Improvements
You are now guaranteed to receive at least one item based on your basic attack/skill amplification tag when you collect all of your Legendary Equipment Guaranteed Supply Points and receive an additional supply.
Items are automatically shredded when you drag them out and throw them while you’re waiting to be revived or when you’re in the Control Room. You can also easily Shift + Right-click to shred them.
We’ve improved usability by enlarging the clickable area when purchasing Infusions/Items/Tactical Skills in Synthesizer.
Difference in score when the Control Room Supply Box spawns on Phase 3: 7 points → 8 points
The account level requirement for playing Cobalt Protocol will be increased. Account Level 7 → 15
Cobalt Protocol Tactical Skills
Mythic Accessories have been removed and Tactical Skills are now introduced.
They can be purchased for credits in the Synthesizer.
There are 6 Tactical Skills available (more to come)
Only one of each Tactical Skill can be purchased per team, except for Blessing.
Blessing: Calm Mind - Default
Immediately heals for 6.5% of your Max HP on use, and then for every second lost, you recover 5.5% of your HP and SP for 3 seconds. Removed upon taking damage.
Given by default at the start of the game.
Cooldown: 30s
Gravitational Field
After a few moments, nearby enemies are pulled in within 3.75m, dealing 300 true damage and stunning them for 1.45 seconds.
Cooldown: 60s
Cost: 100 Credits
Rolling Thunder
{0} seconds after activation, buff all allies with Rolling Thunder. Propelled by a wave of thunder, your Movement Speed gradually increases by 100% for 4.5 seconds. Colliding with an enemy knocks them back and deals 300 skill damage.
Cooldown: 50s
Cost: 100 Credits
Truth Explosion
Bursts out energy, dealing 300 skill damage to enemy test subjects in a 2.5m range after 1 second. Become enhanced with Burst for 8 seconds to gain additional capabilities.
While in Burst, your Attack Speed is increased by 20% and your movement speed is increased by 25%. Additional effects below are gained according to the number of enemies hit.
Melee: Damage Dealt increased by 6%, Damage Taken decreased by 12%.
Ranged: Damage Dealt increased by 4.5%, Damage Taken decreased by 10%.
Failing to deal damage to an enemy stuns you, and slows you by 99% for 1.5 seconds.
Cooldown: 7s
Cost: 75 Credits
Impulse
You temporarily stop for 0.6 seconds, then immediately leap forward quickly when the effect is released.
Cooldown: 16s
Cost: 75 Credits
Prayer
Allies immediatelly recover 125(+30% of lost HP), and their Defense is increased by 45 for 3 seconds.
Cooldown: 55s
Cost: 100 Credits
Meteor
Meteorite will soon spawn in the targeted location, dealing 225(+Level*25) true damage.
Enemies hit by meteorites are stunned for a short time.
Cooldown: 22s
Cost: 75 Credits
Items
Butler's Suit
No longer featured in Cobalt Protocol.
Gem of Evolution Cost 50 Credits → 75 Credits
Telephoto Camera (Cobalt)
You can summon up to 3.
Cooldown: 0.5s
Cobalt Protocol Mode Balancing
All Characters Additional Stat
(NEW) Movement Speed 0.2
Max SP 450(REMOVED)
Damage Taken will default to 97%.
SP Adjustment will default to 130%.
Vision will default to 10.
Nadine
Bow
Damage Dealt 98%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Crossbow
Damage Dealt 92%
Damage Taken 96%
Ultimate Skill Cooldown Reduction 15%
Nicky
Glove
Damage Dealt 100%
Damage Taken 98%
Ultimate Skill Cooldown Reduction 10%
Nathapon
Camera
Damage Dealt 93%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Daniel
Dagger
Damage Dealt 95%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Debi & Marlene
Two-handed Sword
Damage Dealt 106%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Tia
Bat
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Laura
Whip
Damage Dealt 94%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Lenox
Whip
Damage Dealt 92%
Damage Taken 99%
Ultimate Skill Cooldown Reduction 25%
Leon
Glove
Damage Dealt 97%
Damage Taken 100%
Shields Given 85%
Ultimate Skill Cooldown Reduction 10%
Tonfa
Damage Dealt 97%
Damage Taken 100%
Shields Given 85%
Ultimate Skill Cooldown Reduction 10%
Rozzi
Pistol
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Luke
Bat
Damage Dealt 94%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 30%
Li Dailin
Glove
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Nunchaku
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Rio
Bow
Damage Dealt 90%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 10%
Martina
Camera
Damage Dealt 94%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Mai
Whip
Damage Dealt 92%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 30%
Markus
Axe
Damage Dealt 100%
Damage Taken 101%
Recovery Given 110%
Ultimate Skill Cooldown Reduction 30%
Hammer
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 30%
Magnus
Bat
Damage Dealt 100%
Damage Taken 94%
Ultimate Skill Cooldown Reduction 20%
Hammer
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Vanya
Arcana
Damage Dealt 100%
Damage Taken 97%
Shields Given 90%
Ultimate Skill Cooldown Reduction 25%
SP Adjustment 35%
Barbara
Bat
Damage Dealt 97%
Damage Taken 100%
Ultimate Skill Cooldown Reduction 20%
SP Adjustment 35%
Bernice
Sniper Rifle
Damage Dealt 90%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Bianca
Arcana
Damage Dealt 100%
Damage Taken 93%
Ultimate Skill Cooldown Reduction 15%
Celine
Throw
Damage Dealt 100%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 0%
Xiukai
Spear
Damage Dealt 100%
Damage Taken 95%
Recovery Given 110%
Ultimate Skill Cooldown Reduction 10%
Dagger
Damage Dealt 100%
Damage Taken 101%
Recovery Given 145%
Ultimate Skill Cooldown Reduction 10%
Shoichi
Dagger
Damage Dealt 103%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
SP Adjustment 35%
Sua
Hammer
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
SP Adjustment 35%
Bat
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
SP Adjustment 35%
Sissela
Shuriken
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 10%
Throw
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 10%
Silvia
Pistol
Damage Dealt 100%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 40%
Adela
Rapier
Damage Dealt 98%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 10%
Bat
Damage Dealt 98%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 10%
Adriana
Throw
Damage Dealt 97%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
Adina
Arcana
Damage Dealt 102%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 0%
SP Adjustment 35%
Aya
Pistol
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Assault Rifle
Damage Dealt 90%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 10%
Sniper Rifle
Damage Dealt 112%
Damage Taken 100%
Ultimate Skill Cooldown Reduction 10%
Isol
Assault Rifle
Damage Dealt 90%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 0%
Pistol
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 5%
Isaac
Tonfa
Damage Dealt 100%
Damage Taken 98%
Ultimate Skill Cooldown Reduction 20%
Alex
All Weapons
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 5%
Jan
Glove
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Tonfa
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Estelle
Axe
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Aiden
Two-handed Sword
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
Echion
VF Prosthetic
Damage Dealt 94%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 0%
Elena
Rapier
Damage Dealt 100%
Damage Taken 99%
Ultimate Skill Cooldown Reduction 10%
Emma
Shuriken
Damage Dealt 102%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
SP Adjustment 40%
Arcana
Damage Dealt 100%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 35%
SP Adjustment 40%
Johann
Arcana
Damage Dealt 110%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
SP Adjustment 40%
William
Throw
Damage Dealt 94%
Damage Taken 96%
Ultimate Skill Cooldown Reduction 15%
Yuki
Two-handed Sword
Damage Dealt 100%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 25%
Dual Swords
Damage Dealt 100%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 25%
Irem
Throw
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 65%
SP Adjustment 35%
Eva
Throw
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 0%
Ly Anh
Dagger
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
Eleven
Hammer
Damage Dealt 100%
Damage Taken 100%
Ultimate Skill Cooldown Reduction 10%
Zahir
Throw
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Shuriken
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Jackie
Axe
Damage Dealt 94%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
Dagger
Damage Dealt 100%
Damage Taken 100%
Ultimate Skill Cooldown Reduction 15%
Two-handed Sword
Damage Dealt 94%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Dual Swords
Damage Dealt 94%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Jenny
Pistol
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Camilo
Dual Swords
Damage Dealt 96%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 35%
SP Adjustment 35%
Rapier
Damage Dealt 96%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 35%
SP Adjustment 35%
Karla
Crossbow
Damage Dealt 105%
Damage Taken 93%
Ultimate Skill Cooldown Reduction 20%
Cathy
Dagger
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Dual Swords
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Chloe
Shuriken
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Chiara
Rapier
Damage Dealt 97%
Damage Taken 97%
Shields Given 85%
Ultimate Skill Cooldown Reduction 5%
Tazia
Shuriken
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 30%
SP Adjustment 40%
Theodore
Sniper Rifle
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Felix
Spear
Damage Dealt 95%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 40%
Priya
Guitar
Damage Dealt 100%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 15%
Fiora
Rapier
Damage Dealt 110%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
Two-handed Sword
Damage Dealt 103%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 25%
Spear
Damage Dealt 100%
Damage Taken 93%
Ultimate Skill Cooldown Reduction 25%
Piolo
Nunchaku
Damage Dealt 103%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 0%
Hart
Guitar
Damage Dealt 90%
Damage Taken 95%
Ultimate Skill Cooldown Reduction 0%
Haze
Assault Rifle
Damage Dealt 93%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 0%
Hyunwoo
Glove
Damage Dealt 100%
Damage Taken 100%
Ultimate Skill Cooldown Reduction 25%
Tonfa
Damage Dealt 104%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 25%
Hyejin
Bow
Damage Dealt 96%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Shuriken
Damage Dealt 96%
Damage Taken 97%
Ultimate Skill Cooldown Reduction 20%
Infusions
Vigor I/II/III
Gain 25/35/50 Attack Power.
Fortitude I/II/III
Gain 25/35/50 Defense.
Celerity I/II/III
Increases Attack Speed by 20/30/40%.
Haste I/II/III
Increases Movement Speed by 0.2/0.3/0.45.
Cooldown Reduction I/II/III
Increases Cooldown Reduction by 6/10/15%.
Increases maximum Cooldown Reduction by 6/8/10%.
Tenacity
Gain 45% Tenacity.
Spot Weakness I/II/III
Gain 15/25/35% Critical Strike Chance.
Barricade I/II/III
Gain additional Defense and Omnisyphon when below 35% HP.
Sadistic Nature I/II/III
Whenever you deal skill damage to an enemy test subject, drain a percentage of their current HP as true damage to recover a percentage of your current HP.
Melee: Deals 4/6/8% damage of the target's current HP and heal for 8/12/20% of your current HP
Ranged: Deals 3/4.5/6% damage of the target's current HP and heal for 8/10/15% of your current HP
Cooldown: 4s
Martyr I / II / III
Upon dying, create a blast that knocks enemies airborne and deals 20/35/50% of their missing HP as true damage.
Introversion I / II / III
If you haven't received combat damage in the last 1.5 seconds, recover 8/12/18% of your missing HP and SP per second.
Rise from the Ashes
Upon death, automatically revive with fully recovered HP and SP after 3 seconds.
During cooldown, you gain 25 Attack Power and 35 Skill Amplification.
Cooldown: 85s
Omnipotence I/II/III
Increases Skill Amplification by 6/10/14%.
Gain additional 4/5/6% Skill Amplification for each Infusion attached.
Miasma Fog I/II/III
Upon 5s of death, create a swamp that slows enemies by 30/50/75% and lowers their defense by 15%.
Per Team: 1
Gag Order
Silences nearby enemies 4m in a range for 2 seconds after you cast your weapon skill for 2 seconds.
Cooldown: 6s
Plasma Nova
Deals 450 true damage to nearby enemies for 2.5 seconds after casting your weapon skill.
Cooldown: 20s
Time Efficiency I/II/III
Casting your Ultimate reduces the cooldown by 45/65/85% of your normal skills.
This effect's cooldown is reduced every second you cast a normal skill.
Cooldown: 11s
Overwhelming Strength
Become Unstoppable with increased Movement Speed by 12% whenever you cast your Ultimate for 3 seconds.
Cooldown: 25s
Money = Power I/II/III
Earning extra Credits.
Deal 2/3/4% increased damage for every 50 Credit-rich you are.
Max Stacks: 3/4/5
Party Rocker I/II/III
Hit an enemy for 0.7/1/1.5 seconds with a skill to make them dance!
Cooldown: 15s
Per Team: 1
Health Insurance
Recover additional 30% HP/SP and gain 650 shield when collecting a Heal Pack.
While you have a shield, your movement speed increases by 10%.
Strike Force I/II/III
Basic attack is enhanced for 24 seconds after passing through the Acceleration Influx Perimeter. Deals 5/125/200 additional true damage and slows them by 45/55/70% for 2 seconds.
Scar Ripper I/II/III
Basic attacks on enemy test subjects leave a scar. Scarred enemies take 8/14/20 (Melee), and 6/8/11(Ranged) additional true damage per scar stack.
Max Stacks: 5
7N39
Increases Armor penetration by 12%.
Spirit Culling Mk2
You or your summons recover 100% of Damage Dealt as SP and 28% HP.
Dulled Blades
Take 50% reduced Critical Damage after receiving a Critical Strike for 10 seconds.
Cooldown: 7s
Steadfast
Take 40% reduced damage when immobilized.
Thorn Shackles
Immobilizing an enemy for 5 seconds also causes them to receive 12% increased damage.
Cooldown: 8s
Valkyrie Drive
While below a certain amount of HP, taking damage from an enemy test subject activates Valkyrie Drive: Protection. Then, gain a shield that lasts for 5 seconds and increased Movement Speed.
Cooldown: 60s
Per Team: 1
Suspicious Experiment
Earn 1 random Infusion prize.
Something good might happen.
Melter
Your next skill or basic attack will deal a burst of true damage.
Melee: 35 true damage per second for 4 seconds
Ranged: 30 true damage per second for 3 seconds
Cooldown: 2s
Noxious Aftermath
Your footsteps leave a Noxious Aftermath.
Targets who step on the poisoned plates take 35+1% of the target's Max HP as damage for 3 seconds.
Per Team: 1
Double Trouble I/II/III
Attack Power reduced by 18/12/8%.
Your next attack deals 2x basic attack damage.
Cooldown: 6s
Hyperfocus
Critical Strike activates when you inflict skill damage
Decreases attack damage by 12% and critical damage by 6%.
A.M.D.S
Activates the A.M.D.S Barrier, making you immune to all skill effects and Damage Dealt by enemies once.
When the Barrier is broken by an enemy test subject, launch a homing missile that deals true damage.
Cooldown: 40s
Overcharge
Armor Penetration and HP increase 400 and 20 respectively.
Rabid
When your current HP falls below 80% of your max HP, your movement speed increase by 0.5 and HP Regen by 600%.
Immobilizing Presence
Removed for now.