• Patch Notes
  • 1 month ago

PATCH NOTES 1.27 - August 1th, 2024

Servers will be temporarily offline for an estimated time of 4 hours on August 1st from 2 AM to 6 AM (UTC) to update Patch 1.27.


New Skins & Emotes

Summertime Hyunwoo (Rare) will be available. 

“Whatcha lookin' at? Want me to throw you into the ocean?”  


 
New Magnus emotes will be available.


Lenore’s BGM

We’re releasing a special track for Lenore, Caprice No. 24. Use the coupon below to get it in-game!

  • Coupon Code: LENOREBGM

  • Valid thru: Thursday, August 1st after maintenance to Tuesday, December 31st 23:59 (UTC)


Esports & Team Support Bundles

Support Eternal Return's Esports by purchasing the Esports Support Bundle, and show your love for your favorite team among the 8 teams participating in the 2024 Eternal Return KR National League with their unique Team Support Bundle.


The net proceeds from the sale of each season's Esports Support Bundle will be fully used for the development of ER Esports.

  • Price: 9,900 KRW (Limited to one purchase per account)

  • Contents:

    • Summer Bliss Eva's Hit by a Coconut Emote (S4's Esports Animated Emote)

    • Skin Data Box

    • Key

    • Research Center Data Box

    • 400 NP

    • XP Boost (3 Days)

    • A-Coin Boost (3 Days)

    • ER Point Boost (3 Days)

 


The net proceeds from the Team Support Bundle will go entirely to the teams that created the items.

  • Price:

    • 9,900 KRW per Team Support Bundle (Limited to one purchase per account per team bundle)

  • Release:

    • Thursday, August 1st after maintenance

      • Daejeon Hana CNJ, Gyeonggi INate, Gwangju Slasher, All ways Incheon 

    • Wednesday, August 14th, after maintenance

      • MiraeN Sejong, BNK FearX, Daejeon Cybers, Seongnam ROX

  • Contents:

    • Season 4 Team Profile Icon

    • Season 4 Team Profile Background

    • Season 4 Team Profile Border

    • Season 4 Team Team Slot BG

    • Season 4 Team Emote

    • XP Boost (3 Days)

    • A-Coin Boost (3 Days)

    • ER Point Boost (3 Days)

Get all the items included in the bundles to get special Collection rewards!

*We’ll share more details of the Esports & team Support Bundles and Collection through a separate announcement.

 

1st Anniversary Mini Pass ft. Kumdori & Kumsuni

We've prepared an extra special offer: the 1st Anniversary Mini Pass featuring the beloved korean cartoon characters Kumdori & Kumsuni

  • Go to [Lobby → 1ST ANNIVERSARY] and get your Pass for just 1 A-Coin!

  • An event pass that allows you to collect up to 100 points daily!

  • You can get up to 10 special rewards by leveling up.


  • Event Period: Thursday, August 1st after maintenance - Wednesday, August 14th before maintenance

Don’t forget to tune in for the Season 4 Finals in Daejeon on August 9th!


60 Chicken



  • Hunt chickens for a 1% chance to get the Crumbly, Crunchy and Crispy CCC Chicken!

    • Rarity: Legendary

    • HP Regen: 900

    • Amount: 3


  • Hunt mutant chicken herds for a chance of one of them dropping C-Rang Chicken, the best combination of crunchy and spicy!

    • Rarity: Legendary

    • HP Regen: 900

    • Amount: 3

 

System

Status Message

A status message can now be set for your friends to see.

  • Clicking on the status message allows it to be edited.

    • Within 20 characters, including special characters

  • Status will continue to show as ‘Replaying’ if the player is watching a replay.

  • An offline status feature will be added in the future.




Temporary Restricted Area Improvements

Tweaks for various current issues for Temporary Restricted Areas,.

  • Temporary Restricted Areas will no longer spawn adjacent to each other.

    • This will stop incidents where teams could cross over Restricted Area walls under specific conditions, when the areas are adjacent to each other.

  • Players in a downed state can no longer be counted when declaring a win in a Temporary Restricted Area.

    • When declaring the winner for a Temporary Restricted Area, a player in a downed state will not be counted even if there are no other survivors in the area.

    • However, all downed enemies must be finished off in order to win the area.

    • This will help resolve exceptional issues caused when 1 team is separated in 2 Temporary Restricted Areas.


Saved Plans Improvements

Saved Plans will now display if materials need to be droned in to complete all items.

 

Ally Collision Improvements

  • Decreasing collision detection range for ally test subjects to improve characters pushing each other when colliding.

  • This will make controlling your character feel smoother and improve issues with colliding with walls and map boundaries.


Dodge Penalty Adjustment

Penalties for dodging Ranked games will now be increased.

  • Dodge Penalty

    • 1st : RP -5 / 2 Minute Penalty

    • 2nd: RP -10 / 5 Minute Penalty → RP -15 / 5 Minute Penalty

    • 3rd: RP -20 / 20 Minute Penalty → RP -30 / 20 Minute Penalty

    • Dodge Penalties will reset 12 hours after the last penalty has been applied.


Escape

With the credit sharing for revives, there is a lot less of a reason to escape after day 3. We’re pushing the purchase timing for rootkits back, but also reducing the cost so that it can be a viable option even with less credits.

  • Rootkit

    • Credit Cost: 150 → 100

    • Purchase Available: Day 3 Day → Day 4 Day

 

Battle Zones

Giving more control over your Corrosion Gauge when killing enemies or moving between shuttles in Battle Zones.

  • Gauge Recovery is increased by 25% than before for killing an enemy.

  • Corrosion Gauge Freeze on shuttle explosion: 10s → 12s

 

Environmental Variables

  • Foggy will now have a decreased probability to be picked in Normal Games.

  • Strong Winds and Lightning will now have an increased probability to be picked in all games.

  • Lightning Damage: 15% of current HP → 12% of current HP


Augments

Support

  • Sentinel

    • Shield 70(+Level*3) → 70(+Level*4)


Character

Character Prices will be adjusted!

  • Lenore

    • 9,900 A-Coin → 8,020 A-Coin

  • Debi & Marlene

    • 1,075 NP→ 870 NP

    • 8,020 A-Coin→ 4,340 A-Coin


Nadine

After the limit to her Wild stacks, Nadine has not been showing sufficient growth during late game. We will increase Nadine's HP per level to compensate for her lack of durability.

  • HP per Level 69 → 73

 

Nicky

We are increasing the overall power of Nicky, who has been performing poorly.

  • Skill Amplification per Glove Mastery Level 4.2% → 4.4%

 

Debi & Marlene

After recent patches, Debi & Marlene have been showing a weak performance. Their pick rate and average score gain have both decreased, while other stats remain similar to before. We are increasing their base defense and we’ll make P - Blue & Red slightly less restricted to enhance Debi & Marlene's sustained combat abilities.

  • Base Defense 47 → 50

  • Blue & Red(P)

    • Basic Attack Damage 75% → 80%

 

Laura

We are increasing Laura’s overall power, since she has been recording low pick rates.

  • Skill Amplification per Whip Mastery Level 4.3% → 4.5%

 

Leni

Leni has been gaining a lot of points. Her P - Teddy Bear Attack! is showing excessive synergy with The Dragon’s Fury, so we will reduce the power of this skill and decrease her combat sustainability by reducing the shield amount of her E - Air Horn Gun!.

  • Base Defense 55 → 52

  • Teddy Bear Attack!(P)

    • Damage 15/25/35(Leni Level*4) → 10/20/30(Leni Level*3)

  • Air Horn Gun! (E)

    • Shield 20/35/50/65/80(Leni Level*5)(+Skill Amplification 25%) → 20/35/50/65/80(Leni Level*5)(+Skill Amplification 20%)

 

Leon

We are increasing the power of Tonfa Leon, who’s not really showing much lately.

  • Skill Amplification per Tonfa Mastery Level 4.8% → 5%

 

Rozzi

We’re reducing W - Flutter’s cooldown reduction, which has been used very frequently upon hit, to control Rozzi’s strong performance.

  • Flutter(W)

    • Cooldown Reduction upon hit 3s → 2s

 

Lenore

Lenore has been finding it difficult to accumulate Scream stacks. We will increase the Accelerando conversion rate of P - Melody of Pain. Also, after the last hotfix, the detection range of R - Capriccio of Agony became too low, so we will partially revert these changes.

  • Melody of Pain(P)

    • Accelerando Exchange per Scream Stack 1.5 → 2

  • Capriccio of Agony(R)

    • Insane Detection Range 5m → 5.5m

 

Li Dailin

Li Dailin is currently showing a weak performance. So, we’re increasing her damage output when P - Blood Alcohol Content (BAC) is well combined with skills and basic attacks.

  • Defense per level 3.1 → 3.3

  • Blood Alcohol Content (BAC)(P)

    • Dialed In Damage 35/45/55% → 40/50/60%

    • Dialed In Attack Speed Increase 30% → 40%

 

Mai

Mai has been consistently showing a good performance in the top tiers, so we’re reducing the taunt duration of E - Catwalk to decrease her ability to coordinate with allies and we’re reducing the range of R - Exclusive to control her ally rescue ability.

  • Shawl Veil(W)

    • Damage 100/140/180/220/260(+Skill Amplification 45%)(+Defense 30%) → 80/120/160/200/240(+Skill Amplification 45%)(+Defense 30%)

  • Catwalk(E)

    • Taunt Duration 0.8/0.9/1/1.1/1.2s → 0.8/0.85/0.9/0.95/1s

  • Exclusive(R)

    • Range 7m → 5m

 

Markus

Markus's R - Smash to Smithereens will now have a longer slow effect duration.

  • Smash to Smithereens(R)

    • Slow Duration 1s → 1.25s

 

Vanya

Vanya will be able to move more agilely.

  • Base Movement Speed  3.45 → 3.5

 

Bernice

Since the last update, Bernice has been too weak so we’re increasing the power of Q - Leg Shot.

  • Leg Shot(Q)

    • Damage 60/95/130/165/200(Attack Power 90%) → 60/95/130/165/200(Attack Power 100%)

    • Enhanced Damage 90/130/170/210/250(Attack Power 90%) → 90/130/170/210/250(Attack Power 100%)

 

Sua

Sua's W skill provides a shield with crowd control immunity, enhancing her dashing and ally protection capabilities. To balance this, we're reducing the shield amount, making it a bit easier to counter Sua's effectiveness.

  • The Curious Case(W)

    • Shield 100/125/150/175/200(+Skill Amplification 35%) → 100/125/150/175/200(+Skill Amplification 30%)

  • Memory(R)

    • The Curious Case(R-W)

      • Shield 100/200/300(+Skill Amplification 35%) → 100/200/300(+Skill Amplification 30%)


Silvia

We are increasing the power of Silvia, who has been recording low pick rates.

  • Skill Amplification per Pistol Mastery Level 4.1% → 4.3%

 

Adela

Rapier Adela has been recording low pick rates so we are increasing her overall power.

  • Skill Amplification per Rapier Mastery Level 4.5% → 4.7%

 

Adriana

Adriana has not been earning a lot of points and she has a low pick rate. As a result, we’re reducing the cooldown of her passive so she can set enemies on fire a bit more often.

  • Pyromaniac(P)

    • Cooldown until enemies can catch on fire again 10s → 9s

 

Arda

We will help Arda use his R - Nimrod's Gate more frequently. However, to control an excessive use frequency of RQ - Shamash's Code, we will reduce its cooldown return.

  • Defense per level 2.4 → 2.7

  • Unleashed Power(R)

    • Shamash's Code(R-Q)

      • Cooldown Return 50% → 40%

    • Cooldown 20/18/16s → 18/16/14s

 

Isol

Isol has been showing a weak performance with both Pistol and Assault Rifle. To address this, we are increasing his basic attack power and the damage of W - Rebel Assault.

  • Attack Power 38 → 41

  • Rebel Assault(W)

    • Damage 10/15/20/25/30(+Attack Power 60%)(+Skill Amplification 20%) → 10/15/20/25/30(+Attack Power 60%)(+Skill Amplification 22%)

 

Alonso

Alonso, known for his strong stopping power, has been underperforming due to a low damage output, which affects the amount of points he’s been gaining. We are enhancing his damage to improve his overall performance.

  • Bouncing Shield (W)

    • Projectile Damage 30/35/40/45/50(+Skill Amplification 25%)(+Additional HP 5%) → 30/35/40/45/50(+Skill Amplification 25%)(+Additional HP 8%)

 

Jan

Jan has been showing a good performance with both of his weapon types. As a result, we are reducing the power of his Q2 - Leaping Knee.

  • Knee Strike(Q)

    • Leaping Knee(Q2) Damage 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 80%)(+Enemy's Max HP 7%) → 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 80%)(+Enemy's Max HP 6%)

 

Emma

Emma's play style has evolved since last season due to adjustments in skill damage distribution. Although her aggressive playstyle is beneficial, it has become challenging for opponents to counter her consecutive transformation combinations. To provide more counterplay opportunities while boosting the potency of her main skills, we are making the following adjustments.

  • Dove Dealer(Q)

    • Damage 40/70/100/130/160(+Skill Amplification 75%) → 40/70/100/130/160(+Skill Amplification 80%)

  • Hat Trick(W)

    • Damage 80/125/170/215/260(+Skill Amplification 75%) → 80/125/170/215/260(+Skill Amplification 80%)

    • Cooldown Reduction upon hit 25% → 30%

  • Bunnymorph(E)

    • Bunnymorphed Targets Slow 2 → 1.6

    • Range 5m → 4.75m

  • Change★(R)

    • Rabbit

      • Damage 40/70/100(+Skill Amplification 30%) → 40/70/100(+Skill Amplification 20%)

      • Rabbit Duration 1.2s → 1s

      • Bunnymorphed Targets Slow 2 → 1.6

 

Johann

Johann has been recording a very low pick rate, so we’re increasing Q - Radiant Brilliance’s recovery to help him out assist allies.

  • Radiant Brilliance(Q)

    • Recovery 20/30/40/50/60(+Skill Amplification 12%) → 20/30/40/50/60(+Skill Amplification 15%)

    • Enhanced Recovery 40/55/70/85/100(+Skill Amplification 20%) → 40/55/70/85/100(+Skill Amplification 25%)

 

Irem

Irem has been showing a low pick rate and win rate, so we're reducing the cooldown of E - Love Jump! ♥ to allow more frequent use of the skill.

  • Love Jump! ♥ (Irem E)

    • Cooldown 20/19/18/17/16s → 18/17/16/15/14s

 

Ly Anh

Ly Anh, who has been recording a low pick rate, will see an increase in the power of her E - Razor Claws while she’s possessed.

  • Razor Claws (Possessed E)

    • Drag Damage 10/40/70/100/130(Attack Power 30%) → 20/50/80/110/140(Attack Power 35%)

 

Zahir

Zahir has been consistently recording low pick rates across both weapon types, so we're increasing the power of P - Eye of Azrael to make his skill hits more impactful.

  • Eye of Azrael(P)

    • Damage 20/30/40(+Skill Amplification 35%) → 30/45/60(+Skill Amplification 35%)

 

Camilo

Camilo is performing well with both weapon types, so we're reducing the damage of E - Al Compás and his base defense to balance his gameplay.

  • Base Defense 53 → 51

  • Al Compás(E)

    • One Step Damage 30/45/60/75/90(+Attack Power 30%) → 30/45/60/75/90(+Attack Power 20%)

    • Two Step Damage 30/45/60/75/90(+Attack Power 30%) → 30/45/60/75/90(+Attack Power 20%)

 

Katja

We’re reducing the power of Katja’s P - Ashen Reaper since she’s been dealing very powerful damage.

  • Ashen Reaper(P)

    • Extra Basic Attack Damage 30/45/60(+Attack Power 30/50/70%) → 30/45/60(+Attack Power 30/45/60%)

 

Kenneth

Kenneth has been showing good performance and a high pick rate, so we’re reducing the power and mobility from E - Fierce Attack.

  • Fierce Attack(E)

    • Damage 10/25/40/55/70(+Attack Power 10%) → 10/20/30/40/50(+Attack Power 10%)

    • Cooldown 14/13/12/11/10s → 15/14/13/12/11s

 

Chiara

Chiara shows a lot of power during late game, but most games are often decided in the early stages. We are increasing the damage of her late master skill, E - Mania, to enhance Chiara's early game combat effectiveness.


  • Mania(E)

    • Base Damage 20/40/60/80/100(+Skill Amplification 40%) → 50/70/90/110/130(+Skill Amplification 40%)

 

Tazia

We’re increasing Tazia’s weapon mastery level, who has been recording a low pick rate.

  • Skill Amplification per Shuriken Mastery Level 4.3% → 4.5%

 

Felix

Felix has been gaining an excessive amount of points. Following recent patches that granted Felix a significant shield during optimal play, we are reducing his base defense to decrease his stability.

  • Base Defense 53 → 50

 

Haze

Haze is showing a very high pick rate and damage in top-tier games, so we are decreasing the damage and the use frequency of her RQ - Acceleration Rocket in order to keep in check her ranged control.

  • 40mm Grenade(Q)

    • Rocket Acceleration (R-Q)

      • Damage 40/65/90/115/140(+Skill Amplification 45%) → 40/60/80/100/120(+Skill Amplification 45%)

      • Cooldown 0.5s → 0.6s

 

Hyunwoo

Hyunwoo will be more powerful in sustained combat as we reduce the cooldown of W - Bluff.

  • Bluff(W)

    • Cooldown 18/17/16/15/14s → 16/15/14/13/12s


Weapon

Guitar

  • (NEW LEGENDARY) Heaven's Door 



     


    • Recipe: Golden Bridge + Meteorite

    • Stats

      • Attack Power 44

      • Skill Amplification 94

    • Primordial Hex - [Unique Passive]

      • Hitting an enemy with a skill hexes them for 4 seconds, dealing 50 (+15% Skill Amp) true damage when the hex expires. Targets cannot be hexed again for 8 seconds. (Basic attacks reduce this cooldown by 1s)

      • Cooldown 2s

  • Purple Haze

    • Skill Amplification 86 → 84

 

Axe

  • (NEW LEGENDARY) Nephleon



     


    • Recipe: Battle Axe + Mythril

    • Stats

      • Attack Power 55

      • Skill Amplification 95

    • Burden: Magnetic Midnight - [Unique Passive]

      • Your next basic attack deals Character Level*8(+Skill Amplification 25%) additional skill damage and slows your target by 20% for 1.5 seconds. (Cooldown: {9}s)

      • Cooldown 5s

  • Scarlet Scythe

    • Recipe: Pickaxe + VF Blood Sample → Hatchet + VF Blood Sample 


Bat

  • (NEW LEGENDARY) Vulture's Eye 



     


    • Recipe: Iron Pipe + Meteorite

    • Stats

      • Attack Power 80

      • Attack Speed 25%

    • Vigor - [Unique Passive]

      • Hitting a test subject with a basic attack deals skill damage equal to 4% of the target’s current HP and stacks Vigor for 5 seconds. Your Attack Speed increases by 12% per stack. At 3 stacks, you gain extra 12 Attack Power and 0.1 Movement speed.

 

Crossbow

  • Sniper Crossbow

    • Attack Power 77 → 80

 

Nunchaku

  • Blue 3

    • Attack Power 55 → 57

 

Throw

  • Chaser

    • Adaptability 56 → 54

 

Bow

  • Twinbow

    • Attack Power 59 → 61

  • Ancient Bolt

    • Attack Speed 10% → 15%


Armor

Chest

  • (NEW EPIC) Doctor's Gown 



     


    • Recipe: Patched Robe + Patched Leather

    • Stats

      • Defense 20

      • Skill Amplification per level 5

      • Max HP  120

  • Optical Camouflage Suit

    • Attack Power 7 → 8

  • Specter

    • Attack Power 13 → 15

  • Racing Suit

    • Quickstep - [Unique Passive]

      • Movement Speed Increase per Stack 1.5% → 2%

      • Max Stacks 10 → 8

  • Phantom Jacket

    • HP per Level 28 → 26


Head

  • Crystal Tiara

    • Attack Power 15 → 17

  • Blue Flames

    • Defense 10 → 12

  • GPNVG

    • Critical Strike Chance 33% → 35%

    • Extended Fury - [Unique Passive]

      • Cooldown 10s → 8s

  • Twilight

    • Movement Speed  0.06 → 0.08


Arm / Accessory

  • (NEW LEGENDARY) Solar System Miniature 



     


    • Recipe: Iron Ball + Force Core

    • Stats

      • Defense 15

      • HP per Level 30

  • (NEW LEGENDARY) Eye of Horus



     


    • Recipe: Stallion Medal + Tree of Life

    • Stats

      • Skill Amplification 80

      • SP Regen  100%

    • Biotic Infusion - [Unique Passive]

      • Using a skill causes a Biotic Infusion. Your next basic attack within 3 seconds deals Skill Amplification 40% extra skill damage.

      • Cooldown 2s

  • Moonlight Pendant

    • Quickstep - [Unique Passive]

      • Movement Speed Increase per Stack 1.5% → 2%

      • Max Stacks 10 → 8

  • Burning Heart

    • Flame Barrier - [Unique Passive]

      • Melee Damage Max HP 2.5% → 3%

  • Vital Sign Sensor

    • Photon Launcher - [Unique Passive]

      • Damage 10(+Attack Power 10%)(+Character Level*2) → 10(+Attack Power 20%)(+Character Level*2)


Air Supplies

We’re reducing the chance of getting the 1st Anniversary Cake in Food Air Supply Box and adding new consumables.

  • New Consumables in Food Air Supply Boxes

    • Mocha Bread

      • HP Regen: 630

      • Amount: 6

    • Rum Raisin Bread

      • HP Regen: 630

      • Amount: 6

    • Scrambled Egg

      • HP Regen: 630

      • Amount: 6


Cobalt Protocol

Cobalt Protocol Balancing

Tia

  • Bat

    • Damage Dealt 97% → 94%

Lenore

  • Guitar

    • Damage Dealt 98% → 93%

Mai

  • Whip

    • Damage Taken 97% → 95%

Bianca

  • Arcana

    • Damage Dealt 94% → 96%

Aya

  • Sniper Rifle Damage Dealt 82% → 84%

Alex

  • All Weapons

    • Damage Dealt 100% → 98%

Alonso

  • Glove

    • Damage Taken 93% → 96%

Aiden

  • Two-handed Sword

    • Damage Dealt 96% → 98%

Katja

  • Sniper Rifle

    • Damage Taken 100% → 103%

Kenneth

  • Axe

    • Damage Dealt 97% → 98%

Piolo

  • Nunchaku

    • Damage Taken 96% → 94%


Bug Fixes & Improvements

Gameplay Improvements

  • Fixed an issue where winners of a Temporary Restricted Area could jump over the Zone wall without dying.

  • RP will no longer be incorrectly granted upon killing a downed enemy with no killer after being revived in a Temporary Restricted Area.

  • Kills in Abandoned Dock will no longer count as TKs.

  • Teams will no longer revive in incorrect areas upon winning a Temporary Restricted Area.

  • Players will no longer revive after their game ended upon the last remaining survivor dying due to a Battle Zone wall.

  • Fixed an issue where some teams will start with 2 players.

  • Fixed some collision issues with objects in Hotel.

  • Fixed an issue regarding Bear models not showing up under certain circumstances.

  • Portable Campfire Kits will no longer show up out of vision on the minimap under certain circumstances.

  • Replays will now exit normally upon completion.

  • Fixed some issues regarding tooltips for Vampiric Bloodline.

  • Fixed some issues regarding tooltips for Power Crescendo.

  • Fixed an issue regarding campfires being unable to use when having a downed test subject near it.

  • Fixed an issue with items being unable to obtain due to name overlapping.

  • Pings will now correctly work upon entering spectator state after dying.

  • Fixed an issue with emotes being displayed upon wild animals dying.

  • Fixed an issue with certain parts of UI overlapping on the Color Customization screen.


Character & Weapon Improvements

  • Darko: While Intimidation Tactic (R) is active and Piolo's Stalled Throw (E1) hits, he will no longer fail to drag targets.

  • Leon: Surf's Up (R) will be correctly applied when Katja uses Off-Limits (E) during the knockback.

  • Bernice: Basic attack damage will be correctly applied.

  • Sissela:

    • Using Go Get 'Em Wilson! (Q) in the Briefing Room will no longer prevent Wilson's recall range from displaying in-game.

    • Wilson will no longer show up in the Briefing Room if she is still loading.

  • Alonso: The ring effect in his arm will correctly disappear when moving the timeline while using Magnetic Field (R) in Replay.

  • Jan: The Tetragon (R)'s ropes will be correctly displayed while reconnecting.

  • Theodore: Energy Cannon (Q) will work correctly when used at the same time Mai's Exclusive (R) is applied.

  • Hyunwoo: skill animation effects will be correctly displayed.


Lobby Improvements

  • Item Catalog: Item effects and usage effects will be correctly displayed in item descriptions.

  • Forging: The purchase button will no longer incorrectly appear when selecting products that are currently unavailable.

  • The product 'Not available' information icon now displays consistently across tabs in the box purchase popup.

  • Friend List: The popup will now properly disappear when selecting to view friend information in the 'Find Friends' and 'Friend Requests' tabs.

  • Mailbox: The mailbox will no longer incorrectly continue to be displayed when entering the game preparation phase while the mailbox is open.

  • Strategy > Augments: The tooltip content for the Frailty Infliction trait will now correctly match its description.

  • Custom Game: The specified RP will now match the points for the current season's tier segments.

  • Cobalt Protocol: When checking replays, the status information in the friend list will no longer incorrectly display as 'Now Playing'.

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