Servers will be temporarily offline for an estimated time of 4 hours on Thursday, February 5th from 2 AM (UTC) to update Patch 10.2.
New Character - Fenrir
Glove-wielder Fenrir is joining the experiment!
Fenrir will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until February 10th.
“My path. Do not block!”



Last Ditch (P)
Fenrir becomes immortal 1.5 seconds after taking fatal damage.
While immortal, Fenrir cannot be controlled for 4 seconds. His attack speed increases by 30%, movement speed increases by 50%. He deals 5% of Target's Max HP additional damage to nearby enemies.
When attacked by enemies, he's slowed by 10% for 4 seconds, stacking up to 10 times.
VF Absorption: Fenrir absorbs VF Energy from targets hit by Prey Pursuit, Fatal Bite for 0.25 seconds, dealing 6/13/20(+Extra Attack Power 10%) skill damage every 4 seconds and recovering 7/11/15(+Extra Attack Power 12%) HP.
He gains target vision, and the effect ends if they move beyond a certain distance.
While immortal, you can use the End of Suffering skill to immediately become downed.
If all allies are dead, immortality is not applied.
Healing from Wild Animals is reduced.
VF Absorption Max Range: 5.25m
Vision Range: 1m



Rending Claws (Q)
Fenrir slashes powerfully with both claws, dealing 60/90/120/150/180(+Attack Power 90%) skill damage to enemies in range and gaining Claw stacks for 8 seconds.
At max stacks, Fenrir slashes even more powerfully, dealing 90/135/180/225/270(+Attack Power 135%) skill damage, slowing enemies by 30% for 1 seconds, and recovering 40/60/80/100/120(+Attack Power 50%) HP.
Hitting an enemy at max stacks reduces the cooldown of On the Hunt by 50%.
Healing from Wild Animals is reduced.
Area: 3m, 120° Cone
Cooldown: 5/4.25/3.5/2.75/2s



Prey Pursuit (W)
Fenrir extends his tail forward, dealing 60/90/120/150/180(+Attack Power 80%) skill damage to the first enemy hit, pulling them in, and quickly moving.
If a target is hit, he enters the VF Absorption state and he can use Instinctive Retreat for 4 seconds.
Instinctive Retreat: Fenrir deals 20/40/60/80/100(+Attack Power 60%) skill damage to his target and performs a backflip in the opposite direction, becoming untargetable for 0.5 seconds and reducing the cooldown of On the Hunt by 50%.
VF Absorption will not trigger if Fenrir cannot move after hitting with his tail.
Instinctive Retreat cannot go over walls.
Range: 8m
Projectile Width: Radius 0.5m
Projectile Speed: 16m/s
Instinctive Retreat(W2) Movement Range: 2.5m
Cooldown: 14/13.5/13/12.5/12s


On the Hunt (E)
Fenrir moves towards a designated direction, increasing his movement speed by 4/5/6/7/8% for 3 seconds, with an additional increase of 4/5/6/7/8% when moving toward enemy characters.
After moving, the next basic attack within the duration deals 40/60/80/100/120(+Extra Attack Power 55%) additional skill damage. The movement speed increase ends immediately upon performing a basic attack.
His next basic attack range is slightly increased.
Cooldown: 14/13/12/11/10s


Fatal Bite (R)
Fenrir prepares to attack a designated enemy character when he uses a skill, gaining a 150/200/250(+Attack Power 80%) shield for 1.5 seconds.
After a moment, he dashes quickly to the target, dealing 150/225/300(+Attack Power 120%) skill damage and slowing them by 80% for 0.7 seconds. Slowed targets recover movement speed gradually until it returns to normal.
Fenrir starts VF Absorption with the hit target.
Range: 5.5m
Cooldown: 80/70/60s

New Skins & Emotes
Music Teacher Lenore (Rare) will be available.
“Nothing is harder to watch than effort without talent. Here, your report card.”
Fenrir Emotes will also be available.
Fenrir Emote Bundle
We’re adding a special bundle to the store, so you can get all of Fenrir emotes at once and at a discounted price!
Price:
800NP→ 480 NPContents: 4 Fenrir Emotes, XP Boost (1 Day)
Sale Period: Thurs, Feb 5th after maint. to Thurs, Feb 19th (UTC) before maint.
*Price adjusted according to items owned.
Items that include boosts that are immediately applied upon purchase are non-refundable.
Season 10 Premium/Basic Token Book
We’re adding the Season 10 Premium & Basic Token Books to the store. Complete missions and get Royal Tokens.
Sale Period: Thurs, Feb 5th after maint. to Thurs, March 19th (UTC) before maint.
Season 9 Premium Token Book
Price: 1,500 NP
Contents: A level 15 Quest Book and up to 75 Royal Tokens upon completion
Season 9 Basic Token Book
Price: 10,000 A-Coin
Contents: A level 10 Quest Book and up to 25 Royal Tokens upon completion
*Check more details in the Quest Book menu in-game.
*Rewards earned by completing levels but not claimed before the end of the sale period will be automatically sent to your mailbox, as long as you log in within 2 weeks after the sale ends.
Royal Token Exchange Skins
The following skins will be added to the Forging > Exchange Shop during the 10.2 Update on February 5th, and they will be exchangeable for Royal Tokens or Forging Skin Exchange Vouchers.
Cotton Candy Debi & Marlene
Love Serenade Eleven
Holograph Fairy Vanya
Popstar Mai
System
System Improvements
Research Center Area Survivor Count
You can now check how many survivors are left in the Research Center when you select the area on the map where you’d like to revive!
Before, this info wasn’t visible for the Research Center when selecting the area where you wanted to revive.
However, this will not change when you Hyperloop.
Purple Fog Spawn Location Logic Improvements
We are updating the spawn location logic for Purple Fog to ensure its impact on the battlefield is more balanced.
The probability of Purple Fog spawning in areas where main objectives (Tree of Life, Meteorite, Alpha, Omega, etc.) have spawned during that Phase is greatly reduced.
The probability of the next Purple Fog spawning within a certain distance of the previous Purple Fog's center point has been significantly reduced.
Custom Games Default Skin Option
We’re adding a setting to prevent enemies from being identified by their skins in Custom Games.
We’re adding an option so players can adjust their displayed skins as their default skin in Custom Games.
When this option is enabled, your teammates will still appear in their selected skins, and spectators will not be affected by this setting.
Achievements - Archive Menu Unification
Achievements will now be moved from the Challenges menu to Archive!
We’re adding an Archive button, making accessing it more intuitive.
Matchmaking Adjustments
Asia 1 Server
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 2 or higher.
North America Server
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Platinum 2 or higher.
Asia 3 Server
Ranked Matchmaking on the Asia 3 server will transition to a 24-hour schedule starting from February 6th 6PM (KST).
Tutorial
We’re making changes to some controls in Tutorial, to improve the dialogue skipping function.
Before: Mouse Left Click, Mouse Right Click
After: Mouse Left Click, Spacebar
You can now also long-press (more than 0.5s) the Spacebar to skip dialogues quicker.
We’ve also added an option to skip specific dialogs.
You can do this by pressing Skip on the upper-right corner of the screen.
We’ve also now disabled the ESC key during Tutorial dialogues.
Item Exchange (Kiosk / Lumi)
Exchange Items
Holy Water, Tear of Selene, Zen Vitality(REMOVED)
Augments
Havoc
Wild Dog Mask
Omnisyphon Increase 1% → 2%
Chaos
Open Wounds
Cooldown 11s → 10s
Quick Draw
Attack Speed Increase 10% → 15%
Duration 4s → 5s
Cooldown 11s → 15s
Stopping Power
Cooldown 11s → 12s
Fortification
Heavy Kneepads
(Melee) Movement Speed Increase Duration 0.5s → 1s
Tactical Skills
Soul Stealer
Movement Speed Increase 15/25(+Energy * 0.4)% → 20/30(+Energy * 0.4)%
Blade of Truth
Damage 100(+Character Level*20) → 140(+Character Level*20)
Force Field
Shield 100/200(+Additional HP 75/100%)→ 150/200(+Additional HP 80/100%)
Character
Garnet
While Garnet’s mobility has been strengthened through the changes to E - Twisted Obsession, the increased difficulty in landing the skill has resulted in her combat performance falling short of previous levels. We are increasing the dash speed of E - Twisted Obsession to make it easier to land, and the cooldown reduction of W - Suppressed Pain to allow for more frequent skill usage during combat.
Suppressed Pain(W)
Recovery based on 3% of Lost HP Per 0.2s → 4%
Per Stack Sadistic Slam & Spiked Echo(Q), Twisted Obsession(E) Cooldown Reduction 0.6s → 0.8s
Twisted Obsession(E)
Dash Speed 14m/s → 15m/s
NiaH
We are enhancing the power of her main skill, Q - Arcade Block by increasing its damage.
Arcade Block(Q)
Damage 60/100/140/180/220(+Skill Amplification 65%) → 60/100/140/180/220(+Skill Amplification 70%)
Tia
We are increasing the movement speed increase from Tia’s Blessed Chipmunk effect in P - Color Mixing to improve her ability to manage distance from enemies.
Color Mixing(P)
Blessed Chipmunk(Blue+Red)
Movement Speed Increase 15/20/25/30/35% → 20/25/30/35/40%
Leon
Tonfa Leon has consistently recorded low pick rates and below-average performance. We are increasing his weapon mastery effect to enhance his overall power.
Skill Amp per Tonfa Mastery Level 4.8% → 5%
Rozzi
We are increasing the mobility of W - Flutter to help facilitate more proactive play.
Flutter(W)
Movement Speed Increase 120% → 150%
Luke
We are increasing Luke's base defense to improve his durability.
Base Defense 50 → 52
Li Dailin
We are reducing the weapon mastery effect for Glove Li Dailin to keep her high performance in check.
Attack speed per Glove Mastery Level 4.3% → 3.8%
Rio
Rio continues to record low stats. We are increasing the damage of the Q - Kyudo Instinct’s Daikyu, a core component of her ranged combat, to ensure she has stronger combat power when managing distance from enemies.
Kyudo Instinct(Q)
Daikyu Damage (Attack Power 102%) * (Basic Attack Amplification) → (Attack Power 104%) * (Basic Attack Amplification)
Markus
Markus currently exerts an excessively strong influence in combat through his initiation thanks to R - Smash to Smithereens, combined with high defense reduction. We are adjusting the defense reduction of this skill to keep his excessive power in check.
Smash to Smithereens(R)
Defense Reduction 20% → 15%
Magnus
We are increasing Magnus's base defense to help him out during combat.
Base Defense 47 → 49
Bernice
We are increasing the weapon mastery effect for Bernice to enhance his power.
Attack speed per Sniper Rifle Mastery Level 2.5% → 2.8%
Blair
Blair has been showing an excellent performance thanks to her strong damage potential. We are adjusting the early values of W - Execution, which provide high defense reduction from low skill levels, and reducing the damage of both W - Execution and E - Cleave to keep her overall power in check.
Execution(Dual Swords W)
Damage 60/90/120/150/180(+Extra Attack Power 100%) → 50/80/110/140/170(+Extra Attack Power 100%)
Defense Reduction 12/13/14/15/16% → 8/10/12/14/16%
Cleave(Dual Swords E)
Damage 40/70/100/130/160(+Extra Attack Power 70/80/90/100/110%) → 40/70/100/130/160(+Extra Attack Power 60/70/80/90/100%)
Bianca
We are adjusting Bianca’s power by reducing her weapon mastery as she has been recording high points earned.
Skill Amp per Arcana Mastery Level 4.6% → 4.5%
Xiukai
Since the last patch, Xiukai’s sustain through W - Eat Up! has appeared to decline. We are increasing the HP recovery of this skill to help him out with his ally support traits. Additionally, we are increasing the airborne duration of E - Wok It Off to provide stronger stopping power upon impact.
Eat Up!(W)
HP Recovery 20/40/60/80/100(+Max HP 4%)(+Juggernaut Chef Stacks) → 40/60/80/100/120(+Max HP 4%)(+Juggernaut Chef Stacks)
Wok It Off(E)
Airborne Duration 0.9s → 1s
Sua
Currently, the shield performance of Sua’s W - The Curious Case is too low in the early levels, failing to produce a meaningful effect in early fights. We are increasing the shield values at lower skill levels so she can have meaningful defensive capability even in the early stages of the game.
The Curious Case(W)
Shield 40/65/90/115/140(+Skill Amplification 30%) → 80/100/120/140/160(+Skill Amplification 30%)
Memory(R)
The Curious Case(RW) Shield 50/150/250(+Skill Amplification 30%) → 100/180/260(+Skill Amplification 30%)
Sissela
Throw Sissela has been recording high stats, so we are reducing the weapon mastery to keep her power in check.
Skill Amp per Throw Mastery Level 4.8% → 4.6%
Arda
Arda has been recording low stats. We are increasing the power of Arda's E - Nimrod's Tombstone to strengthen his poke and zoning capabilities.
Nimrod's Tombstone(E)
Damage 80/110/140/170/200(+Skill Amplification 50%) → 80/110/140/170/200(+Skill Amplification 55%)
Also applied to Nimrod's Gate(RE).
Abigail
Since Update 9.7, Abigail's overall damage capability has increased as her passive damage utility improved. We are reducing the power of Q - Binary Spin to ensure she does not display excessively high power.
Binary Spin(Q)
1st Hit Damage 20/40/60/80/100(+Skill Amplification 35%) → 20/40/60/80/100(+Skill Amplification 30%)
2nd Hit Damage 50/85/120/155/190(+Skill Amplification 35%) → 40/75/110/145/180(+Skill Amplification 35%)
Isol
We are adjusting Isol's durability to allow for more aggressive play.
HP per Level 73 → 75
Defense per level 2.5 → 2.6
Alonso
While the recent improvements enhanced the utility of Q - Energy Punch, his combat power seems to be lacking due to the previous damage reduction. We are partially restoring the damage to help him out during combat.
Energy Punch(Q)
Enemy Connected Damage (Alonso Level*8)(+Target's Max HP 5/6/7/8/9%) → (Alonso Level*8)(+Target's Max HP 6/7/8/9/10%)
Emma
Emma is currently underperforming. We are increasing the reward of Q - Dove Dealer and reducing the cooldown of W - Hat Trick to increase her overall skill rotation. However, we are slightly reducing the on-hit cooldown reduction for W - Hat Trick to ensure its performance does not become excessive.
Dove Dealer(Q)
On-hit Cooldown Reduction 15% → 25%
Hat Trick(W)
Cooldown 11/10.5/10/9.5/9s → 10/9.5/9/8.5/8s
On-hit Cooldown Reduction 30% → 25%
William
We are reducing the base attack power of William to keep his power in check, as he’s consistently recording good stats.
Basic Attack Power40 → 37
Yumin
We are increasing the slow amount on the first hit of Yumin’s R - Wind Flow to make it easier to land the second attack and to strengthen his combat ability and zone control.
Wind Flow(R)
Slow 40% → 45%
Ly Anh
Ly Anh has shown particularly high sustain while she’s a Ghost. We are reducing the HP recovery from P - The Possession to keep this in check.
The Possession(P)
Ghost True Damage Based HP Recovery 150% → 140%
Jenny
We are increasing the weapon mastery effect for Jenny to enhance her overall power.
Attack speed per Pistol Mastery Level 3% → 3.3%
Tsubame
Tsubame has been recording good stats so we are reducing her HP per level to increase the risk during combat.
HP per Level 77 → 75
Camilo
Camilo maintains decent stats, especially recording high metrics in lower tiers. We are reducing the damage of the second hit when Q - Vuelta is enhanced to keep his power in check.
Vuelta(Q)
Enhanced 2nd Hit Damage 30/60/90/120/150(+Attack Power 90%)*(Basic Attack Amplification) → 30/60/90/120/150(+Attack Power 80%)*(Basic Attack Amplification)
Karla
Karla currently displays excessively strong nuking capability using attack speed builds. We are reducing the damage of P - Deckhand's Draw and the skill amplification conversion rate proportional to attack speed to suppress her excessive power.
Deckhand's Draw(P)
Skill Amplification per 0.01 Excess Attack Speed 1.2 → 1.0
Fully Charged Damage 10/25/40(+Skill Amplification 30%)(+Target's Max HP 4/7/10%) → 10/25/40(+Skill Amplification 25%)(+Target's Max HP 4/7/10%)
Cathy
We are increasing the slow amount when the outer edge of W - Amputation is successfully landed to provide a higher reward.
Amputation(W)
Slow 30% → 40%
Theodore
Theodore is currently showing an underwhelming damage performance. We are increasing the power he gains when utilizing W - Power Screen.
Power Screen(W)
Basic Attack Additional Skill Damage 30/40/50/60/70(+Skill Amplification 24%) → 30/40/50/60/70(+Skill Amplification 26%)
Felix
Felix has been consistently recording stats above the average. We are reducing his base attack power to reduce his damage capability.
Basic Attack Power 35 → 33
Fiora
Rapier Fiora has been recording high stats so we’re reducing her power. We’re also increasing the power of Two-handed Sword Fiora, who has been recording low stats, to open up possibilities for her different weapon types.
Skill Amp per Rapier Mastery Level 4.6% → 4.5%
Skill Amp per Two-handed Sword Mastery Level 4.7% → 4.8%
Henry
We are reducing the cooldown of W - Chronograph, which currently has a very high dependency within Henry's skill combos, to ease the excessive constraints associated with its use.
Chronograph(W)
Cooldown 12s → 11s
Hisui
Hisui has shown a very high dependency on R - Monohoshizao. Accordingly, we are reducing its cooldown to slightly help her out when her ult is unavailable.
Monohoshizao(R)
Cooldown 70/60/50s → 65/55/45s
Weapon
Glove
White Claw Punch
Critical Strike Chance 29% → 20%
Dagger
Soul Reaper
Streamlined: Rudra Embodied - [Unique Passive]
Attack Power Increase 16% → 14%
Rapier
Flamberge
Attack Speed 25% → 30%
Gear Helix
Attack Speed 25% → 30%
Hammer
Squeaky Hammer Attack Power 86 → 82
Shuriken
Petal Torrent
In Full Bloom - [Unique Passive]
Damage 100(+Character Level*8) → 80(+Character Level*8)
Armor
Chest
Doctor's Gown
(NEW) Cooldown Reduction 10
Max HP 150 → 100
Ghillie Suit
Blaze Up- [Unique Passive]
Per Stack Attack Speed Increase 5% → 4%
Omertà Defense 25 → 27
Ghost Bride's Dress
Debilitating Fog - [Unique Passive]
Damage 15(+Additional HP 15%) → 20(+Additional HP 12%)
Inquisitor Skill Amplification 35 → 38
Titan Armor
Defense 35 → 32
Healing Reduction - [Unique Passive](REMOVED)(NEW) Electric Shock - [Unique Passive]
Charges Electric Shock for 5 seconds per basic attack. (Maximum 2 times)
Basic attacks with maximum stacks or towards a shielded enemy deal (Melee: Target's Max HP 4% + 30~106(Proportional to Character Level) | Ranged: Target's Max HP 2.5% + 30~106(Proportional to Character Level)) additional skill damage and remove all your Electric Shock charges.
The General's Robe
Attack Speed 25% → 30%
Head
Imperial Burgonet
Skill Amplification 76 → 78
David Headphones
Attack Power 22 → 25
Cyberstalker
Skill Amplification 78 → 82
Laurel Wreath
Armor Penetration 11 → 12
Twilight
Taser Gun - Surge - [Unique Passive]
Damage 50(+Attack Power 30%)(+Character Level*2) → 20(+Attack Power 30%)(+Character Level*2)
Arm/Accessory
(NEW EPIC) Jolly Roger

Recipe: Oilcloth + Iron Sheet
Stats
Attack Power 25
Attack Speed 25%
Cooldown Reduction 10
(NEW LEGENDARY) Buccaneer Doubloon

Recipe: Graphite + Meteorite
Stats
Attack Power 30
Attack Speed 30%
Cooldown Reduction 15
Slow Resistance 20%
Creed of the Knight
Attack Power 21 → 22
Mythril Shield
Defense 14 → 12
Bracelet of Skadi
Skill Amplification 80 → 82
Nightmare Nails
Skill Amplification 73 → 75
Emerald Tablet
Skill Amplification 85 → 87
Totem
Skill Amplification 80 → 82
Lunar Embrace
Max HP 150 → 220
Master - [Unique Passive]
Damage 40(+Skill Amplification 35%)(+Character Level*2) → 40(+Skill Amplification 25%)(+Character Level*2)
Magic Lamp
Defense 15 → 16
Tindalos Monarch
Skill Amplification 82 → 84
Psyche's Blade
Armor Penetration 11 → 12
Eye of Horus
Skill Amplification 70 → 72
Prominence
Max HP per level 20 → 21
Leg
Clogs
Movement Speed 0.07 → 0.12
Slippers
Movement Speed 0.07 → 0.12
Running Shoes
Movement Speed 0.07 → 0.12
Tights
Movement Speed 0.07 → 0.12
Repaired Slippers
Movement Speed 0.14 → 0.16
Boots
Movement Speed 0.14 → 0.16
Chain Leggings
Movement Speed 0.14 → 0.16
High Heels
Movement Speed 0.14 → 0.16
Wild Walkers
Defense 12 → 10
Cooldown Reduction 15 → 20
Taproot
Max HP 200 → 220
Cobalt Protocol
Cobalt Protocol Adjustments
Markus
Hammer
Damage Dealt 102% → 100%
Damage Taken 98% → 100%
Charlotte
Arcana Recovery Given 60% → 65%
Abigail
Axe Damage Dealt 96% → 94%
Aya
Sniper Rifle Damage Dealt 86% → 84%
Jan
Tonfa Damage Taken 88% → 86%
Echion
VF Prosthetic
Damage Dealt 98% → 100%
Damage Taken 92% → 90%
Elena
Rapier
Damage Dealt 100% → 104%
Johann
Arcana
Recovery Given 75% → 70%
Zahir
Throw
Damage Dealt 90% → 94%
Jackie
Axe
Damage Dealt 96% → 100%
Tsubame
Shuriken
Damage Dealt 94% → 92%
Priya
Guitar
Shield Given 70% → 75%
Fiora
Spear
Damage Taken 92% → 90%
Hyunwoo
Glove
Damage Dealt 94% → 96%
Hisui
Two-handed Sword
Damage Dealt 95% → 96%
Damage Taken 91% → 90%
Bug Fixes & Improvements
Gameplay Improvements
You will no longer hear enemy skill sound effects from incorrect locations.
You will now be notified via a system message when a temporary leaver status transitions into a permanent leave.
The detonation timer will now be correctly consumed outside the designated area after using the Portable Safe Zone.
The detonation timer in the Combat Lab no longer incorrectly decreases by 1s when the central area opens.
Nicknames and HP bars will now display consistently.
While downed, the duration and character portrait will now be correctly displayed.
Tutorial:
The vertical launch device (VLS)’s gliding animation in the Escape part will now display correctly.
Yuki’s movement animation in the Special Materials part now displays normally.
The Chronosphere area in the final battle is now applied correctly at the start of combat.
Alternative Items:
The UI for when a teammate might need a certain item will now correctly appear.
Late-game Item Recommendations Auto-replace item list will now correctly appear.
Item stats in the Late-game Item Recommendations UI no longer visually overlap
You will no longer experience unintended wall collisions in certain areas of the Police Station.
You can no longer loot VF Blood Samples from AI bot corpses on Night 3.
Selecting a player using the VLS in Replays no longer applies Fog of War effect to the screen.
Tooltips for Corrupted Mutants now accurately display Random Drop item information.
Fog of War effects are now correctly applied across all sectors of the Minimap.
Gradients are now properly applied to all areas of the Emote wheel.
Character & Weapon Improvements
Crossbow: The D - Expulsion Shot projectile now launches from the correct position.
Blair: Animations while gliding with the VLS now appear smooth when using her default skin.
Xiukai: Sound effects for E - Wok It Off now play correctly while wearing the Itamae Xiukai skin.
Shoichi: You can now properly pick up daggers and use E - Risky Business after reviving if you died while the daggers were created.
Isaac: Voice lines now play correctly when using E2 - Arrest.
Aiden: Weapon modeling now displays correctly while wearing the Problem Solver Aiden skin.
Yuki: Details in the tooltip for R - Coup de Grace are now displayed accurately.
Irem: Item skill effects now appear at the correct location while in cat form.
Eva: She now moves correctly when right-clicking objects after casting E - Amethyst Flow.
Chiara: Q - Hand of Corruption effects now appear in the correct position when wearing the Spirit Hunter Chiara skin.
Chiara: She now correctly dashes to the target during R - Plague’s Last Judgment.
Tazia: She can now correctly use skills and effects even if hit by Lenore’s W - Fine while moving to a Glass Shard with E - Pulizia.
Haze: Character modeling in the victory animation for the Royal Bunny Haze skin is now optimized.
Lobby Improvements
In-game prices for all products now accurately match the actual Steam price.
Skin voice lines are now played when obtaining a Rare Skin.
Product description text areas in the purchase popup have been expanded for better visibility.
Sale and availability periods are now clearly indicated in the Quest Book purchase popup and info screens.
Hidden Quest Books will no longer appear once their sale or availability period ends to avoid confusions.
Clicking the Archive banner image now takes you immediately to the Episode’s scenario screen.
Your Assigned Server is no longer incorrectly defaulted to Asia 3 if you have played fewer than 3 Ranked Matches.
The "Get a triple kill in Cobalt Protocol" Daily Mission now counts progress correctly.
Skill Amplification text now displays normally when hovering over weapon types during the game preparation phase.
Saving Lobby Screen images no longer displays Random Lobby Screens.
The Season 9 - Immortal Emote transparency now displays as intended on the results screen.
The color selection area in Settings > Color Customization now functions accurately.
Correct text prompts are now displayed when canceling a Union Circuit Team.
Volume controls are now applied correctly to skills on the Character page.


