Servers will be temporarily offline for an estimated time of 4 hours on Thursday, January 23rd from 2 AM to 6 AM (UTC) to apply a minor update, Patch 1.39.1.
Matchmaking Improvements
Ranked
Asia 1: We’ve added more segments to queues for higher tiers.
Europe: Meteorite+ can no longer match with Platinum or lower.
Union Circuit
North America & Europe
We’ve widened queues between tiers for smoother matchmaking.
We’ve also added an additional day to the Union Schedule.
Full Schedules are now as follows:
NA: Fri, Sat, Sun 19:00~21:00 (PT) / 22:00~00:00 (ET)
EU: Fri, Sat, Sun 20:00~22:00 (CET)
Character
Debi & Marlene
We’re improving Debi & Marlene's durability by increasing their defense, addressing the low average score gain they’ve been recording.
Base Defense 50 → 52
Laura
Laura has been struggling to sustain prolonged engagements due to her low durability. We’re enhancing her sustain by increasing her HP recovery when her W - Calling Card hits an enemy.
Calling Card(W)
HP Recovery 30/35/40/45/50(+Skill Amplification 7%) → 30/35/40/45/50(+Skill Amplification 9%)
Lenox
Lenox has been showing strong performance with her crowd control and high damage. To balance this, we’re adjusting the damage of her Q - Recoil.
Recoil(Q)
Edge Additional Damage 3/5/7/9/11% of Lenox’s Max HP → 2/4/6/8/10%
Leon
Tonfa Leon has been underperforming so we’re enhancing his power to make him more competitive.
Skill Amp per Tonfa Mastery Level 4.6% → 4.7%
Lenore
Lenore has been recording relatively low average damage among ranged skill amp characters. To address this, we’re increasing the damage of her core skill, Q - Staccato.
Staccato(Q)
Damage 50/70/90/110/130(+Skill Amplification 60%) → 60/80/100/120/140(+Skill Amplification 60%)
Mai
After changes to her W - Shawl Veil, Mai’s power was toned down but her durability has taken a hit. We’re increasing her damage reduction rate to help her stand her ground more effectively.
Shawl Veil(W)
Damage Taken Reduction 26/27/28/29/30% → 31/32/33/34/35%
Magnus
Magnus has been recording low average score gain. To improve his overall performance, we’re boosting his defense.
Base Defense 45 → 47
Sua
Sua has been showing an excellent performance with high average score gain and win rates, particularly due to her strong HP recovery. We’re reducing the HP recovery of E - Don Quixote to balance this.
Don Quixote(E)
Min HP Recovery 40/50/60/70/80(+Skill Amplification 30%) → 30/40/50/60/70(+Skill Amplification 28%)
Max HP Recovery 60/75/90/105/120(+Skill Amplification 45%) → 45/60/75/90/105(+Skill Amplification 42%)
Memory(R)
Don Quixote(R-E)
Min HP Recovery 60/100/140(+Skill Amplification 30%) → 60/100/140(+Skill Amplification 28%)
Don Quixote(R-E)
Max HP Recovery 90/150/210(+Skill Amplification 45%) → 90/150/210(+Skill Amplification 42%)
Adriana
Adriana has been struggling during early game. She especially struggles to control range so we’re increasing the damage of Q - Flamethrower to reward players who successfully manage her risk-reward playstyle.
Flamethrower(Q)
Damage 10/21/32/43/54(+Skill Amplification 22/24/26/28/30%) → 20/30/40/50/60(+Skill Amplification 22/24/26/28/30%)
Abigail
Abigail has been underperforming recently. To address this, we’re enhancing her weapon mastery effects to boost her overall power.
Skill Amp per Axe Mastery Level 4.2% → 4.4%
Emma
Emma's E - Bunnymorph, combined with her R - Change★, has often left opponents without opportunities to react. We’re reducing the slow effect on targets transformed into bunnies to help it make dodging her skills a bit easier.
Bunnymorph(E)
Bunnymorphed Targets Slow 1.6 → 1.3
Tsubame
Tsubame has seen her power drop significantly after consecutive adjustments. We’re increasing the Target's Max HP scaling of her P - Life and Death Seal to make her more effective against tankier opponents.
Life and Death Seal(P)
Damage 30(+Extra Attack Power 60%)(+Target's Max HP 1/4/7%(+Extra Attack Power 3%)) → 30(+Extra Attack Power 60%)(+Target's Max HP 2/5/8%(+Extra Attack Power 3%))
Cathy
Dagger Cathy has consistently recorded high score gain. We’re reducing her Skill Amplification scaling to balance her performance.
Dagger Skill Amp per Mastery Level 4.4% → 4.2%
Felix
Felix continues to perform well, especially at the highest tiers. Given his exceptional sustain through E - Crescent Wave!, we’re reducing the shield provided by his P - Retail Spearman.
Retail Spearman(P)
Shield per Consumed Stack 10(+Attack Power 55%) → 10(+Attack Power 45%) per Stack
Hart
Hart hasn’t been doing well consistently. As a character reliant on basic attacks, her low attack speed has been limiting her performance, so we’re increasing her attack speed scaling.
Attack speed per Guitar Mastery Level 2.6% → 2.9%
Haze
Haze has been recording really poor stats recently. We’re increasing the damage of her Q - 40mm Grenade to help her out.
40mm Grenade(Q)
Damage 80/110/140/170/200(+Skill Amplification 85%) → 80/115/150/185/220(+Skill Amplification 85%)
Armor
Chest
High Priest Robes
Defense 23 → 25
Head
Cowboy Hat
Attack Power 25 → 27
Blaster Helmet
Attack Power 30 → 33
Sultan's Turban
Movement Speed 2.5% → 2%
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
The Star of the Wilds
Attack Power 30 → 32
Arm/Accessory
Bracelet of Skadi
Skill Amplification 85 → 88
Cobalt Protocol
Cobalt Protocol Balancing
Vanya
Arcana
Damage Dealt 98% → 96%
Xiukai
Dagger
Damage Dealt 100% → 102%
Hisui
Two-handed Sword
Damage Taken 97% → 95%
Bug Fixes & Improvements
Gameplay Improvements
Ranked matches should now display the entry cost deduction value before RP adjustments.
Escape points should now display correctly in Ranked match results.
Items should now be better distributed.
Matches no longer load indefinitely.
Lobby Improvements
Team members will no longer be able to incorrectly leave a team due to a suspension when they didn’t have one.
Character & Weapon Improvements
Eleven should now be able to use summon-type items normally.
Tazia should now be able to use Stiletto (Q) normally.