• Patch Notes
  • 6 hours ago

1.46a Hotfix

We'll be rolling out the 1.46a Hotfix at 08:30 (UTC).

*Some changes may not be applied to tooltips or Practice modes.


Character

Yumin

  • Skill Amp per Arcana Mastery Level 4.1% → 4%

 

Item

Arm/Accessory

  • Moonlight Pendant 

    • Attack Power 35 → 33

 

Cobalt Protocol

System

Daily Missions & ER Pass Points

It’s become quite hard to accumulate ER Pass Points through Cobalt Protocol. We will be adding ER Pass missions in the long run to help players fulfill their point goals, but in the meanwhile we’re adding daily missions and increasing the amount of ER Pass Points given.

  • We’re making more daily missions available through Cobalt Protocol.

    • Applied from Account Level 11

  • We’re increasing the amount of ER Pass Points given when playing Cobalt Protocol.

  • We’ve also received some reports on delays to acquire ER Pass Points. We’re currently looking into it and will try to resolve this as soon as possible.

 

Gameplay

Life Points

We’re adjusting the Life Points at the start of the game to kick things off faster and avoid overly prolonged games. 

  • Life Points at the Start of the Game

    • 45 → 40

 

Infusions

  • Some Infusions were not appearing for the right characters so we’re making some adjustments to solve this. 

  • Infusion Chance by Level

    • Phase 2

      • Level 2 50% → 60%

      • Level 3 50% → 40%

 

Drone

We’re adjusting the Credits received for destroying drones to prevent it from becoming overly competitive.

  • Destroy Drones

    • Earned Credits (Self/Ally) 5/0 → 2/1

 

System Adjustments

We’re slightly increasing the reward given to the team behind following the Life Points adjustments to open up the possibility for the tables to turn.

  • Life Points Difference 

    • Earned Credits when Ally Life Points are lower than Enemy Team

      • Phase 3 Start

        • 5 Credits per Point → 8 Credits 


Tactical Skills

  • Soul Stealer

    • Cooldown 45s → 55s

  • Lock On/Tracker

    • Range 12m → 14m

    • Cooldown 30s → 25s

 

Infusions

Level 2 Infusions

  • Painkiller 

    • Max Defense Increase 35% → 32%

 

Level 3 Infusions

  • A.M.D.S 

    • Cooldown 40s → 30s

  • Melter

    • Cooldown 2s → 3s

    • Damage (Melee) for 4s per second 35 True Damage → for 3s per second 40 True Damage

  • Fissure 

    • Cooldown 50s → 40s

  • Rolling Thunder

    • Damage 300 → 400

    • Upon Collision Knocked back Duration 0.5s → 1s

    • Cooldown 40s → 30s

  • Valkyrie Drive Cooldown 60s → 45s

  • Scar Ripper

    • Max Stacks 5 → 4

    • Per Stack Damage (Melee) 25 → 30

  • Sadistic Nature Cooldown 4s → 5s

  • Noxious Aftermath 

    • Damage for 3s 35(+Target's Max HP 1%) → 30(+Target's Max HP 1%)

  • Gravitational Field 

    • Cooldown 60s → 45s

  • The Nightmare

    • Defense Reduction Duration 5s → 6s

    • Defense Reduction 12% → 15%

    • Cooldown 10s → 20s

  • Barricade 

    • Omnisyphon 50% → 45%

  • Kaartloz 

    • Cooldown 8s → 10s

 

Character

All Characters 

  • Max SP  130% → 150%

 

Garnet

  • Bat

    • Damage Dealt 103% → 102%

    • Damage taken 98% → 100%

 

Lenox

  • Whip

    • Damage Dealt 103% → 101%

    • Damage taken 99% → 101%

 

Leni

  • Pistol

    • Recovery Given 80% → 75%

    • Shield Given 90% → 85%

 

Leon

  • Tonfa

    • Damage taken 92% → 94%

    • Shield Given 100% → 90%

 

Lenore

  • Guitar 

    • Damage Dealt 90% → 88%

 

Rio

  • Bow 

    • Damage Dealt 90% → 88%

 

Markus

  • Axe 

    • Damage Dealt 103% → 101%

 

Magnus

  • Hammer

    • Damage Dealt 102% → 100%

    • Damage taken 96% → 98%

 

Charlotte

  • Arcana

    • Damage Dealt 105% → 103%

    • Recovery Given 70% → 65%

    • Shield Given 80% → 75%

 

Celine

  • Throw

    • Damage Dealt 90% → 88%

 

Xiukai

  • Spear

    • Damage Dealt 107% → 105%

    • Damage taken 94% → 95%

    • Recovery Given 120% → 110%

  • Dagger

    • Damage Dealt 107% → 104%

    • Recovery Given 120% → 110%

 

Sissela

  • Shuriken 

    • Damage Dealt 90% → 88%

  • Throw 

    • Damage Dealt 90% → 88%

 

Silvia

  • Pistol 

    • Recovery Given 100% → 95%

 

Adriana

  • Throw 

    • Damage Dealt 94% → 93%

 

Adina

  • Arcana

    • Damage Dealt 91% → 89%

    • Recovery Given 100% → 95%

 

Arda

  • Arcana

    • Damage Dealt 90% → 88%

    • Damage taken 92% → 93%

    • Recovery Given 100% → 95%

 

Alonso

  • Glove

    • Damage Dealt 106% → 104%

    • Damage taken 100% → 101%

 

Estelle

  • Axe 

    • Damage Dealt 105% → 104%

 

Johann

  • Arcana Recovery Given 85% → 75%

 

William

  • Throw 

    • Damage Dealt 91% → 89%

 

Yumin

  • Arcana 

    • Damage Dealt 90% → 89%

 

Eva

  • Throw 

    • Damage Dealt 90% → 88%

 

Eleven

  • Hammer

    • Damage Dealt 105% → 103%

    • Damage taken 100% → 101%

 

Zahir

  • Shuriken

    • Damage Dealt 95% → 94%

    • Damage taken 91% → 92%

  • Throw

    • Damage Dealt 95% → 94%

    • Damage taken 91% → 92%

 

Katja

  • Sniper Rifle 

    • Damage Dealt 90% → 88%

 

Theodore

  • Sniper Rifle

    • Damage Dealt 92% → 90%

    • Recovery Given 100% → 95%

 

Haze

  • Assault Rifle 

    • Damage Dealt 90% → 88%


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