Servers will be temporarily offline for an estimated time of 4 hours on Thursday, May 29th from 2 AM to 6 AM (UTC) to update Patch 1.48.
New Skins & Emotes
After School Debi & Marlene (Epic) will be available in Forging > Exchange for Academy Tokens.
“Omg this is like, one of my all-time favorite songs—wanna hear it?”
“I already let you hear mine, remember?”
Researcher Barbara (Rare) will be available on June 3rd!
“The greatest inventions in the world are made with talent, hard work… and a whole lot of caffeine.”
New Emma Emotes will be available!
S7 Esports & Team Support Bundles
Support Eternal Return's Esports by purchasing the Esports Support Bundle, and show your love for your favorite teams.
The net proceeds from the sale of each season's Esports Support Bundle will be fully used for the development of ER Esports.
Price: 9,900 KRW (Limited to one purchase per account)
Contents:
Training Director Katja Peace! (S7's Esports Animated Emote)
Skin Data Box
Box Key
Research Center Data Box
400 Free NP
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
The net proceeds from the Team Support Bundle will go entirely to the teams that created the items.
Price:
9,900 KRW per Team Support Bundle (Limited to one purchase per account per team bundle)
Release: Thursday, May 29th after maintenance
Simultaneous release for all teams
Sale Period: Until the release of the S9 Esports & Team Support Bundles
Contents:
Season 7 Team Profile Icon
Season 7 Team Profile Background
Season 7 Team Profile Border
Season 7 Team Team Slot BG
Season 7 Team Emote
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
Get all the items included in the bundles to get special Collection rewards!
Season 7 Esports Collection
Purchase the Esports Supporter Bundle and the Team Supporter Bundle to complete the Esports Collections and get special rewards!
Season 7 Esports Supporter I
Get 4 S7 Supporter Coins to complete this collection!
The Esports Support Bundle and each of the Team Bundles include 1 coin.
Reward: Season 7 Esports Supporter Emote
Season 7 Esports Supporter II
Get 9 S7 Supporter Coins to complete this collection!
Reward: Season 7 Esports Supporter Icon
Season 6 Esports Collection
We’ve added the Busan BeSPA Bundle to the Store so you can complete the Season 6 Esports Collection!
Season 7 Busan BeSPA Bundle
(Additionally) 1 Season 6 Supporter Coin
※Purchase this bundle to complete the Season 6 Esports Collection.
S5 Esports Supporter ⅠⅠ Collection Period Extended
We’ve added 2 weeks to the availability of the S5 Esports Supporter ⅠⅠ so that you can complete it!
The S5 Esports Supporter ⅠⅠ Collection’s BNK FearX emote will be replaced by the Busan BeSPA emote.
S5 Esports Support & Team Support Bundle Sale Ending Notice
The sale of the S5 Esports Support & Team Support Bundles has come to an end and they will no longer be available in the Store after Thursday, May 29th’s maintenance.
System
Matchmaking Improvements
Asia 1
The top-tier queue in the Asia server will have stricter matchmaking, with the highest tier restricted to players with Mythril 8200+.
North America Server
The top-tier queue in the North America server will have stricter matchmaking, with the highest tier restricted to players with Meteorite+.
Europe Server
The top-tier queue in the Europe server will have stricter matchmaking, with the highest tier restricted to players with Diamond 2+.
System Improvements
Collected Items & Insufficient Inventory Space
Collected materials will now drop to the ground if your inventory is full at the moment of collection, similar to most other items to improve consistency in the collecting experience and reduce the inconvenience of limited inventory space.
(NEW) If there is no space in your inventory: all the collected material will drop on the ground.
(Remains the same) If there is some space: the amount that fits will go into your inventory, and the rest will drop on the ground.
However, to prevent players from unintentionally losing Tree of Life and Meteorite, nothing will change when you’re collecting these items, meaning a message will continue to display if you can’t collect them due to insufficient inventory space.
When items are dropped on the ground due to insufficient inventory space a system message will display.
Downed State Durability
Damage Taken Reduction 30(+Target's Level*2.9)% → 35(+Target's Level*2.8)%
Credits
Killing Bats
Earned Credits (Self/Ally) 2/1 → 1/1
Killing Ravens
Earned Credits (Self/Ally) 4/3 → 3/2
Naturally Earned Credits until Day 2 1 per 1.65s → 1 per 1.6s
Augments
Havoc
Accelerator
Damage 10~135(+Extra Attack Power 60%)(+Skill Amplification 40%) → 20~170(+Extra Attack Power 60%)(+Skill Amplification 40%)
Character
Price Reduction
NiaH
9,900 A-Coin → 8,020 A-Coin
Garnet
We are increasing the range of R – Maiden's Embrace to make it available to hit from a greater distance.
Base HP 960 → 980
Maiden's Embrace(R)
Range 9m → 11m
Nadine
We are increasing Nadine’s Basic Attack Power to improve her overall performance since she’s been showing a low pick rate.
Basic Attack Power32 → 35
Nathapon
We are lowering the final damage of W – Timelapse to reduce Nathapon’s high burst potential during skill combos.
Timelapse(W)
Final Damage 50/85/120/155/190(+Skill Amplification 80%) → 50/85/120/155/190(+Skill Amplification 75%)
NiaH
We are reducing the damage and stun duration when enemies cross the edge of R – NiaH's Game World to allow more counterplay due to its strong area control and combo potential.
NiaH's Game World(R)
Damage 50/75/100(+Skill Amplification 55%) → 50/75/100(+Skill Amplification 45%)
Edge Crossing Stun Duration 0.4s → 0.3s
Nicky
We are reducing the dash speed of R – Pure Rage Uppercut!! to give opponents more time to react.
Pure Rage Uppercut!!(R)
Dash Speed 14m/s → 12m/s
Daniel
We are increasing Daniel’s base Movement Speed to help him close gaps more effectively.
Base Movement Speed 3.5 → 3.55
Darko
We are lowering the damage of R – Intimidation Tactic to reduce its reliability as a high-impact offensive and defensive option.
Intimidation Tactic(R)
Damage 75/150/225(+Attack Power 40%)(+Target's Max HP 25%) → 50/125/200(+Attack Power 30%)(+Target's Max HP 25%)
Leon.
Leon is showing a good performance in both of his weapon types, especially Tonfa Leon. We are lowering the shield absorption of W – Cannonball for allies and reducing the Airborne Duration of E – Duck Dive to adjust his overly strong support capabilities.
Cannonball(W)
Ally Shield Absorption 50/75/100/125/150(+Skill Amplification 25%) → 50/75/100/125/150(+Skill Amplification 20%)
Duck Dive(E)
Airborne Duration 0.7s → 0.65s
Mai
We are increasing Mai’s E – Catwalk’s shield to help her out protect her team a bit better and enhance her overall durability.
HP per Level 86 → 89
Catwalk(E)
Shield 60/95/130/165/200(+Defense 30%)(+Skill Amplification 40%) → 60/95/130/165/200(+Defense 40%)(+Skill Amplification 40%)
Vanya
Vanya is showing a strong performance in lower tiers. We are reducing the maximum shield recovery from P – Dream of a Butterfly to limit the effectiveness of her shield, especially in lower tiers.
Dream of a Butterfly(P)
Max Shield Recovery 70/135/200(+Skill Amplification 80%) → 70/135/200(+Skill Amplification 70%)
Barbara
We are increasing the movement speed bonus for W – Free-Electron Laser to improve her mobility during combat.
Free-Electron Laser(W)
On Hit Movement Speed Increase 15% → 25%
Overclock(R)
Ultra Free-Electron Laser(R-W)
On Hit Movement Speed Increase 25% → 40%
Bianca
We are reducing the cooldown of R – Reign of the Vampire Queen and increasing the damage of E – Circulation to support her presence in fights.
Circulation(E)
Min Damage 30/55/80/105/130(+Skill Amplification 55%) → 30/55/80/105/130(+Skill Amplification 60%)
Max Damage 60/110/160/210/260(+Skill Amplification 110%) → 60/110/160/210/260(+Skill Amplification 120%)
Reign of the Vampire Queen(R)
Cooldown 85/75/65s → 80/70/60s
Charlotte
We are increasing the cooldown of E – A Dash of Hope to reduce its overall efficiency in sustaining both Charlotte and her team.
A Dash of Hope(E)
Cooldown 8.5/8/7.5/7/6.5s → 9/8.5/8/7.5/7s
Xiukai
Xiukai’s team sustain has overwhelmingly increased after the stack changes. We are reducing the HP recovery of W – Eat Up! to bring team sustain back in line.
Eat Up!(W)
HP Recovery 40/80/120/160/200(+Max HP 6%)(+Juggernaut Chef Stacks) → 40/70/100/130/160(+Max HP 6%)(+Juggernaut Chef Stacks)
Adriana
We are increasing E – Fire Escape’s initial damage to encourage Adriana to engage in fights during early game.
Fire Escape(E)
Burning Area Damage 20/30/40/50/60(+Skill Amplification 16%) → 28/36/44/52/60(+Skill Amplification 16%)
Arda
Arda’s RE - Nimrod's Gate is performing well, especially to insert himself in fights or escape them. We are increasing the interaction time for R-E – Nimrod’s Gate to give opponents more room to react.
Unleashed Power(R)
Nimrod's Gate(R-E)
Interaction Duration 0.26s → 0.33s
Alonso
We are increasing the damage scaling of Q – Energy Punch to make it harder for enemies to ignore Alonso’s threat.
Energy Punch(Q)
Damage from Connecting to Enemies (Alonso Level*10)(+6/6.5/7/7.5/8% of Target's Max HP) → (Alonso Level*10)(+ 6/7/8/9/10% of Target's Max HP)
Johann
We are increasing the Shield absorption of E – Divine Scripture to improve ally protection in team fights.
Divine Scripture(E)
Shield Absorption 30/60/90/120/150(+Skill Amplification 30%) → 50/80/110/140/170(+Skill Amplification 30%)
William
We are reducing the Basic Attack Power coefficient of Q – Fastball to curb his strong performance.
Fastball(Q)
Basic Attack Power Coefficient 105/108/111/114/117% → 103/106/109/112/115%
Yuki
Yuki has continuously been performing well with both of his weapon types. We are reducing the damage of E – Dashing Gentleman to offset the increased range introduced in the last patch, which made it easier to land the skill. Additionally, we are reducing his power through his Dual Swords weapon mastery scaling to further adjust his high damage output.
Basic Attack Amplification per Dual Swords Mastery Level 1.8% → 1.7%
Dashing Gentleman(E)
Damage 40/75/110/145/180(+Attack Power 100%) → 40/75/110/145/180(+Attack Power 90%)
Ly Anh
We are increasing the Slow duration of W – I'm So Sorry... to make the skill more useful in combos and escape scenarios before entering Ghost state.
I'm So Sorry...(Ly Anh W)
Slow Duration 1.2s → 1.5s
Zahir
Throw Zahir has been performing well, so we are slightly reducing his Throw power to counter this while slightly increasing his Shuriken power.
Skill Amp per Shuriken Mastery Level 3.8% → 4.0%
Skill Amp per Throw Mastery Level 4.4% → 4.3%
Tsubame
R – Higuruma's Elimination Technique allows Tsubame to instantly reposition behind enemies, but its current range makes it difficult to use effectively. We are increasing its range to make it a bit easier to use the skill.
Higuruma's Elimination Technique (R)
Range 5.25m → 5.5m
Katja
We are reducing the Attack Speed gained per Sniper Rifle Mastery level to limit Katja’s performance when Q – Sharpshooter is not landed.
Attack speed per Sniper Rifle Mastery Level 3.6% → 3.2%
Kenneth
We are increasing Kenneth’s basic attack power to boost his early game combat strength before he has his items.
Basic Attack Power 30 → 34
Chloe
Chloe is not performing well and is showing a low pick rate. We are increasing her defense per level to improve her durability and encourage more active use.
Defense per level 2.5 → 2.7
Theodore
We are increasing Theodore’s basic attack power to help him increase his combat power during early game.
Basic Attack Power 40 → 45
Haze
Haze has continued to show low performance. We are increasing the range of Q – 40mm Grenade to make it easier to use and the damage of R – Rocket Launcher to reward her when she lands her hits.
40mm Grenade(Q)
Range 6.8m → 7m
Rocket Acceleration(R-Q) Damage 60/80/100/120/140(+Skill Amplification 40%) → 60/85/110/135/160(+Skill Amplification 40%)
Rocket Launcher(R)
Rocket Damage 40/90/140(+Skill Amplification 40%) → 60/110/160(+Skill Amplification 40%)
Item Skill
Electric Shock
(Melee) Damage Enemy's Max HP 3.5% + 30~106 (Based on Character Level) → Enemy's Max HP 4% + 30~106(Based on Character Level)
Applied to: Tactical Visor, Cube Watch
Streamlined
Movement Speed Increase 25% → 30%
Applied to: Mythril Crop, Mythril Shield, Emerald Tablet, Psyche's Blade
Weapon
Glove
One Inch Punch
Attack Power 67 → 64
Brasil Gauntlet
Attack Power 57 → 59
White Claw Punch
Attack Power 60 → 62
Pistol
Glock 48
Attack Power 68 → 70
Molten Malachite
Attack Power 78 → 80
Guitar
Stairway to Heaven
Skill Amplification 68 → 70
Dagger
Damascus Steel Thorn
Attack Power 60 → 63
Rapier
Esprit
Streamlined - [Unique Passive]
Movement Speed Increase 12% → 18%
Dual Swords
Divine Dual Swords
Attack Speed 20% → 25%
Shuriken
Flechette
Attack Speed 20% → 25%
Whip
Cathode Lash
Streamlined: Charge Carrier - [Unique Passive]
Shield 105 → 150
Bloody Nine Tails - Crimson
Streamlined: Charge Carrier - [Unique Passive]
Shield 180 → 250
Throw
Grenade of Antioch
Attack Power 87 → 84
Bow
Artemis
(NEW) Movement Speed 2%
Armor
Chest
Turnout Coat
Defense 24 → 26
Guardian Suit
Vanguard- [Unique Passive]
Effect Duration 6s → 5s
Beautiful Garment
Defense 17 → 20
Elf Dress
Skill Amplification 10(REMOVED)
Head
Fox Mask
Attack Speed 28% → 32%
Blue Flames
Attack Speed 20% → 25%
Persona
Movement Speed 4% → 3.5%
Eyeshield
Attack Speed 15% → 25%
Arm / Accessory
Claddagh Ring
Skill Amplification 80 → 75
Healing Power 12% → 15%
Leg
Boots of Hermes
Defense 18 → 16
Cobalt Protocol
Infusion
Infusion Probability
We’re increasing the probability of Level 1 Infusions and reducing the probability of Level 2,3 Infusions appearing in Phase 1.
Level 2 Infusion
Painkiller
Defense Max Increase 32% → 28%
Level 3 Infusion
Sadistic Nature
(Melee) Recovery based on current HP 20% → 15%
(Ranged) Recovery based on current HP 15% → 10%
The Nightmare
Damage 100(+Skill Amplification 50%) → 100(+Skill Amplification 45%)
Barricade
Omnisyphon 45% → 40%
Cobalt Protocol Balancing
Garnet
Bat
Damage Dealt 100% → 99%
Damage Taken 103% → 104%
Nathapon
Camera
Damage Taken 93% → 95%
Daniel
Dagger
Damage Dealt 99% → 97%
Laura
Whip
Damage Dealt 100% → 98%
Lenore
Guitar
Damage Taken 93% → 95%
Barbara
Pistol
Damage Dealt 90% → 88%
Charlotte
Arcana
Recovery Given 60% → 65%
Sua
Hammer
Damage Dealt 95% → 97%
Bat
Damage Dealt 95% → 97%
Damage Taken 92% → 91%
Aya
Assault Rifle
Damage Dealt 90% → 88%
Isol
Assault Rifle
Damage Dealt 90% → 88%
Alonso
Glove
Damage Dealt 101% → 98%
Johann
Arcana
Recovery Given 70% → 75%
Ly Anh
Dagger
Damage Dealt 100% → 102%
Jackie
Dagger
Damage Dealt 98% → 96%
Camilo
Dual Swords
Damage Taken 96% → 94%
Rapier
Damage Taken 96% → 94%
Karla
Crossbow
Damage Taken 93% → 91%
Tazia
Shuriken
Damage Taken 95% → 93%
Priya
Guitar
Shield Given 85% → 90%
Fiora
Rapier
Damage Dealt 100% → 102%
Two-handed Sword
Damage Taken 92% → 90%
Spear
Damage Taken 92% → 90%
Bug Fixes & Improvements
Gameplay Improvements
Stats displayed in your Saved Plans now reflect stat changes per level from Augments, based on Level 20 values.
Cobalt Protocol: Starting Equipment Draft item slots can no longer be clicked multiple times.
Forging: Box Rarity is now displayed in the reward list in Forging.
Create/Edit Saved Plan now displays starting and late-game targeted item stats based on level 20 values.
The “Unable to Interact” message now properly displays when interacting with Escape Loops in Temporary Safe Zones.
Eco Objectives: Sandy Mushroom’s sand smoke interior is no longer visible through CCTV vision range.
Total extra damage from the Contempt for the Weak Augment now displays correctly in See character info(C).
The images for Portable Crafter – Chest & Portable Crafter – Head now display correctly when dropped on the ground.
Vertical Launch device (VLS):
Guests now face the correct direction when they start gliding.
The camera no longer gets locked when switching view to another ally that’s using the Vertical Launch device (VLS).
Camera zoom now works correctly when transitioning between day and night while viewing an ally gliding.
Target Pings (Alt + Left-Click):
Pings now appear at the intended targeted location.
Ping noise now plays correctly when pinging equipped items.
Icon Skill Cooldown is now displayed properly for Skills with cooldowns under 1 second.
Brushes in the Chapel now display as intended.
Cobalt Protocol:
Effects for Synthesizer Infusions now display correctly when moving the cursor over them.
Tactical Skill Tracker is no longer available when Lock On Target dies, as intended.
Tooltip for Tactical Skills Prayer now displays correctly.
A.M.D.S Infusion no longer triggers the Item Skill Taser Gun.
Effects when clicking on Refresh Infusions no longer display twice.
Tooltip formatting for certain Infusions now displays properly.
Visual effects no longer appear on deactivated Power Beacons.
Character & Weapon Improvements
Lenox: Bait and Tackle (P) no longer unintendedly grants items that are not obtainable via the Bait effect.
Leni (Marching Band Skin): Trumpet now appears correctly while resting with no weapon equipped.
Lenore: Tooltip for Melody of Pain (P) now displays correctly.
Rio
Default voice lines no longer play when using Soar (E) during Daikyu while using the Winning Shot Skin.
Spirit Arrow (R)'s projectile now appears properly from the enemy’s perspective.
Barbara:
Ally/enemy identification effects have been improved.
Sound effects for when she dies are now correctly applied.
Skin tone now appears as intended when using skins.
Enhanced basic attack from Retrofit (P) no longer applies to installed items.
Skill queueing now works correctly after using Overclock (R).
Model size no longer changes when she dances right after summoning Enhanced – BT Sentry Gun Mk.III (RQ).
Voicelines now play correctly when learning the Pistol Weapon Skill Moving Reload (D).
Xiukai: Eat Up! (W) no longer becomes unusable under certain conditions.
Echion: Evolved Call of Cadmus (P) now remains correctly even after reviving.
Fiora: Her animations now display more naturally.
Hart:
Peacemaker (R) now correctly keeps her targets nearby alive when she puts on a show.
Skill effects from Peacemaker (R) no longer disappear when Hart dies outside the skill area.
Animations are correctly displayed when using Peacemaker (R) with Flanger(E).
Lobby Improvements
After adding a friend, an unknown error popup no longer appears when moving a friend to a group and saving changes.
Player info now displays correctly when clicking See Info after receiving a Friend Request.
In-game chat messages sent by teammates no longer appear in the match results screen.