• Patch Notes
  • 15 hours ago

PATCH NOTES 12.0 PART 2: Characters & Items - AUGUST 6TH, 2026

Wall Collision’s Damage Improvements

We separated the skill damage detection for skills with wall-collision mechanics from the damage detection when successfully colliding against a wall, ensuring each instance counts as a separate skill hit. For example, when Hyunwoo hits an enemy with First Attack (E) while using the Pulverization item skill, the dash damage and wall-collision damage now trigger separately, applying 2 stacks of Pulverization to the target.

Weapon Skill

  • Bat 

    • Full Swing(D)

Character Skill

  • Leni - Spring Launch!(R)

  • Leon - Surf's Up(R)

  • Rio - Fleeting Soul / Spirit Arrow(R)’s Hankyu Additional Arrow

    • When you have no Hassetsu stacks, wall-collision damage now grants stacks of Hassetsu.

  • Magnus - Heavy Strike(E)

    • Wall-collision damage now grants stacks of Tough Body(P) - Tough Body.

  • Jan - Tomahawk Roundhouse(W)

  • Cathy - Suture(E)

    • Collision damage does not apply Under the Knife (P) - Severely Wound.

  • Hyunwoo - First Attack(E)

 

Weapon Skill

Weapon Skill Changes

We’re adjusting character skill use and hit conditions to consistently include weapon skills across all characters, resolving previous inconsistencies where this varied by character.


Character Skills

The following list includes newly updated character skills, excluding those that already have the weapon skill condition.

 Garnet - Suppressed Pain (W)

  • Weapon Skill now grants Pain stacks.

Nicky - Short Tempered (P)

  • Weapon Skills are now included in the additional skill damage condition while in the Short Tempered state.

Laura - Phantom Thief (P)

  • Weapon Skills are now included in the triggering conditions.

Lenox - Bait and Tackle (P)

  • Weapon skill hits now reduce the cooldown of Bait and Tackle.

Leon - Human Torpedo (P)

  • Weapon Skills are now included in the conditions for creating Water Puddles and dealing additional skill damage.

Rozzi - Dual Wield (P)

  • Weapon Skill now applies the Dual Wield effect.

Rio - Kyudo Instinct (Q)

  • Weapon skill hits now grant stacks of Hassetsu.

Vanya - Dream of a Butterfly (P)

  • Weapon skill hits now apply stacks of Dream of a Butterfly.

Celine - Explosives Engineer (P)

  • Weapon Skills are now included in the 3 skill use condition.

Shoichi - Phony Deal (P)

  • Weapon skill hits now grant stacks of Phony Deal.

Sua - Bookworm (P)

  • Weapon Skill now grants stacks of Bookworm.

Xuelin - The Chosen One (P) / Return of the Blades (R)

  • Weapon skill hits now grant stacks of Lingering Blade.

  • Weapon Skills are now included in the triggering condition for Return of the Blades (R)'s additional skill damage.


Adriana - Pyromaniac (P)

  • Weapon skill hits now apply Burned.

Arda - Relic Quest (P)

  • Dealing damage with Weapon Skill now grants Essence of Antiquity (only once per separate skill).

Abigail - Tearing Blade (P)

  • Weapon Skills are now included in the cooldown reduction conditions for Tearing Blade.

Isaac - Exploit (P)

  • Dealing damage with Weapon Skill now applies stacks of Exploit to the target.

  • Hitting the same target applies it every 0.75s.

Jan - Unyielding (P)

  • Dealing damage with a Tonfa Weapon Skill now grants stacks.

  • Hitting the same target applies it every 0.75s.

Aiden - Overcharge (P)

  • Weapon skill hits now grant Amperes.


Elena - Winter Queen's Dominion (P)

  • Dealing damage with Weapon Skill now increases the target's Chill gauge.

Yumin - Cloud Steps (E)

  • Weapon skill hits now reduce cooldown

  • Cooldown reduction from weapon skill applies only once.

Eva - Amethyst Flow (E)

  • Weapon skill hits during the skill duration now fire VF Light.

István - Calculation (P)

  • Weapon skills are now included in the 4-cast condition for basic attacks or skills.

Ly Anh - The Possession (P)

  • Weapon skills can now be used while Possessed.

  • Weapon Skill now grants 20 Invade gauge.

  • Weapon Skills now also apply additional true damage in both Possessed and Ghost states.

Eleven - Ground Beef (P)

  • Weapon skill hits now create sliders.

Zahir - Eye of Azrael (P) / Gandiva (W)

  • Weapon skill hits now apply Eye of Azrael.

  • Weapon skill hits now grant Chakram.

    • Hitting the same target applies it every 0.5s.

Jackie - Bloodfest (P)

  • Weapon skill hits now apply Bleed stacks.

Tsubame - Life and Death Seal (P)

  • Weapon skills are now included in the triggering conditions after 3 stacks.

Camilo - Olé! (P)

  • Dealing damage with Weapon Skill now triggers the Olé! effect.

  • Weapon Skills are now included in the cooldown reduction conditions.

Cathy - Double Bypass (Q)

  • Weapon Skills are now included in triggering Double Bypass (Q)'s passive effect.

Coraline - Causality’s Reflection (P) / Refracted Afterimage (R)

  • Causality’s Reflection (P)

    • Weapon Skills are now included in applying and consuming Mirror Fragment marks

    • Hitting the same target applies it every 0.5s.

  • Refracted Afterimage (R)

    • Weapon skill hits now reduce cooldown (applies only once per separate skill).

Felix - Retail Spearman (P)

  • Weapon Skills are now included in the condition to trigger consecutive double attacks.

Fiora - Touché (P)

  • Weapon skill hits now apply Touché marks.

Hyejin - Three Calamities (P)

  • Weapon skill hits now apply Three Calamities.

  • Hitting the same target applies it every 3s.

Hisui - A Sword's Memory (P) / Iaido Strike (W)

  • Weapon skill now grants stacks of A Sword's Memory.

  • Weapon skill hits now grant stacks of Iaido.



Glove  - Uppercut(D)

  • Damage Additional Attack Power 110%*(Basic Attack Amplification)(+Skill Amplification 30%) → Extra Attack Power 110%*(Basic Attack Amplification)(+Skill Amplification 25%)

 

Guitar - Love &...(D)

  • Cooldown 25s → 30/25/20s

 

Dagger - Cloak and Dagger(D)

  • Cloak (D1)

    • Cloak grants Stealth. (REMOVED)

    • Movement Speed Increase 25% → 40/50/60%

    • Movement Speed Increase Duration 1/1.5/2s → 1s

  • Dagger(D2)

    • Skill range increase proportional to Attack Range → 3m Fixed Range

    • Movement Direction: Behind the target relative to where they are facing → 1.5m past the target relative to the cast position

    • Slowed 20/35/50% → 30/40/50%

      • Partially adjusted after testing since the values announced on Dev Stream 

 

Axe - Maleficent Helix(D)

  • Skill range increase proportional to Attack Range→ 1m Dash & Radius 2.6m Damage Area

 

Assault Rifle - Overheat(D)

  • (NEW) Added visual effects on Overheat(D) activation

  • (NEW) Added sound effects while active

  • Cooldown 17s → 15s

 

Rapier - Quick Cut(D)

  • Cooldown 30/22/14s → 30/25/20s

 

Hammer - Armor Piercing(D) 

  • Damage Area: 4m * 2.5m → 4m * 2.8m

  • Cooldown 25/20/15s → 30/25/20s

  • Adjusted the visual effect size with the actual skill range

 

Bat - Full Swing(D)

  • Knockback Direction: Changes depending on impact angle → Knocks back in the cast direction regardless of impact angle

 

Crossbow (Skill Change) - Expulsion Shot(D)

Fire a crossbow shot in the targeted direction, dealing 50/75/100(+Additional Attack Power 70%)(+Skill Amplification 25%) skill damage to enemies hit, slowing them by 50% for 1.5 seconds, and leaving a mark that explodes after 4 seconds to deal 50/100/150(+Additional Attack Power 70/80/90%)(+Skill Amplification 25%) damage.

Hitting an enemy with a mark using basic attacks or skills reduces the remaining explosion time by 0.5 seconds and increases its damage by 20/25/30(+Additional Attack Power 15/20/25%)(+Skill Amplification 6%)

  • Damage Area: 7.5m, 45° Cone Area

  • Cooldown: 25s

 

Dual Swords - Dual Sword Rampage(D)

  • Reuse Condition: 4 Successful Attacks → 1 Successful Attack

  • Cooldown 30/25/20s → 25s

  • Dash can no longer be canceled by other skills.

 

Nunchaku - Breath of the Dragon(D) 

  • Time Until Max Charge 0.8s → 0.6s

  • Max Charge Stunned Duration 1s → 0.8/0.9/1s

  • Cooldown 28/24/20s → 25s

 

Arcana - VF Dispersion(D) 

  • Fires automatically at nearby enemies →  The spheres fly toward the target when hitting them with basic attacks or skills after activation

  • Damage 30/50/70(+Skill Amplification 25%) → 30/50/70(+Skill Amplification 20%)

 

Shuriken - Caltrops(D) 

  • Skill post-cast delay has been reduced.

  • Can no longer be cast simultaneously with other skills.

  • Cooldown 30s → 25s

 

Two-handed Sword - Parry(D) 

  • Immune to all damage → Damage Taken Reduction 80%

  • Damage reduction now persists through the end of the skill damage.

 

Sniper Rifle - Ballistic Advantage(D) 

  • Delay between shots after channeling 0.5s → 0.25s

  • Slowed 90% → 80%

  • The increase in Ballistic Advantage shots mentioned during the Dev Stream was reverted to 3 shots during internal testing.

 

Spear - Shadow Stab(D)

  • Deals the same damage once more to enemies within 2m (REMOVED)

  • Knocks back proportional to Attack Range → Knocks back only up to the skill's Max Range 

  • The skill range indicator is now displayed during the cast time.

  • Damage 100/150/200(+Extra Attack Power 60/90/120%)(+Skill Amplification 50/60/70%) → 150/225/300(+Extra Attack Power 100/145/190%)(+Skill Amplification 80/95/110%)

 

Whip (Skill Change) - Wind Cutter(D)


 Snap your whip forward, dealing  40/70/100(+Additional Attack Power 40%)(+Skill Amplification 20%)(+12% of Target's Current HP) skill damage and slowing them by 20/25/30% for 1.5 seconds. Can be reactivated within seconds.

Reactivate: Strikes down with the whip in a selected direction, dealing110/140/170(+Additional Attack Power 40%)(+Skill Amplification 30%)(+ of Target's Lost HP 8%) skill damage.

  • Damage Area: 4m, 210°  Fan Area

  • Reuse Damage Area: 7m x 1.2m

  • Cooldown: 25s

 

Camera - Flash(D)

  • The skill range indicator is now displayed during the cast time.

  • Cooldown 30s → 25s

 

Tonfa - Quick Spin(D)

  • Immune to all damage → Damage Taken Reduction 80%

  • Damage: Deals 15/25/35% of damage taken from the attacked target as true damage → Deals 100/150/200 (+110/130/150% Extra Attack Power) (+50% Skill Amplification) skill damage to the target

  • (NEW) Subsequent hits on the same target deal 90% reduced damage.

Throw (Skill Change) - Smokescreen(D)

Throw a smokescreen at the targeted location, dealing  80/120/160(+Extra Attack Power 80/100/120%)(+Skill Amplification 40/50/60%) skill damage and slowing enemies by 40/50/60% for 1second. After 0.5 seconds, an additional smokescreen expands into the outer area, dealing 60/90/120(+Extra Attack Power  70%)(+Skill Amplification 30%)  skill damage and slowing enemies by 40/50/60%  for second. 

  • Range: 7m

  • Inner Damage Area: Circular Radius 1.5m

  • Outer Damage Area: Circular Radius 3m, Inner Damage Area Excluded

  • Projectile Speed: 15m/s

  • Cooldown: 25s

  • Cannot be used simultaneously with other skills.

 

Bow - Rain of Arrows(D) 

  • Cannot be used simultaneously with other skills.

  • Arrow fall duration 2.5s → 1.5s

  • Slowed Duration 3s → 2s

  • Cooldown 30/27/24s → 35/30/25s

 

Character

Nadine

We are buffing E - Monkey Wire's cooldown and duration to improve Nadine's utility, while increasing R - Wolf Assault's damage to enhance her combat power.


  • Monkey Wire(E)

    • Cooldown 17/16/15/14/13s → 16/15/14/13/12s

    • Duration 6s → 7s

  • Wolf Assault(R)

    • Damage 100/150/200(+Extra Attack Power 75%)(+Skill Amplification 80%)(+Wild 중첩 피해) → 100/150/200(+Extra Attack Power 80%)(+Skill Amplification 80%)(+Wild 중첩 피해

 

Daniel

Following the changes to the Dagger Weapon skill, a Stealth effect has been added to E - Shadow Glide to help maintain his assassin gameplay of hiding in the shadows.

  • Shadow Glide(E)

    • (NEW) Enters Stealth for 1/1.2/1.4/1.6/1.8s upon casting.

    • Damage 20/40/60/80/100(+Extra Attack Power 60%) → 20/40/60/80/100(+Extra Attack Power 50%)

    • Cooldown 10/9/8/7/6s → 11/10/9/8/7s

 

Debi & Marlene

We are increasing Debi & Marlene's HP per Level to help out with their durability and the additional attack power scaling on P - Blue & Red to enhance their overall power.

  • HP per Level 88 → 90

  • Blue & Red(P)

    • Mark Damage 15/20/25(+Extra Attack Power 75%) → 15/20/25(+Extra Attack Power 80%)

 

Laura

As weapon skill is now included in P - Phantom Thief's triggering conditions, we’re reducing its damage.

  • Phantom Thief(P)

    • Damage 20/50/80(+Skill Amplification 30%) → 20/45/70(+Skill Amplification 30%)

 

Leni

Leni has been difficult to deal with while maintaining good damage and utility, even with a tank-heavy item build. We are transferring scaling from overall skill level to skill amplification so that tank-focused builds yield lower performance than before.

  • HP per Level 79 → 81

  • Base Defense 50 → 53

  • Teddy Bear Attack!(P)

    • Damage 15/25/35(+Leni Level*4) → 15/25/35(+Leni Level*2)(+Skill Amplification 10%)

  • Carrot Bazooka!(Q)

    • Damage 40/55/70/85/100(+Leni Level*18)(+Skill Amplification 35%) → 50/70/90/110/130(+Leni Level*8)(+Skill Amplification 60%)

  • Whack-a-mole!(W)

    • Movement Speed Increase 8/9/10/11/12(+Leni Level*1) → 12/14/16/18/20(+Skill Amplification 2%)

  • Air Horn Gun! (E)

    • Damage 20/40/60/80/100(+Leni Level*9)(+Skill Amplification 35%) → 20/40/60/80/100(+Leni Level*5)(+Skill Amplification 45%)

  • Spring Launch!(R)

    • Damage 100/150/200(+Leni Level*12)(+Skill Amplification 40%) → 100/150/200(+Leni Level*8)(+Skill Amplification 55%)

    • Cooldown 22/20/18s → 20/18/16s

 

Lenox

As Weapon skills are now included in P - Bait and Tackle's triggering conditions, we’re adjusting its cooldown. 

  • Bait and Tackle(P)

    • Cooldown 15/13/11s → 16/14/12s

 

Magnus

  • Tough Body(P)

    • Hitting multiple enemies simultaneously now grants Tough Body stacks corresponding to the number of targets hit.

 

Vanya

Since Weapon skills now meet P - Dream of a Butterfly's triggering conditions, we are adjusting her Shield amount to prevent excessive power. 

  • Dream of a Butterfly(P)

    • Shield Gained 30/65/100(+Skill Amplification 35%) → 30/65/100(+Skill Amplification 30%)

 

Shoichi

With the Dagger Weapon skill changes, weapon skill hits now grant P - Phony Deal stacks, significantly increasing Shoichi's skill utility. We are increasing his base HP to slightly boost his durability, while reducing P - Phony Deal's Dagger damage to prevent excessive power.

  • Base HP 940 → 980

  • Phony Deal(P)

    • Dagger Damage 60/90/120(+Skill Amplification 30%) → 50/80/110(+Skill Amplification 30%)

 

Sua

Sua held significant power in supporting allies through W - The Curious Case, which imposed heavy restrictions on the rest of her kit. We are removing the ally support capabilities from W - The Curious Case and boosting her core skills to realign her gameplay with her intended role.

We are transferring part of her base durability stats into W - The Curious Case's Shield. Additionally, since we reduced Q - Odyssey's delay and allowed E - Don Quixote hits to apply Bookmarks, we are tuning down her overall skill power to keep her total damage output in check.

  • Base HP 1070 → 1020

  • Base Defense 57 → 54

  • Bookworm(P)

    • HP Recovery Proportional to Damage 42% → 35%

  • Odyssey(Q)

    • Slightly reduced delay before the next action.

    • Stunned Duration 0.75s → 0.6s

    • Also applied to Memory - Odyssey(R).

  • The Curious Case(W)

    • Cast on allies (REMOVED)

    • (NEW) Casts on self when used without a target.

    • Shield Duration 2s → 2.5s

    • Also applied to Memory - The Curious Case(R).

    • Shield Absorption 80/100/120/140/160(+Skill Amplification 30%) → 80/110/140/170/200(+Skill Amplification 40%)

    • Memory - The Curious Case(R) 

      • Shield Absorption 100/180/260(+Skill Amplification 30%) → 100/180/260(+Skill Amplification 40%)

  • Don Quixote(E)

    • (NEW) Bookmark applied to target on-hit. 

    • On-hit Cooldown Reduction 30% → 20%

    • Airborne Duration 0.75s → 0.6s

    • Also applied to Memory - Don Quixote(R).

  • Memory(R)

    • Cooldown 26/22/18s → 26/23/20s

 

Alex

Following the Weapon skill changes, we are increasing the defense increase on P - Infiltration to improve his durability and the Taunt duration on E - Double Agent to help him land skill combos more reliably.

  • Infiltration(P)

    • Melee Weapon Equipped Defense Increase 4/8/12 → 6/12/18

  • Double Agent(Melee E)

    • Taunted Duration 0.7s → 0.8s

 

Jan

  • The Tetragon(R)

    • Damage from each square ring is now applied as a separate skill hit.

 

Aiden

We are increasing Aiden's HP per level to boost his durability and reducing the self-applied slow effect during W - Dissipation's charge to improve his utility.

  • HP per Level 94 → 96

  • Dissipation(W)

    • While Charging Slowed 20% → 15%

 

Elena

Since weapon skill now grants Chill, we are adjusting the Chill mechanics on P - Winter Queen's Dominion

  • Winter Queen's Dominion(P)

    • On-hit Chill Granted 20 → 15

    • Chill needed for Frozen 120 → 100

 

William

We are increasing the defense boost on W - Windup to give William's durability a hand.

  • Windup(W)

    • Defense Increase 10/13/16/19/22 → 12/15/18/21/24

 

Justyna

We are increasing Justyna's utility following changes to the Crossbow Weapon skill. Additionally, P - Astra Energy's chain damage should now deal damage correctly. 

  • Astra Energy(P)

    • Mark Damage 40/60/80(+Skill Amplification 20%) → 30/50/70(+Skill Amplification 15%)

      • Chain damage is now applied correctly.

    • Recharge Duration 4s → 3.5s

 

Yuki

We are increasing the range of E - Dashing Gentleman to enhance Yuki's mobility.

  • Dashing Gentleman(E)

    • Range 4.75m → 5m

 

Zahir

As weapon skill now grants Chakram stacks, we are adjusting W - Gandiva's Chakram charge time.

  • Gandiva(W)

    • Chakram Charging Time 7s → 8s

 

Karla

Following changes to the Crossbow weapon skill, we are increasing Karla's crowd control power.

  • Sentry Recall(W)

    • Slowed 30% → 35%

  • Deckhand's Draw(P)

    • Fully Charged Slowed Duration 0.5s → 0.75s

 

Cathy

Since her weapon skills now trigger Q - Double Bypass's passive effect, we are reducing its damage to adjust her power. 

  • Attack speed per Dagger Mastery Level 2.7% → 3.4%

  • Double Bypass(Q)

    • Extra Basic Attack Damage 55% → 50%

 

Coraline

We are adjusting R - Refracted Afterimage's cooldown reduction on hit and its cooldown.

  • Refracted Afterimage(R)

    • On-hit Cooldown Reduction 10% → 8%

    • Cooldown 32/29/26s → 28/25/22s

 

Tazia

We are increasing Shuriken weapon mastery's attack speed effect to slightly improve Tazia's gameplay feel.

  • Attack speed per Shuriken Mastery Level 2.9% → 4%

 

Hyejin

As weapon skills can now stack P - Three Calamities, we are reducing its damage and Feared duration to keep her in check. To ensure she does not fall off too hard in sustained fights, we are compensating by increasing Q - Charm of Despair's damage.

  • Three Calamities(P)

    • Damage’s Skill Amplification value 10/20/30% → 10/15/20%

    • Feared Duration 0.9/1.1/1.3s → 1/1.1/1.2s

  • Charm of Despair(Q)

    • Damage 80/110/140/170/200(+Skill Amplification 80%) → 80/115/150/185/220(+Skill Amplification 80%)

  • Five Omens(R)

    • AoE and individual Charm damage are now applied as separate skill hits.

 

Hisui

To prevent overperformance following the weapon skill changes, we are reducing the power of W - Iaido Strike's 1-stack Clear Cut.

  • Iaido Strike(W)

    • Clear Cut(W1) 

      • 1st Hit Damage 15/30/45/60/75(+Extra Attack Power 50%) → 15/30/45/60/75(+Extra Attack Power 40%)

      • Shield Absorption 10/15/20/25/30(+Extra Attack Power 40%) → 10/15/20/25/30(+Extra Attack Power 30%)

 

Item

Item Skill

Healing Reduction effects on VF Blood Sample Armor have been enhanced.

 

Healing Reduction

  • Healing Reduction 20% → 30%

    • Applied to : Red Star, Bikini, Queen of Hearts, Burgundy 47, Black Flame Dragon, Chinese Opera Mask, Viking Helmet, Eyeshield, Blood Crown, Featherfall, Prominence, Bloodripper, Nova Shield, Fáfnir, Necronomicon, Taproot, Red Shoes, Eldian Boots, Rose Steps, Pixie Boots

 

Material

To reduce inconvenience during early-game farming, Leather, which could previously only be obtained through hunting, will no longer be used in Epic Recipes.

Additionally, to streamline the growing pool of Material items, some unpopular materials have been removed.

  • Laser Pointer (REMOVED)

  • Magazine (REMOVED)

  • Chalk (REMOVED)

  • Leather

    • No longer used in Epic item recipes.

  • Patched Leather

    • Rarity: Uncommon → Common

    • Added to item boxes

  • Hardcover

    • Recipe Change: Paper + Leather → Paper + Patched Leather

 

Weapon

Glove

  • Glove

    • Recipe Change: Cotton Gloves + Leather → Cotton Gloves + Rubber

  • White Claw Punch

    • Recipe Change: Phoenix Gloves + Chalk → Glove + Glass Pieces

  • Bloody Hand - Crimson

    • Adaptability 50 (REMOVED)

    • Attack Power 38 → 88

  • Bloody Hand - Dawn

    • Adaptability 56 (REMOVED)

    • (NEW) Skill Amplification 112

 

Pistol

  • Beretta M92F

    • Recipe Change: Walther PPK + Leather → Walther PPK + Gunpowder

  • FN57

    • Recipe Change: Beretta M92F + Laser Pointer → Beretta M92F + Binoculars

  • Altair

    • Recipe Change: Magazine + Mythril → Gemstone + Mythril

  • High Noon - Crimson

    • Adaptability 50 (REMOVED)

    • Attack Power 36 → 86

  • High Noon - Dawn

    • Adaptability 58 (REMOVED)

    • (NEW) Skill Amplification 116

 

Guitar

  • Humbucker Pickup

    • Recipe Change: Golden Bridge + Laser Pointer → Golden Bridge + Piano Wire

  • The Wall

    • Recipe Change: Superstrat + Chalk → Superstrat + Scrap Metal

  • Heartbreaker - Crimson

    • Adaptability 47 (REMOVED)

    • Attack Power 28 → 75

  • Heartbreaker - Dawn

    • Adaptability 55 (REMOVED)

    • (NEW) Skill Amplification 110

 

Dagger

  • Scarlet Dagger - Crimson

    • Adaptability 52 (REMOVED)

    • Attack Power 27 → 79

  • Scarlet Dagger - Dawn

    • Adaptability 57 (REMOVED)

    • (NEW) Skill Amplification 114

 

Axe

  • Beam Axe

    • Recipe Change: Gigantic Axe + Laser Pointer → Gigantic Axe + Gemstone

  • Scarlet Scythe - Crimson

    • Adaptability 52 (REMOVED)

    • Attack Power 47 → 99

  • Scarlet Scythe - Dawn

    • Adaptability 57 (REMOVED)

    • (NEW) Skill Amplification 114

 

Assault Rifle

  • Type 95

    • Recipe Change: AK-47 + Chalk → AK-47 + Graphite

  • AK-12

    • Recipe Change: AK-47 + Laser Pointer → AK-47 + Binoculars

  • Black Widow

    • Recipe Change: Magazine + Tree of Life → Gunpowder + Tree of Life

  • Hellfire - Crimson

    • Adaptability 53 (REMOVED)

    • Attack Power 40 → 93

  • Hellfire - Dawn

    • Adaptability 53 (REMOVED)

    • (NEW) Skill Amplification 106

 

Rapier

  • Field Thorn (NEW LEGENDARY)


    • Recipe: Glass Bottle + Mythril

    • Stats

      • Attack Power 32

      • Skill Amplification 86

      • Max HP  120

    • Punishment - [Unique Passive]

      • Hitting the same enemy 3 times within 4 seconds with basic attacks or separate skills deals 50(+Skill Amplification 20%)(+Character Level * 2) skill damage and grants you a 100(+Skill Amplification 30%)(+Character Level * 5) shield for 2.5 seconds. For separate skills dealing consecutive damage, this is applied every second. 

      • Cooldown 12s

  • Durendal Mk2

    • Recipe Change: Blooming + Laser Pointer → Blooming + Battery

  • Nosferatu - Crimson

    • Adaptability 52 (REMOVED)

    • Attack Power 12 → 64

  • Nosferatu - Dawn

    • Adaptability 58 (REMOVED)

    • (NEW) Skill Amplification 116

 

Hammer

  • Peacebringer - Crimson

    • Adaptability 52 (REMOVED)

    • Attack Power 50 → 102

  • Peacebringer - Dawn

    • Adaptability 58 (REMOVED)

    • (NEW) Skill Amplification 116

 

Bat

  • Lollipop (NEW LEGENDARY)


    • Recipe: Stone + Mythril

    • Stats

      • Attack Power 30

      • Skill Amplification 86

      • Max HP  150

    • Streamlined: Zephyr - [Unique Passive]

      • Dealing damage with basic attacks or separate skills 3 times within 4 seconds increases your movement speed by 15%  and grants you a shield of 100 (+Skill Amplification 30%)(+Character Level * 5) for 2.5 seconds.

      • For separate skills dealing consecutive damage, this is applied every 3 seconds.

      • Cooldown 12s

  • Rod of Heart - Crimson

    • Adaptability 53 (REMOVED)

    • Attack Power 49 → 102

  • Rod of Heart - Dawn

    • Adaptability 57 (REMOVED)

    • (NEW) Skill Amplification 114

 

Crossbow

  • Laser Crossbow

    • Recipe Change: Crossbow + Laser Pointer → Crossbow + Binoculars

  • Blood Half Moon - Crimson

    • Adaptability 51 (REMOVED)

    • Attack Power 41 → 92

  • Blood Half Moon - Dawn

    • Adaptability 56 (REMOVED)

    • (NEW) Skill Amplification 112

 

Dual Swords

  • Divine Dual Swords

    • Recipe Change: Florentine + Chalk → Florentine + Ice

  • Phantom Blade - Crimson

    • Adaptability 50 (REMOVED)

    • Attack Power 22 → 72

  • Phantom Blade - Dawn

    • Adaptability 56 (REMOVED)

    • (NEW) Skill Amplification 112

 

Nunchaku

  • Hydra - Crimson

    • Adaptability 56 (REMOVED)

    • Attack Power 33 → 89

  • Hydra - Dawn

    • Adaptability 56 (REMOVED)

    • (NEW) Skill Amplification 112

 

Arcana

  • (NEW LEGENDARY) The Hanged Man 

    • Recipe: Glass Bead + Mythril

    • Stats

      • Attack Power 40

      • Skill Amplification 92

      • Cooldown Reduction 10

    • Plague Butterfly - [Unique Passive]

      • Dealing damage to an enemy character with separate skills sends a butterfly that spreads a plague, dealing 40(+Skill Amplification 30%)(+Character Level * 3) damage to the target. The Plague Butterfly bounces up to 5 times to enemy characters within 4m, with damage reduced by 10per bounce

      • Cooldown 10s

  • The Moon

    • Cooldown Reduction 10 (REMOVED)

    • Skill Amplification 88 → 95

  • The Hermit

    • Cooldown Reduction 10 (REMOVED)

    • Skill Amplification  70 → 81

  • The Death - Crimson

    • Cooldown Reduction 15 (REMOVED)

    • Skill Amplification 100 → 114

 

Shuriken

  • Charm

    • Recipe Change: Vintage Cards + Chalk → Vintage Cards + Fountain Pen

  • Willow Leaf Spike

    • Recipe Change: Dart + Chalk → Dart + Feather

  • Flechette

    • Recipe Change: Plumbata + Chalk → Plumbata + Plastic

  • Black Lotus Shuriken - Crimson

    • Adaptability 49 (REMOVED)

    • Attack Power 28 → 77

  • Black Lotus Shuriken - Dawn

    • Adaptability 57 (REMOVED)

    • (NEW) Skill Amplification 114

 

Two-handed Sword

  • Equilibrium (NEW LEGENDARY)


    • Recipe: Rusty Sword + Mythril

    • Stats

      • Attack Power 67

      • Attack Speed 30%

      • Max HP  150

    • Punishment - [Unique Passive]

      • Hitting the same enemy 3 times within 4 seconds with basic attacks or separate skills deals 40(+Extra Attack Power 50%)(+Character Level * 5) skill damage and grants you a 100(+Attack Power55%)(+Character Level * 5) shield for 2.5 seconds. For separate skills dealing consecutive damage, this is applied every second. 

      • Cooldown 12s

  • Dáinsleif - Crimson

    • Adaptability 50 (REMOVED)

    • Attack Power 20 → 82

    • Unique Passive - Smolder (REMOVED)

    • (NEW) Burden: Magnetic Midnight - [Unique Passive]

      • Your next basic attack deals Character Level * 11 additional skill damage and slows your target by 20% for 1.5 seconds.

      • Cooldown: 5s

  • Dáinsleif - Dawn

    • Adaptability 62 (REMOVED)

    • (NEW) Skill Amplification 124

 

Sniper Rifle

  • Springfield

    • Recipe Change: Long Rifle + Laser Pointer → Long Rifle + Binoculars

  • NTW-20

    • Recipe Change: Harpoon Gun + Laser Pointer → Harpoon Gun + Binoculars

  • Polaris

    • Recipe Change: Railgun + Chalk → Railgun + Battery

  • Andromeda

    • Recipe Change: Magazine + Meteorite → Gunpowder + Meteorite

  • Intervention

    • Recipe Change: Laser Pointer + Mythril → Scrap Metal + Mythril

  • Widow Maker - Crimson

    • Adaptability 51 (REMOVED)

    • Attack Power 33 → 84

  • Widow Maker - Dawn

    • Adaptability 56 (REMOVED)

    • (NEW) Skill Amplification 112

 

Spear

  • Dragon Guandao

    • Recipe Change: Halberd + Chalk → Halberd + Gemstone

  • Spear of Longinus - Crimson

    • Adaptability 55 (REMOVED)

    • Attack Power 37 → 92

  • Spear of Longinus - Dawn

    • Adaptability 58 (REMOVED)

    • (NEW) Skill Amplification 116

 

Whip

  • Bloody Nine Tails - Crimson

    • Adaptability 52 (REMOVED)

    • Skill Amplification 104 (NEW)

  • Bloody Nine Tails - Dawn

    • Adaptability 58 (REMOVED)

    • (NEW) Skill Amplification 116

 

Camera

  • Rangefinder

    • Recipe Change: Lens + Laser Pointer → Lens + Binoculars

  • Cannon Camera

    • Recipe Change: Laser Pointer + Tree of Life → Binoculars + Tree of Life

  • On Air

    • Recipe Change: Laser Pointer + Meteorite → Binoculars + Meteorite

  • Vision Flex - Crimson

    • Adaptability 52 (REMOVED)

    • Attack Power 25 → 77

  • Vision Flex - Dawn

    • Adaptability 55 (REMOVED)

    • (NEW) Skill Amplification 110

 

Tonfa

  • Ryukyu Tonfa

    • Recipe Change: Tonfa + Chalk → Bamboo + Iron Sheet

  • Blade Tonfa - Crimson

    • Adaptability 51 (REMOVED)

    • Attack Power 23 → 74

  • Blade Tonfa - Dawn

    • Adaptability 57 (REMOVED)

    • (NEW) Skill Amplification 114

 

Throw

  • Flour Bomb

    • Recipe Change: Grenade + Chalk → Baseball + Ash

  • Grenade of Antioch

    • Recipe Change: Gunpowder + Tree of Life → Cross + Tree of Life

  • Chaser - Crimson

    • Adaptability 50 (REMOVED)

    • Attack Power 41 → 91

  • Chaser - Dawn

    • Adaptability 54 (REMOVED)

    • Skill Amplification 108 (NEW)

 

Bow

  • Failnaught - Crimson

    • Adaptability 50 (REMOVED)

    • Attack Power 26 → 76

  • Failnaught - Dawn

    • Adaptability 56 (REMOVED)

    • (NEW) Skill Amplification 112

 

Armor

Chest

  • Chillwind Cuirass (NEW LEGENDARY)


    • Recipe: Patched Leather + Force Core

    • Stats

      • Defense 40

      • Max HP per level 24

      • Cooldown Reduction 10

    • Gust of Wind - Frostbite - [Unique Passive]

      • Applying immobilizing effects to an enemy character emits a vortex for 5 seconds that deals 20(+Additional HP 6%) skill damage every 0.5 seconds. Enemies inside the vortex are slowed by 25%.

      • Cooldown 10s

  • David: Chillwind Cuirass

    • Defense + 4

    • Max HP per level +3

  • Military Suit

    • Recipe Change: Shirt + Branch → Shirt + Gunpowder

  • Leather Armor

    • Recipe Change: Shirt + Leather → Shirt + Patched Leather

  • Deacon Robes

    • Recipe Change: Shirt + Cloth → Shirt + Cross

  • Doctor's Gown

    • Recipe Change: Patched Robe + Patched Leather → Rider Jacket + Bandage

  • Elf Dress

    • Recipe Change: Flower + Tree of Life → Branch + Force Core

    • Cooldown Reduction 10 → 20

    • Encourage - [Unique Passive]

      • Adaptability Increase 10(+Character Level * 0.5) → 8(+Character Level * 1)

  • Ghost Bride's Dress

    • Recipe Change: Bandage + Force Core → Piano Wire + Force Core

  • Tactical Armor

    • Recipe Change: Magazine + Force Core → Gunpowder + Force Core

  • Burgundy 47 Attack Power 15 → 13

  • Red Star Attack Power 20 → 18

  • Bikini Skill Amplification 40 → 35

  • Queen of Hearts Skill Amplification 40 → 35

  • Black Flame Dragon Defense 43 → 41

  

Head

  • Close Helm

    • Recipe Change: Hairband + Iron Sheet → Mask + Iron Sheet

  • Diadem

    • Recipe Change: Crown + Flower → Circlet + Gold

  • Virtuous Outlaw

    • Recipe Change: Cloth + Aether Fringe → Hairband + Aether Fringe

  • White Witch Hat

    • Recipe Change: Circlet + Ash → Circlet + Hardcover

  • Sport Sunglasses

    • Recipe Change: Hairband + Motor → Mask + Motor

  • Fox Mask

    • Recipe Change: Circlet + Shaman's Bronze → Mask + Aether Fringe

  • Cowboy Hat

    • Recipe Change: Beret + Ash → Circlet + Ash

  • White Mitre

    • Recipe Change: Thread + Force Core → Mask + Mythril

    • Healing Power 7% → 6%

    • Prayer for the Dead - [Unique Passive]

      • Damage 40(+Character Level * 5)(+Target's Max HP 7%) → 40(+Character Level * 5)(+Target's Max HP 5%)

  • Smart Glasses

    • Recipe Change: Binoculars + Meteorite → Mask + Meteorite

  • Tactical Visor

    • Recipe Change: Binoculars + Tree of Life → Mask + Tree of Life

  • The Dragon’s Fury

    • Recipe Change: Mask + Mythril → Flower + Mythril

  • The Star of the Wilds

    • Attack Power 38 → 33

    • Attack Speed 46% → 40%

    • (NEW) Chasing Needle - [Unique Passive] 

      • Dealing a basic attack to an enemy fires 2 chasing needles to each enemy near the target, dealing 60% Attack Power skill damage. 

  • Viking Helmet Defense 20 → 18

  • Chinese Opera Mask Defense 10 → 8

  • Eyeshield Omnisyphon 8% → 6%

  • Featherfall Attack Speed 35% → 30%

  • Blood Crown Movement Speed 4% → 3.5%

 

Arm/Accessory

  • Leather Shield

    • Recipe Change: Turtle Shell + Leather → Turtle Shell + Patched Leather

  • Bracer

    • Recipe Change: Bandage + Leather → Bandage + Rubber

  • Sheath

    • Recipe Change: Iron Sheet + Leather → Iron Sheet + Patched Leather

  • Creed of the Knight

    • Recipe Change: Leather Shield + Squad Leader Armband → Bracer + Squad Leader Armband

  • Magic Lamp

    • Recipe Change: Gemstone + Mythril → Glass Bottle + Mythril

  • Claddagh Ring

    • Recipe: Bracelet + Mythril → Gemstone + Tree of Life

    • Cooldown Reduction 20 → 15

  • Buccaneer Doubloon

    • Cooldown Reduction 20 (REMOVED)

    • Slow Resistance 20% (REMOVED)

    • Max HP  200 (NEW)

    • Attack Power 30 → 26

    • (NEW) Gold Pouch - [Unique Passive] 

      • When you or an ally kills a wild animal within 18m of you, you gain [Gold] stacks. Enemy character kill assists consume all stacks to grant credits equal to the amount of [Gold] stacks held. Gain 1attack power for every 15 credits earned from [Gold].

        • Bear: 4

        • Wolf: 3

        • Wild Dog, Boar, Raven: 2

        • Chicken, Bat : 1

  • Necronomicon Skill Amplification 100 → 95

  • Nova Shield Adaptability 45 → 43

  • Fáfnir HP per Level 26 → 25

  • Bloodripper Attack Power 30 → 28

 

Leg

  • Boots

    • Recipe Change: Running Shoes + Leather → Running Shoes + Graphite

  • Knee Pads

    • Recipe Change: Boots + Rubber → Chain Leggings + Rubber

  • Hiking Boots

    • Recipe Change: Repaired Slippers + Patched Leather → Combat Boots + Patched Leather

  • Cowboy Boots

    • Recipe Change: Chain Leggings + Patched Leather → Chain Leggings + Oilcloth

  • Rose Steps Skill Amplification 50 → 45

  • Red Shoes Attack Speed 38 → 33%

  • Eldian Boots Attack Power 20 → 17

  • Taproot Cooldown Reduction 25 → 20

  • Pixie Boots

    • Adaptability 28 (REMOVED)

    • (NEW) Skill Amplification 50

 

Food
  • Oriental Herb (REMOVED)

  • Orchid (REMOVED)

  • Oriental Concoction (REMOVED)

  • Omurice (REMOVED)

  • Common Rarity Food

    • HP Recovery 300 → 400

    • Applied to: Potato, Cod, Bread, Meat, Chocolate, Edible Mushroom, Water


  • Watermelon (NEW RARE)

    • HP Recovery 660

  • Choco Ice Cream

    • Item Rarity: Uncommon → Rare

    • HP Recovery 500 → 600

  • Flower Liquor

    • Item Rarity: Uncommon → Rare

    • HP Recovery 550 → 600

  • Mint Choco Ice Cream

    • Recipe Change: Orchid + Choco Ice Cream → Choco Ice Cream + Flower

  • Breakfast Toast

    • Items Crafted 2 → 3

    • HP Recovery 500 → 600

  • Breakfast Sandwich

    • Item Rarity: Rare → Epic

    • Recipe Change: Breakfast Toast + Meat → Breakfast Toast + Sizzling Steak

    • Items Crafted 3 → 2

    • HP Recovery 600 → 750

  • Fish And Chips

    • Items Crafted 1 → 2

 

Area

Dock

  • Feather 18

  • Turtle Shell 16

  • Scrap Metal 19

  • Lighter 21

  • Mask 15

  • Scissors 18

  • Gemstone 24

  • Thread 18

  • Bandage 19

  • Fountain Pen 16

  • Steel Chain 8

  • Kitchen Knife 8

  • Twin Blades 8

  • Short Spear 8

  • Hatchet 9

  • Windbreaker 9

  • Wetsuit 9

  • Tights 9

  • Chocolate 7

  • Frozen Pizza 1

 

Warehouse

  • Pickaxe 19

  • Ribbon 17

  • Feather 17

  • Rubber 16

  • Battery 22

  • Graphite 20

  • Glass Bottle 16

  • Plastic 16

  • Hairband 16

  • Patched Leather 17

  • Bracelet 16

  • Paper 18

  • Walther PPK 10

  • Fedorova 10

  • Cotton Gloves 10

  • Hammer 9

  • Frozen Pizza 1

 

Pond

  • Feather 18

  • Turtle Shell 16

  • Oil 19

  • Gemstone 23

  • Graphite 20

  • Ribbon 17

  • Thread 16

  • Hairband 16

  • Paper 19

  • Bamboo 8

  • Crossbow 8

  • Wetsuit 10

  • Long Rifle 10

  • Bow 9

  • Clogs 10

  • Windbreaker 10

  • Baseball 10

  • Frozen Pizza 1

 

Stream

  • Hairband 14

  • Playing Cards 11

  • Iron Ball 13

  • Scrap Metal 19

  • Gemstone 22

  • Piano Wire 22

  • Turtle Shell 15

  • Plastic 16

  • Patched Leather 17

  • Ice 11

  • Gunpowder 15

  • Feather 18

  • Shirt 10

  • Bow 8

  • Slippers 10

  • Hammer 8

  • Wetsuit 10

  • Frozen Pizza 1

 

Beach

  • Pickaxe 20

  • Glass Bottle 18

  • Turtle Shell 17

  • Rubber 18

  • Scrap Metal 20

  • Gemstone 23

  • Graphite 20

  • Thread 17

  • Plastic 18

  • Oil 20

  • Chemicals 18

  • Binoculars 12

  • Windbreaker 10

  • Baseball 10

  • Twin Blades 10

  • Starter Guitar 8

  • Wetsuit 10

  • Clogs 10

  • Frozen Pizza 1

 

Uptown

  • Scissors 18

  • Fountain Pen 16

  • Bracelet 16

  • Ribbon 17

  • Lighter 23

  • Watch 16

  • Cloth 18

  • Iron Ball 15

  • Piano Wire 22

  • Mask 15

  • Bike Helmet 15

  • Playing Cards 12

  • Cross 12

  • Bandage 18

  • Kitchen Knife 10

  • Needle 10

  • Starter Guitar 8

  • Whip 8

  • Long Rifle 10

  • Frozen Pizza 1

 

Alley

  • Scissors 17

  • Fountain Pen 15

  • Glass Bottle 15

  • Plastic 16

  • Pickaxe 18

  • Cross 12

  • Nail 17

  • Lighter 20

  • Gemstone 22

  • Piano Wire 22

  • Bracelet 16

  • Ribbon 17

  • Hat 16

  • Baseball 8

  • Glass Bead 8

  • Frozen Pizza 1

 

Gas Station

  • Rubber 16

  • Scrap Metal 19

  • Stallion Medal 16

  • Battery 22

  • Oil 19

  • Chemicals 17

  • Hat 16

  • Bike Helmet 16

  • Watch 16

  • Cloth 18

  • Lighter 22

  • Lens 8

  • Shirt 10

  • Cotton Gloves 8

  • Bread 6

  • Frozen Pizza 1

 

Hotel

  • Playing Cards 12

  • Battery 22

  • Oil 19

  • Cloth 19

  • Paper 19

  • Piano Wire 22

  • Nail 17

  • Hairband 17

  • Patched Leather 17

  • Bracelet 17

  • Ice 11

  • Stallion Medal 15

  • Razor 10

  • Walther PPK 10

  • Fedorova 8

  • Kitchen Knife 10

  • Needle 8

  • Lens 8

  • Shirt 10

  • Slippers 10

  • Bread 8

  • Frozen Pizza 1

 

Police Station

  • Iron Ball 16

  • Patched Leather 17

  • Stallion Medal 15

  • Ribbon 17

  • Gunpowder 16

  • Graphite 20

  • Piano Wire 22

  • Paper 19

  • Lighter 23

  • Watch 17

  • Mask 15

  • Binoculars 12

  • Crossbow 10

  • Walther PPK 10

  • Fedorova 10

  • Long Rifle 10

  • Steel Chain 10

  • Frozen Pizza 1

 

Fire Station

  • Fountain Pen 15

  • Nail 18

  • Rubber 16

  • Scrap Metal 19

  • Battery 22

  • Plastic 16

  • Bike Helmet 15

  • Bandage 19

  • Thread 16

  • Playing Cards 11

  • Iron Ball 16

  • Cross 14

  • Gunpowder 16

  • Watch 15

  • Cotton Gloves 10

  • Hatchet 10

  • Hammer 8

  • Needle 8

  • Short Spear 8

  • Running Shoes 10

  • Chocolate 7

  • Frozen Pizza 1

 

Hospital

  • Scissors 17

  • Glass Bottle 15

  • Hat 16

  • Battery 22

  • Oil 19

  • Rubber 17

  • Paper 19

  • Chemicals 19

  • Bracelet 16

  • Bandage 19

  • Watch 16

  • Cloth 20

  • Ice 12

  • First Aid Kit 5

  • Needle 8

  • Twin Blades 10

  • Tights 10

 

Temple

  • Hairband 16

  • Pickaxe 20

  • Feather 19

  • Turtle Shell 16

  • Stallion Medal 15

  • Cloth 19

  • Gemstone 22

  • Battery 22

  • Mask 15

  • Running Shoes 10

  • Razor 10

  • Bamboo 10

  • Rusty Sword 10

  • Twin Blades 10

  • Short Spear 10

  • Glass Bead 10

  • Lens 9

  • Monk's Robe 10

  • Clogs 10

  • Tights 10

  • Bread 6

  • Frozen Pizza 1

 

Archery Range

  • Iron Ball 16

  • Feather 18

  • Nail 17

  • Scissors 19

  • Gunpowder 16

  • Graphite 20

  • Piano Wire 22

  • Patched Leather 17

  • Thread 18

  • Hat 16

  • Binoculars 12

  • Running Shoes 10

  • Bamboo 10

  • Short Rod 10

  • Rusty Sword 10

  • Bow 10

  • Crossbow 10

  • Short Spear 10

  • Whip 8

  • Monk's Robe 10

  • Frozen Pizza 1

 

Cemetery

  • Pickaxe 18

  • Ribbon 16

  • Lighter 20

  • Stallion Medal 15

  • Gemstone 22

  • Chemicals 16

  • Graphite 20

  • Cloth 18

  • Cross 12

  • Bracelet 15

  • Plastic 16

  • Mask 15

  • Monk's Robe 10

  • Steel Chain 8

  • Whip 8

  • Frozen Pizza 1

 

Forest

  • Pickaxe 20

  • Feather 18

  • Turtle Shell 15

  • Gemstone 22

  • Ice 10

  • Gunpowder 16

  • Lighter 21

  • Bike Helmet 15

  • Bandage 18

  • Hat 15

  • Patched Leather 17

  • Binoculars 12

  • Bamboo 8

  • Crossbow 8

  • Hatchet 9

  • Rusty Sword 9

  • Clogs 10

  • Tights 10

  • Steel Chain 8

  • Monk's Robe 10

  • Short Rod 8

  • Frozen Pizza 1

 

Factory

  • Fountain Pen 16

  • Watch 15

  • Iron Ball 15

  • Patched Leather 19

  • Nail 17

  • Rubber 17

  • Scrap Metal 19

  • Battery 22

  • Plastic 17

  • Bike Helmet 16

  • Oil 19

  • Paper 19

  • Chemicals 17

  • Gunpowder 17

  • Mask 16

  • Running Shoes 10

  • Hammer 10

  • Cotton Gloves 10

  • Walther PPK 10

  • Fedorova 10

  • Hatchet 10

  • Razor 10

  • Chocolate 8

  • Frozen Pizza 1

 

Chapel

  • Glass Bottle 18

  • Playing Cards 14

  • Cross 15

  • Cloth 19

  • Gunpowder 16

  • Thread 18

  • Piano Wire 22

  • Nail 18

  • Hairband 17

  • Patched Leather 18

  • Hat 16

  • Shirt 10

  • Razor 9

  • Rusty Sword 9

  • Whip 8

  • Bow 9

  • Short Rod 8

  • Glass Bead 10

  • Starter Guitar 8

  • Slippers 10

  • Bread 7

  • Frozen Pizza 1

 

School

  • Scissors 18

  • Fountain Pen 16

  • Graphite 20

  • Stallion Medal 15

  • Ribbon 17

  • Ice 11

  • Lighter 22

  • Glass Bottle 16

  • Paper 19

  • Cross 12

  • Thread 18

  • Bandage 19

  • Chemicals 19

  • Mask 15

  • Baseball 10

  • Kitchen Knife 9

  • Starter Guitar 9

  • Glass Bead 10

  • Windbreaker 10

  • Short Rod 10

  • Slippers 10

  • Bread 8

  • Chocolate 6

  • Frozen Pizza 1

 

Barge

  • Feather 18

  • Bike Helmet 15

  • Iron Ball 15

  • Battery 22

  • Stallion Medal 16

  • Scissors 18

  • Bandage 18

  • Watch 16

  • Piano Wire 22

  • Binoculars 12

  • Oil 18

  • Glass Bottle 15

  • Graphite 20

  • Pickaxe 18

  • Long Rifle 8

  • Lens 8

  • Frozen Pizza 1

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