• Patch Notes
  • 1 month ago

PATCH NOTES 1.35 - November 21st, 2024

Servers will be temporarily offline for an estimated time of 4 hours on November 21st from 2 AM to 6 AM (UTC) to update Patch 1.35.


New Skin & Emotes

Nocturn Symphony Lenore (Rare) will be available.

“I'll play a beautiful melody perfect for this night.”  


New Li Dailin emotes will be available.

 

System

Matchmaking Improvements

Asia Server

  • The frequency of matches between 3P premade teams and non-premade teams in Platinum and lower tiers will be greatly reduced. Premade and non-premade teams will only be paired together if the team with the longest wait time has been in the queue for an extended period.

  • Higher-tier matchmaking range will be adjusted 7700 → 7800

Europe Server

  • Diamond 3 and below will no longer be matched with Meteorite tier and above.


Ally Location in Hyperloop Map

Hovering over an ally icon on the Hyperloop Map will now highlight the targeted ally's location.

 

Custom Games: Team Shuffle - Balanced Enhanced

We’ve made improvements to the Balanced Team Shuffle feature to better balance average team scores.

  • Previously: A simple snake draft based on Rank scores.

  • Now: The highest and lowest scores are alternated among incomplete teams to create a more even distribution.


Ping Links in Chat

A link will now be generated in Chat for any item pinged from the Guide Robot or Kiosk.

 

Adding Tac. Skill Modules to Saved Plans

You will now be able to add Tac. Skill Modules to Saved Plans.

  • You can add Tac. Skill Modules to your Saved Plans via the Crafting Menu (B) guide button while in-game.

    • Once you obtain a Tac. Skill Module, it’ll be marked as completed in Saved Plans.

  • Special materials like True Samadhi Fire and Glacial Ice, will now also be marked as completed once you collect them.


Tactical Skills

  • Soul Stealer

    • Movement Speed Increase 0.35/0.6(+Energy * 0.01) → 0.25/0.5(+Energy * 0.01)


Character

Leni’s price will be adjusted! 

Leni

  • 650 NP → 350 NP

  • 8,020 A-Coin→ 4,340 A-Coin


Garnet

We’re increasing Garnet’s base movement speed to allow her to move more flexibly in various situations.

  • Base Movement Speed 3.55 → 3.6

 

Nadine

R - Wolf Assault has been too powerful, so we’re adjusting its damage to better balance Nadine’s performance.

  • Wolf Assault(R)

    • Damage 100/150/200(+Extra Attack Power 100%)(+Skill Amplification 85%)(+Wild Stacks Damage) → 100/150/200(+Extra Attack Power 90%)(+Skill Amplification 85%)(+Wild Stacks Damage)

 

Nicky

We’re increasing Nicky’s HP per level to give her more durability since she’s not been performing well.

  • HP per Level 88 → 92

Daniel

Daniel’s night vision range is currently too much. We’re reducing the range of P - Recluse to balance his nighttime effectiveness.

  • Recluse(P)

    • Night Vision Range Increase 20/24/28% → 14/17/20%

 

Darko

To help out Darko with his performance, we’re increasing the damage of Q - Loan Shark.

  • Loan Shark(Q)

    • Damage 20/40/60/80/100(+Attack Power 40%)(+Target's Max HP 1/2/3/4/5%) → 20/40/60/80/100(+Attack Power 50%)(+Target's Max HP 1/2/3/4/5%)

 

Tia

We’re increasing the slow effects of Q - Brush Stroke to make it easier for Tia to make skill combos and control enemies more effectively.

  • Brush Stroke(Q)

    • Yellow Slow 25% → 30%

    • Red Slow 35% → 40%

    • Blue

      • Edge Slow 15% → 20%

      • Center Slow 60% → 70%

 

Laura

Laura has been performing very well. To balance her, we’re increasing the cooldown of W - Calling Card and reducing the shield and damage of R - Twilight Heist.

  • Calling Card(W)

    • Damage 60/90/120/150/180(+Skill Amplification 65%) → 60/90/120/150/180(+Skill Amplification 60%)

    • Cooldown 10/9.5/9/8.5/8s → 11/10.5/10/9.5/9s

  • Twilight Heist(R)

    • Shield Absorption 90/120/150(+Skill Amplification 20%) → 90/120/150(+Skill Amplification 15%)

    • 1st Hit Damage 50/100/150(+Skill Amplification 15%) → 50/100/150(+Skill Amplification 10%)

    • 2nd Hit Damage 200/280/360(+Skill Amplification 75%) → 170/250/330(+Skill Amplification 75%)

 

Leon

We’re increasing P - Human Torpedo’s damage of and W - Cannonball’s shield to make Leon more effective since he’s not been performing well.

  • Human Torpedo(P)

    • Damage 20/40/60(+Skill Amplification 30%) → 40/60/80(+Skill Amplification 30%)

  • Cannonball(W)

    • Shield Absorption 60/95/130/165/200(+Skill Amplification 30%) → 60/95/130/165/200(+Skill Amplification 35%)

 

Lenore

We’re increasing the projectile speed of R - Capriccio of Agony to help Lenore hit her targets.

  • Capriccio of Agony(R)

    • Projectile Speed 11m/s → 12m/s

 

Li Dailin

We’re enhancing the basic attack amplification for Glove mastery to help out Li Dailin’s performance.

  • Basic Attack Amplification per Glove Mastery Level 1.7% → 1.9%

 

Rio

We’re increasing the defense reduction effect of P - Hassetsu to enhance Rio’s overall power.

  • Hassetsu(P)

    • Defense Reduction 1/3/5% → 2/5/8%

 

Mai

Mai has been performing well since E - Catwalk’s cooldown reduction update. We’re reverting some of those changes and reducing the effectiveness of W - Shawl Veil to encourage more cautious play.

  • Shawl Veil(W)

    • Movement Speed Increase 8/11/14/17/20% → 5/8/11/14/17%

    • Defense Increase 10/12/14/16/18% → 8/10/12/14/16%

  • Catwalk(E)

    • Cooldown 18/17/16/15/14s → 19/18/17/16/15s

 

Markus

Markus’ performance has dipped slightly since the last update, but he remains quite strong. To balance him, we’re reducing the power of his skills.

  • Art of War(Q)

    • Damage 15/25/35/45/55(+Additional HP 15%) → 10/20/30/40/50(+Additional HP 15%)

  • Fearless Assault(E)

    • Damage 80/125/170/215/260(+Attack Power 70%) → 60/105/150/195/240(+Attack Power 70%)

 

Magnus

We’re increasing the attack speed per Bat mastery level to make Bat Magnus more appealing.

  • Attack speed per Bat Mastery Level 4% → 4.5%

 

Vanya

We’re increasing Q - Guiding Light’s damage to improve Vanya’s performance.

  • Guiding Light(Q)

    • Damage 50/70/90/110/130(+Skill Amplification 55%) → 50/70/90/110/130(+Skill Amplification 60%)

 

Barbara

Barbara has been showing a poor performance, so we’re increasing the overall power of her skills.

  • BT Sentry Gun Mk.II(Q)

    • Railgun Damage 60/80/100/120/140(+Skill Amplification 30%) → 60/80/100/120/140(+Skill Amplification 35%)

  • Magnetic Explosion(E)

    • Stunned Duration 0.5s → 0.6s

  • Overclock(R)

    • Enhanced - BT Sentry Gun Mk.III(R-Q) 

      • Duration 6s → 8s

    • Ultra Free-Electron Laser(R-W) 

      • Damage 220/310/400(+Skill Amplification 100%) → 250/325/400(+Skill Amplification 110%)

    • Photon Explosion(R-E) 

      • Stunned Duration 0.5s → 0.6s

 

Bernice

We’re reducing his overall power since he has been showing strong statistics.

  • Attack Power per level 4.5 → 4.2

  • Leg Shot(Q)

    • Damage 60/95/130/165/200(+Attack Power 100%) → 60/90/120/150/180(+Attack Power 100%)

 

Charlotte

We’re making Q - Light Bearer stronger when it hits to improve Charlotte's performance.

  • Light Bearer(Q)

    • Damage 120/150/180/210/240(+Skill Amplification 90%) → 120/150/180/210/240(+Skill Amplification 95%)

    • Slow 60% → 65%

 

Celine

Celine has been underperforming, especially during the early stages, so we’re increasing her Max HP and the damage of her passive.

  • Max HP  955 → 990

  • Explosives Engineer(P)

    • Damage 10(+Skill Amplification 25/50%) → 30(+Skill Amplification 25/50%)

 

Sua

We’re reducing the damage and sustain of Sua’s P - Bookworm to lower her overall combat power, regardless of skill accuracy since she has been performing well with both of her weapon types.

  • Bookworm(P)

    • Damage 40/100/160(+Attack Power 40%)(+Skill Amplification 50%) → 40/100/160(+Attack Power 40%)(+Skill Amplification 46%)

    • Nearby Damage 20/50/80(+Attack Power 20%)(+Skill Amplification 25%) → 20/50/80(+Attack Power 20%)(+Skill Amplification 23%)

    • HP Recovery proportional to Damage Dealt 60% → 55%

 

Sissela

We’re increasing the Stunned duration of E - Play With Us! to make it more effective when it hits.

  • Play With Us!(E)

    • Stunned Duration 0.5s → 0.6s

 

Adriana

We’re reducing the damage of her burning area from E - Fire Escape to balance out Adriana’s strong stats.

  • Fire Escape(E)

    • Burning Area Damage 20/30/40/50/60(+Skill Amplification 18%) → 20/30/40/50/60(+Skill Amplification 16%)

 

Adina

Adina has been showing a very strong performance, particularly with her E - Fated Horizon, so we’re reducing her healing capabilities to balance her powerful damage potential.

  • Fated Horizon(E)

    • Star: Damage Recovery proportional on HP  50% → 45%

    • Star Conjunct HP Recovery per second 22/42/62/82(+Skill Amplification 6%) → 18/38/58/78(+Skill Amplification 4%)

Alex

We’re reducing the power of Alex, who has been performing well.

  • Basic Attack Power 33 → 30

 

Echion

We’re boosting Echion’s durability to help him perform better.

  • Defense per level 3.2 → 3.5

 

Elena

Elena’s combo after freezing a target is very strong, so we’re reducing the Frozen Duration and power of P - Winter Queen’s Dominion to give opponents more opportunities to respond.

  • Winter Queen's Dominion (P)

    • Frozen Duration 1.1s → 1s

    • Damage 20/50/80(+Defense 35%)(+Skill Amplification 20%) → 20/40/60(+Defense 35%)(+Skill Amplification 20%)

 

Johann

Johann has been showing a good performance, so we’re reducing the recovery from Q - Radiant Brilliance and the defense increase from R - Faith Unwavering to reduce his sustain capabilities.

  • Radiant Brilliance(Q)

    • Recovery 20/30/40/50/60(+Skill Amplification 15%) → 20/30/40/50/60(+Skill Amplification 12%)

    • Enhanced Recovery 40/55/70/85/100(+Skill Amplification 25%) → 40/55/70/85/100(+Skill Amplification 22%)

  • Faith Unwavering(R)

    • Defense Increase 10/18/26 → 10/16/22

 

William

Since the stack duration of P - No Hitter has been reduced, making it harder to activate Q - Fastball, we’re increasing the duration to make it more powerful when activated.

  • Attack Power per level 3.8 → 4.1

  • Fastball(Q)

    • Duration 4s → 5s

 

Yumin

Yumin’s performance has dropped significantly after the last update’s damage and cooldown reductions. We’re thus, increasing his overall power by adjusting his weapon mastery level and E - Cloud Steps’ cooldown.

  • Skill Amp per Arcana Mastery Level 4.1% → 4.3%

  • Cloud Steps(E)

    • Upon Hit Cooldown Reduction 0.8s → 0.7s

    • Cooldown 12/11.5/11/10.5/10s → 11/10.5/10/9.5/9s

 

Yuki

Yuki has been showing good performance. Q - From Head to Toe tends to apply repeated stuns frequently, so we’re increasing its cooldown to balance this out.

  • Base Defense 52 → 50

  • From Head to Toe(Q)

    • Cooldown 5s → 6s

 

Eva

Eva has shown low pick rates, so we’re reducing the cooldown of her main skill, E - Amethyst Flow, to improve her performance.

  • Amethyst Flow (E)

    • Cooldown 11s → 10s

 

Ly Anh

We’re reducing the cooldowns of Ly Anh’s skills when she’s Possessed to allow for more frequent skill usage.

  • Ghastly Grip (Possessed Q)

    • Cooldown 14/13/12/11/10s → 13/12/11/10/9s

  • Razor Claws (Possessed E)

    • Cooldown 14/13/12/11/10s → 13/12/11/10/9s

 

Zahir

We’re increasing the base power of W - Gandiva to make it more rewarding when it hits.

  • Gandiva(W)

    • Damage 40/65/90/115/140(+Skill Amplification 50%) → 60/85/110/135/160(+Skill Amplification 50%)

 

Jackie

We’re increasing Jackie’s durability to help her stay strong.

  • HP per Level 92 → 95

 

Jenny

We’re increasing Jenny’s overall power since she’s been recording a low pick rate.

  • Skill Amp per Pistol Mastery Level 4% → 4.2%

 

Camilo

We’re increasing Rapier Camilo’s overall power since he’s been recording a low pick rate.

  • Per Rapier Mastery Level

    • Attack Speed 2% → 2.4%

    • Basic Attack Amplification 1.5% → 1.6%

 

Katja

Katja, who is a strong ranged damage dealer, hasn’t been performing as expected. We’re increasing the power of P - Ashen Reaper for stronger impact.

  • Ashen Reaper(P)

    • Damage 30/45/60(+Attack Power 30/45/60%) → 40/60/80(+Attack Power 30/45/60%)

 

Cathy

Both weapon types Cathy have recorded poor stats. We’re increasing the power of Q - Double Bypass to help her show a stronger performance.

  • Double Bypass(Q)

    • Damage 40/70/100/130/160(+Skill Amplification 80%) → 70/100/130/160/190(+Skill Amplification 80%)

 

Chiara

Chiara has been performing well due to the synergy between Healing Factor and her W - Depraved Prayer. Given her strong defensive capabilities, we’re slightly reducing the power of her skills.

  • Depraved Prayer(W)

    • Explosion Damage 40/70/100/130/160(+Skill Amplification 60%)(+Target's Max HP 7/8/9/10/11%) → 40/70/100/130/160(+Skill Amplification 55%)(+Target's Max HP 6/7/8/9/10%)

 

Tazia

We’re boosting Tazia’s durability to help her perform better.

  • Base Defense 53 → 55

 

Felix

Felix has been recording poor stats, so we’re increasing his durability to improve his performance.

  • Base Defense 50 → 53

 

Piolo

Piolo has been showing very strong stats, so we’re reducing the power of his E - Stalled Throw / Skyward Pummel and R - The Punisher to balance him.

  • Stalled Throw / Skyward Pummel(E)

    • Stalled Throw(E1) 

      • Nunchaku Min Damage 10/25/40/55/70(+Skill Amplification 30%) → 10/25/40/55/70(+Skill Amplification 25%)

    • Stalled Throw(E1) 

      • Nunchaku Max Damage 30/50/70/90/110(+Skill Amplification 50%) → 30/50/70/90/110(+Skill Amplification 45%)

  • The Punisher(R)

    • Damage 100/200/300(+Skill Amplification 65%) → 100/190/280(+Skill Amplification 60%)

 

Hart

We’re reducing the cooldown of W - Overdrive to make Hart a bit stronger.

  • Overdrive(W)

    • Cooldown 14s → 13s

 

Haze

Haze has been showing a high pick rate. RQ - Rocket Acceleration has been effective at disrupting opponents from a distance and dealing significant damage, even with just one or two hits. We’re reducing the power of this skill so that it must be used more carefully and hit multiple times to achieve powerful results.

  • Rocket Acceleration(R-Q)

    • Damage 40/60/80/100/120(+Skill Amplification 45%) → 40/60/80/100/120(+Skill Amplification 40%)

 

Hyunwoo

Hyunwoo has not been performing well, so we’re making his W more readily available to help him out.

  • Bluff(W)

    • Cooldown 17/16/15/14/13s → 16/15/14/13/12s


Armor

Head

  • Racing Helmet 

    • Skill Amplification 70 → 73

Arm / Accessory

  • Lunar Embrace 

    • Skill Amplification 55 → 58


Cobalt Protocol

Mode Balancing

Daniel

  • Dagger 

    • Damage Dealt 94% → 96%

 

Lenox

  • Whip 

    • Damage Dealt 93% → 95%

 

Rozzi

  • Pistol 

    • Damage Dealt 97% → 95%

 

Mai

  • Whip 

    • Damage Dealt 101% → 103%

 

Magnus

  • Hammer 

    • Damage Dealt 97% → 99%

 

Sissela

  • Shuriken 

    • Damage Dealt 83% → 85%

 

Alex

  • All Weapons

    • Damage Dealt 97% → 99%

 

Estelle

  • Axe 

    • Damage taken 96% → 94%

 

Jackie

  • Dual Swords 

    • Damage Dealt 100% → 97%

 

Tsubame

  • Shuriken 

    • Damage Dealt 99% → 97%

 

Camilo

  • Dual Swords 

    • Damage Dealt 96% → 94%

 

Kenneth

  • Axe

    •  Damage Dealt 100% → 102%

 

Priya

  • Guitar 

    • Shield Given 90% → 95%

 

Hyunwoo

  • Tonfa 

    • Damage Dealt 94% → 96%


Bug Fixes & Improvements

Gameplay Improvements

  • Environment sounds will now accurately reflect Day/Night cycles.

  • Team member indicators and portraits on the Expanded Map (M) will now always match in color.

  • Temporary Safe Zones will now activate properly when downed and surviving characters are both present.

  • Prosperity cubes will no longer incorrectly appear on Day 7.

  • The Legendary item crafting mission in Tutorial 3 can now be normally completed.

  • Replay:

    • Guide Robot icon will no longer disappear from the minimap and expanded map when navigating the timeline.

    • Wild Animal spawn times and overlay timers will now be consistent when navigating the timeline.

  • Maximum movement speed increase will now be correctly displayed in the Zephyr cube tooltip.

  • Basic Attack Amplification values in Deathadder and its higher rarity item tooltips will now display correctly.

  • Augments for AI allies will now display correctly on the Loading Screen.

  • The player death count tooltip in the in-game status UI will now display as intended, showing deaths instead of player kills.

  • Taunting Wild Animals will now correctly apply aggro targets.

  • Certain tooltips will no longer remain visible indefinitely.

  • Movement speed increase will now display properly in the level-up tooltip for the Tactical Skill The Strijder.

  • The UI for Quick Crafting order settings will now display correctly.


Character & Weapon Improvements

  • Sniper Rifle: Ballistic Advantage (D) will now fire bullets correctly.

  • Daniel: Masterpiece (R) tooltip will now display properly in all areas.

  • Barbara: Ion Laser (W) and Ultra Free-Electron Laser (RW) will now correctly apply to intended targets.

  • Bianca

    • The Cooldown description in Sanctuary (W) tooltip will now display correctly. 

    • Prison Guard Bianca’s shadow rendering in the victory animation has been corrected.

  • Isol: The Defense Reduction icon will now appear correctly when Rebel Assault (W) hits a target.

  • Aiden: Backstep (E) Cooldown will now be applied correctly in all situations.

  • Yumin: The enhanced Wind Zone effect will no longer be incorrectly applied in the escape area.

  • Eleven: The Japanese voiceline for Food For Thought (W) will now play correctly when using the Love Serenade Eleven skin.

  • Chiara: Mania (E) will now display its range indicator effect correctly when a target is connected.

  • Felix: Will no longer respawn in the third recast after dying and reviving.


Lobby Improvements

  • We’ve improved the button to access the Personal Store for better recognition.

  • Numbers on the Results screen will now be displayed correctly.

  • Items in the Exchange menu will now match their designated tabs.

  • The outline on the Lucky★ Lobby Screen has been corrected.

  • Tactical Skills in your Saved Plan will now be correctly displayed during the game preparation phase.

  • The story section on a character profile page can now be normally scrolled down.

  • Entering the game preparation phase will no longer show all player information.

  • Honor Points and Honor Level tooltips in Profile > Summary will now be displayed correctly.

  • Quest Book Get reward’s confirmation button will now be displayed in the correct language.


Other Improvements

  • We’re adding a feature to the Developer API to view rankings by your applicable server.

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