Servers will be temporarily offline for an estimated time of 4 hours on May 7th from 2 AM (UTC) to update Patch 11.1.
Season 11
Ranked Season 11 begins!
Your MMR will be soft-reset based on your last ranking.
Matchmaking range will be adjusted to align with the soft reset.
Meteorite Tier segments will be adjusted.
Meteorite 3: Entry Cost 6650 RP → 6700 RP
Meteorite 2: Entry Cost 6900 RP → 7000 RP
Meteorite 1: Entry Cost 7150 RP → 7300 RP
Mythril: Entry Cost 7400 RP → 7600 RP
Asia 1 Server
Premade teams are now limited to Platinum tier and below.
Further adjustments will be made after matchmaking for Meteorite and higher is fully separated.
North America Server
Premade teams are now limited to Gold tier and below.
Further adjustments will be made after matchmaking from the soft reset stabilizes.
Season 10 Ranked Rewards will be sent out.
Gold or higher: Cadet Sissela skin!
“I used to think that winning wouldn't change anything. But for some reason, today makes me look forward to tomorrow.”
Platinum or higher: Royal Bunny Haze Dance Like A Pro Animated emote!

Diamond or higher: Cadet Sissela This is Our Turf! Animated emote!

Immortal: exclusive profile icon, border, background, and emotes!.

Borders and icons will also be awarded based on your tier!

*You must have played at least 5 Ranked matches and achieved your tier to get the corresponding Ranked Rewards.
S10 Union Reward

Check out more details about Union Circuit Rewards on our 10.5 Patch Notes. [Link]
System
System Improvements
Quick Slot
Capsule - Essence, Sanguine, Galaxy
Cost 75 Credits → 100 Credits
Tactical Skills
Repulsor Missiles
Damage 10(+Character Level*1)(+Target's Max HP 0.7%) → 10(+Character Level*1)(+Target's Max HP 0.6%)
Character
Leni
Leni has been showing significant growth due to her strong performance as a support. In particular, she provides very high mobility to her allies through the movement speed increase from W - Whack-a-mole!. We are adjusting this value to keep her power in check.
Whack-a-mole!(W)
Movement Speed Increase 16/17/18/19/20(+Level*1)% → 11/12/13/14/15(+Level*1)%
Leon
We’re adjusting Tonfa Leon’s Weapon Mastery effects to keep his power in check.
Skill Amp per Tonfa Mastery Level 5% → 4.8%
Rozzi
We’re adjusting Rozzi’s basic attack power to keep her damage output in check.
Basic Attack Power 35 → 32
Mirka
We’re adjusting Mirka’s E - Backstep Rush damage taken reduction value to keep her sustain in check.
Backstep Rush (E)
Damage Taken Reduction 80% → 60%
Adriana
We’re helping Adriana out by increasing her Q - Flamethrower’s damage.
Flamethrower(Q)
Damage 30/40/50/60/70(+Skill Amplification 25/27/29/31/33%) → 35/45/55/65/75(+Skill Amplification 25/27/29/31/33%)
Adina
The effect for Adina’s Q - Luminary Sun Conjunct is very difficult to land because the projectile speed is too slow. Increasing the projectile speed will make it easier to hit, while increasing the consecutive damage will improve the expected payoff for landing the skill.
Luminary(Q)
Sun Conjunct Effects
Consecutive Damage Target’s Max HP 10% → 11%
Projectile Speed 7.5m/s → 8m/s
Zahir
Currently, even when Zahir successfully lands his skills, his damage output falls short. We will adjust the damage of his main skill, W - Gandiva, to better reward skill hits and enhance his overall power.
Gandiva(W)
Damage 60/85/110/135/160(+Skill Amplification 50%) → 70/95/120/145/170(+Skill Amplification 50%)
Hyunwoo
Glove Hyunwoo has consistently been performing above average. We are adjusting his weapon mastery effects to keep his power in check.
Basic Attack Amplification per Glove Mastery Level 2.3% → 2.2%
Item Skill
Lich's Grasp
Slowed 20% → 25%
Applied to: Blue Flames, Permafrost, Frost Venom Dart, The Empress, Bracelet of Skadi, The Death - Dawn
Armor
Chest
Guardian Suit
HP per Level 28 → 26
Racing Suit
Max HP 180 → 150
Titan Armor
Defense 32 → 30
Phantom Jacket
Defense 40 → 38
Head
Black Veil
Movement Speed 2% → 2.5%
White Mitre
Skill Amplification 75 → 70
Healing Power 5% → 4%
Fencing Mask
Defense 10 → 8
The Star of the Wilds
Attack Power 35 → 37
Blood Crown
Combat Instinct - [Unique Passive]
Adaptability Increase 5 → 8
Arm
Mythril Quiver
Movement Speed 2% → 1.5%
Leg
Mythril Boots
Attack Speed 42% → 38%
Bug Fixes & Improvements
Gameplay Improvements
You can now complete Tutorial 2 correctly.
Ping restrictions will be adjusted.
Before: More than 5 pings within 3 seconds > Restricted for 3 seconds
After: More than 6 pings within 2 seconds > Restricted for 3 seconds
Character & Weapon Improvements
István: Contour Integration(E)’s Variable effect will now be correctly applied to Invisible enemies as intended.
Chloe: The animation for basic attack critical strikes will now correctly reflect attack speed.
Chiara: Last Judgement(R2)’s cooldown will be correctly reset when a target under attack is killed or downed.