• Patch Notes
  • 9 months ago

1.0.0d Hotfix

We will be rolling out the 1.0.0d Hotfix at 00:00 (PT).
*Some changes may not be applied to tooltips or Practice modes.


System

Wild Animals

  • The chance of a Surveillance Camera dropping when slaying Bats has been increased.

 

Augments

Fortification

  • Dine n' Dash

    • HP percentage that makes you consume food 85% → 70%

 

Support

  • Healing Factor

    • Adaptability Increase Level*2 → Level*1

 

Character

Debi & Marlene

  • Now playable in ranked!

 

Leon

  • Cannonball(W)

    • Ally Shield 20/55/90/125/160(+Skill Amplification 30%) → 20/45/70/95/120(+Skill Amplification 20%)

  • Surf's Up(R)

    • Damage 150/230/310(+Skill Amplification 85%) → 100/150/200(+Skill Amplification 60%)

    • Damage dealt to enemies knocked into walls 100/200/300(+Skill Amplification 30%) → 100/200/300(+Skill Amplification 45%)

 

Magnus

  • Tough Body (P)

    • Increased HP Regen at Max Stacks 6/8/10 → 3/4/5

 

Adriana

  • Skill Amplification per Throw Mastery Level 3.2% → 3.9%

  • Pyromaniac (P)

    • Damage 13/26/39(+Skill Amplification 21%) → 12/26/40(+ Skill Amplification 15%)

    • Damage Dealt when Burned 40/80/120(+Skill Amplification 40%) → 20/60/100(+Skill Amplification 30%)

    • Burned Duration 3s → 4s

    • Defense Reduction 5/10/15% → 10/15/20%

  • Flamethrower (Q)

    • Damage 20/30/40/50/60(+Skill Amplification 18/20/22/24/26%) → 10/20/30/40/50(+Skill Amplification 17/19/21/23/25%)

 

Irem

  • Cat Pawnch (Cat Q)

    • Damage 40/65/90/115/140(+Skill Amplification 50%) → 40/70/100/130/160(+Skill Amplification 50%)

  • Let's Be Friends!? (Irem W)

    • Damage 20/40/60/80/100(+Skill Amplification 60%) → 40/70/100/130/160(+Skill Amplification 60%)

  • Love Me! (Cat R)

    • Shield 20/50/80/110(+Skill Amplification 10%) → 40/70/100/130(+Skill Amplification 25%)


Chiara

  • Skill Amplification per Rapier Mastery Level 3.1% → 4.1%

  • Depraved Prayer (W)

    • Damage 40/80/120/160/200(+Skill Amplification 60%)(+11/12/13/14/15% of target’s current HP) → 40/70/100/130/160(+Skill Amplification 60%)(+7/8/9/10/11% of target’s current HP)

    • Min Shield 50/65/80/95/110(+Skill Amplification 50%) → 40/60/80/100/120(+Skill Amplification 40%)

    • Max Shield 100/130/160/190/220(+Skill Amplification 100%) ~ 60/90/120/150/180(+Skill Amplification 60%)

  • Plague (R)

    • Recovery 2/8/14(+Skill Amplification 9%) → 2/7/12(+Skill Amplification 5%)

    • Last Judgement(R2)

      • Damage 90/165/240(+Skill Amplification 50%) → 80/140/200(+ Skill Amplification 40%)

 

Fiora

  • Fente (Q)

    • Inner Range Damage 60/90/120/150/180(+Skill Amplification 40%) → 80/110/140/170/200(+Skill Amplification 50%)

  • Marche & Rompre (E)

    • Cooldown 10s → 9s

 

Piolo

  • Base HP 820 → 890

  • Helicopter Spin / Chokeslam (Q)

    • Chokeslam (Q2)

      • Damage 70/90/110/130/150(+Skill Amplification 80%) → 60/90/120/150/180(+Skill Amplification 80%)

      • Outer Edge Damage 70/80/90/100/110(+Skill Amplification 60%) → 50/70/90/110/130(+Skill Amplification 60%)

  • Stalled Throw / Skyward Pummel (E)

    • Skyward Pummel knocked airborne duration 0.5s → 0.75s

 

Weapon

Crossbow

  • Laser Crossbow

    • [Unique] Attack Range Increase 0.2 (NEW)

    • Vision Range 1 (REMOVED)

  • Ballistic Advantage Crossbow

    • Attack Power 72 → 77

    • [Unique] Attack Range Increase 0.5 → 0.3

    • Vision Range 1.5 (REMOVED)

 

Hammer

  • Hammer of Dagda

    • HP Regen  80% → 50%

 

Camera

  • Rangefinder

    • Attack Power 20 → 15

    • Cooldown Reduction 6% (REMOVED)

 

Armor

Head

  • Astronaut's Helmet

    • Defense 6 → 10

    • Skill Amplification 83 → 77

    • Max HP  100 → 120

 

Cobalt Protocol

Mode Balancing


Leon

  • Glove

    • Shield Given 85% → 100%

 

Luke

  • Bat

    • Damage Dealt 94% → 98%

 

Li Dailin

  • Glove

    • Damage Taken 97% → 100%

 

Markus

  • Axe

    • Damage Taken 101% → 97%

    • Recovery Given 110% → 120%

  • Hammer 

    • Damage Dealt 100% → 105%

    • Damage Taken 97% → 95%

 

Shoichi

  • Dagger

    • Damage Dealt 103% → 108%

 

Aya

  • Ballistic Advantage

    • Damage Dealt 112% → 105%

 

Jan

  • Glove

    • Damage Dealt 100% → 103%

  • Tonfa

    • Damage Taken 97% → 100%

 

William

  • Throw

    • Damage Dealt 94% → 98%

 

Yuki

  • Two-handed Sword

    • Damage Dealt 100% → 95%

  • Dual Swords

    • Damage Dealt 100% → 95%

 

Irem

  • Throw

    • Damage Taken 97% → 95%

 

Eva

  • Throw

    • Damage Dealt 100% → 98%

 

Eleven

  • Hammer

    • Damage Dealt 100% → 107%

    • Damage Taken 100% → 97%

 

Zahir

  • Throw

    • Damage Taken 97% → 95%

 

Jackie

  • Dual Swords

    • Damage Dealt 94% → 100%

 

Camilo

  • Dual Swords

    • Damage Taken 97% → 95%

    • Recovery Given 100% → 115%

  • Rapier

    • Recovery Given 100% → 115%

    • Damage Taken 97% → 95%

 

Cathy

  • Dagger

    • Ultimate Skill Cooldown Reduction 15% → 10%

  • Dual Swords

    • Damage Dealt 100% → 97%

    • Ultimate Skill Cooldown Reduction 15% → 10%

 

Fiora

  • Two-handed Sword

    • Damage Dealt 103% → 105%

    • Damage Taken 95% → 94%

  • Spear

    • Damage Taken 93% → 91%

    • Ultimate Skill Cooldown Reduction 25% → 35%

 

Hyejin

  • Bow

    • Damage Dealt 96% → 100%

 

Cobalt Protocol’s Tactical Skills

  • Meteor

    • Cooldown 22s → 20s

 

Bug Fixes & Improvements

Gameplay Improvements

  • Only one person will be able to collect Tree of Life or Meteorite successfully when 2 or more people are trying at the same time.

  • You will no longer get a Reward for slaying test subjects wearing Vigilante.

  • Alpha will no longer drop materials that cannot be combined with Mythril.

  • Armors with duplicated recommended tags will no longer be displayed in the VPad.

 

Lobby Improvements

  • The game will no longer start with fewer players than the matching minimum requirement on off-peak times.

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