Servers will be temporarily offline for an estimated time of 4 hours on Thursday, March 19th from 2 AM (UTC) to update Patch 10.5.
New Character - Coraline
A new Arcana character, Coraline will soon be joining the experiment.
Coraline will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until March 24th.
“Light or shadow... Which side do you fall on?”



Causality’s Reflection (P)
Coraline leaves a Mirror Shard Mark for 4 seconds whenever she hits an enemy with a skill.
Hitting an enemy with a mark consumes it and deals 20/40/60/80/100(+Skill Amplification 15%) true damage.


Flash of Condemnation (Q)
Coraline fires a beam of light in the targeted direction. The beam of light flies to the end of its range or explodes upon hitting an enemy, dealing 50/90/130/170/210(+Skill Amplification 75%) skill damage to enemies in the area. The beam of light is enhanced when it touches a mirror.
White Mirror: Fires a beam of light in the mirror's direction, dealing 60/105/150/195/240(+Skill Amplification 85%)(+Target’s Current HP 4/6/8/10/12%) skill damage and slowing them by 30% for 1.5 seconds.
Black Mirror: Fires a beam of light in the mirror's direction, dealing 60/105/150/195/240(+Skill Amplification 85%)(+Target’s Lost HP 3/6/9/12/15%) skill damage and slowing them by 60% for 1 seconds.
Range: 8m
Projectile Width: 1.4m
Projectile Speed: 14m/s
Explosion Range: Circular Radius 1.4m
Mirror Enhanced
Range: 6.8m
Projectile Width: 1.4m
Projectile Speed: 16m/s
Explosion Area: Circular Radius 1.6m
Cooldown: 8/7/6/5/4s



Mirror of Truth / Mirror of Falsehood (W)
Passive: When Flash of Condemnation or Shackles of Sin reach Coraline's mirrors, her skill amplification is increased by 4/6/8% for 4 seconds. (Max Stacks: 2)
Coraline summons a mirror at the targeted location in the selected direction. The mirror alternates between the White Mirror, which reveals the truth, and the Black Mirror, which reveals lies.
Hitting an enemy with the mirror enhanced Flash of Condemnation reduces cooldown by 20/25/30%.
Range: 6m
Mirror Size: Circular Radius 0.6m
Mirror Duration: 4s
Cooldown: 6s


Shackles of Sin (E)
Coraline fires a light sphere, dealing 60/90/120/150/180(+Skill Amplification 65%) skill damage to enemies in its path and rooting them for 0.8 seconds. The sphere is enhanced when it touches a mirror.
White Mirror: Fires a sphere in the mirror's direction, dealing 80/110/140/170/200(+Skill Amplification 70%) skill damage to enemies in its path and rooting them for 0.8 seconds. Upon hitting an enemy, Coraline gains a shield that absorbs 60/85/110/135/160(+Skill Amplification 35%) damage for 2.5 seconds.
Black Mirror: Fires a sphere in the mirror's direction, dealing 80/110/140/170/200(+Skill Amplification 70%) skill damage to enemies in its path and rooting them for 0.8 seconds. Enemies hit have their defense reduced by 12/13/14/15/16% for 3 seconds.
Range: 8m
Projectile Width: 1.6m
Projectile Speed: 13m/s
Mirror Enhanced
Range: 7m
Projectile Width: 2m
Projectile Speed: 15m/s
Cooldown: 14/13/12/11/10s


Refracted Afterimage (R)
Coraline moves in the targeted direction and enters the mirror's world for 0.5 seconds, becoming untargetable. Any action other than moving ends the untargetable state.
After passing through the world in the mirror, Coraline's movement speed is increased by 15% for 2 seconds, and her next basic attack is enhanced for 4 seconds, increasing her range by 1. Enhanced basic attack hits deal 70/110/150(+Skill Amplification 35%) additional skill damage, reduce the cooldown of Shackles of Sin by 30%, and other base skills by 60%.
Skill cooldown is reduced by 10% on-hit.
Movement Range: 2.5m
Movement Speed: 10m/s
Cooldown: 32/29/26s

New Skins & Emotes
Eternal Return x Persona 5 Royal
Crow Camilo (Rare) will be available
“Shall we begin our own waltz, just the two of us?”

※ As previously announced, 3 types of placeholder icons for Queen Sylvia items will be added to the P5R Collab Token Exchange Shop.
Actual purchases will be available upon the release of Queen Sylvia.
Maleficent Commander Isaac (Rare) will be available on Tuesday, March 24th.
“Still thinking it through? I gave you more than enough time.”
Coraline emotes will now be available.
Coraline Emote Bundle
We’re adding a special bundle to the store, so you can get all of Fenrir emotes at once and at a discounted price!
Price: 800NP → 480 NP
Contents: 4 Coraline Emotes, XP Boost (1 Day)
Sale Period: Thurs, March 19th after maint. to Thurs, April 2nd (UTC) before maint.
*Price adjusted according to items owned.
*Items that include boosts that are immediately applied upon purchase are non-refundable.
10.5 Update Item Probabilities Changes
The Two Bonus Weeks: Skin Data Boxes event is ending so the bonus probability for Skin Data Boxes will no longer be applied.
You can check the changes to Skin Data Boxes items and probabilities in our [Box To-Be Probabilities] website page.
S10 Premium/Basic Token Books Sale Ending
The sale of the S9 Premium/Basic Token Books will be carried out until Thursday, March 19th before maintenance.
*Rewards that haven’t been claimed will be sent to your mailbox during maintenance and will be available only for 2 weeks for collection.
S10 Premium/Basic Token Books II Sale
The sale for the Season 10 Premium/Basic Token Books II will start on Thursday, March 19th after maintenance.
Complete missions to get Matsuri Tokens!
Sale & Use Period: Thursday, March 19th after maintenance to Thursday, April 30th (UTC) before maintenance
S10 Premium Token Book II
Price: 1,500 NP
Contents: A level 15 Quest Book and up to 75 Royal Tokens upon completion
S10 Basic Token Book II
Price: 10,000 A-Coin
Contents: A level 10 Quest Book and up to 25 Royal Tokens upon completion
*Check more details in the Quest Book menu in-game.
*Once the event and use period is over, the S9 Premium/Basic Token Books will be discontinued.
*Rewards achieved from completing levels that aren’t claimed by the end of the sale period will be automatically sent to your mailbox and will be available for 2 weeks.
Season 10 Cobalt Union Ends
Cobalt Union is closing for the season! Thank you all for participating.
Closes on: Wednesday, March 18th 23:59 (KST)
Rewards by Tier
| Tier | A-COIN | Research Center Data Box | Skin Data Set | Emote |
F | 1,000 | 2 Tier Promotions | ||
D | 3,000 | |||
C | 4,000 | 3 | ||
B | 5,000 | 5 | ||
A | 8,000 | 10 | ||
S | 10,000 | 3 | ||
SS | 15,000 | 5 | ||
SSS | 30,000 | 10 |
Rewards will be distributed after the maintenance on Thursday, May 7th 2025 (UTC), and will be available for claim until Friday, August 7th 2026 at 14:59 (UTC) when you log in to the game.
Rewards will only be granted if your team is existing (has playing records) at the time of distribution.
If an account has multiple teams, rewards will be given out based on the team with the highest tier.
Union Circuit and Cobalt Union Rewards are distributed separately and you can receive a total of 2 Tier Rewards.
Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.
However, the Emote distributed as a participation reward will be granted based on all matches played across all teams (Union Circuit & Cobalt Union) during the season, regardless of whether your team is still a team or not.
System
Stats Page Improvements: Vision & Reconnaissance
We’ve reorganized the stats to make info more clear to the eye once a match is over.
Category Naming & Reorganization
Originally 'Other Settings' is now 'Vision & Reconnaissance'.
‘Hyperloop Uses’ no longer matches this category so it’s been removed.
New Surveillance Orbs Stats (Exclusive to Lumia Island Matches)
'ORB - Recon Uses' and 'ORB - Recon Destroyed' stats are now displayed to ensure the basis of the Vision contribution is well distinguished.
You can now check in greater detail which specific activities contributed to your Vision score.

Gameplay
Item Box Inventory Expansion
We are significantly increasing the number of Box slots and item distributions throughout all of Lumia Island to support smooth early-game farming and high-tier item build-ups.
Additional Item Box Inventory Slots
Each item box inventory will now go from 8 slots to 10 slots.
Item box slots UI will now have an extra row.

Spawn Changes to Items in Lumia Island per Area
We’re adding extra supplies of materials that are popular in the farming stage as well as high rarity item build up materials.
Check out more details below in “Area”.
Matchmaking Improvements
Europe
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 2+.
Asia 1
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Mythril 8300+.
Gadget
CNOT Gate
Gadget Energy Cost 40 → 35
Augments
Havoc
Wild Dog Mask
Omnisyphon 2% → 3%
Fortification
Caution
Effect Triggering Condition Max HP 80% → 75%
Tempering
Day 2 Defense Increase 4 → 3
Support
Power of Intimidation
Damage Taken Increase 3.5% → 4%
Character
Garnet
We are increasing Garnet's Base HP to strengthen her overall durability.
Base HP 950 → 1000
Nathapon
Nathapon is showing a strong performance across most stats. We are reducing the damage of P - Slow Shutter to adjust his combat power.
Slow Shutter(P)
Damage 40/70/100(+Attack Speed 20%)(+Skill Amplification 65%) → 30/60/90(+Attack Speed 20%)(+Skill Amplification 65%)
Darko
Darko has been struggling with insufficient damage when facing melee characters. To compensate for his lack of power against sturdy opponents, we are increasing the Max HP-based damage of Q - Loan Shark, allowing him to accumulate more significant damage against high-durability enemies.
Loan Shark(Q)
Damage 20/40/60/80/100(+Attack Power 40%)(+Target's Max HP 1/2/3/4/5%) → 20/40/60/80/100(+Attack Power 40%)(+Target's Max HP 2/3/4/5/6%)
Tia
We are increasing the damage of E - A Dash of Color to enhance Tia's melee combat power.
A Dash of Color(E)
Damage 40/90/140/190/240(+Skill Amplification 80%) → 40/90/140/190/240(+Skill Amplification 90%)
Laura
Laura's overall damage output has been lacking. We are helping her out by increasing the damage of her main skill, Q - Thorn Lilac.
Thorn Lilac(Q)
Damage 50/75/100/125/150(+Skill Amplification 55%) → 50/75/100/125/150(+Skill Amplification 60%)
Lenox
High sustain Lenox is recording excellent statistics in prolonged combat situations. As we've determined that the shield acquired through P - Bait and Tackle triggers too frequently, we are increasing its cooldown to reduce her durability during extended fights.
Bait and Tackle(P)
Cooldown 14/12/10s → 15/13/11s
Rozzi
We are reducing Rozzi’s base defense, who has been consistently recording high stats, to keep her performance in check.
Base Defense 53 → 50
Martina
We are increasing the HP recovery Martina receives through E - Rewind, protecting her stability so she can play more aggressively during combat.
Rewind - Broadcast(E)
HP Recovery 37/41/45/49/53% of Damage Taken → 40/45/50/55/60%
Mai
The shield absorption of Mai's E - Catwalk is currently insufficient for protecting allies or holding on when engaging enemies. We are increasing the shield value to help her out with her ally support capability and personal durability.
Catwalk(E)
Shield Absorption 60/90/120/150/180(+Skill Amplification 40%)(+Max HP 6%) → 60/90/120/150/180(+Skill Amplification 40%)(+Max HP 7%)
Markus
Axe Markus is currently recording a low pick rate so we are increasing his weapon mastery effect.
Basic Attack Amplification per Axe Weapon Mastery level 1.8% → 1.9%
Bianca
Bianca has been achieving excellent results based on her strong combat initiation using R - Reign of the Vampire Queen. We have determined that the high damage dealt over a wide area is difficult for opponents to deal with, so we are reducing the ultimate's value to keep her power in check.
Reign of the Vampire Queen(R)
1st Hit Damage 50/100/150(+Skill Amplification 50%)(+Target's Max HP 11%) → 50/100/150(+Skill Amplification 40%)(+Target's Max HP 11%)
Xiukai
Spear Xiukai is currently recording a low pick rate so we are increasing his weapon mastery effect.
Per Spear Weapon Mastery Level
Attack Speed 3% → 4%
Skill Amplification 4.1% → 4.4%
Sissela
Sissela is currently recording low stats across both weapon types. We are increasing the damage of W - Girl in a Bubble? to improve her ability to respond when enemies close the distance. Additionally, we are increasing the duration of the passive effect granted upon using R - Free at Last to allow Sissela to hold a more advantageous position in sustained combat after using her ultimate.
Girl in a Bubble?(W)
Damage 100/135/170/205/240(+Skill Amplification 70%) → 100/135/170/205/240(+Skill Amplification 80%)
Free at Last(R)
Passive Increase Duration 6/7/8s → 7/8/9s
Adela
We are slightly reducing the weapon mastery effect for Rapier Adela, who is recording high stats in higher tiers, to keep her power in check.
Skill Amp per Rapier Mastery Level 4.7% → 4.6%
Aya
Skill Amplification Aya is showing signs of struggling as she moves into higher tier brackets. We are increasing the damage of her main skill, W - Steady Shot, to ensure she deals more definite power when landing the skill effectively.
Steady Shot(W)
Damage 20/30/40/50/60(+Attack Power 50%)(+Skill Amplification 30/35/40/45/50%) → 30/40/50/60/70(+Attack Power 50%)(+Skill Amplification 30/35/40/45/50%)
Isaac
Ally/enemy visual identification effects on R - The Heavy Hand of the Law have been improved.

Alonso
To allow Alonso to more reliably perform his role of pinning down key enemy targets, we are increasing the rooted duration of E - Al Ataque!.
Al Ataque! (E)
Rooted Duration 0.7/0.8/0.9/1/1.1s → 0.8/0.9/1/1.1/1.2s
Jan
We are increasing the Skill Amplification coefficient of Q2 - Leaping Knee to make up for the lacking damage output of Tonfa Jan.
Knee Strike(Q)
Leaping Knee(Q2) Damage 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 60%)(+Target's Max HP 6%) → 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 70%)(+Target's Max HP 6%)
Estelle
We are increasing the slow value of W - First Response to improve Estelle's enemy stopping power.
First Response(W)
Slow 25% → 30%
Elena
Elena is currently finding it difficult to lead engagements due to both a lack of overall firepower and a low return upon successfully freezing targets. We are increasing the freeze duration of her Passive - Winter Queen's Dominion to strengthen her follow-up potential and the power of W - Double Axel to support more aggressive play.
Winter Queen's Dominion(P)
Frozen Duration 1s → 1.1s
Double Axel(W)
Damage 50/70/90/110/130(+Skill Amplification 50%)(+Additional HP 8%) → 50/70/90/110/130(+Skill Amplification 50%)(+Additional HP 10%)
William
William continues to maintain a strong presence with consistently excellent statistics. We are reducing his weapon mastery effect to keep his overall power in check.
Basic Attack Amplification per Throw Weapon Mastery level 1.5% → 1.4%
Justyna
We are increasing the damage of E - Boost Dash so that it can deal more meaningful power.
Boost Dash(E)
Damage 40/60/80/100/120(+Skill Amplification 30%) → 50/75/100/125/150(+Skill Amplification 30%)
Eva
W - Phase Vortex provides high pressure from range despite being relatively easy to land. We are reducing the power of this skill to weaken Eva's ability to safely poke enemies.
Phase Vortex(W)
1st Hit Damage 40/70/100/130/160(+Skill Amplification 45%) → 40/70/100/130/160(+Skill Amplification 40%)
Ly Anh
We are reducing Ly Anh’s basic attack power, who has consistently recorded good stats, to keep her overall power in check.
Basic Attack Power 40 → 38
Eleven
The damage of Eleven's R - Calorie Cyclone is currently too low, leading to a combat impact that falls short of expectations. We are increasing the base damage of this skill so it can exert more meaningful influence.
Calorie Cyclone(R)
Damage 6/9/12(+Attack Power 3%)(+Additional HP 3%) → 10/15/20(+Attack Power 3%)(+Additional HP 3%)
Jenny
Overall, Jenny is currently underperforming and recording a low pick rate. We are reducing the cooldown of W - Red Carpet to allow for more frequent use and increasing the base damage of R - Acceptance Speech so she can deal meaningful damage in early-game combat.
Red Carpet(W)
Cooldown 16s → 15s
Acceptance Speech(R)
Damage 100/200/300(+Skill Amplification 70%) → 150/240/330(+Skill Amplification 70%)
Camilo
We are reducing Camilo’s basic attack power, who is showing a strong performance across most metrics, to keep his power in check.
Basic Attack Power 34 → 31
Cathy
Cathy continues to record low statistics. We are increasing the damage of her core combo skill, E - Suture, to supplement her power upon successfully landing the skill.
Suture(E)
Damage 50/60/70/80/90(+Skill Amplification 40%) → 50/60/70/80/90(+Skill Amplification 45%)
Kenneth
Kenneth is recording excellent metrics based on his high combat capability. Since his durability is particularly strong, we are reducing the damage reduction amount of W - Inferno to keep his excessive stability in check.
Inferno (W)
Damage Taken Reduction 4(+Attack Power 3/3.25/3.5/3.75/4%)% → 2(+Attack Power 3/3.25/3.5/3.75/4%)%
Tazia
Tazia's damage output is currently not meeting expectations. We are increasing the Spada explosion damage of Q - Stiletto to strengthen her lethality against enemies.
Stiletto(Q)
Spada Explosion Damage 40/70/100/130/160(+Skill Amplification 50%) → 40/70/100/130/160(+Skill Amplification 55%)
Priya
Priya is showing a strong performance in high elo with her high poking capability and excellent zone control. We are reducing the power of Q - Blossoming Melody to keep his poke in check and increasing the cooldown of R - Echoes of the Earth so that using her ultimate carries a more definite risk.
Blossoming Melody(Q)
Damage 80/110/140/170/200(+Skill Amplification 70%) → 60/90/120/150/180(+Skill Amplification 70%)
Echoes of the Earth(R)
Cooldown 80/70/60s → 80/75/70s
Fiora
We are reducing the weapon mastery for Rapier Fiora, who is showing an excessively good performance, to reduce her overall power.
Skill Amp per Rapier Mastery Level 4.5% → 4.3%
Piolo
Piolo's E - Stalled Throw has a somewhat long charging time to reach maximum range, making it difficult to respond to ranged enemies during combat. We are reducing the time required for a maximum charge to make the skill feel more streamlined.
Stalled Throw (E)
Time until Max Charge 1.5s → 1.2s
Haze
We are increasing the Extra Basic Attack Damage of P - Weapon Case to strengthen her overall combat capability.
Weapon Case(P)
Damage 60/90/120(+Skill Amplification 55%) → 60/90/120(+Skill Amplification 60%)
Item Skills
Streamlined: Zephyr
Cooldown 10s → 12s
Applied to: Mythril Quiver, Mantis Tonfa, Blade Tonfa - Crimson, The Whip of Fate, Bloody Nine Tails - Crimson, Windrunner, Star Hunter, Spear of Longinus - Dawn
Convergence
Cooldown 10s → 12s
Applied to: Elegant Gown, Queen of Hearts
Weapon
Shuriken
Frost Venom Dart Skill Amplification 83 → 85
Throw
Imugi's Pearl Skill Amplification 88 → 90
Astrapē Skill Amplification 92 → 94
Fireball Skill Amplification 74 → 76
Bow
Argyrotoxus Skill Amplification 82 → 85
VF Prosthetic
Black Mamba King
Flame Barrier - [Unique Passive] (NEW)
During VF Overflow, 2% Max HP skill damage is dealt to enemies in a 2.5m range every second when in combat.
Only Flame Barrier from Black Mamba King will be active during VF Overflow.
Armor
Chest
Mythril Crop Cooldown Reduction 10 → 15
Blazing Dress
Cooldown Reduction 10 (NEW)
Defense 40 → 37
Bikini Skill Amplification 35 → 40
Queen of Hearts Skill Amplification 35 → 40
Head
Commander Headset
Cooldown Reduction 10 → 15
Targeting Pod - [Unique Passive]
Damage 10(+Character Level*3) → 10(+Character Level*2)
Arm / Accessory
Mythril Quiver Movement Speed 3% → 2%
Sultan Adorned Movement Speed 2.5% → 2%
Lunar Embrace Max HP 220 → 200
Sanguine Gunbai Skill Amplification 80 → 82
Buccaneer Doubloon
Attack Power 32 → 30
Cooldown Reduction 15 → 20
Leg
Delta Red Skill Amplification 17 → 18
Straitjacket Sneakers Skill Amplification 24 → 25
SCV Skill Amplification 26 → 28
Glacial Shoes Skill Amplification 32 → 33
Legs of Steel Skill Amplification 40 → 42
Area
Dock (Total Inventory 208 → 260)
Fountain Pen 16 (NEW)
Lighter 20 → 24
Gemstone 22 → 24
Feather 16 → 18
Scissors 16 → 18
Turtle Shell 15 → 16
Steel Chain 5 → 10
Kitchen Knife 5 → 10
Twin Blades 5 → 10
Windbreaker 5 → 10
Wetsuit 5 → 10
Warehouse (Total Inventory 200 → 250)
Paper 18 (NEW)
Ribbon 15 → 16
Hairband 14 → 16
Hat 14 → 16
Bracelet 14 → 16
Cotton Gloves 5 → 10
Hammer 5 → 10
Walther PPK 5 → 10
Fedorova 5 → 10
Slippers 5 → 10
Pond (Total Inventory 192 → 240)
Windbreaker 10 (NEW)
Baseball 10 (NEW)
Gemstone 22 → 23
Ribbon 16 → 17
Paper 18 → 19
Bamboo 5 → 10
Bow 5 → 10
Crossbow 5 → 10
Wetsuit 5 → 10
Clogs 5 → 10
Stream (Total Inventory 192 → 240)
Feather 18 (NEW)
Wetsuit 10 (NEW)
Hammer 5 → 10
Bow 5 → 10
Shirt 5 → 10
Slippers 5 → 10
Beach (Total Inventory 224 → 280)
Binoculars 10 (NEW)
Clogs 10 (NEW)
Gemstone 22 → 23
Windbreaker 5 → 10
Baseball 5 → 10
Twin Blades 5 → 10
Short Spear 5 → 10
Starter Guitar 5 → 10
Wetsuit 5 → 10
Running Shoes 5 → 10
Uptown (Total Inventory 224 → 280)
Playing Cards 12 (NEW)
Scissors 16 → 18
Bracelet 15 → 16
Ribbon 15 → 17
Lighter 21 → 23
Cloth 17 → 18
Watch 15 → 16
Whip 5 → 10
Long Rifle 5 → 10
Kitchen Knife 5 → 10
Needle 5 → 10
Starter Guitar 5 → 10
Mask 5 → 10
Tights 5 → 10
Alley (Total Inventory 192 → 240)
Ribbon 17 (NEW)
Lens 10 (NEW)
Running Shoes 10 (NEW)
Lighter 19 → 20
Baseball 5 → 10
Glass Bead 5 → 10
Gas Station (Total Inventory 184 → 230)
Lighter 22 (NEW)
Laser Pointer 12 (NEW)
Bike Helmet 15 → 16
Hat 15 → 16
Cotton Gloves 5 → 10
Shirt 5 → 10
Hotel (Total Inventory 232 → 290)
Shirt 10 (NEW)
Slippers 10 (NEW)
Fountain Pen 14 → 16
Ice 10 → 11
Magazine 5 → 10
Razor 5 → 10
Walther PPK 5 → 10
Fedorova 5 → 10
Kitchen Knife 5 → 10
Needle 5 → 10
Lens 5 → 10
Police Station (Total Inventory 208 → 260)
Chalk 12 (NEW)
Crossbow 10 (NEW)
Lighter 21 → 23
Ribbon 16 → 17
Binoculars 6 → 10
Magazine 6 → 10
Walther PPK 6 → 10
Fedorova 5 → 10
Long Rifle 5 → 10
Steel Chain 5 → 10
Fire Station (Total Inventory 232 → 290)
Cross 12 (NEW)
Gunpowder 15 (NEW)
Fountain Pen 14 → 15
Cotton Gloves 5 → 10
Hammer 5 → 10
Long Rifle 5 → 10
Hatchet 5 → 10
Twin Blades 5 → 10
Needle 5 → 10
Hospital (Total Inventory 208 → 260)
Cloth 20 (NEW)
Ice 12 (NEW)
Scissors 16 → 17
Rubber 15 → 17
Bracelet 14 → 16
Razor 5 → 10
Needle 5 → 10
Tights 5 → 10
Temple (Total Inventory 224 → 280)
Magazine 10 (NEW)
Tights 10 (NEW)
Bamboo 5 → 10
Rusty Sword 6 → 10
Twin Blades 5 → 10
Short Spear 5 → 10
Lens 5 → 10
Glass Bead 6 → 10
Monk's Robe 6 → 10
Clogs 6 → 10
Archery Range (Total Inventory 224 → 280)
Scissors 17 → 19
Glass Bottle 16 → 18
실 16 → 18
Binoculars 5 → 10
Bamboo 5 → 10
Short Rod 5 → 10
Whip 5 → 10
Bow 5 → 10
Crossbow 5 → 10
Rusty Sword 5 → 10
Short Spear 5 → 10
Monk's Robe 5 → 10
Running Shoes 5 → 10
Cemetery (Total Inventory 184 → 230)
Plastic 16 (NEW)
Mask 10 (NEW)
Short Rod 5 → 10
Whip 5 → 10
Steel Chain 5 → 10
Monk's Robe 5 → 10
Forest (Total Inventory 224 → 280)
Steel Chain 10 (NEW)
Monk's Robe 10 (NEW)
Lighter 20 → 21
Binoculars 5 → 10
Bamboo 5 → 10
Crossbow 5 → 10
Hatchet 5 → 10
Rusty Sword 5 → 10
Tights 5 → 10
Clogs 5 → 10
Factory (Total Inventory 272 → 340)
Stallion Medal 16 (NEW)
Watch 14 → 15
Bike Helmet 14 → 15
Magazine 5 → 10
Cotton Gloves 5 → 10
Hammer 5 → 10
Razor 5 → 10
Walther PPK 5 → 10
Fedorova 5 → 10
Hatchet 5 → 10
Short Spear 5 → 10
Mask 5 → 10
Running Shoes 5 → 10
Chapel (Total Inventory 232 → 290)
Playing Cards 12 → 14
Chalk 12 → 13
Short Rod 5 → 10
Whip 5 → 10
Razor 5 → 10
Bow 5 → 10
Long Rifle 5 → 10
Hatchet 5 → 10
Rusty Sword 5 → 10
Starter Guitar 5 → 10
Lens 5 → 10
Glass Bead 5 → 10
Shirt 5 → 10
School (Total Inventory 256 → 320)
Gemstone 24 (NEW)
Windbreaker 5 → 10
Short Rod 5 → 10
Baseball 5 → 10
Kitchen Knife 5 → 10
Starter Guitar 5 → 10
Glass Bead 5 → 10
Mask 5 → 10
Slippers 5 → 10
Cobalt Protocol
Cobalt System Improvements
Rest
HP Recovery while resting increases 25%, effectively applying the same amount as in Lumia Island.
Mastery
At Game Start Weapon Mastery Level 6 → 8
Credits
Naturally Earned Credits 1 per 1.5s→ 1 per 1.4s
Heal Pack
Respawn Time 60s → 45s
Infusion
Level 2 Infusion
Thorn Shackles
Healing Reduction 30% → 40%
Steadfast
Tenacity Increase 40% → 50%
Dulled Blades
When Taking Crit Strike Damage Critical Damage Taken Reduction 40% → 50%
Cooldown 7s → 1s
Health Insurance
Shield Recovery 500 → 800
Shield Duration’s Movement Speed Increase 6% → 8%
Unwavering Mentality
Shield (Character Level*40) → (Character Level*50)
Money = Power III
2% Increase in Damage Dealt for every 10 Credits owned → 1% Increase in Damage Dealt for every 5 Credits owned
Max Stacks 7 → 50
Level 3 Infusion
Strike Force
Additional Damage 250 → 300
Slow 50% → 99%
Slow Duration 3s → 1s
Martyr
Airborne Duration 1.5s → 2s
Valkyrie Drive
Triggering Condition HP below 20% → below 25%
Rise from the Ashes
On-Cooldown Attack Power Increase 35 → 40
On-Cooldown Skill Amplification Increase 60 → 70
Cooldown 85s → 60s
Time Efficiency
Ult’s Basic Skill Cooldown Reduction 70% → 90%
Introversion
Triggering Condition: If you haven’t taken damage from enemies in the last 4 seconds → 3s
HP Recovery 18% of Lost HP every second → 20%
Cobalt Protocol Adjustments
Garnet
Bat Damage Dealt 90% → 94%
Nadine
Crossbow Damage Dealt 88% → 90%
Bow Damage Dealt 92% → 95%
NiaH
Pistol Damage Dealt 89% → 94%
Daniel
Dagger Damage Dealt 96% → 98%
Debi & Marlene
Two-handed Sword Damage Dealt 94% → 96%
Tia
Bat Damage Dealt 96% → 100%
Leon
Glove Damage Dealt 94% → 100%
Tonfa Damage Dealt 96% → 100%
Luke
Bat Damage Dealt 98% → 100%
Li Dailin
Nunchaku Damage Dealt 100% → 102%
Mai
Whip Damage Dealt 100% → 104%
Markus
Axe
Damage Dealt 98% → 100%
Damage Taken 102% → 100%
Hammer Damage Dealt 100% → 102%
Magnus
Hammer
Damage Dealt 98% → 100%
Damage Taken 102% → 100%
Mirka
Hammer Damage Dealt 96% → 98%
Barbara
Pistol Damage Dealt 84% → 88%
Blair
Dual Swords Damage Dealt 100% → 102%
Celine
Throw Damage Dealt 87% → 90%
Shoichi
Dagger Damage Dealt 94% → 96%
Sissela
Shuriken Damage Dealt 86% → 89%
Throw Damage Dealt 86% → 89%
Adela
Bat Damage Dealt 98% → 100%
Adriana
Throw Damage Dealt 90% → 93%
Abigail
Axe Damage Dealt 94% → 98%
Aya
Pistol Damage Dealt 86% → 89%
Assault Rifle 사용 시 Damage Dealt 88% → 92%
Sniper Rifle Damage Dealt 84% → 87%
Isol
Assault Rifle 사용 시 Damage Dealt 86% → 90%
Pistol Damage Dealt 86% → 88%
Jan
Tonfa Damage Dealt 100% → 104%
Aiden
Two-handed Sword Damage Dealt 98% → 100%
Elena
Rapier Damage Dealt 105% → 107%
Emma
Arcana Damage Dealt 96% → 98%
William
Throw Damage Dealt 88% → 90%
Yumin
Arcana Damage Dealt 92% → 96%
Eleven
Hammer
Damage Dealt 96% → 100%
Recovery Given 80% → 100%
Zahir
Throw Damage Dealt 94% → 96%
Shuriken Damage Dealt 92% → 94%
Jackie
Dagger Damage Dealt 94% → 98%
Two-handed Sword Damage Dealt 94% → 98%
Axe Damage Dealt 100% → 104%
Dual Swords Damage Dealt 96% → 100%
Chloe
Shuriken Damage Dealt 88% → 90%
Chiara
Rapier Damage Dealt 98% → 102%
Theodore
Sniper Rifle Damage Dealt 88% → 92%
Fenrir
Glove Damage Dealt 95% → 100%
Haze
Assault Rifle 사용 시 Damage Dealt 88% → 91%
Henry
Shuriken Damage Dealt 92% → 96%
Hyunwoo
Glove Damage Dealt 96% → 98%
Hisui
Two-handed Sword Damage Dealt 96% → 100%
Bug Fixes & Improvements
Gameplay Improvements
You no longer hear skill sound effects triggering from locations where no character is present.
The Coin Toss augment no longer correctly triggers just once during consecutive kills.
Opening a Kiosk no longer incorrectly increases Search Mastery twice.
Target route lines no longer display abnormally.
We have adjusted the spawn locations of certain objects that overlapped with area names to improve readability. (Areas: Archery Range, Uptown, Chapel, Cemetery)
B0-R1(Bori)'s spawn logic has been improved to avoid Purple Fog Nests and upcoming Fog Nests, ensuring a more natural appearance on the map.
We’ve added an off-screen directional ping indicator and icon for Fog Nests.
The P5R Telephoto Camera skin modeling will now be correctly displayed when installed.
B0-R1 (Bori):
Two box models will no longer incorrectly appear when Bori is killed while fleeing.
Box rarity will now correctly match Bori's level when it spawns.
Tutorial:
You can now proceed to the next mission after collecting Leather in the first area.
Rio can now be selected during the downed revival stage.
Exchange functions within the Kiosk are now correctly disabled during the Legendary Crafting stage.
The background music of the first area will now correctly play upon starting a match.
Nicknames will now be correctly displayed during the Clutch sequence.
Guide robot Lumi is now correctly displayed when moving through the timeline in Replay.
Lone Wolf Mode: Endgame effects no longer incorrectly appear in the Briefing Room.
Cobalt Protocol: Slow value in the Strike Force Infusion tooltip is now displayed correctly.
Character & Weapon Improvements
Skill effects now display correctly even when specific skills are used repeatedly.
Casting skills now correctly face the direction the character is looking upon casting.
Duplicate voice lines for specific categories in the Character page have been removed.
Magnus: The camera now behaves normally when switching to "Center camera on character" after casting R - Bike From Hell in Center on Screen Camera Mode.
Blair: R - XMS-5 Activation will now correctly find Jenny if she triggers P - Play Dead while being tracked and then revives.
Sissela: The Wilson indicator now appears in the correct position when using R - Free at Last on a Dummy.
Adriana: The skill indicator for W - Oil Slick now accurately matches the actual cast location.
Arda:
Skill tooltips now correctly display the right information.
The range indicators for W - Babylon's Cube and E - Nimrod's Tombstone are now properly displayed.
Abigail: Coordinates effects now correctly apply to Double Agent (E)’s hologram while Alex is wearing the Joker Alex skin.
Alex:
The desk model is now correctly removed when he stops resting while using the Joker Alex: skin.
E - Blowback effects are no longer visible to enemies through the Fog of War.
Sound effects now play correctly when learning a weapon skill.
Weapon Air Supply Boxes will no longer be visible in Item Catalog.
Elena: The sleeve and glove will now be correctly displayed when opening Air Supply Boxes while using the Violet Elena skin.
Eva: R - VF Eruption is no longer incorrectly Quick Cast when the setting is set to Normal Cast.
Jenny: Pistol animations are now displayed smoothly during "Red Wine" while using the Mobster Jenny skin.
Theodore: The max range indicator for W - Power Screen is now correctly displayed when using the Special Task Force Theodore skin.
Fenrir: While immortal from P - Last Ditch, Fenrir will now continue moving to the last known location of a tracked enemy if they disappear from vision (e.g., entering a bush), rather than stopping in place.
Fiora: The starting position of the P - Touché mark for the Housekeeper Corp. Fiora skin now matches her default skin.
Haze: The safe model is now correctly removed when she dances while using the Royal Bunny Haze skin.
Lobby Improvements
Available purchase count for Sequence Packages will no longer incorrectly change to 1 in the purchase popup.
The Insufficient Vouchers popup in the product purchase menu will no longer display incorrect content.
Collection notification markers in the lobby will now be correctly removed.
The Claim All button for Missions and Passes (ER Pass, Event Pass, etc.) will now clearly distinguish between active and inactive states and colors based on availability.
The Quest Book list will now be sorted and displayed by the most recent release.
Clearing a Tutorial part will now display a selection popup to proceed directly to the next part instead of forcing a return to the lobby.
Scrolling with the mouse wheel in empty spaces on certain Profile setting pages will now function correctly.
Emotes used via secondary hotkeys will no longer cause abnormal behavior.
Lobby Screens will now display correctly in 21:9 resolution.
Skin items in the ER Pass rewards screen will no longer appear in duplicate when scrolling.
Sound effects in certain Episode scenarios will now play correctly.
Text errors in Event Episode 2, Chapter 5 have been corrected.
The color selection for Team 8 in the Color Customization menu will now be visible.
Text in the P5R Collaboration Skin Subscription Package popup has been corrected.
Images in certain areas of the P5R Collaboration Skin Package will now display as intended.
Image display errors in certain areas of the P5R Collaboration Skin Subscription Package popup have been fixed.
Image display errors in certain areas of the P5R Collaboration Special Lobby Background have been fixed.
Image display errors in certain areas of the P5R D-Day Team Slot Background have been fixed.
The white border on the Season 10 Gyeonggi Innate Emote has been removed.
The Season 10 "All ways Incheon" Profile Icon will no longer appear in low resolution.
The Season 10 "Busan Vespa" Profile Icon will no longer appear in low resolution.
Settings (Options) search results will no longer differ between uppercase and lowercase queries.
A guidance message will now correctly appear when there are no results in the Settings (Options) search.
All relevant items will now correctly appear in the Settings (Options) search results.
Settings states will no longer display incorrectly after a game ends.
A warning message will now correctly appear when entering a duplicate nickname during a name change.
The remaining time until the season ends in the Profile > Overview tab will no longer be partially cut off.
Interacting with the Route list will no longer be possible while the Detailed Search filter is active.
Arrow icons in the Mode Character setting popup will no longer appear in low resolution.
Weather settings in Custom Matches will now be synchronized correctly for all players.
