(+Skill Amplification 75%)(+Critical Strike Chance 65%) → 80/100/120/140/160(+Attack Power 20%)(+Skill Amplification 80%)(+Critical Strike Chance 65%)

 

Cathy

We are increasing Dual Swords Cathy’s damage, since she’s not frequently used.

  • Skill Amplification per Dual Swords Mastery Level 4.1% → 4.4%

 

Kenneth

Kenneth is currently showing both strong durability and powerful damage. We are adjusting his overall durability and his Q - Fury Strike's damage to balance his power.

  • Base Defense 44 → 40

  • Fury Strike(Q)

    • Damage 10/20/30/40/50(+Attack Power 160/165/170/175/180%) → 10/20/30/40/50(+Attack Power 145/150/155/160/165%)

    • Cooldown 9/8/7/6/5s → 10/9/8/7/6s

  • Inferno (W)

    • Shield 50/70/90/110/130(+Attack Power 60%) → 40/55/70/85/100(+Attack Power 60%)

 

Chloe

Chloe’s not been performing well and is showing a low pick rate. We are increasing her base attack speed and reducing the cooldown of E - Seam Ripper to help her survival.

  • Base Attack Speed 0.04 → 0.07

  • Living Marionette(P)

    • Nina’s Damage 20/50/80(+Nina’s Attack Power 50%) → 20/50/80(+Nina’s Attack Power 60%)

  • Seam Ripper(E)

    • Cooldown 16/15/14/13/12s → 13/12.5/12/11.5/11s

 

Chiara

We are increrasing Chiara’s movement speed when she’s moving towards enemies she has hit and is chasing after.

  • Stigma(P)

    • Movement Speed Increase upon moving towards enemy at max stacks 4/6/8% → 4/7/10%

 

Tazia

We are increasing the damage of Tazia’s main skill, Q - Stiletto, when she hits accurately with it.

  • Stiletto(Q)

    • Damage 25/40/55/70/85(+Skill Amplification 40%) → 40/55/70/85/100(+Skill Amplification 40%)

  • Fiasco(W)

    • Cooldown 24/22/20/18/16s → 20/19/18/17/16s

 

Theodore

Theodore’s P - Sapphire Protocol cooldown reduction due to basic attack splits by screen penetration and his ability to overly use this skill continuously were causing a big gap in gameplay. We are now adjusting this by removing split basic attacks from the passive cooldown reduction while balancing other skills.

  • Sapphire Protocol(P)

    • Basic attacks split by screen penetration no longer reduce cooldown.

    • Upon hitting non-test subjects, only half of Cooldown Reduction is applied. → Cooldown reduction applies fully upon hitting any target type. 

  • Energy Cannon(Q)

    • Damage 50/85/120/155/190(+Skill Amplification 70%) → 50/85/120/155/190(+Skill Amplification 75%)

    • Screen Fire Damage 50/90/130/170/210(+Skill Amplification 70%) → 50/90/130/170/210(+Skill Amplification 75%)

  • Power Screen(W)

    • Cooldown 12/11.5/11/10.5/10s → 11/10.5/10/9.5/9s


Felix

We’re increasing Felix’s base power.

  • Basic Attack 33 → 35

  • HP per Level 84 → 88

  • Defense per level 2.7 → 3

 

Fiora

We are increasing Fiora’s damage dealt when her skill successfully hit.

  • Touché(P)

    • Damage 10/40/70(+Skill Amplification 35%) → 20/60/100(+Skill Amplification 40%)

 

Piolo

Piolo’s win rate is not looking good. To help him out, we’re increasing his durability so he can become a bit more powerful during late game.

  • HP per Level 85 → 88

  • The Punisher(R)

    • Shield 40/90/140(+Skill Amplification 40%) → 40/90/140(+Skill Amplification 45%)

 

Hart

We’re increasing Hart’s overall damage since she has a very low pick rate.

  • Basic Attack Amplification per Guitar Mastery Level 1.5% → 1.7%

 

Hyunwoo

We’re helping Hyunwoo out to get tougher during late game.

  • Defense per level 2.7 → 3


Weapon

Rapier

  • Sword of Justice

    • Skill Amplification 60 → 62

  • Mistilteinn

    • Skill Amplification 82 → 84


Dual Swords

  • Spring and Autumn

    • Attack Power 61 → 63


Nunchaku

  • Cerberus

    • Attack Power 72 → 75


Shuriken

  • Frost Venom Dart

    • Lich's Grasp - [Active]

      • Slow per second  20% → Slow per second 20%, Attack Speed Reduction 30% 

  • Sudarsana

    • Attack Power 64 → 66

    • Attack Speed 15% → 20%

  • Black Lotus Shuriken - Dawn

    • Lich's Grasp - [Active]

      • Slow per second  20% → Slow per second 20%, Attack Speed Reduction 30% 


Tonfa

  • Obsidian Jitte

    • Skill Amplification 84 → 87


Bow

  • Twinbow

    • Attack Power 54 → 59


VF Prosthetic

  • Alpha Sidewinder VBS

    • Attack Power 87 → 91


Armor

Chest

  • Amazoness Armor

    • Defense 18 → 20

  • Covert Agent Uniform

    • Defense 16 → 18

  • Blood Cloak

    • Skill Amplification 16 → 14


Head

  • Diadem

    • Attack Power 23 → 25

  • Fallen Pegasus

    • Attack Power 17 → 19

  • Laurel Wreath

    • Attack Power 34 → 35


Arm

  • Burnished Aegis

    • Defense 19 → 20

  • Vital Sign Sensor

    • Critical Strike Chance 24% → 26%

  • Corrupting Touch

    • Skill Amplification 53 → 55

  • Mythril Armband

    • Critical Strike Chance 32% → 34%

  • Chain of Thorns

    • Attack Power 42 → 44

  • Cube Watch

    • Defense 18 → 20

  • Bloodripper

    • Adaptability 23 → 25


Leg

  • (NEW EPIC) Cowboy Boots 


     

    • Recipe: Repaired Slippers + Shaman's Bronze

    • Stats

      • Attack Power 10

      • Cooldown Reduction 10%

      • Movement Speed  0.22

  • (NEW LEGENDARY) Racing Boots 


    • Recipe: Bucephalus + Meteorite

    • Stats

      • Attack Speed 22%

      • Movement Speed  0.25

      • Critical Strike Chance 33%


  • (NEW LEGENDARY) Mirage Lace-Ups


    • Recipe: Repaired Slippers + Meteorite

    • Stats

      • Attack Power 19

      • Movement Speed  0.25

      • Cooldown Reduction 15%


Food
  • #11 Combo Meal

    • Crafting Quantity 2 → 3


Traps & Cameras
  • Claymore

    • Stun 0.75s (REMOVED)

    • (NEW) 99% Slow every 0.75s 


Cobalt Protocol

Infusions 

  • Time Efficiency

    • Upon using Ult Skill: Basic Skill Cooldown Reduction 85% → 70%


Mode Balancing

Nadine

  • Crossbow

    • Damage Dealt 93% → 90%


Leon

  • Glove

    • Damage Dealt 94% → 92%


Rozzi

  • Pistol

    • Damage Dealt 96% → 98%


Martina

  • Camera

    • Damage Dealt 91% → 88%


Charlotte

  • Arcana

    • Ultimate Cooldown Reduction 15% → 0%

    • Recovery Given 100% → 90%

    • Shields Given 100% → 90%


Sua

  • Hammer

    • Damage Dealt 98% → 96%


Adina

  • Arcana

    • Damage Dealt 99% → 96%


Aya

  • Sniper Rifle

    • Damage Dealt 88% → 85%


Isol

  • Pistol

    • Damage Dealt 89% → 87%


Isaac

  • Tonfa

    • Damage Dealt 96% → 94%


Alonso

  • Glove

    • Damage Dealt 102% → 104%

    • Damage Taken 95% → 93%


Estelle

  • Axe

    • Damage Dealt 100% → 103%


Echion

  • VF Prosthetic

    • Damage Taken 92% → 90%


Emma

  • Shuriken

    • Damage Dealt 100% → 95%

    • Ultimate Cooldown Reduction 25% → 0%

  • Arcana

    • Damage Dealt 99% → 94%

    • Ultimate Cooldown Reduction 35% → 0%


Tsubame

  • Shuriken

    • Damage Taken 98% → 96%


Katja

  • Sniper Rifle

    • Damage Dealt 88% → 85%


Haze

  • Assault Rifle

    • Damage Dealt 90% → 87%


Bug Fixes and Improvements

Gameplay improvements

  • Remaining materials in the area will now be normally displayed when operating a Security Console.

  • You’ll now correctly gain energy when using the tac skill Soul Stealer upon taking damage from an enemy outside of your vision range.

  • Replay and Spectating

    • The Augment Bitter Retribution’s slow effect will now end correctly when the effect is canceled.

    • You will now be able to normally navigate the individual drop down menu and select other team members.

    • The screen will no longer pan to a player’s perspective when you click the character’s portrait only once.

    • Dead characters will now be normally displayed in the right bottom “Full Vision” dropdown menu.

    • The timer in Scoreboard will now be correctly displayed.

    • Players' level backgrounds will now be correctly displayed.

    • Info UI on downed targets will now be correctly displayed.

    • Victory Cutscene sound will be correctly played.

    • Inventory willl be correctly updated when moving through the replay timeline.

  • Area names will no longer cover the location of Temporary Safe Zones and Restricted areas on the Expanded Map.

  • The victory screen will now be correctly displayed.

  • On the Way Tactical Ping will now correctly include the name of the character.

  • Area borders and effects will now be correctly displayed during Practice Mode when Restricted Areas are designated or deactivated.

  • Hit sounds will be correctly applied when attacking someone with invincibility.

  • Police Station and Temple’s borders will now be correctly designated.

  • The revival area selection map will no longer close when some kind of cc is applied.

  • The Tactical Skill Soul Stealer’s correct movement speed increase will be applied to the skill’s tooltip stats.

  • The right amount of hp will be applied upon revival.

  • Animations for Wild Dogs hits and the hitting time will now match.

  • HP and SP will be correctly applied upon reviving due to a Battle Zone victory while using the downed skill AED (R).

  • Ordering a VF Blood Sample through the Kiosk will now work correctly.

  • Cobalt Protocol’s Synthetizer will now be correctly displayed upon rerolling.

Character and Weapon Improvements

  • The effects for the Arcana Weapon Skill VF Dispersion(D) will now be correctly displayed when hitting a target with the projectile.

  • Nadine: The skill range will be correctly displayed when using the Bow Weapon Skill Rain of Arrows(D) after Squirrel Trap (W).

  • Nadine: Animation effects when interacting with objectives will now be correctly displayed.

  • Daniel: Masterpiece(R)'s indicator will now correctly dissapear upon being downed or killed while using the skill.

  • Tia: Color Mixing(P)'s Magic Chipmunk (Blue+Yellow) will correctly apply damage.

  • Barbara: Overclock - Short Circuit(R-Q)'s indicator will be correctly displayed.

  • Charlotte: A Dash of Hope(E)'s tooltip will correctly show the explanation on applying to self.

  • Charlotte: A Dash of Hope(E)'s skill preview will also include the application on self.

  • Charlotte: Light Bearer(Q)'s skill preview will correctly show the same effects as those applied in-game.

  • Charlotte: Using a Dash of Hope(E) on Wild Animals and Surveillance Cameras will now show a pop up that says "Unable to use".

  • Charlotte: Divine Intervention(R)'s animation effects will be correctly displayed during Replay when moving through the play bar.

  • Sissela: Play With Us!(E)'s indicatpr will now be correctly displayed.

  • Adina: Luminary(Q)'s indicator during Conjunct will now be correctly displayed.

  • Isol: Rebel Assault(W)'s animation effects will be correctly displayed during Replay when moving through the play bar.

  • Estelle: Hazard Shield(E)'s indicator will now be correctly displayed.

  • Aiden: Dissipation (W)'s root effects have been improved.

  • Echion: Envenomization[Deathadder] and Sidewinder Damage will now be correctly applied.

  • Emma: Dove Dealer(Q)'s indicator will now be correctly displayed when hovering the mouse over the skill icon.

  • Ly Anh: We’ve improved The Possession (P)'s tooltip to clearly show how she gains Invasion gauge.

  • Eleven: Teatime Rabbit Eleven’s watch animation effects will now be correctly displayed when casting Food For Thought (W).

  • Tsubame: Life and Death Seal(R) will no longer be incorrectly applied to enemies without a mark.

  • Theodore: Range indicator will no longer be duplicated when using the Tactical Skill Electric Shift while the range is increased from Energy Cannon(Q).

  • Felix: Tempest Hydra(R)'s indicator will be correctly displayed.

  • Haze: Rocket Launcher(R)'s ammo will be correctly consumed.

Lobby Improvements

  • We’ve improved the scroll speed of the Web View by 2.5 times.

  • Innappropriate nicknames will no longer be admitted as intended.

  • Forging > Box: You’ll now be able to normally scroll your mouse whenever you hover it over the contents of boxes.

  • The “See Less” button will now be correctly displayed in the Saved Plan Desc within Search Saved Plans.

  • Special Materials will be correctly highlighted within Lategame Item Recommendations when creating or editing a Saved Plan.

  • RP deduction will now be correctly applied when the player has been subject to Rank Demotion due to inactivity.

  • Scrolling will no longer be allowed when it has been fixed to a specific position within the chat.

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Multiplayer Online Survival Arena
A new type of survival game with unique crafting systems.

Play Eternal Return on your favorite platforms!

*Required platform subscriptions sold separately.
*A network connection is required. Check age restrictions before playing. Game includes in-game purchases.

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