• Patch Notes
  • 3 hours ago

PATCH NOTES 13.0 PART 2: Characters & Items - NOVEMBER 12TH, 2026

Basic Attack and Basic Attack Hit Trigger Improvements

We are separating Basic Attack On-Attack and On-Hit triggers from the damage calculation process, including when triggered by skills, and standardizing the rules for these effects.

We've made adjustments to preserve existing character interactions as much as possible while ensuring that these improvements do not negatively affect them.


Tooltip Trigger Clarifications

Moving forward, tooltips will distinguish between the following trigger conditions:

  • On-Attack: Triggers when a basic attack begins, before damage is dealt.

  • On-Hit: Triggers when a basic attack hits a target and deals damage.

  • Dealing damage with...: Triggers when dealing damage with a basic attack or skill that does not apply Basic Attack On-Hit effects.

Skills that can trigger Basic Attack On-Attack or On-Hit effects will also display these interactions in their expanded tooltips.


Area-of-Effect Rules for On-Attack and On-Hit Triggers

When these triggers apply to an area, the default rule will be that Basic Attack On-Attack and On-Hit effects activate on all targets within that area, unless the effect or item skill has a specific restriction.

  • Before: Effects only trigger on the first target hit.

  • After: Effects trigger on all targets within the area.

However, if an effect has a cooldown or is consumed when triggered, such as Biotic Infusion, it will only activate on the first target hit.

How these triggers apply may vary by character due to balance adjustments.


Basic Attack On-Attack and On-Hit Triggers - Blind, Evasion, and Block

Previously, Basic Attack On-Attack and On-Hit Triggers triggers were part of the damage calculation process. As a result, when damage was prevented by Blind, Evasion, or Block, related effects sometimes failed to activate or were consumed even though their damage was blocked.

These triggers will now be handled separately from damage calculation, with the following rules determining whether effects activate when damage is prevented.


On-Attack

The following changes apply to skills capable of triggering On-Attack effects.

  • Before: Basic Attack On-Attack effects do not activate if damage is blocked.

  • After: Basic Attack On-Attack effects activate even if damage is blocked.

Example: Camilo, equipped with Radar, hits an enemy with Q - Vuelta while Blinded.

  • Before: Photon Launcher does not activate.

  • After: Photon Launcher activates.

Basic Attack On-Attack effects triggered by regular basic attacks remain unchanged and will activate regardless of Blind, Evasion, or Block.

On-Hit

  • Before: On-Hit effects activate and are consumed even if damage is blocked, but the damage from those effects is prevented.

  • After: On-Hit effects do not activate or get consumed if damage is blocked.

Example: A character equipped with Elysian Halo lands a basic attack hit after using a skill while Blinded.

  • Before: Elysian Halo - Biotic Infusion activates and is consumed, but its damage is blocked.

  • After: Elysian Halo - Biotic Infusion does not activate and is not consumed.

Skills capable of triggering On-Hit effects will continue to have their skill damage blocked by Blind, Evasion, or Block, as before.

Example: Debi & Marlene Q - Hard Slash / Crescent Slash


Basic Attack On-Attack and On-Hit Triggers - Surveillance Cameras, Gadgets, and Environmental Objectives

When attacking shared objectives such as Surveillance Cameras, Gadgets, and environmental objectives, effects originating from characters will be handled separately from item skills and Augments.

  • Before: Basic Attack On-Attack and On-Hit effects from characters, item skills, and Augments all activate.

  • After: Only the character's own Basic Attack On-Attack and On-Hit effects activate.

Example: Jan, equipped with Elysian Halo, hits a Surveillance Camera with a basic attack after using a skill.

  • Before: Elysian Halo - Biotic Infusion is consumed, and Jan gains 1 stack of P - Unyielding.

  • After: Elysian Halo - Biotic Infusion is not consumed, but Jan still gains 1 stack of P - Unyielding.


Character

NiaH

We're increasing the damage per stack of K.O. (P) to make it more powerful at higher stacks. We're also increasing the attack speed gained from weapon mastery to help her build stacks more easily with basic attacks.

  • Attack speed per Pistol Mastery Level 3.5% → 4%

  • K.O.(P)

    • Per Stack 4/8/12(+Skill Amplification 3%) → 5/10/15(+Skill Amplification 3%)

 

Daniel

Daniel has been showing high score gain across all skill levels. We're reducing the basic attack Amplification gained from weapon mastery to tone down his high damage output.

  • Dagger Weapon Mastery Basic Attack Amplification per level 2.1% → 2%

 

Lucia

Lucia continues to perform well while maintaining a high pick rate. We're reducing her HP per level to make aggressive plays a little riskier.

  • HP per Level 81 → 78

 

Luke

With Food Air Supply Boxes being removed, we're increasing the number of Neat 'n Tidy (P) stacks gained from Epic and Legendary Air Supply Boxes.

  • Neat 'n Tidy(P)

    • Neat 'n Tidy Stacks Gained

      • Epic Air Supply Box 4 → 5

      • Legendary or higher Air Supply Boxes 6 → 7

 

Markus

Markus has been underperforming overall. We're increasing the damage of Smash to Smithereens (R) to improve his combat effectiveness.

  • Smash to Smithereens(R)

    • Damage 150/300/450(+Attack Power70%) → 150/300/450(+Attack Power85%)

 

Yumin

Yumin continues to perform well while maintaining a high pick rate. We're reducing the Skill Amplification gained from weapon mastery and the damage of Cloud Steps (E) to tone down his overall power.

  • Skill Amp per Arcana Mastery Level 4.1% → 4%

  • Cloud Steps(E)

    • Damage 60/90/120/150/180(+Skill Amplification 55%) → 60/85/110/135/160(+Skill Amplification 55%)

 

István

István's current builds tend to focus on high armor penetration for short, burst-heavy engagements. We're increasing the variable HP recovery of Quantum Entanglement (W) to make builds focused on extended fights a more viable option.

  • Quantum Entanglement(W)

    • Variable

      • Min HP Recovery 40/50/60/70/80(+Attack Power60%) → 40/50/60/70/80(+Attack Power70%)

      • Max HP Recovery 60/75/90/105/120(+Attack Power90%) →  60/75/90/105/120(+Attack Power105%)

 

Items

We're making extensive recipe adjustments so that higher-tier items with similar roles share common crafting materials.

 

Examples of Application

  • Windbreaker

    • Ghillie Suit, Specter, The General's Robe, Red Star’s High Rarity Material

  • Bracelet

    • Bracelet of Skadi, Nightmare Nails, Tindalos Monarch, Sanguine Gunbai, Nova Shield’s High Rarity Material

 

Weapon

Tonfa

  • Holster Tonfa

    • Recipe Change: Police Baton + Watch → Police Baton + Rubber

Bow

  • Twinbow

    • (NEW) Cooldown Reduction 10 

    • Attack Speed 40% → 20%

    • Life Steal 10% → 8%

  • Eagle Eye

    • Movement Speed 2% (REMOVED)

    • (NEW) Cooldown Reduction 15

    • Attack Speed 40% → 25%

 

Armor

Chest

  • (NEW EPIC) Pulse Jacket

    • Recipe: Rider Jacket + Battery

    • Stats

      • Skill Amplification per level 5

      • Defense 25

      • Skill Amplification 10

      • Attack Speed 20%

 

  • (NEW LEGENDARY) Generator

    • Recipe: Oil + Tree of Life

    • Stats

      • Skill Amplification per Level 5

      • Defense 25

      • Skill Amplification 10

      • Attack Speed 20%

    • (NEW) Full Throttle - [Unique Passive]

      • Dealing damage to enemy characters with separate skills grants stacks that increase attack speed by 5% for 5 seconds. (Max Stacks: 4)

      • Basic attacks against enemy characters grant stacks that increase skill amplification by 2.5% for 5 seconds on-hit. (Max Stacks: 4)

      • Movement speed increases by 6% when both effects reach maximum stacks.

  • (David) Generator 

    • Defense +2

    • Skill Amplification +4

    • Attack Speed +5%

  • Optical Camouflage Suit

    • Attack Power 9 → 7

    • (NEW) Healing Reduction - [Unique Passive]

      • Dealing damage to an enemy reduces their healing received by 20% for 4s.

  • Rocker's Jacket

    • (NEW) Attack Power 10

    • Armor Penetration 12 → 10

    • Healing Reduction - [Unique Passive] (REMOVED)

  • Specter

    • Attack Power 14 → 10

    • (NEW) Lock On - [Unique Passive]

      • Every 8 seconds, your next basic attack deals 30(+10% of Attack Power) damage and marks the target for 5 seconds on-hit. Dealing damage to marked targets with separate skills removes the mark, dealing 40(+30% of Attack Power)(+50% of Critical Strike Chance) additional skill damage and increasing movement speed by 10% for 2 seconds.

  • Shooting Star Jacket

    • Attack Power 12 → 10

    • Cooldown Reduction 15 → 10

    • Healing Reduction - [Unique Passive] (REMOVED)

    • (NEW) Laceration - [Unique Passive]

      • Landing basic attacks on-hit or dealing damage with separate skills against the same enemy character a total of 3 times within 5 seconds applies Laceration for 4 seconds, dealing 10(+50% of Armor Penetration)(+10% of Additional Attack Power) true damage every second. Movement speed increases by 8% when moving toward a Lacerated enemy. (Cooldown: 12s)


Head

  • (NEW Legendary) The King's Helmet

    • Recipe: Plastic + Force Core

    • Stats

      • Attack Power 30

      • Max HP 250

      • Cooldown Reduction 15

    • (NEW) Chain Strike - [Unique Passive]

      • Using 2 separate skills within 3 seconds activates Chain Strike for 5 seconds. While it is active, basic attack hits consume Chain Strike to deal 30(+25% of Attack Power)(+Character Level * 2) additional skill damage and trigger basic attack hit effects one additional time. (Cooldown: 3s)

  • Fencing Mask

    • Defense 8 (REMOVED)

    • (NEW) Max HP 120

  • Crusader Helmet

    • Max HP per Level 22 → 20

    • Cooldown Reduction 25 → 20

    • (NEW) Guardian Protocol - [Unique Passive]

      • Immobilizing an enemy character grants ally characters within 10m, excluding yourself, a 30(+6% of Additional HP)(+Character Level * 3) shield for 2.5 seconds. (Cooldown: 8s)


Arm/Accessory

  • Creed of the Knight

    • Recipe Change: Bracer + Squad Leader Armband → Bracer + Hardcover

  • Draupnir

    • Skill Amplification 75 → 76

  • Tindalos Band

    • Recipe Change: Crimson Bracelet + Watch → Crimson Bracelet + Ice

  • Corrupting Touch

    • Skill Amplification 62 → 63

  • White Crane Fan

    • Skill Amplification 52 → 55

    • Primordial Hex - [Unique Passive] (REMOVED)

    • (NEW) Streamlined - [Unique Passive]

      • Dealing damage with 3 basic attacks or separate skills within 4s increases movement speed by 18% for 3s. (Cooldown: 10s)

      • Separate skills that deal continuous damage can trigger this effect once every 3s.

  • Nightmare Nails

    • Skill Amplification 75 → 73

    • Cooldown Reduction 20 → 15

    • (NEW) Whittle - [Unique Passive]

      • Damage dealt to enemies with 60% HP or more increases by 5%.

  • Revenge of Goujian

    • Attack Power 27 → 15

    • Healing Reduction - [Unique Passive] (REMOVED)

    • (NEW) Keep Your Distance - [Unique Passive]

      • When dealing damage with basic attacks, basic attack damage increases by up to 8% based on the distance between you and the enemy character. (Max Distance: 5.5m)

  • Claddagh Ring

    • Healing Power 10% → 6%

    • (NEW) Bond - [Unique Passive]

      • Applying a healing or shield skill to an ally character increases both your and the ally's movement speed by 6% for 1.5 seconds.

  • Sanguine Gunbai

    • Skill Amplification 82 → 88

    • Cooldown Reduction 10 → 20

    • Primordial Hex - [Unique Passive] (REMOVED)

    • (NEW) Streamlined - [Unique Passive]

      • Dealing damage with 3 basic attacks or separate skills within 4s increases movement speed by 30% for 3s. (Cooldown: 10s)

      • Separate skills that deal continuous damage can trigger this effect once every 3s.

  • Emerald Tablet

    • Skill Amplification 85 → 80

    • Cooldown Reduction 20 → 10

    • Streamlined - [Unique Passive] (REMOVED)

    • (NEW) Overload - [Unique Passive]

      • Dealing damage to enemy characters with separate skills 2 times within 5 seconds increases your skill amplification by 10% for 8 seconds, and your cooldown recovers 40% faster. (Cooldown: 15s)

  • Nova Shield

    • (NEW) Whittle - [Unique Passive]

      • Damage dealt to enemies with 60% HP or more increases by 5%.


Leg

  • (NEW Legendary) Ivory Steps

    • Recipe: Tights + Mythril

    • Stats

      • Attack Speed 25%

      • Critical Strike Chance 33%

      • Movement Speed 0.25

    • (NEW) Quick Reflexes - [Unique Passive]

      • Movement speed increases by 5% when HP is above 60%.

  • Mirage Lace-Ups

    • Attack Speed 10% (REMOVED)

    • Attack Power 23 → 25

    • Cooldown Reduction 15 → 10

    • Hone - [Unique Passive]

      • Cooldown reduction increases by 5% of Additional Attack Power.


Food
  • (NEW RARE) Pretzel

    • HP Recovery 660

  • Watermelon (REMOVED)

 

Wild Animals & Air Supplies
  • Food Air Supply Boxes (REMOVED)

 

Area

  • Item Boxes in all areas will have their capacity increased from 10 to 12 slots.


Dock

  • Feather 18

  • Turtle Shell 16

  • Scrap Metal 19

  • Bike Helmet 16

  • Mask 16

  • Scissors 18

  • Gemstone 24

  • Thread 18

  • Fountain Pen 16

  • Bandage 19

  • Rubber 18

  • Binoculars 14

  • Ice 16

  • Hatchet 10

  • Tights 10

  • Steel Chain 8

  • Kitchen Knife 8

  • Twin Blades 10

  • Windbreaker 10

  • Wetsuit 10

  • Glass Bead 10

  • Chocolate 7

  • Frozen Pizza 1

 

Warehouse

  • Pickaxe 18

  • Ribbon 18

  • Feather 18

  • Rubber 18

  • Battery 22

  • Graphite 22

  • Glass Bottle 16

  • Plastic 18

  • Hairband 17

  • Patched Leather 20

  • Bracelet 17

  • Paper 20

  • Scrap Metal 18

  • Mask 17

  • Walther PPK 10

  • Fedorova 10

  • Cotton Gloves 10

  • Hammer 10

  • Frozen Pizza 1

 

Pond

  • Feather 18

  • Turtle Shell 16

  • Oil 20

  • Gemstone 23

  • Graphite 20

  • Ribbon 18

  • Thread 18

  • Hairband 16

  • Paper 20

  • Bike Helmet 16

  • Bracelet 16

  • Glass Bottle 16

  • Bamboo 10

  • Crossbow 10

  • Long Rifle 10

  • Bow 10

  • Clogs 10

  • Windbreaker 10

  • Baseball 10

  • Frozen Pizza 1

 

Stream

  • Hairband 16

  • Playing Cards 14

  • Iron Ball 16

  • Scrap Metal 18

  • Gemstone 22

  • Piano Wire 22

  • Turtle Shell 16

  • Plastic 18

  • Patched Leather 20

  • Ribbon 18

  • Gunpowder 16

  • Feather 18

  • Hat 16

  • Bandage 18

  • Binoculars 13

  • Slippers 9

  • Hammer 8

  • Wetsuit 9

  • Frozen Pizza 1

 

Beach

  • Pickaxe 20

  • Glass Bottle 18

  • Turtle Shell 17

  • Rubber 18

  • Scrap Metal 20

  • Gemstone 23

  • Graphite 22

  • Thread 18

  • Plastic 18

  • Oil 20

  • Binoculars 15

  • Chemicals 18

  • Hat 17

  • Bandage 19

  • Windbreaker 10

  • Baseball 10

  • Twin Blades 10

  • Starter Guitar 10

  • Wetsuit 10

  • Clogs 10

  • Frozen Pizza 1

 

Uptown

  • Scissors 18

  • Fountain Pen 16

  • Bracelet 16

  • Ribbon 18

  • Glass Bottle 18

  • Watch 16

  • Cloth 20

  • Iron Ball 16

  • Piano Wire 22

  • Mask 16

  • Bike Helmet 16

  • Playing Cards 14

  • Cross 15

  • Chemicals 18

  • Scrap Metal 18

  • Plastic 18

  • Stallion Medal 18

  • Battery 22

  • Kitchen Knife 10

  • Starter Guitar 10

  • Frozen Pizza 1

 

Alley

  • Scissors 18

  • Fountain Pen 16

  • Glass Bottle 16

  • Plastic 18

  • Pickaxe 18

  • Cross 14

  • Nail 18

  • Lighter 20

  • Gemstone 22

  • Piano Wire 22

  • Bracelet 16

  • Ribbon 18

  • Hat 16

  • Cloth 20

  • Playing Cards 14

  • Glass Bead 9

  • Frozen Pizza 1

 

Gas Station

  • Rubber 18

  • Scrap Metal 18

  • Stallion Medal 18

  • Battery 22

  • Oil 20

  • Chemicals 18

  • Hat 17

  • Bike Helmet 17

  • Watch 17

  • Cloth 20

  • Lighter 22

  • Patched Leather 20

  • Nail 18

  • Shirt 10

  • Cotton Gloves 10

  • Slippers 10

  • Frozen Pizza 1

 

Hotel

  • Playing Cards 14

  • Battery 22

  • Oil 20

  • Cloth 20

  • Paper 20

  • Piano Wire 22

  • Nail 18

  • Hairband 17

  • Patched Leather 20

  • Bracelet 17

  • Ice 16

  • Stallion Medal 18

  • Mask 17

  • Watch 17

  • Razor 10

  • Kitchen Knife 10

  • Needle 10

  • Lens 8

  • Whip 10

  • Shirt 10

  • Slippers 10

  • Bread 9

  • Frozen Pizza 1

 

Police Station

  • Iron Ball 17

  • Patched Leather 20

  • Stallion Medal 18

  • Ribbon 18

  • Gunpowder 17

  • Graphite 22

  • Piano Wire 22

  • Paper 20

  • Lighter 22

  • Watch 17

  • Mask 17

  • Binoculars 14

  • Bike Helmet 17

  • Laser Pointer 10

  • Crossbow 10

  • Walther PPK 10

  • Fedorova 10

  • Long Rifle 10

  • Steel Chain 10

  • Needle 10

  • Frozen Pizza 1

 

Fire Station

  • Scissors 20

  • Nail 18

  • Rubber 19

  • Scrap Metal 20

  • Battery 22

  • Ice 16

  • Plastic 18

  • Bike Helmet 17

  • Bandage 19

  • Thread 18

  • Playing Cards 14

  • Iron Ball 16

  • Cross 14

  • Watch 17

  • Chemicals 19

  • Cotton Gloves 10

  • Hatchet 10

  • Hammer 8

  • Needle 10

  • Running Shoes 10

  • Short Spear 10

  • Short Rod 10

  • Frozen Pizza 1

 

Hospital

  • Scissors 18

  • Glass Bottle 16

  • Hat 17

  • Battery 22

  • Oil 20

  • Rubber 18

  • Paper 20

  • Chemicals 19

  • Thread 18

  • Bandage 19

  • Watch 17

  • Cloth 20

  • Ice 16

  • Cross 14

  • Laser Pointer 10

  • Hatchet 8

  • Needle 10

  • Twin Blades 10

  • Tights 10

  • First Aid Kit 10

 

Temple

  • Hairband 16

  • Pickaxe 18

  • Feather 18

  • Turtle Shell 16

  • Stallion Medal 18

  • Cloth 20

  • Gemstone 22

  • Battery 22

  • Mask 16

  • Nail 18

  • Graphite 20

  • Bracelet 16

  • Fountain Pen 16

  • Running Shoes 10

  • Razor 10

  • Bamboo 10

  • Rusty Sword 10

  • Twin Blades 10

  • Short Spear 10

  • Glass Bead 10

  • Monk's Robe 10

  • Clogs 10

  • Bread 9

  • Frozen Pizza 1

 

Archery Range

  • Iron Ball 16

  • Feather 18

  • Nail 18

  • Scissors 19

  • Gunpowder 16

  • Graphite 20

  • Piano Wire 22

  • Patched Leather 20

  • Thread 18

  • Hat 17

  • Binoculars 14

  • Hairband 17

  • Bandage 18

  • Fountain Pen 16

  • Running Shoes 10

  • Bamboo 8

  • Rusty Sword 10

  • Bow 10

  • Crossbow 8

  • Short Spear 10

  • Lens 8

  • Monk's Robe 10

  • Frozen Pizza 1

 

Cemetery

  • Pickaxe 18

  • Ice 16

  • Lighter 22

  • Stallion Medal 18

  • Gemstone 22

  • Chemicals 18

  • Graphite 22

  • Cloth 20

  • Cross 15

  • Bracelet 17

  • Plastic 18

  • Mask 17

  • Monk's Robe 10

  • Steel Chain 8

  • Whip 8

  • Rusty Sword 9

  • Long Rifle 9

  • Chocolate 8

  • Frozen Pizza 1

 

Forest

  • Pickaxe 18

  • Feather 18

  • Turtle Shell 17

  • Gemstone 24

  • Ice 16

  • Gunpowder 16

  • Lighter 20

  • Bike Helmet 17

  • Bandage 18

  • Hat 17

  • Patched Leather 21

  • Ribbon 18

  • Oil 20

  • Bracelet 17

  • Bamboo 10

  • Crossbow 10

  • Clogs 10

  • Tights 10

  • Steel Chain 9

  • Monk's Robe 10

  • Bow 10

  • Chocolate 9

  • Frozen Pizza 1

 

Factory

  • Gunpowder 18

  • Watch 18

  • Iron Ball 18

  • Patched Leather 22

  • Nail 20

  • Rubber 20

  • Scrap Metal 21

  • Battery 24

  • Plastic 20

  • Lighter 22

  • Oil 22

  • Paper 22

  • Chemicals 20

  • Running Shoes 10

  • Hammer 10

  • Cotton Gloves 10

  • Walther PPK 10

  • Fedorova 10

  • Hatchet 10

  • Razor 10

  • Chocolate 10

  • Tights 10

  • Laser Pointer 10

  • Short Rod 10

  • Kitchen Knife 10

  • Lens 10

  • Shirt 10

  • Frozen Pizza 1

 

Chapel

  • Lighter 20

  • Oil 20

  • Cross 16

  • Cloth 20

  • Gunpowder 16

  • Thread 18

  • Piano Wire 22

  • Nail 18

  • Hairband 17

  • Patched Leather 20

  • Hat 16

  • Turtle Shell 16

  • Paper 20

  • Fountain Pen 16

  • Binoculars 14

  • Shirt 10

  • Rusty Sword 10

  • Whip 9

  • Bow 10

  • Short Rod 10

  • Starter Guitar 9

  • Bread 8

  • Frozen Pizza 1

 

School

  • Scissors 18

  • Fountain Pen 16

  • Graphite 20

  • Stallion Medal 18

  • Ribbon 18

  • Gunpowder 16

  • Lighter 20

  • Glass Bottle 16

  • Paper 20

  • Cross 14

  • Thread 18

  • Bandage 19

  • Chemicals 18

  • Mask 16

  • Rubber 18

  • Hairband 16

  • Turtle Shell 16

  • Baseball 8

  • Laser Pointer 10

  • Starter Guitar 8

  • Glass Bead 10

  • Windbreaker 10

  • Short Rod 10

  • Slippers 10

  • Bread 8

  • Frozen Pizza 1


Barge

  • Feather 18

  • Bike Helmet 16

  • Iron Ball 16

  • Battery 22

  • Stallion Medal 18

  • Scissors 18

  • Pickaxe 18

  • Watch 16

  • Piano Wire 22

  • Binoculars 14

  • Playing Cards 14

  • Glass Bottle 16

  • Graphite 20

  • Wetsuit 10

  • Short Spear 10

  • Baseball 8

  • Walther PPK 9

  • Fedorova 10

  • Whip 8

  • Long Rifle 10

  • Lens 8

  • Razor 10

  • Frozen Pizza 1

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