• Patch Notes
  • 4 months ago

PATCH NOTES 1.26 - July 18th, 2024

Servers will be temporarily offline for an estimated time of 5 hours on July 18th from 2 AM to 7 AM (UTC) to update Patch 1.26.


New Character - Lenore

Guitar user Lenore is performing next on Lumia Island!

Lenore will cost 9,900 A-Coin in her first 2 weeks post-release. She will be available in Ranked matches starting on Tuesday, July 23rd.

“Come on! Let me hear your sound.“  



Melody of Pain (P)

Passive: Lenore converts her cooldown reduction stat and Scream stacks into Accelerando. She applies a separate cooldown reduction based on Accelerando.

Melody of Pain: Dealing damage with a skill to an enemy character with HP below 50%, deals an additional 10/30/50(+20% Skil Amplification)(+2 Damage per Scream Stack) skill damage and grants her Scream stacks. This effect can be triggered on the same enemy character every 12/10/8 seconds.

Trill: This skill is enhanced every 3rd basic skill.

1 per 1% of Cooldown Reduction and 1.5 per stack of Scream are converted into Accelerando. Once Accelerando reaches 70, Scream stacks are no longer converted into Accelerando.

Staccato (Q)

Lenore plays her violin, releasing sound waves that deal 60/82/104/126/148(+60% Skill Amplification) skill damage each to the first enemy hit and nearby enemies.

Enhanced: Damage is increased by 50%.

  • Projectile Range: 8.3m

  • Projectile Collision Area: 0.75m Radius

  • Projectile Speed: 22m/s

  • Damage Area upon hit: 0.75m Radius

  • Cooldown: 7/6.5/6/5.5/5s

  • SP Cost: 40/50/60/70/80

Damage of consecutive sound wave hits to the same enemy is reduced by 50%.


Fine (W)

Lenore gains a shield for 2.5 seconds, absorbing up to 50/65/80/95/110(+35% Skill Amp) damage, and deals 80/110/140/170/200(+55% Skill Amplification) skill damage to nearby enemies, rooting them for 0.27 seconds.

Enhanced: She gains additional 30% shield and her movement speed is increased by 20% for 2 seconds.

This skill roots the target in place.

  • Area: 4m Radius

  • Cooldown: 15/14.5/14/13.5/13s

  • SP Cost: 50/60/70/80/90


Dal Segno (E)

Lenore deals 70/110/150/190/230(+65% Skill Amplification) skill damage to enemies within range and pulls them towards the center.

Enhanced: Enemies pulled towards the center are slowed by 60% for 1.25 seconds. Movement speed recovers slowly over time.

  • Range: 7m

  • Area: 2.3m * 6m

  • Cooldown: 17/16/15/14/13s

  • SP Cost: 50/60/70/80/90


Capriccio of Agony (R)

Lenore puts on a fantastic recital, releasing a resonating sound wave that envelops enemies hit for 3 seconds. The sound wave grows, dealing 10/15/20(+3% Skill Amplification) skill damage every 0.2 seconds to all enemies within range, and stacking 4% slow. (Max Stacks: 12)

The sound wave concludes with an explosion, dealing 150/225/300(+70% Skill Amplification) skill damage to all enemies within range, driving them Insane for 1.3/1.4/1.5 seconds and making them attack nearby targets.

Enemies driven Insane cannot be controlled. Their attack speed is increased by 200%, and they attack their allies first.

  • Projectile Range: 12m

  • Projectile Collision Area: 0.8m Radius 

  • Projectile Speed: 11m/s

  • Wave Area: Circular 2m ~ 4m

  • Cooldown: 80/70/60s

  • SP Cost: 100/125/150



New Emotes

Lenore emotes will be available.


1.26 Update Item Probabilities Changes 

  • The Two Bonus Weeks: Skin Data Boxes event is ending so the 2 additional bonus for Skin Data Boxes will no longer be applied.

  • You can check the changes to Skin Data Boxes items and probabilities in our [Box To-Be Probabilities] website page.

*To-Be Probabilities will be applied on July 18th.


BGM Release

We’re releasing Lenore’s epic BGM soon!

  • Coupon Release Date: August 1st after maintenance


New Skins

1st Anniversary Sua (Rare) will be available. 

“Thank you for being part of this chapter!” 


1st Anniversary Haze (Rare) will be available. 

“Care to join me for a drink? It's a special day, after all.” 



1st Anniversary

1st Anniversary Pass

We're celebrating 1 year since Official Launch with this special ER Pass!!

You can purchase this pass for only 1 A-Coin!! The Pass include Sua and Haze’s Special Anniversary skins, anniversary lobby screen, emotes, icons and more! (Players who have purchased the S4 Pack will get a 1st Anniversary Pass Level Bonus)

  • The 1st Anniversary Pass can be completed simultaneously with your current activated Pass.

We’ll make a separate post with more detailed information on the Special Pass!


1st Anniversary Dawn Sua (Rare)

“Let's keep writing our story together!” 

 

1st Anniversary Blanc Haze (Rare)

“Here's to the days to come—cheers!” 


1st Anniversary Lobby Screen


Briefing Room

Join the 1st Anniversary Party in the Briefing Room! 



1st Anniversary Cake

Food items in Food Air Supplies will be replaced for our 1st Anniversary Cake!


 


  • (NEW RARE)1st Anniversary Cake

    • HP Regen 750

    • Uncraftable

    • Amount: 6


System

Map & Ping Improvements

  • You can now use ‘Alt+Left Click’ on the map when you’re reviving to ping the number of test subjects in the pinged area.

  • During Auto Revive, the game will now ping your revive location like it does for Hyperlooping.

  • Air Supply boxes will now be displayed on the Hyperloop map.


The Double XP Increase Event has been extended until maintenance on August 14th. 


Augments

Havoc

  • Accelerator

    • Damage 10~135(+Extra Attack Power 50%)(+Skill Amplification 40%) → 10~135(+Extra Attack Power 60%)(+Skill Amplification 40%)

 

Chaos

  • Circular System

    • HP Recovery based on SP Consumption 35% → 40%

 

Tactical Skills
  • Blink

    • Cooldown 180/80/45s → 200/80/45s

  • Force Field

    • Duration 2/2.5/3s → 2/3/3s

  • Soul Stealer

    • Omnisyphon 2/5/8(+Energy*0.1)% → 3/7/11(+Energy*0.1)%

  • False Oath

    • Level 3 Module Enhancement All Damage Increase

      • Melee 9 ~ 18% → 11 ~ 22%

      • Ranged 7 ~ 14% → ~ 16%

  • Nullification

    • Movement Speed Increase 30% → 50%


Character

Nadine

We’re increasing the duration of the attack speed increase after reusing E - Monkey Wire to make it easier for Nadine to utilize her skills.

  • Attack speed per Bow Mastery Level 3.8% → 4%

  • Monkey Wire(E)

    • Reuse Attack Speed Increase Duration 3s → 4s

 

Darko

After the last update, Darko has been showing a very weak performance, so we are increasing his durability and damage to compensate.

  • Base Defense 44 → 48

  • Basic Attack Amplification per Bat Mastery Level 1.5% → 1.8%

 

Leni

We’re increasing the cooldown of R - Spring Launch! to encourage Leni to use it more cautiously, as it can significantly change the course of fights.

  • Spring Launch!(R)

    • Cooldown 20/15/10s → 23/18/13s

 

Leon

We’re helping out Leon’s teammates by increasing the amount of shield he can given to his allies.

  • Cannonball(W)

    • Ally’s Shield 40/60/80/100/120(+Skill Amplification 25%) → 50/75/100/125/150(+Skill Amplification 25%)

Li Dailin

We’re increasing the damage Li Dailin deals when she hits enemies with Q - Spirited Kick.

  • Spirited Kick(Q)

    • Damage 20/35/50/65/80(+Attack Power 65%) → 20/40/60/80/100(+Attack Power 65%)

    • Enhanced Damage 20/40/60/80/100(+Attack Power 80%) → 40/60/80/100/120(+Attack Power 85%)

 

Rio

We’re increasing Rio’s power since she’s been showing a weak performance.

  • Attack Power 33 → 36

 

Martina

Martina will now deal higher damage when properly using basic attacks and skills.

  • Play(P)

    • Broadcast: Mark Damage 70(+Attack Power 70/85/100%) → 100(+Attack Power 70/85/100%)

 

Magnus

Magnus has been showing a weak performance we’re helping him out by making P - Tough Body a bit more powerful.

  • Tough Body(P)

    • Max Stacks 12 → 10

    • Defense Increase per Stack 1/1.5/2% → 1/2/3%

  • Bike From Hell(R)

    • Tough Body Stacks 4/8/12 → 4/7/10

 

Barbara

We’re increasing Barbara’s movement speed increase when she uses her E - Magnetic Cyclone so she can react better in different scenarios, since she has been recording very low pick rates

  • Base HP 910 → 940

  • Magnetic Cyclone(E)

    • Movement Speed Increase 20% → 25%

    • Applied to Particle Storm(R-E) as well.

 

Bernice

Bernice has been showing a very strong performance since the last update. As a result we are reducing his damage and the root duration of his W - Foothold Trap to reduce the excessive power he has when he uses it with R - Explosive Bola.

  • Attack Power per Level 4.8 → 4.5

  • Foothold Trap(W)

    • Root Duration 1s → 0.75s

Bianca

We’re increasing her passive’s damage.

  • Bloodletting(P)

    • Damage 30/65/100(+Skill Amplification 35%)(+Target's Max HP 3%) → 30/65/100(+Skill Amplification 40%)(+Target's Max HP 3%)

  

Shoichi

Despite the rework from the mid-season update, Shoichi has been showing a very weak performance. As a result, we are increasing his single target damage and improving his ability to connect his skills when he hits with his ult skill, while keeping the chance for opponents to counter.

  • Defense per Level 3 → 3.3

  • Risky Business(E)

    • Damage Increase upon hitting marked targets with his dagger 20% → 25%

  • Ruthless(R)

    • Slow 30% → 40%

 

Sua

Sua has been showing a poor performance so we’re increasing her base defense and reducing her R skill’s cooldown when she’s still in lower levels to allow more aggressive play during early game fights.

  • Base Defense 52 → 55

  • Memory(R)

    • Cooldown 40/30/20s → 35/27.5/20s

 

Sissela

We’re increasing Sissela’s E - Play With Us! skill’s damage.

  • Play With Us!(E)

    • Damage 70/90/110/130/150(+Skill Amplification 45%) → 70/90/110/130/150(+Skill Amplification 55%)

 

Silvia

Silvia’s been recording low pick rates so we’re increasing her base defense to allow for more aggresive fights.

  • Base Defense 50 → 53


 Adriana

Adriana hasn’t been earning a lot of points and has been recording low win rates. Although she shows relatively strong performance during late game, it's very tough for her to survive early/mid game. As a result, we are increasing the damage of her E - Fire Escape to focus on enhancing her early/mid game performance.

  • Fire Escape(E)

    • Fire Damage 10/22/34/46/58(+Skill Amplification 18%) → 20/30/40/50/60(+Skill Amplification 18%)

 

Arda

While W - Babylon's Cube is a challenging skill for enemies, it is still deals low damage, so we are increasing the skill's damage to compensate for Arda's weak performance.

  • Babylon's Cube(W)

    • Damage 60/75/90/105/120(+Skill Amplification 30%) → 60/75/90/105/120(+Skill Amplification 35%)

    • Additional Damage 50/80/110/140/170(+Skill Amplification 60%) → 50/80/110/140/170(+Skill Amplification 65%)

    • Also applied to Babylon's Dice(R-W).

 

Abigail

We are reducing the cooldown of P - Tearing Blade and increasing the damage of Q - Binary Spin to allow Abigail to perform better during early/mid game.

  • Base Defense 50 → 52

  • Tearing Blade(P)

    • Cooldown 16/11/6s → 12/9/6s

  • Binary Spin(Q)

    • 1st Hit Damage 20/35/50/65/80(+Skill Amplification 25%) → 20/40/60/80/100(+Skill Amplification 25%)

 

Isol

We are reducing the power of Assault Rifle Isol, who has been showing a strong performance.

  • Per Assault Rifle Mastery Level

    • Attack Speed 4.2% → 3.8%

    • Basic Attack Amplification 1.6% → 1.5%

 

Isaac

We’re increasing Isaac's P - Exploit’s damage to allow him to perform better.

  • Exploit(P)

    • Damage 30/40/50(+Attack Power 50%)(Target's Max HP 1/2/3%) → 30/40/50(+Attack Power 60%)(Target's Max HP 1/2/3%)

 

Jan

Skill Amp Tonfa Jan has been showing a very strong performance, so we are reducing the damage of his R - The Tetragon, but we are increasing the power of Glove Jan, who has been showing a weaker performance compared to Tonfa.

  • Basic Attack Amplification per Glove Mastery Level 2% → 2.2%

  • The Tetragon(R)

    • Damage 100/200/300(+Extra Attack Power 80%)(+Skill Amplification 50%) → 100/200/300(+Extra Attack Power 80%)(+Skill Amplification 40%)

 

Yuki

We are increasing the power of Dual Swords Yuki, who has been showing a weak performance.

  • Basic Attack Amplification per Dual Swords Mastery Level 2.2% → 2.4%

 

Eleven

Eleven continues to show good stats, so we are reducing her ability to crowd control and her combat sustainability.

  • Ground Beef(P)

    • Hamburger HP Recovery Max HP 2/4/6% → 1/3/5%

  • Burger Queen(Q)

    • Slow 30~70% → 30~60%

 

Jackie

After the last update, Two-handed Sword Jackie has been showing a strong performance, so we are reducing her overall damage.

  • Basic Attack Amplification per Two-handed Sword Mastery Level 3% → 2.7%

 

Tsubame

Tsubame has been showing a good performance, so we are reducing her Attack Power and increasing her W - Whirlwind Step’s cooldown to limit some of her mobility.

  • Attack Power per Level 4.4 → 4.2

  • Life and Death Seal (P)

    • Damage 30(+Extra Attack Power 60%)(+Target's Max HP 1/3.5/6(+Extra Attack Power 3%)%) → 10(+Extra Attack Power 50%)(+Target's Max HP 1/3.5/6(+Extra Attack Power 3%)%)

  • Whirlwind (W)

    • Cooldown 12/11.5/11/10.5/10s → 13/12.5/12/11.5/11s

Chiara

We are reducing the cooldown of W - Depraved Prayer to allow Chiara to hold on more effectively.

  • Depraved Prayer(W)

    • Cooldown 13/12.5/12/11.5/11s → 12/11.5/11/10.5/10s

Theodore

Theodore continues to show a good performance despite consecutive patches, so we are lowering his durability and reducing the power of his overly powerful W - Power Screen.

  • Energy Cannon(Q)

    • Recovery 45/75/105/135/165(+Skill Amplification 25%) → 40/65/90/115/140(+Skill Amplification 25%)

      • Also applied to Power Screen - Energy Cannon.

  • Power Screen(W)

    • Damage 25/35/45/55/65(+Skill Amplification 30%) → 25/35/45/55/65(+Skill Amplification 26%)

Felix

Felix will now gain more shield when he stacks his passive.

  • Retail Spearman(P)

    • Shield per Spearweaving Stack 5(+Attack Power 50%) → 10(+Attack Power 55%)

 

Fiora

Fiora is currently showing good performance, so we are reducing the power of her W - Attaque Composée to keep her in check.

  • Attaque Composée(W)

    • 1st Hit Damage 40/75/110/145/180(+Skill Amplification 35%) → 40/75/110/145/180(+Skill Amplification 30%)

    • 2nd Hit Damage 40/75/110/145/180(+Skill Amplification 35%) → 40/75/110/145/180(+Skill Amplification 30%)

 

Hart

We are reducing the overall power of Hart, who has been showing good performance.

  • Basic Attack Amplification per Guitar Mastery Level 1.8% → 1.6%

  • Overdrive(W)

    • Attack Power Increase 6/12/18/24/30 → 5/10/15/20/25

Haze

Haze has not been earning a lot of points, so we are increasing her overall power.

  • Skill Amplification per Assault Rifle Mastery Level 4.3% → 4.5%


Weapon

Dagger

  • Eclipse

    • Skill Amplification 73 → 76

  • Scarlet Dagger - Dawn

    • Adaptability 54 → 56

Hammer

  • Squeaky Hammer

    • (NEW) Defense 10 

    • Attack Power 93 → 90

Shuriken

  • Wind and Fire Wheels

    • Skill Amplification 75 → 77

  • Death Rune

    • Skill Amplification 84 → 87

  • Black Lotus Shuriken - Dawn

    • Adaptability 52 → 54

Spear

  • Cosmic Bident

    • Defense 10 → 8

    • Skill Amplification 112 → 108

Arm/Accessory

  • Argyrotoxus

    • Skill Amplification 85 → 87

  • Artemis

    • Skill Amplification 85 → 87

  • Crimson Bow

    • Attack Power 66 → 70

    • Attack Speed 20% → 25%

  • Failnaught - Crimson

    • Attack Power 26 → 29

    • Attack Speed 25% → 30%


Armor

Chest

  • Amazoness Armor

    • Max HP per Level 14 → 16

  • Changpao

    • Attack Speed 34% → 38%

  • Tuxedo

    • Defense 10 → 8

  • Ghillie Suit

    • Attack Speed 28% → 24%

  • Blazing Dress

    • Defense 34 → 36

  • Beautiful Garment

    • Attack Power 11 → 13

  • Inquisitor

    • Skill Amplification 30 → 35

Head

  • Helm of Banneret

    • Defense 14 → 15

  • Mohawk Headgear

    • Max HP  150 → 120

  • Welding Helmet

    • Attack Power 20 → 22

  • The Black Death

    • Spirit Harvest - [Unique Passive]

      • Cooldown 10s → 8s

  • Crusader Helmet

    • Defense 17 → 18

  • Blue Flames

    • Attack Speed 15% → 20%

Arm / Accessory

  • Moonlight Pendant

    • Omnisyphon 12% → 15%

  • Mythril Armband

    • Attack Power 35 → 33

  • Emerald Tablet

    • Skill Amplification 80 → 85

  • Cube Watch

    • Attack Speed 40% → 30%

  • Smash Totem

    • Crushing Blow - [Unique Passive]

      • Damage 20(+Additional HP 10%)(+Character Level*2) → Damage 20(+Additional HP 10%)(+Character Level*3)

      • HP Recovery 30(+Additional HP 15%) → 50(+Additional HP 18%)

Leg

  • Maverick Runner

    • Attack Power 16 → 17

  • Cowboy Boots

    • Attack Power 12 → 14

  • Mirage Lace-Ups

    • Attack Power 21 → 23


Cobalt Protocol

Mode Balancing


Nadine

  • Crossbow

    • Damage Taken 92% → 95%

Nathapon

  • Camera

    • Damage Dealt 84% → 81%

Leni

  • Pistol

    • Recovery Given 90% → 85%

Leon

  • Tonfa

    • Damage Dealt 95% → 97%

Luke

  • Bat

    • Damage Dealt 98% → 96%

Martina

  • Camera

    • Damage Dealt 88% → 86%

Magnus

  • Hammer

    • Damage Dealt 93% → 95%

Sissela

  • Throw

    • Damage Dealt 85% → 83%

Adina

  • Arcana

    • Damage Dealt 92% → 90%

Arda

  • Arcana

    • Damage Dealt 89% → 87%

Isol

  • Assault Rifle

    • Damage Dealt 86% → 84%

Isaac

  • Tonfa

    • Damage Taken 100% → 98%

Jan

  • Tonfa

    • Damage Dealt 89% → 91%

Emma

  • Arcana

    • Damage Dealt 94% → 90%

William

  • Throw

    • Damage Dealt 90% → 87%

Yuki

  • Two-handed Sword

    • Damage Dealt 95% → 93%

Irem

  • Throw

    • Damage Taken 91% → 93%

Katja

  • Sniper Rifle

    • Damage Dealt 83% → 81%

Cathy

  • Dual Swords

    • Damage Dealt 97% → 99%

Fiora

  • Spear

    • Damage Taken 90% → 92%

Hyunwoo

  • Glove

    • Damage Taken 94% → 96%

Hyejin

  • Bow

    • Damage Dealt 92% → 90%


Bug Fixes & Improvements

Gameplay Improvements

  • The Quick Craft shortcut key will now always be displayed.

  • Escape: If a majority vote is reached during Escape Voting, you will immediately be able to move to the Escape area.

  • Battle Zone: Security Consoles in the will now display correctly during Foggy weather conditions.

  • Practice Mode:

    • Functions and tooltips will be correctly applied.

    • Changing from Night 6 to Day 7 using the Night/Day Shift function will now work correctly and an unknow error will no longer be triggered.

  • After reviving, character's Level XP gauge will no longer reset to zero.

  • Replay: The cursor will now correctly display after ending a replay when the Hide Cursor function is enabled.

  • The way damage is displayed to a dummy will no longer temporarily change.

  • Sound effects will now play correctly in all areas.

  • Sound effects for equipping items will no longer play at the start of the game.

  • Augments: Cavalcade’s damage reduction stats will now be correctly displayed in its basic stats info.

  • Fixed an unknown error that occurs when switching from night to day on the 6th day in Practice Mode to transition to the 7th day.


Character & Weapon Improvements

  • Characters' fishing voicelines will now be correctly applied.

  • Weapon Skill: Nunchaku's Breath of the Dragon (D)'s charging effect will no longer remain if the charge is cancelled.

  • Cotton Candy Debi & Marlene:

    • Now, Debi! (Marlene E)'s skill effects will now be correctly displayed.

    • Debi’s corpse will now normally be displayed when she dies without being downed.

  • Shrine Maiden Rio: The bow animation will now display correctly when moving immediately after a basic attack.

  • Markus: He will now be able to correctly hurl Invincible enemies behind him in Smash to Smithereens (R)'s Tectonic Rift area when he uses his Violent Swing (W).

  • Vanya: The Embolden Augment’s effect will now be correctly triggered when sh’es received a shield from her Dream of a Butterfly (P) skill.

  • Celine: Magnetic Compulsion (R)'s Magnetic Compulsion explosive will now disappear after exploding as intended.

  • Sissela: The animation for Girl in a Bubble? (W) will be correctly diplayed.

  • Aiden: Lightning Strike (Q)'s effects will be displayed correctly in the right direction when he uses a basic attack in a different direction immediately after using his Q skill.

  • Echion: After he dies during Exuviation, VF Prosthetic’s effect will be correctly displayed upon revival.

  • Karla:

    • Sentry Recall (W)'s cooldown will no longer be incorrectly triggered when the skill is not being used.

    • The harpoon’s position will now display correctly when she uses Sentry Recall (W) right after using Piercing Chain (Q).

  • Chloe: Her Attack Range indicator will now be correctly displayed.

  • Haze: Voicelines will now play correctly when she gets Terminate/Clutch.


Lobby Improvements

  • Character Announcer Pack icons will now be displayed as their corresponding character.

  • Fixed an issue where changing Augments after altering Tactical Skills in Saved Plans during game preparation would revert the Tactical Skill change.

  • Added loading indicators for entering menus with Profile, Emote, and Forging.

  • Attendance will now be shown ahead of the Season tab to new users.

  • Adjusted XP and other rewards for account level-ups.

  • Fixed an issue where rank points would show up abnormally when viewing ranks for previous seasons.

  • Fixed an issue where notifications and the close button were displayed simultaneously in the Chat Window.

  • Fixed an issue where Tactical Skills from the first viewed Saved Plans would show up when viewing Saved Plans in the Strategy > Saved Plans page.

  • Fixed an issue where the tooltip display position was abnormal based on the set resolution.

  • Fixed an issue where some option names in Color Customization did not match their functionality.

  • Fixed an issue where the random play button for the lobby screen would overlap with other UI.

  • Fixed an issue where Profile Icons are sometimes displayed as character images in custom matches.

  • Fixed an issue where some character names were displayed in Korean on the game results screen.

  • Adjusted EP to be granted based on the changed max level of the ER pass.

  • Fixed an issue where the ER pass could not be activated when having negative NP.

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