Basic Attack and Basic Attack Hit Trigger Improvements
We are separating Basic Attack On-Attack and On-Hit triggers from the damage calculation process, including when triggered by skills, and standardizing the rules for these effects.
We've made adjustments to preserve existing character interactions as much as possible while ensuring that these improvements do not negatively affect them.
Tooltip Trigger Clarifications
Moving forward, tooltips will distinguish between the following trigger conditions:
On-Attack: Triggers when a basic attack begins, before damage is dealt.
On-Hit: Triggers when a basic attack hits a target and deals damage.
Dealing damage with...: Triggers when dealing damage with a basic attack or skill that does not apply Basic Attack On-Hit effects.
Skills that can trigger Basic Attack On-Attack or On-Hit effects will also display these interactions in their expanded tooltips.
Area-of-Effect Rules for On-Attack and On-Hit Triggers
When these triggers apply to an area, the default rule will be that Basic Attack On-Attack and On-Hit effects activate on all targets within that area, unless the effect or item skill has a specific restriction.
Before: Effects only trigger on the first target hit.
After: Effects trigger on all targets within the area.
However, if an effect has a cooldown or is consumed when triggered, such as Biotic Infusion, it will only activate on the first target hit.
How these triggers apply may vary by character due to balance adjustments.
Basic Attack On-Attack and On-Hit Triggers - Blind, Evasion, and Block
Previously, Basic Attack On-Attack and On-Hit Triggers triggers were part of the damage calculation process. As a result, when damage was prevented by Blind, Evasion, or Block, related effects sometimes failed to activate or were consumed even though their damage was blocked.
These triggers will now be handled separately from damage calculation, with the following rules determining whether effects activate when damage is prevented.
On-Attack
The following changes apply to skills capable of triggering On-Attack effects.
Before: Basic Attack On-Attack effects do not activate if damage is blocked.
After: Basic Attack On-Attack effects activate even if damage is blocked.
Example: Camilo, equipped with Radar, hits an enemy with Q - Vuelta while Blinded.
Before: Photon Launcher does not activate.
After: Photon Launcher activates.
Basic Attack On-Attack effects triggered by regular basic attacks remain unchanged and will activate regardless of Blind, Evasion, or Block.
On-Hit
Before: On-Hit effects activate and are consumed even if damage is blocked, but the damage from those effects is prevented.
After: On-Hit effects do not activate or get consumed if damage is blocked.
Example: A character equipped with Elysian Halo lands a basic attack hit after using a skill while Blinded.
Before: Elysian Halo - Biotic Infusion activates and is consumed, but its damage is blocked.
After: Elysian Halo - Biotic Infusion does not activate and is not consumed.
Skills capable of triggering On-Hit effects will continue to have their skill damage blocked by Blind, Evasion, or Block, as before.
Example: Debi & Marlene Q - Hard Slash / Crescent Slash
Basic Attack On-Attack and On-Hit Triggers - Surveillance Cameras, Gadgets, and Environmental Objectives
When attacking shared objectives such as Surveillance Cameras, Gadgets, and environmental objectives, effects originating from characters will be handled separately from item skills and Augments.
Before: Basic Attack On-Attack and On-Hit effects from characters, item skills, and Augments all activate.
After: Only the character's own Basic Attack On-Attack and On-Hit effects activate.
Example: Jan, equipped with Elysian Halo, hits a Surveillance Camera with a basic attack after using a skill.
Before: Elysian Halo - Biotic Infusion is consumed, and Jan gains 1 stack of P - Unyielding.
After: Elysian Halo - Biotic Infusion is not consumed, but Jan still gains 1 stack of P - Unyielding.
Character
NiaH
We're increasing the damage per stack of K.O. (P) to make it more powerful at higher stacks. We're also increasing the attack speed gained from weapon mastery to help her build stacks more easily with basic attacks.
Attack speed per Pistol Mastery Level 3.5% → 4%
K.O.(P)
Per Stack 4/8/12(+Skill Amplification 3%) → 5/10/15(+Skill Amplification 3%)
Daniel
Daniel has been showing high score gain across all skill levels. We're reducing the basic attack Amplification gained from weapon mastery to tone down his high damage output.
Dagger Weapon Mastery Basic Attack Amplification per level 2.1% → 2%
Lucia
Lucia continues to perform well while maintaining a high pick rate. We're reducing her HP per level to make aggressive plays a little riskier.
HP per Level 81 → 78
Luke
With Food Air Supply Boxes being removed, we're increasing the number of Neat 'n Tidy (P) stacks gained from Epic and Legendary Air Supply Boxes.
Neat 'n Tidy(P)
Neat 'n Tidy Stacks Gained
Epic Air Supply Box 4 → 5
Legendary or higher Air Supply Boxes 6 → 7
Markus
Markus has been underperforming overall. We're increasing the damage of Smash to Smithereens (R) to improve his combat effectiveness.
Smash to Smithereens(R)
Damage 150/300/450(+Attack Power70%) → 150/300/450(+Attack Power85%)
Yumin
Yumin continues to perform well while maintaining a high pick rate. We're reducing the Skill Amplification gained from weapon mastery and the damage of Cloud Steps (E) to tone down his overall power.
Skill Amp per Arcana Mastery Level 4.1% → 4%
Cloud Steps(E)
Damage 60/90/120/150/180(+Skill Amplification 55%) → 60/85/110/135/160(+Skill Amplification 55%)
István
István's current builds tend to focus on high armor penetration for short, burst-heavy engagements. We're increasing the variable HP recovery of Quantum Entanglement (W) to make builds focused on extended fights a more viable option.
Quantum Entanglement(W)
Variable
Min HP Recovery 40/50/60/70/80(+Attack Power60%) → 40/50/60/70/80(+Attack Power70%)
Max HP Recovery 60/75/90/105/120(+Attack Power90%) → 60/75/90/105/120(+Attack Power105%)
Items
We're making extensive recipe adjustments so that higher-tier items with similar roles share common crafting materials.
Examples of Application
Windbreaker
Ghillie Suit, Specter, The General's Robe, Red Star’s High Rarity Material
Bracelet
Bracelet of Skadi, Nightmare Nails, Tindalos Monarch, Sanguine Gunbai, Nova Shield’s High Rarity Material
Weapon
Tonfa
Holster Tonfa
Recipe Change: Police Baton + Watch → Police Baton + Rubber
Bow
Twinbow
(NEW) Cooldown Reduction 10
Attack Speed 40% → 20%
Life Steal 10% → 8%
Eagle Eye
Movement Speed 2%(REMOVED)(NEW) Cooldown Reduction 15
Attack Speed 40% → 25%
Armor
Chest
(NEW EPIC) Pulse Jacket

Recipe: Rider Jacket + Battery
Stats
Skill Amplification per level 5
Defense 25
Skill Amplification 10
Attack Speed 20%
(NEW LEGENDARY) Generator

Recipe: Oil + Tree of Life
Stats
Skill Amplification per Level 5
Defense 25
Skill Amplification 10
Attack Speed 20%
(NEW) Full Throttle - [Unique Passive]
Dealing damage to enemy characters with separate skills grants stacks that increase attack speed by 5% for 5 seconds. (Max Stacks: 4)
Basic attacks against enemy characters grant stacks that increase skill amplification by 2.5% for 5 seconds on-hit. (Max Stacks: 4)
Movement speed increases by 6% when both effects reach maximum stacks.
(David) Generator
Defense +2
Skill Amplification +4
Attack Speed +5%
Optical Camouflage Suit
Attack Power 9 → 7
(NEW) Healing Reduction - [Unique Passive]
Dealing damage to an enemy reduces their healing received by 20% for 4s.
Rocker's Jacket
(NEW) Attack Power 10
Armor Penetration 12 → 10
Healing Reduction - [Unique Passive](REMOVED)
Specter
Attack Power 14 → 10
(NEW) Lock On - [Unique Passive]
Every 8 seconds, your next basic attack deals 30(+10% of Attack Power) damage and marks the target for 5 seconds on-hit. Dealing damage to marked targets with separate skills removes the mark, dealing 40(+30% of Attack Power)(+50% of Critical Strike Chance) additional skill damage and increasing movement speed by 10% for 2 seconds.
Shooting Star Jacket
Attack Power 12 → 10
Cooldown Reduction 15 → 10
Healing Reduction - [Unique Passive](REMOVED)(NEW) Laceration - [Unique Passive]
Landing basic attacks on-hit or dealing damage with separate skills against the same enemy character a total of 3 times within 5 seconds applies Laceration for 4 seconds, dealing 10(+50% of Armor Penetration)(+10% of Additional Attack Power) true damage every second. Movement speed increases by 8% when moving toward a Lacerated enemy. (Cooldown: 12s)
Head
(NEW Legendary) The King's Helmet

Recipe: Plastic + Force Core
Stats
Attack Power 30
Max HP 250
Cooldown Reduction 15
(NEW) Chain Strike - [Unique Passive]
Using 2 separate skills within 3 seconds activates Chain Strike for 5 seconds. While it is active, basic attack hits consume Chain Strike to deal 30(+25% of Attack Power)(+Character Level * 2) additional skill damage and trigger basic attack hit effects one additional time. (Cooldown: 3s)
Fencing Mask
Defense 8(REMOVED)(NEW) Max HP 120
Crusader Helmet
Max HP per Level 22 → 20
Cooldown Reduction 25 → 20
(NEW) Guardian Protocol - [Unique Passive]
Immobilizing an enemy character grants ally characters within 10m, excluding yourself, a 30(+6% of Additional HP)(+Character Level * 3) shield for 2.5 seconds. (Cooldown: 8s)
Arm/Accessory
Creed of the Knight
Recipe Change: Bracer + Squad Leader Armband → Bracer + Hardcover
Draupnir
Skill Amplification 75 → 76
Tindalos Band
Recipe Change: Crimson Bracelet + Watch → Crimson Bracelet + Ice
Corrupting Touch
Skill Amplification 62 → 63
White Crane Fan
Skill Amplification 52 → 55
Primordial Hex - [Unique Passive](REMOVED)(NEW) Streamlined - [Unique Passive]
Dealing damage with 3 basic attacks or separate skills within 4s increases movement speed by 18% for 3s. (Cooldown: 10s)
Separate skills that deal continuous damage can trigger this effect once every 3s.
Nightmare Nails
Skill Amplification 75 → 73
Cooldown Reduction 20 → 15
(NEW) Whittle - [Unique Passive]
Damage dealt to enemies with 60% HP or more increases by 5%.
Revenge of Goujian
Attack Power 27 → 15
Healing Reduction - [Unique Passive](REMOVED)(NEW) Keep Your Distance - [Unique Passive]
When dealing damage with basic attacks, basic attack damage increases by up to 8% based on the distance between you and the enemy character. (Max Distance: 5.5m)
Claddagh Ring
Healing Power 10% → 6%
(NEW) Bond - [Unique Passive]
Applying a healing or shield skill to an ally character increases both your and the ally's movement speed by 6% for 1.5 seconds.
Sanguine Gunbai
Skill Amplification 82 → 88
Cooldown Reduction 10 → 20
Primordial Hex - [Unique Passive](REMOVED)(NEW) Streamlined - [Unique Passive]
Dealing damage with 3 basic attacks or separate skills within 4s increases movement speed by 30% for 3s. (Cooldown: 10s)
Separate skills that deal continuous damage can trigger this effect once every 3s.
Emerald Tablet
Skill Amplification 85 → 80
Cooldown Reduction 20 → 10
Streamlined - [Unique Passive](REMOVED)(NEW) Overload - [Unique Passive]
Dealing damage to enemy characters with separate skills 2 times within 5 seconds increases your skill amplification by 10% for 8 seconds, and your cooldown recovers 40% faster. (Cooldown: 15s)
Nova Shield
(NEW) Whittle - [Unique Passive]
Damage dealt to enemies with 60% HP or more increases by 5%.
Leg
(NEW Legendary) Ivory Steps

Recipe: Tights + Mythril
Stats
Attack Speed 25%
Critical Strike Chance 33%
Movement Speed 0.25
(NEW) Quick Reflexes - [Unique Passive]
Movement speed increases by 5% when HP is above 60%.
Mirage Lace-Ups
Attack Speed 10%(REMOVED)Attack Power 23 → 25
Cooldown Reduction 15 → 10
Hone - [Unique Passive]
Cooldown reduction increases by 5% of Additional Attack Power.
Food
(NEW RARE) Pretzel

HP Recovery 660
Watermelon(REMOVED)
Wild Animals & Air Supplies
Food Air Supply Boxes(REMOVED)
Area

Item Boxes in all areas will have their capacity increased from 10 to 12 slots.
Dock
Feather 18
Turtle Shell 16
Scrap Metal 19
Bike Helmet 16
Mask 16
Scissors 18
Gemstone 24
Thread 18
Fountain Pen 16
Bandage 19
Rubber 18
Binoculars 14
Ice 16
Hatchet 10
Tights 10
Steel Chain 8
Kitchen Knife 8
Twin Blades 10
Windbreaker 10
Wetsuit 10
Glass Bead 10
Chocolate 7
Frozen Pizza 1
Warehouse
Pickaxe 18
Ribbon 18
Feather 18
Rubber 18
Battery 22
Graphite 22
Glass Bottle 16
Plastic 18
Hairband 17
Patched Leather 20
Bracelet 17
Paper 20
Scrap Metal 18
Mask 17
Walther PPK 10
Fedorova 10
Cotton Gloves 10
Hammer 10
Frozen Pizza 1
Pond
Feather 18
Turtle Shell 16
Oil 20
Gemstone 23
Graphite 20
Ribbon 18
Thread 18
Hairband 16
Paper 20
Bike Helmet 16
Bracelet 16
Glass Bottle 16
Bamboo 10
Crossbow 10
Long Rifle 10
Bow 10
Clogs 10
Windbreaker 10
Baseball 10
Frozen Pizza 1
Stream
Hairband 16
Playing Cards 14
Iron Ball 16
Scrap Metal 18
Gemstone 22
Piano Wire 22
Turtle Shell 16
Plastic 18
Patched Leather 20
Ribbon 18
Gunpowder 16
Feather 18
Hat 16
Bandage 18
Binoculars 13
Slippers 9
Hammer 8
Wetsuit 9
Frozen Pizza 1
Beach
Pickaxe 20
Glass Bottle 18
Turtle Shell 17
Rubber 18
Scrap Metal 20
Gemstone 23
Graphite 22
Thread 18
Plastic 18
Oil 20
Binoculars 15
Chemicals 18
Hat 17
Bandage 19
Windbreaker 10
Baseball 10
Twin Blades 10
Starter Guitar 10
Wetsuit 10
Clogs 10
Frozen Pizza 1
Uptown
Scissors 18
Fountain Pen 16
Bracelet 16
Ribbon 18
Glass Bottle 18
Watch 16
Cloth 20
Iron Ball 16
Piano Wire 22
Mask 16
Bike Helmet 16
Playing Cards 14
Cross 15
Chemicals 18
Scrap Metal 18
Plastic 18
Stallion Medal 18
Battery 22
Kitchen Knife 10
Starter Guitar 10
Frozen Pizza 1
Alley
Scissors 18
Fountain Pen 16
Glass Bottle 16
Plastic 18
Pickaxe 18
Cross 14
Nail 18
Lighter 20
Gemstone 22
Piano Wire 22
Bracelet 16
Ribbon 18
Hat 16
Cloth 20
Playing Cards 14
Glass Bead 9
Frozen Pizza 1
Gas Station
Rubber 18
Scrap Metal 18
Stallion Medal 18
Battery 22
Oil 20
Chemicals 18
Hat 17
Bike Helmet 17
Watch 17
Cloth 20
Lighter 22
Patched Leather 20
Nail 18
Shirt 10
Cotton Gloves 10
Slippers 10
Frozen Pizza 1
Hotel
Playing Cards 14
Battery 22
Oil 20
Cloth 20
Paper 20
Piano Wire 22
Nail 18
Hairband 17
Patched Leather 20
Bracelet 17
Ice 16
Stallion Medal 18
Mask 17
Watch 17
Razor 10
Kitchen Knife 10
Needle 10
Lens 8
Whip 10
Shirt 10
Slippers 10
Bread 9
Frozen Pizza 1
Police Station
Iron Ball 17
Patched Leather 20
Stallion Medal 18
Ribbon 18
Gunpowder 17
Graphite 22
Piano Wire 22
Paper 20
Lighter 22
Watch 17
Mask 17
Binoculars 14
Bike Helmet 17
Laser Pointer 10
Crossbow 10
Walther PPK 10
Fedorova 10
Long Rifle 10
Steel Chain 10
Needle 10
Frozen Pizza 1
Fire Station
Scissors 20
Nail 18
Rubber 19
Scrap Metal 20
Battery 22
Ice 16
Plastic 18
Bike Helmet 17
Bandage 19
Thread 18
Playing Cards 14
Iron Ball 16
Cross 14
Watch 17
Chemicals 19
Cotton Gloves 10
Hatchet 10
Hammer 8
Needle 10
Running Shoes 10
Short Spear 10
Short Rod 10
Frozen Pizza 1
Hospital
Scissors 18
Glass Bottle 16
Hat 17
Battery 22
Oil 20
Rubber 18
Paper 20
Chemicals 19
Thread 18
Bandage 19
Watch 17
Cloth 20
Ice 16
Cross 14
Laser Pointer 10
Hatchet 8
Needle 10
Twin Blades 10
Tights 10
First Aid Kit 10
Temple
Hairband 16
Pickaxe 18
Feather 18
Turtle Shell 16
Stallion Medal 18
Cloth 20
Gemstone 22
Battery 22
Mask 16
Nail 18
Graphite 20
Bracelet 16
Fountain Pen 16
Running Shoes 10
Razor 10
Bamboo 10
Rusty Sword 10
Twin Blades 10
Short Spear 10
Glass Bead 10
Monk's Robe 10
Clogs 10
Bread 9
Frozen Pizza 1
Archery Range
Iron Ball 16
Feather 18
Nail 18
Scissors 19
Gunpowder 16
Graphite 20
Piano Wire 22
Patched Leather 20
Thread 18
Hat 17
Binoculars 14
Hairband 17
Bandage 18
Fountain Pen 16
Running Shoes 10
Bamboo 8
Rusty Sword 10
Bow 10
Crossbow 8
Short Spear 10
Lens 8
Monk's Robe 10
Frozen Pizza 1
Cemetery
Pickaxe 18
Ice 16
Lighter 22
Stallion Medal 18
Gemstone 22
Chemicals 18
Graphite 22
Cloth 20
Cross 15
Bracelet 17
Plastic 18
Mask 17
Monk's Robe 10
Steel Chain 8
Whip 8
Rusty Sword 9
Long Rifle 9
Chocolate 8
Frozen Pizza 1
Forest
Pickaxe 18
Feather 18
Turtle Shell 17
Gemstone 24
Ice 16
Gunpowder 16
Lighter 20
Bike Helmet 17
Bandage 18
Hat 17
Patched Leather 21
Ribbon 18
Oil 20
Bracelet 17
Bamboo 10
Crossbow 10
Clogs 10
Tights 10
Steel Chain 9
Monk's Robe 10
Bow 10
Chocolate 9
Frozen Pizza 1
Factory
Gunpowder 18
Watch 18
Iron Ball 18
Patched Leather 22
Nail 20
Rubber 20
Scrap Metal 21
Battery 24
Plastic 20
Lighter 22
Oil 22
Paper 22
Chemicals 20
Running Shoes 10
Hammer 10
Cotton Gloves 10
Walther PPK 10
Fedorova 10
Hatchet 10
Razor 10
Chocolate 10
Tights 10
Laser Pointer 10
Short Rod 10
Kitchen Knife 10
Lens 10
Shirt 10
Frozen Pizza 1
Chapel
Lighter 20
Oil 20
Cross 16
Cloth 20
Gunpowder 16
Thread 18
Piano Wire 22
Nail 18
Hairband 17
Patched Leather 20
Hat 16
Turtle Shell 16
Paper 20
Fountain Pen 16
Binoculars 14
Shirt 10
Rusty Sword 10
Whip 9
Bow 10
Short Rod 10
Starter Guitar 9
Bread 8
Frozen Pizza 1
School
Scissors 18
Fountain Pen 16
Graphite 20
Stallion Medal 18
Ribbon 18
Gunpowder 16
Lighter 20
Glass Bottle 16
Paper 20
Cross 14
Thread 18
Bandage 19
Chemicals 18
Mask 16
Rubber 18
Hairband 16
Turtle Shell 16
Baseball 8
Laser Pointer 10
Starter Guitar 8
Glass Bead 10
Windbreaker 10
Short Rod 10
Slippers 10
Bread 8
Frozen Pizza 1
Barge
Feather 18
Bike Helmet 16
Iron Ball 16
Battery 22
Stallion Medal 18
Scissors 18
Pickaxe 18
Watch 16
Piano Wire 22
Binoculars 14
Playing Cards 14
Glass Bottle 16
Graphite 20
Wetsuit 10
Short Spear 10
Baseball 8
Walther PPK 9
Fedorova 10
Whip 8
Long Rifle 10
Lens 8
Razor 10
Frozen Pizza 1