Servers will be temporarily offline for an estimated time of 4 hours on March 28th from 2 AM to 6 AM (UTC) to update Patch 1.18.
New Skins & Emotes
Private Eye Nicky (Rare) will be availble.
“Please reach out to me if you find this person!”
Tsubame Emotes will be available.
Vacance Tokens Ending Notice
Vacance Tokens will expire on March 28th and will no longer be available afer maintenance.
If you still have Vacance Tokens left, you can exchange them on the Forging > Exchange menu before they’re gone.
3 Vacance Tokens → 2 Battle Maids Tokens
1 Vacance Token → 150 A-Coin
*After Vacance Tokens have expired, they cannot be resent if you do not use them or exchange them for Battle Maids Tokens within the time period.
1.18 Ver. Item Probabilities Changes
Items & Probability Changes
Boxes
We’re rearranging the items included in Skin Data Boxes, Research Center Data Boxes, Epic Skin Design Boxes and changing the probabilities of obtaining them.
You can check the details of these changes on our website. [Check Box Probabilities]
Disassemble
We’re rearranging the items included in the disassembly of the different 15 Design Item Types, 15 Complete Items Types and changing the probabilities of obtaining them.
You can check the details of these changes on our website. [Check Disassemble Probabilities]
1.19 Ver. Item Probabilities Changes
Items & Probability Changes
Boxes
We will rearrange the items included in Skin Data Boxes.
You can check the details of these changes on our website. [Check Box Probabilities]
System
Rank Demotion
We will now apply the same rule of deducting 1 grace point per day that players spend without playing a ranked match for Diamond as we used to for Mythril and higher tiers.
Max Grace points for Mythril or Higher 10 RP → 15 RP
We’re also changing the amount of RP deducted after a rank demotion.
Diamond: 50 RP → 100 RP
Mythril or higher: 150 RP → 100 RP
80 New Achievements
We’re adding 80 new Achievements for you to unlock and discover more about the experiments in the island!
Survival: 6
Weapon: 47
Areas: 10
Special: 17
We’re also increasing the reward for 2 of the originally applied Achievements and we’ll be sending out the additional to players who have already completed these achievements.
Collecting & Hunting: 1
Special: 1
We’ll continue to add more in the future as well, so stay tuned!
Try Out the Skin! Function Added
Now you’ll be able to try out skins in Practice Mode and vs. AI even when you don’t own them.
Ping improvements
Using Retreat Ping will send out an alert through the chat.
“On the way” Ping will now also show the direction in which a character is approaching.
Item Catalog’s Map Tooltips
Now, in the Loadout > Item Catalog menu, when you hover your cursor over the icons for Campfires, Hyperloops, Kiosks, and the Escape Area, tooltips will pop up to provide you with relevant information.
Game Preparation Phase Reporting Function
We're introducing a feature that allows you to report chats during the game preparation phase. Please use this function to report any players violating the rules of conduct.
Gameplay: Season 3 Mid-Season Changes
Lumia Island Changes
We’re adding more Launch Pads to the island! However, keep in mind that these new Launch Pads will only be available one way.
- Dock
- Factory
- Uptown
We’re also opening the space behinf the Tree of Life on Temple, making it a more strategical place.
We’re opening a new connection between Chapel and Dock.
We are adding a Kiosk on Fire Station.
We’re relocating wild animals around the island and adding/removing some in order to balance the hunting paths and get rid of the rutine.
Alley: 1 Boar Removed / 1 Bat Added
Gas Station: 1 Wild Dog Removed / 1 Bat Relocated
Police Station: 1 Bear Added
Fire Station: 1 Boar Relocated / 1 Bat Added
Archery Range: 2 Wolves Removed / 1 Bear Added
School: Bat, 1 Wild Dog Removed / 1 Bear Added
Hospital: 2 Boars Removed / 1 Bat Added
Hotel: 1 Boar Removed
Chapel: 1 Bat Added
Factory: 2 Wolves Removed / 1 Boar Added / 1 Bear Added
Warehouse: 1 Boar Added
Eternal Return is coming to PlayX4 for the Season 3 Finals! In order to celebrate, we’re adding a new billboard.
Objectives that spawn at random locations will not be as clustered.
We’ve added a minimum range setting for Alpha, Omega and Meteorites so that the probabily of them spawning close to each other is decreased.
Temporary Safe Zones & Game Process Changes
Major adjustments have been made to the Temporary Safe Zones phase to address one of the most challenging aspects: increase the appeal of irrupting into another Temporary Safe Zone and engaging in battle to determine the final survivor. Although these changes may not fully solve the issue, they represent an improvement over the current state of the game. Further refinements to temporary safe zones are in the works to continue enhancing this critical phase of the game.
Temporary Safe Zones Designation Changes
A Temporary Safe Zone will now be divided into 2 zones, which makes the distance between the temporary safe zones even greater than before.
When the Temporary Safe Zone ends, one of the two areas will be designated as the Final Safe Zone.
Now, even if there are only 2 teams remaining the Temporary Safe Zone will not immediately end, increasing the risk of attempting to enter the remaining Temporary Safe Zone.
Hyperloops will be disabled during the Temporary Safe Zones phase.
Restricted Areas Designation Changes
During Day 3 and 4, we’re reducing the number of Safe Zones in order to make players face each other more often. On the other hand, starting from Day 5 Safe Zones will be disabled more gradually to make players less aware of other teams.
Restricted Areas Designation Phase Change
Safe Zones on Day 3: 15 → 13
Safe Zones on Night 3: 13 → 10
Safe Zones on Day 4: 9 → 7
Safe Zones on Night 4: 6 → 5
Safe Zones on Day 5: 4 (No Change)
Safe Zones on Night 5: 2 → 3
Safe Zones on Day 6: 1 → 2
We’re increasing the pace of the game by reducing the duration of Day 5 and 6. However, we’re increasing the duration of Day 7 to ensure movement according to the changes made to the Temporary Safe Zones .
Late Game Phase Duration Changes
Day 5 Duration 100s → 90s
Night 5 Duration 90s → 80s
Night 6 Duration 80s → 70s
Day 7 Duration 40s → 60s
We’re reducing the Restricted Area Count Restored during the Temporary Zafe Zones Phase to keep intruder players in check; for the Final Safe Zone phase, we’re increasing the Restricted Area Count Restored so that the team that needs to move can have different routes choices.
Restricted Area Count Changes
Day 6 (Temporary Zafe Zones Preparation Phase) Max Restricted Area Count 60s → 30s
Night 6(Temporary Zafe Zones Phase) Max Restricted Area Count 60s → 40s
Day 7 (Final Safe Zone Preparation Phase) Restricted Area Count Restored 30s → 40s
Night 7 (Final Zafe Zone Phase) Restricted Area Count Restored 0s → 40s
The amount restored to your restricted area count during the Temporary and Final Safe Zones phases cannot exceed the max restricted area count.
Restricted Area Count Restored from killing an enemy 5s → 8s
Downed
We’re increasing the durability of the Downed state so that defeating the downed enemies first doesn’t become overly complicated or require a lot of strategy.
Base HP 400 → 600
Downed Durability
Damage Taken Reduction 40% + Target Level*1.8% → Damage Taken Reduction 40% + Target Level*2.5%
Glacial Ice, True Samadhi Fire & Moonstone Crafting Time
We’re greatly reduceing the crafting times for these Epic materials that took twice the time to be crafted.
Glacial Ice, True Samadhi Fire, Moonstone, Force Core Crafting Duration 3.5s → 1.2s
Smolder Mechanism Improvements
Smolder will no longer be additionally stacked through additional basic attacks.
Applied to: Li Dailin’s Passive Blood Alcohol Content (BAC), Felix’s Passive Retail Spearman
Character Direction Change Speed & Other Improvements
We're improving the responsiveness of character movement by making direction changes happen more quickly upon movement commands.
Direction changes will occur immediately, without delay, on the server and will only appear as a visual effect.
Basic attacks and skills fast application will remain unchanged.
With faster direction change animations upon movement commands, moving (right-clicking) rapidly will result in more agile character movement.
Additionally, since the Season 3 update, we've received feedback that the responsiveness of using skills back to back has changed, so we are currently tracking this issue.
Since the Season 3 update, some PCs have experienced a bug that lowers frame rate settings. Lower frame rate settings can affect responsiveness, and many cases have been resolved by raising the frame rate limit again.
We have conducted direct comparison tests between the Season 2 build and the current build, repeating several rounds of internal testing. So far, no clear differences have been found aside from the frame rate limit issue. We plan to conduct further tests with external participants regarding this matter.
On top of the changes noticed from Season 3, this has been a concern since beforethis season started and we've found a clue that may allow us to structurally improve the responsiveness of quick casts. We will provide updates on this matter separately as we progress.
Augments
Havoc
Carnivore
Recovery 700 → 650
Tactical Skills
Quake
Slowed 30/50/50% → 30/40/50%
Weapon Skills
Shuriken - Caltrops (D)
Slowed Duration 2s → 1.5s
Characters
Get these characters at a discounted price and complete your collection!
Vanya
1,075 NP → 870 NP
8,020 A-Coin → 4,340 A-Coin
Ly Anh
1,075 NP → 870 NP
8,020 A-Coin → 4,340 A-Coin
Theodore
870 NP → 645 NP
4,340 A-Coin → 2,140 A-Coin
All Characters
We’re transfering some of the movement speed on Leg armor to the characters and instead of reducing the proportion of movement speed from Leg armor performance, we’re boosting other of their stats.
Base Movement Speed 0.05 Increase
Nicky
We are improving Nicky's efficiency by reducing it when she opts for a defensive setup and enhancing it with an offensive setup.
Short Tempered (P)
Damage 20/60/100(+Skill Amp 40%) → 20/60/100(+Skill Amp 45%)
Slugfest (Q)
Min Damage 20/40/60/80/100(+Skill Amp 65%) → 20/35/50/65/80(+Skill Amp 70%)
Max Damage 40/80/120/160/200(+Skill Amp 130%) → 40/70/100/130/160(+Skill Amp 140%)
Body Blow (Q2)
Rage per Hit 150(+Skill Amp 40%) → 150(+Skill Amp 45%)
Guard & Reverse (W)
Damage 100/140/180/220/260(+Skill Amp 50%) → 100/125/150/175/200(+Skill Amp 55%)
Knockout Punch (E)
Damage 40/75/110/145/180(+Skill Amp 80%) → 40/70/100/130/160(+Skill Amp 80%)
Fury Jab! (E2)
Damage 70/115/160/205/250(+Skill Amp 100%) → 70/110/150/190/230(+Skill Amp 100%)
Lenox
Lenox’s average placement is not the best so we're increasing her mobility.
Base Movement Speed 3.55 → 3.6
Leni
We're making adjustments to allow Leni to use her R - Spring Launch! more often at lower levels.
Spring Launch!(R)
Cooldown 30/20/10s → 20/15/10s
Slowed Duration of enemies that hit the wall 1s → 1.5s
Rozzi
Rozzi's consistently showing a strong performance, so we’re reducing her basic attack damage.
Basic Attack Amp per Pistol Mastery Level 1.7% → 1.4%
Martina
To maintain a consistent feel for Martina's basic attacks regardless of her Ult level, we're making them uniform. As the charging time for initial basic attacks will be decreased, we're accordingly tweaking the Camera Weapon to lower its initial damage output. (Refer to Weapon - Camera)
Play(P)
Interview
Mark Damage 60/65/70(+Attack Power 50/60/70%) → 50(+Attack Power 55/65/75%)
Basic Attack Charging Time 1/0.75/0.5s → 0.5s
Rewind(E)
Broadcast
Movement Range 15m → 12m
Xiukai
We’re decreasing Xiukai's ability to support allies, following his strong performance.
Eat Up!(W)
Defense Increase 18/21/24/27/30 → 15/17/19/21/23
Shoichi
We’re giving Shoichi a buff to compensate for his poor performance.
Phony Deal (P)
Damage 10/20/30(+Skill Amp 20%)(+Target's Max HP 2/3/4%) → 10/20/30(+Skill Amp 30%)(+Target's Max HP 2/3/4%)
Adriana
We’re also giving Adriana a buff to help her out.
Fire Escape(E)
Burning Area Damage 10/20/30/40/50(+Skill Amp 17%) → 10/22/34/46/58(+Skill Amp 18%)
Aya
Aya’s skill amp builds are not performing well, so we’re reducing the casting time of her W to lower the difficulty of landing hits.
Steady Shot(W)
Casting Time 2s → 1.8s
Isol
We're increasing P - Guerilla Warfare’s stats to ensure traps deal more damage.
Guerilla Warfare(P)
Trap Adaptability Increase 5/10/15 → 8/13/18
Rebel Assault(W)
Damage 10/15/20/25/30(+Attack Power 50%)(+Skill Amp 20%) → 10/15/20/25/30(+Attack Power 60%)(+Skill Amp 20%)
Defense Reduction 1/1/2/2/3 → 2/2/3/3/3
Isaac
We aim for Isaac to be able to compete more effectively on the front lines by increasing the healing amount from his passive.
Exploit(P)
HP Recovery 100/150/200% Damage → 100/175/250% Damage
HP Recovery from Wild Animals 40% → 70%
Alex
For Alex, who has been showing a poor performance, we're ensuring he deals more damage when he shapeshifts using his Q - Incursion / Q - Gauss Pistol.
Incursion (Melee Q)
Damage 60/85/110/135/160(+Attack Power 75%) → 60/85/110/135/160(+Attack Power 80%)
Gauss Pistol (Ranged Q)
Damage 60/85/110/135/160(+Attack Power 70%) → 60/85/110/135/160(+Attack Power 75%)
Alonso
Alonso’s average placement is not the best so we're increasing his mobility.
Base Movement Speed 3.55 → 3.6
Estelle
Estelle has been consistently showing strong stats thanks to her strong durability and powerful damage, so we're slightly reducing these aspects to balance her out.
Max HP 960 → 920
Suppression(Q)
Damage 50/80/110/140/170(+Skill Amp 35%)(+Max HP 6%) → 50/80/110/140/170(+Skill Amp 30%)(+Max HP 6%)
Aiden
We are addressing Aiden's strong performance with armor penetration items by reducing his W and R skills damage to lessen his instant nuking power.
Dissipation(W)
Additional Damage 50/90/130/170/210(+Attack Power 50%) → 50/80/110/140/170(+Attack Power 50%)
Root Duration 0.9/1/1.1/1.2/1.3s → 0.7/0.8/0.9/1/1.1s
Electrostatic Surge(R)
First Thunderbolt Damage 60/80/100(+Attack Power 60%) → 40/65/90(+Attack Power 60%)
Second Thunderbolt Damage 80/120/160(+Attack Power 70%) → 70/105/140(+Attack Power 70%)
Echion
We are increasing the Damage of E - Dry Bite to boost the Echion’s overall damage. We are also increasing Black Mamba's R - VF Overflow damage, which has been particularly underperforming.
Keeled Scales (W)
Shield 50/65/80/95/110(+Attack Power 15%) → 50/65/80/95/110(+Attack Power 20%)
Dry Bite (E)
Damage 20/35/50/65/80(Attack Power 25%) → 20/35/50/65/80(Attack Power 30%)
VF Overflow (R)
Envenomization [Black Mamba]
Damage 60/150/205/260(+Attack Power 75%)(+Additional HP 10%) → 60/150/205/260(+Attack Power 80%)(+Additional HP 10%)
Envenomization [Black Mamba]
Black Mamba King Damage 60/150/205/260(+Attack Power 85%)(+Additional HP 10%) → 60/150/205/260(+Attack Power 90%)(+Additional HP 10%)
Elena
Elena’s stats are not looking good, so we’re increasing her base durability.
Max HP 890 → 930
Spiral(E)
Damage 60/95/130/165/200(+Additional HP 15%)(Skill Amp 80%) → 60/95/130/165/200(+Additional HP 20%)(Skill Amp 80%)
Emma
Emma's Q - Dove Dealer and W - Hat Trick concentrate her damage, making each skill highly potent from the opponent's perspective, where getting hit by even one can result in significant damage. However, from the player's standpoint, missing even a single skill can lead to vulnerability. To address this, we're redistributing some of the skill damage to her P - CheerUP♥ and E - Bunnymorph to adjust the overall damage structure.
CheerUP♥ (P)
(NEW) 40% Attack Speed Increase when her Passive is fully charged.
Damage 10/11/12% Max SP → (+30/40/50% Skill Amp)(+8% Max SP)
Shield 30/65/100(+30% Skill Amp)(+ 5/8/11% Max SP) → 30/65/100(+20/25/30% Skill Amp)(+Max SP 10%)
Cooldown 13/10/7s → 12/9/6s
Dove Dealer(Q)
Damage 40/75/110/145/180(+Skill Amp 90%) → 40/70/100/130/160(+Skill Amp 75%)
Hat Trick(W)
Damage 80/135/190/245/300(+Skill Amp 100%) → 80/125/170/215/260(+Skill Amp 75%)
Bunnymorph(E)
(NEW) Damage 20/40/60/80/100 (+Skill Amp 40%)
Bunnymorphing Duration 0.8/0.9/1/1.1/1.2s → 0.6/0.7/0.8/0.9/1s
Cooldown 18/17/16/15/14s → 14s
Change★(R)
(NEW) Bunny (R-E)
Damage 40/70/100 (+Skill Amp 40%)
Yuki
Yuki is showing a very high pick rate. We are reducing his durability to make him take on more risk when engaging in battles and reducing the damage of his powerful R - Coup de Grace.
Max HP 895 → 860
Button Up (W)
Cooldown 14/13/12/11/10s → 15/14/13/12/11s
Coup de Grace (R)
Damage 300/400/500(+Attack Power 200%) → 300/375/450(+Attack Power 180%)
Irem
Irem’s current stats are not looking good, so we are increasing her damage.
Let's Be Friends! (Irem W)
Damage 40/80/120/160/200(+Skill Amp 65%) → 40/80/120/160/200(+Skill Amp 70%)
Hissy Fit? (Cat W)
Damage 40/80/120/160/200(+Skill Amp 65%) → 40/80/120/160/200(+Skill Amp 70%)
Eva
Eva can deal a lot of damage when she’s in a good position, but positioning can be very challenging. We are increasing her Base Movement Speed to make it a bit easier.
Base Movement Speed 3.5 → 3.55
Ly Anh
After we tweaked Ly Anh’s stats, she has been showing an overly weak performance, so we are compensating by increasing her durability and damage.
Base Defense 44 → 47
Ghastly Grip (Possessed Q)
Damage 40/75/110/145/180(+Attack Power 65%) → 40/75/110/145/180(+Attack Power 70%)
Razor Claws (Possessed E)
Slam Damage 30/55/80/105/130(+Attack Power 22%) → 30/55/80/105/130(+Attack Power 25%)
Drag Damage 10/40/70/100/130(+Attack Power 24%) → 10/40/70/100/130(+Attack Power 30%)
Eleven
We are reducing the taunt duration of Food For Thought to allow opponents a better opportunity to respond.
Food For Thought (W)
Enhanced: Taunt Duration 1.4/1.5/1.6/1.7/1.8s → 1.1/1.2/1.3/1.4/1.5s
Camilo
Both of Camilo’s weapon types are not doing well at the moment, so we’re buffing his passive's shield to help him endure fights a bit longer.
Olé!(P)
Shield 50/100/150(+Attack Power 50%) → 50/100/150(+Attack Power 60%)
Duende(R)
Damage Taken Reduction 10/20/30% → 20/25/30%
Katja
As a sniper she excels at eliminating enemies from a distance. However, the environment of Lumia Island has proven to be a challenging space for her survival. To address this, we are increasing Katja's base movement speed to compensate and are also boosting her overall damage.
Base Movement Speed 3.45 → 3.5
Attack Speed per Sniper Rifle Mastery Level 3.7% → 4%
Ashen Reaper (P)
Damage 60(+Attack Power 30/50/70%) → 60/70/80(+Attack Power 30/50/70%)
Sharpshooter (Q)
Min Damage 40/70/100/130/160(+Attack Power 60%) → 40/75/110/145/180(+Attack Power 60%)
Max Damage 60/105/150/195/240(+Attack Power 90%) → 60/110/160/210/260(+Attack Power 90%)
Karla
Karla is showing a low pick rate so we're increasing her overall damage.
Skill Amp per Crossbow Mastery Level 3.5% → 3.8%
Cathy
We are reducing the durability of P - Under the Knife to increase the difficulty of this character. However, currently Dual Swords Cathy is weaker compared to the powerful Dagger Cathy, so we will increase her Weapon Mastery to compensate.
Skill Amp per Dual Swords Mastery Level 3.8% → 4.1%
Under the Knife(P)
Shield 50/100/150(+Skill Amp 40%) → 50/100/150(+Skill Amp 35%)
Kenneth
Kenneth has been recording a low score gain so we’re increasing his damage.
Basic Attack Power 27 → 30
Chloe
Chloe is showing a low pick rate so we're increasing her damage.
Basic Attack Power 32 → 35
Fiora
The enemy kill effects, paired with her Ult's short cooldown, help Fiora easily follow her enemies and engage in battles, resulting in a high average kill count. To counter this, we're increasing her R skill's cooldown.
Flèche(R)
Cooldown 70/55/40s → 70/60/50s
Weapons
Glove
Mark of the Phoenix
Attack Power 58 → 60
Pistol
Kelte
Attack Power 83 → 85
Molten Malachite
Attack Power 76 → 78
High Noon
Attack Power 34 → 31
Guitar
Wonderful Tonight
Attack Power 63 → 66
Heartbreaker
Attack Speed 40% → 30%
Two-handed Sword
Laevateinn
Attack Power 48 → 50
Spear
Blazing Lance
Attack Power 52 → 56
Camera
Laser Designator
Attack Power 60 → 56
V.I.C.G
Attack Power 62 → 58
Bow
Crimson Bow
Attack Speed 15% → 20%
Armor
Chest
Amazoness Armor
Defense 16 → 18
(NEW LEGENDARY) Titan Armor
Recipe: Military Suit + Tree of Life
Stats
Defense 28
Max HP per level 24
Attack Speed 42%
Head
Crown
Recipe Change: Beret + Gold → Hat + Gold
Helm of Banneret
Movement Speed 0.06(REMOVED)
Crusader Helmet
Movement Speed 0.06(REMOVED)
Elysian Halo Adaptability 30 → 35
Arm
Auto-arms
Defense 20 → 25
(Unique) Tenacity 20% → 25%
Helix Defense 23 → 20
Leg
All Rare Leg Equipment
Movement Speed 0.22 → 0.17
All Epic Leg Equipment
Movement Speed 0.27 → 0.22
(NEW EPIC) Stellar Steps
Recipe: High Heels + Ion Battery
Stats
Attack Power 14
Movement Speed 0.22
Life Steal 10%
Attack Speed 10%
(NEW LEGENDARY) Galaxy Steps
Recipe: High Heels + Moonstone
Stats
Attack Power 25
Movement Speed 0.25
Life Steal 12%
Attack Speed 15%
(NEW LEGENDARY) Wild Walkers
Recipe: Clogs + Tree of Life
Stats
Max HP 180
Cooldown Reduction 15%
Movement Speed 0.25
HP Regen 50%
Glacial Shoes
Skill Amp 25 → 30
Movement Speed 0.32 → 0.25
Mithril Boots
Defense 13 → 14
Movement Speed 0.35 → 0.25
Blade Boots
Adaptability 9 → 10
Attack Speed 30% → 35%
Movement Speed 0.32 → 0.25
Iron Maiden
Armor penetration 16 → 17
Movement Speed 0.32 → 0.25
Alexander
Attack Power 8 → 11
Critical Strike Chance 32% → 33%
Movement Speed 0.32 → 0.25
Legs of Steel
Skill Amp 40 → 45
Movement Speed 0.35 → 0.25
Boots of Hermes
Cooldown Reduction 15%(REMOVED)Max HP 150 (NEW)
Defense 20 → 23
Movement Speed 0.35 → 0.25
Red Shoes Movement Speed 0.35 → 0.27
Taproot
Max HP 250 → 300
Movement Speed 0.35 → 0.27
Materials
Binoculars
Max Quantity 2 → 3
Gunpowder
Max Quantity 2 → 3
Consumables
We’re adjusting the quantity limits for collecting food in order to increase the value of the Food Supply boxes and alleviate food shortages.
Fried Chicken
Max Quantity 4 → 6
Quantity from Transfer Drone 2 → 3
Tandoori Chicken
Max Quantity 4 → 6
Chocolate Chip Cookies
Max Quantity 4 → 6
Honey Butter
Max Quantity 4 → 6
Butter-Fried Potatoes
Max Quantity 4 → 6
Mint Choco Ice Cream
Max Quantity 4 → 6
Air Supplies
We’re increasing the number of the following consumables in Food Supplies. (3→ 6)
Tandoori Chicken
Chocolate Chip Cookies
Honey Butter
Butter-Fried Potatoes
We’re adjusting the number of Food Supplies deployed on Day 2 and adding some on Day 3.
Day 2: 4 → 3
Night 2: 4 → 3
(NEW) Day 3: 2
(NEW) Night 3: 1
Cobalt Protocol
Tactical Skills
Tactical Skills List Update
The 12 Tactical Skills from Lumia Island will now also be applied to Cobalt Protocol's Tac Skill Rotation.
These will get level 3 effects applied by default and if they are added to the rotation, some of their values such as cooldown may change to preserve the balance.
In addition, each Tac Skill will be assigned as Common and Mythic according to its power and the price will be 0 or 50 Credits depending on the rarity of the skill.
Tactical Skills that may appear in include:
Common (0 Credits)
Blink
Healing Wind
Lightning Shield
Blessing
Force Field
Quake
Protocol Violation
Electric Shift
Totem
Soul Stealer
Blade of Truth
False Oath
Truth Explosion
Fantastical Punch
Meteor
Impulse
Nullification
The Strijder - A13
Mythic (50 Credits)
Gravitational Field
Rolling Thunder
Prayer
Fissure
Default Tactical Skill Change
The default Tacticall skill will change from Blessing to Blink.
Blink
Teleport a short distance toward a targeted direction.
Cooldown: 24s
Tactical Skills Excluded from Rotation
Fantastical Punch
Fissure
Lightning Shield
Impulse
Rolling Thunder
Tactical Skills Added to the Rotation
Healing Wind
Cooldown 30s
The Strijder - A13
Cooldown 24s
Force Field
Cooldown 24s
Electric Shift
Cooldown 24s
Soul Stealer
Cooldown 24s
Tactical Skills Kept in the Rotation
Gravitational Field
Cooldown 60s
Infusions
Infusions Rarity Simplification
We’re simplifying all infusions that have different levels by making them have only 1 level. (Excluding the base infusion stats)
Simplified Infusions will have the effects of level 3 applied and their price will be adjusted to 50 Credits.
Barricade I, II, III → Barricade
Sadistic Nature I, II, III → Sadistic Nature
Martyr I, II, III → Martyr
Miasma Fog I, II, III → Miasma Fog
Time Efficiency I, II, III → Time Efficiency
Scar Ripper I, II, III → Scar Ripper
Double Trouble I, II, III → Double Trouble
Party Rocker I, II, III → Party Rocker
Strike Force I, II, III → Strike Force
Infusions Changes
Base Infusion Stats Purchase and Upgrade Prices will be adjusted to 10/20/20 Credits.
Attack Power
Defense
Attack Speed
Movement Speed
Cooldown Reduction
Critical Strike Chance
Omnipotence
Suspicious Experiment
Price: 30 Credits → 40 Credits
Base Infusion stats will no longer be applied to Suspicious Experiment.
We’re also slightly increasing the chances for versatile Infusions to appear.
Hyperfocus(REMOVED)Money = Power(REMOVED)
Starting Item Draft
We’re significantly reducing the chances for main item tags that do not go well with certain character’s skills or basic attacks to appear.
Extra Equipment Draft
Now, Legendary items will be 100% guaranteed in th Extra Equipment Draft.
The leftmost slot will prioritize items that match the main tag suitable for your current character.
Once items with matching main tags have appeared at least once for each and all parts, subsequent items will be added randomly.
For parts lacking Legendary Equipment, the slots will be filled with Epic items.
We’re adjusting the cost of the Extra Equipment Draft to match the changes in its value.
Extra Equipment Draft: 30 Credits→ 60 Credits
Gem of Evolution: 35 Credits→ 60 Credits
Shredder
We're renaming it to Mythic Equipment Guaranteed Supply Points and ensuring you receive Mythic equipment upon reaching the required Shredder Points.
The leftmost slot will prioritize items that match the main tag suitable for the character you selected.
For parts lacking Mythic Equipment, the slots will be filled with Legendary items.
Points received for shredding items:
Epic: 10 → 25
Legendary: 35 → 50
Mythic: 35 → 75
We’re adjusting the Shredder Points needed to get the Guaranteed Supply.
(First Time) Mythic Equipment Guaranteed Supply Points Needed 60 → 100
Additional Points Needed per draft 5 (No change)
Phase 2: Mystery Supply Box Removal
The Mystery Supply Box that was originally added on the Central Sector during Phase 2 will no longer be deployed.
Phase 3: Mystery Supply Box Reward Changes
We’re changing some of the rewards in the Mystery Supply Box that is offered to the team staying behind.
We're adding a Mythic Armor equipment with Adaptability when the point gap is 8 or more.
Combat Epinephrine(REMOVED)Inquisitor(REMOVED)
Effects of Capturing Power Beacons
The stat provided for capturing the Right Sector Power Beacon will change from Skill Amp % increase to Skill Amp.
The stat bonus from capturing a Power Beacon will now be consistently applied across all phases, regardless of the current phase.
The stat (Attack Power / Defense / Skill Amp) increase per phase will change.
Phase 1: 5 (No Change)
Phase 2: 10 → 5
Phase 3: 15 → 5
Heal Pack
Omega’s Heal Pack recovery will be reduced to 80% of the original recovery.
Defense Turret
We’re adjusting the Attack Power from the Defense Turret.
Attack Power 750 → 3000
Life Points Deduction Conditions
Allies will get 1 point deducted when a test subject is killed by the Defense Turret or Wild Animals.
Wild Animals
Relocation
Wild Animals within the Biosector will be relocated.
Mutant Wolves → Mutant Wild Dog
Mutant Boar → Mutant Wolf
Mutant Wild Dog → Mutant Boar
Respawn Time Adjustments
Wild Animals respawn time will also be adjusted.
Mutant Boar 150 → 140s
Mutant Wild Dog 105 → 70s
Mutant Wolves 115 → 140s
Stat Adjustments
Mutant Wild Dog
Base HP 600 → 450
Earning Credits
Auto-Earned Credits: 4 Every 15s → 1 Every 3s
Slaying Mutant Boars
Earned Credits 8 → 10
Ally Earned Credits 4 → 3
Slaying Mutant Wild Dogs
Ally Earned Credits 2 → 1
Slaying Mutant Wolves
Ally Earned Credits 2 → 1
Slaying Mutant Bears
Earned Credits 25 → 13
Ally Earned Credits 12 → 13
Slaying Omega
Earned Credits 45 → 25
Ally Earned Credits 30 → 25
Cobalt Protocol Mode Adjustments
Magnus
Hammer
Damage Dealt 96% → 93%
Bernice
Sniper Rifle
Damage Dealt 98% → 95%
Silvia
Pistol
Damage Dealt 92% → 90%
Aya
Sniper Rifle
Damage Dealt 90% → 88%
Katja
Sniper Rifle
Damage Dealt 93% → 90%
Haze
Assault Rifle
Damage Dealt 93% → 90%
Bug Fixes & Improvements
Gameplay Improvements
Skills will no longer be activated after being resurrected if they were used right before dying.
We're moving the "Hide Nickname" function to the health bar name display settings.
Characters that successfully escape will no longer relocate and gain movement mastery.
Vision will now be correctly applied when using Sniper Rilfe's Ballistic Advantage skill in Chapel and Temple.
Crafting Menu (B) in-game will no longer display Mai-only items.
We're adding an Operator guide for downed skills when players are downed.
Special material effects will now be correctly displayed when you're looting corpses.
Characters will now correctly move when colliding against other targets.
The downed icon for allies will no longer display when they go from downed to dead.
Jumping over walls and collecting from normally inaccessible locations will no longer be possible in School.
Fission Blast (Q Downed Skill)'s effect will no longer be visible in the war fog.
The Operator will now recommend high rarity crafting items correctly.
Cobalt Protocol: Selected Augments will be correctly applied.
Character & Weapon Improvements
Daniel: Shadow Glide(E)'s attack effect will be correctly applied.
Rozzi: Easy Shot(Q)'s tooltip colors will be correctly applied.
Mai: Catwalk(E)'s skill will no longer enter combat mode when she uses it on allies.
Irex: Sounds have been added to her emote.
Estelle: Japanese voice over will be correctly applied.
Store Manager Aiden: Dissipation(W)'s Sparkring effect and duration will now match and be correctly displayed.
Katja: Healing will no longer be incorrectly reduced when Dart of Revelation(W) hits Johann Transcendent Censer.
Katja: Sounds have been added to her emote.
Karla: Vision of the site where she died while using Piercing Chain(Q) will not be incorrectly shared.
Cathy: Emergency Surgery(R) effects and duration will be correctly displayed.
Cathy: Double Bypass (Q)'s cooldown reduction will be correctly applied.
Fiora: Flèche(R) will now be correctly applied regardless of her targe's location.
Lobby Improvements
Some of the 9219 errors will no longer occur but we will continue looking over other cases that wtill need to be fixed. Thank you for your reports and patinece.
Several first matchmaking attempt errors will no longer occur. However, we're still looking into error cases when rematching after somene dodges.
Players that are currently in a match will no longer be displayed as in the lobby.
Forging > Box: Boxes owned will now update correctly,
The "Open Box" button will no longer be displayed when all Flower boxes have already been opened.
We've added the remaining time for the Attendance Check event.
The maximum account level has been increased.
500 → 600
The information for getting surveillance cameras from bats will now be correctly displayed.
The Friend Request button will no longer appear in Korean.
Profile > Settings: Red dot rules will now be correctly displayed.
We're improved the sound of buttons in Lobby