Servers will be temporarily offline for an estimated time of 4 hours on Thursday, March 6th from 2 AM to 6 AM (UTC) to update Patch 1.42.
New Skins & Emotes
White Crane Yumin (Rare) will be available!
“Those who seek the path should never be bound.”
New Chiara Emotes will be available.
System
Season 6 Union Circuit Rewards
Season 6 Union Circuit (Beta) has ended in our global servers and will be back with improvements for Season 7!
The mode will still be open on the Asia 1 Server until Wednesday, March 5th 15:00 (UTC).
Rewards will be distributed after the maintenance on Thursday, March 27th 2025 (UTC), and will be available for claim until Friday, June 27th 2025, at 14:59 (UTC) when you log in to the game.
Rewards will only be granted if your team is existing (has playing records) at the time of distribution.
If an account has multiple teams, rewards will be given out based on the team with the highest tier.
Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.
However, the Emote distributed as a participation reward will be granted based on all matches played across all teams during the season, regardless of whether your team is still a team or not.
*The Chadnus emote may be used for other purposes in the future.
Matchmaking Improvements
Asia Server
The minimum threshold for the highest tier queue is now set to 8,100 RP.
The matchmaking range for Diamond tier is now slightly expanded to reduce wait times.
North America Server
Mythril+ will no longer be able to match with Diamond 1 or lower.
Europe Server
Mythril+ will no longer be able to match with Diamond 3 or lower.
Research Center's Improvements
We’re removing items that may block vision in the Research Center as it’s becoming used more often for gameplay.
The building will no longer be visible when installing cameras near the Research Center.
The Research Center is being slightly downsized to make roads wider.
CCTV Range Indicator Improvements
You will now see a clearer, more transparent CCTV range indicator with minimal obstruction to your vision.
Tactical Skills
Protocol Violation
HP Increase 200/300(+Character Level*15/20) → 150/250(+Character Level*15/20)
Electric Shift
Cooldown 60/30s → 45/30s
Weapon Skills
Nunchaku - Breath of the Dragon(D)
Recharging: Slow 45% → 35%
Character
Katja’s price is being adjusted!
650 NP → 350 NP
8,020 A-Coin → 4,340 A-Coin
Nicky
When W - Guard & Reverse is applied successfully, it’ll provide a stronger damage reduction.
Guard & Reverse(W)
Taken Damage Reduction 60/65/70/75/80% → 65/70/75/80/85%
Daniel
Daniel has been performing well, so we’re dialing back the power of his R - Masterpiece.
Masterpiece(R)
Consecutive Damage 10/30/50(+Attack Power 30%) → 10/30/50(+Attack Power 25%)
Darko
Darko has maintained a high pick rate and solid performance across all levels. We’re reducing the impact of Q - Loan Shark to keep him in check.
Loan Shark(Q)
Damage 20/40/60/80/100(+Attack Power 50%)(+Target's Max HP 1/2/3/4/5%) → 20/40/60/80/100(+Attack Power 40%)(+Target's Max HP 1/2/3/4/5%)
Tia
Tia’s P - Color Mixing has been performing well, so we’re toning down Mad Chipmunk’s Silence duration and damage.
Color Mixing(P)
Mad Chipmunk (Yellow+Red)
Damage 60/120/180/240/300(+Skill Amplification 160%) → 60/115/170/225/280(+Skill Amplification 160%)
Silence & Damage Duration 1.6s → 1.4s (Damage still dealt 4 times, no change)
Laura
W - Calling Card now restores more HP, helping Laura sustain fights longer.
Calling Card(W)
HP Recovery 30/35/40/45/50(+Skill Amplification 9%) → 30/35/40/45/50(+Skill Amplification 12%)
Rozzi
W - Flutter will now reward players when used well with higher damage.
Flutter(W)
Damage 30/60/90/120/150(+Attack Power 70%) → 30/60/90/120/150(+Attack Power 80%)
Luke
We’re adjusting Luke’s burst damage while increasing his strength in prolonged fights. If the fight drags on, Luke will come out ahead.
Basic Attack Amplification per Bat Mastery Level 1.8% → 1.9%
Elbow Grease(W)
Damage 50/80/110/140/170(+Attack Power 85%) → 50/80/110/140/170(+Attack Power 80%)
HP Recovery Lost HP 14% → 15%
HP Recovery Max Lost HP 33% → 40%
Dirty Work(E)
Damage 50/75/100/125/150(+Attack Power 65%) → 50/75/100/125/150(+Attack Power 50%)
Pressure Washer(R)
Mark Damage 10/35/60(+Attack Power 10%)(+Target's Max HP 1%) → 20/45/70(+Attack Power 10%)(+Target's Max HP 2%)
Mark Duration 3s → 4s
Rio
Rio has been underperforming, so we’re increasing her base Attack Power to help her out.
Basic Attack Power 33 → 35
Markus
Markus has been struggling, so we’re giving his Q - Art of War a buff and increasing the slow on his R - Smash to Smithereens to improve his initiation power.
Art of War(Q)
Damage 10/20/30/40/50(+Additional HP 18%) → 10/20/30/40/50(+Additional HP 20%)
Smash to Smithereens (R)
Slow 75% → 90%
Magnus
Magnus hasn’t been able to perform well across all levels. W - 17 vs 1 is getting a boost to make it live up to its name.
17 vs 1(W)
Damage 16/22/28/34/40(+Extra Attack Power 50%)(+Skill Amplification 18%)(+적 Max HP 2%) → 16/22/28/34/40(+Extra Attack Power 50%)(+Skill Amplification 18%)(+적 Max HP 2.5%)
Vanya
Vanya’s been recording low stats, so we’re helping her out hold out longer in fights.
HP per Level 83 → 85
Barbara
We’re reducing Barbara’s Q - BT-Mk2 Sentry Gun’s durability, requiring a more thoughtful placement, while allowing opponents to decide whether to break it or not. We’re also toning down the damage on RE - Photon Explosion to control its powerful combo potential.
BT Sentry Gun Mk.II(Q)
Sentry Gun HP 100(+Barbara Level*100) → 100(+Barbara Level*90)
Overclock(R)
Enhanced - BT Sentry Gun Mk.III(R-Q)
Enhanced Sentry Gun Defense 120 → 130
Photon Explosion(R-E)
Damage 150/200/250(+Skill Amplification 65%) → 150/200/250(+Skill Amplification 60%)
Bernice
Bernice has been performing well, so we’re reducing the power of R - Explosive Bola to balance him.
Explosive Bola(R)
Damage 150/200/250(+Attack Power 85%) → 150/200/250(+Attack Power 75%)
Charlotte
Her Q - Light Bearer now has a reduced cooldown, allowing for more active usage.
Light Bearer(Q)
Cooldown 9/8.5/8/7.5/7s → 8/7.5/7/6.5/6s
Xiukai
We’re helping Xiukai deal more damage with his E - Wok It Off.
Wok It Off(E)
Damage 50/75/100/125/150(+Skill Amplification 60%)(+Xiukai Max HP 7%) → 50/75/100/125/150(+Skill Amplification 70%)(+Xiukai Max HP 7%)
Adina
We’re making Adina’s Q - Luminary’s Sun Conjunct more powerful.
Luminary(Q)
Sun Conjunct Consecutive Damage Target's Max HP 6% → 8%
Arda
Since the adjustments to RE - Nimrod's Gate in patch 1.40, Arda has consistently performed well. To balance this, we’re reducing the power of Q - Shamash's Papyrus, which has been particularly strong. This change also applies to RQ - Shamash's Code.
Shamash's Papyrus(Q)
Damage 50/90/130/170/210(+Skill Amplification 80%) → 50/90/130/170/210(+Skill Amplification 75%)
It’s also applied to Shamash's Code(R-Q).
Unleashed Power(R)
Shamash's Code(R-Q)
Additional Damage 160/240/320(+Skill Amplification 80%) → 160/240/320(+Skill Amplification 75%)
Abigail
Abigail has been struggling, so we’re boosting her Q - Binary Spin to make her a more threatening presence.
Binary Spin(Q)
1st Hit Damage 20/40/60/80/100(+Skill Amplification 30%) → 20/40/60/80/100(+Skill Amplification 35%)
Aya
Pistol Aya has been underperforming, so we’re increasing her power.
Pistol Skill Amp per Mastery Level 4.6% → 4.7%
Isol
We’re increasing Isol’s Base Defense to improve his survivability.
Base Defense 51 → 53
Alex
Alex has been performing well, so we’re reducing his area control with R - EMP Barrage to keep him in check.
EMP Barrage(R)
Initial Center Damage 100/180/260(+Attack Power 75%) → 90/165/240(+Attack Power 75%)
Consecutive Center Damage 30/60/90(+Attack Power 45%) → 30/55/80(+Attack Power 45%)
Slow Effect Upon Hit Initial Damage 40% → 30%
Estelle
The longer the fight goes, the more P - Duty Calls! should help Estelle with her sustainability.
Duty Calls!(P)
HP Recovery Max HP 1/2/3%(+Skill Amplification 25%) → 2/3/4%(+Skill Amplification 25%)
Yumin
We’re reducing the 1st Hit Damage of R - Wind Flow to reduce Yumin’s ability to deal bursts of damage.
Wind Flow(R)
1st Hit Damage 50/100/150(+Skill Amplification 50%) → 50/100/150(+Skill Amplification 45%)
Eva
Since the last update made it easier for her to scale into late game by strengthening her initial power, we're now adjusting her late-game power to keep her in check.
Throw Skill Amp per Mastery Level 4.1% → 4%
Light Triad(Q)
Explosion Damage 45/75/105/135/165(+Skill Amplification 45%) → 45/80/115/150/185(+Skill Amplification 40%)
VF Eruption(R)
5 Stacks Damage 30/55/80(+Skill Amplification 30%) → 30/50/70(+Skill Amplification 30%)
Jackie
We’re increasing the range of E - Leaping Strike to increase its usability.
Leaping Strike(E)
Range 5.5m → 6m
Jenny
Jenny’s not doing great so we’re reducing the cooldown of W - Red Carpet and increasing the power of Q - Spotlight to to improve her skill usability.
Spotlight(Q)
Damage 50/60/70/80/90(+Skill Amplification 40%) → 70/80/90/100/110(+Skill Amplification 40%)
Red Carpet(W)
Cooldown 18s → 16s
Tsubame
Tsubame’s performance has improved significantly after her recent attack range increase. We’re reducing her overall power to keep her in check.
Basic Attack Power37 → 33
Katja
Katja has been struggling, so we’re enhancing her basic attack power through her Sniper Rifle Mastery.
Basic Attack Amplification per Sniper Rifle Mastery Level 1.9% → 2%
Cathy
Cathy has been performing exceptionally well, so we’re reducing the shield of her P - Surgical Specialist to make her engagements riskier and reducing the power of Q - Double Bypass to keep her in check. Dual Swords Cathy has been particularly strong, so we’re also adjusting her mastery scaling.
Dual Swords Skill Amp per Mastery Level 4.5% → 4.4%
Under the Knife (P)
Shield 50/100/150(+Skill Amplification 50%) → 50/100/150(+Skill Amplification 45%)
Double Bypass(Q)
Additional Basic Attack Damage Skill Amplification 55% → 50%
Kenneth
W - Inferno will now help Kenneth absorb a bit more damage.
Inferno (W)
Shield 40/55/70/85/100(+Attack Power 60%) → 40/55/70/85/100(+Attack Power 70%)
Chiara
We’re increasing the initial damage of R - Plague to help Chiara perform better during early game.
Plague(R)
Plague Damage 30/45/60(+Skill Amplification 25%) → 40/50/60(+Skill Amplification 25%)
Theodore
E - Sparknade has an extremely long range, allowing skilled players to utilize it for high potential plays. However, in certain situations, Theodore still struggles. To balance this, we’re slightly reducing his Sparknade's range and power while increasing the effectiveness of his Q - Energy Cannon.
Energy Cannon(Q)
Damage 50/90/130/170/210(+Skill Amplification 65%) → 50/90/130/170/210(+Skill Amplification 70%)
Screen Firing Damage 70/110/150/190/230(+Skill Amplification 65%) → 70/110/150/190/230(+Skill Amplification 70%)
Power Screen(W)
Sparknade(E)
Upon passing through the Power Screen Range Increase 5m → 4m
Sparknade (E)
Damage 30/60/90/120/150(+Skill Amplification 70%) → 30/60/90/120/150(+Skill Amplification 65%)
Haze
Haze has been recording extremely low stats, so we’re giving her EQ - SMG Burst a buff to deal higher damage and increasing the power of R - Rocket Launcher.
SMG (E)
SMG Burst(E-Q)
Damage 40/80/120/160/200(+Skill Amplification 65%)(+Remaining Bullets 1 * Skill Amplification 3%) → 40/80/120/160/200(+Skill Amplification 70%)(+Remaining Bullets 1 * Skill Amplification 3%)
Rocket Launcher(R)
Additional Basic Attack Damage 40/80/120(+Skill Amplification 40%) → 40/90/140(+Skill Amplification 40%)
Rocket Acceleration(R-Q)
Damage 40/60/80/100/120(+ Skill Amplification 40%) → 60/80/100/120/140(+ Skill Amplification 40%)
Item Skills
Streamlined: Zephyr
Effect Duration 2s → 2.5s
Applied to: Spear of Longinus - Dawn, Mantis Tonfa, Mythril Quiver, Star Hunter, Windrunner, Blade Tonfa - Crimson
Weapon
Pistol
Elegance
Skill Amplification 61 → 64
Altair
Skill Amplification 85 → 90
Guitar
Wonderful Tonight
Attack Power 70 → 66
Dagger
Scarlet Dagger
Adaptability 59 → 57
Rapier
Nosferatu - Crimson
Attack Power 10 → 12
Attack Speed 25% → 30%
Tonfa
Windrunner
Skill Amplification 93 → 90
Throw
Grenade of Antioch
Attack Power 90 → 87
Armor
Chest
Couturier
Skill Amplification 30 → 25
Head
Mohawk Headgear
Max HP 120 → 150
Dwarf's Helmet
HP per Level 16 → 18
Fencing Mask
Skill Amplification 85 → 80
Cobalt Protocol
Cobalt Protocol Mode Balancing
Lenox
Whip
Damage Taken 97% → 95%
Leon
Glove
Damage Dealt 94% → 96%
Xiukai
Spear
Damage Dealt 101% → 103%
Silvia
Pistol
Damage Dealt 90% → 92%
Adriana
Throw
Damage Dealt 88% → 90%
Aya
Assault Rifle
Damage Dealt 84% → 82%
Jan
Glove
Damage Dealt 97% → 99%
Irem
Throw
Damage Dealt 98% → 100%
Bug Fixes & Improvements
Gameplay Improvements
Allied bots can now be revived at the Kiosk in vs AI Mode.
Camera Items’s tooltips now include duration information.
Tutorial: Cutscene volume is now separated from environment sound volume.
Slow effect will now properly apply when a Boar’s charge fails.
Vision range now functions correctly within Chapel.
If only two teams remain after moving to the escape area while the Temporary Safe Zones are active, the game will no longer incorrectly transition to Day 7.
Skill Amplification values now display correctly in Status Information.
2024 Christmas Tombstone and 2024 Christmas Telephoto Camera effects will no longer display in the Fog of War.
The right number of Mythic Air Supply Boxes will now spawn correctly.
Mobile Kiosk icons will no longer appear in the Expanded Map or Minimap when the Kiosk icon is disabled.
Omega VF Energy will no longer activate on Eco Objectives.
Replay:
A popup will no longer appear and return players to the lobby when moving along the timeline.
Stats in the target information UI will now display correctly when moving along the timeline.
VLS and Hyperloop models will no longer overlap when moving the timeline past Day 3.
Spectator: The camera zoom will no longer get locked when observing a target using the Vertical Launch Device (VLS).
Character & Weapon Improvements
Martina: Record - Interview (R)'s recording sound effect will now play properly when used on Tree of Life and Meteorites.
Holograph Fairy Vanya: Her dancing sound effect would now be played correctly.
Justyna: Astra Energy (P)'s preview video now correctly matches the skill effect.
Lobby Improvements
The purchase button will no longer be incorrectly removed when reaching the max level without having purchased the Season 6 Premium or Basic Token Book.
Character, Skin and Emote Pages: The last scroll position will now be remembered when switching screens.
Players who redeem skins from the mailbox while queuing will now properly transition to the game preparation phase.
Profile > Summary’s content will now be correctly displayed.
The ER Pass’s Announcer Pack preview button will now display correctly in all languages.
The remaining time for Random Vouchers will be properly displayed in a single line.
Telephoto Camera & Trail Camera’s tooltip will now correctly display "Effect When Consumed."
Custom Matches - Cobalt Protocol: The character selection screen will now correctly appear when starting the game as the host or spectator.
Drone Skin previews will now correctly display their in-game appearance.
Game Preparation Phase:
Previously selected weapon type will now be automatically selected when choosing a character.
Tactical Skills will no longer reset to Blink when changing characters.
Saved plans will now be correctly sorted when changing weapons and characters.
In rare ocassions, item prices in the Personal Store were shown as 0 NP but will no longer be incorrectly applied.
These items are automatically refreshed upon clicking them.