• Patch Notes
  • 7 hours ago

[Edited] PATCH NOTES 1.50 - June 26th, 2025

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, June 26th from 2 AM to 6 AM (UTC) to update Patch 1.50.


New Emotes

New Rozzi emotes will be available!

 

System

Season 7 Union Circuit Rewards

Season 7 Union Circuit (Beta) has ended in our global servers and will be back with improvements for Season 8!

  • The mode will still be open on the Asia 1 Server until Wednesday, June 25th 23:59 (KST).

    • Europe Server

      • Last day to play: Saturday, June 21st 20:00 to 22:00 (CEST)

    • North America Server

      • Last day to play: Saturday, June 21st 19:00 to 21:00 (PT) / 22:00 to 00:00 (ET)

  • Rewards will be distributed after the maintenance on Thursday, July 10th 2025 (UTC), and will be available for claim until Friday, October 10th, at 14:59 (UTC) when you log in to the game.

    • Rewards will only be granted if your team is existing (has playing records) at the time of distribution.

    • If an account has multiple teams, rewards will be given out based on the team with the highest tier.

    • Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.

      • You can check out more details about the Season 7 Union Circuit (Beta) rewards in our 1.49 Patch Notes.


*The I did it… Emote may be used for other purposes in the future.


System Improvements

In-game Missions Reset Time 

  • The daily reset time for various in-game content will change from 15:00 (UTC) to 20:00 (UTC) to standardize global service timing and improve operational efficiency.

  • Effective Date: After maintenance for the 1.50 update

  • Applied to:

    • Daily Missions

    • All Login Events (Season, Weeken, etc)

    • Quest Book Missions

    • Personal Store Items Reset

    • Daily/Weekly/Monthly Purchase Timing in the Store

    • Ranked Demotion, Promotion and Grace Point Updates

    • Teammate Thumbs Up Reset Timing

    • All other contents that have a time reset


Game Preparation Phase - Mute Feature Improvements

  • You can now mute players individually during the game preparation phase (Character/Saved Plan Selection).

    • You can mute Chat, Ping, Emotes and Voice Chat (if activated) through each teammate’s “Mute” slot.

    • The Mute feature has been improved to a mutual block system: when you mute a specific player, your pings and system messages will also no longer be visible to them.

    • The Mute settings configured on the Strategy Map will now carry over and apply to the Scoreboard (Tab) after entering the game.

  • This change is intended to help create a more comfortable gameplay environment by allowing players to block unwanted communication more effectively even before the match begins.


Character Voucher (Beginner) List Update

  • Character Voucher (Beginner) items will be updated during the 1.50 Update. 

    • Before: Jackie, Aya, Magnus, Zahir, Hyunwoo, Li Dailin, Xiukai, Adriana, Luke, Bernice, Leon, Rio, Priya

    • After: Aya, Magnus, Hyunwoo, Lenox, Luke, Leon, Eleven, Vanya, Alonso, Kenneth, Katja, Charlotte, Darko, Garnet

*Your owned Character Voucher (Beginner) items will also be updated during the 1.50 Update to reflect the new character list.

*The icon image for the Character Voucher (Beginner) will also be updated to match the new list.


Augments

Havoc

  • Frenzy

    • Omnisyphon Max Condition 35% Max HP → 40% Max HP


Character

Nadine

We're reducing Crossbow Nadine's attack speed to decrease her sustained damage, and the duration of E – Monkey Wire to encourage more deliberate use of the skill.

  • Attack speed per Crossbow Mastery Level 3.4% → 3.1%

  • Monkey Wire(E)

    • Duration 7s → 6s

 

NiaH

We're increasing the movement speed duration of E – 1UP to help NiaH survive more safely after successfully reviving.

  • 1UP(E)

    • Movement Speed Increase Duration 1s → 1.5s

 

Darko

We're lowering Darko’s Defense per level to reduce his overall durability.

  • Defense per level 3.5 → 3.3

 

Debi & Marlene

We're lowering Debi & Marlene’s Max HP to slightly reduce their overall sustainability.

  • Max HP 1000 → 970

 

Lenore

We're increasing the damage reduction for consecutive hits from Q – Staccato to prevent excessive damage when it lands repeatedly.

  • Staccato(Q)

    • Consecutive Hits Damage Reduction 50% → 55%

 

Markus

We're increasing Markus's HP per level to improve his overall durability.

  • HP per Level 95 → 97

 

Barbara

Barbara has been consistently performing well. We're increasing the cooldown of Q - BT Sentry Gun Mk.II to encourage more careful use and reducing her weapon mastery scaling to lower her overall power.

  • Skill Amp per Pistol Mastery Level 4.5% → 4.4%

  • BT Sentry Gun Mk.II (Q)

    • Turret Cooldown 15/14/13/12/11s → 16/15/14/13/12s

 

Bianca

Bianca excels at initiating fights, but hasn't been showing that strength effectively. We're increasing the first hit damage of R – Reign of the Vampire Queen to boost her threat at the start of engagements. We're also increasing W – Sanctuary’s HP recovery to improve her sustain.

  • Sanctuary(W)

    • HP Recovery every 0.5s Max HP 4% → 5%

  • Reign of the Vampire Queen(R)

    • 1st Hit Damage 50/100/150(+Skill Amplification 45%)(+Target's Max HP 9%) → 50/100/150(+Skill Amplification 45%)(+Target's Max HP 11%)

 

Charlotte

We're increasing the shield of E – A Dash of Hope to improve Charlotte's survivability and boost her team's sustain.

  • A Dash of Hope(E)

    • Shield 40/60/80/100/120(+Skill Amplification 30%) → 40/65/90/115/140(+Skill Amplification 30%)

 

Sissela

We're reducing the damage of P – Agony to lower Sissela’s combat strength as she's been performing consistently well.

  • Agony(P)

    • Damage 30(+Skill Amplification 40%)(+Character Level*9) → 30(+Skill Amplification 35%)(+Character Level*9)

 

Silvia

We're lowering the damage of W – Finish Line to reduce Silvia’s poke capabilities.

  • Finish Line(W)

    • Damage 80/105/130/155/180(+Skill Amplification 60%) → 80/100/120/140/160(+Skill Amplification 60%)

 

Adela

Adela’s been performing well. We're reducing the damage of R – Checkmate to keep in check Adela’s burst potential.

  • Checkmate(R)

    • Damage 150/275/400(+Skill Amplification 100%) → 150/275/400(+Skill Amplification 95%)

 

Adriana

We're shortening the immunity duration of P – Pyromaniac and the charge time of R – Cocktail Party to enhance Adriana’s sustained combat ability.

  • Pyromaniac(P)

    • Burned Target Burning Immunity Duration 9s → 8s

  • Cocktail Party(R)

    • Charging Time 26/24/22s → 24/22/20s

 

Aya

After the previous patch increased the number of bullets fired with W – Steady Shot, Aya's overall power grew, but it limited her item choices. We're reducing the attack speed requirement for additional bullets to allow more build flexibility, while also slightly lowering the damage to keep her strength in check.

  • Steady Shot(W)

    • Damage 30/40/50/60/70(+Attack Power 50%)(+Skill Amplification 35/40/45/50/55%) → 30/40/50/60/70(+Attack Power 50%)(+Skill Amplification 30/35/40/45/50%)

    • Additional Attack Speed Needed to increase bullets fired 30% → 25%

 

Jan

Tonfa Jan has been showing a strong performance. We're adjusting the damage of E – Bob and Weave to reduce Tonfa Jan’s sustained damage and slightly boost Glove Jan’s impact.

  • Bob and Weave(E)

    • Damage 15/25/35/45/55(+Extra Attack Power 60%)(+Skill Amplification 50%)(+적 Max HP  6%) → 15/25/35/45/55(+Extra Attack Power 70%)(+Skill Amplification 45%)(+적 Max HP  6%)

 

Aiden

Aiden has been continuously performing well so we're lowering the damage of Q – Lightning Strike and Q – Volt Cannon to keep Aiden’s power in check.

  • Lightning Strike(Q)

    • Damage 80/110/140/170/200(+Attack Power 75%)*(Basic Attack Amplification) → 60/90/120/150/180(+Attack Power 75%)*(Basic Attack Amplification)

  • Volt Cannon(Overcharge Q)

    • Volt Cannon Damage 80/110/140/170/200(+Attack Power 75%)*(Basic Attack Amplification) → 60/90/120/150/180(+Attack Power 75%)*(Basic Attack Amplification)

 

Elena

We're reducing Elena’s base defense to make her more cautious when engaging in combat.

  • Base Defense 54 → 51

 

Emma

We're reducing the damage of P – CheerUp♥ to tone down Emma's overall power.

  • CheerUp♥

    • Damage 80/100/120(+Skill Amplification 30/40/50%) → 80/100/120(+Skill Amplification 25/35/45%) 

 

Johann

We're increasing the slow effect of W – Transcendent Censer to make the skill more impactful and more used.

  • Transcendent Censer(W)

    • Slow 30% → 35%

 

Yumin

We're increasing E – Cloud Steps' damage radius to make it easier to hit enemies when used offensively.

  • Cloud Steps(E)

    • Radius of landing damage area 5m → 5.5m

 

Irem

We're increasing the cooldown of E – Purrfect Pounce! to reduce Irem’s chase and escape potential.

  • Purrfect Pounce!(Cat E)

    • Cooldown 10/9/8/7/6s → 11/10/9/8/7s

 

Ly Anh

We're decreasing the cooldown of E – Razor Claws to strengthen Ly Anh’s early game presence and increasing the range of R – Freedom to enhance usability.

  • Razor Claws(Possessed E)

    • Cooldown 13/12/11/10/9s → 11/10.5/10/9.5/9s

  • Freedom(R)

    • Ghost Range 15m → 16m

 

Zahir

We're reducing the movement speed increase from P – Eye of Azrael to limit Zahir’s kiting potential.

  • Eye of Azrael(P)

    • Movement Speed Increase 8/16/24% → 8/14/20%

 

Jackie

Axe Jackie has been showing good stats.  We're lowering her weapon mastery scaling to keep her overall power in check.

  • Basic Attack Amplification per Axe Weapon Mastery Level 1.7% → 1.6%

 

Camilo

Rapier Camilo has been showing good stats. We're lowering his weapon mastery scaling to keep his overall power in check.

  • Basic Attack Amplification per Rapier Weapon Mastery Level 1.6% → 1.5%

 

Piolo

We're reducing Piolo's base defense and Q2 – Chokeslam's scaling to lower his combat power.

  • Base Defense 54 → 52

  • Helicopter Spin / Chokeslam(Q)

    • Chokeslam(Q2)

      • Inner Indicator Damage 60/95/130/165/200(+Skill Amplification 85%) → 60/95/130/165/200(+Skill Amplification 80%)

 

Hart

We're reducing Hart's basic attack power to balance her consistently strong performance.

  • Basic Attack Power 33 → 31

 

Hyunwoo

We're increasing the wall collision bonus damage of E – First Attack to reward accurate execution with greater impact.

  • First Attack(E)

    • Wall Collision Additional Damage 60/95/130/165/200(+Extra Attack Power 55%)(+Skill Amplification 90%) →  80/115/150/185/220(+Extra Attack Power 60%)(+Skill Amplification 90%)

 

Hyejin

Hyejin is showing good stats. We're lowering the damage of R – Five Omens to reduce Hyejin's burst potential.

  •  Five Omens(R)

    • Charm Damage 80/125/170(+Skill Amplification 50%) → 80/115/150(+Skill Amplification 50%)

 

Item Skills

We're making changes to certain item skill effects to better adjust them across different game phases.

Streamlined: Zephyr

We’re adding Character Level as a scaling factor to its fixed shield value, making its adjust more appropriately as the game progresses.

  • Shield 200 → 100(+Character Level*10)

  • Applied to: Mythril Quiver, Windrunner, Mantis Tonfa, Blade Tonfa - Crimson, Star Hunter, Spear of Longinus - Dawn

 

Quickstep

We’re separating the movement speed increase effect for ranged and melee characters to make it more effective.

  • Movement Speed Increase per Stack 3% → (Melee 3% / Ranged 2%)

  • Applied to: Racing Suit, Eyeshield, Moonlight Pendant


Weapon

Glove

  • Permafrost 

    • Skill Amplification 86 → 90

 

Throw

  • Grenade of Antioch 

    • Attack Speed 35% → 30%

 

Armor

Head

  • Eyeshield 

    • Attack Speed 25% → 30%

 

Arm / Accessory

  • Minuteman Armband 

    • Attack Power 20 → 22

  • Sultan Adorned

    • Vigor - Ecstasy - [Unique Passive]

      • Damage 6% of Target’s Current HP → 5% of Target’s Current HP

 

Cobalt Protocol

Infusion

  • Level 3 Infusion

    • Rolling Thunder 

      • Cooldown 30s → 40s

 

Cobalt Protocol Balancing

Garnet

  • Bat 

    • Damage Dealt 97% → 95%

 

Lenox

  • Whip 

    • Damage Dealt 98% → 96%

 

Sua

  • Hammer

    • Damage Dealt 99% → 101%

    • Damage Taken 92% → 91%

 

Isaac

  • Tonfa 

    • Damage Dealt 95% → 93%

 

Alonso

  • Glove 

    • Damage Dealt 98% → 96%

 

Echion

  • VF Prosthetic 

    • Damage Dealt 100% → 98%

 

Emma

  • Arcana 

    • Damage Dealt 92% → 94%

 

Irem

  • Throw

    • Damage Dealt 97% → 98%

    • Damage Taken 91% → 90%

 

Camilo

  • Rapier 

    • Damage Taken 94% → 92%

 

Tazia

  • Shuriken

    • Damage Dealt 100% → 101%

    • Damage Taken 91% → 90%

 

Priya

  • Guitar 

    • Damage Taken 97% → 95%

 

Bug Fixes & Improvements

Gameplay Improvements

  • Error popups will no longer appear on the results screen after placement matches in certain modes.

  • Teammate portraits are now sorted top-down as Ally 1 and Ally 2 for better clarity.

  • Bot Kills will now properly count when Tournament Scoring is enabled in Custom Matches.

  • Skill-related pings (Alt + Left Click) will now display correctly in all languages.

  • Team names will no longer overlap with team numbers in Spectator and Replay mode.

  • Stunned effects from vertical launch device (VLS) landings can now be properly removed by the Tactical Skill Nullification from the enemy's perspective.

  • The Item Crafting Menu (B) will no longer close when pressing the B hotkey while viewing Late-game Item Recommendations.

  • We’re adding Operator Nadja’s voice in Chinese! 

  • Operator Nadja’s voice is now available in Chinese!

  • New players will now be guided more smoothly into the game after completing the Tutorial.

  • We’re updating the beginner rotation characters!


Character & Weapon Improvements

  • Garnet: 

    • Maiden's Embrace (R) will now function correctly.

    • Maiden's Embrace (R) will now no longer incorrectly fix Garnet’s position in a 9 o’clock direction when reused.

  • Nathapon: Timelapse (W) will now properly apply Slow Shutter (P)’s damage increase to the final photograph damage.

  • Leni: Visual effects when opening an Air Supply Box will no longer be unintendedly visible through the Fog of War.

  • Luke (Grim Reaper skin): Dancing sound effects will no longer repeat at specific locations.

  • Li Dailin (Summer Toast skin): The victory animation will now display the model properly.

  • Markus: Warrior’s Grit (P) will now correctly block effects when Unstoppable is active from Fatal Blow.

  • Estelle: Helitack Stat! (R)’s helicopter effect will no longer be unintendedly visible through the Fog of War.

  • Tsubame: The Art Of Camouflage (E) will no longer play the Wooden Log sound effects when the log has already been removed.

  • Katja: Dart of Revelation (W)’s Security Console interaction effect will no longer be unintendedly visible through the Fog of War.

  • Karla: The ground effect while summoning her harpoon will no longer be unintendedly visible through the Fog of War.

  • Tazia: 

    • Basic attack animations will now display properly when wearing skins.

    • Stiletto (Q) will now apply the correct Life Steal value when hitting with her Glass Sword.

    • Paradiso (R) will no longer trigger Eco Objectives when the large sword is destroyed.

 

Lobby Improvements

  • The red dot in the Token Book will now only appear when a reward is actually available to claim.

  • Tooltip values for item skills will now display correctly.

  • Profile Summary will now display properly when entering your profile page below level 30.

  • The “Log in once per day” mission will now clear correctly upon receiving a new Quest Book.

  • Team member profiles will now display the correct icons when using Quick Start after launching the client.

  • The value for “Minimap Misclick Prevention Delay” in Settings > Game is now correctly displayed.

Recent Articles

More
Multiplayer Online Survival Arena
A new type of survival game with unique crafting systems.

Play Eternal Return on your favorite platforms!

*Required platform subscriptions sold separately.
*A network connection is required. Check age restrictions before playing. Game includes in-game purchases.

Follow Us!