Servers will be temporarily offline for an estimated time of 4 hours on February 29th from 2 AM to 6 AM (UTC) to update Patch 1.16.
New Character - Katja
Katja, a new Sniper Rifle-wielding test subject, arrives in Lumia Island!
Katja will cost 9,900 A-Coin in her first 2 weeks post-release. She will be available in Ranked matches starting on Tuesday, March 5th.
“They said everyone's a target, right? Got it."
Ashen Reaper (P)
Ashen Reaper: When Katja uses Sharpshooter or Off-Limits, she reloads her ammo and deals 60 (+40/60/80% Attack Power) additional skill damage with her next basic attack within 5 seconds.
Bonus: Katja gains 4 Credits for clicking on the corpse of an enemy test subject she helped kill.
Sharpshooter (Q)
Katja fires a bullet, dealing 40/70/100/130/160 (+60% Attack Power) to 60/105/150/195/240 (+90% Attack Power) skill damage to the first enemy she hits.
Damage increases proportionally to the distance the bullet travels.
Effect Area: 11m * 1.2m
Projectile Speed: 26m/s
Cooldown: 7/6/5/4/3s
SP Cost: 20/23/26/29/32
Dart of Revelation (W)
Passive: The drone activates the Security Console on Katja's behalf.
The drone flies to the targeted direction and launches a scouting dart that grants her vision. The dart reveals any enemy test subject it spots for 1 second, and when it reaches the targeted location, it creates a wave that reduces traps and cameras' HP to 1.
The wave remains for 3 seconds, granting vision.
The distance the drone can activate the Security Console: 4m
Canceled if you are more than 30m away.
Range: 23m
Projectile Size: 1.5m circular radius
Wave Range: 4.5m circular radius
Cooldown: 30/27/24/21/18s
SP Cost: None
Off-Limits (E)
Katja fires a bullet forward, dealing 50/75/100/125/150 (+100% Attack Power) skill damage while the recoil of her rifle pushes her backwards.
If enemies are hit by the bullets they are slowed by 50/55/60/65/70% for 1 second and Katja's movement speed increases by 25% for 1.5 seconds.
Damage Range: 4.5m * 30 degrees
Travel Distance: 4m
Travel Time: 0.3s
Cooldown: 13/12/11/10/9s
SP Cost: 60
In a Blitz (R)
The drone scans the targeted location. Katja fires bullets one at a time at up to 3 scanned enemy test subjects in order of proximity, dealing skill damage. Damage increases with each shot. Enemy test subjects that get in the way of the bullets fired are hit by them instead.
Katja can scan up to 3 targets nearby, gaining vision of her scanned enemies and revealing herself to them while using the skill. 35% of cooldown is returned if there are no scanned enemies.
First Shot Damage: 250/400/550 (+150% Attack Power)
Second Shot Samage: 250/400/550 (+160% Attack Power)
Third Shot Damage: 300/600/900 (+200% Attack Power)
Range: 23m
Scan Time: 0.8s
Skill Range (Trapezoid)
Top: 6m
Bottom: 3m
Height: 5m
Projectile Speed: 40m/s
Projectile Size: 0.5m circular radius
Cooldown: 80/65/50s
SP Cost: 100
New Skins & Emotes
Plum Blossom Tsubame (Rare) will be availble.
“Like a plum blossom blooming in the dark.”
Spring Romance Daniel (Rare) will be available on March 5th.
“Your hair looks perfect today.”
Leni Emotes will be available.
Skin Data Box Bundles will be available.
This product does not include Data Keys.
5 Skin Data Boxes
11 Skin Data Boxes
System
Events Website View
You can now check out the event page in-game. We're starting with a few events to test it, and we'll add more later on.
Please look at the event page in-game for details.
Ping Improvements
We're making it simpler for teammates to communicate by improving the tactical and communication pings.
New: Tactical Ping (Alt + Left Click)
Let's Gather: Shows where to meet up.
Enemy Spotted: Shows where enemies are.
Ally Vision: Requires your teammate’s vision.
Attack: Marks a spot for fighting.
New: Communication Ping (Ctrl + Left Click)
Thanks
Well done!
Sorry
Selecting the center will now cancel pings, and the “Got it!” ping will be moved to another position.
New: Retreat Ping (Shift + Left Click)
You can set up the retreat ping as a separate shortcut to communicate quickly.
Observer/Spectator Improvements
Improved convenience for observers.
Observers will now be able to join the Briefing Room as well.
Observers will be able to reconnect just like regular players.
Noise pings from the teammate being watched will now be shared, helping you understand the gameplay better when spectating after being eliminated.
When watching eliminated teammates, you'll hear the same noise pings they hear.
Other Lobby System Improvements
You can now invite friends to join your team even if they are AFK.
When searching for skins and emotes, typing a character’s name will search for all items related to them (e.g. Irex will appear when searching for Irem).
Corpse Special Material Effect
When you kill a wild animal or boss monster, you will see a pillar of light if the corpse contains special materials.
Downed Skill - AED (R) Changes
You won't have to keep pressing the key to use the skill anymore. Just press it once, and the skill will stay on until it ends.
However, it will be canceled if you press the key again while the skill is active.
VF Buff For Slaying Dr. Wickeline
Buff Duration: 240s → 210s
Mastery
XP Bonus Gain Decrease when there’s a 2-level difference in Mastery: 30% → 25%
Crafting Mastery
Legendary Weapons XP: 1000 → 800
Legendary Armor XP: 1000 → 800
Battle Zone
Corrosion Gauge Natural Recovery 20% Increase
Basic Attack Damage Dealt to Installed Items (Traps, Cameras, etc.)
Pistol 2 → 3
Crossbow 2 → 3
Sniper Rifle 2 → 3
Bow 2 → 3
Wild Animal Special Material Drop Probability
Wolf
Approximately 25% less chance to drop a Tree of Life or Meteorite.
Bear
Approximately 30% less chance to drop Tree of Life, Meteorite, or Mythril, and approximately 50% less to drop Force Core.
Augment
Havoc
Frailty Infliction
Cooldown 20s → 15s
Weapon Skill
VF Prosthetic - VF Stabilization (D)
Skill Type: Channeling → Casting (not canceled by crowd control while in use)
Characters
Nicky
We're increasing the early game damage of Knockout Punch (E) and making it easier to combine Knockout Punch (E1) with Guard & Reverse (W) once all skill points are used to make up for the lack of continuous damage in late game.
Knockout Punch (E)
Knockout Punch
Damage 20/60/100/140/180(+Skill Amplification 80%) → 40/75/110/145/180(+Skill Amplification 80%)
Fury Jab!! (E2)
Damage 50/100/150/200/250(+Skill Amplification 100%) → 70/115/160/205/250(+Skill Amplification 100%)
Knockout Punch
Slowed 35% → 30%
Fury Jab!!
Slowed 35% → 30%
Cooldown 14/12.5/11/9.5/8s → 14/12/10/8/6s
Debi & Marlene
We're boosting their base HP to make them more stable, as their average score has been low.
Base HP 860 → 900
Tia
We're boosting the damage of A Dash of Color (E) to make it more effective for attacking, and shortening its cooldown so it can be used more often in sustained combat.
A Dash of Color (E)
Damage 60/105/150/195/250(+Skill Amplification 65%) → 40/90/140/190/240(+Skill Amplification 80%)
Cooldown 18/17/16/15/14s → 15/14/13/12/11s
Lenox
We're making Lenox's crowd control abilities stronger so she can better withstand attacks from enemies.
Snakebite (W)
Cooldown 18/17/16/15/14s → 18/16.5/15/13.5/12s
Whiplash (E)
Slowed Duration 1s → 1.25s
Leni
Leni loves to prank, but the closer you get to her, the more careful you have to be. So we’re reducing the slow duration of Whack-a-mole! (W) for allies, to make it less challenging for them.
Whack-a-mole! (W)
Slowed Duration Upon Hitting an Ally 0.3s → 0.15s
Leon
Human Torpedo (P) hasn't been very powerful since it was changed to deal skill damage, so we're giving it a boost.
Human Torpedo (P)
Damage 20/40/60(+Skill Amplification 30%) → 20/50/80(+Skill Amplification 35%)
Rozzi
With Easy Shot (Q) it's common to miss targets at the outer edge of its range, so we're extending the range slightly to help with that. Also, we're making Flutter (W)'s movement speed increase last a bit longer to improve distance control.
Easy Shot (Q)
Range 5m → 5.5m
Flutter (W)
Movement Speed Increase Duration 0.4s → 0.5s
Luke
We're increasing Luke's basic attack and Elbow Grease (W) damage to make up for his overall weakness.
Basic Attack 31 → 33
Elbow Grease (W)
Damage 50/90/130/170/210(+Attack Power 75%) → 50/90/130/170/210(+Attack Power 80%)
Rio
Due to her high pick rate and good performance, we're reducing her basic attack damage and the movement speed increase duration of her Spirit Arrow (R).
Hassetsu (P)
Basic Attack Damage Base Scale 106% → 103%
Fleeting Soul/Spirit Arrow (R)
Spirit Arrow
Movement Speed Increase Duration 2s → 1.5s
Mai
Mai has become too powerful lately, so we're toning down her damage over time.
Drape (Q)
Damage 40/90/140/190/240(+Defense 50%)(+Skill Amplification 40%)(+Max HP 7%) → 40/90/140/190/240(+Defense 40%)(+Skill Amplification 40%)(+Max HP 7%)
Shawl Veil (W)
Damage 100/140/180/220/260(+Skill Amplification 45%)(+Defense 40%) → 100/140/180/220/260(+Skill Amplification 45%)(+Defense 30%)
Defense Increase 16/18/20/22/24% → 12/14/16/18/20%
Catwalk (E)
Strut (E2)
Damage 60/100/140/180/220(+Skill Amplification 50%)(+Defense 55%) → 60/100/140/180/220(+Skill Amplification 50%)(+Defense 45%)
Vanya
We’re increasing the durability and mobility of Vanya, who has been showing weak performance.
Dream of a Butterfly (P)
Shield Obtained 30/65/100(+Skill Amplification 30%) → 30/65/100(+Skill Amplification 40%)
Yearning (E)
Cooldown 17/16/15/14/13s → 16/15/14/13/12s
Bianca
Bianca hasn't been up to par, so we're giving her a speed boost and increasing the damage of her main skill.
Basic Movement Speed 3.4 → 3.45
Sanguine Javelin (Q)
Damage 40/80/120/160/200(+Skill Amplification 45%) → 40/80/120/160/200(+Skill Amplification 50%)
Extra Damage 10/40/70/100/130(+Skill Amplification 40%)(+Target’s Max HP 5%) → 10/40/70/100/130(+Skill Amplification 45%)(+Target’s Max HP 5%)
Celine
Blast Wave (E) is a crucial skill for Celine's survival and can turn the tide in battles. However, due to its current range, it's easy to utilize and hard for enemies to deal with so we're lowering its range.
Blast Wave (E)
Damage 60/80/100/120/140(+Skill Amplification 65%) → 60/80/100/120/140(+Skill Amplification 60%)
Range 8m → 7.5m
Xiukai
We’re adjusting the Wok It Off (E) cooldown so it stays the same whether it hits or not. Additionally, Burnt to a Crisp (R) will do a bit more damage to boost combat effectiveness.
Wok It Off (E)
Cooldown Reduction Upon Hit 30% → 0%
Cooldown 22/20/18/16/14s → 18/16/14/12/10s
Burnt to a Crisp (R)
Damage 50/95/140(+Skill Amplification 40%)(+Max HP 4%) → 50/95/140(+Skill Amplification 40%)(+Max HP 5%)
Shoichi
We're making slight adjustments to address situations where dealing with Shoichi feels too challenging.
Max HP per Level 90 → 86
Risky Business (E)
Cooldown Reduction When Dagger Hits Marked Enemies 1.5s → 1s
Silvia
Silvia is crucial at a critical stage, but the recent update slowed down her leveling. To balance this, we're strengthening her early and mid-game power.
Power Slide (Bike Q)
Damage 50/75/100/125/150(+Skill Amplification 60%) → 50/75/100/125/150(+Skill Amplification 65%)
Shift Gears (R)
Slowed During Warming Up 40/20/0% → 30/15/0%
Adela
By reducing the early game cooldown of the main skill, we’re enhancing its effectiveness, and increasing the reactivation range of Castling (E) to enable a more dynamic gameplay, particularly in early game.
Promotion (Q)
Cooldown 3.75/3.25/2.75/2.25/1.75s → 2.75/2.5/2.25/2/1.75s
Knight Fork (W)
Cooldown 14/13/12/11/10s→ 13/12/11/10/9s
Castling (E)
Reuse Distance 7m → 7.5m
Adriana
We’re reducing the cooldown of Flamethrower (Q) and increasing the Oil Slick damage to enhance combat durability.
Flamethrower (Q)
Cooldown 6s → 5.5s
Fire Escape (E)
[Oil Slick] Damage 10/20/30/40/50(+Skill Amplification 14%) → 10/20/30/40/50(+Skill Amplification 17%)
Aya
All weapon classes are underperforming, so we're boosting damage and durability for main skills and extending the fear duration from Blank Cartridge (R). We're also improving Legendary and Mythic weapons for the Assault Rifle for better late game performance. (See Assault Rifle)
Aya's Justice (P)
Shield Absorption 50/75/100(+Attack Power 30%)(+Skill Amplification 25%) → 50/75/100(+Attack Power 40%)(+Skill Amplification 25%)
Steady Shot (W)
Damage 20/30/40/50/60(+Attack Power 50%)(+Skill Amplification 30/35/40/45/50%) → 30/40/50/60/70(+Attack Power 50%)(+Skill Amplification 30/35/40/45/50%)
Blank Cartridge (R)
Fear Duration 1s → 1.25s
Alonso
We’re increasing the amount of recovery of Magnetic Field (R).
Magnetic Field (R)
Recovery 20(+Max HP 3/4/5%) → 40(+Max HP 4/5/6%)
Jan
Jan is demonstrating good performance with both the Glove and the Tonfa, so we’re reducing the effectiveness of Tomahawk Roundhouse (W).
Tomahawk Roundhouse (W)
Damage 80/110/140/170/200(+Additional Attack Power 60%)(+Skill Amplification 80%) → 60/90/120/150/180(+Additional Attack Power 60%)(+Skill Amplification 80%)
Enhanced Damage 140/175/210/245/280(+Additional Attack Power 85%)(+Skill Amplification 100%) → 100/135/170/205/240(+Additional Attack Power 85%)(+Skill Amplification 90%)
Estelle
We’re slightly reducing the damage dealt by Estelle who has been showing high stats.
Suppression (Q)
50/85/120/155/190(+Skill Amplification 35%)(+Max HP 6%) → 50/80/110/140/170(+Skill Amplification 35%)(+Max HP 6%)
Aiden
We’re increasing Aiden's late game durability due to low win rates.
Defense per Level 2.9 → 3.2
Echion
We're changing the weapon skills to be uninterrupted and boosting durability for better combat agility.
Max HP per Level 90 → 94
Johann
We’re increasing the impact and early game cooldown of Transcendent Censer (W) to give Johann more opportunity to react when the censer is destroyed.
Transcendent Censer (W)
Enemy Slowed 30% → 35%
Cooldown 22/20/18/16/14s → 18/17/16/15/14s
William
We’re increasing William's late game durability for his low stats.
HP per Level 73 → 77
Irem
Catitude (P) in Irem is currently underutilized. So we're changing the cooldown reduction to increased attack speed, making basic attacks more efficient while being Irem. Additionally, since Irem's overall stats aren't great, we’re increasing the damage of Cat Pawnch (Q).
Catitude (P)
Irem: Cooldown Reduction 1/3/5% → Attack Speed 10/20/30%
Cat Pawnch (Cat Q)
Damage 30/60/90/120/150(+Skill Amplification 50%) → 30/60/90/120/150(+Skill Amplification 55%)
Let's Be Friends!? (W)
Range 4.25m → 4.5m
Ly Anh
Recent patches made it easier for Ly Anh to enter a possessed state, resulting in a significant performance boost. To balance this, we’re slightly reducing her durability.
Base Defense 48 → 44
Jackie
We’re slightly reducing the power of the high performing Axe Jackie.
Basic Attack Amplification per Axe Mastery Level 1.9% → 1.7%
Jenny
We're moving some of the buffs from Spotlight (Q) to the passive's role switching effect, and buffing her low-level power to make her more useful. Overall, we're making Jenny more powerful in sustained combat when she has acquired attack speed, while also complementing her Legendary/Mythic weapon Max Ammo. (See Weapons)
Basic Attack Speed 0.11 → 0.13
Play Dead (P)
Revival Time 4s → 3s
Slowed 60% → 45%
Switching Roles
Red Wine Attack Speed Increase Duration 4s → 6s
Red Wine Attack Speed Increase 60/80/100% → 40/60/80%
Black Tea Movement Speed Increase Duration 3s → 6s
Black Tea Movement Speed Increase 4/5/6% → 3%
Spotlight (Q)
Damage 30/45/60/75/90(+Skill Amplification 30%) → 50/60/70/80/90(+Skill Amplification 30%)
When Spotlight Shines
Red Wine Attack Speed Increase Duration 4s → 6s
Attack Speed Increase (Max 3 Stacks) 6/7/8/9/10% → 3%
Black Tea Movement Speed Increase Duration 3s → 6s
Movement Speed Increase (Max 3 Stacks) 2/3/4/5/6% → 2%
Persona (E)
Damage 20/40/60/80/100(+Skill Amplification 60%) → 20/45/70/95/120(+Skill Amplification 60%)
Cooldown Reduction Upon Hit 0.8s → 1s
Tsubame
We’re making Tsubame a bit less strong because she's been performing well.
Basic Attack 33 → 30
Karla
Since Karla is showing good stats, we're reducing the damage of Deckhand's Draw (P), decreasing the effectiveness when hitting Sentry Recall (W), and reducing the mobility shown by the Grappling Maneuver (E) cooldown reduction.
Deckhand's Draw (P)
Damage 10/25/40(+Attack Power 100%)(+Skill Amplification 35%)(+Target’s Max HP 6/9/12%) → 10/25/40(+Attack Power 100%)(+Skill Amplification 35%)(+Target’s Max HP 4/7/10%)
Movement Speed Slowed Duration 0.5s → 0.3s
Sentry Recall (W)
Grappling Maneuver Cooldown Reduction Upon Hit 1/1.25/1.5/1.75/2s → 0.5/0.75/1/1.25/1.5s
Grappling Maneuver (E)
Cooldown 22/20/18/16/14s → 20/19/18/17/16s
Cathy
Since all weapon classes are performing poorly, we're improving the effectiveness of her main skills.
Double Bypass (Q)
Extra Damage Skill Amplification On Basic Attack 45% → 50%
Amputation (W)
Damage at Inner Range 30/45/60/75/90(+Skill Amplification 50%) → 30/45/60/75/90(+Skill Amplification 60%)
Damage at Outer Range 50/100/150/200/250(+Skill Amplification 75%) → 50/100/150/200/250(+Skill Amplification 85%)
Emergency Surgery (R)
Basic Passive Recovery Area Duration 2/3/4s → 4s
Recovery Area Duration Upon Use 3s → 4s
Chloe
We're reducing Nina's revival cooldown to shorten her vulnerable time on Chloe, who isn't performing well, and slightly increasing her skill power.
Living Marionette (P)
Nina Revival Wait Time 24/22/20s → 20/18/16s
Puppet Theatre (W)
Bladed Threads Throw Damage 20/40/60/80/100(+Attack Power 70%) → 20/40/60/80/100(+Attack Power 80%)
Chiara
We’re strengthening Chiara's base durability, who hasn't been doing well, and allowing her to use Depraved Prayer (W) more actively.
Max HP 845 → 880
Base Defense 44 → 46
Depraved Prayer (W)
Reusable Time 2s → 1.5s
HP at which Shield activates at maximum 30% → 40%
Tazia
Tazia can dominate the enemy team but hasn't been performing strongly. So we’re boosting her shield durability so she can perform better.
Pulizia (E)
Shield 40/60/80/100/120(+Skill Amplification 45%) → 40/60/80/100/120(+Skill Amplification 50%)
Theodore
Theodore often finds himself in inconvenient situations due to his low ammo capacity, so we're increasing the weapon's ammo capacity to address this issue. However, since his stats are good, we're slightly nerfing the basic attack damage boosted by passing through the Power Screen (W).
Power Screen (W)
Damage 30/40/50/60/70(+Skill Amplification 30%) → 25/35/45/55/65(+Skill Amplification 30%)
Felix
Felix hasn't been performing well, so we're making him tougher in late game.
HP per Level 79 → 84
Priya
While Priya is great as a supporter, she deals a lot of damage with her Blossoming Melody (Q). We're reducing its power to keep her from getting too strong.
Blossoming Melody (Q)
Damage 40/80/120/160/200(+Skill Amplification 70%) → 40/70/100/130/160(+Skill Amplification 70%)
Fiora
Fiora's stats have been poor since the skill revamp. So we’re making her deal high damage when frequently activating the Touché (P) marks.
Touché (P)
Damage 10/40/70(+Skill Amplification 30%) → 10/40/70(+Skill Amplification 35%)
Piolo
We’re making Piolo’s Stalled Throw (E) deal more damage when it hits.
Stalled Throw / Skyward Pummel (E)
Damage Upon Hit 10/25/40/55/70(+Skill Amplification 20%) ~ 30/50/70/90/110(+Skill Amplification 40%) → 10/25/40/55/70(+Skill Amplification 30%) ~ 30/50/70/90/110(+Skill Amplification 50%)
Hyejin
We’re boosting the power of her Shuriken because it hasn't been performing well.
Skill Amplification per Shuriken Mastery Level 4% → 4.4%
Items
Photon Launcher Effects Improvements
The photon launcher firing effect will be added, as well as the afterimage of the projectile being fired.
Weapons
Pistol
Kelte
Max Ammo 15 → 30
Altair
Max Ammo 15 → 30
High Noon
Max Ammo 15 → 30
Dagger
Eclipse
Skill Amplification 81 → 78
Movement Speed 0.08 → 0.06
Assault Rifle
Judgement
Attack Power 79 → 84
Hellfire
Attack Power 30 → 35
Hellfire - Crimson
Attack Power 34 → 39
Hammer
Evening Star
Skill Amplification 77 → 82
Crossbow
Attack Range 5.05 → 5.2
Two-handed Sword
Aurora Longsword
Attack Power 65 → 69
Dáinsleif - Crimson
Attack Speed 30% → 40%
Sniper Rifle
NTW-20
Max Ammo 4 → 7
The Deadly Ray
Max Ammo 7 → 10
Widow Maker - Dawn
Max Ammo 7 → 10
Armor
Chest
Optical Camouflage Suit
Defense 8 → 10
Specter
Defense 10 → 13
Tactical Armor
Armor penetration 8 → 10
Phantom Jacket
(NEW) Vision Range 1
Head
Persona
Skill Amplification 65 → 70
Arm
Burnished Aegis
Defense 14 → 17
Tindalos Band
Skill Amplification 47 → 50
Centipede's Pauldron
Recipe Change: Sword Stopper + Meteorite → Nail+ Meteorite
Bracelet of Skadi
Skill Amplification 81 → 83
Cube Watch
(NEW) Attack Power 23
Defense 8 → 18
Attack Speed 60% → 30%
Electric Shock - [Unique Passive]
Melee Damage: Enemy Max HP 5% + 30~106 → Enemy Max HP 3.5% + 30~106
Ranged Damage: Enemy Max HP 3.5% + 30~106 → Enemy Max HP 2.5% + 30~106
Tindalos Monarch
Skill Amplification 72 → 75
Leg
Glacial Shoes
Skill Amplification 22 → 25
Boots of Hermes
Defense 15 → 17
Consumables
Beverage
Honey Water
Crafting Quantity 2 → 3
Ice Water
Crafting Quantity 2 → 3
Natural Sparkling Water
Crafting Quantity 2 → 3
Mizuwari
Crafting Quantity 2 → 3
Areas
Flowers will be added to Uptown.
Cobalt Protocol
Exclusive for Cobalt
Priya
You’ll now be able to purchase Gem of Evolution through the Synthesizer.
Gem of Evolution (Epic Material)
Price: 50 Credits
It can be combined with the Epic Head Armor 'Harmony in Full Bloom' to craft the Legendary Head Armor 'Celestial Echo'.
Mode Balancing
Debi & Marlene
Two-handed Sword
Damage Taken 95% → 93%
Luke
Bat
Damage Taken 93% → 96%
Li Dailin
Nunchaku
Damage Dealt 104% → 106%
Celine
Throw
Damage Taken 93% → 96%
Silvia
Pistol Damage Dealt 98% → 95%
Adina
Arcana
Damage Dealt 102% → 99%
Arda
Arcana
Damage Taken 92% → 95%
Estelle
Axe
Damage Taken 96% → 98%
William
Throw
Damage Dealt 100% → 98%
Jackie
Two-handed Sword
Damage Dealt 94% → 96%
Camilo
Rapier
Damage Dealt 100% → 102%
Cathy
Dagger
Damage Dealt 97% → 94%
Chiara
Rapier
Damage Dealt 100% → 98%
Damage Taken 93% → 96%
Tazia
Shuriken
Damage Dealt 104% → 106%
Theodore
Sniper Rifle
Damage Dealt 92% → 90%
Priya
Guitar
Shield Given 100% → 90%
Bug Fixes & Improvements
Gameplay Improvements
The Kiosk Special Materials UI won't overlap anymore.
The Downed Skill Fission Blast won't stick around after winning in the Battle Zone.
You'll receive battle status notifications in team slots even if Shields absorb damage in Spectator and Replay.
You'll get battle status notifications in team slots even if you're hit by a summon in Spectator and Replay.
You'll receive battle status notifications in team slots even if you use skills that don’t deal damage in Spectator and Replay.
Credit-related information will now be shown correctly in Tutorial Chapter 3.
The Briefing Room time reduction will now happen if spectators fail to enter the game.
Mouse settings will now properly switch after changing Settings > Game > Swap right/left click.
System messages will now display correctly when sending a Credit Revival end count ping in the Scoreboard UI.
Cobalt Protocol: The Heal Pack recovery amount will now match the Custom Match one.
Cobalt Protocol: Alex’s EMP Barrage (R) cooldown adjustment value will now consistently apply to every weapon class.
Cobalt Protocol: The kill announce UI will now display correctly.
Cobalt Protocol: The Tactical Skill Lightning Shield tooltip will no longer show shield absorption amounts in decimals.
Character & Weapon Improvements
Some test subjects will now have voice added when using Order Pings.
Voice will be added to certain test subjects upon entering specific areas.
The animation for using the sniper weapon skill, Ballistic Advantage (D), will be enhanced.
The VF Stabilization (D) skill icon will now show correctly for VF weapon skills.
Isol: The defense reduction skill won't appear in Isol's preview video anymore.
Alonso: The expanded tooltip for Al Ataque! (E) will now properly show cooldown return when canceling the charge.
Estelle: The shielded area effect in Hazard Shield (E1) won't persist in Spectator and Replay modes.
Estelle: Estelle's hair won't look awkward when using Hazard Shield (E) with the Bestelle skin.
Eva: The VF Eruption (R) tooltip’s skill description will now be correctly displayed.
Priya: The Celestial Echo effect will now display correctly when crafting it while using certain skins.
Hart: The guitar will now be correctly displayed when transitioning from moving to standby.
Lobby Improvements
Grace points won't show up anymore in Diamond Tier.
Sequence Bundle products will no longer be displayed in the Forging > Purchase Box popup.
Completing Daily Quests a day earlier will no longer give you an additional quest for the same day.
Text and question marks will no longer overlap in Profile > League.
Stats for target items in Saved Plans will now show correctly in Loadout > Saved Plans > Saved Plan Details.
The scroll bar won't get shorter when manipulating wheels in Forging.
Cobalt Protocol: Custom colors will no longer apply to Restricted Areas.
The ‘Download Results’ buttom will no longer be displayed in the Results screen for Normal and Ranked Matches.
The Sweet Valentine’s Tazia hairpin and hair will no longer overlap in the lobby animation.
Expired profile icons will no longer be displayed upon entering the Team lobby.
Notifications will disappear after you check new Collections.
The Achievement named 'Cling. Clang. Tada!' will be shown correctly in Achievements > Survival.
The font size of numbers displayed when account levels up will be improved.
Duplicate wording will no longer be displayed in Guide > Cobalt Protocol > Items.
1.17 Update - Probability Item Changes Advance Notice
Some items that you can get from certain boxes and item disassembly will no longer vary in quantity. Instead, they will now have a [Fixed Quantity], meaning they will be set to a specific number.
Daily Box: The 1 to 15 Data Fragments and 1 to 15 Change Tokens you could get will be changed to a fixed quantity.
Lucky Pouch: The 100 to 1,000 A-coin you could get will be changed to a fixed quantity.
Golden Lucky Pouch: The 100 to 1,000 A-coin you could get will be changed to a fixed quantity.
Disassemble: Changes in items you can obtain through disassemble, as well as adjustments to probability display.
All probability-based items, whether obtained from boxes or disassemble, will now show the item type, rarity, and percentage in 4 digits.
More information about the Item Acquisition List and Probability will be provided in the upcoming 1.17 Update.