• Patch Notes
  • 2 hours ago

PATCH NOTES 11.7 - JULY 23RD, 2026

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, July 23rd from 2 AM to 6 AM (UTC) to update Patch 11.7.

 

New Skins & Emotes

Eternal Wraith Bianca (Epic) skin will be available. 

  • Eternal Wraith Bianca will be available in Forging → Exchange for Petit Mignon Tokens. 

“O, pitiful spirits wandering the living world, find eternal rest within my embrace.”


*Note: The Eternal Wraith Bianca skin will release with updated visual effects for select skills, including her ultimate, Reign of the Vampire Queen.


Lumia Drift Rozzi (Rare) will be available on Tuesday, July 28th.

“A bullet or you... I wonder which one is faster?”



New Johann Emotes will also be available. 


 

11.7 Character Special Bundles Discount & Price Changes

As previously announced through our 11.6 Patch Notes, the discount rules and pricing for character Special Bundles will be adjusted with Update 11.7.

We are standardizing the base prices across all Special Bundles with identical contents, ensuring that price deductions for items you already own are calculated much more consistently. As a result, the purchase price for several Special Bundles will drop slightly as detailed below.

  • Aya, Silvia: 3,130 NP → 3,102 NP

  • Magnus, Xiukai, Sissela: 2,736 NP → 2,730 NP

  • Fiora: 2,610 NP → 2,500 NP

  • Eleven: 3,100 NP → 3,072 NP

  • William, Chloe, Eva: 2,980 NP → 2,960 NP

  • Nicky: 2,850 NP → 2,842 NP

 

3rd Anniversary Pass

We’ve put together a 3rd Anniversary Pass loaded with themed emotes, icons, and special skins.

It’s a small token of our appreciation for everyone who has stuck with us over the last three years.

Additionally, players who already own or purchase the Season Pack will receive a bonus '900 3rd Anniversary Pass Points'!

These points will be sent to your mailbox and will immediately boost your 3rd Anniversary Pass to Level 10 upon claim.


*We will share more details about the Pass in a separate announcement soon, so please stay tuned.

*Includes 2 color variation skins.

 

3rd Anniversary Hart Vivace (Rare) skin will be available through the 3rd Anniversary Pass.

"Our performance isn't over yet! Cheers!"



3rd Anniversary Rio Dolce (Rare) skin will be available through the 3rd Anniversary Pass.

"You’ll stay with me for the next act too, right?"


 

 

Box/Disassemble/Personal Store Probability Changes

Changes will be applied on Thursday, August 6th (UTC) during maintenance.

  • Daily Box, Season Fragment Vouchers, Common Season Fragment Vouchers, Uncommon Season Fragment Vouchers Items Update

  • Tokens provided at a probability through disassembly of complete items to S12 Tokens Update

*Probability information for the 12.0 update is currently being finalized and will be detailed in the 12.0 Patch Notes.


 

System 

S11 Lone Wolf Event Mode

Lone Wolf is closing for the season! Thank you all for participating.

 

Matchmaking Adjustments

  • Europe

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 4 or higher.

  • Asia 1 

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with 8800 Mythril or higher.

 

Gameplay

Enemy Kill Effect

  • Area 23m → 28m

 

Tactical Skills

  • Wings of Light

    • Attack Speed Increase 20% → 15%

 

Character

Garnet

Garnet has recorded excessively high durability stats. We are reducing the HP recovery proportional to lost HP on W - Suppressed Pain to bring her overall survivability into line.

  • Suppressed Pain(W)

    • HP Recovery while charging 4% of Lost HP → 3%

 

Nathapon

Nathapon is recording low average damage metrics. We are increasing the damage on E - Panorama to boost his overall power.

  • Panorama(E)

    • Damage 30/50/70/90/110(+Skill Amplification 35%) → 30/50/70/90/110(+Skill Amplification 40%)

 

Darko

Darko is recording a strong performance across all brackets. His damage output feels particularly overwhelming when opting into critical strike builds, so we are reducing the basic attack amplification from his Bat Weapon Mastery to keep his scaling efficiency in check.

  • Basic Attack Amplification per Bat Mastery Level 1.8% → 1.7%

 

Leon

Leon is recording extremely high score gains across most brackets outside of the highest tier. We are reducing the damage on E - Duck Dive, a skill with high variance depending on opponent counterplay, to tone down his overall combat threat.

  • Duck Dive(E)

    • Damage 70/105/140/175/210(+Skill Amplification 80%) → 60/95/130/165/200(+Skill Amplification 75%)

 

Rio

Rio is showing a strong performance backed by high pick rates and win rates. Her damage output with Hankyu feels overwhelming, so we are reducing the additional arrow damage on Q - Kyudo Instinct.

  • Kyudo Instinct(Q)

    • Hankyu

      • Damage Attack Power 36% * (Basic Attack Amplification) → Attack Power 37% * (Basic Attack Amplification)

      • Additional Damage Attack Power 35% * (Basic Attack Amplification) → Attack Power 33% * (Basic Attack Amplification)

 

Martina

Martina is dealing pretty high basic attack damage alongside her high skill burst. To allow opponents to focus more on dodging her skill shots, we are reducing the basic attack amplification from her Camera mastery to dial back her basic attack threat.

  • Basic Attack Amplification per Camera Mastery Level 1.1% → 1%

 

Mai

Mai's durability and ally-peeling capabilities have dropped too low. We are increasing the shield scaling on E - Catwalk to patch up her defensive support.

  • Catwalk(E)

    • Shield 60/90/120/150/180(+Skill Amplification 40%)(+Max HP 7%) → 60/90/120/150/180(+Skill Amplification 40%)(+Max HP 8%)

 

Magnus

Magnus is struggling across most skill tiers. We are increasing the wall collision damage on E - Heavy Strike to provide a higher payoff when pulling off successful plays.

  • Heavy Strike(E)

    • Wall Collision Damage 20/40/60/80/100(+Extra Attack Power  30%)(+Skill Amplification 20%)(+Target's Max HP 6%) → 20/40/60/80/100(+Extra Attack Power  30%)(+Skill Amplification 30%)(+Target's Max HP 7%)

 

Barbara

Barbara has been recording a high win rate and impressive damage stats. Her RQ - Enhanced Sentry Gun output feels overwhelming against certain team compositions, so we are reducing it.

  • Overclock(R)

    • Enhanced - BT Sentry Gun Mk.III(RQ) 

      • Railgun Damage 100/125/150(+Skill Amplification 50%) → 100/125/150(+Skill Amplification 45%)

 

Bihyung

Bihyung is underperforming with below-average metrics across most skill brackets. We are increasing the shield value on W - Pay the Price! to compensate for her weak late-game durability.

  • Pay the Price!(W)

    • Shield 20/45/70/95/120(+Max HP 12%) → 30/60/90/120/150(+Max HP 12%)

 

Silvia

Silvia has recorded a very high score gain. Following up on last patch's poke buffs, we are reducing the damage on her W - Front Flip (On Bike) to keep her power in check when going in.

  • Front Flip(On Bike W)

    • Damage 60/100/140/180/220(+Skill Amplification 60%) → 60/100/140/180/220(+Skill Amplification 55%)

 

Adriana

Adriana is recording strong win rates and high score gains. Since much of her strength stems from item synergies and setting up plays for her team rather than raw individual damage, we are reducing the defense reduction on P - Pyromaniac to bring her support power down.

  • Pyromaniac(P)

    • Defense Reduction 6/9/12% → 6/8/10%

 

Arda

Arda continues to sit on below-average stats across most skill tiers, with his damage output looking particularly low. We are increasing the base damage on Q - Shamash's Papyrus to address his lack of firepower.

  • Shamash's Papyrus(Q)

    • Damage 50/90/130/170/210(+Skill Amplification 80%) → 70/110/150/190/230(+Skill Amplification 80%)

      • Also applied to Shamash's Code(RQ).

 

Emma

Emma's win rates and average score gains are hovering above healthy levels. The frequency of use of her passive feels overly strong, so we are reducing both the damage and shield absorption on P - CheerUP♥.

  • CheerUP♥ (P)

    • Damage 80/100/120(+Skill Amplification 25/35/45%) → 60/80/100(+Skill Amplification 25/35/45%)

    • Shield 140/180/220(+Skill Amplification 25/30/35%) → 120/160/200(+Skill Amplification 25/30/35%)

 

William

We are increasing William's defense scaling to make up for his lack of durability.

  • Defense per level 2.5 → 2.7

 

Yumin

Yumin is trailing behind with slightly low stats across most skill brackets. We are increasing his Weapon Mastery effect to help him out.

  • Skill Amp per Arcana Mastery Level 4% → 4.1%

 

István

István’s damage is extremely powerful when stacking high attack power item builds. We are reducing the scaling ratio on R - Wave Function Collapse to keep his high-end damage in check.

  • Wave Function Collapse(R)

    • Damage 80/160/240(+Attack Power 90%) → 80/160/240(+Attack Power 85%)

 

Zahir

Zahir maintains high win rates and strong score gains. We are dialing back the damage on R - Bhargavastra to keep his explosive damage under control.

  • Bhargavastra(R)

    • Min Damage 60/120/180(+Skill Amplification 45%) → 60/120/180(+Skill Amplification 40%)

 

Jackie

Two-handed Sword Jackie remains consistently strong across most skill tiers. We are reducing her weapon mastery scaling to keep her power in check.

  • Basic Attack Amplification per Two-handed Sword Mastery Level 2.4% → 2.3%

 

Coraline

Coraline remains stuck in a weak spot with low average stats. We are increasing the skill amplification bonus on W - Mirror of Truth to help her deal greater damage.

  • Mirror of Truth(W)

    • Skill Amplification Increase 3/5/7% → 5/7/9%

 

Tazia

We are increasing the slow effect on E - Pulizia to help her land her follow-up abilities more reliably.

  • Pulizia(E)

    • On-Hit Slowed 35% → 40%

 

Theodore

Theodore is struggling with low damage output during early-game fights. We are increasing the base damage on W - Power Screen to compensate for his lack of firepower before acquiring main items.

  • Power Screen(W)

    • Additional Damage 30/40/50/60/70(+Skill Amplification 26%) → 40/50/60/70/80(+Skill Amplification 26%)

 

Fenrir

Fenrir is recording extraordinarily high damage metrics. We are reducing the damage scaling on R - Fatal Bite to keep his power in check.

  • Fatal Bite(R)

    • Damage 150/225/300(+Attack Power 120%) → 150/225/300(+Attack Power 110%)

 

Hart

Hart has been recording high pick rates in high-tiers, looking quite strong. We are reducing the attack speed from her Guitar weapon mastery to keep her power in check.

  • Attack Speed per Guitar Mastery Level 3.5% → 3.1%

 

Hyunwoo

Hyunwoo has recorded low score gains. We are increasing the movement speed boost on Q - Stomping Foot to improve his mobility after engaging, allowing for more dynamic and flexible engagements.

  • Stomping Foot (Q)

    • Movement Speed Increase 11/12/13/14/15% → 12/14/16/18/20%

 

Weapon

Rapier

  • Joyeuse 

    • Attack Power  61 → 58

 

Armor

Head

  • White Mitre

    • Prayer for the Dead - [Unique Passive]

      • Damage 30(+Character Level*5)(+Target's Max HP 7%) → 40(+Character Level*5)(+Target's Max HP 7%)

  • Commander Headset

    • Targeting Pod - [Unique Passive]

      • Cooldown Starts: At the end of the effect → At the application of the effect

      • Cooldown 8s → 13s


Cobalt Protocol

Infusion

Level 2 Infusion

  • Health Insurance

    • Shield Given 700 → 600

    • Heal Pack 

      • Recovery Increase 40% → 30%

 

Cobalt Protocol Adjustments

 

NiaH

  • Pistol 

    • Damage Taken 93% → 95%

 

Daniel

  • Dagger 

    • Damage Taken 88% → 90%

 

Tia

  • Bat 

    • Damage Taken 90% → 92%

 

Leni

  • Pistol 

    • Damage Dealt 102% → 105%

 

Martina

  • Camera 

    • Damage Dealt 88% → 92%

 

Mirka

  • Hammer 

    • Damage Taken 102% → 100%

 

Blair

  • Dual Swords 

    • Damage Taken 92% → 90%

 

Bianca

  • Arcana 

    • Damage Dealt 94% → 95%

 

Shoichi

  • Dagger 

    • Damage Dealt 96% → 98%

 

Sua

  • Hammer

    • Damage Dealt 101% → 102%

    • Damage Taken 91% → 90%

  • Bat 

    • Damage Dealt 100% → 102%

 

Sissela

  • Shuriken 

    • Damage Dealt 89% → 88%

  • Throw 

    • Damage Taken 100% → 102%

 

Silvia

  • Pistol 

    • Damage Taken 94% → 95%

 

Arda

  • Arcana 

    • Damage Dealt 95% → 97%

 

Isol

  • Assault Rifle 

    • Damage Dealt 90% → 92%

 

Alonso

  • Glove 

    • Damage Taken 104% → 102%

 

Jan

  • Glove 

    • Damage Taken 90% → 92%

 

Emma

  • Shuriken 

    • Damage Taken 92% → 95%

  • Arcana 

    • Damage Taken 92% → 95%

 

Johann

  • Arcana 

    • Damage Taken 98% → 96%

 

Irem

  • Throw 

    • Damage Taken 90% → 92%

 

Jackie

  • Dagger 

    • Damage Taken 96% → 95%

 

Jenny

  • Pistol 

    • Damage Dealt 98% → 96%

 

Tsubame

  • Shuriken 

    • Damage Taken 92% → 95%

 

Camilo

  • Dual Swords 

    • Damage Dealt 102% → 100%

  • Rapier 

    • Damage Dealt 102% → 100%

 

Karla

  • Crossbow 

    • Damage Taken 90% → 88%

 

Craver

  • Pistol 

    • Damage Dealt 97% → 95%

 

Chloe

  • Shuriken 

    • Damage Dealt 93% → 95%

 

Felix

  • Spear 

    • Damage Taken 91% → 93%

 

Fiora

  • Rapier 

    • Damage Dealt 100% → 102%

 

Hart

  • Guitar 

    • Damage Taken 94% → 96%

 

Bug Fixes & Improvements

Gameplay Improvements

  • The cooldown for the Targeting Pod item skill now begins immediately upon effect application.

  • In-game chat 

    • A reset button has been added to the in-game chat, allowing you to quickly return it to its default position after moving it.

    • Chat positioning preferences are now saved directly to your account.

  • Practice Mode:

    • The replace targeted item button in the Crafting Menu has been changed to a bulk item claim button, allowing you to receive all items registered to your saved plans at once.

    • Late-game Item Recommendations’s starting items now update properly when swapping characters.

  • Terrain now displays correctly throughout Tutorial 3.

  • Barrels in the Barge area now function properly.

  • Dropping items while casting certain movement skills now reliably places items in accessible locations.

  • Alternative late-game item recommendations now clearly dim unowned Special Materials and add a highlighted border around Special Materials needed by teammates.

  • Alternative late-game item recommendations now consistently display all necessary Special Materials.

  • Replay: Raven sounds will no longer be played while moving through the timeline.

  • Union Circuit: Characters eliminated by restricted areas now properly grant the kill to the team in first place.

  • Lone Wolf: The error text indicating that escape materials are unavailable at the Kiosk now aligns in the correct position.


Character & Weapon Improvements

  • Daniel: Victory animations for specific skins now render smoothly.

  • Tia: The skill indicator for Brush Stroke - Yellow (Q) now accurately matches the actual damage area.

  • Blair: The weapon skill on the map selection screen no longer incorrectly displays as Dual Sword Rampage. 

  • Bihyung: Let's Have a Blast! (R) is no longer unintendedly available for casting when you’re rooted.

  • Xiukai: Crafted food items in corpse inventories now display separately from common food as intended.

  • Silvia: Shift Gears (On Bike) (R) now properly applies the enhanced basic attack effect when consuming all fuel.

  • Adriana: Visual effects in the lobby animation for the Burning Maid Adriana skin now display fully.

  • Johann: The accessory band in the lobby animation for his default skin no longer overlaps with the character model.

  • Craver

    • Reload animations no longer randomly play.

    • Inputting the stop command (S) now cleanly displays movement animations.

    • The skill indicator for Focus Shot (Q) now accurately matches the actual damage area.

    • Backflip (W) now correctly functions and casts while in a rooted state.

  • Priya: Instrument sound effects in her lobby animation now play their proper audio.

 

Lobby Improvements

  • Previews for copyrighted BGM now trigger a helpful notification stating that an alternative track will play when Copyright Safe Mode is enabled.

  • Confirmation popups for single-claim collection rewards will no longer display the reward count indicator and slider bar.

  • Unchecking the unowned filter in the Forging Disassemble list now automatically selects duplicate designs for disassembly while keeping one copy safe.

  • Autographs on the SEASON 10 CHAMPION OneCircle Emote and Profile Icon are now correctly displayed.

  • Shadows under the 3rd Anniversary accessory carpet now display properly in the Briefing Room.

  • Dragging emotes while scrolling the mouse wheel on the Collectibles > Emotes page now keeps the emote pinned to your cursor instead of dropping it in a random slot.

  • Scrolling through the Emote preset wheel during the game preparation phase now advances pages correctly.

  • Newly created augments on the Loadout > Augments page now update immediately in your inventory.

  • Missing preview graphics across Daily Missions guides have been restored to display properly.

  • Hovering over the Refresh button icon in the Custom Game lobby list now displays the correct image.

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