Wall Collision Additional Damage
You take additional damage when you collide against a wall from a skill hit.
Bat Weapon Skill - Full Swing(D)
Leni - Spring Launch! (R)
Rio - Fleeting Soul (R)
Magnus - Heavy Strike (E)
Jan - Tomahawk Roundhouse (W)
You can check out more details on the relevant skill’s section.
Weapon Skill
Bat - Full Swing(D)
Damage 110/220/330(+Extra Attack Power 150%)(+Skill Amplification 40/55/70%) → 100/200/300(+Extra Attack Power 110%)(+Skill Amplification 20/35/50%)
(NEW) Wall Collision Additional Damage
Damage 50/100/150(+Extra Attack Power 60%)(+Skill Amplification 30%)
Upon Wall Collision Stunned Duration 0.8s → 0.8/0.9/1s
Pistol - Moving Reload (D)
Reload(REMOVED)(NEW) Cannot Basic Attack while using it
Character
Nadine
We're adjusting W - Squirrel Trap's HP to match changes to basic attack hit detection.
Squirrel Trap(W)
HP 8 → 3
Nathapon
P - Slow Shutter’s target effect now remains even when the target leaves Nathapon’s Vision Range, making it easier to track.
Slow Shutter(P)
Picturesque stacks are no longer removed when targets are out of his sight.
Tia
We're adjusting P - Color Mixing due to changes in Cooldown Reduction.
Color Mixing(P)
Skill Amplification Increase 12 per 10% Cooldown Reduction → Skill Amplification 1 per 1 Cooldown Reduction
Leni
Following the overall changes to Cooldown Reduction, we're reducing the cooldown reduction from P - Teddy Bear Attack! to balance its efficiency. R - Spring Launch! now deals additional damage when hitting a wall, offering a higher reward for well-calculated attacks.
Teddy Bear Attack!(P)
Cooldown Reduction 0.5/1/1.5s → 0.5/0.75/1s
Spring Launch! (R)
(NEW) Wall Collision Additional Damage
Damage 40/80/120(+Skill Amplification 20%)(+Target's Max HP 8%)
Rozzi
Following the overall changes to Cooldown Reduction, we're adjusting how Q - Easy Shot and W - Flutter reduce cooldown on hit.
Easy Shot(Q)
On-hit Cooldown Reduction 2s → Cooldown Reduction 40%
Flutter(W)
On-hit Cooldown Reduction 2s → Cooldown Reduction 40%
Lenore
We're adjusting P - Melody of Pain so that only Scream stacks contribute to Accelerando, which now grants Cooldown Reduction. Once a certain threshold is reached, it switches to reducing the Ultimate Skill cooldown instead.
Melody of Pain(P)
Cooldown Reduction stats and Scream stacks are converted into Accelerando → Only Scream stacks are converted into Accelerando
1 Accelerando Stack per Scream Stack
Cooldown Reduction Applied separately(REMOVED)(NEW) Cooldown Reduction 2 Increase per Accelerando Stack
(NEW) Accelerando stacks accumulated after 40 cooldown reduction is reached increase the cooldown reduction of her ultimate by 3 per stack.
Ultimate Skill Cooldown Reduction Max Increase 50
Li Dailin
We’re increasing Li Dailin’s attack range when she’s Dialed. We’re also improving Q - Spirited Kick when you use the skill and collide with an enemy.
Blood Alcohol Content (BAC)(P)
(NEW) Dialed In: Li Dailin's Attack Speed is increased/ Attack Range is increased by 0.2
Spirited Kick (Q)
You can now pass through enemies upon impact with Spirited Kick.
Rio
We’re making changes to Rio's Hankyu following the changes in basic attack hit detection. Instead of attacking twice, she now performs a single attack that fires two additional projectiles. These projectiles don't deal separate damage, but she can move immediately after the first attack, improving the kitting feel. The number of projectiles fired by E - Soar during Hankyu also increases.
Additionally, R - Fleeting Soul during Hankyu now deals additional damage when it hits a wall, providing a greater reward.
Kyudo Instinct(Q)
Hankyu
2nd Basic Attack → 1st Attack and 2 Additional Arrows
Basic Attack Damage 50/50% → Basic Attack: Attack Power 35%, Per Additional Arrow Fired: Attack Power 35%
Can move after 2nd Basic Attack ends → Can move after 1st Basic Attack ends
Attack Range 4.5m → 4.85m
Soar(E)
Arrows fired to target during Hankyu 2 → 3
Hankyu Damage 40/50/60/70/80(+Attack Power 35%) → 10/20/30/40/50(+Attack Power 30%)
Fleeting Soul / Spirit Arrow (R)
Fleeting Soul (Hankyu)
2nd Hit Damage 150/200/250(+Attack Power 80%) → 100/150/200(+Attack Power 60%)
Spirit Arrow (Hankyu)
2nd Hit (NEW) Wall Collision Additional Damage
Damage 100/125/150(+Attack Power 40%)
Magnus
His E - Heavy Strike now deals additional damage when it hits a wall, offering greater rewards upon wall collision while slightly reducing its base damage.
Heavy Strike(E)
Damage 40/90/140/190/240(+Extra Attack Power 65%)(+Skill Amplification 60%)(+Target's Max HP 10%) → 40/75/110/145/180(+Extra Attack Power 50%)(+Skill Amplification 50%)(+Target's Max HP 8%)
(NEW) Wall Collision Additional Damage
Damage 20/40/60/80/100(+Extra Attack Power 30%)(+Skill Amplification 20%)(+Target's Max HP 4%)
Bernice
Bernice's P - Buckshot now incorporates a reload system that automatically loads bullets over time. His basic attacks have also been streamlined for better consistency..
Buckshot (P)
(NEW) Bernice reloads 3/4/5 bullets every 2 seconds.
Basic Attacks reset it and it immediately reloads when out of combat.
His basic attacks fire 2/3/4 bullets → 4 bullets
Celine
Following the changes to Cooldown Reduction, the conversion of P - Explosives Engineer has been adjusted.
Skill Amp per Throw Mastery Level 4.5% → 4.4%
Explosives Engineer(P)
Skill Amplification 1 per Cooldown Reduction 1% → Skill Amplification 1 per Cooldown Reduction 1
Xiukai
Xiukai's skills no longer consume HP and now use SP instead, improving his durability during combat.
Lost in the Sauce (Q)
HP Cost 40/45/50/55/60 → SP Cost 40/45/50/55/60
Eat Up!(W)
Cost 0 → SP Cost 30
Wok It Off(E)
HP Cost 30 → SP Cost 30
Heavy Meal(E2)
HP Cost 40 → SP Cost 40
Burnt to a Crisp(R)
HP Cost 50/75/100 → SP Cost 50/75/100
Isol
We're adjusting the HP of R - MOK Operational Mine following the changes to basic attack hit detection.
MOK Operational Mine (R)
HP 8 → 3
Alonso
W - Bouncing Shield is a core survival skill for Alonso. Previously, using the skill would slow him down, making it tricky to use, but now it can be used more freely without any movement speed reduction. However, its cooldown has been increased, so you need to time it more carefully.
Bouncing Shield(W)
Slowed while using the skill(REMOVED)Cooldown 15/14/13/12/11s → 16/15/14/13/12s
Jan
W - Tomahawk Roundhouse now deals additional damage when it hits a wall, shifting some of the skill's power toward wall collisions for higher impact plays. We’re also slightly reducing his W’s base damage to keep it in check.
Tomahawk Roundhouse (W)
Damage 60/90/120/150/180(+Extra Attack Power 60%)(+Skill Amplification 85%) → 50/75/100/125/150(+Extra Attack Power 50%)(+Skill Amplification 70%)
Enhanced Damage 100/135/170/205/240(+Extra Attack Power 85%)(+Skill Amplification 100%) → 80/110/140/170/200(+Extra Attack Power 70%)(+Skill Amplification 85%)
(NEW) Wall Collision Additional Damage
Damage 20/35/50/65/80(+Extra Attack Power 30%)(+Skill Amplification 25%)
Estelle
EW - Emergency Extinguish now allows Hazard Shield effects to remain active while using the skill, enabling more aggressive skill use while maintaining solid durability.
First Response(W)
Cooldown 6.5/6/5.5/5/4.5s → 7/6.5/6/5.5/5s
Hazard Shield(E)
Emergency Extinguish(E-W)
(NEW) The shield no longer closes while using Emergency Extinguish, and Hazard Shield effects remain active.
Echion
Echion previously couldn't use Q - Crescent Viper and W - Keeled Scales while under the effects of R - VF Overflow, which made skill use difficult. This has been changed so that these skills can now be used even during VF Overflow, allowing for more flexible combat. However, since skills can now be used during Overflow, his base stats and some skill growth stats have been adjusted.
Base Defense 54 → 50
Defense per level 3.6 → 3.4
Call of Cadmus(P)
Sidewinder
Skill additional damage 40/50/60/70% → 30/40/50/60%
Keeled Scales(W)
Cooldown Reduction 40% → 30%
Crescent Viper (Q)
Cooldown 5s → 6s
2nd Hit Damage 20/45/70/95/120(+Attack Power 70%) → 40/65/90/115/140(+Attack Power 65%)
2nd Hit Slow 10/15/20/25/30% → 5/10/15/20/25%
Keeled Scales(W)
Cooldown 9/8.5/8/7.5/7s → 10/9.5/9/8.5/8s
Shield 40/55/70/85/100(+Attack Power 20%) → 20/40/60/80/100(+Attack Power 60%)
Shield strength is increased by 400% of VF consumed → 200%
VF Overflow(R)
Cannot use Q - Crescent Viper and W - Keeled Scales while under the effects of R - VF Overflow(REMOVED)(NEW) VF Overflow: Crescent Viper(Q) and Dry Bite(E)’s damage based on VF is capped.
(NEW) VF Overflow: Keeled Scales (W)’s shield based on VF consumed is capped.
Skill Damage Increase per 1 VF 0.6/0.9/1.2/1.5% → 0.4/0.6/0.8/1%
True Damage Dealt Nearby 8/12/16/20(+Attack Power 8%) → 7/10/13/16(+Attack Power 7%)
Black Mamba
Skill Vamp 20/25/30/35% → 15/20/25/30%
Envenomization(R2)
Damage 60/150/205/260(+Attack Power 90%)(+Additional HP 12%) → 50/140/195/250(+Attack Power 80%)(+Additional HP 12%)
Sidewinder Envenomization(R2)
Damage 95/200/240/280(+Attack Power 110%) → 80/180/220/260(+Attack Power 100%)
Johann
Following the changes to basic attack hit detection we’re adjusting W - Transcendent Censer’s HP.
Transcendent Censer(W)
HP 8 → 3
William
William’s basic attack projectile speed has been slightly increased to compensate for his slower previous speed.
Basic Attack Projectile Speed 15m/s → 17.5m/s
Eva
Eva can deal powerful damage when well-positioned, but reaching that state has been relatively difficult. To help her out, E - Amethyst Flow now grants slow immunity while in use, improving her survivability and stability during positioning.
Amethyst Flow (E)
(NEW) Slowed immunity while using the skill
Zahir
We're increasing the cooldown of W - Gandiva to curb the excessive burst damage it can deal when used repeatedly in a short time.
Gandiva(W)
Cooldown 0.45s → 0.5s
Jackie
Jackie used to be extremely threatening if she managed to reach her target, but the difficulty of closing the gap made it hard for her to reach her potential, often requiring repeated adjustments along the way.
To address this, Jackie has been reworked. While retaining her signature feel, her overall skill set has been readjusted to offer more flexible gameplay.
Base Movement Speed 3.55 → 3.5
Bloodfest (P)
If Jackie deals damage with basic attacks or skills, she makes her target Bleed. Bleeding targets take 10/20/30(+Attack Power 25%) damage over time for 6 seconds. (Max Stacks: 5) At max Bleeding stacks or when she assists in a kill, she enters an Adrenaline Burst state for 5 seconds. In this state, each time she deals damage with basic attacks or skills she applies Bleeding at max stacks, dealing 10/30/50(+Attack Power 14/17/20%) additional skill damage and healing for 10/20/30(+Attack Power 15%) to 20/40/60(+Attack Power 30%) based on her lost HP.
When Jackie's HP drops below 40%, HP recovery is applied at max.
Adrenaline Burst is only triggered when applying Bleeding at max stacks to Enemy Characters and Boss Monsters.
Hack & Slash (Q)
Jackie dashes in the targeted direction and swings her weapon, dealing 20/40/60/80/100(+Attack Power 65%)(+5% of Target's Current HP) skill damage and recovering 50% of her damage dealt as HP. She deals 30% increased damage to targets at max Bleeding stacks.
If she hits the enemy with the skill, she can reuse it within 3 seconds.
Dash Range: 1.5m
Damage Area: 2.5m * 180 degrees
Cooldown: 11/10/9/8/7s
SP Cost: 40/45/50/55/60
Crippler (W)
Jackie's next basic attack is enhanced, dealing 10/20/30/40/50(+Extra Attack Power 20/30/40/50/60%) additional skill damage and slowing targets by 60/65/70/75/80% for 0.85 seconds.
Enhanced basic attacks with Dual Swords are applied as Attack Power 120%.
Cooldown: 6s
SP Cost: 30/35/40/45/50
Leaping Strike (E)
Passive: When Jackie assists to kill an enemy character her cooldown of Leaping Strike is reset. Hitting targets at max Bleeding stacks with a basic attack reduces the skill's cooldown by 0.5 seconds.
Jackie jumps to the targeted location, dealing 50/90/130/170/210(+Attack Power 80%) skill damage to enemies nearby.
Movement Range: 5.5m
Movement Speed : 0.5s
Damage Area: Radius 1.4m
Cooldown: 16/15/14/13/12s
SP Cost: 50/55/60/65/70
Chainsaw Murderer (R)
Jackie starts her deadly chainsaw. Her movement speed and attack speed are increased by 10/15/20% and 20/30/40% respectively for 8/9/10s seconds. The duration of the effects is increased by 5 seconds if she assists killing enemy characters. When she reuses the skill while active, she can use Massacre.
Massacre: Jackie swings the chainsaw in a large area around her, dealing 50/125/200(+Attack Power 60%) to 100/250/400(+Attack Power 120%) skill damage based on enemy's lost HP and healing for 30% of the damage dealt. When she assists killing enemy characters, she can reuse Massacre.
Massacre's damage caps when her target's current HP drops to 30% of their Max HP.
Damage Range: Circular Radius 3m
Cooldown: 60/55/50s
SP Cost: 100/125/150
Dual Swords: Changes to 1 Basic Attack 1 and Attack Power 160% Damage → Keeps 2 Basic Attacks and Attack Power 80% Damage
Jenny
We're adjusting Jenny's P following the changes to pistol items.
Base Attack Speed 0.13 → 0.11
Play Dead(P)
Red Wine Attack Speed Increase 40/60/80% → 30/50/70%
Katja
Following the removal of the reloading mechanic and ammo cap, we're adjusting some of Katja’s base stats.
Base Attack Speed 0.13 → 0.11
Attack speed per Sniper Rifle Mastery Level 3.2% → 3%
Chiara
Chiara’s R - Plague was extremely powerful, but became ineffective the moment enemies got away and the duration expired. Now, using R2 - Last Judgement will no longer end the Plague effect, allowing Chiara to continue the fight. Accordingly, her overall damage has been adjusted.
Her HP recovery has also been increased in earlier levels to encourage more aggressive engagements from early in the game.
Hand of Corruption (Q)
HP Recovery 10/13/16/19/22(+Skill Amplification 5%) → 14/18/22/26/30(+Skill Amplification 4%)
Depraved Prayer(W)
Damage 40/70/100/130/160(+Skill Amplification 55%)(+Target's Max HP 6/7/8/9/10%) → 40/70/100/130/160(+Skill Amplification 50%)(+Target's Max HP 6/7/8/9/10%)
Plague(R)
Consecutive Damage 50/60/70(+Skill Amplification 25%) → 50/60/70(+Skill Amplification 22%)
HP Recovery 2/7/12(+Skill Amplification 5%) → 7/11/15(+Skill Amplification 4%)
Last Judgement(R2) If she doesn't kill them, the Plague ends.(REMOVED)Last Judgement(R2)
Damage 100/150/200(+Skill Amplification 40%) → 100/150/200(+Skill Amplification 35%)
Range 8m → 6m
Theodore
Following the removal of the reloading mechanic and ammo cap, we're adjusting his R.
Blast Energy Field(R)
Overcharged Attack Speed Increase 40/90/140% → 40/60/80%
Overcharged Duration 9s → 8s
Felix
Previously, Felix was a character that had a hard time if P - Retail Spearman wasn’t properly used, but extremely strong when it was. This rework changes the consecutive attack, which used to only activate at max range, to now trigger on basic attacks for 2 seconds after using a skill, lowering the difficulty of execution.
Retail Spearman(P)
Felix performs an additional basic attack to enemies at max range. → Each time Felix uses his skills, he performs two consecutive attacks to enemy targets for 2 seconds.
Max Stacks 10 → 8
Cooldown 10/9/8s → 11/10/9s
Per Spearweaving Stack Cooldown Reduction 0.7s → 1s
Wind Scar!(Q)
Final Cast Airborne Duration per Stack 0.075s → 0.09s
Thunder Strike!(W)
Rooted Duration 0.5s → 0.6s
Crescent Wave!(E)
Max Stacks Upon Evading Spearweaving 2 → 1
Final Cast Cooldown 1s Reduction(REMOVED)Final Cast Omnisyphon Increase per Stack 1(+Attack Power 2%) → Per Stack 1(+Attack Power 3%)
Tempest Hydra(R)
Spearweaving Stacks 6 → 4
Items
Cooldown Reduction Calculation Formula Adjustment
The previous cooldown reduction formula provided increasing efficiency as the value stacked. The new formula, however, offers diminishing returns as values increase. While this makes direct number comparisons difficult, the change significantly affects item stat design and overall balance. Below is an overview of the direction behind these adjustments:
The maximum CDR cap has been removed, allowing players to gain cooldown reduction from more item slots than before.
If you're only using two CDR items (as in many current standard builds), your total cooldown reduction will decrease slightly compared to before.
If you're using three or more CDR items, you will gain similar or even greater CDR than with the previous formula.
For individual equipment, the following factors are taken into account in combination.
1 point of the new CDR system is slightly weaker than 1% in the old system, but it’s now obtainable across up to five gear slots and is no longer capped, making it overall more valuable. As a result, CDR values will generally appear slightly lower than before.
CDR stats are now set in multiples of 5. Other item attributes like Attack Power or Skill Amp have been adjusted accordingly to maintain proper value balance.
For Mythic-tier equipment, the reduced late-scaling of CDR has been compensated by converting old CDR values 1:1 to maintain their strength.
For Rare-tier items, where balance impact is relatively minor, minor deviations from previous values are tolerated
Note that these are general guidelines and individual item adjustments may vary. For example, Leg equipment have received more value, and other items may have had values converted 1:1 or adjusted further based on design intent.
Weapon
Glove
Divine Fist Skill Amplification 66 → 70
Frost Petal Hand
Skill Amplification 66 → 69
Cooldown Reduction 15% → 10
Buddha's Palm
(NEW) Cooldown Reduction 10
Skill Amplification 64 → 60
Permafrost
Skill Amplification 90 → 87
Cooldown Reduction 15% → 15
Bloody Hand Cooldown Reduction 15% → 15
Glove
Divine Fist Skill Amplification 66 → 70
Frost Petal Hand
Skill Amplification 66 → 69
Cooldown Reduction 15% → 10
Buddha's Palm
(NEW) Cooldown Reduction 10
Skill Amplification 64 → 60
Permafrost
Skill Amplification 90 → 87
Cooldown Reduction 15% → 15
Bloody Hand Cooldown Reduction 15% → 15
Pistol
Stampede
Conclusion: Last Word [Unique Passive](REMOVED)(NEW) Magic Bullet - [Unique Passive]
Gain a stack of [Magic Bullet] for 4 seconds when using a basic skill. (Max Stacks: 2) At max stacks, your next basic attack deals Character Level *4(+Skill Amplification 30%)(+6% of Target’s Max HP) additional skill damage and heals you for 66% based on the damage dealt. All [Magic Bullet] stacks are consumed when this effect is triggered.
Cooldown 5s
Elegance
Skill Amplification 64 → 67
Cooldown Reduction 15% → 10
Altair
Skill Amplification 90 → 86
Cooldown Reduction 15% → 15
Devil's Marksman
Attack Speed 30%(REMOVED)Skill Amplification 90 → 88
Conclusion: Last Word [Unique Passive](REMOVED)(NEW) Magic Bullet - [Unique Passive]
Gain a stack of [Magic Bullet] for 4 seconds when using a basic skill. (Max Stacks: 2) At max stacks, your next basic attack deals Skill Amplification 40%+ 8% of Target’s Max HP additional skill damage and heals you for 66% based on the damage dealt. All [Magic Bullet] stacks are consumed when this effect is triggered.
Cooldown 5s
High Noon
Cooldown Reduction 15% → 15
High Noon - Dawn
Attack Speed 30%(REMOVED)Conclusion: Last Word [Unique Passive](REMOVED)(NEW) Magic Bullet - [Unique Passive]
Gain a stack of [Magic Bullet] for 4 seconds when using a basic skill. (Max Stacks: 2) At max stacks, your next basic attack deals Skill Amplification 40%+ 8% of Target’s Max HP additional skill damage and heals you for 66% based on the damage dealt. All [Magic Bullet] stacks are consumed when this effect is triggered.
Cooldown 5s
Guitar
Bohemian
(NEW) Skill Amplification 70
Attack Power 63 → 42
Cooldown Reduction 15% → 10
Burden: Magnetic Midnight(REMOVED)(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Stairway to Heaven
Skill Amplification 70 → 68
Cooldown Reduction 15% → 15
Purple Haze
Skill Amplification 84 → 86
Cpt. Pepper
[Unique] Cooldown Reduction 5%(REMOVED)Cooldown Reduction 20% → 15
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Heartbreaker Cooldown Reduction 15% → 15
Dagger
Rose Knife
Cooldown Reduction 8% → 5
Carnwennan
Attack Power 59 → 58
Cooldown Reduction 10% → 10
Mount Slicer
Skill Amplification 63 → 68
Cooldown Reduction 15% → 10
Highlander Dirk
Skill Amplification 78 → 80
Vibroblade
Attack Power 56 → 58
Soul Reaper
(NEW) Cooldown Reduction 10
Attack Power 72 → 68
Eclipse
Skill Amplification 79 → 77
Cooldown Reduction 15% → 15
Scarlet Dagger
Cooldown Reduction 15% → 15
Axe
Beam Axe
Skill Amplification 61 → 64
Cooldown Reduction 15% → 10
Scythe Skill Amplification 74 → 76
Parashu
(NEW) Cooldown Reduction 10
Attack Power 85 → 80
Harpe Attack Power 74 → 76
Paradise Lost
Skill Amplification 85 → 84
Cooldown Reduction 15% → 15
The Juggernaut
(NEW) Cooldown Reduction 10
Attack Power 76 → 72
Scarlet Scythe
Cooldown Reduction 15% → 15
Assault Rifle
Type 95
(NEW) Attack Speed 15%
Attack Power 77 → 73
XCR
Skill Amplification 63 → 69
Cooldown Reduction 15% → 10
Gold Rush Skill Amplification 75 → 78
Black Widow
Skill Amplification 90 → 88
Cooldown Reduction 15% → 15
Hellfire Cooldown Reduction 15% → 15
Rapier
Red Panther
Skill Amplification 73 → 74
Max HP 80 → 100
Sword of Justice
Skill Amplification 65 → 69
Cooldown Reduction 15% → 10
Mistilteinn
Skill Amplification 86 → 84
Cooldown Reduction 15% → 15
Nosferatu Cooldown Reduction 15% → 15
Hammer
Forged Destiny
Cooldown Reduction 8% → 5
Weight of the World
Cooldown Reduction 10% → 10
Bookmaster
Skill Amplification 63 → 67
Cooldown Reduction 15% → 10
Fang Mace Skill Amplification 75 → 78
Evening Star
Skill Amplification 86 → 84
Cooldown Reduction 15% → 15
Squeaky Hammer
Attack Power 87 → 86
Cooldown Reduction 15% → 15
Peacebringer Cooldown Reduction 15% → 15
Bat
Pakua Chang
Skill Amplification 66 → 69
Spy Umbrella
Skill Amplification 62 → 66
Cooldown Reduction 15% → 10
Magic Stick
Skill Amplification 88 → 86
Cooldown Reduction 15% → 15
Vulture's Eye
(NEW) Cooldown Reduction 10
Attack Power 82 → 78
Rod of Heart Cooldown Reduction 15% → 15
Crossbow
Ballista
Skill Amplification 65 → 68
Cooldown Reduction 15% → 10
Poisoned Crossbow Skill Amplification 71 → 73
The Golden Ghost
Skill Amplification 84 → 82
Cooldown Reduction 15% → 15
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Blood Half Moon Cooldown Reduction 15% → 15
Dual Swords
Asura
Skill Amplification 65 → 70
Cooldown Reduction 15% → 10
Black Butterfly Skill Amplification 76 → 78
Lloigor & Zahr
Skill Amplification 85 → 84
Cooldown Reduction 15% → 15
Phantom Blade Cooldown Reduction 15% → 15
Nunchaku
The Smiting Dragon
Skill Amplification 60 → 63
Cooldown Reduction 15% → 10
Blue 3
Attack Power 57 → 56
Cooldown Reduction 10% → 10
Crimson Red Lovers
Skill Amplification 86 → 84
Cooldown Reduction 15% → 15
Hydra Cooldown Reduction 15% → 15
Arcana
Glass Bead
Skill Amplification 30 → 25
Cooldown Reduction 3% → 5
Mirror Core
Skill Amplification 40 → 33
Cooldown Reduction 3% → 5
Frigid Pearl Cooldown Reduction 5% → 5
Staff of Reliance Cooldown Reduction 5% → 5
Sensibility Cooldown Reduction 5% → 5
Frigid Pearl Blade Cooldown Reduction 13% → 10
Possession Pentacle Cooldown Reduction 13% → 10
The Hermit
Skill Amplification 69 → 67
Cooldown Reduction 10% → 10
The Hierophant
Skill Amplification 62 → 66
Cooldown Reduction 15% → 10
The Star
Skill Amplification 70 → 68
Cooldown Reduction 15% → 15
Temperance
Skill Amplification 59 → 58
Cooldown Reduction 15% → 10
Healing Power 6% → 8%
The Moon
Skill Amplification 82 → 87
Cooldown Reduction 15% → 10
The Empress
Skill Amplification 95 → 93
Cooldown Reduction 15% → 15
The Sun
Skill Amplification 90 → 82
Cooldown Reduction 15% → 15
Healing Power 10% → 12%
The Death Cooldown Reduction 15% → 15
The Death - Crimson Cooldown Reduction 15% → 15
The Death - Dawn Cooldown Reduction 15% → 15
Shuriken
Fuhma Shuriken
Skill Amplification 62 → 61
Cooldown Reduction 15% → 15
Azure Dagger
(NEW) Cooldown Reduction 10
Skill Amplification 75 → 64
Mystic Jade Charm Skill Amplification 65 → 69
Wind and Fire Wheels
Skill Amplification 81 → 78
Cooldown Reduction 15% → 15
Black Lotus Shuriken Cooldown Reduction 15% → 15
Two-handed Sword
Thuận Thiên
Attack Power 67 → 64
Defense 9 → 10
Cooldown Reduction 10% → 10
Arondight
Max HP 80(REMOVED)Attack Power 53 → 60
Arcane Edge
Skill Amplification 74 → 76
Cooldown Reduction 15% → 10
Plasma Sword
Skill Amplification 87 → 89
Almas
(NEW) Cooldown Reduction 15
Skill Amplification 100 → 87
Chained Nightmare
Cooldown Reduction 15%(REMOVED)Skill Amplification 77 → 93
Dáinsleif Cooldown Reduction 15% → 15
Sniper Rifle
NTW-20
Skill Amplification 71 → 82
Cooldown Reduction 15% → 10
Plasma Rifle Skill Amplification 70 → 72
Blackfire Cannon Attack Power 107 → 95
The Deadly Ray
Skill Amplification 89 → 87
Cooldown Reduction 15% → 15
Widow Maker
Attack Power 31 → 28
Cooldown Reduction 15% → 15
Widow Maker - Crimson
Attack Power 35 → 33
Attack Speed 30% → 25%
Spear
Lance of Poseidon
Defense 4 → 6
Skill Amplification 73 → 75
Cooldown Reduction 15% → 10
Fangtian Huaji
Defense 4 → 6
Skill Amplification 85 → 87
Cosmic Bident
Skill Amplification 99 → 97
Cooldown Reduction 15% → 15
Spear of Longinus Cooldown Reduction 15% → 15
Whip
Thunder Whip
Skill Amplification 62 → 65
Cooldown Reduction 15% → 10
Gleipnir Skill Amplification 72 → 75
Plasma Whip Skill Amplification 75 → 78
Sword of Scales
Skill Amplification 83 → 81
Cooldown Reduction 15% → 15
Ouranos
Recipe Change: Whip + Moonstone → Whip + Tree of Life
Bloody Nine Tails Cooldown Reduction 15% → 15
Camera
Laser Designator
Attack Power 56 → 55
Cooldown Reduction 15% → 15
V.I.C.G
(NEW) Cooldown Reduction 10
Attack Power 60 → 55
Mirrorless Skill Amplification 72 → 75
Instant Camera
Skill Amplification 63 → 68
Cooldown Reduction 15% → 10
Cannon Camera
(NEW) Cooldown Reduction 10
Attack Power 70 → 65
On Air
(NEW) Cooldown Reduction 15
Attack Power 77 → 70
Triple Focus
Skill Amplification 88 → 86
Cooldown Reduction 15% → 15
Vision Flex Cooldown Reduction 15% → 15
Vision Flex - Crimson
(NEW) Cooldown Reduction 10
Attack Power 28 → 25
Tonfa
Tactical Tonfa
Skill Amplification 78 → 82
Cooldown Reduction 15% → 10
Mai Sok Skill Amplification 82 → 85
Frozen Echo
(NEW) Cooldown Reduction 10
Attack Power 66 → 60
Windrunner
Skill Amplification 90 → 88
Cooldown Reduction 15% → 15
Blade Tonfa Cooldown Reduction 15% → 15
Throw
Incendiary Bomb
Skill Amplification 65 → 70
Cooldown Reduction 15% → 10
Ruthenium Marble Skill Amplification 79 → 81
Sticky Bomb Skill Amplification 60 → 63
Astrapē Skill Amplification 90 → 92
Imugi's Pearl
Skill Amplification 90 → 88
Cooldown Reduction 15% → 15
Fireball
(NEW) Cooldown Reduction 10
Skill Amplification 84 → 74
Chaser Cooldown Reduction 15% → 15
Bow
Golden-Ratio Bow
Skill Amplification 62 → 67
Cooldown Reduction 15% → 10
Argyrotoxus
Skill Amplification 90 → 86
Cooldown Reduction 15% → 15
Failnaught Cooldown Reduction 15% → 15
VF Prosthetic
Sidewinder Cooldown Reduction 5% → 5
Alpha Sidewinder
Attack Power 72 → 70
Cooldown Reduction 15% → 15
Alpha Sidewinder - ML
[Unique] Cooldown Reduction 5%(REMOVED)Attack Power 78 → 76
Cooldown Reduction 20% → 20
Alpha Sidewinder - FC
[Unique] Cooldown Reduction 5%(REMOVED)Attack Power 84 → 82
Cooldown Reduction 20% → 20
Alpha Sidewinder - VBS
[Unique] Cooldown Reduction 10%(REMOVED)Cooldown Reduction 30% → 30
Armor
Chest
Patched Robe Cooldown Reduction 7% → 5
Hanbok Cooldown Reduction 10% → 10
Cardinal Robes
Defense 21 → 22
Skill Amplification 17 → 24
Turnout Coat
(NEW) Cooldown Reduction 10
Defense 26 → 25
Doctor's Gown
Defense 20 → 22
Max HP 140 → 150
Rocker's Jacket Armor penetration 8 → 10
Sunset Armor Defense 25 → 28
Crusader Armor Max HP per level 17 → 18
Covert Agent Uniform
HP Regen 45%(REMOVED)Defense 28 → 25
Skill Amplification 5 → 10
Cooldown Reduction 10% → 10
Amazoness Armor
Defense 28 → 26
Max HP per level 18 → 16
Cooldown Reduction 10% → 10
Reflection - [Unique Passive](REMOVED)(NEW) Streamlined - [Unique Passive]
Hitting a single enemy with a basic attack or skill 3 times within 4 seconds increases your movement speed by 18% for 3 seconds.
Cooldown 10s
Dragon Dobok
Defense 17 → 16
Cooldown Reduction 15% → 15
Commander's Armor
Defense 23 → 25
Skill Amplification 19 → 26
Butler's Suit
Movement Speed 2%(REMOVED)Life Steal 12%(REMOVED)(NEW) Defense 10
(NEW) Cooldown Reduction 10
Attack Power 20 → 10
EOD Suit
Defense 26 → 25
Cooldown Reduction 15% → 15
High Priest Robes
Defense 25 → 18
Cooldown Reduction 15% → 20
The Revenant Defense 28 → 30
Racing Suit
Max HP per level 23 → 22
Cooldown Reduction 15% → 15
Mythril Armor
Defense 44 → 35
Cooldown Reduction 15% → 10
Swift Strides - [Unique Passive](REMOVED)(NEW) Blaze Up - Endurance - [Unique Passive]
Dealing damage to an enemy character with separate skills stacks Blaze Up for 5 seconds, increasing defense by 2% per stack. (Max Stacks: 6) Gain 8% movement speed at Max Stacks.
Mythril Crop
(NEW) Cooldown Reduction 10
Defense 43 → 40
Battle Suit
Defense 40 → 35
HP per Level 22 → 20
Cooldown Reduction 15% → 15
Reflection - [Unique Passive](REMOVED)(NEW) Gap - [Unique Passive]
When taking damage from an enemy character, damage reduction increases up to (Melee: 12% | Ranged: 10%) in proportion to the distance from the attacker. (Up to 7m)
Blazing Dress Defense 36 → 40
Beautiful Garment Defense 20 → 22
Holy Orders Defense 25 → 30
Shooting Star Jacket
(NEW) Cooldown Reduction 10
Attack Power 15 → 13
Defense 22 → 20
Áo Dài Attack Power 22 → 25
Omertà
Attack Power 18 → 20
Defense 22 → 20
Cooldown Reduction 20% → 20
Elf Dress Defense 23 → 25
Inquisitor
Skill Amplification 35 → 32
Cooldown Reduction 15% → 15
Elegant Gown
Defense 28 → 25
Skill Amplification 25 → 28
Cooldown Reduction 20% → 20
Kabana
(NEW) Cooldown Reduction 10
Defense 28 → 25
Skill Amplification 43 → 35
Couturier
Blaze Up - Amplified - [Unique Passive]
Max Stacks 6 → 5
Skill Damage Increase per Stack 2.5% → 3%
Titan Armor
(NEW) Cooldown Reduction 10
Defense 40 → 36
Tactical Armor Attack Power 15 → 18
Phantom Jacket Defense 40 → 42
Blood Cloak
Skill Amplification 16 → 25
Decomposition - [Unique Passive]
Damage 0.8%(+Skill Amplification 0.25%) → 0.8%(+Skill Amplification 0.2%)
Wisdom Robes
(NEW) Ultimate Skill Cooldown Reduction 20
Queen of Hearts
Cooldown Reduction Cap 10%(REMOVED)Cooldown Reduction 30% → 30
Black Flame Dragon
(NEW) Cooldown Reduction 10
Head
Beret
(NEW) Defense 2
Cooldown Reduction 6% → 5
Ballistic Helmet Cooldown Reduction 8% → 10
Crown Cooldown Reduction 8% → 10
Garland of Petals Cooldown Reduction 10% → 10
Helm of Banneret
Defense 15 → 12
Cooldown Reduction 15% → 15
Diadem
Attack Power 27 → 25
Cooldown Reduction 15% → 15
Virtuous Outlaw
(NEW) Attack Speed 20%
Attack Power 29 → 20
Cooldown Reduction 15% → 10
White Witch Hat
Skill Amplification 69 → 64
Cooldown Reduction 10% → 10
Harmony in Full Bloom
Skill Amplification 75 → 73
Cooldown Reduction 15% → 15
Mohawk Headgear
(NEW) Cooldown Reduction 10
Defense 12 → 10
HP 150 → 100
Vigilante
(NEW) Cooldown Reduction 5
Skill Amplification 52 → 50
Fox Mask
Recipe Change: Mask + Gold → Mask + Flower of Fate
Welding Helmet Attack Power 24 → 25
Tactical OPS Helmet
Max HP 130 → 120
Cooldown Reduction 15% → 15
Imperial Crown
Skill Amplification 69 → 62
Cooldown Reduction 15% → 15
Plasma Helmet
(NEW) Movement Speed 2%
Attack Power 37 → 35
The Black Death
(NEW) Cooldown Reduction 10
Skill Amplification 88 → 80
Spirit Harvest - [Unique Passive](REMOVED)(NEW) Spot On - [Unique Passive]
Dealing damage with separate skills to enemy characters beyond 7m, deals 50(+Skill Amplification 30%)(+Character Level*2) additional skill damage to enemy characters hit and grants vision of the target for 3 seconds.
Cooldown 8s
David Headphones
Attack Power 25 → 20
Cooldown Reduction 20% → 15
Attack Speed 35% → 30%
(NEW) Swift Strides - [Unique Passive]
Gain a stack of [Swift Strides] every 0.2m you move, up to 100. Movement speed increases by up to 0.1, based on how many stacks you have. Basic attacks consume all stacks, dealing up to 100 skill damage. Melee: At Max stacks, your next basic attack slows enemies by 20% for 2 seconds.
Dwarf's Helmet
(NEW) Cooldown Reduction 10
Defense 15 → 13
Legatus
Attack Power 33 → 30
Attack Speed 35% → 30%
(NEW) Combat Instinct - [Unique Passive]
Hitting enemy characters with basic attacks increases your attack speed by 20% for 4 seconds.
Cooldown 15s
Racing Helmet Skill Amplification 73 → 75
Mythril Helm
Defense 15 → 14
Cooldown Reduction 15% → 15
Blaster Helmet Attack Speed 30% → 35%
Bunny Hat
Defense 15 → 14
Cooldown Reduction 15% → 15
Cyberstalker
Skill Amplification 85 → 82
Cooldown Reduction 15% → 15
Crusader Helmet
Cooldown Reduction Cap 5%(REMOVED)Defense 18 → 15
HP per Level 16 → 17
Cooldown Reduction 20% → 20
Blue Flames
SP Regen 100%(REMOVED)(NEW) Cooldown Reduction 10
Defense 15 → 10
Fencing Mask
Blaze Up - Amplified - [Unique Passive]
Max Stacks 6 → 5
Skill Damage Increase per Stack 2.5% → 3%
Laurel Wreath
Attack Power 37 → 33
Cooldown Reduction 15% → 20
Sultan's Turban
Skill Amplification 82 → 75
Cooldown Reduction 15% → 20
Healing Reduction - Weak - [Unique Passive](REMOVED)
Astronaut's Helmet
(NEW) Cooldown Reduction 10
Skill Amplification 68 → 60
Decomposition - [Unique Passive]
Damage 0.8%(+Skill Amplification 0.25%) → 0.8%(+Skill Amplification 0.2%)
Smart Glasses
Recipe Change: Hairband + Mythril → Hairband + Meteorite
Movement Speed 2%(REMOVED)(NEW) Cooldown Reduction 15
Attack Power 30 → 25
Attack Speed 30% → 25%
Taser Gun - Surge - [Unique Passive](REMOVED)(NEW) Master - [Unique Passive]
0.5 seconds after using a weapon skill, a shockwave is triggered, dealing 60(+Skill Amplification 50%)(+Character Level * 2) additional skill damage to enemies hit and slowing them by 25% for 1 second.
Cooldown 10s
The Dragon’s Fury
Skill Amplification 70 → 65
Cooldown Reduction 15% → 20
Elysian Halo Attack Power 35 → 38
Celestial Echo
Skill Amplification 82 → 73
Cooldown Reduction 15% → 20
Commander Headset
(NEW) Cooldown Reduction 10
Defense 13 → 10
HP per Level 16 → 15
GPNVG Attack Power 22 → 25
Twilight
Attack Power 44 → 40
Armor penetration 12 → 10
Movement Speed 4% → 3%
(NEW) Taser Gun - Surge - [Unique Passive]
Whenever you use a movement skill, your next basic attack deals 50(+Attack Power 40%)(+Character Level*2) additional skill damage and reduces the target hit's defense by 10% for 4 seconds.
Cooldown 8s
Tactical Visor
Attack Speed 42% → 38%
Cooldown Reduction 15% → 20
Persona Skill Amplification 75 → 80
Viking Helmet
(NEW) Cooldown Reduction 10
Chinese Opera Mask
Cooldown Reduction 15% → 20
Armor penetration 12 → 10
Blood Crown Movement Speed 3% → 4%
Arm / Accessory
Broken Watch Cooldown Reduction 5% → 5
Barbed Blossom Cooldown Reduction 5% → 5
Creed of the Knight Cooldown Reduction 10% → 10
Nightingale
(NEW) Cooldown Reduction 10
Skill Amplification 59 → 40
Max HP 80 → 50
Healing Power 7% → 8%
Draupnir Skill Amplification 67 → 72
Sheath of Shah Jahan Armor penetration 8 → 9
Sword Stopper HP 120 → 150
Smart Band
Attack Power 33 → 30
Cooldown Reduction 10% → 15
Schrödinger's Box
Defense 14 → 10
Cooldown Reduction 15% → 10
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Burnished Aegis Max HP 200 → 220
Music Box
Defense 6 → 10
Max HP 200 → 150
Veritas Lux Mea
Defense 8 → 10
Skill Amplification 45 → 50
Tindalos Band
Skill Amplification 57→ 54
Cooldown Reduction 15% → 15
Corrupting Touch
Skill Amplification 57 → 56
Cooldown Reduction 10% → 10
Centipede's Pauldron
(NEW) Cooldown Reduction 10
Defense 20 → 18
Moonlight Pendant
Omnisyphon 10%(REMOVED)(NEW) Cooldown Reduction 10
Attack Power 33 → 30
Solar System Miniature Defense 12 → 15
Mythril Shield
(NEW) Cooldown Reduction 10
Defense 18 → 16
Shield of Kings
Max HP 200 → 180
Cooldown Reduction 15% → 15
Chain of Thorns
Attack Power 44 → 40
Cooldown Reduction 20% → 20
Bracelet of Skadi Skill Amplification 88 → 93
Nightmare Nails
Skill Amplification 79 → 74
Cooldown Reduction 15% → 15
Emerald Tablet
Skill Amplification 88 → 85
Cooldown Reduction 15% → 15
Magic Lamp
Cooldown Reduction Cap 5%(REMOVED)Cooldown Reduction 20% → 15
Defense 15 → 12
HP per Level 20 → 18
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Lunar Embrace
Skill Amplification 65 → 60
Max HP 200 → 150
(NEW) Master - [Unique Passive]
0.5 seconds after using a weapon skill, a shockwave is triggered, dealing 60(+Skill Amplification 40%)(+Character Level * 2) additional skill damage to enemies hit and slowing them by 25% for 1 second.
Cooldown 10s
Dragon Scale Skill Amplification 80 → 82
Pharaoh's Artifact Skill Amplification 85 → 90
Cube Watch
(NEW) Cooldown Reduction 10
Attack Power 25 → 20
Defense 12 → 10
Attack Speed 35% → 30%
Claddagh Ring
(NEW) Cooldown Reduction 15
Skill Amplification 75 → 60
Max HP 130 → 100
Smash Totem
(NEW) Cooldown Reduction 10
Tindalos Monarch
Skill Amplification 82 → 80
Cooldown Reduction 20% → 20
Psyche's Blade
Movement Speed 2%(REMOVED)(NEW) Cooldown Reduction 10
Attack Power 44 → 40
Armor penetration 13 → 11
Burning Heart
Defense 12 → 15
HP per Level 16 → 20
Helix
Attack Power 22 → 24
Defense 22 → 20
Cooldown Reduction 15% → 15
Eye of Horus
(NEW) Cooldown Reduction 10
Skill Amplification 80 → 70
Nova Shield Cooldown Reduction 20% → 20
Prominence
Cooldown Reduction Cap 10%(REMOVED)Cooldown Reduction 30% → 20
(NEW) Healing Reduction - Strong - [Unique Passive]
Dealing damage to a target reduces their healing by 60% for 4 seconds.
Leg
Steel Knee Pads Defense 8 → 10
Feather Boots Attack Speed 35% → 38%
Gladiator Attack Speed 10% → 14%
Delta Red
Skill Amplification 15 → 16
Cooldown Reduction 10% → 10
Hiking Boots Defense 3 → 5
Maverick Runner Attack Power 19 → 20
Bucephalus Attack Power 5 → 7
Stellar Steps Attack Power 14 → 15
Glacier Crampons Armor penetration 11 → 12
Cowboy Boots
Attack Power 18 → 20
Cooldown Reduction 10% → 10
White Rhinos Attack Speed 22% → 25%
Tachyon Brace
Defense 5 → 10
Cooldown Reduction 15% → 10
Straitjacket Sneakers Skill Amplification 25 → 28
SCV Skill Amplification 19 → 22
Galaxy Steps Attack Power 23 → 25
Glacial Shoes
Skill Amplification 28 → 30
Cooldown Reduction 15% → 15
Racing Boots Attack Speed 20% → 24%
Mirage Lace-Ups
(NEW) Attack Speed 10%
Cooldown Reduction 15% → 15
Mythril Boots Defense 12 → 14
Blade Boots Attack Speed 35% → 38%
Iron Maiden Armor penetration 17 → 18
Alexander Attack Power 12 → 14
Wild Walkers
Max HP 120(REMOVED)(NEW) Defense 10
HP Regen 50% → 100%
Cooldown Reduction 15% → 15
Legs of Steel
(NEW) Cooldown Reduction 10
Skill Amplification 45 → 42
Killer Heels Skill Amplification 55 → 60
Boots of Hermes Defense 16 → 20
EOD Boots
Max HP 200 → 100
(NEW) Turbulence - [Unique Passive]
When entering combat, if an enemy character remains within 2.5m for 2 seconds, a Turbulence is triggered, dealing 20(+Additional HP 15%)(+Character Level*2) skill damage to nearby enemies.
Rose Steps
(NEW) Cooldown Reduction 10
Skill Amplification 60 → 55
Red Shoes Attack Speed 28% → 32%
Eldian Boots Attack Speed 28% → 30%
Taproot
(NEW) Defense 12
(NEW) Tactical Skills Cooldown Reduction 20
Max HP 300 → 200
Cooldown Reduction 30% → 20
Material
Flower of Fate
Recipe Change: Flower + Playing Cards → Flower + Gemstone
Consumables
Food
Orchid
Amount Crafted 1 → 3
Regen 550 → 500
Choco Ice Cream
Amount Crafted 1 → 3
Regen 550 → 500
Mint Choco Ice Cream
Amount Crafted 3 → 2
#11 Combo Meal
SP Regen 630 → 750
Healing Potion(REMOVED)
Beverage
Cola
Amount Crafted 2 → 3
SP Regen 600 → 750
Whiskey(REMOVED)Highball(REMOVED)On The Rocks(REMOVED)Mizuwari(REMOVED)Honey Whiskey(REMOVED)Whiskey Cocktail(REMOVED)Hot Toddy(REMOVED)
Boost
(NEW) Gadget Energy Pack
Gain 20 Gadget Energy.
Consumables
Exchange
(NEW) Aglaia's Gift - Uncommon
Use it to choose one of the items below.
Credits ++
Gadget Energy Pack
(NEW) Aglaia's Gift - Rare
Use it to choose one of the items below.
Holy Water
Tear of Selene
Zen Vitality
(NEW) Aglaia's Gift - Epic
Use it to choose one of the items below.
Tree of Life
Meteorite
Mythril
Tac. Skill Module
(NEW) Aglaia's Gift - Legendary
Use it to choose one of the items below.
Tree of Life
Meteorite
Mythril
Force Core
Tac. Skill Module
Area
Items per Area
Dock
Kitchen Knife 5
Twin Blades 5
Steel Chain 19
Windbreaker 6
Watch 15
Bandage 19
Running Shoes 8
Scissors 16
Feather 18
Turtle Shell 15
Scrap Metal 19
Lighter 16
Stallion Medal 17
Gemstone 22
Chocolate 7
Frozen Pizza 1
Warehouse
Hammer 19
Short Spear 5
Cotton Gloves 5
Walther PPK 5
Fedorova 5
Hairband 14
Hat 14
Bracelet 14
Pickaxe 19
Glass Bottle 15
Ribbon 15
Feather 19
Rubber 16
Battery 22
Ice 12
Frozen Pizza 1
Pond
Bamboo 5
Steel Chain 19
Hairband 14
Ribbon 14
Feather 17
Turtle Shell 14
Oil 19
Gemstone 22
Paper 18
Graphite 22
Oriental Herb 5
Honey 6
Frozen Pizza 1
Stream
Hammer 19
Bow 5
Hairband 13
Windbreaker 5
Shirt 7
Ice 11
Iron Ball 13
Playing Cards 11
Chalk 11
Turtle Shell 13
Scrap Metal 19
Gemstone 22
Glue 15
Piano Wire 22
Oriental Herb 5
Frozen Pizza 1
Beach
Twin Blades 5
Hammer 20
Baseball 5
Steel Chain 20
Starter Guitar 5
Running Shoes 8
Pickaxe 20
Glass Bottle 18
Turtle Shell 17
Rubber 18
Scrap Metal 20
Oil 20
Gemstone 22
Chemicals 18
Carbonated Water 7
Frozen Pizza 1
Uptown
Kitchen Knife 5
Whip 5
Needle 5
Starter Guitar 5
Lens 5
Bow 5
Long Rifle 5
Hat 15
Bike Helmet 15
Watch 15
Bracelet 15
Tights 5
Scissors 16
Fountain Pen 16
Ribbon 15
Lighter 16
Cloth 17
Glue 15
Piano Wire 22
Chocolate 6
Frozen Pizza 1
Alley
Baseball 5
Crossbow 5
Glass Bead 5
Bracelet 13
Scissors 15
Fountain Pen 14
Glass Bottle 15
Playing Cards 10
Chalk 10
Pickaxe 18
Cross 10
Nail 15
Lighter 14
Gemstone 20
Piano Wire 22
Frozen Pizza 1
Gas Station
Hatchet 5
Cotton Gloves 5
Razor 5
Hat 15
Bike Helmet 14
Shirt 7
Rubber 17
Scrap Metal 19
Stallion Medal 17
Battery 22
Oil 19
Cloth 18
Chemicals 17
Ice 11
Frozen Pizza 1
Hotel
Kitchen Knife 5
Rusty Sword 5
Razor 5
Walther PPK 5
Fedorova 5
Needle 5
Lens 5
Hairband 17
Watch 17
Bracelet 17
Playing Cards 12
Nail 17
Battery 22
Oil 19
Cloth 19
Paper 19
Piano Wire 22
Bread 8
Honey 7
Frozen Pizza 1
Police Station
Short Rod 5
Walther PPK 5
Fedorova 5
Long Rifle 5
Steel Chain 19
Watch 15
Iron Ball 16
Laser Pointer 11
Stallion Medal 18
Glue 16
Paper 19
Gunpowder 15
Graphite 22
Piano Wire 22
Bread 6
Frozen Pizza 1
Fire Station
Twin Blades 5
Hammer 20
Hatchet 5
Cotton Gloves 6
Long Rifle 6
Lens 5
Needle 5
Bike Helmet 15
Bandage 19
Fountain Pen 14
Playing Cards 10
Cross 15
Nail 18
Rubber 18
Scrap Metal 20
Battery 22
Chemicals 19
Carbonated Water 9
Frozen Pizza 1
Hospital
Razor 5
Needle 5
Bandage 20
Tights 6
Scissors 16
Fountain Pen 15
Glass Bottle 16
Laser Pointer 11
Battery 22
Oil 19
Glue 15
Paper 19
Chemicals 19
Bracelet 13
Bread 6
Frozen Pizza 1
Temple
Rusty Sword 7
Twin Blades 7
Hammer 21
Short Spear 7
Bamboo 7
Lens 5
Glass Bead 8
Hat 16
Pickaxe 20
Feather 19
Turtle Shell 16
Stallion Medal 19
Battery 22
Cloth 19
Gemstone 22
Oriental Herb 8
Frozen Pizza 1
Archery Range
Rusty Sword 5
Short Spear 5
Short Rod 5
Bamboo 5
Whip 5
Bow 6
Crossbow 6
Steel Chain 19
Hat 16
Running Shoes 7
Iron Ball 16
Glass Bottle 16
Feather 19
Nail 17
Glue 17
Gunpowder 15
Graphite 22
Piano Wire 22
Frozen Pizza 1
Cemetery
Short Rod 5
Whip 5
Steel Chain 17
Bracelet 13
Pickaxe 18
Ribbon 15
Lighter 15
Stallion Medal 16
Cloth 17
Gunpowder 13
Chemicals 16
Graphite 22
Ice 11
Frozen Pizza 1
Forest
Hammer 19
Hatchet 5
Bamboo 5
Crossbow 5
Hat 15
Bike Helmet 15
Shirt 7
Bandage 18
Pickaxe 18
Feather 18
Turtle Shell 15
Gemstone 22
Graphite 22
Laser Pointer 10
Oriental Herb 5
Honey 7
Ice 10
Carbonated Water 7
Frozen Pizza 1
Factory
Hammer 20
Hatchet 6
Short Spear 5
Short Rod 6
Cotton Gloves 5
Baseball 6
Walther PPK 6
Fedorova 6
Starter Guitar 5
Bike Helmet 14
Shirt 9
Bandage 19
Running Shoes 9
Watch 14
Iron Ball 15
Chalk 10
Nail 17
Rubber 17
Scrap Metal 19
Battery 22
Oil 18
Chocolate 7
Frozen Pizza 1
Chapel
Rusty Sword 6
Whip 6
Razor 6
Bow 6
Crossbow 6
Long Rifle 6
Glass Bead 6
Hairband 16
Iron Ball 17
Glass Bottle 18
Nail 17
Cross 15
Cloth 20
Paper 20
Graphite 22
Piano Wire 22
Bread 7
Gunpowder 15
Frozen Pizza 1
School
Kitchen Knife 5
Baseball 5
Starter Guitar 5
Glass Bead 5
Hairband 16
Windbreaker 8
Watch 16
Bandage 20
Tights 8
Scissors 18
Fountain Pen 17
Chalk 12
Ribbon 17
Scrap Metal 19
Lighter 17
Laser Pointer 12
Paper 19
Graphite 22
Bread 7
Chocolate 7
Frozen Pizza 1
Cobalt Protocol
Infusion
Level 1 Infusion
Cooldown Reduction I
Cooldown Reduction Cap 10%(REMOVED)Cooldown Reduction 10% → Cooldown Reduction 20
Level 2 Infusion
Overwatch
Upon reaching max cooldown reduction, every 5% additional cooldown reduction increases your Adaptability 7(Max 20%)(REMOVED)(NEW) Whenever your cooldown reduction is over 70 your Adaptability increases 20
Cooldown Reduction 5% → Cooldown Reduction 10