• Patch Notes
  • 1 day ago

[Edited] PATCH NOTES 1.49 - June 12th, 2025

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, June 12th from 2 AM to 6 AM (UTC) to update Patch 1.49.


New Skins & Emotes

Prefect Justyna (Rare) will be available in the Store!

“Don't be late! I’ll have to report you if you are.”  

New Lenox Emotes will be available.



Union Circuit

Season 7's Union Circuit (Beta) will run for only 2 more weeks. This is the last chance to join Union Circuit matches:

  • Europe Server

    • Last day to play: Saturday, June 21st 20:00 to 22:00 (CEST)

  • North America Server

    • Last day to play: Saturday, June 21st 19:00 to 21:00 (PT) / 22:00 to 00:00 (ET)

  • Asia 1 Server

    • Closes on: Wednesday, June 25th 23:59 (KST)

Rewards by Tier 

TierA-CoinResearch Center Data BoxSkin Data SetEmote
F
500
 
 
2 Tier Promotions
D
2,000
 
 
C
3,000
3
 
B
5,000
5
 
A
7,000
10
 
S
10,000
 
3
SS
15,000
 
5
SSS
30,000
 
10


  • Rewards will be distributed after the maintenance on Thursday, July 17th 2025 (UTC), and will be available for claim until Friday, October 17th, at 14:59 (UTC) when you log in to the game.

    • Rewards will only be granted if your team is existing (has playing records) at the time of distribution.

    • If an account has multiple teams, rewards will be given out based on the team with the highest tier.

    • Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.

    • However, the Emote distributed as a participation reward will be granted based on all matches played across all teams during the season, regardless of whether your team is still a team or not.

      • 2 tier promotion counts as 2 promotions.


Participation Rewards

Thank you all for playing Union Circuit (Beta)!

  • Conditions: 2+ tier promotion during Season 7’s Union Circuit (Beta)

  • Reward: I did it… Emote


 

System

Matchmaking Improvements

  • Asia 1 Server: The top-tier queue in the Asia server will have stricter matchmaking, with the highest tier restricted to players with Mythril 8300+.


Grace Point Deduction Suspension
With the season extension, Grace Point deductions will be paused for Meteorite and Mythril tiers following the 1.50 update on June 26th. However, Titan and higher tiers will continue to have Grace Points applied as usual.


Custom Game - Tournament Score & Results Screen

Enabling the option Tournament Score in Custom Games will now also allow you to see the following info in the Results Screen at the end of the game.

  • Ranking Tab: Name originally displayed as TK/D/A will change to TS(Total Score) and KS(Kill Score).

  • Stats Tab: Numbers originally displayed as TK/D/A will change to TS and KS.



Wild Animal's Skill Improvements 

  • Boar

    • When a Boar’s Charge is canceled by crowd control during casting, the Stunned effect that also increases damage taken wouldn’t apply, resulting in longer hunting times. We’re improving this.

    • Now, even if the skill is canceled during casting, the Stunned effect will still apply.


  • Bear

    • When Bear’s skill Ground Slam is interrupted by crowd control during casting, the ground indicator would remain, making it hard to tell whether the skill was canceled. We’re improving this.

    • The skill’s visual effects now immediately disappear when the skill is canceled.



Terminate/Clutch

We’re helping out players who wipe teams to be able to react faster upon new team attacks. 

  • Terminate/Clutch: Allies revive after 2s → 1s

 

Guide Robot Lumi

  • Lumi Max HP  12000 → 10000

  • Alert Mode

    • Credits needed to be activated are slightly increased.

    • Remaining HP when Lumi Drops Credits 80/60/40/1% → 75/50/25/1%

 

Downed Skill

  • Fission Blast(Q)

    • Damage 50(+Target's Current HP 20%) → 150(+Target's Current HP 20%)

 

Augment

Chaos

  • Siphon Maelstrom

    • HP Recovery (+Extra Attack Power 70%)(+Skill Amplification 20%)(Max HP 12%)(+Lost HP 10%) → (+Extra Attack Power 70%)(+Skill Amplification 20%)(Max HP 12%)(+Lost HP 15%)

 

Tactical Skills
  • Protocol Violation

    • Taken Damage Increase 8/12% → 10/13%

 

Character

We’re adjusting Darko’s price!

  • Darko

    • 650 NP → 350 NP

    • 8,020 A-Coin → 4,340 A-Coin

 

Garnet

We're increasing the 1st hit damage and slow amount of Q – Sadistic Slam & Spiked Echo to make Garnet harder to avoid.

  • Sadistic Slam & Spiked Echo(Q)

    • 1st Hit Damage 40/60/80/100/120(+Skill Amplification 50%)(+Max HP 4%) → 40/60/80/100/120(+Skill Amplification 50%)(+Max HP 5%)

    • 1st Hit Slow 30% → 35%

 

NiaH

On our last patch we reduced NiaH’s damage when making combos and this has left her weak. We're increasing the damage and projectile slow effect of Q – Arcade Drop to strengthen her sustained fight potential and utility.

  • Arcade Drop(Q)

    • Damage 60/95/130/165/200(+Skill Amplification 65%) → 60/100/140/180/220(+Skill Amplification 65%)

    • Projectile Hit Slow 30% → 40%

 

Nicky

We're reducing the damage and duration of P – Short Tempered to moderate its effectiveness.

  • Short Tempered(P)

    • Extra Basic Attack Damage 20/60/100(+Skill Amplification 40%) → 20/60/100(+Skill Amplification 35%)

    • Duration 6s → 5s

 

Debi & Marlene

The twins are performing well. We're lowering the mark damage of P – Blue & Red to reduce their overall power.

  • Blue & Red(P)

    • Mark Damage 10/20/30(+Extra Attack Power 70%)(+Critical Strike Chance 50%) → 10/15/20(+Extra Attack Power 70%)(+Critical Strike Chance 50%)

 

Laura

We're increasing the damage of P – Phantom Thief to improve her overall power.

  • Phantom Thief(P)

    • Damage 20/40/60(+Skill Amplification 30%) → 20/50/80(+Skill Amplification 30%)

 

Lenox

Even when Lenox hits with R, it often isn't enough to stop enemies from closing in. We're increasing the enhanced true damage of R – Blue Viper to better reward accurate hits.

  • Base Defense 51 → 53

  • Blue Viper(R)

    • Enhanced True Damage 20/30/40 → 25/35/45

 

Leni

We're increasing the damage of P – Teddy Bear Attack! and the shield of E – Air Horn Gun! to enhance combat and sustain.

  • Teddy Bear Attack!(P)

    • Damage 10/20/30(+Leni Level*4) → 15/25/35(+Leni Level*4)

  • Air Horn Gun! (E)

    • Shield 40/55/70/85/100(+Leni Level*4)(+Skill Amplification 20%) → 50/65/80/95/110(+Leni Level*4)(+Skill Amplification 20%)

 

Leon

Glove Leon hasn’t been performing well so we're enhancing his glove weapon mastery effect.

  • Skill Amp per Glove Mastery Level 4% → 4.2%

 

Rozzi

We're increasing the defense reduction on W – Flutter to help her deal more damage when she plays aggressively.

  • Flutter(W)

    • Defense Reduction 9/10/11/12/13% → 11/12/13/14/15%

 

Luke

We're increasing the duration of P – Neat 'n Tidy and the slow duration of R – Pressure Washer to make it easier to maintain his enhanced state and get more value out of his ultimate on-hit.

  • Neat 'n Tidy(P)

    • Duration 4s → 5s

  • Pressure Washer(R)

    • Slow Duration 1s → 1.25s

 

Lenore

We're increasing the rooted duration and damage of W – Fine to improve her response when approaching enemies.

  • Fine(W)

    • Rooted Duration 0.27s → 0.33s

    • Damage 80/110/140/170/200(+Skill Amplification 55%) → 80/110/140/170/200(+Skill Amplification 60%)

 

Li Dailin

We're increasing the damage of Q – Spirited Kick to improve her offensive capability.

  • Spirited Kick(Q)

    • Damage 20/40/60/80/100(+Attack Power 65%) → 20/40/60/80/100(+Attack Power 70%)

    • Enhanced Damage 40/60/80/100/120(+Attack Power 85%) → 40/65/90/115/140(+Attack Power 85%)

 

Markus

We're increasing the damage scaling of P – Warrior's Grit to reward effective use.

  • Warrior's Grit(P)

    • Rattled Damage 20/40/60(+Target's Max HP 8%) → 20/40/60(+Target's Max HP 10%)

 

Magnus

We're increasing the damage scaling of R – Bike From Hell at higher levels to strengthen his power during late-game.

  • Bike From Hell(R)

    • Damage 110/230/350(+Extra Attack Power 150%)(+Skill Amplification 85%)(+Target's Current HP 20%) → 100/250/400(+Extra Attack Power 150%)(+Skill Amplification 90%)(+Target's Current HP 20%)

 

Barbara

We're increasing the damage and reducing the cooldown of P – Retrofit to improve its overall use rate and damage contribution.

  • Retrofit(P)

    • Damage 50/75/100(+Skill Amplification 35/45/55%) → 60/90/120(+Skill Amplification 35/45/55%)

    • Cooldown 10/8/6s → 9/7/5s

 

Bernice

We're increasing the damage of W – Foothold Trap and R – Explosive Bola to strengthen his skills’ finishing potential.

  • Foothold Trap(W)

    • Damage 30/60/90/120/150(+Attack Power 60%) → 40/70/100/130/160(+Attack Power 60%)

  • Explosive Bola(R)

    • Damage 150/200/250(+Attack Power 75%) → 150/200/250(+Attack Power 85%)

 

Celine

We're slightly increasing her throw weapon mastery scaling to raise her overall power.

  • Skill Amp per Throw Mastery Level 4.4% → 4.5%

 

Xiukai

We're increasing the airborne duration of E – Wok It Off to better reward precise hits.

  • Wok It Off(E)

    • Airborne Duration 0.8s → 0.9s

 

Sua

We're increasing her bat weapon mastery scaling to bring her performance more in line with other weapon types.

  • Skill Amp per Bat Mastery Level 4% → 4.2%


Adela

We're increasing Bat Adela's weapon mastery scaling to increase her overall power since she’s been underperforming.

  • Skill Amp per Bat Mastery Level 4.4% → 4.5%

 

Adina

We're increasing the movement speed bonus of Q – Luminary’s Star to improve her support potential.

  • Luminary(Q)

    • All Star Additional Effects Movement Speed Increase 12% → 15%

 

Abigail

We're increasing the movement speed bonus of Q – Binary Spin to enhance usability.

  • Binary Spin(Q)

    • Casting Movement Speed Increase 12% → 15%

 

Aya

We're increasing the bullet count of W – Steady Shot when combined with attack speed  items or Q – Double Shot, while also adjusting the shooting duration for balance.

  • Steady Shot(W)

    • Max Bullets Shot 8 → 10 

    • Shooting Duration 1.8s → 2s

 

Isol

We're increasing the defense reduction of W – Rebel Assault to improve team synergy.

  • Rebel Assault(W)

    • Defense Reduction 2/2/3/3/3 → 2/2/3/3/4

 

Alonso

The low damage of Alonso’s R – Magnetic Field made it hard for enemies to feel the need to quickly leave the area. We're boosting its power to make it more imposing.


  • Magnetic Field(R)

    • End Min Damage 100/150/200(+Skill Amplification 50%)(+Additional HP 5%) → 100/150/200(+Skill Amplification 50%)(+Additional HP 8%)

    • End Max Damage 200/300/400(+Skill Amplification 100%)(+Additional HP 10%) → 200/300/400(+Skill Amplification 100%)(+Additional HP 16%)

 

Estelle

We're increasing the damage of W – First Response to improve her combat potential.

  • First Response(W)

    • Damage 20/45/70/95/120(+Skill Amplification 55%) → 20/50/80/110/140(+Skill Amplification 55%)

 

Elena

We're increasing Q – Crystal Elegance’s power to boost her damage.

  • Crystal Elegance(Q)

    • 1st Hit Damage 20/35/50/65/80(+Skill Amplification 25%)(+Additional HP 8%) → 20/35/50/65/80(+Skill Amplification 25%)(+Additional HP 10%)

    • 2nd Hit Damage 40/70/100/130/160(+Skill Amplification 35%)(+Additional HP 10%) → 40/70/100/130/160(+Skill Amplification 35%)(+Additional HP 12%)

 

Justyna

Thanks to R – Astra Burst! Justyna has been able to showcase an extremely good evasive ability and burst potential so we're slightly reducing her ult’s power.

  • Astra Burst! (R)

    • Damage 30/50/70(+Skill Amplification 22%) → 30/50/70(+Skill Amplification 20%)

 

Irem

Irem has amazing combat skills and has been performing really well. We're reducing the shield amount of R – Love Me! to control her survivability during engagements.

  • Love Me!(Cat Form R)

    • Shield 40/65/90/115(+Skill Amplification 35%) → 40/65/90/115(+Skill Amplification 30%)

 

Zahir

Shuriken Zahir has been performing quite well since the last patch. We're slightly rolling back his weapon mastery scaling to adjust his power.

  • Skill Amp per Shuriken Mastery Level 4% → 3.9%

 

Tsubame

We're increasing Tsubame’s attack power per level to enhance her power during late game. We’re also increasing the movement speed bonus of W – Whirlwind to her out with area control

  • Attack Power per level 4.4 → 4.6

  • Whirlwind(W)

    • Movement Speed Increase 20/24/28/32/36% → 20/25/30/35/40%

 

Karla

We're increasing Karla’s overall power to help her out to improve area control.

  • Shackling Anchor(R)

    • 2nd Hit Damage 70/155/240(+Attack Power 80%)(+Skill Amplification 90%) → 80/170/260(+Attack Power 80%)(+Skill Amplification 90%)

    • Slow 30/35/40% → 35/40/45%

 

Chloe

We're increasing Nina’s HP regen out of combat to make it easier to manage. We’re also increasing the slow effect of W – Puppet Theatre to raise her utility.

  • Nina’s HP Regen Increases when Out of Combat.

  • Puppet Theatre(W)

    • Slow 30% → 35%

 

Tazia

We're reducing the shield amount of E – Pulizia to increase the risk of aggressive plays.

  • Pulizia(E)

    • Shield 40/60/80/100/120(+Skill Amplification 50%) → 40/60/80/100/120(+Skill Amplification 40%)

 

Theodore

We're increasing the extra damage of W – Power Screen to increase his overall power.

  • Power Screen(W)

    • Extra Damage 25/35/45/55/65(+Skill Amplification 26%) → 30/40/50/60/70(+Skill Amplification 26%)

 

Priya

We're increasing the scaling of E – Harmony of Parvati to reward accurate hits.

  • Harmony of Parvati(E)

    • Damage 60/90/120/150/180(+Skill Amplification 50%) → 60/90/120/150/180(+Skill Amplification 55%)

 

Fiora

We're reducing Rapier Fiora’s weapon mastery scaling to tune down her overall strength now that she’s showing a strong performance.

  • Skill Amp per Rapier Mastery Level 4.9% → 4.8%

 

Piolo

Piolo has been showing a weak performance during late game. We're increasing the effectiveness of R – The Punisher at higher levels to enhance Piolo’s late game performance.

  • The Punisher(R)

    • Damage 100/190/280(+Skill Amplification 60%) → 100/210/320(+Skill Amplification 60%)

    • Shield 40/90/140(+Skill Amplification 50%) → 40/100/160(+Skill Amplification 50%)


Item Skill
  • Awakening

    • Effect Duration 6s → 8s

    • Applied to: Wisdom Robes, Rose Steps

 

Weapons

Pistol

  • Glock 48 

    • Attack Power 70 → 72

  • Magnum-Boa

    • Ammo 14 Bullets → 20 Bullets

  • Stampede 

    • Skill Amplification 65 → 68

  • Devil's Marksman 

    • Skill Amplification 87 → 90

 

Dagger

  • Malice 

    • Skill Amplification 97 → 100

 

Rapier

  • Joyeuse 

    • Critical Strike Chance 10% → 15%

 

Hammer

  • Hammer of Thor 

    • Attack Power 92 → 95

  • Leviathan 

    • Attack Power 105 → 110

 

Bat

  • Vajra

    • (NEW) Attack Speed 10% 

    • Critical Strike Chance 25% → 22%

    • Critical Strike Damage 7% → 5%

  • Vulture's Eye 

    • Attack Power 80 → 82

 

Dual Swords

  • Lloigor & Zahr 

    • Skill Amplification 82 → 85

 

Nunchaku

  • Neon Chain 

    • Attack Power 75 → 77

 

Spear

  • Blazing Lance 

    • Attack Speed 20% → 25%

 

Bow

  • Elemental Bow 

    • Skill Amplification 73 → 75

  • Jebe's Altered 

    • Bow Attack Power 65 → 67

  • Eagle Eye 

    • Attack Power 80 → 82

 

Armor

Chest

  • Spectral Jacket

    • Gust of Wind - Rally [Unique Passive]

      • Damage 10(+Attack Power 30%)(+Target's Max HP 0.5%) → 20(+Attack Power 30%)(+Target's Max HP 0.5%)

  • Phantom Jacket

    • Defense 38 → 40

    • Blaze Up - Outburst - [Unique Passive]

      • Movement Speed Increase 8% → 10%

 

Head

  • Crystal Tiara 

    • Attack Power 16 → 17

  • Fox Mask 

    • Attack Power 8 → 10

  • Imperial Crown 

    • Skill Amplification 67 → 69

  • Cowboy Hat 

    • Attack Power 27 → 25

  • GPNVG 

    • Attack Speed 22% → 25%

 

Arm / Accessory

  • ​Minuteman armband

    • Defense 5 (REMOVED)

    • (NEW) Attack Speed 15% 

    • Attack Power 26 → 20

  • Veritas Lux Mea 

    • Max HP  100 → 120

  • Tindalos Band 

    • Skill Amplification 55 → 57

 

Leg

  • Glacier Crampons 

    • Armor Penetration 10 → 11

 

Cobalt Protocol

Credits

  • Earned Credits

    • Kill Test Subjects 5 Credits → 4 Credits

    • Kill Test Subjects Assist 3 Credits → 2 Credits

    • Destroy Drones (Self/Ally) 2/1 Credits → 2/2 Credits

 

Cobalt Protocol Balancing

Garnet

  • Bat 

    • Damage Dealt 99% → 97%

 

Nicky

  • Glove 

    • Damage Dealt 98% → 100%

 

Lenore

  • Guitar 

    • Damage Dealt 86% → 84%

 

Rio

  • Bow 

    • Damage Dealt 86% → 84%

 

Markus

  • Hammer 

    • Damage Taken 102% → 100%

 

Barbara

  • Pistol 

    • Damage Dealt 88% → 86%

 

Bianca

  • Arcana 

    • Damage Dealt 97% → 95%

 

Sua

  • Hammer 

    • Damage Dealt 97% → 99%

 

Adriana

  • Throw 

    • Damage Dealt 93% → 91%

 

Jan

  • Tonfa 

    • Damage Dealt 95% → 97%

 

Emma

  • Shuriken 

    • Damage Dealt 92% → 94%

 

Johann

  • Arcana 

    • Recovery Given 75% → 80%

 

Justyna

  • Crossbow 

    • Damage Dealt 92% → 94%

 

Irem

  • Throw 

    • Damage Taken 93% → 91%

 

Ly Anh

  • Dagger 

    • Damage Taken 92% → 90%

 

Eleven

  • Hammer 

    • Damage Dealt 101% → 99%

 

Jackie

  • Two-handed Sword 

    • Damage Taken 93% → 91%

  • Dual Swords 

    • Damage Dealt 95% → 97%

 

Tazia

  • Shuriken 

    • Damage Taken 93% → 91%

 

Felix

  • Spear

    • Damage Dealt 95% → 96%

    • Damage Taken 92% → 91%

 

Fiora

  • Two-handed Sword 

    • Damage Dealt 100% → 102%

 

Hart

  • Guitar 

    • Damage Dealt 95% → 97%

 

Hyunwoo

  • Tonfa

    • Damage Dealt 95% → 97%

    • Damage Taken 94% → 97%


Bug Fixes & Improvements

Gameplay Improvements

  • Corpses will no longer move unintendedly.

  • Basic attack commands will no longer be unintentionally queued after casting a skill on an enemy.

  • When switching back to your own perspective after spectating an ally in the vertical launch device, the camera will now reset to the correct view.

  • Camera will now be set at the correct position when landing at specific locations using the vertical launch device (VLS).

  • Spectate will now activate properly after wiping enemy teams in Custom Games.

  • Moving through the Replay timeline will no longer trigger error popups and take you to the lobby.

  • Power Crescendo Augment’s Tooltip is now correctly displayed.

  • Dotted path indicators will now remain visible when using Minimap pings (Ctrl + Left Click).

  • Players can now properly return to the lobby after surrendering while Hide HUD is enabled.

  • Cobalt Protocol: Current Objective tooltip will now appear in the intended location.


Character & Weapon Improvements

  • The Attack Speed increase effect for the Weapon Skill Moving Reload (D) now displays correctly.

  • Sniper Rifle Skill Ballistic Advantage (D) indicator now accurately reflects the skill's effective range.

  • Darko: Intimidation Tactic (R) now pulls suppressed targets correctly, even if they are immobilized.

  • Rebel Magnus: The downed animation now plays correctly.

  • Barbara: Animations for skins now display smoothly.

  • Alonso: Plasma Barrier (P) now activates as intended.

  • Wasteland William: Ally/enemy identification effects now display properly.

  • Justyna

    • Ally/enemy identification effects have been improved.

    • Full Blast (W)’s visual effects now play correctly.

  • István: Wave Function Collapse (R) now correctly triggers Three Variables.

  • Chiara: Last Judgement (R2) execution target highlight now accounts for shields correctly.

  • Piolo: Figure Eight / Hammer Throw(W)’s deflecting projectile duration now matches the CC immunity duration.

  • Street Fiend Hisui

    • Character image now appears in the correct position in the Claim window.

    • Shoelace animation now displays as intended in the Lobby.


Lobby Improvements

  • Quest Book: Missions now display the eligible game modes [Lumia]/[Cobalt].

  • ER Pass: Mission progress now updates immediately.

  • After School Debi & Marlene Border now displays the correct character and nickname.

  • We’ve fixed the suspected code related to ESC key not registering in specific cases.

  • Loadout > Item Catalog’s Minimap is now correctly displayed.

  • Custom Game: Nicknames no longer appear duplicated.

  • Union Circuit: Detailed Information on the Top 1 and Top 2 ratios are now rounded properly.

  • Match History: Custom game matches are no longer shown in Match History.

  • Mode can no longer be changed after launching a Quick Start match.

  • Healing Factor Augment’s Tooltip content now displays correctly.

  • The Season Login Event and Ranked Schedule are updating accordingly to the Season Extension.

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