We'll be rolling out the 1.46a Hotfix at 08:30 (UTC).
*Some changes may not be applied to tooltips or Practice modes.
Character
Yumin
Skill Amp per Arcana Mastery Level 4.1% → 4%
Item
Arm/Accessory
Moonlight Pendant
Attack Power 35 → 33
Cobalt Protocol
System
Daily Missions & ER Pass Points
It’s become quite hard to accumulate ER Pass Points through Cobalt Protocol. We will be adding ER Pass missions in the long run to help players fulfill their point goals, but in the meanwhile we’re adding daily missions and increasing the amount of ER Pass Points given.
We’re making more daily missions available through Cobalt Protocol.
Applied from Account Level 11
We’re increasing the amount of ER Pass Points given when playing Cobalt Protocol.
We’ve also received some reports on delays to acquire ER Pass Points. We’re currently looking into it and will try to resolve this as soon as possible.
Gameplay
Life Points
We’re adjusting the Life Points at the start of the game to kick things off faster and avoid overly prolonged games.
Life Points at the Start of the Game
45 → 40
Infusions
Some Infusions were not appearing for the right characters so we’re making some adjustments to solve this.
Infusion Chance by Level
Phase 2
Level 2 50% → 60%
Level 3 50% → 40%
Drone
We’re adjusting the Credits received for destroying drones to prevent it from becoming overly competitive.
Destroy Drones
Earned Credits (Self/Ally) 5/0 → 2/1
System Adjustments
We’re slightly increasing the reward given to the team behind following the Life Points adjustments to open up the possibility for the tables to turn.
Life Points Difference
Earned Credits when Ally Life Points are lower than Enemy Team
Phase 3 Start
5 Credits per Point → 8 Credits
Tactical Skills
Soul Stealer
Cooldown 45s → 55s
Lock On/Tracker
Range 12m → 14m
Cooldown 30s → 25s
Infusions
Level 2 Infusions
Painkiller
Max Defense Increase 35% → 32%
Level 3 Infusions
A.M.D.S
Cooldown 40s → 30s
Melter
Cooldown 2s → 3s
Damage (Melee) for 4s per second 35 True Damage → for 3s per second 40 True Damage
Fissure
Cooldown 50s → 40s
Rolling Thunder
Damage 300 → 400
Upon Collision Knocked back Duration 0.5s → 1s
Cooldown 40s → 30s
Valkyrie Drive Cooldown 60s → 45s
Scar Ripper
Max Stacks 5 → 4
Per Stack Damage (Melee) 25 → 30
Sadistic Nature Cooldown 4s → 5s
Noxious Aftermath
Damage for 3s 35(+Target's Max HP 1%) → 30(+Target's Max HP 1%)
Gravitational Field
Cooldown 60s → 45s
The Nightmare
Defense Reduction Duration 5s → 6s
Defense Reduction 12% → 15%
Cooldown 10s → 20s
Barricade
Omnisyphon 50% → 45%
Kaartloz
Cooldown 8s → 10s
Character
All Characters
Max SP 130% → 150%
Garnet
Bat
Damage Dealt 103% → 102%
Damage taken 98% → 100%
Lenox
Whip
Damage Dealt 103% → 101%
Damage taken 99% → 101%
Leni
Pistol
Recovery Given 80% → 75%
Shield Given 90% → 85%
Leon
Tonfa
Damage taken 92% → 94%
Shield Given 100% → 90%
Lenore
Guitar
Damage Dealt 90% → 88%
Rio
Bow
Damage Dealt 90% → 88%
Markus
Axe
Damage Dealt 103% → 101%
Magnus
Hammer
Damage Dealt 102% → 100%
Damage taken 96% → 98%
Charlotte
Arcana
Damage Dealt 105% → 103%
Recovery Given 70% → 65%
Shield Given 80% → 75%
Celine
Throw
Damage Dealt 90% → 88%
Xiukai
Spear
Damage Dealt 107% → 105%
Damage taken 94% → 95%
Recovery Given 120% → 110%
Dagger
Damage Dealt 107% → 104%
Recovery Given 120% → 110%
Sissela
Shuriken
Damage Dealt 90% → 88%
Throw
Damage Dealt 90% → 88%
Silvia
Pistol
Recovery Given 100% → 95%
Adriana
Throw
Damage Dealt 94% → 93%
Adina
Arcana
Damage Dealt 91% → 89%
Recovery Given 100% → 95%
Arda
Arcana
Damage Dealt 90% → 88%
Damage taken 92% → 93%
Recovery Given 100% → 95%
Alonso
Glove
Damage Dealt 106% → 104%
Damage taken 100% → 101%
Estelle
Axe
Damage Dealt 105% → 104%
Johann
Arcana Recovery Given 85% → 75%
William
Throw
Damage Dealt 91% → 89%
Yumin
Arcana
Damage Dealt 90% → 89%
Eva
Throw
Damage Dealt 90% → 88%
Eleven
Hammer
Damage Dealt 105% → 103%
Damage taken 100% → 101%
Zahir
Shuriken
Damage Dealt 95% → 94%
Damage taken 91% → 92%
Throw
Damage Dealt 95% → 94%
Damage taken 91% → 92%
Katja
Sniper Rifle
Damage Dealt 90% → 88%
Theodore
Sniper Rifle
Damage Dealt 92% → 90%
Recovery Given 100% → 95%
Haze
Assault Rifle
Damage Dealt 90% → 88%