Wall Collision’s Damage Improvements
We separated the skill damage detection for skills with wall-collision mechanics from the damage detection when successfully colliding against a wall, ensuring each instance counts as a separate skill hit. For example, when Hyunwoo hits an enemy with First Attack (E) while using the Pulverization item skill, the dash damage and wall-collision damage now trigger separately, applying 2 stacks of Pulverization to the target.
Weapon Skill
Bat
Full Swing(D)
Character Skill
Leni - Spring Launch!(R)
Leon - Surf's Up(R)
Rio - Fleeting Soul / Spirit Arrow(R)’s Hankyu Additional Arrow
When you have no Hassetsu stacks, wall-collision damage now grants stacks of Hassetsu.
Magnus - Heavy Strike(E)
Wall-collision damage now grants stacks of Tough Body(P) - Tough Body.
Jan - Tomahawk Roundhouse(W)
Cathy - Suture(E)
Collision damage does not apply Under the Knife (P) - Severely Wound.
Hyunwoo - First Attack(E)
Weapon Skill
Weapon Skill Changes
We’re adjusting character skill use and hit conditions to consistently include weapon skills across all characters, resolving previous inconsistencies where this varied by character.
Character Skills
The following list includes newly updated character skills, excluding those that already have the weapon skill condition.
Garnet - Suppressed Pain (W)
Weapon Skill now grants Pain stacks.
Nicky - Short Tempered (P)
Weapon Skills are now included in the additional skill damage condition while in the Short Tempered state.
Laura - Phantom Thief (P)
Weapon Skills are now included in the triggering conditions.
Lenox - Bait and Tackle (P)
Weapon skill hits now reduce the cooldown of Bait and Tackle.
Leon - Human Torpedo (P)
Weapon Skills are now included in the conditions for creating Water Puddles and dealing additional skill damage.
Rozzi - Dual Wield (P)
Weapon Skill now applies the Dual Wield effect.
Rio - Kyudo Instinct (Q)
Weapon skill hits now grant stacks of Hassetsu.
Vanya - Dream of a Butterfly (P)
Weapon skill hits now apply stacks of Dream of a Butterfly.
Celine - Explosives Engineer (P)
Weapon Skills are now included in the 3 skill use condition.
Shoichi - Phony Deal (P)
Weapon skill hits now grant stacks of Phony Deal.
Sua - Bookworm (P)
Weapon Skill now grants stacks of Bookworm.
Xuelin - The Chosen One (P) / Return of the Blades (R)
Weapon skill hits now grant stacks of Lingering Blade.
Weapon Skills are now included in the triggering condition for Return of the Blades (R)'s additional skill damage.
Adriana - Pyromaniac (P)
Weapon skill hits now apply Burned.
Arda - Relic Quest (P)
Dealing damage with Weapon Skill now grants Essence of Antiquity (only once per separate skill).
Abigail - Tearing Blade (P)
Weapon Skills are now included in the cooldown reduction conditions for Tearing Blade.
Isaac - Exploit (P)
Dealing damage with Weapon Skill now applies stacks of Exploit to the target.
Hitting the same target applies it every 0.75s.
Jan - Unyielding (P)
Dealing damage with a Tonfa Weapon Skill now grants stacks.
Hitting the same target applies it every 0.75s.
Aiden - Overcharge (P)
Weapon skill hits now grant Amperes.
Elena - Winter Queen's Dominion (P)
Dealing damage with Weapon Skill now increases the target's Chill gauge.
Yumin - Cloud Steps (E)
Weapon skill hits now reduce cooldown
Cooldown reduction from weapon skill applies only once.
Eva - Amethyst Flow (E)
Weapon skill hits during the skill duration now fire VF Light.
István - Calculation (P)
Weapon skills are now included in the 4-cast condition for basic attacks or skills.
Ly Anh - The Possession (P)
Weapon skills can now be used while Possessed.
Weapon Skill now grants 20 Invade gauge.
Weapon Skills now also apply additional true damage in both Possessed and Ghost states.
Eleven - Ground Beef (P)
Weapon skill hits now create sliders.
Zahir - Eye of Azrael (P) / Gandiva (W)
Weapon skill hits now apply Eye of Azrael.
Weapon skill hits now grant Chakram.
Hitting the same target applies it every 0.5s.
Jackie - Bloodfest (P)
Weapon skill hits now apply Bleed stacks.
Tsubame - Life and Death Seal (P)
Weapon skills are now included in the triggering conditions after 3 stacks.
Camilo - Olé! (P)
Dealing damage with Weapon Skill now triggers the Olé! effect.
Weapon Skills are now included in the cooldown reduction conditions.
Cathy - Double Bypass (Q)
Weapon Skills are now included in triggering Double Bypass (Q)'s passive effect.
Coraline - Causality’s Reflection (P) / Refracted Afterimage (R)
Causality’s Reflection (P)
Weapon Skills are now included in applying and consuming Mirror Fragment marks
Hitting the same target applies it every 0.5s.
Refracted Afterimage (R):
Weapon skill hits now reduce cooldown (applies only once per separate skill).
Felix - Retail Spearman (P)
Weapon Skills are now included in the condition to trigger consecutive double attacks.
Fiora - Touché (P)
Weapon skill hits now apply Touché marks.
Hyejin - Three Calamities (P)
Weapon skill hits now apply Three Calamities.
Hitting the same target applies it every 3s.
Hisui - A Sword's Memory (P) / Iaido Strike (W)
Weapon skill now grants stacks of A Sword's Memory.
Weapon skill hits now grant stacks of Iaido.
Glove - Uppercut(D)
Damage Additional Attack Power 110%*(Basic Attack Amplification)(+Skill Amplification 30%) → Extra Attack Power 110%*(Basic Attack Amplification)(+Skill Amplification 25%)
Guitar - Love &...(D)
Cooldown 25s → 30/25/20s
Dagger - Cloak and Dagger(D)

Cloak (D1)
Cloak grants Stealth.(REMOVED)Movement Speed Increase 25% → 40/50/60%
Movement Speed Increase Duration 1/1.5/2s → 1s
Dagger(D2)
Skill range increase proportional to Attack Range → 3m Fixed Range
Movement Direction: Behind the target relative to where they are facing → 1.5m past the target relative to the cast position
Slowed 20/35/50% → 30/40/50%
Partially adjusted after testing since the values announced on Dev Stream
Axe - Maleficent Helix(D)
Skill range increase proportional to Attack Range→ 1m Dash & Radius 2.6m Damage Area
Assault Rifle - Overheat(D)
(NEW) Added visual effects on Overheat(D) activation
(NEW) Added sound effects while active
Cooldown 17s → 15s
Rapier - Quick Cut(D)
Cooldown 30/22/14s → 30/25/20s
Damage Area: 4m * 2.5m → 4m * 2.8m
Cooldown 25/20/15s → 30/25/20s
Adjusted the visual effect size with the actual skill range
Bat - Full Swing(D)
Knockback Direction: Changes depending on impact angle → Knocks back in the cast direction regardless of impact angle

Crossbow (Skill Change) - Expulsion Shot(D)
Fire a crossbow shot in the targeted direction, dealing 50/75/100(+Additional Attack Power 70%)(+Skill Amplification 25%) skill damage to enemies hit, slowing them by 50% for 1.5 seconds, and leaving a mark that explodes after 4 seconds to deal 50/100/150(+Additional Attack Power 70/80/90%)(+Skill Amplification 25%) damage.
Hitting an enemy with a mark using basic attacks or skills reduces the remaining explosion time by 0.5 seconds and increases its damage by 20/25/30(+Additional Attack Power 15/20/25%)(+Skill Amplification 6%).
Damage Area: 7.5m, 45° Cone Area
Cooldown: 25s
Dual Swords - Dual Sword Rampage(D)
Reuse Condition: 4 Successful Attacks → 1 Successful Attack
Cooldown 30/25/20s → 25s
Dash can no longer be canceled by other skills.
Nunchaku - Breath of the Dragon(D)
Time Until Max Charge 0.8s → 0.6s
Max Charge Stunned Duration 1s → 0.8/0.9/1s
Cooldown 28/24/20s → 25s
Fires automatically at nearby enemies → The spheres fly toward the target when hitting them with basic attacks or skills after activation
Damage 30/50/70(+Skill Amplification 25%) → 30/50/70(+Skill Amplification 20%)
Skill post-cast delay has been reduced.
Can no longer be cast simultaneously with other skills.
Cooldown 30s → 25s
Immune to all damage → Damage Taken Reduction 80%
Damage reduction now persists through the end of the skill damage.
Sniper Rifle - Ballistic Advantage(D)
Delay between shots after channeling 0.5s → 0.25s
Slowed 90% → 80%
The increase in Ballistic Advantage shots mentioned during the Dev Stream was reverted to 3 shots during internal testing.
Spear - Shadow Stab(D)
Deals the same damage once more to enemies within 2m(REMOVED)Knocks back proportional to Attack Range → Knocks back only up to the skill's Max Range
The skill range indicator is now displayed during the cast time.
Damage 100/150/200(+Extra Attack Power 60/90/120%)(+Skill Amplification 50/60/70%) → 150/225/300(+Extra Attack Power 100/145/190%)(+Skill Amplification 80/95/110%)
Whip (Skill Change) - Wind Cutter(D)

Snap your whip forward, dealing 40/70/100(+Additional Attack Power 40%)(+Skill Amplification 20%)(+12% of Target's Current HP) skill damage and slowing them by 20/25/30% for 1.5 seconds. Can be reactivated within 4 seconds.
Reactivate: Strikes down with the whip in a selected direction, dealing110/140/170(+Additional Attack Power 40%)(+Skill Amplification 30%)(+ of Target's Lost HP 8%) skill damage.
Damage Area: 4m, 210° Fan Area
Reuse Damage Area: 7m x 1.2m
Cooldown: 25s
Camera - Flash(D)
The skill range indicator is now displayed during the cast time.
Cooldown 30s → 25s
Tonfa - Quick Spin(D)
Immune to all damage → Damage Taken Reduction 80%
Damage: Deals 15/25/35% of damage taken from the attacked target as true damage → Deals 100/150/200 (+110/130/150% Extra Attack Power) (+50% Skill Amplification) skill damage to the target
(NEW) Subsequent hits on the same target deal 90% reduced damage.
Throw (Skill Change) - Smokescreen(D)
Throw a smokescreen at the targeted location, dealing 80/120/160(+Extra Attack Power 80/100/120%)(+Skill Amplification 40/50/60%) skill damage and slowing enemies by 40/50/60% for 1second. After 0.5 seconds, an additional smokescreen expands into the outer area, dealing 60/90/120(+Extra Attack Power 70%)(+Skill Amplification 30%) skill damage and slowing enemies by 40/50/60% for 1 second.
Range: 7m
Inner Damage Area: Circular Radius 1.5m
Outer Damage Area: Circular Radius 3m, Inner Damage Area Excluded
Projectile Speed: 15m/s
Cooldown: 25s
Cannot be used simultaneously with other skills.
Cannot be used simultaneously with other skills.
Arrow fall duration 2.5s → 1.5s
Slowed Duration 3s → 2s
Cooldown 30/27/24s → 35/30/25s
Character
Nadine
We are buffing E - Monkey Wire's cooldown and duration to improve Nadine's utility, while increasing R - Wolf Assault's damage to enhance her combat power.
Monkey Wire(E)
Cooldown 17/16/15/14/13s → 16/15/14/13/12s
Duration 6s → 7s
Wolf Assault(R)
Damage 100/150/200(+Extra Attack Power 75%)(+Skill Amplification 80%)(+Wild 중첩 피해) → 100/150/200(+Extra Attack Power 80%)(+Skill Amplification 80%)(+Wild 중첩 피해
Daniel
Following the changes to the Dagger Weapon skill, a Stealth effect has been added to E - Shadow Glide to help maintain his assassin gameplay of hiding in the shadows.
Shadow Glide(E)
(NEW) Enters Stealth for 1/1.2/1.4/1.6/1.8s upon casting.
Damage 20/40/60/80/100(+Extra Attack Power 60%) → 20/40/60/80/100(+Extra Attack Power 50%)
Cooldown 10/9/8/7/6s → 11/10/9/8/7s
Debi & Marlene
We are increasing Debi & Marlene's HP per Level to help out with their durability and the additional attack power scaling on P - Blue & Red to enhance their overall power.
HP per Level 88 → 90
Blue & Red(P)
Mark Damage 15/20/25(+Extra Attack Power 75%) → 15/20/25(+Extra Attack Power 80%)
Laura
As weapon skill is now included in P - Phantom Thief's triggering conditions, we’re reducing its damage.
Phantom Thief(P)
Damage 20/50/80(+Skill Amplification 30%) → 20/45/70(+Skill Amplification 30%)
Leni
Leni has been difficult to deal with while maintaining good damage and utility, even with a tank-heavy item build. We are transferring scaling from overall skill level to skill amplification so that tank-focused builds yield lower performance than before.
HP per Level 79 → 81
Base Defense 50 → 53
Teddy Bear Attack!(P)
Damage 15/25/35(+Leni Level*4) → 15/25/35(+Leni Level*2)(+Skill Amplification 10%)
Carrot Bazooka!(Q)
Damage 40/55/70/85/100(+Leni Level*18)(+Skill Amplification 35%) → 50/70/90/110/130(+Leni Level*8)(+Skill Amplification 60%)
Whack-a-mole!(W)
Movement Speed Increase 8/9/10/11/12(+Leni Level*1) → 12/14/16/18/20(+Skill Amplification 2%)
Air Horn Gun! (E)
Damage 20/40/60/80/100(+Leni Level*9)(+Skill Amplification 35%) → 20/40/60/80/100(+Leni Level*5)(+Skill Amplification 45%)
Spring Launch!(R)
Damage 100/150/200(+Leni Level*12)(+Skill Amplification 40%) → 100/150/200(+Leni Level*8)(+Skill Amplification 55%)
Cooldown 22/20/18s → 20/18/16s
Lenox
As Weapon skills are now included in P - Bait and Tackle's triggering conditions, we’re adjusting its cooldown.
Bait and Tackle(P)
Cooldown 15/13/11s → 16/14/12s
Magnus
Tough Body(P)
Hitting multiple enemies simultaneously now grants Tough Body stacks corresponding to the number of targets hit.
Vanya
Since Weapon skills now meet P - Dream of a Butterfly's triggering conditions, we are adjusting her Shield amount to prevent excessive power.
Dream of a Butterfly(P)
Shield Gained 30/65/100(+Skill Amplification 35%) → 30/65/100(+Skill Amplification 30%)
Shoichi
With the Dagger Weapon skill changes, weapon skill hits now grant P - Phony Deal stacks, significantly increasing Shoichi's skill utility. We are increasing his base HP to slightly boost his durability, while reducing P - Phony Deal's Dagger damage to prevent excessive power.
Base HP 940 → 980
Phony Deal(P)
Dagger Damage 60/90/120(+Skill Amplification 30%) → 50/80/110(+Skill Amplification 30%)
Sua
Sua held significant power in supporting allies through W - The Curious Case, which imposed heavy restrictions on the rest of her kit. We are removing the ally support capabilities from W - The Curious Case and boosting her core skills to realign her gameplay with her intended role.
We are transferring part of her base durability stats into W - The Curious Case's Shield. Additionally, since we reduced Q - Odyssey's delay and allowed E - Don Quixote hits to apply Bookmarks, we are tuning down her overall skill power to keep her total damage output in check.
Base HP 1070 → 1020
Base Defense 57 → 54
Bookworm(P)
HP Recovery Proportional to Damage 42% → 35%
Odyssey(Q)
Slightly reduced delay before the next action.
Stunned Duration 0.75s → 0.6s
Also applied to Memory - Odyssey(R).
The Curious Case(W)
Cast on allies(REMOVED)(NEW) Casts on self when used without a target.
Shield Duration 2s → 2.5s
Also applied to Memory - The Curious Case(R).
Shield Absorption 80/100/120/140/160(+Skill Amplification 30%) → 80/110/140/170/200(+Skill Amplification 40%)
Memory - The Curious Case(R)
Shield Absorption 100/180/260(+Skill Amplification 30%) → 100/180/260(+Skill Amplification 40%)
Don Quixote(E)
(NEW) Bookmark applied to target on-hit.
On-hit Cooldown Reduction 30% → 20%
Airborne Duration 0.75s → 0.6s
Also applied to Memory - Don Quixote(R).
Memory(R)
Cooldown 26/22/18s → 26/23/20s
Alex
Following the Weapon skill changes, we are increasing the defense increase on P - Infiltration to improve his durability and the Taunt duration on E - Double Agent to help him land skill combos more reliably.
Infiltration(P)
Melee Weapon Equipped Defense Increase 4/8/12 → 6/12/18
Double Agent(Melee E)
Taunted Duration 0.7s → 0.8s
Jan
The Tetragon(R)
Damage from each square ring is now applied as a separate skill hit.
Aiden
We are increasing Aiden's HP per level to boost his durability and reducing the self-applied slow effect during W - Dissipation's charge to improve his utility.
HP per Level 94 → 96
Dissipation(W)
While Charging Slowed 20% → 15%
Elena
Since weapon skill now grants Chill, we are adjusting the Chill mechanics on P - Winter Queen's Dominion.
Winter Queen's Dominion(P)
On-hit Chill Granted 20 → 15
Chill needed for Frozen 120 → 100
William
We are increasing the defense boost on W - Windup to give William's durability a hand.
Windup(W)
Defense Increase 10/13/16/19/22 → 12/15/18/21/24
Justyna
We are increasing Justyna's utility following changes to the Crossbow Weapon skill. Additionally, P - Astra Energy's chain damage should now deal damage correctly.
Astra Energy(P)
Mark Damage 40/60/80(+Skill Amplification 20%) → 30/50/70(+Skill Amplification 15%)
Chain damage is now applied correctly.
Recharge Duration 4s → 3.5s
Yuki
We are increasing the range of E - Dashing Gentleman to enhance Yuki's mobility.
Dashing Gentleman(E)
Range 4.75m → 5m
Zahir
As weapon skill now grants Chakram stacks, we are adjusting W - Gandiva's Chakram charge time.
Gandiva(W)
Chakram Charging Time 7s → 8s
Karla
Following changes to the Crossbow weapon skill, we are increasing Karla's crowd control power.
Sentry Recall(W)
Slowed 30% → 35%
Deckhand's Draw(P)
Fully Charged Slowed Duration 0.5s → 0.75s
Cathy
Since her weapon skills now trigger Q - Double Bypass's passive effect, we are reducing its damage to adjust her power.
Attack speed per Dagger Mastery Level 2.7% → 3.4%
Double Bypass(Q)
Extra Basic Attack Damage 55% → 50%
Coraline
We are adjusting R - Refracted Afterimage's cooldown reduction on hit and its cooldown.
Refracted Afterimage(R)
On-hit Cooldown Reduction 10% → 8%
Cooldown 32/29/26s → 28/25/22s
Tazia
We are increasing Shuriken weapon mastery's attack speed effect to slightly improve Tazia's gameplay feel.
Attack speed per Shuriken Mastery Level 2.9% → 4%
Hyejin
As weapon skills can now stack P - Three Calamities, we are reducing its damage and Feared duration to keep her in check. To ensure she does not fall off too hard in sustained fights, we are compensating by increasing Q - Charm of Despair's damage.
Three Calamities(P)
Damage’s Skill Amplification value 10/20/30% → 10/15/20%
Feared Duration 0.9/1.1/1.3s → 1/1.1/1.2s
Charm of Despair(Q)
Damage 80/110/140/170/200(+Skill Amplification 80%) → 80/115/150/185/220(+Skill Amplification 80%)
Five Omens(R)
AoE and individual Charm damage are now applied as separate skill hits.
Hisui
To prevent overperformance following the weapon skill changes, we are reducing the power of W - Iaido Strike's 1-stack Clear Cut.
Iaido Strike(W)
Clear Cut(W1)
1st Hit Damage 15/30/45/60/75(+Extra Attack Power 50%) → 15/30/45/60/75(+Extra Attack Power 40%)
Shield Absorption 10/15/20/25/30(+Extra Attack Power 40%) → 10/15/20/25/30(+Extra Attack Power 30%)
Item
Item Skill
Healing Reduction effects on VF Blood Sample Armor have been enhanced.
Healing Reduction
Healing Reduction 20% → 30%
Applied to : Red Star, Bikini, Queen of Hearts, Burgundy 47, Black Flame Dragon, Chinese Opera Mask, Viking Helmet, Eyeshield, Blood Crown, Featherfall, Prominence, Bloodripper, Nova Shield, Fáfnir, Necronomicon, Taproot, Red Shoes, Eldian Boots, Rose Steps, Pixie Boots
Material
To reduce inconvenience during early-game farming, Leather, which could previously only be obtained through hunting, will no longer be used in Epic Recipes.
Additionally, to streamline the growing pool of Material items, some unpopular materials have been removed.
Laser Pointer(REMOVED)Magazine(REMOVED)Chalk(REMOVED)Leather
No longer used in Epic item recipes.
Patched Leather
Rarity: Uncommon → Common
Added to item boxes
Hardcover
Recipe Change: Paper + Leather → Paper + Patched Leather
Weapon
Glove
Glove
Recipe Change: Cotton Gloves + Leather → Cotton Gloves + Rubber
White Claw Punch
Recipe Change: Phoenix Gloves + Chalk → Glove + Glass Pieces
Bloody Hand - Crimson
Adaptability 50(REMOVED)Attack Power 38 → 88
Bloody Hand - Dawn
Adaptability 56(REMOVED)(NEW) Skill Amplification 112
Pistol
Beretta M92F
Recipe Change: Walther PPK + Leather → Walther PPK + Gunpowder
FN57
Recipe Change: Beretta M92F + Laser Pointer → Beretta M92F + Binoculars
Altair
Recipe Change: Magazine + Mythril → Gemstone + Mythril
High Noon - Crimson
Adaptability 50(REMOVED)Attack Power 36 → 86
High Noon - Dawn
Adaptability 58(REMOVED)(NEW) Skill Amplification 116
Guitar
Humbucker Pickup
Recipe Change: Golden Bridge + Laser Pointer → Golden Bridge + Piano Wire
The Wall
Recipe Change: Superstrat + Chalk → Superstrat + Scrap Metal
Heartbreaker - Crimson
Adaptability 47(REMOVED)Attack Power 28 → 75
Heartbreaker - Dawn
Adaptability 55(REMOVED)(NEW) Skill Amplification 110
Dagger
Scarlet Dagger - Crimson
Adaptability 52(REMOVED)Attack Power 27 → 79
Scarlet Dagger - Dawn
Adaptability 57(REMOVED)(NEW) Skill Amplification 114
Axe
Beam Axe
Recipe Change: Gigantic Axe + Laser Pointer → Gigantic Axe + Gemstone
Scarlet Scythe - Crimson
Adaptability 52(REMOVED)Attack Power 47 → 99
Scarlet Scythe - Dawn
Adaptability 57(REMOVED)(NEW) Skill Amplification 114
Assault Rifle
Type 95
Recipe Change: AK-47 + Chalk → AK-47 + Graphite
AK-12
Recipe Change: AK-47 + Laser Pointer → AK-47 + Binoculars
Black Widow
Recipe Change: Magazine + Tree of Life → Gunpowder + Tree of Life
Hellfire - Crimson
Adaptability 53(REMOVED)Attack Power 40 → 93
Hellfire - Dawn
Adaptability 53(REMOVED)(NEW) Skill Amplification 106
Rapier
Field Thorn (NEW LEGENDARY)

Recipe: Glass Bottle + Mythril
Stats
Attack Power 32
Skill Amplification 86
Max HP 120
Punishment - [Unique Passive]
Hitting the same enemy 3 times within 4 seconds with basic attacks or separate skills deals 50(+Skill Amplification 20%)(+Character Level * 2) skill damage and grants you a 100(+Skill Amplification 30%)(+Character Level * 5) shield for 2.5 seconds. For separate skills dealing consecutive damage, this is applied every second.
Cooldown 12s
Durendal Mk2
Recipe Change: Blooming + Laser Pointer → Blooming + Battery
Nosferatu - Crimson
Adaptability 52(REMOVED)Attack Power 12 → 64
Nosferatu - Dawn
Adaptability 58(REMOVED)(NEW) Skill Amplification 116
Hammer
Peacebringer - Crimson
Adaptability 52(REMOVED)Attack Power 50 → 102
Peacebringer - Dawn
Adaptability 58(REMOVED)(NEW) Skill Amplification 116
Bat
Lollipop (NEW LEGENDARY)

Recipe: Stone + Mythril
Stats
Attack Power 30
Skill Amplification 86
Max HP 150
Streamlined: Zephyr - [Unique Passive]
Dealing damage with basic attacks or separate skills 3 times within 4 seconds increases your movement speed by 15% and grants you a shield of 100 (+Skill Amplification 30%)(+Character Level * 5) for 2.5 seconds.
For separate skills dealing consecutive damage, this is applied every 3 seconds.
Cooldown 12s
Rod of Heart - Crimson
Adaptability 53(REMOVED)Attack Power 49 → 102
Rod of Heart - Dawn
Adaptability 57(REMOVED)(NEW) Skill Amplification 114
Crossbow
Laser Crossbow
Recipe Change: Crossbow + Laser Pointer → Crossbow + Binoculars
Blood Half Moon - Crimson
Adaptability 51(REMOVED)Attack Power 41 → 92
Blood Half Moon - Dawn
Adaptability 56(REMOVED)(NEW) Skill Amplification 112
Dual Swords
Divine Dual Swords
Recipe Change: Florentine + Chalk → Florentine + Ice
Phantom Blade - Crimson
Adaptability 50(REMOVED)Attack Power 22 → 72
Phantom Blade - Dawn
Adaptability 56(REMOVED)(NEW) Skill Amplification 112
Nunchaku
Hydra - Crimson
Adaptability 56(REMOVED)Attack Power 33 → 89
Hydra - Dawn
Adaptability 56(REMOVED)(NEW) Skill Amplification 112
Arcana
(NEW LEGENDARY) The Hanged Man

Recipe: Glass Bead + Mythril
Stats
Attack Power 40
Skill Amplification 92
Cooldown Reduction 10
Plague Butterfly - [Unique Passive]
Dealing damage to an enemy character with separate skills sends a butterfly that spreads a plague, dealing 40(+Skill Amplification 30%)(+Character Level * 3) damage to the target. The Plague Butterfly bounces up to 5 times to enemy characters within 4m, with damage reduced by 10% per bounce
Cooldown 10s
The Moon
Cooldown Reduction 10(REMOVED)Skill Amplification 88 → 95
The Hermit
Cooldown Reduction 10(REMOVED)Skill Amplification 70 → 81
The Death - Crimson
Cooldown Reduction 15(REMOVED)Skill Amplification 100 → 114
Shuriken
Charm
Recipe Change: Vintage Cards + Chalk → Vintage Cards + Fountain Pen
Willow Leaf Spike
Recipe Change: Dart + Chalk → Dart + Feather
Flechette
Recipe Change: Plumbata + Chalk → Plumbata + Plastic
Black Lotus Shuriken - Crimson
Adaptability 49(REMOVED)Attack Power 28 → 77
Black Lotus Shuriken - Dawn
Adaptability 57(REMOVED)(NEW) Skill Amplification 114
Two-handed Sword
Equilibrium (NEW LEGENDARY)

Recipe: Rusty Sword + Mythril
Stats
Attack Power 67
Attack Speed 30%
Max HP 150
Punishment - [Unique Passive]
Hitting the same enemy 3 times within 4 seconds with basic attacks or separate skills deals 40(+Extra Attack Power 50%)(+Character Level * 5) skill damage and grants you a 100(+Attack Power55%)(+Character Level * 5) shield for 2.5 seconds. For separate skills dealing consecutive damage, this is applied every second.
Cooldown 12s
Dáinsleif - Crimson
Adaptability 50(REMOVED)Attack Power 20 → 82
Unique Passive - Smolder(REMOVED)(NEW) Burden: Magnetic Midnight - [Unique Passive]
Your next basic attack deals Character Level * 11 additional skill damage and slows your target by 20% for 1.5 seconds.
Cooldown: 5s
Dáinsleif - Dawn
Adaptability 62(REMOVED)(NEW) Skill Amplification 124
Sniper Rifle
Springfield
Recipe Change: Long Rifle + Laser Pointer → Long Rifle + Binoculars
NTW-20
Recipe Change: Harpoon Gun + Laser Pointer → Harpoon Gun + Binoculars
Polaris
Recipe Change: Railgun + Chalk → Railgun + Battery
Andromeda
Recipe Change: Magazine + Meteorite → Gunpowder + Meteorite
Intervention
Recipe Change: Laser Pointer + Mythril → Scrap Metal + Mythril
Widow Maker - Crimson
Adaptability 51(REMOVED)Attack Power 33 → 84
Widow Maker - Dawn
Adaptability 56(REMOVED)(NEW) Skill Amplification 112
Spear
Dragon Guandao
Recipe Change: Halberd + Chalk → Halberd + Gemstone
Spear of Longinus - Crimson
Adaptability 55(REMOVED)Attack Power 37 → 92
Spear of Longinus - Dawn
Adaptability 58(REMOVED)(NEW) Skill Amplification 116
Whip
Bloody Nine Tails - Crimson
Adaptability 52(REMOVED)Skill Amplification 104 (NEW)
Bloody Nine Tails - Dawn
Adaptability 58(REMOVED)(NEW) Skill Amplification 116
Camera
Rangefinder
Recipe Change: Lens + Laser Pointer → Lens + Binoculars
Cannon Camera
Recipe Change: Laser Pointer + Tree of Life → Binoculars + Tree of Life
On Air
Recipe Change: Laser Pointer + Meteorite → Binoculars + Meteorite
Vision Flex - Crimson
Adaptability 52(REMOVED)Attack Power 25 → 77
Vision Flex - Dawn
Adaptability 55(REMOVED)(NEW) Skill Amplification 110
Tonfa
Ryukyu Tonfa
Recipe Change: Tonfa + Chalk → Bamboo + Iron Sheet
Blade Tonfa - Crimson
Adaptability 51(REMOVED)Attack Power 23 → 74
Blade Tonfa - Dawn
Adaptability 57(REMOVED)(NEW) Skill Amplification 114
Throw
Flour Bomb
Recipe Change: Grenade + Chalk → Baseball + Ash
Grenade of Antioch
Recipe Change: Gunpowder + Tree of Life → Cross + Tree of Life
Chaser - Crimson
Adaptability 50(REMOVED)Attack Power 41 → 91
Chaser - Dawn
Adaptability 54(REMOVED)Skill Amplification 108 (NEW)
Bow
Failnaught - Crimson
Adaptability 50(REMOVED)Attack Power 26 → 76
Failnaught - Dawn
Adaptability 56(REMOVED)(NEW) Skill Amplification 112
Armor
Chest
Chillwind Cuirass (NEW LEGENDARY)

Recipe: Patched Leather + Force Core
Stats
Defense 40
Max HP per level 24
Cooldown Reduction 10
Gust of Wind - Frostbite - [Unique Passive]
Applying immobilizing effects to an enemy character emits a vortex for 5 seconds that deals 20(+Additional HP 6%) skill damage every 0.5 seconds. Enemies inside the vortex are slowed by 25%.
Cooldown 10s
David: Chillwind Cuirass
Defense + 4
Max HP per level +3
Military Suit
Recipe Change: Shirt + Branch → Shirt + Gunpowder
Leather Armor
Recipe Change: Shirt + Leather → Shirt + Patched Leather
Deacon Robes
Recipe Change: Shirt + Cloth → Shirt + Cross
Doctor's Gown
Recipe Change: Patched Robe + Patched Leather → Rider Jacket + Bandage
Elf Dress
Recipe Change: Flower + Tree of Life → Branch + Force Core
Cooldown Reduction 10 → 20
Encourage - [Unique Passive]
Adaptability Increase 10(+Character Level * 0.5) → 8(+Character Level * 1)
Ghost Bride's Dress
Recipe Change: Bandage + Force Core → Piano Wire + Force Core
Tactical Armor
Recipe Change: Magazine + Force Core → Gunpowder + Force Core
Burgundy 47 Attack Power 15 → 13
Red Star Attack Power 20 → 18
Bikini Skill Amplification 40 → 35
Queen of Hearts Skill Amplification 40 → 35
Black Flame Dragon Defense 43 → 41
Head
Close Helm
Recipe Change: Hairband + Iron Sheet → Mask + Iron Sheet
Diadem
Recipe Change: Crown + Flower → Circlet + Gold
Virtuous Outlaw
Recipe Change: Cloth + Aether Fringe → Hairband + Aether Fringe
White Witch Hat
Recipe Change: Circlet + Ash → Circlet + Hardcover
Sport Sunglasses
Recipe Change: Hairband + Motor → Mask + Motor
Fox Mask
Recipe Change: Circlet + Shaman's Bronze → Mask + Aether Fringe
Cowboy Hat
Recipe Change: Beret + Ash → Circlet + Ash
White Mitre
Recipe Change: Thread + Force Core → Mask + Mythril
Healing Power 7% → 6%
Prayer for the Dead - [Unique Passive]
Damage 40(+Character Level * 5)(+Target's Max HP 7%) → 40(+Character Level * 5)(+Target's Max HP 5%)
Smart Glasses
Recipe Change: Binoculars + Meteorite → Mask + Meteorite
Tactical Visor
Recipe Change: Binoculars + Tree of Life → Mask + Tree of Life
The Dragon’s Fury
Recipe Change: Mask + Mythril → Flower + Mythril
The Star of the Wilds
Attack Power 38 → 33
Attack Speed 46% → 40%
(NEW) Chasing Needle - [Unique Passive]
Dealing a basic attack to an enemy fires 2 chasing needles to each enemy near the target, dealing 60% Attack Power skill damage.
Viking Helmet Defense 20 → 18
Chinese Opera Mask Defense 10 → 8
Eyeshield Omnisyphon 8% → 6%
Featherfall Attack Speed 35% → 30%
Blood Crown Movement Speed 4% → 3.5%
Arm/Accessory
Leather Shield
Recipe Change: Turtle Shell + Leather → Turtle Shell + Patched Leather
Bracer
Recipe Change: Bandage + Leather → Bandage + Rubber
Sheath
Recipe Change: Iron Sheet + Leather → Iron Sheet + Patched Leather
Creed of the Knight
Recipe Change: Leather Shield + Squad Leader Armband → Bracer + Squad Leader Armband
Magic Lamp
Recipe Change: Gemstone + Mythril → Glass Bottle + Mythril
Claddagh Ring
Recipe: Bracelet + Mythril → Gemstone + Tree of Life
Cooldown Reduction 20 → 15
Buccaneer Doubloon
Cooldown Reduction 20(REMOVED)Slow Resistance 20%(REMOVED)Max HP 200 (NEW)
Attack Power 30 → 26
(NEW) Gold Pouch - [Unique Passive]
When you or an ally kills a wild animal within 18m of you, you gain [Gold] stacks. Enemy character kill assists consume all stacks to grant credits equal to the amount of [Gold] stacks held. Gain 1attack power for every 15 credits earned from [Gold].
Bear: 4
Wolf: 3
Wild Dog, Boar, Raven: 2
Chicken, Bat : 1
Necronomicon Skill Amplification 100 → 95
Nova Shield Adaptability 45 → 43
Fáfnir HP per Level 26 → 25
Bloodripper Attack Power 30 → 28
Leg
Boots
Recipe Change: Running Shoes + Leather → Running Shoes + Graphite
Knee Pads
Recipe Change: Boots + Rubber → Chain Leggings + Rubber
Hiking Boots
Recipe Change: Repaired Slippers + Patched Leather → Combat Boots + Patched Leather
Cowboy Boots
Recipe Change: Chain Leggings + Patched Leather → Chain Leggings + Oilcloth
Rose Steps Skill Amplification 50 → 45
Red Shoes Attack Speed 38 → 33%
Eldian Boots Attack Power 20 → 17
Taproot Cooldown Reduction 25 → 20
Pixie Boots
Adaptability 28(REMOVED)(NEW) Skill Amplification 50
Food
Oriental Herb(REMOVED)Orchid(REMOVED)Oriental Concoction(REMOVED)Omurice(REMOVED)Common Rarity Food
HP Recovery 300 → 400
Applied to: Potato, Cod, Bread, Meat, Chocolate, Edible Mushroom, Water
Watermelon (NEW RARE)

HP Recovery 660
Choco Ice Cream
Item Rarity: Uncommon → Rare
HP Recovery 500 → 600
Flower Liquor
Item Rarity: Uncommon → Rare
HP Recovery 550 → 600
Mint Choco Ice Cream
Recipe Change: Orchid + Choco Ice Cream → Choco Ice Cream + Flower
Breakfast Toast
Items Crafted 2 → 3
HP Recovery 500 → 600
Breakfast Sandwich
Item Rarity: Rare → Epic
Recipe Change: Breakfast Toast + Meat → Breakfast Toast + Sizzling Steak
Items Crafted 3 → 2
HP Recovery 600 → 750
Fish And Chips
Items Crafted 1 → 2
Area
Dock
Feather 18
Turtle Shell 16
Scrap Metal 19
Lighter 21
Mask 15
Scissors 18
Gemstone 24
Thread 18
Bandage 19
Fountain Pen 16
Steel Chain 8
Kitchen Knife 8
Twin Blades 8
Short Spear 8
Hatchet 9
Windbreaker 9
Wetsuit 9
Tights 9
Chocolate 7
Frozen Pizza 1
Warehouse
Pickaxe 19
Ribbon 17
Feather 17
Rubber 16
Battery 22
Graphite 20
Glass Bottle 16
Plastic 16
Hairband 16
Patched Leather 17
Bracelet 16
Paper 18
Walther PPK 10
Fedorova 10
Cotton Gloves 10
Hammer 9
Frozen Pizza 1
Pond
Feather 18
Turtle Shell 16
Oil 19
Gemstone 23
Graphite 20
Ribbon 17
Thread 16
Hairband 16
Paper 19
Bamboo 8
Crossbow 8
Wetsuit 10
Long Rifle 10
Bow 9
Clogs 10
Windbreaker 10
Baseball 10
Frozen Pizza 1
Stream
Hairband 14
Playing Cards 11
Iron Ball 13
Scrap Metal 19
Gemstone 22
Piano Wire 22
Turtle Shell 15
Plastic 16
Patched Leather 17
Ice 11
Gunpowder 15
Feather 18
Shirt 10
Bow 8
Slippers 10
Hammer 8
Wetsuit 10
Frozen Pizza 1
Beach
Pickaxe 20
Glass Bottle 18
Turtle Shell 17
Rubber 18
Scrap Metal 20
Gemstone 23
Graphite 20
Thread 17
Plastic 18
Oil 20
Chemicals 18
Binoculars 12
Windbreaker 10
Baseball 10
Twin Blades 10
Starter Guitar 8
Wetsuit 10
Clogs 10
Frozen Pizza 1
Uptown
Scissors 18
Fountain Pen 16
Bracelet 16
Ribbon 17
Lighter 23
Watch 16
Cloth 18
Iron Ball 15
Piano Wire 22
Mask 15
Bike Helmet 15
Playing Cards 12
Cross 12
Bandage 18
Kitchen Knife 10
Needle 10
Starter Guitar 8
Whip 8
Long Rifle 10
Frozen Pizza 1
Alley
Scissors 17
Fountain Pen 15
Glass Bottle 15
Plastic 16
Pickaxe 18
Cross 12
Nail 17
Lighter 20
Gemstone 22
Piano Wire 22
Bracelet 16
Ribbon 17
Hat 16
Baseball 8
Glass Bead 8
Frozen Pizza 1
Gas Station
Rubber 16
Scrap Metal 19
Stallion Medal 16
Battery 22
Oil 19
Chemicals 17
Hat 16
Bike Helmet 16
Watch 16
Cloth 18
Lighter 22
Lens 8
Shirt 10
Cotton Gloves 8
Bread 6
Frozen Pizza 1
Hotel
Playing Cards 12
Battery 22
Oil 19
Cloth 19
Paper 19
Piano Wire 22
Nail 17
Hairband 17
Patched Leather 17
Bracelet 17
Ice 11
Stallion Medal 15
Razor 10
Walther PPK 10
Fedorova 8
Kitchen Knife 10
Needle 8
Lens 8
Shirt 10
Slippers 10
Bread 8
Frozen Pizza 1
Police Station
Iron Ball 16
Patched Leather 17
Stallion Medal 15
Ribbon 17
Gunpowder 16
Graphite 20
Piano Wire 22
Paper 19
Lighter 23
Watch 17
Mask 15
Binoculars 12
Crossbow 10
Walther PPK 10
Fedorova 10
Long Rifle 10
Steel Chain 10
Frozen Pizza 1
Fire Station
Fountain Pen 15
Nail 18
Rubber 16
Scrap Metal 19
Battery 22
Plastic 16
Bike Helmet 15
Bandage 19
Thread 16
Playing Cards 11
Iron Ball 16
Cross 14
Gunpowder 16
Watch 15
Cotton Gloves 10
Hatchet 10
Hammer 8
Needle 8
Short Spear 8
Running Shoes 10
Chocolate 7
Frozen Pizza 1
Hospital
Scissors 17
Glass Bottle 15
Hat 16
Battery 22
Oil 19
Rubber 17
Paper 19
Chemicals 19
Bracelet 16
Bandage 19
Watch 16
Cloth 20
Ice 12
First Aid Kit 5
Needle 8
Twin Blades 10
Tights 10
Temple
Hairband 16
Pickaxe 20
Feather 19
Turtle Shell 16
Stallion Medal 15
Cloth 19
Gemstone 22
Battery 22
Mask 15
Running Shoes 10
Razor 10
Bamboo 10
Rusty Sword 10
Twin Blades 10
Short Spear 10
Glass Bead 10
Lens 9
Monk's Robe 10
Clogs 10
Tights 10
Bread 6
Frozen Pizza 1
Archery Range
Iron Ball 16
Feather 18
Nail 17
Scissors 19
Gunpowder 16
Graphite 20
Piano Wire 22
Patched Leather 17
Thread 18
Hat 16
Binoculars 12
Running Shoes 10
Bamboo 10
Short Rod 10
Rusty Sword 10
Bow 10
Crossbow 10
Short Spear 10
Whip 8
Monk's Robe 10
Frozen Pizza 1
Cemetery
Pickaxe 18
Ribbon 16
Lighter 20
Stallion Medal 15
Gemstone 22
Chemicals 16
Graphite 20
Cloth 18
Cross 12
Bracelet 15
Plastic 16
Mask 15
Monk's Robe 10
Steel Chain 8
Whip 8
Frozen Pizza 1
Forest
Pickaxe 20
Feather 18
Turtle Shell 15
Gemstone 22
Ice 10
Gunpowder 16
Lighter 21
Bike Helmet 15
Bandage 18
Hat 15
Patched Leather 17
Binoculars 12
Bamboo 8
Crossbow 8
Hatchet 9
Rusty Sword 9
Clogs 10
Tights 10
Steel Chain 8
Monk's Robe 10
Short Rod 8
Frozen Pizza 1
Factory
Fountain Pen 16
Watch 15
Iron Ball 15
Patched Leather 19
Nail 17
Rubber 17
Scrap Metal 19
Battery 22
Plastic 17
Bike Helmet 16
Oil 19
Paper 19
Chemicals 17
Gunpowder 17
Mask 16
Running Shoes 10
Hammer 10
Cotton Gloves 10
Walther PPK 10
Fedorova 10
Hatchet 10
Razor 10
Chocolate 8
Frozen Pizza 1
Chapel
Glass Bottle 18
Playing Cards 14
Cross 15
Cloth 19
Gunpowder 16
Thread 18
Piano Wire 22
Nail 18
Hairband 17
Patched Leather 18
Hat 16
Shirt 10
Razor 9
Rusty Sword 9
Whip 8
Bow 9
Short Rod 8
Glass Bead 10
Starter Guitar 8
Slippers 10
Bread 7
Frozen Pizza 1
School
Scissors 18
Fountain Pen 16
Graphite 20
Stallion Medal 15
Ribbon 17
Ice 11
Lighter 22
Glass Bottle 16
Paper 19
Cross 12
Thread 18
Bandage 19
Chemicals 19
Mask 15
Baseball 10
Kitchen Knife 9
Starter Guitar 9
Glass Bead 10
Windbreaker 10
Short Rod 10
Slippers 10
Bread 8
Chocolate 6
Frozen Pizza 1
Barge
Feather 18
Bike Helmet 15
Iron Ball 15
Battery 22
Stallion Medal 16
Scissors 18
Bandage 18
Watch 16
Piano Wire 22
Binoculars 12
Oil 18
Glass Bottle 15
Graphite 20
Pickaxe 18
Long Rifle 8
Lens 8
Frozen Pizza 1