• Patch Notes
  • 2 hours ago

PATCH NOTES 9.5 - DECEMBER 11TH, 2025

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, December 11th from 2 AM to 6 AM (UTC) to update Patch 9.5.


New Character - Mirka

Hammer-wielder Mirka is joining the experiment!

Mirka will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until December 16th.


“I'll make them regret messing with us!”




Role: Tank/Fighter


Impulse Gauge (P)

Mirka’s Impulse Gauge max value is set to 30% of her Max HP. The gauge gradually decreases while out of combat. When Impulse Gauge is at max value, her next Crushing Hammer or Power Strike consumes the entire gauge and is enhanced.

When Mirka immobilizes an enemy, she gains 50% Impulse Gauge, reducing the cooldown of her basic skills by 4/7/10% and dealing 10/15/20(+1/2/3% of Target's Max HP) damage per second for 3 seconds.

Even if multiple enemies are immobilized, the gauge gain and cooldown reduction are only applied once.

Crushing Hammer (Q)

Mirka slams her hammer down with full force, dealing 60/95/130/165/200(+Skill Amplification 50%)(+Max HP 6%) skill damage to the enemy and slowing them by 40% for 1 second.

Crushing Hammer - Enhanced: She deals 20% of Impulse Gauge as additional damage and stuns enemies for 0.65 seconds. 0.5 seconds after, two aftershocks occur at the location within 0.5 seconds from each other, dealing 20/30/40/50/60(+Target's Max HP 6%) damage and slowing enemies by 40% for 1 second.

  • Damage Area: 1.8m * 3.4m * 4m

  • Cooldown: 2s

  • Charging Time: 10/9.5/9/8.5/8s

  • Max Charges: 2

Impulse Barrier (W)

Mirka dashes forward a short distance and gains a shield that absorbs 70/90/110/130/150(+Skill Amplification 20%)(+Max HP 9/10/11/12/13%) damage for 2.5 seconds. She gains Impulse Gauge per Defense.

Impulse Gauge gain increases by 0.35% per 1 defense.

  • Dash Range: 2.5m

  • Dash Speed: 12m/s

  • Cooldown: 9s

Backstep Rush (E)

Mirka is pushed back, becoming unstoppable for 0.45 seconds, and her damage taken is reduced by 80%.

She then dashes forward, dealing 40/60/80/100/120(+Skill Amplification 50%)(Target's Max HP 12%) skill damage to the enemies she collides with and knocking them back. She can use Power Strike within the next 3 seconds.

Power Strike: Mirka swings her hammer forward, dealing 70/95/120/145/170(+Skill Amplification 55%)(+Max HP 8%) skill damage.

Power Strike - Enhanced: She deals  33% of Impulse Gauge as additional damage and knocks back enemies hit 2.5m.

Cannot go over walls.

  • Backstep Rush (E1)

    • Forward Movement Range: 1.8m

    • Dash Range: 6m

    • Cooldown: 13/12.5/12/11.5/11s

  • Power Strike (E2)

    • Damage Area: 3m, 180°

Jumping Strike (R)

After channeling for 1 second, Mirka leaps into the air, becoming untargetable. For 2 seconds, she can adjust her landing position. Upon landing, she deals 150/250/350(+Skill Amplification 90%)(+Max HP 15% of Target's Max HP) skill damage to enemies within the area and knocks them airborne for 0.8 seconds.

  • Range: 5m

  • Leap Movement Speed: 5.5m/s

  • Damage Area: Radius 2.75m

  • Cooldown: 80/70/60s


New Skins & Emotes

Lethal Rose Adriana (Rare) skin will be available. 

“Keep squirming like a worm, the view from up here is delightful.”


Mirka emotes will be available. 



9.5 Update Item Probabilities Changes

  • The Two Bonus Weeks: Skin Data Boxes event is ending so the bonus probability for Skin Data Boxes will no longer be applied.

  • You can check the changes to Skin Data Boxes items and probabilities in our [Box To-Be Probabilities] website page.


 

Matsuri Tokens Exchange Update
We’re adding 3 skins to the Forging → Exchange → Matsuri Store page.

  • Scarlet Vampire Shoichi

  • Pixel Art Tia

  • Spirit Hunter Yuki

 

S9 Premium/Basic Token Books Sale Ending
The sale of the S9 Premium/Basic Token Books will be carried out until Thursday, December 11th before maintenance.

*Rewards that haven’t been claimed will be sent to your mailbox during maintenance and will be available only for 2 weeks for collection.


 

S9 Premium/Basic Token Books II Sale

The sale for the Season 9 Premium/Basic Token Books II will start on December 11th after maintenance.

Complete missions to get Matsuri Tokens!

  • Sale & Use Period: Thursday, December 11th after maintenance to Thursday, January 22nd (UTC) before maintenance

  • S9 Premium Token Book II

    • Price: 1,500 NP

    • Contents: A level 15 Quest Book and up to 75 Matsuri Tokens upon completion

  • S8 Basic Token Book II

    • Price: 10,000 A-Coin

    • Contents: A level 10 Quest Book and up to 25 Matsuri Tokens upon completion

*Check more details in the Quest Book menu in-game.

*Once the event and use period is over, the S9 Premium/Basic Token Books will be discontinued.

*Rewards achieved from completing levels that aren’t claimed by the end of the sale period will be automatically sent to your mailbox and will be available for 2 weeks.

 

System

Happy Holidays!

The Briefing Room and Chapel will be beautifully decorated to welcome the holidays.

 

Ranked Rewards Conditions Display

As we previously announced through our 9.1 Patch Notes, we’re adding a new function to check Ranked Reward Conditions in-game.

  • You can now go to your [Profile → Information] to check the number of matches required to be eligible for ranked rewards during the current season as well as your number of played ranked matches.

*A minimum number of Ranked matches must be played to be eligible to receive Ranked Rewards along with tier requirements. 

  


Season 9 Cobalt Union Ends

Cobalt Protocol’s Cobalt Union event mode is now closing. Thank you all for participating.

  • Closes on: Thursday, December 10th 14:59 (KST)

  • Rewards by Tier

TierA-COINResearch Center Data Box
Skin Data SetEmote
F
1,000
 
 
2 Tier Promotions
D
3,000
 
 
C
4,000
3
 
B
5,000
5
 
A
8,000
10
 
S
10,000
 
3
SS
15,000
 
5
SSS
30,000
 
10


  • Rewards will be distributed after the maintenance on Thursday, January 29th 2025 (UTC), and will be available for claim until Friday, April 30th 2026 at 14:59 (UTC) when you log in to the game.

    • Rewards will only be granted if your team is existing (has playing records) at the time of distribution.

    • If an account has multiple teams, rewards will be given out based on the team with the highest tier.

    • Union Circuit and Cobalt Union Rewards are distributed separately and you can receive a total of 2 Tier Rewards.

    • Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.

    • However, the Emote distributed as a participation reward will be granted based on all matches played across all teams (Union Circuit & Cobalt Union) during the season, regardless of whether your team is still a team or not.


Event Mode - Lone Wolf

Lone Wolf is back!  

Lone Wolf is a solo survival mode where 18 players battle it all out until only one remains.


Schedule

Lone Wolf is an event mode, so it’ll be available for matchmaking at a designated time on each server.

  • North America: 19:00 ~ 23:00 (ET)

  • Europe: 17:00 ~ 21:00 (CET)

  • South America: 17:00 ~ 20:00 (BRT)

  • Asia 1: 20:00 ~ 00:00 (KST)

  • Asia 2: 21:00 ~ 01:00 (KST)

  • Asia 3: 20:00 ~ 23:00 (KST)


Here’s what’s changing in this season:

  • All characters will be free to play during the first week of reopening!

  • We will also continue to make characters available free to play in this mode during the following weeks. Stay tuned!


Downed Damage Taken Reduction Formula Changes

We’re adjusting how defense affects downed survivability so the time it takes to kill a downed character doesn’t vary too drastically between characters.

  • Downed Damage Taken Reduction: 35% + (Target's Level*2.8)% → 40% + (Target's Level*2.95)% - (Target's Defense*0.065)%

  • Downed characters will now be slightly less influenced by their Defense stat. Characters with high defense will be a bit less durable than before when downed, while characters with low defense will be slightly more durable.


Matchmaking Improvements

  • Asia 1 Server

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with 8500 Mythril or higher.

  • Europe Server

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 4.

 

Quickslot

Credit Price

  • Telephoto Camera 20 → 25

  • Recon Drone 20 → 25

  • EMP Drone 30 → 35

 

Augments

Fortification

  • Steadfast

    • Tenacity 8(+Level*0.5)% → 12(+Level*0.4)% 

 

Support

  • Penny Pincher

    • Kiosk Discount 15 Credits → 20 Credits

 

Character

Daniel

We’re reducing Daniel’s weapon mastery to bring down his high Basic Attack damage.

  • Dagger weapon mastery Basic Attack Amplification per level 2.5% → 2.3%

 

Debi & Marlene

Debi & Marlene have shown strong performance since their durability increase last patch. We’re slightly reducing Debi’s Defense bonus to bring that durability down.

  • Blue & Red(P)

    • Debi

      • Defense Increase 5/10/15 → 4/8/12

 

Leni

Leni has been offering strong pick potential and excellent ally support. We’re reducing the HP recovery on Q – Carrot Bazooka to keep her support strength in check.

  • Carrot Bazooka!(Q)

    • Recovery 20/30/40/50/60(+Leni Level*4)(+Skill Amplification 25%) → 20/30/40/50/60(+Leni Level*3)(+Skill Amplification 25%)

 

Leon

We’re increasing the damage of Q – Waterway to improve Leon’s lacking poke potential.

  • Waterway(Q)

    • Damage 80/115/150/185/220(+Skill Amplification 70%) → 80/115/150/185/220(+Skill Amplification 75%)

 

Lenore

Lenore has continuously been recording a bad performance. We’re reducing W – Fine’s cooldown to help her out in ranged fights and improve her overall stability.

  • Fine(W)

    • Cooldown 13/12.5/12/11.5/11s → 12/11.5/11/10.5/10s

 

Rio

Rio remains very strong even after last patch’s nerfs. We’re reducing her basic attack power, weapon mastery, and the movement speed gained from Q – Kyudo Instinct to tune down both her damage and mobility.

  • Basic Attack Power 33 → 30

  • Attack speed per Bow Mastery Level 3.3% → 3%

  • Kyudo Instinct(Q)

    • Hankyu Hassetsu Movement Speed Increase 4/6/8/10/12% → 6/7/8/9/10%

 

Magnus

We’re increasing the wall collision damage of E – Heavy Strike.

  • Heavy Strike(E)

    • Wall Collision Damage 20/40/60/80/100(+Extra Attack Power 30%)(+Skill Amplification 20%)(+Target's Max HP 4%) → 20/40/60/80/100(+Extra Attack Power 30%)(+Skill Amplification 20%)(+Target's Max HP 6%)

 

Barbara

We’re increasing the damage of W – Free-Electron Laser to enhance her ranged control and the damage of RW – Ultra Free-Electron Laser to encourage its use.

  • Free-Electron Laser(W)

    • Damage 90/125/160/195/230(+Skill Amplification 80%) → 90/125/160/195/230(+Skill Amplification 85%)

  • Overclock(R)

    • Ultra Free-Electron Laser(R-W) Damage 200/250/300(+Skill Amplification 80%)(+Target's Max HP 20%) → 200/250/300(+Skill Amplification 85%)(+Target's Max HP 20%)

 

Blair

Blair has been performing strongly, especially in high tiers, thanks to her melee power. We’re reducing P – Blade Shift’s enhanced basic attack damage and increasing E – Cleave/Countercut’s cooldown to reduce the frequency of use of the skill and overall damage.

  • Blade Shift(P)

    • Dual Swords Basic Attack Enhanced Damage 10/20/30(Extra Attack Power 20/25/30%) → 5/15/25(Extra Attack Power 15/20/25%)

    • Double Bladed Sword Basic Attack Enhanced Damage 20/40/60(Extra Attack Power 40/50/60%) → 10/30/50(Extra Attack Power 30/40/50%)

  • Cleave(Dual Swords E)

    • Cooldown 10s → 11s

  • Countercut(Double Bladed Sword E)

    • Cooldown 10s → 11s

 

Bianca

Bianca has remained below average. We’re reducing E – Circulation’s HP cost and early cooldown to make it safer to use, and increasing R – Reign of the Vampire Queen’s slow to enhance her combat power.

  • Circulation(E)

    • Upon Casting HP Cost 5% of Current HP → 3% of Current HP

    • Cooldown 14/12.5/11/9.5/8s → 12/11/10/9/8s

  • Reign of the Vampire Queen(R)

    • Slow 50% → 60%

 

Xuelin

Xuelin’s win rate remains very low. We’re increasing her HP per level and mastery so she can scale better into the late game.

  • Attack speed per Rapier Mastery Level 2.8% → 3.4%

  • HP per Level 85 → 88

 

Adriana

We’re increasing Q – Flamethrower’s damage to improve Adriana’s melee combat capabilities.

  • Flamethrower(Q)

    • Damage 25/35/45/55/65(+Skill Amplification 24/26/28/30/32%) → 30/40/50/60/70(+Skill Amplification 25/27/29/31/33%)

 

Adina

We’re increasing the Sun Conjunct consecutive damage on Q – Luminary to boost Adina’s overall damage output.

  • Luminary(Q)

    • Sun Conjunct

      • Consecutive Damage Target's Max HP 8% → 10% 

 

Arda

We’re increasing Arda’s HP per level to improve his durability.

  • HP per Level 73 → 76

 

Abigail

We’re increasing R – Dimensional Strike’s damage so the reward on hit is bigger.

  • Dimensional Strike(R)

    • Damage 150/275/400(+Skill Amplification 80%) → 150/275/400(+Skill Amplification 85%)

 

Aya

Skill Amp based Aya builds are performing too well. We’re reducing Q – Double Shot’s damage to adjust her overall power.

  • Double Shot(Q)

    • 2nd Hit Damage 40/70/100/130/160(+Attack Power 30%)(+Skill Amplification 75%) → 40/70/100/130/160(+Attack Power 30%)(+Skill Amplification 70%)

 

Isol

Assault Rifle Isol has become too strong after the last patch. We’re reducing his weapon mastery to tune down his performance.

  • Attack speed per Assault Rifle Mastery Level 3.8% → 3.3%

 

Estelle

Estelle isn’t providing enough frontline control. We’re increasing the stun on Q – Suppression and the slow on EW – Emergency Evolution to improve her stopping power.

  • Suppression(Q)

    • Stunned Duration 0.6s → 0.7s

  • First Response(W)

    • Emergency Extinguish (E-W)

      • Max Slow 32% → 40%

 

Elena

We’re strengthening the cooldown reduction applied to Q – Crystal Elegance when W – Double Axel is used, making Elena’s skill combos smoother.

  • Double Axel(W) 

    • Crystal Elegance(Q)

      • Cooldown Reduction 30% → 40%

 

Yumin

We’re increasing the damage of Q – Mystic Gale to improve Yumin’s overall performance.

  • Mystic Gale(Q)

    • Damage 40/55/70/85/100(+Skill Amplification 40%) → 50/65/80/95/110(+Skill Amplification 40%)

    • Wind Zone Damage 40/60/80/100/120(+Skill Amplification 40%) → 50/70/90/110/130(+Skill Amplification 40%)

 

Yuki

Yuki has been underperforming across both weapon types, especially in durability. We’re adjusting W – Button Up’s damage reduction and cooldown so he can secure better survivability when used properly.

  • Button Up(W)

    • Damage Taken Reduction 10(+Attack Power 15%) → 10(+Attack Power 18%)

    • Cooldown 15/14/13/12/11s → 14/13/12/11/10s

 

István

István has been recording a low win rate. We’re increasing the movement speed bonus from P – Calculation to help him out during late-game, and the airborne duration on E – Contour Integration’s Variable hit so successful they feel more rewarding.

  • Calculation(P)

    • Movement Speed Increase 8/16/24% → 8/18/28%

  • Contour Integration(E)

    • Variable Airborne Duration 0.6s → 0.8s

 

Eleven

We’re increasing the HP recovery on R – Calorie Cyclone so Eleven can endure more damage in fights.

  • Calorie Cyclone(R)

    • HP Recovery Max HP 30/50/70% → 40/60/80%

 

Zahir

Both of Zahir’s weapons have low pick rates, so we’re increasing the damage of P – Eye of Azrael to boost his overall power.

  • Eye of Azrael(P)

    • Damage 30/40/50(+Skill Amplification 25%) → 30/50/70(+Skill Amplification 25%)

 

Jackie

Axe Jackie has been recording a low pick rate so we’re increasing her weapon mastery.

  • Attack speed per Axe Mastery Level 2% → 3%

 

Tsubame

We’re increasing Tsubame’s base attack power to raise her overall damage output.

  • Basic Attack Power 30 → 32 

 

Camilo

We’re increasing the shield value on P – Olé! so Camilo can secure more durability when using his skills effectively.

  • Olé!(P)

    • Shield 50/100/150(+Attack Power 70%) → 50/100/150(+Attack Power 80%)

 

Katja

We’re increasing the damage on R – In a Blitz so Katja can exert stronger pressure and better finishing power in standoffs.

  • In a Blitz(R)

    • 1st Hit Damage 250/400/550(+Attack Power 140%) → 300/450/600(+Attack Power 150%)

    • 2nd Hit Damage 300/450/600(+Attack Power 160%) → 350/500/650(+Attack Power 180%)

 

Cathy

Dagger Cathy has been continuously performing strongly, so we’re reducing her weapon mastery to tune down her overall power.

  • Skill Amp per Dagger Mastery Level 4.5% → 4.3%

 

Kenneth

We’re increasing the additional damage from P – Suppressed Rage to enhance Kenneth’s sustained fighting capability.

  • Suppressed Rage(P)

    • Additional Damage 1(+Attack Power 0.5/0.75/1%)% → 1.5(+Attack Power 0.5/0.75/1%)%

 

Chloe

Chloe’s pick rate remains low, so we’re increasing the damage of W – Puppet Theatre to improve her power.

  • Puppet Theatre(W)

    • Throw Damage 20/40/60/80/100(+Attack Power 80%) → 40/60/80/100/120(+Attack Power 80%)

 

Theodore

We’re increasing Theodore’s weapon mastery to boost his overall power.

  • Skill Amp per Sniper Rifle Mastery Level 4.1% → 4.3%

 

Piolo

Piolo continues to have a low performance. We’re reducing his self slow effect during his skill casting to improve his mobility and usability across his abilities.

  • Skill Casting Self Slow 20% → 15%

    • Applied to Helicopter Spin(Q1), Figure Eight(W1), Stalled Throw(E1).

 

Hart

We’re increasing Hart’s base defense to improve his durability.

  • Base Defense 47 → 49

 

Haze

Haze has been performing well thanks to her strong ranged poking ability. We’re lowering the damage of Q – 40mm Grenade to keep that strength in check.

  • 40mm Grenade(Q)

    • Damage 80/115/150/185/220(+Skill Amplification 90%) → 80/115/150/185/220(+Skill Amplification 85%)

 

Hyunwoo

Hyunwoo has been underperforming with both weapon types. We’re increasing the damage of P – Dogfight to help improve his power.

  • Dogfight(P)

    • Damage 40/70/100(+Attack Power 40%)(+Skill Amplification 35%) → 40/70/100(+Attack Power 50%)(+Skill Amplification 40%)

 

Hyejin

We’re increasing Bow Hyejin’s weapon mastery since she’s been recording a low pick rate.

  • Skill Amp per Bow Mastery Level 4.7% → 4.8%

 

Hisui

We’re increasing the damage of W – Iaido Strike (W2) so Hisui gains more payoff on-hit.

  • Iaido Strike(W)

    • Flash Cut (W2) 

      • Additional Damage 50/80/110/140/170(+Extra Attack Power 130%) → 50/80/110/140/170(+Extra Attack Power 140%)

 

Weapon

Rapier

  • Flamberge

    • Attack Speed 20% → 25%

 

Crossbow

  • The Golden Ghost

    • Skill Amplification 82 → 86

 

Shuriken

  • Frost Venom Dart

    • Skill Amplification 80 → 83

 

Sniper Rifle

  • Widow Maker - Crimson

    • Attack Speed 25% → 30%

  

Armor

Chest

  • Specter

    • Attack Power 12 → 10

 

Head

  • Legatus

    • Attack Speed 35% → 33%

  • Smart Glasses

    • Attack Speed 20% → 25%

  • GPNVG 

    • Attack Speed 25% → 22%

  • Twilight

    • Taser Gun - Surge - [Unique Passive]

      • Defense Reduction 10% → 8%

 

Arm / Accessory

  • Radar

    • Attack Speed 42% → 38%

 

Trap & Camera
  • Recon Drone

    • Duration 6s → 5s

  • EMP Drone

    • Duration 6s → 5s

 

Cobalt Protocol

Cobalt Protocol Adjustments

Rio

  • Bow

    • Damage Taken 98% → 102%

 

Daniel

  • Dagger

    • Damage Taken 90% → 88%

 

Debi & Marlene

  • Two-handed Sword

    • Damage Dealt 96% → 94%

    • Damage Taken 93% → 94%

 

Charlotte

  • Arcana

    • Recovery Given 50% → 60%

    • Shield Given 60% → 65%

 

Xuelin

  • Rapier

    • Damage Taken 90% → 92%

 

Alonso

  • Glove

    • Damage Dealt 93% → 92%

 

Jan

  • Tonfa

    • Damage Taken 90% → 88%

 

Echion

  • VF Prosthetic

    • Damage Taken 94% → 92%

 

Johann

  • Arcana

    • Recovery Given 65% → 75%

 

Justyna

  • Crossbow

    • Damage Taken 95% → 94%

 

Eleven

  • Hammer

    • Damage Taken 106% → 104%

 

Priya

  • Guitar

    • Damage Dealt 94% → 96%

 

Haze

  • Assault Rifle 

    • Damage Dealt 86% → 88%

 

Lone Wolf

System

Revival Kit

  • Level 8 

    • Revival Time 7s → 10s

  • Level 9

    • Revival Time 10s → 12s

 

Air Supplies

  • Day 2

    • Epic Air Supply Box 2 → 1

 

Credits

  • Base Earned Credits per 1.3s 1 → per 1.4s 1

 

Lone Wolf Mode Adjustments

All Characters

  • Damage Taken 2% Reduction

 

Blair

  • Dual Swords

    • Damage Dealt 100% → 95%

 

Bug Fixes & Improvements

Gameplay Improvements

  • Character equipment rarity will now display correctly without overlapping remaining CC durations.

  • The Verdict item skill will now trigger properly on all intended damage sources.

  • Tactical Skills Soul Stealer’s icon will now show the correct stored energy.

  • We’re improving AI across different modes (vs AI, Custom Games, New Account First Normal Game, etc.).

  • Reconnecting will now work properly even when no players remain in the match.

  • Players going through Rapid Reconstruction while escaping will now move to the lobby correctly, and escapes will register normally.

  • Information overlays will no longer be visible through Fog of War as intended.

  • Wild animal overlays will now function properly inside Restricted Areas.

  • Boss monster spawn indicators will now show the correct images in the Operator.

  • In certain language settings, the Recover Skill Resource option in Practice Mode will now display its proper name rather than an SP-related label.

  • Cobalt Protocol:

    • Reconnecting will now resume the Equipment Draft correctly.

    • The equipment filter will no longer display SP.

 

Character & Weapon Improvements

  • Item Skill Blaze of Glory will now properly apply its effects to summons.

  • Garnet: Maiden's Embrace (R)'s extended tooltip will now be correctly displayed.

  • Daniel: Masterpiece (R) will now display Daniel and enemies in the correct positions.

  • Luke: Clean Sweep (Q) Evolved tooltip will now show the correct cooldown.

  • Barbara: BT Sentry Gun Mk.II (Q) will now attack enemies as intended.

  • Bernice: Housekeeper Corp. Bernice skin will now display all intended effects during the victory animation.

  • Adriana:

    • Her corpse will now be correctly displayed.

    • Fire Escape (E) will now show ground effects at the proper size.

    • Oil Slick (W) will now render its skill range effect beneath the oil as intended when using the Widriana skin.

  • Abigail: The beach mat animation will now be correctly displayed while resting when using the Tropical Dimension Abigail skin.

  • Alex: He can now normally loot Weapon Air Supply Boxes when leveling up during revival.

  • Jan: 

    • Capo Jan skin will now display resting animations correctly.

    • Glove will no longer remove his knuckles when interacting while using the Capo Jan skin.

    • Tonfa will now show proper model size when moving while using the Capo Jan skin.

  • Echion: Augments and Item Skills will now normally get triggered by VF Overflow (R)'s True Damage.

  • Yuki: Autumn Breeze Yuki’s skin will now display the portrait in the correct position.

  • Theodore: Sparknade (E) will now display the correct damage when hitting target in the tooltip.

  • Felix: Thunder Strike! (W) will now display ground effects correctly while using the Cadet Felix skin.

  • Henry: Chronograph (W) will now show effects properly from the enemy perspective.

  • Hisui: The sword will now be correctly displayed when dancing right after using Iaido Strike (W)’s 2 Stacks - Flash Cut while using the Spirit Hunter Hisui skin.

 

Lobby Improvements

  • The Day 28 reward from the Season Login Event, Random Uncommon/Rare Skin Voucher, will now open correctly when claimed.

  • Wild Cards will no longer generate duplicate Uncommon items.

  • In Forging → Boxes, box previews will now display correctly.

  • In Forging, effects in the list of recently acquired items will now be properly displayed.

  • Reduced values in mode-specific tooltips will now be displayed in different colors.

  • The voice actor credits have been updated.

  • Achievement background colors will now display as intended.

  • Daily Box purchase counts will now display correctly.

  • UI elements will now be properly displayed when accepting a team invite while Crafting/editing a Saved Plan.

  • Attendance and event banners will no longer disappear unexpectedly.

  • Effects in the Matsuri Lobby Screen preview will now remain within their designated area.

  • Naming rules for certain Honorary Immortal icons will now be applied correctly.

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