• Patch Notes
  • 11 hours ago

1.36 Patch Notes Part.2 - Characters & Items

Servers will be temporarily offline for an estimated time of 6 hours on December 5th from 2 AM to 8 AM (UTC) to update Patch 1.36.


Characters

We’re adjusting Alonso’s character price.

  • 350 NP → 200 NP

  • 4,340 A-Coin → 2,140 A-Coin

 

Nadine

The previous Q - Bullseye had inconsistent skill range due to fluctuations caused by P - Wild stacks or Attack Range, making it hard to gauge the exact range. The range is now fixed for consistent performance.
For Bow Nadine, compared to Crossbow Nadine, it was harder to keep Attack Speed, and the order of skill learning limited the use of E - Monkey Wire. We've added a Skill Amplification scaling to the Attack Speed increase to enhance its utility.

  • Bullseye(Q)

    • Bullseye Range does not change Attack Range and added a fixed Range.

      • Min Range 6m

      • Max Range 12m

    • Range Increase at 50 Wild Stacks (REMOVED)

  • Monkey Wire(E)

    • Additional Attack Speed 30/35/40/45/50% → 30/35/40/45/50%(+Skill Amplification 5%)

 

Nicky

When W - Guard & Reverse was successfully used, it not only provided CC immunity but also removed all debuffs, including marks. Now, successful Guard will maintain CC immunity but will no longer cleanse debuffs. We’ll monitor how this impacts Nicky's overall performance.

  • Guard & Reverse(W)

    • Guard: Remove all debuffs (REMOVED)

 

Debi & Marlene

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Cover Me, Marlene!  / Now, Debi!(E)

    • Movement Speed Increase 20% → 25%

 

Leni

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Whack-a-mole! (W)

    • Movement Speed Increase 16/17/18/19/20%(+Level*1) → 16/17/18/19/20%(+Level*1.5)

 

Leon

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Human Torpedo(P)

    • Movement Speed Increase 10/15/20% → 12/18/24%

 

Tia

Tia's Q - Brush Stroke has always felt awkward to use, especially with Red. The short range of Red often allowed enemies to close the gap or made it hard to land effectively, leading to unsatisfying gameplay and making it hard for her stats to get better while making red dameg overly powerful.

We're now increasing the range slightly to make it easier to use and more versatile. We’ll continue monitoring Tia’s damage after this update.

  • Color Mixing(P)

    • Blessed Chipmunk Movement Speed Increase 10/13/16/19/22% → 12/16/20/24/28%

  • Brush Stroke(Q)

    • Red Range 4m → 4.5m

 

Rozzi

Rozzi previously gained additional recovery from consuming Chocolate food items through P - Dual Wield, leading to situations where she’d carry large amounts of Hot Chocolate in her inventory. This unique mechanic made her gameplay more complicated and discouraged players from picking her.

Now, Chocolate no longer grants additional recovery, but her overall durability has been improved. Rozzi still loves Chocolate, but it won’t significantly affect combat anymore.

  • Base Defense 51 → 53

  • Level per HP 75 → 79

  • Dual Wield (P)

    • Chocolate Consumption HP/SP Recovery → 1 Attack Power Increase for 10 minutes

  • Flutter (W)

    • Movement Speed Increase 100% → 120%

  • Semtex Bomb Mk II (R)

    • Movement Speed Increase 25% → 30%

 

Luke

Luke’s R - Pressure Washer had low utility due to its long activation time, predictable targeting, and difficulty in close combat, which contrasted with the rest of his kit. The lack of effectiveness from his ultimate shifted the damage burden to other skills, particularly Q - Clean Sweep, resulting in high burst damage when landing his first hit. To address these issues, Luke has been reworked, maintaining the foundation of his kit while improving synergy between skills and significantly enhancing the utility and power of his ultimate.

  • Attack speed per Bat Mastery Level 4% → 3%


  • Neat 'n Tidy(P)

    • (NEW) If Luke deals damage with a basic attack or a skill, his attack speed increases.

      • Attack Speed Increase per Stack 3/4/5%

      • Max Stacks: 8

      • Duration: 4s


  • Clean Sweep(Q)

    • 2nd Hit Shield Havoc (REMOVED)

    • (NEW) 2nd Hit Damage increase up to 100% based on target’s lost HP. (When Target’s HP is 0% Max is applied) 

    • 1st Hit Damage 40/60/80/100/120(+Attack Power 70%) → 40/60/80/100/120(+Extra Attack Power 80%)

    • 2nd Hit Damage 40/60/80/100/120(+Attack Power 50%) → 60/80/100/120/140(+Extra Attack Power 70%)

    • Evolved: 2nd Hit Damage increase based on target’s lost HP → Upon Hit 15% Defense Reduction for 3s


  • Elbow Grease(W)

    • (NEW) Upon Hit Recovery based on target’s lost HP 18% (Max 40%) 

    • Damage 60/100/140/180/220(+Attack Power 85%) → 50/80/110/140/170(+Attack Power 85%)

    • Cooldown 7s → 8s

    • Evolved: Upon Hit Recovery based on target’s lost HP → Upon Basic Attack Hit Elbow Grease Cooldown Reduction 1s


  • Dirty Work(E)

    • When used on Cameras they’re destroyed (REMOVED)

    • (NEW) When used on Cameras, installation time resets 

    • Movement location: Target's rearward facing direction → Luke’s casting direction, 1.5m beyond the target

    • Evolved

      • (NEW) Kill assists reset installation time 

      • (NEW) Targets are eliminated when he deals damage with Dirty Work to enemies with HP below 5%.


  • Pressure Washer(R)

    • (NEW) Passive 

      • Every time Luke basic attacks enemies, he marks them, stacking up to 3. Dealing skill damage to marked targets, deals 10/35/60(+Attack Power 10%) additional skill damage per stack and slows them by 6/7/8% per stack for 1 second.

    • (NEW) Effect

      • Luke jumps backward and uses his cleaning tool as an explosive, dealing 100/200/300(+Extra Attack Power 80%) to 200/400/600(+Extra Attack Power 160%) skill damage based on his lost HP to enemies within range and slowing them by 30% for 1 seconds.

    • (NEW) Evolved 

      • Luke gains vision of targets for 1 second and slows them by 99% instead.

 

Li Dailin

Li Dailin’s R - Striking Tiger will no longer affect Wild Animals, allowing her to focus on targeting enemy characters with greater precision.

  • Striking Tiger(R)

    • (NEW) Cannot no longer collide with Wild Animals. 

      • Still works on Alpha, Omega, Dr. Wickeline, Gamma.

 

Martina

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Fast Forward(Q)

    • Movement Speed Increase 10/15/20/25/30% → 15/20/25/30/35%

  • Record(R)

    • Succesful Record Movement Speed  30% → 50%

 

Mai

Previously, the Legendary Chest items created through P - Haute Couture were often underutilized as the variety of Legendary Chest items increased. This resulted in a lower use rate of Mai's Legendary Chest, even when Mai was on the team, due to the need to adjust item builds to utilize them effectively. Mai can now enhance her allies' Legendary or Mythic Chest equipment instead of crafting her own.

Additionally, R - Exclusive was highly effective due to its ability to pull allies and immediately grant them Shawl Veil, ensuring high survivability. Now, Shawl Veil will no longer activate and the previously reduced range has been partially restored.

  • Haute Couture(P)

    • Mai only Items → Regular items

      • Mythril Crop, Áo Dài, Phantom Jacket, Couturier

    • (NEW) Mai can now enhance Legendary or Mythic Chest equipment for herself and allies. 

    • (NEW) Enhancement is unlocked at Levels 6, 11, 16, and 20, and allies can activate enhancements by right-clicking. 

  • Exclusive(R)

    • When used on allies Shawl Vail activate. (REMOVED)

    • HP Recovery 50/150/250(+Skill Amplification 50%)(+Defense 50%) → 100/200/300(+Skill Amplification 60%)(+Defense 50%)

    • Range 5m → 6m

 

Vanya

Vanya's Q - Guiding Light previously forced the butterfly to always return to its initial position, limiting her flexibility. Now, the butterfly's return location dynamically adjusts based on Vanya's position, enabling more agile movement.

  • Guiding Light(Q)

    • Butterfly’s return location change

      • Arrival Point 1m in the direction of Vanya’s movement at the start of return

    • Max Range 7.2m → 7.5m

      • Projectile Hit Range 1.7m → 3m

    • Additional range after return 4.8m → 7m

    • Returning Projectile Speed 9.2m/s → 11m/s

  • Butterfly Embrace(W)

    • Movement Speed Increase 25/27.5/30/32.5/35% → 28/32/36/40/44%

 

Barbara

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Overclock(R)

    • Ultra Free-Electron Laser(R-W)

      • Movement Speed Increase 20% → 25%

 

Bernice

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Falconry(E)

    • Movement Speed Increase 10/13/16/19/22% → 10/14/18/22/26%

 

Celine

Celine's R - Magnetic Compulsion allowed excessive area control due to its ability to make multiple installations with a short cooldown. To address this, we’re introducing a maximum limit of 3 installations. If more than three are installed, the oldest Magnetic Compulsion will immediately detonate.

  • Magnetic Compulsion(R)

    • (NEW) Max Installation 3 

 

Silvia

Silvia's R - Shift Gears was significantly affected by changes to the Movement Speed formula. We’re doing some adjustments to balance the skill: the bike’s maximum speed is slightly reduced, but it now reaches max speed more quickly, recovers speed faster after deceleration. She’ll be able to use her bike more freely from reduced Slow and Cooldown while using Blaze Up.

  • Shift Gears(R)

    • Base Movement Speed Increase 0.1/0.25/0.4 → 0.1/0.55/1

    • Blaze Up Slow 30/15/0% → 20/10/0%

    • Bike Max Movement Speed Increase 70% → 60%

    • Bike Movement Speed Increase 1.2% → 2%

    • Bike Acceleration Movement Speed Increase 5% → 6%

    • Fuel Consumption per s 16 → 18

    • Get Off Bike Basic Attack Enhanced Damage 20/60/100(+Attack Power 100%)(+Skill Amplification 50%) → 20/60/100(+Attack Power 100%)(+Skill Amplification 40%)

    • Cooldown 6/5/4s → 5/4/3s

 

Adela

Adela’s W - Knight Fork brings variety to her gameplay. However, as its cooldown decreased, it became overly taxing for opponents to deal with. We’re introducing a maximum charge limit, allowing for tactical flexibility in short bursts but adding restrictions in prolonged fights.

  • Knight Fork(W)

    • Max Charge 2 (NEW)

    • Reuse Wait Time 3s (NEW)

    • Charging Duration 11/10/9/8/7s → 17/16/15/14/13s

 

Arda

Arda’s P - Relic Quest had inconsistent healing timings because Essence of Antiquity was only obtained after a skill ended. Now, it will be granted immediately upon dealing damage, allowing for more predictable recovery.

  • Relic Quest(P)

    • Condition to Receive Essence of Antiquity: Skill End → Deal Damage

 

Abigail

With the updated Movement Speed formula ensuring a minimum Movement Speed, we are adjusting the Slow effect of R - Dimensional Strike accordingly.

  • Dimensional Strike(R)

    • Slow 90% → 99%

 

Isaac

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Exploit (P)

    • Movement Speed Increase 5/15/25% → 6/18/30%

 

Jan

Jan’s R - The Tetragon is now easier to use as its ropes no longer collide with Wild Animals, with the exception of Boss Monsters. Additionally, his movement speed increase is increased.

  • The Tetragon(R)

    • (NEW) Ropes cannot collide with Wild Animals. 

      • Except Alpha, Omega, Wickeline, Gamma

    • Movement Speed Increase 35% → 45%

 

Elena

Elena’s P - Winter Queen's Dominion now triggers with Quick Cut (D), streamlining skill combos. We’re removing the underutilized Defense Increase from W - Double Axel, but also adding a new defense increase on Glacial Fields to E - Spiral.
All Defense scalings have been shifted to additional HP, creating a smoother growth curve. we’re also adjusting the recast delay on W - Double Axel to improve the feel of her combos.

  • Winter Queen's Dominion (P)

    • (NEW) Triggered with Quick Cut(D) 

    • Freeze Damage 20/40/60(+Defense 35%)(+Skill Amplification 20%) → 20/40/60(+Skill Amplification 20%)(+Additional HP 10%)

  • Crystal Elegance(Q)

    • 1st Hit Damage 25/40/55/70/85(+Defense 30%)(+Skill Amplification 25%) → 20/35/50/65/80(+Skill Amplification 25%)(+Additional HP 8%)

    • 2nd Hit Damage 45/70/95/120/145(+Defense 45%)(+Skill Amplification 35%) → 40/70/100/130/160(+Skill Amplification 35%)(+Additional HP 10%)

  • Double Axel(W)

    • Defense Increase when casting (REMOVED)

    • Unable to recast for 0.65s → 0.1s

  • Spiral(E)

    • Passive: Defense Increase on Glacial Field 10/14/18/22/26% (NEW)

  • Danse Macabre(R)

    • Edge Damage 80/160/240(+Defense 30%)(+Skill Amplification 30%) → 90/160/230(+Skill Amplification 30%)(+Additional HP 8%)

    • Inner Damage 100/200/300(+Defense 50%)(+Skill Amplification 60%) → 120/200/280(+Skill Amplification 60%)(+Additional HP 12%)

 

Johann

The mechanics of W - Transcendent Censer have been updated to calculate mastery gains based on allies' weapon mastery gains rather than damage dealt.

  • Transcendent Censer (W)

    • Ally Weapon Mastery Gain Rule: Ally’s 20% of damage dealt additional calculation → Ally’s 20% of weapon mastery gain additional calculation

  • Divine Scripture(E)

    • Target Movement Speed Increase 4/6/8/10/12% → 5/7.5/10/12.5/15%

    • Johann Movement Speed Increase 5/7.5/10/12.5/15% → 5/8/11/14/17%

 

William

Previously, when a baseball fell behind William, retrieving it often disrupted his attack flow. With the updated P - No Hitter, picking up the ball now grants an attack range increase, allowing for smoother transitions.
To balance this, we’re removing W - Wind-Up’s Mound range increase. Additionally, we’re moving E - Sliding Catch’s defense increase to W - Wind-Up, helping him hold his ground while attacking from his position.

  • No Hitter(P)

    • Moving towards Baseball Movement Speed Increase (REMOVED)

    • (NEW) Next Basic Attack Range Increase after retrieving Baseball 0.5 

  • Windup (W)

    • Mound Attack Range Increase (REMOVED)

    • (NEW) Mound Defense Increase 10/13/16/19/22

  • Sliding Catch(E)

    • Passive: Defense Increase after retrieving Baseball → Moving towards Baseball Movement Speed Increase 14/17/20/23/26%

 

Yuki

With the updated Movement Speed formula ensuring a minimum Movement Speed, we are adjusting the Slow effect of R - Coup de Grace accordingly.

  • Coup de Grace (R)

    • Slow 90% → 99%

 

Eva

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Amethyst Flow (E)

    • Movement Speed Increase 60/65/70/75/80% → 100/105/110/115/120%

 

Ly Anh

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Phantom Ripper(Possessed W)

    • Movement Speed Increase 30% → 40%

  • Freedom(R)

    • Movement Speed Increase 20% → 25%

 

Zahir

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Eye of Azrael(P)

    • Movement Speed Increase 6/13/20% → 8/16/24%

 

Jackie

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Adrenaline Burst(W)

    • Hound Movement Speed Increase 8/11/14/17/20% → 10/14/18/22/26%

 

Tsubame

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Whirlwind (W)

    • Movement Speed Increase 20/22.5/25/27.5/30% → 20/24/28/32/36%

 

Camilo

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Duende(R)

    • Movement Speed Increase Duration 0.55s → 0.85s

 

Katja

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • In a Blitz(E)

    • Movement Speed Increase 30% → 40%

 

Karla

With the updated Movement Speed formula ensuring a minimum Movement Speed, we are adjusting the Slow effect of P - Deckhand's Draw accordingly.

  • Deckhand's Draw(P)

    • Max Charged: Basic Attack Slow 90% → 99%

 

Chloe

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Puppet Theatre(W)

    • Bladed threads Movement Speed Increase 30% → 40%

 

Theodore

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Blast Energy Field(R)

    • Movement Speed Increase 40/45/50%(+Skill Amplification 2%) → 60/70/80%(+Skill Amplification 2%)

 

Felix

Felix's E - Crescent Wave! previously allowed him to gain P - Retail Spearman stacks upon successfully dodging basic attacks during use, with no cap on the maximum stacks. This made it highly efficient against multi-hit characters. To address this, the skill will now grant a maximum of 2 stacks per use.

  • Crescent Wave! (E)

    • (NEW) Retail Spearman(P) 

      • Max Stacks 2 

 

Priya

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Harmony of Parvati(E)

    • Movement Speed Increase 15% → 18%

 

Fiora

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Touché(P)

    • Movement Speed Increase 10/15/20% → 15/20/25%

 

Piolo

We're adjusting the skill’s Movement Speed Increase to align with the revised movement speed calculation formula.

  • Figure Eight / Hammer Throw(W)

    • Hammer Throw(W2)

      • Movement Speed Increase 70% → 100%

 

Haze

Haze's Q - 40mm Grenade had a wide area that was difficult to avoid. To increase the skill's difficulty to hit, the damage area is being reduced. We are also removing the difference in damage dealt between the center and the edge, ensuring meaningful damage if the skill connects. Additionally, adjustments to W - Shotgun will now add a slight delay between the area display and damage application, providing more opportunities for counterplay.

  • Weapon Case (P)

    • Enhanced Basic Attack Movement Speed Increase 6/15/24% → 6/18/30%

  • 40mm Grenade(Q)

    • Damage applied equally within the area regardless of center or edge.

    • Damage 80/110/140/170/200(+Skill Amplification 85%) → 80/115/150/185/220(+Skill Amplification 85%)

    • Damage Area 2m → 1.8m

  • Shotgun(W)

    • Damage timing has been adjusted to correctly align with its range indicator.

 

Items

To avoid limiting Epic item selection because of Legendary recipes, we’re updating all Legendary item recipes to use the format: Common or Uncommon item + Special Material.

We’re also adjusting certain item recipes to include newly introduced material items.

The Cooldown Reduction option for Dawn Mythic weapons is being removed to provide more options among Epic and Legendary Skill Amplification weapons, and reducing the overpower of some Mythic weapons.


Material

We’re adding new materials to resolve issues where certain materials were included in multiple higher-tier item recipes, making farming difficult and Saved Plans overly restrictive.

 

  • (NEW UNCOMMON) Chemicals

  • (NEW UNCOMMON) Graphite

     
  • (NEW UNCOMMON) Diamond

    • Recipe: Graphite + Hammer


  • (NEW UNCOMMON) Poison

    • Recipe: Chemicals + Glass Bottle

  • Ion Battery

    • Recipe Change: Battery + Lighter → Battery + Graphite

  • Barbed Wire

    • Recipe Change: Piano Wire + Hammer → Piano Wire + Graphite

  • Binoculars (REMOVED)

 

Weapon

Glove

  • Wing Knuckles

    • Movement Speed  0.05 (REMOVED)

  • Bloodwing Knuckles Movement Speed  0.06 → 2%

  • Iron Fist

    • Recipe Change: Iron Knuckles + Mythril → Cotton Gloves + Mythril

  • Imperial Silk Gloves Movement Speed  0.06 → 2%

  • Bloody Hand

    • Recipe Change: Glove + VF Blood Sample → Cotton Gloves + VF Blood Sample

    • Armor penetration 12% → 10%

  • Bloody Hand - Crimson

    • Attack Power 40 → 35

    • Adaptability 55 → 50

    • Burden: Magnetic Midnight - [Unique Passive] (REMOVED)

    • (NEW) Smolder - [Unique Passive]

      • Basic attacks apply Smoldering for 4 seconds, stacking up to 4 times. Each stack of Smoldering deals Target's Max HP 0.7% true damage each second.

  • Bloody Hand - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Lich's Grasp - [Unique Passive] (REMOVED)

    • (NEW) Burden: Magnetic Midnight [Unique Passive] 

      • Your next basic attack deals Character Level*8(+Skill Amplification 25%) additional skill damage and slows your target by 20% for 1.5 seconds.

      • Cooldown: 5s

 

Pistol

  • Stampede

    • Skill Amplification 57 → 65

    • Conclusion: Double Tap - [Unique Passive]

      • Damage Character Level*8(+Skill Amplification 30%)(+Enemy's Max HP 6%) → Character Level*4(+Skill Amplification 30%)(+Enemy's Max HP 6%)

  • Kelte Movement Speed  0.06 → 2%

  • Devil's Marksman

    • Cooldown Reduction 15% (REMOVED)

    • Skill Amplification 80 → 87

  • Altair

    • (NEW) Cooldown Reduction 15% 

    • Skill Amplification 90 → 83

  • High Noon Armor penetration 12% → 10%

  • High Noon - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 55 → 58

 

Guitar

  • Heartbreaker Armor penetration 12% → 10%

  • Heartbreaker - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 51 → 55

 

Dagger

  • Army Knife

    • Movement Speed  0.04 (REMOVED)

  • Rose Knife

    • Movement Speed  0.04 (REMOVED)

  • Carnwennan Movement Speed  0.06 → 2%

  • Damascus Steel Thorn

    • Recipe Change: Swiss Army Knife + Piano Wire → Swiss Army Knife + Chemicals

  • Mount Slicer Movement Speed  0.06 → 2%

  • Fragarach Movement Speed  0.04 → 2%

  • Eclipse Movement Speed  0.06 → 2%

  • Malice

    • Skill Amplification 84 → 94

    • Movement Speed  0.06 → 2%

    • Brute Enforcer - [Unique Passive]

      • Skill Amp Increase 20% → 15%

  • Scarlet Dagger

    • Armor penetration 12% → 10%

    • Movement Speed  0.1 → 3%

  • Scarlet Dagger - Crimson Movement Speed  0.06 → 2%

  • Scarlet Dagger - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 56 → 57

    • Movement Speed  0.1 → 3%

    • Biotic Infusion - [Unique Passive] (REMOVED)

    • (NEW) Brute Enforcer - [Unique Passive]

      • When your enemy's current HP is below 40% of their max H, your skill damage dealt to that enemy is increased by 15%.

 

Axe

  • Light Hatchet

    • Movement Speed  0.04 (REMOVED)

  • Santa Muerte

    • Recipe Change: Chain Scythe + Ruby → Chain Scythe + Diamond

  • Parashu Movement Speed  0.06 → 2%

  • The Juggernaut Movement Speed  0.04 → 2%

  • Scarlet Scythe Armor penetration 12% → 10%

  • Scarlet Scythe - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 53 → 57

    • Biotic Infusion - [Unique Passive] (REMOVED)

    • (NEW) Burden: Magnetic Midnight - [Unique Passive]

      • Your next basic attack deals Character Level * 8(+Skill Amplification 25%) additional skill damage and slows your target by 20% for 1.5 seconds.

      • Cooldown 5s

 

Assault Rifle

  • Gatling Gun

    • Recipe Change: M16A1 + Battery → M16A1 + Graphite

  • Valkyrie

    • Skill Amplification 92 → 89

  • Hellfire

    • Armor penetration 12% → 10%

  • Hellfire - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 48 → 53

 

Rapier

  • Joyeuse

    • Movement Speed  0.1 → 3%

  • Nosferatu

    • Armor penetration 12% → 10%

  • Nosferatu - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 55 → 58

 

Hammer

  • Hammer of Dagda

    • Recipe Change: Warhammer + Saint's Relic → Warhammer + Diamond

  • Leviathan

    • Movement Speed  0.08 (REMOVED)

    • Attack Speed 40% → 20%

    • (NEW) Swift Strides - [Unique Passive]

      • Gain a stack of [Swift Strides] every 0.2m you move, up to 100. Movement speed increases by up to 0.1 based on how many stacks you have. Basic attacks consume all stacks, dealing up to 150 skill damage. Melee: At Max stacks, your next basic attack slows enemies by 30% for 2 seconds.

  • Peacebringer

    • Armor penetration 12% → 10%

  • Peacebringer - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 54 → 58

 

Bat

  • Statue of Soteria

    • Recipe Change: Iron Pipe + Blueprint → Iron Pipe + Diamond

  • Spy Umbrella

    • Recipe Change: Umbrella + Lighter → Umbrella + Chemicals

  • Pakua Chang Skill Amplification 63 → 66

  • Magic Stick

    • (NEW) Cooldown Reduction 15% 

    • Skill Amplification 97 → 88

  • Ghost Hand

    • Cooldown Reduction 15% (REMOVED)

    • Skill Amplification 86 → 92

  • Rod of Heart Armor penetration 12% → 10%

  • Rod of Heart - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 54 → 57

 

Crossbow

  • Ballista

    • Recipe Change: Heavy Crossbow + Short Spear → Heavy Crossbow + Nail

  • Poisoned Crossbow

    • Recipe Change: Steel Bow + Ash → Steel Bow + Poison

  • Blood Half Moon Armor penetration 12% → 10%

  • Blood Half Moon - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 54 → 58

 

Dual Swords

  • Florentine

    • Recipe Change: Twin Blades + Blueprint → Twin Blades + Diamond

  • Black Butterfly

    • Recipe Change: Pocket Aces + Paper → Pocket Aces + Chemicals

  • Lloigor & Zahr

    • Skill Amplification 78 → 82

    • Cataclasm - [Unique Passive] (REMOVED)

    • (NEW) Healing Reduction - Weak - [Unique Passive]

      • Dealing damage to a target reduces their healing by 40% for 4 seconds.

  • Thanatos

    • Healing Reduction - Weak - [Unique Passive] (REMOVED)

    • (NEW) Cataclasm - [Unique Passive]

      • Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*3)(+Skill Amplification 30%) skill damage 0.8 seconds after hitting them.

      • Cooldown 8s

  • Phantom Blade Armor penetration 12% → 10%

  • Phantom Blade - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 54 → 56

 

Nunchaku

  • Sharper

    • Rarity Change: Rare → Epic

    • Recipe Change: Nunchaku + Nail → Nunchaku + Barbed Wire

    • (NEW) Skill Amplification 81 

    • Attack Power 25 → 38

    • Healing Reduction - Weak - [Unique Passive] (REMOVED)

  • The Smiting Dragon

    • Recipe Change: Sharper + Lighter → Bleeder + Lighter

  • Blue 3

    • Recipe Change: Nunchaku + Flower of Fate → Nunchaku + Poison

  • Crimson Red Lovers
    Skill Amplification 90 → 86

  • Hydra Armor penetration 12% → 10%

  • Hydra - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 53 → 56

 

Arcana

  • Frigid Pearl Blade

    • Recipe Change: Frigid Pearl + Kitchen Knife → Frigid Pearl + Nail

  • The Death Armor penetration 12% → 10%

 

Shuriken

  • Dart

    • Movement Speed  0.04 (REMOVED)

  • Plumbata

    • Movement Speed  0.04 (REMOVED)

  • Azure Dagger

    • Recipe Change: Willow Leaf Spike + Paper → Willow Leaf Spike + Chemicals

  • Fuhma Shuriken

    • Recipe Change: Chakram + Scrap Metal → Chakram + Graphite

  • Flechette Movement Speed  0.06 → 2%

  • Black Lotus Shuriken Armor penetration 12% → 10%

  • Black Lotus Shuriken - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 54 → 57

 

Two-handed Sword

  • (NEW EPIC) Plasma Sword

    • Recipe: Long Sword + Ion Battery

    • Stats

      • Attack Power 36

      • Skill Amplification 85

      • SP Regen  50%

  • Chained Nightmare Skill Amplification 84 → 80

  • Dáinsleif Armor penetration 12% → 10%

  • Dáinsleif - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 55 → 58

    • Spirit Harvest - [Unique Passive] (REMOVED)

    • (NEW) Lich's Grasp - [Unique Passive]

      • Dealing damage to an enemy with a skill slows them by 99% and reduces their Attack Speed by for 0.56s seconds.

      • Cooldown 4s

 

Sniper Rifle

  • Widow Maker Armor penetration 12% → 10%

  • Widow Maker - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 54 → 56

    • Attack Speed 30% → 40%

 

Spear

  • Eighteen Foot Spear Movement Speed  0.04 → 2%

  • Gentian Silver Gun Movement Speed  0.04 → 2%

  • Cosmic Bident

    • (NEW) Cooldown Reduction 15%

    • Skill Amplification 111 → 99

  • Star Hunter

    • Cooldown Reduction 15% (REMOVED)

    • Skill Amplification 98 → 112

  • Spear of Longinus Armor penetration 12% → 10%

  • Spear of Longinus - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 55 → 60

 

Whip

  • Gleipnir Movement Speed  0.04 → 2%

  • Bloody Nine Tails Armor penetration 12% → 10%

  • Bloody Nine Tails - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • (NEW) Attack Speed 30% 

    • Adaptability 55 → 58

 

Camera

  • Mirrorless Skill Amplification 70 → 72

  • Ultraviolet

    • Recipe Change: Rangefinder + Mythril → Rangefinder + Tree of Life

    • Cooldown Reduction 15% (REMOVED)

    • Skill Amplification 79 → 87

  • Triple Focus

    • (NEW) Cooldown Reduction 15%

    • Skill Amplification 90 → 85

  • Vision Flex Armor penetration 12% → 10%

  • Vision Flex - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 52 → 55

 

Tonfa

  • Mai Sok Skill Amplification 76 → 79

  • Obsidian Jitte

    • Cooldown Reduction 15% (REMOVED)

    • Skill Amplification 84 → 91

  • Windrunner

    • (NEW) Cooldown Reduction 15% 

    • Skill Amplification 97 → 85

  • Blade Tonfa Armor penetration 12% → 10%

  • Blade Tonfa - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 54 → 57

 

Throw

  • Pilum

    • Rarity Change: Rare → Uncommon

    • Recipe Change: Autographed Baseball + Branch → Baseball + Branch

    • Attack Power 35 → 20

  • David:  Sling

    • Attack Power 79 → 76

    • Attack Speed 20% (NEW)

    • Attack Range Increase 0.35 (REMOVED)

  • Astrapē

    • Rarity Change: Epic → Legendary

    • Recipe Change: Pilum + Glass Pieces → Pilum + Mythril

    • Critical Strike Chance 24% (REMOVED)

    • Critical Strike Damage 6% (REMOVED)

    • (NEW) Skill Amplification 91 

    • (NEW) Movement Speed  2% 

    • Attack Power 59 → 40

    • (NEW) Spirit Harvest - [Unique Passive] 

      • Damaging an enemy test subject with a separate skill, deals 10(+Skill Amplification 10%) additional skill damage and leaves a mark on the enemy. Enemies that take skill damage again after 3 seconds from being marked, take 50(+Skill Amplification 50%) additional skill damage.

      • Cooldown 8s

  • Smoke Bomb

    • Recipe Change: Flour Bomb + Chalk → Flour Bomb + Lighter

  • Grenade of Antioch

    • Attack Range Increase 0.35 (REMOVED)

    • Attack Power 92 → 90

    • Attack Speed 20% → 35%

    • (NEW) Echoing Strike - [Unique Passive]

      • You deal (+Attack Power 80%) additional skill damage to targets hit with basic attacks. The projectiles bounce onto up to 5 enemies nearby, dealing the same amount of skill damage.

      • Cooldown 5s

  • Chaser Armor penetration 12% → 10%

  • Chaser - Dawn

    • Adaptability 51 → 54

    • Cooldown Reduction 15% (REMOVED)

 

  • Golden-Ratio Bow

    • (NEW) Attack Speed 25% 

  • Twinbow

    • Recipe Change: Composite Bow + Bow → Composite Bow + Chemicals

  • Argyrotoxus

    • Attack Speed 30% (NEW)

    • Biotic Infusion - [Unique Passive] (REMOVED)

    • (NEW) Healing Reduction - Weak - [Unique Passive]

      • Dealing damage to a target reduces their healing by 40% for 4 seconds.

  • Failnaught Armor penetration 12% → 10%

  • Failnaught - Dawn

    • Cooldown Reduction 15% (REMOVED)

    • Adaptability 52 → 56

 

Armor

Chest

  • Rider Jacket

    • Recipe Change: Military Suit + Steel Chain → Military Suit + Chemicals

  • Turnout Coat

    • Recipe Change: Suit + Rubber → Suit + Graphite

  • Commander's Armor

    • Recipe Change: Chain Armor + Gold → Chain Armor + Diamond

  • Butler's Suit Movement Speed  0.04 → 2%

  • Phantom Jacket

    • Crafting Conditions: Mai → All Characters

    • Max HP per level 26 (REMOVED)

    • SP Regen  100% (REMOVED)

    • Vision Range 1 (REMOVED)

    • (NEW) Attack Power per level 3 

    • Defense 38 → 20

    • Flame Barrier - [Unique Passive] (REMOVED)

    • (NEW) Blaze Up - Outburst - [Unique Passive]

      • Every time you basic attack an enemy, you gain a stack that increases Attack Power by 3 and Attack Speed by 5% for5 seconds. Gain 10% Armor Penetration at Max Stacks. (Max Stacks: 10)

  • Mythril Crop

    • Crafting Conditions: Mai → All Characters

    • Movement Speed  0.12 (REMOVED)

    • Cooldown Reduction 15% (REMOVED)

    • Max HP per level 25 → 22

    • Defense 51 → 43

    • (NEW) Streamlined - [Unique Passive]

      • Hitting a single enemy with a basic attack or skill 3 times within 4 seconds increases your movement speed by  20% for 3 seconds.

      • Cooldown 12s

  • Áo Dài

    • Crafting Conditions: Mai → All Characters

    • Attack Speed 25% (REMOVED)

    • Cooldown Reduction 20% (REMOVED)

    • SP Regen  100% (REMOVED)

    • Omnisyphon 12% (NEW)

    • Attack Power 30 → 25

    • Defense 26 → 20

    • (NEW) Deferral - [Unique Passive]

      • (Melee 20%/Ranged 10%) of the damage you take from enemy characters is gradually applied over 3 seconds.

  • Couturier

    • Crafting Conditions: Mai → All Characters

    • (Unique)Skill Amplification 30% (REMOVED)

    • Skill Amplification 35 → 30

    • Defense 28 → 25

    • Blaze Up - Amplified - [Unique Passive] (NEW)

      • Hitting an enemy character with separate skills stacks Blaze Up for 5 seconds, increasing skill damage by 3% per stack. Gain 15% Omnisyphon at Max Stacks. (Max Stacks: 5)

  • Ghillie Suit

    • Attack Speed 24% → 10%

    • (NEW) Blaze Up [Unique Passive]

      • Every time you basic attack an enemy, you gain a stack that increases Attack Speed by 5% for 5 seconds. (Max Stacks: 5)

  • Specter

    • Healing Reduction - Weak - [Unique Passive] (NEW)

      • Dealing damage to a target reduces their healing by 40% for 4 seconds.

  • Mythril Armor

    • Movement Speed  0.08 (REMOVED)

    • (NEW) Swift Strides - [Unique Passive]

      • Gain a stack of [Swift Strides] every 0.2m you move, up to 100. Movement speed increases by up to 0.1 based on how many stacks you have. Basic attacks consume all stacks, dealing up to 100 skill damage. Melee: At Max stacks, your next basic attack slows enemies by 20% for 2 seconds.

  • Beautiful Garment

    • Attack Power 13 → 8

    • (NEW) Blaze Up - Enhanced - [Unique Passive]

      • Every time you basic attack an enemy, you gain a stack that increases Attack Power by 3 for 5 seconds. (Max Stacks: 5)

  • Holy Orders

    • (Unique)Skill Amplification 30% → 25%

    • Skill Amplification 25 → 30

    • Defense 20 → 25

  • Shooting Star Jacket

    • Recipe: Rocker's Jacket + Meteorite → Leather Jacket + Meteorite

  • Omertà

    • Attack Power 30 → 20

    • (NEW) Rebellion - [Unique Passive]

      • Your Attack Power increases up to 15% based on your lost HP. This effect is maximized when your HP drops below 40%.

  • Inquisitor

    • (NEW) Cooldown Reduction 15% 

    • Skill Amplification 40 → 35

    • Brute Enforcer - [Unique Passive]

      • Skill Damage Increase 20% → 15%

  • Elegant Gown

    • (Unique)Cooldown Reduction Cap 5% (NEW)

    • Skill Amplification 30 → 25

  • Titan Armor

    • Defense 36 → 35

    • Attack Speed 42% → 38%

    • (NEW) Healing Reduction - Weak - [Unique Passive]

      • Dealing damage to a target reduces their healing by 40% for 4 seconds.

  • Wisdom Robes

    • Awakening - [Unique Passive]

      • Movement Speed Increase 12% → 15%

  • Burgundy 47

    • Movement Speed  0.1 → Movement Speed  3%

 

Chest (David: Enhancement)

Mai can enhance Legendary or Mythic Chest Armor for herself and her ally. Check the stats below:

  • David: Guardian Suit 

    • Defense +7

    • Max HP per level +2

  • David: Specter 

    • Attack Power +5

    • Defense +3

    • Critical Strike Chance +2%

  • David: Ghillie Suit 

    • Defense +3

    • Attack Speed +8%

    • Critical Strike Chance 2%

  • David: The Revenant 

    • Defense +5

    • Max HP  +50

  • David: Racing Suit 

    • Defense +6

    • Max HP per level +3

  • David: Mythril Armor 

    • Defense +8

  • David: Mythril Crop 

    • Defense +7

    • Max HP per level +2

  • David: Battle Suit 

    • Defense +4

    • Max HP per level +5

  • David: Blazing Dress 

    • Defense +4

    • Max HP per level +5

  • David: Beautiful Garment 

    • Attack Power +4

    • Defense +3

    • Attack Speed +4%

  • David: Holy Orders 

    • Defense +5

    • Skill Amplification +5

  • David: Shooting Star Jacket 

    • Attack Power +7

    • Armor penetration +2

  • David: Spectral Jacket 

    • Defense +5

    • Max HP  + 50

  • David: Áo Dài 

    • Attack Power +5

    • Omnisyphon +6%

  • David: Elf Dress 

    • Defense +7

    • Skill Amplification +5

  • David: Omertà 

    • Attack Power +10

  • David: Ghost Bride's Dress 

    • Defense +5

    • Max HP per level +4

  • David: Inquisitor 

    • Defense +5

    • Skill Amplification +5

  • David: Elegant Gown 

    • Defense +2

    • Skill Amplification +10

  • David: Kabana 

    • Defense +4

    • Skill Amplification +7

  • David: Couturier 

    • Defense +5

    • Skill Amplification +5

  • David: Titan Armor 

    • Defense +5

    • Max HP per level +2

    • Attack Speed 4%

  • David: Tactical Armor 

    • Attack Power +5

    • Armor penetration +2

    • Defense + 2

  • David: Phantom Jacket 

    • Defense +5

    • Attack Speed +10%

  • David: Blood Cloak 

    • Defense +2

    • Skill Amplification +9

  • David: Wisdom Robes 

    • Attack Power +5

    • Defense +4

    • Attack Speed +5%

  • David: Burgundy 47 

    • Attack Power +5

    • Movement Speed  +1%

    • Omnisyphon +4%

  • David: Bikini 

    • Skill Amplification +10

    • Omnisyphon +5%

  • David: Queen of Hearts 

    • Defense +5

    • Skill Amplification +10

 

Head

  • (NEW LEGENDARY) Fencing Mask

    • Recipe: Chain Coif + Force Core

    • Stats

      • Defense 10

      • Skill Amplification 85

    • Blaze Up - Amplified - [Unique Passive]

      • Hitting an enemy character with separate skills stacks Blaze Up for 5 seconds, increasing skill damage by 3% per stack. Gain 6% Movement Speed at Max Stacks. (Max Stacks: 5)

 

  • (NEW LEGENDARY) Smart Glasses

    • Recipe: Hairband + Mythril

    • Stats

      • Attack Power 30

      • Attack Speed 20%

      • Movement Speed  2%

    • Taser Gun - Surge - [Unique Passive]

      • Whenever you use a movement skill, your next basic attack deals 50(+Attack Power 30%)(+Character Level*2) additional skill damage and reduces the target hit's defense by 10% for 4 seconds. (Cooldown: 8s)

  • Mask

    • (Unique) Movement Speed  0.04 → 1%

  • Fire Helmet

    • Recipe Change: Safety Helmet + Lighter → Safety Helmet + Graphite

  • Close Helm

    • (Unique) Movement Speed  0.06 → 2%

  • Helm of Banneret

    • Recipe Change: Close Helm + Rubber → Close Helm + Graphite

  • Vigilante

    • Recipe Change: Fire Helmet + Scrap Metal → Fire Helmet + Gunpowder

  • Imperial Crown

    • Skill Amplification 70 → 68

  • Imperial Burgonet

    • Cooldown Reduction 10% (REMOVED)

    • Skill Amplification 70 → 75

    • Movement Speed  0.06 → 2%

  • The Black Death

    • Movement Speed  0.06 → 2%

  • Fallen Pegasus

    • Recipe Change: Crystal Tiara + Meteorite → Circlet + Meteorite

  • Sultan's Turban

    • Movement Speed  0.06 → 2%

  • Laurel Wreath

    • Recipe Change: Diadem + Tree of Life → Circlet + Tree of Life

  • Tactical Visor

    • Recipe Change: Tactical OPS Helmet + Tree of Life → Hat + Tree of Life

  • Twilight

    • Movement Speed  0.08 → 2.5%

  • Persona

    • Skill Amplification 75 → 80

    • (Unique)Skill Amplification 30% → 25%

    • Movement Speed  0.1 → 3%

  • The Star of the Wilds

    • Recipe: Cowboy Hat + Meteorite → Hat + Meteorite

  • Chinese Opera Mask Movement Speed  0.1 → 3%

 

Arm / Accessory

  • Broken Watch

    • Recipe Change: Watch + Glue → Watch + Chemicals

  • Laced Quiver

    • Movement Speed  0.06 → 2%

  • Nightingale

    • Recipe Change: Bandage + Healing Potion → Bandage + Aether Fringe

  • Schrödinger's Box

    • Recipe Change: Box + Ash → Box + Poison

  • Corrupting Touch

    • Recipe Change: Oilcloth + Ash → Oilcloth + Poison

  • Mythril Quiver

    • Movement Speed  0.08 → 2.5%

  • Sultan Adorned

    • Movement Speed  0.08 → 2.5%

  • Nightmare Nails

    • Recipe Change: Oilcloth + Meteorite → Poison + Meteorite

  • Pharaoh's Artifact

    • (NEW)(Unique) Skill Amplification 15% 

    • Skill Amplification 105 → 85

  • Psyche's Blade

    • Movement Speed  0.06 → 2%

  • Bloodripper

    • Recipe Change: Bandage + VF Blood Sample → Chemicals + VF Blood Sample

 

Leg

  • High Heels

    • Recipe: Running Shoes + Scrap Metal → Running Shoes + Nail

  • Mythril Boots

    • (NEW) Slow Resistance 25% 

    • Defense 14 → 12

    • Attack Speed 48% → 42%

 

Consumables & Special Items

Food

  • All Food

    • Max Stack 4 → 6

      • The First Aid Kit capacity remains unchanged at 8.

  • Cold Noodles

    • Craft Quantity 2 → 3

    • HP Regen 550 → 630

 

Boost

We’re adding a recipe for Combat Epinephrine.

  • Combat Epinephrine

    • Recipe: Water + Force Core

 

Traps & Cameras

The system for vision items is being revamped. Instead of getting them by collecting materials and crafting them, you can now obtain them by hunting Bats and Ravens or ordering them through the Quick Slot.

Traps will only be available through the Quick Slot or the Urban Warfare Augment, while the Remote Mine will still be craftable using Force Core.

  • Surveillance Camera (REMOVED)

  • Snare (REMOVED)

  • Mousetrap (REMOVED)

  • Enhanced Mousetrap (REMOVED)

  • Dynamite (REMOVED)

  • Bamboo Trap (REMOVED)

  • Acupressure Mat (REMOVED)

  • Trail Camera

    • Recipe: Surveillance Camera + Branch → Telephoto Camera + Branch

  • Telephoto Camera

    • Recipe: Surveillance Camera + Binoculars(REMOVED)

  • Recon Drone

    • Recipe: Surveillance Camera + Gunpowder(REMOVED)

  • EMP Drone

    • Recipe: Recon Drone + Battery(REMOVED)

  • Double Guillotine

    • Recipe: Bamboo Trap + Barbed Wire(REMOVED)

  • C-4

    • Recipe: Dynamite + Electronic Parts(REMOVED)

  • Remote Mine

    • Recipe Change: Enhanced Mousetrap + Force Core → Gunpowder + Force Core

 

Special Consumable Items

We’re adding 2 special consumable items Credits+ and Credits++. Use them so your team obtains a set amount of Credits, with the user receiving a slightly higher share.

These items can be obtained by defeating boss monsters or exploring Secret Lab areas.

  • (NEW RARE) Credits+

    • Effect: (Self/Ally) Each obtains (6/2) credits.

 

  • (NEW EPIC) Credits++

    • Effect: (Self/Ally) Each obtains (30/5) credits.

 

Items per Area

We are increasing the box capacity, removing Binoculars, Snare and Mousetrap, and adding new Materials. As a result, the quantity and variety of Materials in each are are being adjusted.

Materials with high expected use rates, such as Scrap Metal, Gemstone, Battery, Graphite, Piano Wire, Oil, Hammer, and Paper, will now drop a minimum of three times from a single starting box group.


All Areas

  • Frozen Pizza 1


Dock

  • Cotton Gloves 6

  • Razor 7

  • Walther PPK 6

  • Long Rifle 5

  • Hammer 17

  • Twin Blades 5

  • Shirt 10

  • Hat 11

  • Bandage 15

  • Running Shoes 10

  • Scissors 13

  • Glass Bottle 15

  • Chalk 10

  • Ribbon 10

  • Lighter 15

  • Cloth 13

  • Piano Wire 20

  • Garlic 6

  • Ramen 7

  • Carbonated Water 6

 

Warehouse

  • Steel Chain 12

  • Hairband 10

  • Bandage 12

  • Fountain Pen 15

  • Pickaxe 14

  • Iron Ball 10

  • Nail 10

  • Rubber 11

  • Scrap Metal 18

  • Stallion Medal 12

  • Battery 18

  • Cloth 10

  • Gunpowder 9

  • Graphite 17

  • Chocolate 7

  • Ice 7

  • Whiskey 7

 

Pond

  • Bamboo 10

  • Bow 5

  • Hammer 17

  • Hatchet 5

  • Rusty Sword 9

  • Short Spear 6

  • Hat 10

  • Bike Helmet 10

  • Bracelet 10

  • Glass Bottle 13

  • Nail 13

  • Turtle Shell 9

  • Rubber 11

  • Gemstone 16

  • Glue 10

  • Paper 15

  • Oriental Herb 6

 

Stream

  • Short Rod 10

  • Steel Chain 12

  • Needle 7

  • Running Shoes 8

  • Pickaxe 15

  • Iron Ball 10

  • Playing Cards 10

  • Feather 12

  • Ribbon 10

  • Cross 10

  • Turtle Shell 12

  • Lighter 14

  • Stallion Medal 12

  • Graphite 17

  • Piano Wire 18

  • Garlic 7

  • Oriental Herb 7

 

Beach

  • Whip 6

  • Hammer 18

  • Hatchet 7

  • Rusty Sword 12

  • Twin Blades 7

  • Short Spear 5

  • Steel Chain 15

  • Bandage 15

  • Bracelet 12

  • Pickaxe 15

  • Glass Bottle 15

  • Turtle Shell 12

  • Stallion Medal 15

  • Battery 21

  • Gemstone 18

  • Glue 13

  • Graphite 17

 

Uptown

  • Baseball 8

  • Fedorova 8

  • Kitchen Knife 8

  • Starter Guitar 6

  • Lens 7

  • Glass Bead 8

  • Windbreaker 7

  • Hairband 14

  • Hat 14

  • Watch 14

  • Bracelet 14

  • Fountain Pen 17

  • Playing Cards 13

  • Lighter 15

  • Laser Pointer 12

  • Oil 19

  • Piano Wire 22

  • Chocolate 9

  • Whiskey 8

 

Alley

  • Razor 11

  • Twin Blades 5

  • Needle 7

  • Glass Bead 6

  • Bandage 13

  • Bracelet 11

  • Running Shoes 6

  • Scissors 12

  • Ribbon 11

  • Cross 10

  • Nail 13

  • Rubber 13

  • Scrap Metal 19

  • Lighter 15

  • Gemstone 19

  • Chemicals 13

  • Whiskey 7

 

Gas Station

  • Whip 6

  • Crossbow 6

  • Fedorova 5

  • Hammer 17

  • Rusty Sword 10

  • Windbreaker 6

  • Scissors 12

  • Iron Ball 10

  • Chalk 10

  • Feather 13

  • Nail 15

  • Oil 17

  • Glue 11

  • Paper 17

  • Graphite 18

  • Bread 5

  • Ice 8

  • Carbonated Water 5

 

Hotel

  • Short Rod 11

  • Walther PPK 9

  • Fedorova 9

  • Kitchen Knife 9

  • Needle 9

  • Starter Guitar 8

  • Running Shoes 9

  • Playing Cards 13

  • Ribbon 13

  • Nail 15

  • Rubber 15

  • Scrap Metal 20

  • Oil 20

  • Cloth 14

  • Piano Wire 21

  • Chocolate 9

  • Ice 9

  • Whiskey 9

  • Carbonated Water 9

 

Police Station

  • Walther PPK 8

  • Hammer 16

  • Kitchen Knife 6

  • Rusty Sword 11

  • Steel Chain 14

  • Lens 5

  • Watch 12

  • Glass Bottle 12

  • Chalk 10

  • Laser Pointer 8

  • Stallion Medal 12

  • Battery 18

  • Cloth 13

  • Glue 11

  • Graphite 17

  • Piano Wire 18

  • Milk 8

 

Fire Station

  • Cotton Gloves 6

  • Razor 10

  • Bow 6

  • Long Rifle 8

  • Hatchet 8

  • Lens 8

  • Hairband 12

  • Bike Helmet 12

  • Watch 13

  • Bandage 14

  • Tights 9

  • Fountain Pen 16

  • Pickaxe 18

  • Playing Cards 12

  • Battery 20

  • Oil 18

  • Cloth 13

  • Bread 6

  • Ramen 6

  • Chocolate 8

  • Honey 8

 

Hospital

  • Razor 9

  • Kitchen Knife 6

  • Twin Blades 5

  • Needle 9

  • Lens 9

  • Bandage 13

  • Bracelet 13

  • Tights 9

  • Scissors 14

  • Fountain Pen 16

  • Scrap Metal 18

  • Laser Pointer 11

  • Battery 20

  • Glue 11

  • Chemicals 14

  • Bread 7

  • Ice 8

  • Milk 7

 

Temple

  • Cotton Gloves 7

  • Bamboo 13

  • Short Rod 11

  • Baseball 6

  • Short Spear 7

  • Shirt 10

  • Hairband 13

  • Watch 12

  • Fountain Pen 17

  • Feather 15

  • Laser Pointer 10

  • Stallion Medal 15

  • Cloth 14

  • Gemstone 19

  • Paper 17

  • Gunpowder 12

  • Garlic 7

  • Bread 6

  • Ramen 6

  • Oriental Herb 6

 

Archery Range

  • Bamboo 13

  • Bow 7

  • Crossbow 7

  • Rusty Sword 12

  • Steel Chain 14

  • Shirt 10

  • Hat 12

  • Bike Helmet 12

  • Bandage 14

  • Bracelet 13

  • Feather 15

  • Rubber 15

  • Scrap Metal 20

  • Paper 17

  • Gunpowder 11

  • Chemicals 13

  • Graphite 18

 

Cemetery

  • Bamboo 11

  • Steel Chain 13

  • Hairband 10

  • Hat 10

  • Watch 11

  • Glass Bottle 13

  • Turtle Shell 10

  • Rubber 13

  • Stallion Medal 13

  • Gemstone 19

  • Paper 16

  • Gunpowder 10

  • Chemicals 13

  • Garlic 6

  • Honey 7

  • Ice 8

 

Forest

  • Cotton Gloves 6

  • Bamboo 14

  • Crossbow 5

  • Long Rifle 6

  • Short Spear 7

  • Steel Chain 16

  • Shirt 12

  • Watch 14

  • Tights 8

  • Iron Ball 12

  • Glass Bottle 15

  • Feather 17

  • Turtle Shell 12

  • Scrap Metal 22

  • Gemstone 22

  • Glue 14

  • Oriental Herb 7

  • Honey 7

  • Carbonated Water 7

 

Factory

  • Whip 6

  • Baseball 7

  • Bow 6

  • Walther PPK 6

  • Fedorova 6

  • Hatchet 6

  • Bike Helmet 14

  • Pickaxe 17

  • Playing Cards 13

  • Chalk 12

  • Feather 17

  • Nail 17

  • Scrap Metal 21

  • Lighter 16

  • Battery 22

  • Oil 19

  • Chemicals 14

  • Piano Wire 22

  • Ramen 6

 

Chapel

  • Short Rod 10

  • Whip 7

  • Razor 8

  • Crossbow 7

  • Long Rifle 6

  • Hammer 19

  • Rusty Sword 11

  • Starter Guitar 7

  • Glass Bead 7

  • Bike Helmet 12

  • Scissors 13

  • Ribbon 12

  • Holy Grail 11

  • Cross 11

  • Battery 21

  • Oil 18

  • Paper 18

  • Graphite 19

  • Bread 7

  • Milk 7

 

School

  • Short Rod 10

  • Baseball 6

  • Starter Guitar 7

  • Glass Bead 7

  • Windbreaker 7

  • Hairband 13

  • Hat 13

  • Bike Helmet 13

  • Scissors 15

  • Fountain Pen 18

  • Pickaxe 18

  • Iron Ball 13

  • Chalk 13

  • Turtle Shell 14

  • Lighter 15

  • Laser Pointer 12

  • Chemicals 14

  • Piano Wire 23

  • Bread 9

  • Honey 6

  • Milk 9

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Multiplayer Online Survival Arena
A new type of survival game with unique crafting systems.

Play Eternal Return on your favorite platforms!

*Required platform subscriptions sold separately.
*A network connection is required. Check age restrictions before playing. Game includes in-game purchases.

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