• Patch Notes
  • 1 year ago

1.1.0c Hotfix

We will be rolling out the 1.0.0c Hotfix at 07:00 (UTC).
*Some changes may not be applied to tooltips or Practice modes.


Character

Daniel

  • Basic Attack Amplification per Dagger Mastery Level 3.3% → 2.8%

  • Masterpiece (R)

    • Reactivation Damage 60/120/180(+Attack Power 60%) → 50/100/150(+Attack Power 50%)

 

Lenox

  • Bait and Tackle (P)

    • Shield based on Max HP 9/13/17% → 6/10/14%

    • Shield Duration 6s → 3s

    • Cooldown 18/12/6s → 18/13/8s

  • Blue Viper (R)

    • Effect Duration 4/5/6s → 4/4.5/5s

 

Estelle

  • Suppression (Q)

    • Damage 30/35/40/45/50(Skill Amplification 40%)(+Estelle Max HP 9%) → 20/35/50/65/80(Skill Amplification 30%)(+Estelle Max HP 6%)

  • Hazard Shield (E)

    • Damage Taken Reduction 70% → 50%

 

Hart

  • Delay (Q)

    • Evolved

      • Slow 30/32.5/35/37.5/40% → 20/22.5/25/27.5/30%

  • Flanger (E)

    • Evolved

      • Third use

        • Travel Distance 4m → 3m

        • Travel Time 0.33s → 0.25s

 

 

Cobalt Protocol

Mode Balancing

Bianca

  • Arcana

    • Damage Taken 93% → 95%


Irem

  • Throw

    • Damage Dealt 100% → 102%

    • Damage Taken 95% → 93%


Cathy

  • Dagger

    • Ultimate Skill Cooldown Reduction 10% → 5%

  • Dual Swords

    • Ultimate Skill Cooldown Reduction 10% → 5%


Chloe

  • Shuriken

    • Damage Dealt 100% → 96%

 

Hart

  • Guitar

    • Damage Dealt 90% → 92%

 

Hyunwoo

  • Glove

    • Recovery Given 100% → 90%

  • Tonfa

    • Recovery Given 100% → 90%

 

Bug Fixes & Improvements

Gameplay Improvements

  • Addressed a potential code that may be causing characters to not fully synchronize with the server at times.

 

Character & Weapon Improvements

  • Test subjects will now be able to correctly target the intended enemy even if their vision was blocked by vision reduction on the first attempt.

  • Visual Effects will no longer be unintendedly activated on targets hit by Jenny’s Basic Attack.

 

Lobby Improvements

  • Abbreviations have been edited on select product icons.

  • Mastery-level achievement missions can now be completed in ER Pass and Daily Missions.


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