##### Improvements

You are now

**guaranteed to receive****at least one item**based on your basic attack/skill amplification tag when you collect all of your Legendary Equipment Guaranteed Supply Points and receive an additional supply.Items are automatically shredded when

**you drag them out and throw them**while you’re waiting to be revived or when you’re in the Control Room. You can also easily Shift + Right-click to shred them.

We’ve improved usability by enlarging the clickable area when purchasing Infusions/Items/Tactical Skills in Synthesizer.

Difference in score when the Control Room Supply Box spawns on Phase 3: 7 points →

**8 points**The account level requirement for playing Cobalt Protocol will be increased. Account Level 7 →

**15**

##### Cobalt Protocol Tactical Skills

Mythic Accessories have been removed and Tactical Skills are now introduced.

They can be purchased for credits in the Synthesizer.

There are 6 Tactical Skills available (more to come)

Only one of each Tactical Skill can be purchased per team, except for Blessing.

**Blessing: Calm Mind - Default**

Immediately heals for **6.5%** of your Max HP on use, and then for every second lost, you recover **5.5**% of your HP and SP for **3** seconds. Removed upon taking damage.

Given by default at the start of the game.

Cooldown:

**30s**

**Gravitational Field**

After a few moments, nearby enemies are pulled in within **3.75m**, dealing **300** true damage and stunning them for **1.45** seconds.

Cooldown:

**60s**Cost:

**100**Credits

**Rolling Thunder**

{0} seconds after activation, buff all allies with Rolling Thunder. Propelled by a wave of thunder, your Movement Speed gradually increases by **100%** for **4.5** seconds. Colliding with an enemy knocks them back and deals **300** skill damage.

Cooldown:

**50s**Cost:

**100**Credits

**Truth Explosion**

Bursts out energy, dealing **300** skill damage to enemy test subjects in a **2.5m** range after **1** second. Become enhanced with Burst for **8** seconds to gain additional capabilities.

While in Burst, your Attack Speed is increased by **20%** and your movement speed is increased by **25%**. Additional effects below are gained according to the number of enemies hit.

Melee: Damage Dealt increased by

**6%**, Damage Taken decreased by**12%.**Ranged: Damage Dealt increased by

**4.5%**, Damage Taken decreased by**10%.**

Failing to deal damage to an enemy stuns you, and slows you by **99**% for **1.5** seconds.

Cooldown:

**7s**Cost:

**75**Credits

**Impulse**

You temporarily stop for **0.6** seconds, then immediately leap forward quickly when the effect is released.

Cooldown:

**16s**Cost:

**75**Credits

**Praye****r**

Allies immediatelly recover **125(+30% of lost HP)**, and their Defense is increased by **45** for **3** seconds.

Cooldown:

**55s**Cost:

**100**Credits

**Meteor**

Meteorite will soon spawn in the targeted location, dealing **225(+Level*25)** true damage.

Enemies hit by meteorites are stunned for a short time.

Cooldown:

**22s**Cost:

**75**Credits

##### Items

Butler's Suit

No longer featured in Cobalt Protocol.

Gem of Evolution

**75 Credits**Telephoto Camera (Cobalt)

You can summon

**up to 3.**Cooldown:

**0.5s**

##### Cobalt Protocol Mode Balancing

**All Characters Additional Stat**(NEW) Movement Speed 0.2

~~Max SP 450~~(REMOVED)

**Damage Taken will default to 97%.****SP Adjustment will default to 130%.****Vision will default to 10.**

**Nadine**

Bow

Damage Dealt 98%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

Crossbow

Damage Dealt 92%

Damage Taken 96%

Ultimate Skill Cooldown Reduction 15%

**Nicky**

Glove

Damage Dealt 100%

Damage Taken 98%

Ultimate Skill Cooldown Reduction 10%

**Nathapon**

Camera

Damage Dealt 93%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Daniel**

Dagger

Damage Dealt 95%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Debi & Marlene**

Two-handed Sword

Damage Dealt 106%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Tia**

Bat

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Laura**

Whip

Damage Dealt 94%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Lenox**

Whip

Damage Dealt 92%

Damage Taken 99%

Ultimate Skill Cooldown Reduction 25%

**Leon**

Glove

Damage Dealt 97%

Damage Taken 100%

Shields Given 85%

Ultimate Skill Cooldown Reduction 10%

Tonfa

Damage Dealt 97%

Damage Taken 100%

Shields Given 85%

Ultimate Skill Cooldown Reduction 10%

**Rozzi**

Pistol

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Luke**

Bat

Damage Dealt 94%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 30%

**Li Dailin**

Glove

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

Nunchaku

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Rio**

Bow

Damage Dealt 90%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 10%

**Martina**

Camera

Damage Dealt 94%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Mai**

Whip

Damage Dealt 92%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 30%

**Markus**

Axe

Damage Dealt 100%

Damage Taken 101%

Recovery Given 110%

Ultimate Skill Cooldown Reduction 30%

Hammer

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 30%

**Magnus**

Bat

Damage Dealt 100%

Damage Taken 94%

Ultimate Skill Cooldown Reduction 20%

Hammer

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Vanya**

Arcana

Damage Dealt 100%

Damage Taken 97%

Shields Given 90%

Ultimate Skill Cooldown Reduction 25%

SP Adjustment 35%

**Barbara**

Bat

Damage Dealt 97%

Damage Taken 100%

Ultimate Skill Cooldown Reduction 20%

SP Adjustment 35%

**Bernice**

Sniper Rifle

Damage Dealt 90%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Bianca**

Arcana

Damage Dealt 100%

Damage Taken 93%

Ultimate Skill Cooldown Reduction 15%

**Celine**

Throw

Damage Dealt 100%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 0%

**Xiukai**

Spear

Damage Dealt 100%

Damage Taken 95%

Recovery Given 110%

Ultimate Skill Cooldown Reduction 10%

Dagger

Damage Dealt 100%

Damage Taken 101%

Recovery Given 145%

Ultimate Skill Cooldown Reduction 10%

**Shoichi**

Dagger

Damage Dealt 103%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

SP Adjustment 35%

**Sua**

Hammer

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

SP Adjustment 35%

Bat

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

SP Adjustment 35%

**Sissela**

Shuriken

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 10%

Throw

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 10%

**Silvia**

Pistol

Damage Dealt 100%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 40%

**Adela**

Rapier

Damage Dealt 98%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 10%

Bat

Damage Dealt 98%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 10%

**Adriana**

Throw

Damage Dealt 97%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

**Adina**

Arcana

Damage Dealt 102%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 0%

SP Adjustment 35%

**Aya**

Pistol

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

Assault Rifle

Damage Dealt 90%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 10%

Sniper Rifle

Damage Dealt 112%

Damage Taken 100%

Ultimate Skill Cooldown Reduction 10%

**Isol**

Assault Rifle

Damage Dealt 90%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 0%

Pistol

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 5%

**Isaac**

Tonfa

Damage Dealt 100%

Damage Taken 98%

Ultimate Skill Cooldown Reduction 20%

**Alex**

All Weapons

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 5%

**Jan**

Glove

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

Tonfa

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Estelle**

Axe

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Aiden**

Two-handed Sword

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

**Echion**

VF Prosthetic

Damage Dealt 94%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 0%

**Elena**

Rapier

Damage Dealt 100%

Damage Taken 99%

Ultimate Skill Cooldown Reduction 10%

**Emma**

Shuriken

Damage Dealt 102%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

SP Adjustment 40%

Arcana

Damage Dealt 100%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 35%

SP Adjustment 40%

**Johann**

Arcana

Damage Dealt 110%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

SP Adjustment 40%

**William**

Throw

Damage Dealt 94%

Damage Taken 96%

Ultimate Skill Cooldown Reduction 15%

**Yuki**

Two-handed Sword

Damage Dealt 100%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 25%

Dual Swords

Damage Dealt 100%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 25%

**Irem**

Throw

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 65%

SP Adjustment 35%

**Eva**

Throw

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 0%

**Ly Anh**

Dagger

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

**Eleven**

Hammer

Damage Dealt 100%

Damage Taken 100%

Ultimate Skill Cooldown Reduction 10%

**Zahir**

Throw

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

Shuriken

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Jackie**

Axe

Damage Dealt 94%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

Dagger

Damage Dealt 100%

Damage Taken 100%

Ultimate Skill Cooldown Reduction 15%

Two-handed Sword

Damage Dealt 94%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

Dual Swords

Damage Dealt 94%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Jenny**

Pistol

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Camilo**

Dual Swords

Damage Dealt 96%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 35%

SP Adjustment 35%

Rapier

Damage Dealt 96%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 35%

SP Adjustment 35%

**Karla**

Crossbow

Damage Dealt 105%

Damage Taken 93%

Ultimate Skill Cooldown Reduction 20%

**Cathy**

Dagger

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

Dual Swords

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Chloe**

Shuriken

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

**Chiara**

Rapier

Damage Dealt 97%

Damage Taken 97%

Shields Given 85%

Ultimate Skill Cooldown Reduction 5%

**Tazia**

Shuriken

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 30%

SP Adjustment 40%

**Theodore**

Sniper Rifle

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Felix**

Spear

Damage Dealt 95%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 40%

**Priya**

Guitar

Damage Dealt 100%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 15%

**Fiora**

Rapier

Damage Dealt 110%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

Two-handed Sword

Damage Dealt 103%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 25%

Spear

Damage Dealt 100%

Damage Taken 93%

Ultimate Skill Cooldown Reduction 25%

**Piolo**

Nunchaku

Damage Dealt 103%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 0%

**Hart**

Guitar

Damage Dealt 90%

Damage Taken 95%

Ultimate Skill Cooldown Reduction 0%

**Haze**

Assault Rifle

Damage Dealt 93%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 0%

**Hyunwoo**

Glove

Damage Dealt 100%

Damage Taken 100%

Ultimate Skill Cooldown Reduction 25%

Tonfa

Damage Dealt 104%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 25%

**Hyejin**

Bow

Damage Dealt 96%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

Shuriken

Damage Dealt 96%

Damage Taken 97%

Ultimate Skill Cooldown Reduction 20%

##### Infusions

**Vigor I/II/III**

Gain 25/35/50 Attack Power.

**Fortitude I/II/III**

Gain 25/35/50 Defense.

**Celerity I/II/III**

Increases Attack Speed by 20/30/40%.

**Haste I/II/III**

Increases Movement Speed by 0.2/0.3/0.45.

**Cooldown Reduction I/II/III**

Increases Cooldown Reduction by 6/10/15%.

Increases maximum Cooldown Reduction by 6/8/10%.

**Tenacity**

Gain 45% Tenacity.

**Spot Weakness I/II/III**

Gain 15/25/35% Critical Strike Chance.

**Barricade I/II/III**

Gain additional Defense and Omnisyphon when below 35% HP.

**Sadistic Nature I/II/III**

Whenever you deal skill damage to an enemy test subject, drain a percentage of their current HP as true damage to recover a percentage of your current HP.

Melee: Deals 4/6/8% damage of the target's current HP and heal for 8/12/20% of your current HP

Ranged: Deals 3/4.5/6% damage of the target's current HP and heal for 8/10/15% of your current HP

Cooldown: 4s

**Martyr I / II / III**

Upon dying, create a blast that knocks enemies airborne and deals 20/35/50% of their missing HP as true damage.

**Introversion I / II / III**

If you haven't received combat damage in the last 1.5 seconds, recover 8/12/18% of your missing HP and SP per second.

**Rise from the Ashes**

Upon death, automatically revive with fully recovered HP and SP after 3 seconds.

During cooldown, you gain 25 Attack Power and 35 Skill Amplification.

Cooldown: 85s

**Omnipotence I/II/III**

Increases Skill Amplification by 6/10/14%.

Gain additional 4/5/6% Skill Amplification for each Infusion attached.

**Miasma Fog I/II/III**

Upon 5s of death, create a swamp that slows enemies by 30/50/75% and lowers their defense by 15%.

Per Team: 1

**Gag Order**

Silences nearby enemies 4m in a range for 2 seconds after you cast your weapon skill for 2 seconds.

Cooldown: 6s

**Plasma Nova**

Deals 450 true damage to nearby enemies for 2.5 seconds after casting your weapon skill.

Cooldown: 20s

**Time Efficiency I/II/III**

Casting your Ultimate reduces the cooldown by 45/65/85% of your normal skills.

This effect's cooldown is reduced every second you cast a normal skill.

Cooldown: 11s

**Overwhelming Strength**

Become Unstoppable with increased Movement Speed by 12% whenever you cast your Ultimate for 3 seconds.

Cooldown: 25s

**Money = Power I/II/III**

Earning extra Credits.

Deal 2/3/4% increased damage for every 50 Credit-rich you are.

Max Stacks: 3/4/5

**Party Rocker I/II/III**

Hit an enemy for 0.7/1/1.5 seconds with a skill to make them dance!

Cooldown: 15s

Per Team: 1

**Health Insurance**

Recover additional 30% HP/SP and gain 650 shield when collecting a Heal Pack.

While you have a shield, your movement speed increases by 10%.

**Strike Force I/II/III**

Basic attack is enhanced for 24 seconds after passing through the Acceleration Influx Perimeter. Deals 5/125/200 additional true damage and slows them by 45/55/70% for 2 seconds.

**Scar Ripper I/II/III**

Basic attacks on enemy test subjects leave a scar. Scarred enemies take 8/14/20 (Melee), and 6/8/11(Ranged) additional true damage per scar stack.

Max Stacks: 5

**7N39**

Increases Armor penetration by 12%.

**Spirit Culling Mk2**

You or your summons recover 100% of Damage Dealt as SP and 28% HP.

**Dulled Blades**

Take 50% reduced Critical Damage after receiving a Critical Strike for 10 seconds.

Cooldown: 7s

**Steadfast**

Take 40% reduced damage when immobilized.

**Thorn Shackles**

Immobilizing an enemy for 5 seconds also causes them to receive 12% increased damage.

Cooldown: 8s

**Valkyrie Drive**

While below a certain amount of HP, taking damage from an enemy test subject activates Valkyrie Drive: Protection. Then, gain a shield that lasts for 5 seconds and increased Movement Speed.

Cooldown: 60s

Per Team: 1

**Suspicious Experiment**

Earn 1 random Infusion prize.

Something good might happen.

**Melter**

Your next skill or basic attack will deal a burst of true damage.

Melee: 35 true damage per second for 4 seconds

Ranged: 30 true damage per second for 3 seconds

Cooldown: 2s

**Noxious Aftermath**

Your footsteps leave a Noxious Aftermath.

Targets who step on the poisoned plates take 35+1% of the target's Max HP as damage for 3 seconds.

Per Team: 1

**Double Trouble I/II/III**

Attack Power reduced by 18/12/8%.

Your next attack deals 2x basic attack damage.

Cooldown: 6s

**Hyperfocus**

Critical Strike activates when you inflict skill damage

Decreases attack damage by 12% and critical damage by 6%.

**A.M.D.S**

Activates the A.M.D.S Barrier, making you immune to all skill effects and Damage Dealt by enemies once.

When the Barrier is broken by an enemy test subject, launch a homing missile that deals true damage.

Cooldown: 40s

**Overcharge**

Armor Penetration and HP increase 400 and 20 respectively.

**Rabid**

When your current HP falls below 80% of your max HP, your movement speed increase by 0.5 and HP Regen by 600%.

**Immobilizing Presence**

Removed for now.