Servers will be temporarily offline for an estimated time of 4 hours on Thursday, December 12th from 2 AM to 6 AM (UTC) to update Patch 1.36.1 .
ER Pass “Legion”
Brace yourselves to be taken over by the legion of the abyss.
The ER Pass is currently priced at 1,250 NP. But for a special opening celebration, it'll be on sale for 890 NP for the next three weeks. Additionally, the ER Plus, which includes an additional 19 levels, will be available at a discounted price of 2,520 NP, down from 3,150 NP for three weeks.
Sale Period: Thursday, December 12th after maintenance to Thursday, January 2nd 2025 1:59 AM (UTC) (3 weeks)
After purchasing the ER Pass, you can upgrade to ER Plus by paying the difference.
Gain ER Points (XP) by playing, purchasing, and clearing missions! Gathering ER points will help you level up your pass to unlock different rewards including 900 NP, skins, emotes and 100 Legion Tokens.
You can earn free rewards without purchasing an ER Pass, but buying one can give you additional rewards
ER Pass Missions are split into 8 weeks, and new mission series will unlock every Wednesday at 3 AM (UTC).
Players who have yet to purchase the pass will have access to the basic 5 missions per week.
Purchasing the pass will unlock access to additional 5 missions per week to help progress along the ER Pass.
Even if you purchase the ER Pass late, you can still claim missions from previous weeks!
The new ER Pass Legion will be activated automatically at the start of the season and will be valid for two seasons.
Don’t ‘pass’ on this great deal!
Legion Pass Skins
Abyss Empress Lenox (Epic), Warden of Hell Alonso (Rare), Devilkin Sissela (Rare) will be available!
“I'll crush anyone who tries to defy us..”
“Who dares to stand in my way?”
“I'll take away all your pain... and joy.”
Boxes & Disassemble Tokens
As we previously announced, Season Tokens that you can get at a probability through daily boxes, season token random boxes and by disassembling complete items will be switched to Legion Tokens on December 12th during the 1.36.1 maintenance.
ER Pass Sunset Ending Notice
The ER Pass Sunset will expire on Thursday, December 12th during the 1.36.1 maintenance.
For those who are eligible for rewards but haven’t received them, we will send them to your in-game mailbox on Thursday, December 12th during the 1.36.1 maintenance.
Mailbox Claiming Period: Until March 12th 14:59 (UTC)
Valid thru: Within 90 days after logging in
Sunset Tokens Ending Notice
Products available for purchase with Sunset Tokens will be discontinued on Thursday, December 12th (UTC) during the 1.36.1 maintenance.
Make sure to use all your tokens to purchases different items in the Exchange menu before they expire.
The following bundle will no longer include Season Tokens: Cotton Candy Debi & Marlene.
Season 6 Start & Season 5 Ranked Rewards
Ranked Season 6 begins!
Your MMR will be soft-reset based on your preseason ranking.
North America, South America & Europe Servers
We’re reopening Ranked matches along with the start of Season 6.
We’re increasing the matchmaking range for higher tiers.
Asia 1 Server:
Premade teams are now limited to Platinum tier and below.
Further adjustments will be made after matchmaking for Meteorite and high is fully separated.
Additionally, the temporarily expanded matchmaking range during preseason is reduced.
Season 5 Ranked Rewards will be sent out.
Gold or higher: Cadet Magnus skin!
”Hah! Nothing could stand in the way of my unstoppable charge!”
Platinum or higher: Poker Face Abigail Boing! animated emote!
Diamond or higher: Cadet Magnus Jump Scare animated emote!
Immortal: exclusive profile icon, border, background, and emotes!
Borders and icons will also be awarded based on your tier!
System
VLS (Vertical Launch System)
With the recent hotfix, a stun effect has been added upon landing, introducing a risk to landing near enemies using the VLS. However, players have expressed difficulty countering VLS due to a lack of actionable information. To address this, we are introducing features that allow players to better track and respond to enemies using the VLS.
- Player vision range while gliding with the VLS 11m → 10.5m.
- When spotted by an enemy while gliding, a "Vision Shared" effect will now notify the gliding player that they have been observed.
- The location of gliding enemies will now be displayed on the ground, allowing players to track their movements and anticipate their approach.
Players previously faced challenges reuniting with teammates using the VLS. To address this, VLS in restricted zones will now transform into Hyperloops, enabling longer-range movement when needed.
Restricted Area VLS are transformed into Hyperloops.
Secret Labs
To reduce the strategic advantage of vision gained from escape loops in Secret Labs, we are adjusting the time available for using the labs and activating their escape loops.
All Labs
Time until becoming a Restricted Area
From entrance 80s → 70s
Exit Loop Availability
From entrance 40s → 50s
Blue lab
Gamma’s Base HP 7000 → 9000
Vision Items - Cameras and Drones Adjustments
The revamped vision system has significantly increased the use of vision items among beginner and intermediate players. However, we’ve also received feedback from you that acquiring vision has become too easy, with a notable rise in Drone usage among high-tier players.
To address this, we’re reducing the number of Drones obtained through Ravens. At the same time, we’ll be reducing the price of EMP Drones, making it easier to get them through the VPad when needed.
Guide Robot Lumi Supplies Prices
Telephoto Camera 5 Credits → 0 Credits
Recon Drone 5 Credits → 0 Credits
Quick Slot Items
1 EMP Drone 40 Credits → 30 Credits
(NEW) 2 Water 15 Credits
Wild Animals - Raven Adjustments
Raven
Defense per level 3 → 3.5
HP per Level 110 → 120
Respawn 210s → 200s
Corpse Loot
2 Recon Drones (100%) → 1 Recon Drone (100%) + 1 Recon Drone (50%)
Gadgets will be dropped a bit less frequently.
Mutant Raven
Defense per level 3.5 → 4
HP per Level 135 → 150
Respawn 210s → 200s
Corpse Loot
2 EMP Drones (100%) → 1 EMP Drone (100%) + 1 EMP Drone (50%)
Gadgets will be dropped a bit less frequently.
Revival Cost Reduction
Revival Cost 250 Credits → 200 Credits
Mastery
Search Mastery
Mastery XP
Opening Air Supply 350 → 400
Collecting Resource 100 → 150
Operating Security Console 100 → 150
Character
Nadine
The range of Bullseye (Q) was fixed in the last update to remain consistent, but its reduced range caused inconvenience. This adjustment increases the range for better usability.
Bullseye(Q)
Range 6~12m → 7~14m
Nicky
With the removal of debuff cleanse from Guard & Reverse (W) in the last update, we’re increasing Nicky's durability to compensate.
HP per Level 92 → 95
Base Defense 53 → 55
Guard & Reverse(W)
Damage Taken Reduction 55/60/65/70/75% → 60/65/70/75/80%
Luke
We’re reducing Luke's durability to encourage more cautious play.
Base HP 960 → 930
Base Defense 53 → 50
Martina
We’re reducing the cooldown for Record - Interview (R) to make gathering Interviews easier.
Record - Interview(R)
Cooldown 25/20/1s → 20/15/1s
Time until she can re-film target 60s → 30s
Mai
We’re reducing Mai's defense to introduce a bit more risk to her gameplay.
Defense 52 → 48
Vanya
Following the last update, changes to Vanya's Q - Guiding Light allowed the butterfly to travel further upon hitting an enemy. While this was intended to make recalling the butterfly easier and balance its overly strong matchups, the changes resulted in weaker performance than expected. To address this, we’re increasing the projectile speed to ensure the butterfly returns more quickly.
Guiding Light(Q)
Projectile Speed for additional movement upon hitting enemy 5m/s → 6.6m/s
Sua
We’re increasing the cooldown of The Curious Case (W) to limit its frequent use at higher levels.
The Curious Case(W)
Cooldown 20/19/18/17/16s → 20/19.5/19/18.5/18s
Silvia
The movement speed calculation changes in the last update made Silvia’s R - Shift Gears slower, prompting adjustments by reducing its cooldown. However, the increased fuel consumption per second made it harder to use, so we’re reverting this. Additionally, we’re reducing the cooldown for E - Wheelie to enhance the usability of R - Shift Gears.
Wheelie (Bike E)
Cooldown 13/12/11/10/9s → 12/11/10/9/8s
Shift Gears (R)
Fuel Consumption per second 18 → 16
Celine
We’re increasing Celine's power to enhance her overall performance.
Skill Amp per Throw Mastery Level 4.2% → 4.4%
Elena
Since the last update, Elena's ability to create Ice Fields with D - Quick Cut and the reduced recast delay of W - Double Axel has significantly improved her gameplay feel. However, this also increased the speed at which opponents are frozen. To address this, the Chill Gauge requirement for P - Winter Queen's Dominion is being increased, slowing down the freezing process, and the slow effect is being adjusted to allow for better counterplay.
Winter Queen's Dominion(P)
Chill Gauge 110 → 115
Chill Slow 25% → 20%
William
We’re increasing William's durability.
Base HP 905 → 945
Katja
Katja is overly powerful so we’re reducing her power.
Basic Attack Amplification per Sniper Rifle Mastery Level 2.2% → 2%
Felix
We’re enhancing Felix's durability following the changes to E - Crescent Wave! in the last update.
HP per Level 88 → 93
Defense per level 3.2 → 3.4
Hart
Hart's power is increased to improve her performance.
Guitar weapon mastery Basic Attack Amplification per level 1.3% → 1.4%
Peacemaker(R)
HP Recovery 200/275/350 → 250/375/500
Haze
The enter and edge damage of Q - 40mm Grenade was unified in the previous update, but it continues to perform strongly so we’re reducing the skill's power for balance.
40mm Grenade(Q)
Damage 80/115/150/185/220(+Skill Amplification 85%) → 80/110/140/170/200(+Skill Amplification 85%)
Weapon
Glove
Bloody Hand - Dawn
Armor penetration 7% → 8%
Pistol
High Noon - Dawn
Armor penetration 7% → 8%
Guitar
Heartbreaker - Dawn
Armor penetration 7% → 8%
Dagger
Scarlet Dagger - Dawn
Armor penetration 7% → 8%
Axe
Scarlet Scythe - Dawn
Armor penetration 7% → 8%
Assault Rifle
Hellfire - Dawn
Armor penetration 7% → 8%
Rapier
Nosferatu - Dawn
Armor penetration 7% → 8%
Hammer
Peacebringer - Dawn
Armor penetration 7% → 8%
Bat
Rod of Heart - Dawn
Armor penetration 7% → 8%
Crossbow
Blood Half Moon - Dawn
Armor penetration 7% → 8%
Dual Swords
Phantom Blade - Dawn
Armor penetration 7% → 8%
Nunchaku
Hydra - Dawn
Armor penetration 7% → 8%
Arcana
The Death - Dawn
Armor penetration 7% → 8%
Shuriken
Black Lotus Shuriken - Dawn
Armor penetration 7% → 8%
Two-handed Sword
Dáinsleif - Dawn
Armor penetration 7% → 8%
Sniper Rifle
Widow Maker - Dawn
Armor penetration 7% → 8%
Spear
Spear of Longinus - Dawn
Armor penetration 7% → 8%
Whip
Bloody Nine Tails - Dawn
Armor penetration 7% → 8%
Camera
Vision Flex - Dawn
Armor penetration 7% → 8%
Tonfa
Blade Tonfa - Dawn
Armor penetration 7% → 8%
Throw
Astrapē
Skill Amplification 91 → 88
Chaser - Dawn
Armor penetration 7% → 8%
Bow
Elemental Bow
Movement Speed 0.06 → 2%
Jebe's Altered Bow
Movement Speed 0.06 → 2%
Eagle Eye
Movement Speed 0.08 → 3%
Failnaught - Dawn
Armor penetration 7% → 8%
VF Prosthetic
Sidewinder
Movement Speed 0.06 → 2%
Alpha Sidewinder
Movement Speed 0.06 → 2%
Alpha Sidewinder ML
Movement Speed 0.06 → 2%
Alpha Sidewinder FC
Movement Speed 0.06 → 2%
Alpha Sidewinder VBS
Movement Speed 0.08 → 3%
Armor
Chest
We’re applying the enhancement effects to Chest items that are enhanced by Mai.
Specter
Attack Power 15 → 12
Mythril Crop
HP per Level 22 → 24
Beautiful Garment
Attack Speed 46% → 42%
Omertà
Attack Power 20 → 15
Defense 25 → 22
Rebellion - [Unique Passive]
Attack Power Increase based on lost HP 15% → 12%
Arm/Accessory
Sports Watch
Skill Amplification 24 → 28
Tellurian Timepiece
Skill Amplification 55 → 60
Cobalt Protocol
Cobalt Protocol Balancing
Nadine
Bow
Damage Dealt 89% → 91%
Elena
Rapier
Damage taken 93% → 91%
Yuki
Two-handed Sword
Damage Dealt 93% → 95%
Jan
Glove
Damage Dealt 93% → 95%
Cathy
Dagger
Damage Dealt 94% → 96%
Priya
Guitar
Damage Dealt 100% → 102%
Hyunwoo
Tonfa
Damage Dealt 96% → 98%
Bug Fixes & Improvements
About Movement Speed Adjustments
In the last update, adjustments were made to character skills and items after the application of a soft cap in the movement speed calculation formula. However, movement speed increases of 15% or less are minimally affected by the soft cap and are applied as before.
For example, a skill that increases movement speed by 30% is naturally reduced by the soft cap, meaning its actual movement speed remains similar despite an increase in the displayed number. That said, with the new formula, the stacking of multiple movement speed increases now follows multiplicative scaling, which can lead to varied outcomes. In contrast, a 10% movement speed increase is unaffected by the soft cap and works the same as in previous seasons, so increasing it would result in a direct buff to the skill itself.
The introduction of the soft cap and multiplicative scaling adds more complexity when combined with Items, Augments, or Tactical Skills, making it difficult to replicate identical scenarios. This system will be closely monitored, and further adjustments will be implemented as needed.
An exception is Adina, whose Skill Amplification coefficient pushes her movement speed above 15%. Despite this, no adjustment was made due to her overall power already warranting a reduction, so her current state remains unchanged.
Gameplay Improvements
Characters will now be correctly displayed.
HP bars and nicknames will now be correctly displayed.
Raven’s Luscentberry skill will no longer be applied continuously.
Tactical Skill Blink will now be correctly applied.
Camping Guide Augment will now correclty apply out of combat movement speed increase.
Tutorial 1 will now correctly display items.
You can now navigate normally from Replay to Lobby.
Character & Weapon Improvements
You’ll no longer be able to move while using Sniper Rifle’s Weapon Skill Ballistic Advantage(D).
Luke: Clean Sweep(Q)'s tooltip will now correctly display Evolved’s Defense Reduction.
Hyejin: Slow effect will now be normally applied while Feared from Three Calamities(P).
Lobby Improvements
Random Vouchers will now display all contents correctly.
Wild Cards will now display all Emotes correctly.
The Store menu will no longer be incorrectly displayed when selecting a banner.