We will be rolling out the 1.0.0c Hotfix at 07:00 (UTC).
*Some changes may not be applied to tooltips or Practice modes.
Character
Daniel
Basic Attack Amplification per Dagger Mastery Level 3.3% → 2.8%
Masterpiece (R)
Reactivation Damage 60/120/180(+Attack Power 60%) → 50/100/150(+Attack Power 50%)
Lenox
Bait and Tackle (P)
Shield based on Max HP 9/13/17% → 6/10/14%
Shield Duration 6s → 3s
Cooldown 18/12/6s → 18/13/8s
Blue Viper (R)
Effect Duration 4/5/6s → 4/4.5/5s
Estelle
Suppression (Q)
Damage 30/35/40/45/50(Skill Amplification 40%)(+Estelle Max HP 9%) → 20/35/50/65/80(Skill Amplification 30%)(+Estelle Max HP 6%)
Hazard Shield (E)
Damage Taken Reduction 70% → 50%
Hart
Delay (Q)
Evolved
Slow 30/32.5/35/37.5/40% → 20/22.5/25/27.5/30%
Flanger (E)
Evolved
Third use
Travel Distance 4m → 3m
Travel Time 0.33s → 0.25s
Cobalt Protocol
Mode Balancing
Bianca
Arcana
Damage Taken 93% → 95%
Irem
Throw
Damage Dealt 100% → 102%
Damage Taken 95% → 93%
Cathy
Dagger
Ultimate Skill Cooldown Reduction 10% → 5%
Dual Swords
Ultimate Skill Cooldown Reduction 10% → 5%
Chloe
Shuriken
Damage Dealt 100% → 96%
Hart
Guitar
Damage Dealt 90% → 92%
Hyunwoo
Glove
Recovery Given 100% → 90%
Tonfa
Recovery Given 100% → 90%
Bug Fixes & Improvements
Gameplay Improvements
Addressed a potential code that may be causing characters to not fully synchronize with the server at times.
Character & Weapon Improvements
Test subjects will now be able to correctly target the intended enemy even if their vision was blocked by vision reduction on the first attempt.
Visual Effects will no longer be unintendedly activated on targets hit by Jenny’s Basic Attack.
Lobby Improvements
Abbreviations have been edited on select product icons.
Mastery-level achievement missions can now be completed in ER Pass and Daily Missions.