• Patch Notes
  • 16 hours ago

8.6a Hotfix

We'll be rolling out the 8.6a Hotfix at 08:30 (UTC).

Please restart the game to download the update.


*Some changes may not be applied to tooltips or Practice modes.

 

Matchmaking Adjustments

Asia 1 Server

  • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Mythril 8500+.

 

Europe Server

  • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 2+.

 

Character

Garnet

  • Suppressed Pain(W)

    • HP Recovery 20/40/60/80/100(+Skill Amplification 40%)(+Max HP 5%)(+Consumed Pain Stacks * 18/21/24/27/30) → 20/40/60/80/100(+Skill Amplification 40%)(+Max HP 8%)(+Consumed Pain Stacks * 18/21/24/27/30)

 

Mai

  • Base Defense 53 → 55

  • Catwalk(E)

    • Shield 60/95/130/165/200(+Skill Amplification 40%)(+Defense 40%) → 70/105/140/175/210(+Skill Amplification 40%)(+Defense 50%)

 

Xiukai

  • Burnt to a Crisp(R)

    • Slow 30/40/50% → 40/50/60%

 

Shoichi

  • Phony Deal(P)

    • Extra Basic Attack Damage 10/20/30(+Skill Amplification 40%)(+Target's Max HP 2/3/4%) → 10/20/30(+Skill Amplification 45%)(+Target's Max HP 2/3/4%)

    • Dagger Throw Damage 40/70/100(+Skill Amplification 30%) → 50/80/110(+Skill Amplification 30%)

 

Isol

  • MOK Operational Mine (R)

    • Damage 100/200/300(+Attack Power40%)(+Skill Amplification 70%)(+Enemy's Current HP 15%) → 100/200/300(+Attack Power40%)(+Skill Amplification 65%)(+Enemy's Current HP 15%)

 

Alonso

  • HP per Level 88 → 92

 

Bug Fixes
  • Dine n' Dash will now work properly. 


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