Servers will be temporarily offline for an estimated time of 4 hours on Thursday, September 4th from 2 AM to 6 AM (UTC) to update Patch 8.5.
New Character - Henry
Shuriken-wielding Henry is joining the experiment!
Henry will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until September 9th.
"Have you ever longed to go back in time?"

Time Fracture (P)
When Henry deals damage equal to 35% of the Target's Max HP within 2.5 seconds to an enemy character, he attaches a timer to them. After 2 seconds, the timer explodes, dealing 40/70/100(+Skill Amplification 30%)(+Target's Lost HP 8/12/16%) skill damage.
If the enemy with the timer attached dies before taking damage, the cooldown is reduced by 80%.
Cooldown: 12/10/8s


Clock Hands (Q)
Henry throws the minute hand in the targeted direction, dealing 40/65/90/115/140(+Skill Amplification 60%) skill damage to enemies in its path. Immobilized targets hit take 10(+Henry Level* 1) additional true damage.
Can be recast within 3 seconds.
Recast: Henry throws the hour hand in the targeted direction, dealing 60/85/110/135/160(+Skill Amplification 65%)(+Target's Max HP 5%) skill damage. Immobilized targets hit take 20(+Henry Level* 2) additional true damage.
From the second enemy hit, each skill deals 70% damage.
Minute Hand (Q1)
Range: 7.8m
Projectile Width: 1.4m
Projectile Speed: 17m/s
Hour Hand (Q2)
Range: 8.5m
Projectile Width: 1.8m
Projectile Speed: 14m/s
SP Cost: 40
Cooldown: 9/8/7/6/5s

Chronograph (W)
Henry creates a Chronograph at the targeted location that lasts for 4 seconds. Enemies standing on it take 10/20/30/40/50(+Skill Amplification 20%)(+1/1/2/2/3% of Target's Max HP) skill damage every 0.5 seconds and are slowed by 25%.
Hitting an Enemy Character or Boss Monster reduces the cooldown by 5%.
If the teleportation from Time Jump lands him on a Chronograph, the duration of the Chronograph is extended by 1 second.
Range: 6.3m
Damage Area: Circular Radius 2.5m
Cooldown: 14/13.5/13/12.5/12s
SP Cost: 60

Time Jump (E)
Henry channels for 0.7 seconds and rapidly rewinds time to teleport to the targeted location.
If he lands on a Chronograph, enemies standing on it are rooted for 0.8 seconds and take 40/80/120/160/200(+Skill Amplification 60%) skill damage. If he lands when an enemy character is standing on it, Henry’s movement speed increases by 40% for 2 seconds, decaying over time.
When he starts teleporting, the cooldown of Clock Hands is reduced by 40% and Chronograph by 20%.
Range: 6.3m
Cooldown: 13/12.5/12/11.5/11s
SP Cost: 50

Chrono Field (R)
Henry becomes immune to crowd control and generates a field around himself for 1.5 seconds, dealing 100/150/200(+Skill Amplification 50%) skill damage, and gaining a shield that absorbs 50/100/150(+Skill Amplification 35%)(+Max HP 8%) damage.
While the field remains, enemies are slowed over time down to 40% and their projectiles are slowed by 80%. After the field explodes, destroying projectiles inside, dealing 150/250/350(+Skill Amplification 100%) skill damage to enemies and stunning them for 0.8 seconds.
Damage Area: Circular Radius 4.5m
Cooldown: 80/70/60s
SP Cost: 100
New Skins & Emotes
Ocean Painter Tia (Rare) will be available.
“I'm so happy I can capture the ocean’s blue on my canvas..”
Henry emotes will be available.
8.5 Update Item Probabilities Changes
The Two Bonus Weeks: Skin Data Boxes event is ending so the bonus probability for Skin Data Boxes will no longer be applied.
You can check the changes to Skin Data Boxes items and probabilities in our [Box To-Be Probabilities] website page.
Advance Notice: Forging Box Usage Period Settings
To maintain a stable service environment and ensure smooth application of future content updates, we are preparing a system improvement that will set usage periods for certain boxes and selection tickets.
Before development is finalized, we would like to inform you in advance that some boxes and tickets will have usage periods applied.
For full details, please refer to the notice [Forging Box Usage Period Settings and Upcoming System Improvements].
Boxes/Vouchers Without Usage Periods
- Major box types such as Skin Data Boxes, Research Center Data Boxes, and Season Fragments Packs can be stored permanently without time limits.
- In addition, key Character, Skin, Emote, and Profile-related selection tickets can also be kept permanently.
Boxes Expected to Receive Usage Periods (In Development)
- Promotional and seasonal boxes/selection tickets, such as Holiday, Change, and Summer boxes, will have usage periods applied.
- Once development is complete, usage periods will be set, and start and end dates will be announced in a separate notice.
Boxes That Expire Without a Separate Period
- Seasonal/event-exclusive items (such as Flower Boxes, Card Boxes, Challenge Boxes, and Devil’s Pouches) will expire together with development completion and will be removed.
Forging Boxes: Upcoming Validity Periods
To maintain a stable service environment and ensure smooth application of future content updates, we are preparing a system improvement that will set usage periods for certain boxes and vouchers.
We’ve already announced these upcoming changes earlier, so make sure to check out the details here: [Forging Box Usage Period Settings and Upcoming System Improvements].
Permanent Boxes/Vouchers
- Major box types such as Skin Data Boxes, Research Center Data Boxes and Season Fragments Vouchers will be stored permanently.
- In addition, main Character, Skin, Emote, and Profile-related Vouchers will also be permanent.
Boxes Expected to have a Validity Period (In Development)
- Event and seasonal boxes/vouchers, such as Holiday, Change, and Summer boxes, will get a validity period.
- Once development is complete, these will be set, and their start and end dates will be announced in a separate notice.
Boxes That Will Disappear Without a Countdown
- Seasonal/Event-exclusive items that are no longer useable, such as Flower Boxes, Card Boxes, Cupid Boxes, and Imp's Pouches will disappear once the development of this new feature is completed.
System
Highlight Objectives
We’re making Lumi’s exclusive path highlight applicable to different objectives!
Now, you can press Shift to make the map darket and highlight the following key objectives and their info.
Guide Robot Lumi's movement path and when Signature Items are up for purchase
Tree of Life, Meteorite
Alpha, Omega, Dr. Wickeline’s upcoming spawn point or current location
Epic+ Air Supply boxes
Rift and Cubes
You can still check Kiosk, Hyperloop, Security Console and other objectives but they’re not highlighted.
Game Preparation Phase: Emotes
You can now use emotes in the Game Preparation Phase.
Hold the Emote keybind (T) or the key you've assigned to open a designated emote wheel.
The emote will be displayed on top of the player’s info.
Reunited / Protocol Complete / Kill Catch
We’re adding a few effects to indicate specific situations.
Reunited: When a single teammate revives the remaining and the team is back to 3
Kill Catch: When an ally has slayed someone, the word “Kill” will be displayed on top of their portrait.
Protocol Complete: In Cobalt Protocol, when a team’s life points have reached 0
Matchmaking Improvements
- Asia 1: Highest Tier queue is limited to Mythril 8100+
Briefing Room
2nd Anniversary decorations will be removed.
Season 8 Union Circuit Ends
Union Circuit is closing for the season! Thank you all for participating.
- Closes on: Wednesday, September 3rd 23:59 (KST)
- Rewards by Tier
Tier | A-Coin | Research Center Data Box | Skin Data Set | Emote |
F | 500 | 2 Tier Promotions | ||
E | 1,000 | |||
D | 2,000 | |||
C | 3,000 | 3 | ||
B | 5,000 | 5 | ||
A | 7,000 | 10 | ||
S | 10,000 | 3 | ||
SS | 15,000 | 5 | ||
SSS | 30,000 | 10 |
- Rewards will be distributed after the maintenance on Thursday, October 23rd 2025 (UTC), and will be available for claim until Friday, January 23rd 2026 at 14:59 (UTC) when you log in to the game.
- Rewards will only be granted if your team is existing (has playing records) at the time of distribution.
- If an account has multiple teams, rewards will be given out based on the team with the highest tier.
- Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.
- However, the Emote distributed as a participation reward will be granted based on all matches played across all teams during the season, regardless of whether your team is still a team or not.
- 2 tier promotion counts as 2 promotions.
- Rewards will only be granted if your team is existing (has playing records) at the time of distribution.
Gameplay
Objectives Spawn Point Adjustments
We’re adjusting Tree of Life, Meteorite, Alpha, Omega, Rift, Air Supplies' spawn points to keep them from spawning too close to each other, as well as to improve consistency in objective locations.
- Important objectives like Tree of Life, Meteorite, Alpha, Omega, Rift, Air Supplies will no longer spawn in the same area at the same time.
- However, if there are no empty spots they might rarely.
Air Supplies and Meteorites no longer spawn extremely close to other objectives.
- Air Supplies no longer spawn extremely close to Hotel, Cemetery’s Tree of Life.
- We’re moving the air supply further away from Tree of Life.
Meteorite is back in Hospital.
Meteorite location example
Materials Adjustments per Spawn Point
We’re increasing the minimum number of materials included in item boxes near spawn points, reducing the chance of failing to find materials early on.
3 → 4: Gemstone, Battery, Graphite, Piano Wire
2 → 3: Glue, Glass Bottle, Nail, Chemicals, Stallion Medal, Pickaxe, Bandage, Ribbon, Scissors
1 → 2: Laser Pointer, Chalk, Playing Cards, Ice
Downed Skills
Cooldown will be reduced for downed skills when consecutively getting downed.
Fission Blast(Q)
Cooldown 30s → 10s
AED(R)
Cooldown 50s → 20s
Vision Sharing Effects Timing Improvements
While effects that provide vision such as Ravens or Glowing Flowers are active, the vision sharing effect will now also apply to enemies entering the area.
Augments
Support
Power of Intimidation
Damage Taken Increase 3% → 4%
Tactical Skills
Nullification
Module Enhancement: CC Immunity Duration 1s → 1.5s
Weapon Skill
Quick Spin - Tonfa (D)
Damage Return 20/30/40% → 15/25/35%
Characters
Nadine
Nadine struggles to stay stable in fights due to her low durability relative to her short range. We’re increasing her base HP so she can stack damage more reliably.
Additionally, Bow Nadine has been very weak so we’re increasing her W – Squirrel Trap’s damage to help her out.
Base HP 880 → 930
Squirrel Trap(W)
Damage 80/120/160/200/240(+Extra Attack Power 100%)(+Skill Amplification 75%) → 80/120/160/200/240(+Extra Attack Power 100%)(+Skill Amplification 80%)
Nathapon
We’re reducing the Picturesque damage increase from P – Slow Shutter to rein in his overall damage.
Slow Shutter(P)
Damage Taken Increase per Picturesque Stack 4/7/10% → 3/6/9%
NiaH
Last patch enhanced her overall combat ability, but there’s still room to improve survivability. We’re extending the movement speed duration on successful E – 1UP so she can escape dangerous situations more reliably.
1UP (E)
Movement Speed Increase Duration 1.5s → 2s
Darko
He has a consistently high pick rate and shows excessive survivability with defensive builds. We’re reducing the shield of W – Got My Money? to curb his excessive tanking.
Got My Money?(W)
Shield 50/75/100/125/150(+Attack Power50%) → 50/75/100/125/150(+Attack Power55%)
On Hit Additional Shield Max HP 7% → 6%
Tia
Since Tia’s stats have remained strong, we’re slightly reducing her weapon mastery effect to adjust her overall performance.
Skill Amp per Bat Mastery Level 4.5% → 4.4%
Lenox
As a tank who’s meant to deal some damage, her average damage is currently too low. We’re increasing the edge damage of Q – Recoil so well-landed casts feel more threatening.
Recoil(Q)
Edge Damage Max HP 2/4/6/8/10% → 3/5/7/9/11%
Li Dailin
When Li Dailin uses her skills well she has a high durability and deals burst damage, which has helped her strong performance. We’re reducing the damage reduction of W – Drink Up and the damage of E – Bottom Shelf to keep both her durability and damage in check.
Drink Up (W)
Damage Taken Reduction 55/60/65/70/75% → 50/55/60/65/70%
Bottom Shelf(E)
Damage 80/130/180/230/280(+Attack Power90%) → 50/100/150/200/250(+Attack Power90%)
Markus
We’re enhancing the collision stun from P – Warrior’s Grit so he can perform better in skirmishes when used effectively.
Warrior's Grit(P)
Collision Stunned Duration 0.5s → 0.6s
Magnus
Magnus is currently super strong due to his ability to safely engage in fights and his durability. We’re reducing the defense increase from P – Tough Body to lower his durability.
Tough Body(P)
Defense Increase per Stack 1/2/3% → 1.5/2/2.5%
Vanya
We’re increasing her durability to address her low metrics at higher tiers.
Base HP 890 → 930
Barbara
Q – BT Sentry Gun Mk.II has been too strong against melee opponents due to its high durability and damage. We’re reducing both so opponents have real options to destroy it or ignore it.
BT Sentry Gun Mk.II(Q)
Sentry Gun Basic Attack Damage 40/50/60/70/80(+Skill Amplification 20%) → 30/40/50/60/70(+Skill Amplification 20%)
Sentry Gun Defense 85 → 80
Charlotte
She shows low metrics in most tiers, so we’re enhancing her weapon mastery effect to raise her overall power.
Skill Amp per Arcana Mastery Level 4.2% → 4.4%
Sua
Sua hasn’t shown the expected strength in close combat. We’re increasing the on-hit cooldown reduction of E – Don Quixote to improve her melee power.
Don Quixote(E)
On-Hit Cooldown Reduction 25% → 30%
Also applies to Memory of Don Quixote(R-E).
Xuelin
Although her average damage has been reduced, Xuelin’s mobility still helps her metrics high. We’re reducing the E – TFTH cooldown reduction granted when retrieving the sword with Q – Flying Sword to tune that mobility.
Flying Sword(Q)
Upon Retrieval TFTH Cooldown Reduction 70% → 60%
Sissela
Sissela’s impact in fights has been lacking. We’re raising her base defense and increasing the damage of E – Play With Us! to bolster survivability and threat on hit.
Base Defense 47 → 49
Play With Us!(E)
Damage 90/110/130/150/170(+Skill Amplification 60%) → 90/110/130/150/170(+Skill Amplification 70%)
Silvia
Silvia’s average score gain rate is very high. We’re reducing the damage of W – Front Flip to curb burst from combos.
Front Flip (On Bike W)
Damage 60/100/140/180/220(+Skill Amplification 65%) → 60/100/140/180/220(+Skill Amplification 60%)
Adriana
Adriana’s too weak in sustained fights. We’re reducing the cooldown of Q – Flamethrower to support sustained melee combat.
Flamethrower(Q)
Cooldown 4.5s → 4s
Abigail
Abigail’s showing very low metrics. We’re reducing the cooldown of Q – Binary Spin to enhance her overall power.
Binary Spin(Q)
Cooldown 8/7/6/5/4s → 7/6/5/4/3s
Aya
We’re reducing the attack speed requirement of W – Steady Shot so that Skill Amplification builds can benefit from the bullet increase effect more smoothly even at low weapon mastery.
Steady Shot(W)
Bullets Increased per 25% Additional Attack Speed → 20%
Isol
Isol currently shows a strong performance thanks to his high burst damage. We’re reducing the damage of Q – Semtex Bomb to reduce his burst potential.
Semtex Bomb(Q)
Additional Damage 10/15/20/25/30(+Attack Power9%)(+Skill Amplification 5%) → 10/15/20/25/30(+Attack Power7%)(+Skill Amplification 4%)
Jan
Tonfa Jan has a high pick rate and shows a quite stable growth performance. We’re reducing the skill amplification ratio of Q2 – Leaping Knee to rein in his power.
Knee Strike(Q)
Leaping Knee(Q2) Damage 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 80%)(+Target's Max HP 6%) → 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 70%)(+Target's Max HP 6%)
Johann
We’re increasing his defense per level to improve his durability.
Defense per level 2.3 → 2.5
William
We’re expanding the pickup range of the baseball when using E – Sliding Catch.
Sliding Catch(E)
Baseball area where the skill is usable will be increased. (Same as the movement point)
Yumin
Yumin has been continuously showing a high average damage and pick rate. We’re reducing the enhanced damage of Q – Mystic Gale to tone down his overall strength.
Mystic Gale(Q)
Wind Zone Damage 50/70/90/110/130(+Skill Amplification 40%) → 40/60/80/100/120(+Skill Amplification 40%)
Irem
Irem has been showing a strong performance among top tiers. We’re reducing her base HP to reduce overall survivability.
Base HP 990 → 930
Eleven
Eleven’s outstanding mobility has helped her keep a strong performance during battles. We’re reducing the taunt duration of W – Food For Thought to adjust her combat strength.
Food For Thought(W)
Min Taunted Duration 0.45/0.55/0.65/0.75/0.85s → 0.4/0.5/0.6/0.7/0.8s
Max Taunted Duration 0.9/1.1/1.3/1.5/1.7s → 0.8/1/1.2/1.4/1.6s
Jenny
Jenny’s showing a low pick rate so we’re increasing her weapon mastery effect to improve her performance.
Skill Amp per Pistol Mastery Level 4.4% → 4.6%
Katja
Katja has been showing an outstanding performance after last patch’s attack speed increase. We’re reducing the attack speed increase of Q – Sharpshooter on hit to balance out her high efficiency.
Sharpshooter(Q)
Attack Speed Increase 30/35/40/45/50% → 20/25/30/35/40%
Chiara
We’re increasing the damage and HP recovery of R – Plague to improve her sustained fighting ability.
Plague(R)
Consecutive Damage 50/60/70(+Skill Amplification 25%) → 60/70/80(+Skill Amplification 25%)
HP Recovery 7/11/15(+Skill Amplification 4%) → 10/15/20(+Skill Amplification 5%)
Priya
We’re increasing the full bloom damage of Q – Blossoming Melody to help make up for her lacking damage.
Blossoming Melody(Q)
Full Bloom Damage 60/80/100/120/140(+Skill Amplification 50%) → 60/80/100/120/140(+Skill Amplification 55%)
Fiora
We’re strengthening the slow effect at the edge of Q – Fente to make her spacing and skill combos more reliable.
Fente(Q)
Edge Slow 30% → 40%
Haze
Haze deals steady damage at range while also showing strong performance in melee combat. We’re reducing the damage of E-Q – SMG Burst to adjust her excessive strength in melee fights.
40mm Grenade(Q)
SMG Burst(E-Q)
Damage 40/80/120/160/200(+Skill Amplification 70%)(+Remaining Bullets 1 * Skill Amplification 3%) → 40/80/120/160/200(+Skill Amplification 65%)(+Remaining Bullets 1 * Skill Amplification 3%)
Hyunwoo
We’re reducing the HP recovery of P – Dogfight to reduce his high sustain in extended fights.
Dogfight(P)
HP Recovery Max HP 8/12/16% → 7/11/15%
Item Skill
Blaze Up - Amplified
Max Stacks 5 → 6
Skill Damage Increase per Stack 3% → 2.5%
Applied to: Couturier, Fencing Mask
Weapon
Pistol
Stampede
Magic Bullet - [Unique Passive]
Damage Character Level*4(+Skill Amplification 30%)(+Target's Max HP 6%) → Character Level*4(+Skill Amplification 25%)(+Target's Max HP 6%)
Devil's Marksman
Magic Bullet - [Unique Passive]
Damage (Skill Amplification 35%)(+Target's Max HP 8%) → (Skill Amplification 30%)(+Target's Max HP 8%)
High Noon - Dawn
Magic Bullet - [Unique Passive]
Damage (Skill Amplification 35%)(+Target's Max HP 8%) → (Skill Amplification 30%)(+Target's Max HP 8%)
Assault Rifle
Endeavor AX
Attack Power 75 → 72
Crossbow
Sharanga
Attack Power 84 → 86
Tempest
Attack Power 80 → 82
Blood Half Moon
Adaptability 59 → 57
Blood Half Moon - Dawn
Adaptability 58 → 56
Two-handed Sword
Laevateinn
Attack Power 50 → 53
Armor
Chest
Optical Camouflage Suit
Defense 11 → 12
Crusader Armor
HP Regen 200% → 100%
Tuxedo
Defense 11 → 12
Specter
Defense 17 → 18
Ghillie Suit
Defense 17 → 18
Battle Suit
Gap - [Unique Passive]
Damage Taken Reduction (Melee/Ranged) 15/10% → 15/8%
Blood Cloak
Skill Amplification 25 → 28
Head
David Headphones
Attack Power 22 → 20
Cooldown Reduction 15 → 20
Legatus
Combat Instinct - [Unique Passive]
Attack Speed Increase 20% → 25%
Cooldown 15s → 12s
Crusader Helmet
Defense 17 → 15
Cooldown Reduction 20 → 25
Smart Glasses
Attack Power 20 → 25
Persona
Skill Amplification 80 → 82
Arm / Accessory
Nightmare Nails
Skill Amplification 78 → 75
Cooldown Reduction 15 → 20
Claddagh Ring
Skill Amplification 60 → 55
Cooldown Reduction 15 → 20
Tindalos Band
Skill Amplification 75 → 80
Cobalt Protocol
Infusion
Level 2 Infusion
Overwatch
Adaptability Increase 20 when Cooldown Reduction is above 70 → Adaptability Increase 20 when Cooldown Reduction is above 60
Level 3 Infusions
Fissure(REMOVED)No longer appears.
Scar Ripper
(Melee) Damage per Stack 25 → 20
(Ranged) Damage per Stack 12 → 10
Sadistic Nature
Cooldown 5s → 6s
Noxious Aftermath
Damage 20(+Target’s Max HP 1%) → 10(+Target’s Max HP 1%)
Barricade
Defense Increase 40 → 35
Omnisyphon Increase 40% → 35%
Tactical Skills
Lock On/Tracker
On Hit Damage 100 → 150
Dash Damage 100 → 150
Projectile Speed 15m/s → 17m/s
Cooldown 25s → 20s
Impulse
Dash Range 6m → 5.5m
Force Field
Cooldown 24s → 30s
Quake
Cooldown 24s → 30s
Cobalt Protocol Balance Adjustments
Nicky
Glove
Damage Dealt 100% → 102%
Lenore
Guitar
Damage Taken 95% → 97%
Markus
Axe
Damage Taken 104% → 102%
Hammer
Damage Dealt 102% → 104%
Xuelin
Rapier
Damage Taken 95% → 93%
Aya
Pistol
Damage Dealt 94% → 92%
Yuki
Two-handed Sword
Damage Taken 90% → 92%
Irem
Throw
Damage Taken 90% → 88%
Jackie
Dual Swords
Damage Dealt 97% → 95%
Katja
Sniper Rifle
Damage Dealt 86% → 84%
Piolo
Nunchaku
Damage Dealt 95% → 97%
Lone Wolf
Revival Kit
Credits Exchange per Revival Kit 50 → 30
Revival Duration for Level 10+ 10s → 12s
Enemy Kill Effect
Explosion Timer Restored when killing 7s → 10s
Lone Wolf Balance Adjustments
Nadine
Bow
Damage Taken 98% → 96%
Lenox
Whip
Damage Dealt 108% → 107%
Damage Taken 107% → 106%
Li Dailin
Nunchaku
Damage Dealt 96% → 95%
Lenore
Guitar
Damage Dealt 101% → 102%
Mai
Whip
Damage Dealt 108% → 107%
Damage Taken 108% → 106%
Magnus
Bat
Damage Dealt 100% → 98%
Hammer
Damage Dealt 106% → 105%
Damage Taken 110% → 108%
Celine
Throw
Damage Dealt 100% → 101%
Damage Taken 98% → 97%
Sua
Bat
Damage Dealt 97% → 95%
Recovery taken 80% → 70%
Hammer
Damage Dealt 98% → 96%
Recovery taken 80% → 70%
Sissela
Shuriken
Damage Dealt 101% → 102%
Throw
Damage Dealt 102% → 103%
Adela
Bat
Damage Dealt 98% → 100%
Rapier
Damage Dealt 100% → 102%
Adriana
Throw
Damage Taken 99% → 97%
Arda
Arcana
Damage Dealt 103% → 104%
Alex
All Weapons
Damage Dealt 103% → 104%
Jan
Glove
Damage Dealt 97% → 96%
Tonfa
Damage Dealt 100% → 98%
Elena
Rapier
Damage Taken 106% → 105%
Ly Anh
Dagger
Damage Dealt 98% → 95%
Jenny
Pistol
Damage Taken 101% → 99%
Cathy
Dual Swords
Damage Dealt 100% → 102%
Chloe
Shuriken
Damage Taken 102% → 104%
Theodore
Sniper Rifle
Damage Dealt 102% → 104%
Damage Taken 98% → 96%
Priya
Guitar
Damage Taken 98% → 96%
Bug Fixes & Improvements
Gameplay Improvements
Kill scores will now be applied correctly when a character is downed by a skill that deals damage after a designated amount of time.
When the inventory is full after an escape vote, picking up a Loop Card Key – Red will now work properly without the item disappearing.
After dying while using Flare Gun R, the noise ping will now display correctly upon revival.
In the Scoreboard (Tab), the Wickeline buff will now display in alignment with team size.
Survivors will now no longer appear as downed on the minimap.
VLS will now display as charging correctly on both the minimap and expanded map.
Security Consoles occupied by opponents will no longer incorrectly display overlay timers.
The Security Console screen will now no longer unintendedly alternate flashing between gray and green while occupied.
Lone Wolf: Noise pings from killing Wild Animals will now display in the correct color.
When a teammate is gliding with the VLS, the Loop Card Key – Red can no longer be used.
When pinging a Rift (Alt + Left Click), the overlay will now display the remaining time and availability.
The system messages related to interaction pings (Alt + Left Click) in the Combat Lab have been improved.
Now, emotes of yourself and allies will display when spectating after dying.
The Combat Epinephrine item will now correctly be highlighted and play sound effect.
Enemy positions will now no longer be unintendedly exposed on the minimap while gliding with the VLS.
Vision range of an enemy’s summoned ORB – Recon will no longer be visible through the fog of war.
Effects of Otterly Relaxed Tombstone will no longer be visible through the fog of war.
When using the Disco Ball Drone Skin, the vision range effect height of the drone will now display correctly.
When pinging (Alt + Left Click) a character or wild animal corpse item, item icons will now display at the correct size on the overlay.
Incorrect spacing in the Item Box UI has been fixed.
In the Death Overlay, debuff durations will now no longer be included in status effect durations.
Wild Animal attack states and chasing distance icons will now display correctly.
A system message will no longer be displayed when corpses are pinged in the Combat Lab when spectating after dying.
The maximum number of merged adjacent corpse boxes will now be correctly applied.
Cobalt Protocol:
Enemy corpses can no longer be searched.
The overlay timer for Power Beacons will now progress in the correct direction.
Replay will now be correctly functioning when a game has already ended.
Character & Weapon Improvements
Hit effects will now be correctly displayed when specific skills land on you while wearing skins.
Tactical Skill and item skill tooltips will now display the correct Melee/Ranged state.
Projectiles will now disappear correctly.
Casting Shuriken Weapon – Caltrops (D) will now correctly play sound effects.
Nadine: The correct image for Demon Hunter will now display.
Lenore: Capriccio of Agony (R) will now correctly apply damage when Bernice basic attacks allies while holding a debuff.
Rio: Spirit Arrow (R) will now display its projectile correctly in the Combat Lab.
Martina: Interview (W) will now apply the proper identification effect when using the Rewind Martina skin.
Markus: Art of War (Q) will now allow enhanced basic attacks to correctly grant stacks of Blaze Up – Endurance.
Magnus: Camera lock toggling will no longer unintendedly happen while using Bike From Hell (R).
Bernice: Ammo count will now display correctly when changing armor.
Bianca: Reign of the Vampire Queen (R) will no longer unintendedly fix the spell area while conjuring the vampiric spell.
Silvia:
Front Flip (Bike W) will now have its indicator match the actual damage area.
Finish Line (W) will now apply the correct identification effect when using the Donutdasher Silvia skin.
Aya: Steady Shot (W) will now increase bullet count correctly when using Sniper Rifle.
William:
Dropped baseballs will now have an improved clickable area.
Windup (W) will now display hit effects correctly when the projectile disappears.
Yumin: The correct Lobby animation will be displayed when re-entering the detailed character page.
Yuki: From Head to Toe (Q)’s effects will be correctly displayed when using Dual Swords while using certain skins.
Priya: Blossoming Melody (Q) will now play Full Bloom sound effects from the correct location.
Piolo: Stalled Throw (E1) will now display chain height naturally.
Haze: Rocket Launcher (R) will now function correctly when swapping weapons while using it.
Lobby Improvements
Prices for products purchased with Event NP in the Refund menu will now display correctly.
Details in the purchase popup for the Splash! Tokens Bundle will now display properly.
The Enter key can now be correctly used from settings when entering the game preparation phase.
Custom Games: The room host will no longer be removed when a participant leaves.
Completed Quest Books will now align correctly on the right.
Unassigned hotkeys in Settings > Input will now be correctly applied.
Personal Store refresh notifications will no longer be set to 15:00 (UTC).
We’re adding an emote sorting function to the inventory, allowing sorting by acquisition date or release date in ascending/descending order.
We’ve improved the final safe zone guide video.
We’ve improved the item filters and convenience of the Exchange > Wild Card tab.
Strategy Map: We’ve refined the skin selection UI tooltips and improved focus so the selected skin is now clearly visible.
We’ve added arrow icons to make scrollability more noticeable in the Forging Box list.
The Galaxy Cube achievement, which is no longer obtainable in the game, has been moved to the archive category.
Exiting from a Custom Match lobby will now return you to the match list instead of the home screen.
Forging: Auto-dismantled items that were obtained after opening a box will no longer be displayed in Most Recently Obtained.
The Tropical Dimension Abigail's Cool! Emote will now display correctly.
Stats on the character detail page will now match the in-game stat values.
Union Circuit: Team Lobby > Settings > Home will no longer incorrectly take you to the lobby.
Custom Games: The mode will no longer display incorrectly as Squad when in a Cobalt Protocol Room.
Game mode names will no longer unintendedly appear on the loading screen when the client restarts after changing languages.
Settings > Game > Crafting Priority Settings’ text size will now display correctly.
Additional 8.2 Patch Notes
We had applied Normal Matches MMR changes during our July 24th (8.2) patch, but these were not included in our patch notes back then, so please check the information below:.
MMR Changes in Normal Matches
We’re improving matchmaking so that high-tier players do not end up matched in lower tiers simply because their MMR was reduced due to factors like pre-made teams.
Based on the rank tier achieved in the regular season, MMR in Normal Matches will not drop below a certain range.
This MMR lower cap applies to Normal Matches and Cobalt Protocol.
Lone Wolf mode is not affected by the MMR lower cap.