Servers will be temporarily offline for an estimated time of 5 hours on July 18th from 2 AM to 7 AM (UTC) to update Patch 1.26.
New Character - Lenore
Guitar user Lenore is performing next on Lumia Island!
Lenore will cost 9,900 A-Coin in her first 2 weeks post-release. She will be available in Ranked matches starting on Tuesday, July 23rd.
“Come on! Let me hear your sound.“
![](https://cdn.playeternalreturn.com/2024%2F07%2F17%2F1721183613017-Lenore_P.png)
Melody of Pain (P)
Passive: Lenore converts her cooldown reduction stat and Scream stacks into Accelerando. She applies a separate cooldown reduction based on Accelerando.
Melody of Pain: Dealing damage with a skill to an enemy character with HP below 50%, deals an additional 10/30/50(+20% Skil Amplification)(+2 Damage per Scream Stack) skill damage and grants her Scream stacks. This effect can be triggered on the same enemy character every 12/10/8 seconds.
Trill: This skill is enhanced every 3rd basic skill.
1 per 1% of Cooldown Reduction and 1.5 per stack of Scream are converted into Accelerando. Once Accelerando reaches 70, Scream stacks are no longer converted into Accelerando.
![](https://cdn.playeternalreturn.com/2024%2F07%2F17%2F1721183667464-Lenore_Q.png)
Staccato (Q)
Lenore plays her violin, releasing 5 sound waves that deal 60/82/104/126/148(+60% Skill Amplification) skill damage each to the first enemy hit and nearby enemies.
Enhanced: Damage is increased by 50%.
Projectile Range: 8.3m
Projectile Collision Area: 0.75m Radius
Projectile Speed: 22m/s
Damage Area upon hit: 0.75m Radius
Cooldown: 7/6.5/6/5.5/5s
SP Cost: 40/50/60/70/80
Damage of consecutive sound wave hits to the same enemy is reduced by 50%.
![](https://cdn.playeternalreturn.com/2024%2F07%2F17%2F1721183726350-Lenore_W1.png)
Fine (W)
Lenore gains a shield for 2.5 seconds, absorbing up to 50/65/80/95/110(+35% Skill Amp) damage, and deals 80/110/140/170/200(+55% Skill Amplification) skill damage to nearby enemies, rooting them for 0.27 seconds.
Enhanced: She gains additional 30% shield and her movement speed is increased by 20% for 2 seconds.
This skill roots the target in place.
Area: 4m Radius
Cooldown: 15/14.5/14/13.5/13s
SP Cost: 50/60/70/80/90
![](https://cdn.playeternalreturn.com/2024%2F07%2F17%2F1721183764123-Lenore_E1.png)
Dal Segno (E)
Lenore deals 70/110/150/190/230(+65% Skill Amplification) skill damage to enemies within range and pulls them towards the center.
Enhanced: Enemies pulled towards the center are slowed by 60% for 1.25 seconds. Movement speed recovers slowly over time.
Range: 7m
Area: 2.3m * 6m
Cooldown: 17/16/15/14/13s
SP Cost: 50/60/70/80/90
![](https://cdn.playeternalreturn.com/2024%2F07%2F17%2F1721183807877-Lenore_R.png)
Capriccio of Agony (R)
Lenore puts on a fantastic recital, releasing a resonating sound wave that envelops enemies hit for 3 seconds. The sound wave grows, dealing 10/15/20(+3% Skill Amplification) skill damage every 0.2 seconds to all enemies within range, and stacking 4% slow. (Max Stacks: 12)
The sound wave concludes with an explosion, dealing 150/225/300(+70% Skill Amplification) skill damage to all enemies within range, driving them Insane for 1.3/1.4/1.5 seconds and making them attack nearby targets.
Enemies driven Insane cannot be controlled. Their attack speed is increased by 200%, and they attack their allies first.
Projectile Range: 12m
Projectile Collision Area: 0.8m Radius
Projectile Speed: 11m/s
Wave Area: Circular 2m ~ 4m
Cooldown: 80/70/60s
SP Cost: 100/125/150
New Emotes
Lenore emotes will be available.
1.26 Update Item Probabilities Changes
The Two Bonus Weeks: Skin Data Boxes event is ending so the 2 additional bonus for Skin Data Boxes will no longer be applied.
You can check the changes to Skin Data Boxes items and probabilities in our [Box To-Be Probabilities] website page.
*To-Be Probabilities will be applied on July 18th.
BGM Release
We’re releasing Lenore’s epic BGM soon!
Coupon Release Date: August 1st after maintenance
New Skins
1st Anniversary Sua (Rare) will be available.
“Thank you for being part of this chapter!”
1st Anniversary Haze (Rare) will be available.
“Care to join me for a drink? It's a special day, after all.”
1st Anniversary
1st Anniversary Pass
We're celebrating 1 year since Official Launch with this special ER Pass!!
You can purchase this pass for only 1 A-Coin!! The Pass include Sua and Haze’s Special Anniversary skins, anniversary lobby screen, emotes, icons and more! (Players who have purchased the S4 Pack will get a 1st Anniversary Pass Level Bonus)
The 1st Anniversary Pass can be completed simultaneously with your current activated Pass.
We’ll make a separate post with more detailed information on the Special Pass!
1st Anniversary Dawn Sua (Rare)
“Let's keep writing our story together!”
1st Anniversary Blanc Haze (Rare)
“Here's to the days to come—cheers!”
1st Anniversary Lobby Screen
Briefing Room
Join the 1st Anniversary Party in the Briefing Room!
1st Anniversary Cake
Food items in Food Air Supplies will be replaced for our 1st Anniversary Cake!
(NEW RARE)1st Anniversary Cake
HP Regen 750
Uncraftable
Amount: 6
System
Map & Ping Improvements
You can now use ‘Alt+Left Click’ on the map when you’re reviving to ping the number of test subjects in the pinged area.
During Auto Revive, the game will now ping your revive location like it does for Hyperlooping.
Air Supply boxes will now be displayed on the Hyperloop map.
The Double XP Increase Event has been extended until maintenance on August 14th.
Augments
Havoc
Accelerator
Damage 10~135(+Extra Attack Power 50%)(+Skill Amplification 40%) → 10~135(+Extra Attack Power 60%)(+Skill Amplification 40%)
Chaos
Circular System
HP Recovery based on SP Consumption 35% → 40%
Tactical Skills
Blink
Cooldown 180/80/45s → 200/80/45s
Force Field
Duration 2/2.5/3s → 2/3/3s
Soul Stealer
Omnisyphon 2/5/8(+Energy*0.1)% → 3/7/11(+Energy*0.1)%
False Oath
Level 3 Module Enhancement All Damage Increase
Melee 9 ~ 18% → 11 ~ 22%
Ranged 7 ~ 14% → 8 ~ 16%
Nullification
Movement Speed Increase 30% → 50%
Character
Nadine
We’re increasing the duration of the attack speed increase after reusing E - Monkey Wire to make it easier for Nadine to utilize her skills.
Attack speed per Bow Mastery Level 3.8% → 4%
Monkey Wire(E)
Reuse Attack Speed Increase Duration 3s → 4s
Darko
After the last update, Darko has been showing a very weak performance, so we are increasing his durability and damage to compensate.
Base Defense 44 → 48
Basic Attack Amplification per Bat Mastery Level 1.5% → 1.8%
Leni
We’re increasing the cooldown of R - Spring Launch! to encourage Leni to use it more cautiously, as it can significantly change the course of fights.
Spring Launch!(R)
Cooldown 20/15/10s → 23/18/13s
Leon
We’re helping out Leon’s teammates by increasing the amount of shield he can given to his allies.
Cannonball(W)
Ally’s Shield 40/60/80/100/120(+Skill Amplification 25%) → 50/75/100/125/150(+Skill Amplification 25%)
Li Dailin
We’re increasing the damage Li Dailin deals when she hits enemies with Q - Spirited Kick.
Spirited Kick(Q)
Damage 20/35/50/65/80(+Attack Power 65%) → 20/40/60/80/100(+Attack Power 65%)
Enhanced Damage 20/40/60/80/100(+Attack Power 80%) → 40/60/80/100/120(+Attack Power 85%)
Rio
We’re increasing Rio’s power since she’s been showing a weak performance.
Attack Power 33 → 36
Martina
Martina will now deal higher damage when properly using basic attacks and skills.
Play(P)
Broadcast: Mark Damage 70(+Attack Power 70/85/100%) → 100(+Attack Power 70/85/100%)
Magnus
Magnus has been showing a weak performance we’re helping him out by making P - Tough Body a bit more powerful.
Tough Body(P)
Max Stacks 12 → 10
Defense Increase per Stack 1/1.5/2% → 1/2/3%
Bike From Hell(R)
Tough Body Stacks 4/8/12 → 4/7/10
Barbara
We’re increasing Barbara’s movement speed increase when she uses her E - Magnetic Cyclone so she can react better in different scenarios, since she has been recording very low pick rates
Base HP 910 → 940
Magnetic Cyclone(E)
Movement Speed Increase 20% → 25%
Applied to Particle Storm(R-E) as well.
Bernice
Bernice has been showing a very strong performance since the last update. As a result we are reducing his damage and the root duration of his W - Foothold Trap to reduce the excessive power he has when he uses it with R - Explosive Bola.
Attack Power per Level 4.8 → 4.5
Foothold Trap(W)
Root Duration 1s → 0.75s
Bianca
We’re increasing her passive’s damage.
Bloodletting(P)
Damage 30/65/100(+Skill Amplification 35%)(+Target's Max HP 3%) → 30/65/100(+Skill Amplification 40%)(+Target's Max HP 3%)
Shoichi
Despite the rework from the mid-season update, Shoichi has been showing a very weak performance. As a result, we are increasing his single target damage and improving his ability to connect his skills when he hits with his ult skill, while keeping the chance for opponents to counter.
Defense per Level 3 → 3.3
Risky Business(E)
Damage Increase upon hitting marked targets with his dagger 20% → 25%
Ruthless(R)
Slow 30% → 40%
Sua
Sua has been showing a poor performance so we’re increasing her base defense and reducing her R skill’s cooldown when she’s still in lower levels to allow more aggressive play during early game fights.
Base Defense 52 → 55
Memory(R)
Cooldown 40/30/20s → 35/27.5/20s
Sissela
We’re increasing Sissela’s E - Play With Us! skill’s damage.
Play With Us!(E)
Damage 70/90/110/130/150(+Skill Amplification 45%) → 70/90/110/130/150(+Skill Amplification 55%)
Silvia
Silvia’s been recording low pick rates so we’re increasing her base defense to allow for more aggresive fights.
Base Defense 50 → 53
Adriana
Adriana hasn’t been earning a lot of points and has been recording low win rates. Although she shows relatively strong performance during late game, it's very tough for her to survive early/mid game. As a result, we are increasing the damage of her E - Fire Escape to focus on enhancing her early/mid game performance.
Fire Escape(E)
Fire Damage 10/22/34/46/58(+Skill Amplification 18%) → 20/30/40/50/60(+Skill Amplification 18%)
Arda
While W - Babylon's Cube is a challenging skill for enemies, it is still deals low damage, so we are increasing the skill's damage to compensate for Arda's weak performance.
Babylon's Cube(W)
Damage 60/75/90/105/120(+Skill Amplification 30%) → 60/75/90/105/120(+Skill Amplification 35%)
Additional Damage 50/80/110/140/170(+Skill Amplification 60%) → 50/80/110/140/170(+Skill Amplification 65%)
Also applied to Babylon's Dice(R-W).
Abigail
We are reducing the cooldown of P - Tearing Blade and increasing the damage of Q - Binary Spin to allow Abigail to perform better during early/mid game.
Base Defense 50 → 52
Tearing Blade(P)
Cooldown 16/11/6s → 12/9/6s
Binary Spin(Q)
1st Hit Damage 20/35/50/65/80(+Skill Amplification 25%) → 20/40/60/80/100(+Skill Amplification 25%)
Isol
We are reducing the power of Assault Rifle Isol, who has been showing a strong performance.
Per Assault Rifle Mastery Level
Attack Speed 4.2% → 3.8%
Basic Attack Amplification 1.6% → 1.5%
Isaac
We’re increasing Isaac's P - Exploit’s damage to allow him to perform better.
Exploit(P)
Damage 30/40/50(+Attack Power 50%)(Target's Max HP 1/2/3%) → 30/40/50(+Attack Power 60%)(Target's Max HP 1/2/3%)
Jan
Skill Amp Tonfa Jan has been showing a very strong performance, so we are reducing the damage of his R - The Tetragon, but we are increasing the power of Glove Jan, who has been showing a weaker performance compared to Tonfa.
Basic Attack Amplification per Glove Mastery Level 2% → 2.2%
The Tetragon(R)
Damage 100/200/300(+Extra Attack Power 80%)(+Skill Amplification 50%) → 100/200/300(+Extra Attack Power 80%)(+Skill Amplification 40%)
Yuki
We are increasing the power of Dual Swords Yuki, who has been showing a weak performance.
Basic Attack Amplification per Dual Swords Mastery Level 2.2% → 2.4%
Eleven
Eleven continues to show good stats, so we are reducing her ability to crowd control and her combat sustainability.
Ground Beef(P)
Hamburger HP Recovery Max HP 2/4/6% → 1/3/5%
Burger Queen(Q)
Slow 30~70% → 30~60%
Jackie
After the last update, Two-handed Sword Jackie has been showing a strong performance, so we are reducing her overall damage.
Basic Attack Amplification per Two-handed Sword Mastery Level 3% → 2.7%
Tsubame
Tsubame has been showing a good performance, so we are reducing her Attack Power and increasing her W - Whirlwind Step’s cooldown to limit some of her mobility.
Attack Power per Level 4.4 → 4.2
Life and Death Seal (P)
Damage 30(+Extra Attack Power 60%)(+Target's Max HP 1/3.5/6(+Extra Attack Power 3%)%) → 10(+Extra Attack Power 50%)(+Target's Max HP 1/3.5/6(+Extra Attack Power 3%)%)
Whirlwind (W)
Cooldown 12/11.5/11/10.5/10s → 13/12.5/12/11.5/11s
Chiara
We are reducing the cooldown of W - Depraved Prayer to allow Chiara to hold on more effectively.
Depraved Prayer(W)
Cooldown 13/12.5/12/11.5/11s → 12/11.5/11/10.5/10s
Theodore
Theodore continues to show a good performance despite consecutive patches, so we are lowering his durability and reducing the power of his overly powerful W - Power Screen.
Energy Cannon(Q)
Recovery 45/75/105/135/165(+Skill Amplification 25%) → 40/65/90/115/140(+Skill Amplification 25%)
Also applied to Power Screen - Energy Cannon.
Power Screen(W)
Damage 25/35/45/55/65(+Skill Amplification 30%) → 25/35/45/55/65(+Skill Amplification 26%)
Felix
Felix will now gain more shield when he stacks his passive.
Retail Spearman(P)
Shield per Spearweaving Stack 5(+Attack Power 50%) → 10(+Attack Power 55%)
Fiora
Fiora is currently showing good performance, so we are reducing the power of her W - Attaque Composée to keep her in check.
Attaque Composée(W)
1st Hit Damage 40/75/110/145/180(+Skill Amplification 35%) → 40/75/110/145/180(+Skill Amplification 30%)
2nd Hit Damage 40/75/110/145/180(+Skill Amplification 35%) → 40/75/110/145/180(+Skill Amplification 30%)
Hart
We are reducing the overall power of Hart, who has been showing good performance.
Basic Attack Amplification per Guitar Mastery Level 1.8% → 1.6%
Overdrive(W)
Attack Power Increase 6/12/18/24/30 → 5/10/15/20/25
Haze
Haze has not been earning a lot of points, so we are increasing her overall power.
Skill Amplification per Assault Rifle Mastery Level 4.3% → 4.5%
Weapon
Dagger
Eclipse
Skill Amplification 73 → 76
Scarlet Dagger - Dawn
Adaptability 54 → 56
Hammer
Squeaky Hammer
(NEW) Defense 10
Attack Power 93 → 90
Shuriken
Wind and Fire Wheels
Skill Amplification 75 → 77
Death Rune
Skill Amplification 84 → 87
Black Lotus Shuriken - Dawn
Adaptability 52 → 54
Spear
Cosmic Bident
Defense 10 → 8
Skill Amplification 112 → 108
Arm/Accessory
Argyrotoxus
Skill Amplification 85 → 87
Artemis
Skill Amplification 85 → 87
Crimson Bow
Attack Power 66 → 70
Attack Speed 20% → 25%
Failnaught - Crimson
Attack Power 26 → 29
Attack Speed 25% → 30%
Armor
Chest
Amazoness Armor
Max HP per Level 14 → 16
Changpao
Attack Speed 34% → 38%
Tuxedo
Defense 10 → 8
Ghillie Suit
Attack Speed 28% → 24%
Blazing Dress
Defense 34 → 36
Beautiful Garment
Attack Power 11 → 13
Inquisitor
Skill Amplification 30 → 35
Head
Helm of Banneret
Defense 14 → 15
Mohawk Headgear
Max HP 150 → 120
Welding Helmet
Attack Power 20 → 22
The Black Death
Spirit Harvest - [Unique Passive]
Cooldown 10s → 8s
Crusader Helmet
Defense 17 → 18
Blue Flames
Attack Speed 15% → 20%
Arm / Accessory
Moonlight Pendant
Omnisyphon 12% → 15%
Mythril Armband
Attack Power 35 → 33
Emerald Tablet
Skill Amplification 80 → 85
Cube Watch
Attack Speed 40% → 30%
Smash Totem
Crushing Blow - [Unique Passive]
Damage 20(+Additional HP 10%)(+Character Level*2) → Damage 20(+Additional HP 10%)(+Character Level*3)
HP Recovery 30(+Additional HP 15%) → 50(+Additional HP 18%)
Leg
Maverick Runner
Attack Power 16 → 17
Cowboy Boots
Attack Power 12 → 14
Mirage Lace-Ups
Attack Power 21 → 23
Cobalt Protocol
Mode Balancing
Nadine
Crossbow
Damage Taken 92% → 95%
Nathapon
Camera
Damage Dealt 84% → 81%
Leni
Pistol
Recovery Given 90% → 85%
Leon
Tonfa
Damage Dealt 95% → 97%
Luke
Bat
Damage Dealt 98% → 96%
Martina
Camera
Damage Dealt 88% → 86%
Magnus
Hammer
Damage Dealt 93% → 95%
Sissela
Throw
Damage Dealt 85% → 83%
Adina
Arcana
Damage Dealt 92% → 90%
Arda
Arcana
Damage Dealt 89% → 87%
Isol
Assault Rifle
Damage Dealt 86% → 84%
Isaac
Tonfa
Damage Taken 100% → 98%
Jan
Tonfa
Damage Dealt 89% → 91%
Emma
Arcana
Damage Dealt 94% → 90%
William
Throw
Damage Dealt 90% → 87%
Yuki
Two-handed Sword
Damage Dealt 95% → 93%
Irem
Throw
Damage Taken 91% → 93%
Katja
Sniper Rifle
Damage Dealt 83% → 81%
Cathy
Dual Swords
Damage Dealt 97% → 99%
Fiora
Spear
Damage Taken 90% → 92%
Hyunwoo
Glove
Damage Taken 94% → 96%
Hyejin
Bow
Damage Dealt 92% → 90%
Bug Fixes & Improvements
Gameplay Improvements
The Quick Craft shortcut key will now always be displayed.
Escape: If a majority vote is reached during Escape Voting, you will immediately be able to move to the Escape area.
Battle Zone: Security Consoles in the will now display correctly during Foggy weather conditions.
Practice Mode:
Functions and tooltips will be correctly applied.
Changing from Night 6 to Day 7 using the Night/Day Shift function will now work correctly and an unknow error will no longer be triggered.
After reviving, character's Level XP gauge will no longer reset to zero.
Replay: The cursor will now correctly display after ending a replay when the Hide Cursor function is enabled.
The way damage is displayed to a dummy will no longer temporarily change.
Sound effects will now play correctly in all areas.
Sound effects for equipping items will no longer play at the start of the game.
Augments: Cavalcade’s damage reduction stats will now be correctly displayed in its basic stats info.
Fixed an unknown error that occurs when switching from night to day on the 6th day in Practice Mode to transition to the 7th day.
Character & Weapon Improvements
Characters' fishing voicelines will now be correctly applied.
Weapon Skill: Nunchaku's Breath of the Dragon (D)'s charging effect will no longer remain if the charge is cancelled.
Cotton Candy Debi & Marlene:
Now, Debi! (Marlene E)'s skill effects will now be correctly displayed.
Debi’s corpse will now normally be displayed when she dies without being downed.
Shrine Maiden Rio: The bow animation will now display correctly when moving immediately after a basic attack.
Markus: He will now be able to correctly hurl Invincible enemies behind him in Smash to Smithereens (R)'s Tectonic Rift area when he uses his Violent Swing (W).
Vanya: The Embolden Augment’s effect will now be correctly triggered when sh’es received a shield from her Dream of a Butterfly (P) skill.
Celine: Magnetic Compulsion (R)'s Magnetic Compulsion explosive will now disappear after exploding as intended.
Sissela: The animation for Girl in a Bubble? (W) will be correctly diplayed.
Aiden: Lightning Strike (Q)'s effects will be displayed correctly in the right direction when he uses a basic attack in a different direction immediately after using his Q skill.
Echion: After he dies during Exuviation, VF Prosthetic’s effect will be correctly displayed upon revival.
Karla:
Sentry Recall (W)'s cooldown will no longer be incorrectly triggered when the skill is not being used.
The harpoon’s position will now display correctly when she uses Sentry Recall (W) right after using Piercing Chain (Q).
Chloe: Her Attack Range indicator will now be correctly displayed.
Haze: Voicelines will now play correctly when she gets Terminate/Clutch.
Lobby Improvements
Character Announcer Pack icons will now be displayed as their corresponding character.
Fixed an issue where changing Augments after altering Tactical Skills in Saved Plans during game preparation would revert the Tactical Skill change.
Added loading indicators for entering menus with Profile, Emote, and Forging.
Attendance will now be shown ahead of the Season tab to new users.
Adjusted XP and other rewards for account level-ups.
Fixed an issue where rank points would show up abnormally when viewing ranks for previous seasons.
Fixed an issue where notifications and the close button were displayed simultaneously in the Chat Window.
Fixed an issue where Tactical Skills from the first viewed Saved Plans would show up when viewing Saved Plans in the Strategy > Saved Plans page.
Fixed an issue where the tooltip display position was abnormal based on the set resolution.
Fixed an issue where some option names in Color Customization did not match their functionality.
Fixed an issue where the random play button for the lobby screen would overlap with other UI.
Fixed an issue where Profile Icons are sometimes displayed as character images in custom matches.
Fixed an issue where some character names were displayed in Korean on the game results screen.
Adjusted EP to be granted based on the changed max level of the ER pass.
Fixed an issue where the ER pass could not be activated when having negative NP.