• Patch Notes
  • 9 months ago

1.0.0 Gameplay


Revives

Downed State

  • We are making it easier for players in a Downed state to reposition by increasing their movement speed. However, enemies can also get rid of Downed enemies easier. Players that were revived will have a difficult time getting right back into the fight.

    • Reduced Damage Taken while Downed 50% + Level*Level*0.1% →  40% + Level*Level*0.09%

    • Downed state Movement Speed  0.5 → 1

    • Recovery Max HP when revived from Downed state 50% → 25%


Auto-Revival

  • The following table shows how many seconds it takes to reconstruct based on player levels.

표 보기

Level

Time (seconds)

1

3

2

3

3

3

4

4

5

6

6

8

7

18

8

25

9

25

10

30

11

30

12

35

13

40

14

40

15

40

16

40

17

40

18

40

19

40

20

40


Credit Revival

  • From Day 3 to Night 4, you can now revive teammates by using Credits at Kiosk.

    • See Kiosks for pricing

    • Kiosk Credit Revival casting time: 2 seconds

Disabled Hyperloop when Satellite Radar is operating

 

  • Satellite Radar now disables the hyperloop for 10 seconds. 

    • Satelite Radar allowed players to check everyone’s positions, which often allowed players to go to free objectives. We’re pushing for players to make their decisions before the objectives are up rather than reactively to the radar.


Air Supply Rework
  • Reduces the number of Air Supply Boxes, but increases their value.

Food Box

  • Contains welcoming foods that are no longer found on the island.

  • One of the following will appear:

    • Butter-Fried Potatoes, Honey Butter, Chocolate Chip Cookies, or Tandoori Chicken.

Epic Boxes

  • Equally valuable as objectives.

  • Contains one of the following:

    • Meteorite, Tree of Life, Mythril, Force Core, or Tac. Skill Module.

Legendary Boxes

  • Now consists of highly versatile equipment that can be used efficiently for any test subject.

  • Features one of the following:

    • Elysian Halo, Chinese Opera Mask, Bloodbird, Boots of Hermes, or Red Shoes.


Changes to Mastery and Weapon Skill System

Masteries Removed

  • The HP/Trap Mastery is deleted from the game. The Mastery effects are transferred to other masteries and character abilities.


Changes to Mastery Effects

  • Craft Mastery: Additional Item Stats → Out of combat HP Regeneration

  • Search Mastery: Vision → Out of combat SP Regeneration

  • Weapon Mastery: Based on the character and weapon, it can be one of two types.

    • Basic Attack Amplification and Attack Speed

    • Skill Amplification and Attack Speed


Mastery Adjustment 

  • Now, if there's a large difference between you and the player with the highest Mastery level, we'll apply a Mastery adjustment.

Mastery GapExperience gained
1~51x
6~101.2x
11~201.5x



Weapon Skill

Changes to Weapon Skill Level System

  • Weapon Skills will now change from a max level 2 configuration to a max level 3 configuration.

  • Players can level-up their Weapon Skills in the following mastery levels:

    • Weapon Mastery Level 7/14 → Levels up at 5/10/15 


Changes to how Weapon Skills level up

  • Weapon Skills will now automatically level up when they become available, rather than requiring you to level them up separately.


Adaptability

Introduction to Adaptability Stats

  • Some items, augments, and more now offer Adabtability, which changes based on the character's primary stats.

    • This is to address the frustration that certain items, augments, etc. have a mechanic that works for a wide variety of test subjects, but the stats they provide are skewed toward only a few of them

How Adaptability works

  • Adaptability references a character's current Attack Power / Skill Amplification values and provides the appropriate stat.

    • The conversion ratio of Adaptability to Attack Power / Skill Amplification is 1:2.

      • An Adaptability of 30 will give you a stat of 30 Attack Power or 60 Skill Amplification based on your character's current primary stats.


Critical Strike Damage Adjustments
  • Critical strikes are being reduced to correct the power curve of critical test subjects in Eternal Return 1.0

    • Base Critical Strike Damage 165 → 160%


Item Spawns
  • Item spawn area and quantity will change significantly.

Area

Item

Quantity

Stream

 



 

Hammer

12

Pickaxe

15

Bow

7

Needle

7

Windbreaker

12

Monk's Robe

12

Wetsuit

11

Feather

11

Ribbon

11

Cross

11

Garlic

7

Oriental Herb

8

Frozen Pizza

1

Carbonated Water

7

Gemstone

15

Mousetrap

9

Police Station



Rusty Sword

10

Hammer

12

Short Rod

11

Iron Ball

12

Glass Bottle

11

Chalk

12

Bow

9

Walther PPK

9

Steel Chain

12

Hairband

12

Bread

8

Frozen Pizza

1

Honey

8

Milk

8

Laser Pointer

12

Glue

10

Snare

9

Uptown

Fountain Pen

13

Baseball

8

Fedorova

8

Lens

8

Glass Bead

8

Hairband

13

Hat

12

Windbreaker

12

Watch

13

Bracelet

12

Running Shoes

12

Ribbon

12

Chocolate

9

Frozen Pizza

1

Whiskey

8

Carbonated Water

8

Laser Pointer

12

Oil

13

Snare

9

Piano Wire

13

Alley


Scissors

10

Kitchen Knife

7

Steel Chain

11

Needle

7

Hat

11

Wetsuit

10

Bracelet

11

Running Shoes

11

Cross

10

Garlic

6

Frozen Pizza

1

Honey

6

Rubber

10

Lighter

10

Stallion Medal

10

Glue

11

Piano Wire

11

Factory

Hatchet

7

Whip

7

Iron Ball

13

Baseball

7

Playing Cards

13

Chalk

12

Walther PPK

7

Fedorova

7

Glass Bead

7

Bike Helmet

13

Binoculars

13

Ramen

8

Frozen Pizza

1

Nail

13

Scrap Metal

15

Lighter

12

Battery

13

Oil

13

Glue

13

Snare

9

Beach



Twin Blades

9

Hammer

13

Pickaxe

17

Hatchet

9

Short Spear

9

Whip

9

Glass Bottle

17

Walther PPK

9

Steel Chain

13

Glass Bead

9

Wetsuit

13

Binoculars

12

Frozen Pizza

1

Carbonated Water

7

Turtle Shell

13

Stallion Medal

13

Gemstone

17

Mousetrap

9

Piano Wire

13

Cemetery 

Pickaxe

15

Bamboo Trap

11

Baseball

7

Steel Chain

12

Lens

7

Hairband

12

Fabric Armor

12

Watch

11

Feather

11

Binoculars

11

Garlic

7

Frozen Pizza

1

Ice

7

Rubber

11

Stallion Medal

12

Gunpowder

11

Hospital

Scissors

13

Twin Blades

9

Cotton Gloves

9

Razor

9

Needle

9

Lens

9

Bandage

13

Slippers

13

Tights

13

Bread

7

Frozen Pizza

1

Ice

8

Milk

7

Scrap Metal

17

Laser Pointer

13

Battery

13

Glue

13

Chapel



Scissors

12

Rusty Sword

9

Hammer

12

Short Rod

12

Whip

7

Glass Bottle

15

Razor

7

Chalk

12

Bow

7

Short Crossbow

7

Starter Guitar

7

Bike Helmet

12

Bracelet

11

Holy Grail

13

Cross

12

Bread

7

Frozen Pizza

1

Whiskey

7

Milk

7

Paper

11

Mousetrap

7

Fire Station

Fountain Pen

12

Glass Bottle

15

Playing Cards

12

Long Rifle

7

Starter Guitar

7

Lens

7

Hairband

12

Watch

12

Slippers

12

Tights

12

Binoculars

11

Chocolate

7

Frozen Pizza

1

Honey

7

Whiskey

7

Nail

12

Scrap Metal

13

Battery

13

Oil

12

Cloth

12

Forest


Pickaxe

15

Short Spear

7

Bamboo Trap

12

Cotton Gloves

7

Iron Ball

11

Short Crossbow

7

Long Rifle

7

Steel Chain

12

Monk's Robe

11

Fabric Armor

12

Tights

11

Feather

11

Oriental Herb

7

Frozen Pizza

1

Honey

7

Turtle Shell

11

Laser Pointer

11

Gemstone

15

Snare

9

Archery Range

Rusty Sword

10

Bamboo Trap

13

Iron Ball

13

Baseball

8

Bow

8

Short Crossbow

8

Hat

13

Monk's Robe

13

Fabric Armor

13

Running Shoes

13

Chocolate

8

Frozen Pizza

1

Nail

13

Rubber

13

Oil

13

Paper

13

Gunpowder

11

Pond

Hammer

10

Pickaxe

14

Hatchet

6

Short Spear

6

Short Rod

9

Bamboo Trap

10

Long Rifle

6

Hat

10

Bike Helmet

10

Bracelet

10

Ribbon

9

Oriental Herb

6

Frozen Pizza

1

Turtle Shell

9

Gemstone

14

Paper

9

Snare

9

Temple

Kitchen Knife

7

Rusty Sword

10

Twin Blades

7

Short Spear

7

Bamboo Trap

13

Glass Bead

7

Hairband

12

Monk's Robe

13

Fabric Armor

12

Feather

12

Buddhist Scripture

13

Garlic

8

Ramen

7

Oriental Herb

8

Frozen Pizza

1

Stallion Medal

12

Cloth

13

Gemstone

15

Paper

12

Gunpowder

12

Gas Station

Scissors

12

Fountain Pen

11

Hammer

12

Short Rod

11

Whip

6

Chalk

11

Short Crossbow

6

Fedorova

6

Bandage

12

Tights

11

Feather

11

Bread

5

Frozen Pizza

1

Milk

5

Nail

11

Lighter

11

Oil

11

Mousetrap

9

Warehouse

Fountain Pen

11

Glass Bottle

15

Razor

7

Playing Cards

11

Fabric Armor

11

Slippers

11

Ramen

7

Chocolate

7

Frozen Pizza

1

Ice

7

Whiskey

7

Rubber

11

Scrap Metal

15

Stallion Medal

11

Battery

11

Cloth

11

Gunpowder

11

School

Scissors

14

Fountain Pen

13

Hatchet

9

Razor

9

Chalk

12

Starter Guitar

9

Hat

13

Bike Helmet

13

Windbreaker

14

Bandage

14

Slippers

13

Ribbon

13

Bread

9

Ramen

9

Frozen Pizza

1

Milk

9

Lighter

13

Laser Pointer

12

Snare

9

Mousetrap

9

Dock

Kitchen Knife

7

Rusty Sword

9

Twin Blades

7

Short Rod

11

Cotton Gloves

7

Glass Bottle

15

Long Rifle

7

Wetsuit

11

Bandage

12

Running Shoes

11

Ramen

7

Frozen Pizza

1

Turtle Shell

11

Scrap Metal

15

Lighter

11

Battery

12

Cloth

11

Piano Wire

11

Hotel

Kitchen Knife

9

Cotton Gloves

9

Playing Cards

14

Walther PPK

9

Fedorova

9

Needle

9

Starter Guitar

9

Windbreaker

13

Watch

13

Binoculars

13

Bread

9

Chocolate

9

Frozen Pizza

1

Ice

9

Whiskey

9

Carbonated Water

9

Scrap Metal

17

Battery

14

Cloth

13

Piano Wire

14



Changes to Collectible Materials
Material Collection
  • New Rare tier Food have been added.

    • Food/Beverage item collecting now occasionally yields tastier items.

      • Collecting Potato: Potato and Yellow Sweet Potato (20%)

      • Fishing: Cod and Salmon (20%)

      • Sweet potatoes and salmon can be cooked over a Campfire to create a Legendary dish.

  • Collection Reuse Time

    • All common collecting materials (including branches and stones) now regenerate permanently.

    • Water, fishing, and potatoes regenerate after 30 seconds.

    • Branches, stones, and flowers regenerate after 10 seconds.


Wild Animals Improvements

Reduce Wild Animal chase distance and increase speed

  • Wild Animal chasing distance has been reduced overall.

  • Wild Animals speed has increased slightly overall.


Wild Animal deaths in Restricted Areas

  • All Wild Animals in a Restricted Area will now die after 5 seconds when their collars are activated.

    • Wild Animals killed by the explosion will not provide rewards, such as experience and mastery.


Wild Animal and Objective Skills Revamp

Bat

  • Bat will now leave the Eye of the Beholder in the spot where it was killed, providing vision to the hunter.

    • Eye of the Beholder

      • Cannot be destroyed by players

      • Duration 30s

      • Vision Range 8m


Wild Dog

  • Wild Dogs will now [Bite] at regular intervals.

    • [Bite]

      • Movement Speed Increase.

      • Next Basic Attack deals additional skill damage and applies healing reduction to enemies that take damage. Basic attacks will end [Bite] and go on cooldown.

      • Cooldown: 12s


Boar

  • Boar falls into a state of Despair when failing to strike an enemy with its charge.

    • [Despair]

      • Slowed by 45%

      • Damage taken increase 100%


Wolf

  • Wolves will now attack with their fellow wolves without using Howl.

  • The Howl skill has been reworked.

    • Wolves that lose a companion gain additional stats for a period of time.

      • Duration 8s

        • Damage Dealt 30%

        • Attack Speed 30%


Alpha

  • An additional dummy test subject, Alpha, has been cloned.

    • Now, two Alphas are created simultaneously.


Omega

  • System Overload has been reworked.

    • System Overload+

      • Omega and Dr. Wickeline have a System Collapse gauge, and whenever it is exhausted, they take 20% of their Max HP and be in [System Collapse] for a period of time.

        • [System Collapse]

          • Stunned

          • Decreases Armor by 50%.


Dr. Wickeline

  • System Overload has been reworked. (see Omega)

  • Enables the new skill Toxic Explosion.

    • Toxic Explosion

      • Dr. Wickeline makes the nearest test subject within 8 meters [Poisoned].

        • [Poisoned].

          • Slowed by 10%.

          • After a period of time, Dr. Wickeline unleashes a toxic explosion that deals 10% of your current HP to enemies nearby and leaves them [Poisoned].

          • [Poisoned] state can only be transferred up to 3 times.

        • Cooldown 60s


Herds of Mutants

  • Herds of mutants have been introduced on Lumia Island.

  • View the location and configuration table

표 보기

Mutant Camp Types

Type

Mutants

Spawn Time

Respawn Time

Wolf Mutant Herd

3 Wolves

Day 2

310s

Bear Mutant Herd

2 Bears

Night 2

310s


Mutant Herds Locations

Type

Location

Photo

Bear Mutant Herd 1

Beach

육상 차량, 차량, 자동차, 축적 모형이(가) 표시된 사진 
자동 생성된 설명

Bear Mutant Herd 2

Temple

나무, 식물, 축적 모형, 스크린샷이(가) 표시된 사진 
자동 생성된 설명

Wolf Mutant Herd 1

Factory

야외, 길, 나무, 주요 도로이(가) 표시된 사진 
자동 생성된 설명

Wolf Mutant Herd 2

Archery Range

식물, 꽃, 나무, 야외이(가) 표시된 사진 
자동 생성된 설명



List of materials from Wild Animals

All wild animals will now drop Leather.

  • Bat: 1 Leather, Surveillance Camera (60%), Binoculars, or Gunpowder

  • Boar: 1 Meat, Leather, or Common Material

  • Wild Dog: 1 Leather, or Common Material

  • Wolf: 1 Meat, Leather, or Common Material, and Meteorite or Tree of Life from respawned Wolfs

  • Bear: 1 Meat, Leather, or Uncommon Material, and Meteorite, Tree of Life, Mythril, or Force Core from respawned Bears


Food/Beverage

Changes to food/beverage recovery time

  • Change the recovery time for food/beverage from 18s to 15s


Food Rarity Crafting Reduction Time

  • Crafting time of Food/Beverages has been reduced.

    • Rare 2s → 1.5s

    • Epic 3.5s → 2.5s

    • Legendary 5s → 3.5s


Campfires Added

  • Most food crafting is now done over a campfire. You can use Campfires when you’re within 2.5m meters away from them.

  • Some foods can still be crafted by collecting materials.

  • Some of the removed foods can be found in Air Supplies.

  • You can build a temporary campfire by installing the Portable Campfire Kit.

    • Portable Campfire Duration: 25 seconds


Major changes to Beverage Crafting

  • You can now combine any two common beverages to create an uncommon beverage.


Changes to Installed Items

Additional Reuse Wait Time for Installed Items

  • Applies a short cooldown to avoid problems with misuse and using too many installers in a short period of time.

  • The cooldown applies to all items within the same cooldown group that you have.

    • When using Surveillance Camera, Telephoto Camera will also have a cooldown.


Trap Reorganization - 1st Update

We're tweaking complex trap formulas to make them as simple as possible, and reducing the number of types.

  • Removed traps will return in the future with a few more special abilities.

  • Please refer to the Item (link) for Trap Crafting.


  • Removed Traps

    • Spiked Plank

    • Clang Clatter

    • Mine

    • Pendulum Axe

    • Explosive Trap

    • RDX

    • Mythril String

    • Stingburst

    • Fire Trap

    • Hidden Maiden

    • Smart Bomb


Objectives

Objectives Spawning System Improved

  • Objectives that spawn multiple times at the same time, such as meteorites/Alpha, are now spawned avoiding neighboring regions as much as possible.


Tree of Life/Meteorite Collection System Improvements

  • Tree of Life/Meteorite can now be collected in two separate rounds.

    • 1st collection time: 3.5s

    • 2nd collection time: 3.5s

  • If a teammate starts collecting while you have completed the first collection, you will enter the second collection directly.


Spawn Point for Dr. Wickeline Added

  • Dr. Wickeline will now also appear in School side of the Research Center. 


Boss Monster Expansion Map / Minimap Spawn Location Notification Added 
 

  • You can now see an objective's spawn location and remaining spawn time through an icon on the Expanded Map / Minimap.


Item Recommendation Logic
  • Each item is tagged based on its stats and item skills, and a recommended item score is assigned based on how well the tags match.

    • This recommended item score is applied to the following features.

      • Lumia Island

        • VPad item recommendations

        • Operator item recommendations

      • Cobalt Protocol

        • Starting Item Draft

        • Extra Equipment Draft

  • View Tags List

Basic Attack

Skill Attack

Tank

Hybrid

Cooldown Decrease

Enhanced Skill Attack

Enhanced Basic Attack

Critical Strike

Shield

Attack Speed

Attack Power

Life Steal

Max HP

SP Regen

Armor Penetration

Mobility

Range

HP Regen

Vision

Increased Basic Attack Range

Regeneration

No tags (represented by -)


Escape
  • Escape is now possible without getting bracelets, just purchase a Rootkit at the Kiosk!

    • If you successfully escape, you will receive a certain amount of Ranked Points bonus and will be able to leave the game.

      • For scoring, see Ranked Points.

  • You can only purchase Rootkits when at least one member of your team has been killed.

  • After Day 3, when there are 3 or more teams remaining, purchasing the Rootkit will allow you to hyperloop to Abandoned Dock (Escape Area).

  • You can move 7 seconds after using the Hyperloop.


Kiosk
  • Transfer Console has been renamed to Kiosk.

  • Kiosk Reuse Wait Time - 1s

  • Kiosk is activated on Day 2.

  • After Day 3, you can revive allies using Credits at a Kiosk.


Battle Zone

Battle Zone Terminology Changes

  • Nerve Stabilizer → REMOVED

  • Nerve Stabilizer Shuttle → Plague Shuttle

  • Nerve Gauge → Corrosion Gauge


Battle Zone Play Logic Improvements

  • Battle Zone shuttles can no longer be attacked.

    • Battle Zone shuttles will no longer interrupt battles by taking skill hits instead.

  • Battle Zone shuttles now provide a certain amount of Corrosion Gauge to test subjects within a certain range around them.

    • It is no longer necessary to pick up dropped charge packs.

  • Battle Zone shuttles that are about to explode can now be seen during the Battle Zone preparation phase.

    • This now requires a slightly more strategic choice between taking an intact shuttle, which gives you a slightly better but contested advantage, or an exploding shuttle, which gives you a slightly worse but safe advantage.

  • When a Battle Zone shuttle explodes, it now applies the Erosion Gauge Freeze buff to a certain area around it.

    • We're changing this so that the team on the side of the exploding Battle Zone shuttle doesn't have to start the battle with an overwhelming disadvantage.


Battle Zone Play Logic Numbers

  • Max Corrosion Gauge: 100

  • Update interval for Corrosion Gauge and time increase/decrease: 1s→ 0.1s

  • Time between reaching Max Corrosion Gauge and Explosion: 8s

  • Corrosion Gauge Recovery Range for Battle Zone shuttles: 5m

  • Battle Zone shuttle's Corrosion Gauge Freeze buff exploding range: 15m

  • Gauge recovery per second from active shuttle: 4

  • Natural Corrosion Gauge gain per second (when the shuttle is not receiving gauge recovery): 3

  • Corrosion Gauge recovered from slaying enemy test subjects: 40


Battle Zone Appearances

  • Battle Zone will now only appear once during the game on Night 2.


Battle Zone Rewards

  • Battle Zone Rewards now include Special Materials and Tac. Skill Modules.

    • Mythic Accessory has been removed from the game.


  • Battle Zone Rewards Table

Item

Number of Battle Zone Participants

Tree of Life

1

Meteorite

1

Mythril

4

Tactical Skill Module

4

Force Core

7



Credits
  • Credits have been completely revamped with the following changes.

    • Additions/Changes

      • All Wild Animals / Boss Monsters / Enemy Test Subjects now give a certain amount of credits for slaying them.

      • A set amount of credits will be awarded continuously over time.

      • Enemy Test Subjects slays will now give a bounty based on the amount of Legendary equipment the test subject is carrying.

    • Removed

      • Credits awarded for changing day/night will be removed.

      • You can no longer earn credits for disassembling Legendary items.


  • Credit Earning Table

Source

Credits Earned

Teammate Credits Earned

Automatically Earned Credits

1 per 1.8 seconds

0

Slaying Test Subject

20

0

Involvement in slaying a Test Subject

15

0

Chicken

2

1

Bat

2

1

Boar

3

2

Wild Dog

3

2

Wolf

3

2

Bear

6

4

Mutant Chicken

4

2

Mutant Bat

5

4

Mutant Boar

5

3

Mutant Wild Dog

5

3

Mutant Wolf

6

4

Mutant Bear

13

9

Alpha

5

3

Omega

5

3

Wickeline

5

3

Auto-Earned Credits - Minimum Credit Correction

0.1 per 1.8 seconds to the team member with the lowest amount of credits.

0


  • Credits Consumption Table

크레딧 소비 표

Type

Item

Price

Notes

Remote Drone

Using Remote Drones

30


Tactical Skill

Tactical Skills Level Up (0 → 1)

10


Tactical Skills Level Up (1 → 2)

100


Kiosk Purchase

Tree of Life

200


Meteorite

200


Mythril

250


Force Core

350


VF Blood Sample

450


Tactical Skill Module

250


Rootkit

150

Available from Day 3

Revival Credit

250

Available from Day 3 to Night 4



Rewards

Slaying an enemy test subject that holds a Legendary item will now convert the Legendary item to a reward and leave it on the corpse.

  • Reward conversion rates

    • Legendary items using Tree of Life, Meteorite, or Mythril: 25 credits

    • Legendary items using Force Core: 40 credits

    • Legendary items that use VF Blood Samples: 55 credits


Changes to Vision Range

Adjustments to test subject vision range.

  • The test subject's base vision range is adjusted as the vision range gained through Search Mastery disappears.

    • Test Subject’s base vision range 8m → 8.5m


Adjustments to the brightness of the Fog of War (FOW) area

  • The out-of-field fog is now a little darker, both day and night.

    • The perception of test subject's vision range will become a little clearer.

    • The night will become a little more night-like.


Big Adjustments to Camera Item Duration

  • We're significantly reducing the duration of Camera-type items.

  • All Camera items will now have a fixed duration of 60 seconds.


Adjustments to Security Console Duration

  • Significantly reduced the Security Console duration.

    • The CCTV view provided by Security Console takeover now lasts 90 seconds.


VPad
  • Quick Slots allow you to see combinations of the following items and instantly call in material items.

    • Telephoto Camera

    • EMP Drone

    • Double Guillotine

    • C-4

    • Acupressure Mat


Send a Remote Drone to a teammate

If a teammate has a material item you've requested to explore, you can right-click to pay for a Remote Drone on their behalf. The item will go straight into their Inventory.

 

Game Flow

Game Flow Table

  • See Game Flow Table

Day

Night/Day

Duration (seconds)

Restricted Area

Objectives

Revival

Escape

Notes

1

Day

150




Wild Animals Spawn


Auto Revive

Not possible

Call in a Remote Drone

Night

120




Bear Spawn

Food Air Supply 4


2

Day

160


Tree of Life 2

Meteorite 2

Wolf Herd

Food Air Supply 4

Acceleration Zones Removed

Night

160

3

Battle Zone 3

Alpha 2

Bear Herd

Food Air Supply 4


3

Day

160

2

Tree of Life 2

Meteorite 2


Epic Air Supply 3

Revival Credit

Possible


Night

120

2

Omega



Epic Air Supply 3


4

Day

100

4

Meteorite 2



Epic Air Supply 2


Night

100

3

Wickeline



Legendary Air Supply 2


5

Day

100

2





Not possible


Night

60

2






6

Day

70

1





Last Restricted Area

Night

30

0





Last Restricted Area

7

Day

60

1





Last Restricted Area


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