Revives
Downed State
We are making it easier for players in a Downed state to reposition by increasing their movement speed. However, enemies can also get rid of Downed enemies easier. Players that were revived will have a difficult time getting right back into the fight.
Reduced Damage Taken while Downed 50% + Level*Level*0.1% → 40% + Level*Level*0.09%
Downed state Movement Speed 0.5 → 1
Recovery Max HP when revived from Downed state 50% → 25%
Auto-Revival
The following table shows how many seconds it takes to reconstruct based on player levels.
표 보기
Level | Time (seconds) |
---|---|
1 | 3 |
2 | 3 |
3 | 3 |
4 | 4 |
5 | 6 |
6 | 8 |
7 | 18 |
8 | 25 |
9 | 25 |
10 | 30 |
11 | 30 |
12 | 35 |
13 | 40 |
14 | 40 |
15 | 40 |
16 | 40 |
17 | 40 |
18 | 40 |
19 | 40 |
20 | 40 |
Credit Revival
From Day 3 to Night 4, you can now revive teammates by using Credits at Kiosk.
See Kiosks for pricing
Kiosk Credit Revival casting time: 2 seconds
Disabled Hyperloop when Satellite Radar is operating
Satellite Radar now disables the hyperloop for 10 seconds.
Satelite Radar allowed players to check everyone’s positions, which often allowed players to go to free objectives. We’re pushing for players to make their decisions before the objectives are up rather than reactively to the radar.
Air Supply Rework
Reduces the number of Air Supply Boxes, but increases their value.
Food Box
Contains welcoming foods that are no longer found on the island.
One of the following will appear:
Butter-Fried Potatoes, Honey Butter, Chocolate Chip Cookies, or Tandoori Chicken.
Epic Boxes
Equally valuable as objectives.
Contains one of the following:
Meteorite, Tree of Life, Mythril, Force Core, or Tac. Skill Module.
Legendary Boxes
Now consists of highly versatile equipment that can be used efficiently for any test subject.
Features one of the following:
Elysian Halo, Chinese Opera Mask, Bloodbird, Boots of Hermes, or Red Shoes.
Changes to Mastery and Weapon Skill System
Masteries Removed
The HP/Trap Mastery is deleted from the game. The Mastery effects are transferred to other masteries and character abilities.
Changes to Mastery Effects
Craft Mastery: Additional Item Stats → Out of combat HP Regeneration
Search Mastery: Vision → Out of combat SP Regeneration
Weapon Mastery: Based on the character and weapon, it can be one of two types.
Basic Attack Amplification and Attack Speed
Skill Amplification and Attack Speed
Mastery Adjustment
Now, if there's a large difference between you and the player with the highest Mastery level, we'll apply a Mastery adjustment.
Mastery Gap | Experience gained |
1~5 | 1x |
6~10 | 1.2x |
11~20 | 1.5x |
Weapon Skill
Changes to Weapon Skill Level System
Weapon Skills will now change from a max level 2 configuration to a max level 3 configuration.
Players can level-up their Weapon Skills in the following mastery levels:
Weapon Mastery Level 7/14 → Levels up at 5/10/15
Changes to how Weapon Skills level up
Weapon Skills will now automatically level up when they become available, rather than requiring you to level them up separately.
Adaptability
Introduction to Adaptability Stats
Some items, augments, and more now offer Adabtability, which changes based on the character's primary stats.
This is to address the frustration that certain items, augments, etc. have a mechanic that works for a wide variety of test subjects, but the stats they provide are skewed toward only a few of them
How Adaptability works
Adaptability references a character's current Attack Power / Skill Amplification values and provides the appropriate stat.
The conversion ratio of Adaptability to Attack Power / Skill Amplification is 1:2.
An Adaptability of 30 will give you a stat of 30 Attack Power or 60 Skill Amplification based on your character's current primary stats.
Critical Strike Damage Adjustments
Critical strikes are being reduced to correct the power curve of critical test subjects in Eternal Return 1.0
Base Critical Strike Damage 165 → 160%
Item Spawns
Item spawn area and quantity will change significantly.
Area | Item | Quantity |
Stream
| Hammer | 12 |
Pickaxe | 15 | |
Bow | 7 | |
Needle | 7 | |
Windbreaker | 12 | |
Monk's Robe | 12 | |
Wetsuit | 11 | |
Feather | 11 | |
Ribbon | 11 | |
Cross | 11 | |
Garlic | 7 | |
Oriental Herb | 8 | |
Frozen Pizza | 1 | |
Carbonated Water | 7 | |
Gemstone | 15 | |
Mousetrap | 9 | |
Police Station | Rusty Sword | 10 |
Hammer | 12 | |
Short Rod | 11 | |
Iron Ball | 12 | |
Glass Bottle | 11 | |
Chalk | 12 | |
Bow | 9 | |
Walther PPK | 9 | |
Steel Chain | 12 | |
Hairband | 12 | |
Bread | 8 | |
Frozen Pizza | 1 | |
Honey | 8 | |
Milk | 8 | |
Laser Pointer | 12 | |
Glue | 10 | |
Snare | 9 | |
Uptown | Fountain Pen | 13 |
Baseball | 8 | |
Fedorova | 8 | |
Lens | 8 | |
Glass Bead | 8 | |
Hairband | 13 | |
Hat | 12 | |
Windbreaker | 12 | |
Watch | 13 | |
Bracelet | 12 | |
Running Shoes | 12 | |
Ribbon | 12 | |
Chocolate | 9 | |
Frozen Pizza | 1 | |
Whiskey | 8 | |
Carbonated Water | 8 | |
Laser Pointer | 12 | |
Oil | 13 | |
Snare | 9 | |
Piano Wire | 13 | |
Alley | Scissors | 10 |
Kitchen Knife | 7 | |
Steel Chain | 11 | |
Needle | 7 | |
Hat | 11 | |
Wetsuit | 10 | |
Bracelet | 11 | |
Running Shoes | 11 | |
Cross | 10 | |
Garlic | 6 | |
Frozen Pizza | 1 | |
Honey | 6 | |
Rubber | 10 | |
Lighter | 10 | |
Stallion Medal | 10 | |
Glue | 11 | |
Piano Wire | 11 | |
Factory | Hatchet | 7 |
Whip | 7 | |
Iron Ball | 13 | |
Baseball | 7 | |
Playing Cards | 13 | |
Chalk | 12 | |
Walther PPK | 7 | |
Fedorova | 7 | |
Glass Bead | 7 | |
Bike Helmet | 13 | |
Binoculars | 13 | |
Ramen | 8 | |
Frozen Pizza | 1 | |
Nail | 13 | |
Scrap Metal | 15 | |
Lighter | 12 | |
Battery | 13 | |
Oil | 13 | |
Glue | 13 | |
Snare | 9 | |
Beach | Twin Blades | 9 |
Hammer | 13 | |
Pickaxe | 17 | |
Hatchet | 9 | |
Short Spear | 9 | |
Whip | 9 | |
Glass Bottle | 17 | |
Walther PPK | 9 | |
Steel Chain | 13 | |
Glass Bead | 9 | |
Wetsuit | 13 | |
Binoculars | 12 | |
Frozen Pizza | 1 | |
Carbonated Water | 7 | |
Turtle Shell | 13 | |
Stallion Medal | 13 | |
Gemstone | 17 | |
Mousetrap | 9 | |
Piano Wire | 13 | |
Cemetery | Pickaxe | 15 |
Bamboo Trap | 11 | |
Baseball | 7 | |
Steel Chain | 12 | |
Lens | 7 | |
Hairband | 12 | |
Fabric Armor | 12 | |
Watch | 11 | |
Feather | 11 | |
Binoculars | 11 | |
Garlic | 7 | |
Frozen Pizza | 1 | |
Ice | 7 | |
Rubber | 11 | |
Stallion Medal | 12 | |
Gunpowder | 11 | |
Hospital | Scissors | 13 |
Twin Blades | 9 | |
Cotton Gloves | 9 | |
Razor | 9 | |
Needle | 9 | |
Lens | 9 | |
Bandage | 13 | |
Slippers | 13 | |
Tights | 13 | |
Bread | 7 | |
Frozen Pizza | 1 | |
Ice | 8 | |
Milk | 7 | |
Scrap Metal | 17 | |
Laser Pointer | 13 | |
Battery | 13 | |
Glue | 13 | |
Chapel | Scissors | 12 |
Rusty Sword | 9 | |
Hammer | 12 | |
Short Rod | 12 | |
Whip | 7 | |
Glass Bottle | 15 | |
Razor | 7 | |
Chalk | 12 | |
Bow | 7 | |
Short Crossbow | 7 | |
Starter Guitar | 7 | |
Bike Helmet | 12 | |
Bracelet | 11 | |
Holy Grail | 13 | |
Cross | 12 | |
Bread | 7 | |
Frozen Pizza | 1 | |
Whiskey | 7 | |
Milk | 7 | |
Paper | 11 | |
Mousetrap | 7 | |
Fire Station | Fountain Pen | 12 |
Glass Bottle | 15 | |
Playing Cards | 12 | |
Long Rifle | 7 | |
Starter Guitar | 7 | |
Lens | 7 | |
Hairband | 12 | |
Watch | 12 | |
Slippers | 12 | |
Tights | 12 | |
Binoculars | 11 | |
Chocolate | 7 | |
Frozen Pizza | 1 | |
Honey | 7 | |
Whiskey | 7 | |
Nail | 12 | |
Scrap Metal | 13 | |
Battery | 13 | |
Oil | 12 | |
Cloth | 12 | |
Forest | Pickaxe | 15 |
Short Spear | 7 | |
Bamboo Trap | 12 | |
Cotton Gloves | 7 | |
Iron Ball | 11 | |
Short Crossbow | 7 | |
Long Rifle | 7 | |
Steel Chain | 12 | |
Monk's Robe | 11 | |
Fabric Armor | 12 | |
Tights | 11 | |
Feather | 11 | |
Oriental Herb | 7 | |
Frozen Pizza | 1 | |
Honey | 7 | |
Turtle Shell | 11 | |
Laser Pointer | 11 | |
Gemstone | 15 | |
Snare | 9 | |
Archery Range | Rusty Sword | 10 |
Bamboo Trap | 13 | |
Iron Ball | 13 | |
Baseball | 8 | |
Bow | 8 | |
Short Crossbow | 8 | |
Hat | 13 | |
Monk's Robe | 13 | |
Fabric Armor | 13 | |
Running Shoes | 13 | |
Chocolate | 8 | |
Frozen Pizza | 1 | |
Nail | 13 | |
Rubber | 13 | |
Oil | 13 | |
Paper | 13 | |
Gunpowder | 11 | |
Pond | Hammer | 10 |
Pickaxe | 14 | |
Hatchet | 6 | |
Short Spear | 6 | |
Short Rod | 9 | |
Bamboo Trap | 10 | |
Long Rifle | 6 | |
Hat | 10 | |
Bike Helmet | 10 | |
Bracelet | 10 | |
Ribbon | 9 | |
Oriental Herb | 6 | |
Frozen Pizza | 1 | |
Turtle Shell | 9 | |
Gemstone | 14 | |
Paper | 9 | |
Snare | 9 | |
Temple | Kitchen Knife | 7 |
Rusty Sword | 10 | |
Twin Blades | 7 | |
Short Spear | 7 | |
Bamboo Trap | 13 | |
Glass Bead | 7 | |
Hairband | 12 | |
Monk's Robe | 13 | |
Fabric Armor | 12 | |
Feather | 12 | |
Buddhist Scripture | 13 | |
Garlic | 8 | |
Ramen | 7 | |
Oriental Herb | 8 | |
Frozen Pizza | 1 | |
Stallion Medal | 12 | |
Cloth | 13 | |
Gemstone | 15 | |
Paper | 12 | |
Gunpowder | 12 | |
Gas Station | Scissors | 12 |
Fountain Pen | 11 | |
Hammer | 12 | |
Short Rod | 11 | |
Whip | 6 | |
Chalk | 11 | |
Short Crossbow | 6 | |
Fedorova | 6 | |
Bandage | 12 | |
Tights | 11 | |
Feather | 11 | |
Bread | 5 | |
Frozen Pizza | 1 | |
Milk | 5 | |
Nail | 11 | |
Lighter | 11 | |
Oil | 11 | |
Mousetrap | 9 | |
Warehouse | Fountain Pen | 11 |
Glass Bottle | 15 | |
Razor | 7 | |
Playing Cards | 11 | |
Fabric Armor | 11 | |
Slippers | 11 | |
Ramen | 7 | |
Chocolate | 7 | |
Frozen Pizza | 1 | |
Ice | 7 | |
Whiskey | 7 | |
Rubber | 11 | |
Scrap Metal | 15 | |
Stallion Medal | 11 | |
Battery | 11 | |
Cloth | 11 | |
Gunpowder | 11 | |
School | Scissors | 14 |
Fountain Pen | 13 | |
Hatchet | 9 | |
Razor | 9 | |
Chalk | 12 | |
Starter Guitar | 9 | |
Hat | 13 | |
Bike Helmet | 13 | |
Windbreaker | 14 | |
Bandage | 14 | |
Slippers | 13 | |
Ribbon | 13 | |
Bread | 9 | |
Ramen | 9 | |
Frozen Pizza | 1 | |
Milk | 9 | |
Lighter | 13 | |
Laser Pointer | 12 | |
Snare | 9 | |
Mousetrap | 9 | |
Dock | Kitchen Knife | 7 |
Rusty Sword | 9 | |
Twin Blades | 7 | |
Short Rod | 11 | |
Cotton Gloves | 7 | |
Glass Bottle | 15 | |
Long Rifle | 7 | |
Wetsuit | 11 | |
Bandage | 12 | |
Running Shoes | 11 | |
Ramen | 7 | |
Frozen Pizza | 1 | |
Turtle Shell | 11 | |
Scrap Metal | 15 | |
Lighter | 11 | |
Battery | 12 | |
Cloth | 11 | |
Piano Wire | 11 | |
Hotel | Kitchen Knife | 9 |
Cotton Gloves | 9 | |
Playing Cards | 14 | |
Walther PPK | 9 | |
Fedorova | 9 | |
Needle | 9 | |
Starter Guitar | 9 | |
Windbreaker | 13 | |
Watch | 13 | |
Binoculars | 13 | |
Bread | 9 | |
Chocolate | 9 | |
Frozen Pizza | 1 | |
Ice | 9 | |
Whiskey | 9 | |
Carbonated Water | 9 | |
Scrap Metal | 17 | |
Battery | 14 | |
Cloth | 13 | |
Piano Wire | 14 |
Changes to Collectible Materials
Material Collection
New Rare tier Food have been added.
Food/Beverage item collecting now occasionally yields tastier items.
Collecting Potato: Potato and Yellow Sweet Potato (20%)
Fishing: Cod and Salmon (20%)
Sweet potatoes and salmon can be cooked over a Campfire to create a Legendary dish.
Collection Reuse Time
All common collecting materials (including branches and stones) now regenerate permanently.
Water, fishing, and potatoes regenerate after 30 seconds.
Branches, stones, and flowers regenerate after 10 seconds.
Wild Animals Improvements
Reduce Wild Animal chase distance and increase speed
Wild Animal chasing distance has been reduced overall.
Wild Animals speed has increased slightly overall.
Wild Animal deaths in Restricted Areas
All Wild Animals in a Restricted Area will now die after 5 seconds when their collars are activated.
Wild Animals killed by the explosion will not provide rewards, such as experience and mastery.
Wild Animal and Objective Skills Revamp
Bat
Bat will now leave the Eye of the Beholder in the spot where it was killed, providing vision to the hunter.
Eye of the Beholder
Cannot be destroyed by players
Duration 30s
Vision Range 8m
Wild Dog
Wild Dogs will now [Bite] at regular intervals.
[Bite]
Movement Speed Increase.
Next Basic Attack deals additional skill damage and applies healing reduction to enemies that take damage. Basic attacks will end [Bite] and go on cooldown.
Cooldown: 12s
Boar
Boar falls into a state of Despair when failing to strike an enemy with its charge.
[Despair]
Slowed by 45%
Damage taken increase 100%
Wolf
Wolves will now attack with their fellow wolves without using Howl.
The Howl skill has been reworked.
Wolves that lose a companion gain additional stats for a period of time.
Duration 8s
Damage Dealt 30%
Attack Speed 30%
Alpha
An additional dummy test subject, Alpha, has been cloned.
Now, two Alphas are created simultaneously.
Omega
System Overload has been reworked.
System Overload+
Omega and Dr. Wickeline have a System Collapse gauge, and whenever it is exhausted, they take 20% of their Max HP and be in [System Collapse] for a period of time.
[System Collapse]
Stunned
Decreases Armor by 50%.
Dr. Wickeline
System Overload has been reworked. (see Omega)
Enables the new skill Toxic Explosion.
Toxic Explosion
Dr. Wickeline makes the nearest test subject within 8 meters [Poisoned].
[Poisoned].
Slowed by 10%.
After a period of time, Dr. Wickeline unleashes a toxic explosion that deals 10% of your current HP to enemies nearby and leaves them [Poisoned].
[Poisoned] state can only be transferred up to 3 times.
Cooldown 60s
Herds of Mutants
Herds of mutants have been introduced on Lumia Island.
View the location and configuration table
표 보기
Mutant Camp Types
Type | Mutants | Spawn Time | Respawn Time |
---|---|---|---|
Wolf Mutant Herd | 3 Wolves | Day 2 | 310s |
Bear Mutant Herd | 2 Bears | Night 2 | 310s |
Mutant Herds Locations
Type | Location | Photo |
---|---|---|
Bear Mutant Herd 1 | Beach | |
Bear Mutant Herd 2 | Temple | |
Wolf Mutant Herd 1 | Factory | |
Wolf Mutant Herd 2 | Archery Range | |
List of materials from Wild Animals
All wild animals will now drop Leather.
Bat: 1 Leather, Surveillance Camera (60%), Binoculars, or Gunpowder
Boar: 1 Meat, Leather, or Common Material
Wild Dog: 1 Leather, or Common Material
Wolf: 1 Meat, Leather, or Common Material, and Meteorite or Tree of Life from respawned Wolfs
Bear: 1 Meat, Leather, or Uncommon Material, and Meteorite, Tree of Life, Mythril, or Force Core from respawned Bears
Food/Beverage
Changes to food/beverage recovery time
Change the recovery time for food/beverage from 18s to 15s
Food Rarity Crafting Reduction Time
Crafting time of Food/Beverages has been reduced.
Rare 2s → 1.5s
Epic 3.5s → 2.5s
Legendary 5s → 3.5s
Campfires Added
Most food crafting is now done over a campfire. You can use Campfires when you’re within 2.5m meters away from them.
Some foods can still be crafted by collecting materials.
Some of the removed foods can be found in Air Supplies.
You can build a temporary campfire by installing the Portable Campfire Kit.
Portable Campfire Duration: 25 seconds
Major changes to Beverage Crafting
You can now combine any two common beverages to create an uncommon beverage.
Changes to Installed Items
Additional Reuse Wait Time for Installed Items
Applies a short cooldown to avoid problems with misuse and using too many installers in a short period of time.
The cooldown applies to all items within the same cooldown group that you have.
When using Surveillance Camera, Telephoto Camera will also have a cooldown.
Trap Reorganization - 1st Update
We're tweaking complex trap formulas to make them as simple as possible, and reducing the number of types.
Removed traps will return in the future with a few more special abilities.
Please refer to the Item (link) for Trap Crafting.
Removed Traps
Spiked Plank
Clang Clatter
Mine
Pendulum Axe
Explosive Trap
RDX
Mythril String
Stingburst
Fire Trap
Hidden Maiden
Smart Bomb
Objectives
Objectives Spawning System Improved
Objectives that spawn multiple times at the same time, such as meteorites/Alpha, are now spawned avoiding neighboring regions as much as possible.
Tree of Life/Meteorite Collection System Improvements
Tree of Life/Meteorite can now be collected in two separate rounds.
1st collection time: 3.5s
2nd collection time: 3.5s
If a teammate starts collecting while you have completed the first collection, you will enter the second collection directly.
Spawn Point for Dr. Wickeline Added
Dr. Wickeline will now also appear in School side of the Research Center.
Boss Monster Expansion Map / Minimap Spawn Location Notification Added
You can now see an objective's spawn location and remaining spawn time through an icon on the Expanded Map / Minimap.
Item Recommendation Logic
Each item is tagged based on its stats and item skills, and a recommended item score is assigned based on how well the tags match.
This recommended item score is applied to the following features.
Lumia Island
VPad item recommendations
Operator item recommendations
Cobalt Protocol
Starting Item Draft
Extra Equipment Draft
View Tags List
Basic Attack |
Skill Attack |
Tank |
Hybrid |
Cooldown Decrease |
Enhanced Skill Attack |
Enhanced Basic Attack |
Critical Strike |
Shield |
Attack Speed |
Attack Power |
Life Steal |
Max HP |
SP Regen |
Armor Penetration |
Mobility |
Range |
HP Regen |
Vision |
Increased Basic Attack Range |
Regeneration |
No tags (represented by -) |
Escape
Escape is now possible without getting bracelets, just purchase a Rootkit at the Kiosk!
If you successfully escape, you will receive a certain amount of Ranked Points bonus and will be able to leave the game.
For scoring, see Ranked Points.
You can only purchase Rootkits when at least one member of your team has been killed.
After Day 3, when there are 3 or more teams remaining, purchasing the Rootkit will allow you to hyperloop to Abandoned Dock (Escape Area).
You can move 7 seconds after using the Hyperloop.
Kiosk
Transfer Console has been renamed to Kiosk.
Kiosk Reuse Wait Time - 1s
Kiosk is activated on Day 2.
After Day 3, you can revive allies using Credits at a Kiosk.
Battle Zone
Battle Zone Terminology Changes
Nerve Stabilizer → REMOVED
Nerve Stabilizer Shuttle → Plague Shuttle
Nerve Gauge → Corrosion Gauge
Battle Zone Play Logic Improvements
Battle Zone shuttles can no longer be attacked.
Battle Zone shuttles will no longer interrupt battles by taking skill hits instead.
Battle Zone shuttles now provide a certain amount of Corrosion Gauge to test subjects within a certain range around them.
It is no longer necessary to pick up dropped charge packs.
Battle Zone shuttles that are about to explode can now be seen during the Battle Zone preparation phase.
This now requires a slightly more strategic choice between taking an intact shuttle, which gives you a slightly better but contested advantage, or an exploding shuttle, which gives you a slightly worse but safe advantage.
When a Battle Zone shuttle explodes, it now applies the Erosion Gauge Freeze buff to a certain area around it.
We're changing this so that the team on the side of the exploding Battle Zone shuttle doesn't have to start the battle with an overwhelming disadvantage.
Battle Zone Play Logic Numbers
Max Corrosion Gauge: 100
Update interval for Corrosion Gauge and time increase/decrease: 1s→ 0.1s
Time between reaching Max Corrosion Gauge and Explosion: 8s
Corrosion Gauge Recovery Range for Battle Zone shuttles: 5m
Battle Zone shuttle's Corrosion Gauge Freeze buff exploding range: 15m
Gauge recovery per second from active shuttle: 4
Natural Corrosion Gauge gain per second (when the shuttle is not receiving gauge recovery): 3
Corrosion Gauge recovered from slaying enemy test subjects: 40
Battle Zone Appearances
Battle Zone will now only appear once during the game on Night 2.
Battle Zone Rewards
Battle Zone Rewards now include Special Materials and Tac. Skill Modules.
Mythic Accessory has been removed from the game.
Battle Zone Rewards Table
Item | Number of Battle Zone Participants |
Tree of Life | 1 |
Meteorite | 1 |
Mythril | 4 |
Tactical Skill Module | 4 |
Force Core | 7 |
Credits
Credits have been completely revamped with the following changes.
Additions/Changes
All Wild Animals / Boss Monsters / Enemy Test Subjects now give a certain amount of credits for slaying them.
A set amount of credits will be awarded continuously over time.
Enemy Test Subjects slays will now give a bounty based on the amount of Legendary equipment the test subject is carrying.
Removed
Credits awarded for changing day/night will be removed.
You can no longer earn credits for disassembling Legendary items.
Credit Earning Table
Source | Credits Earned | Teammate Credits Earned |
Automatically Earned Credits | 1 per 1.8 seconds | 0 |
Slaying Test Subject | 20 | 0 |
Involvement in slaying a Test Subject | 15 | 0 |
Chicken | 2 | 1 |
Bat | 2 | 1 |
Boar | 3 | 2 |
Wild Dog | 3 | 2 |
Wolf | 3 | 2 |
Bear | 6 | 4 |
Mutant Chicken | 4 | 2 |
Mutant Bat | 5 | 4 |
Mutant Boar | 5 | 3 |
Mutant Wild Dog | 5 | 3 |
Mutant Wolf | 6 | 4 |
Mutant Bear | 13 | 9 |
Alpha | 5 | 3 |
Omega | 5 | 3 |
Wickeline | 5 | 3 |
Auto-Earned Credits - Minimum Credit Correction | 0.1 per 1.8 seconds to the team member with the lowest amount of credits. | 0 |
Credits Consumption Table
크레딧 소비 표
Type | Item | Price | Notes |
Remote Drone | Using Remote Drones | 30 | |
Tactical Skill | Tactical Skills Level Up (0 → 1) | 10 | |
Tactical Skills Level Up (1 → 2) | 100 | ||
Kiosk Purchase | Tree of Life | 200 | |
Meteorite | 200 | ||
Mythril | 250 | ||
Force Core | 350 | ||
VF Blood Sample | 450 | ||
Tactical Skill Module | 250 | ||
Rootkit | 150 | Available from Day 3 | |
Revival Credit | 250 | Available from Day 3 to Night 4 |
Rewards
Slaying an enemy test subject that holds a Legendary item will now convert the Legendary item to a reward and leave it on the corpse.
Reward conversion rates
Legendary items using Tree of Life, Meteorite, or Mythril: 25 credits
Legendary items using Force Core: 40 credits
Legendary items that use VF Blood Samples: 55 credits
Changes to Vision Range
Adjustments to test subject vision range.
The test subject's base vision range is adjusted as the vision range gained through Search Mastery disappears.
Test Subject’s base vision range 8m → 8.5m
Adjustments to the brightness of the Fog of War (FOW) area
The out-of-field fog is now a little darker, both day and night.
The perception of test subject's vision range will become a little clearer.
The night will become a little more night-like.
Big Adjustments to Camera Item Duration
We're significantly reducing the duration of Camera-type items.
All Camera items will now have a fixed duration of 60 seconds.
Adjustments to Security Console Duration
Significantly reduced the Security Console duration.
The CCTV view provided by Security Console takeover now lasts 90 seconds.
VPad
Quick Slots allow you to see combinations of the following items and instantly call in material items.
Telephoto Camera
EMP Drone
Double Guillotine
C-4
Acupressure Mat
Send a Remote Drone to a teammate
If a teammate has a material item you've requested to explore, you can right-click to pay for a Remote Drone on their behalf. The item will go straight into their Inventory.
Game Flow
Game Flow Table
See Game Flow Table
Day | Night/Day | Duration (seconds) | Restricted Area | Objectives | Revival | Escape | Notes | |||
1 | Day | 150 | Wild Animals Spawn | Auto Revive | Not possible | Call in a Remote Drone | ||||
Night | 120 | Bear Spawn | Food Air Supply 4 | |||||||
2 | Day | 160 | Tree of Life 2 | Meteorite 2 | Wolf Herd | Food Air Supply 4 | Acceleration Zones Removed | |||
Night | 160 | 3 | Battle Zone 3 | Alpha 2 | Bear Herd | Food Air Supply 4 | ||||
3 | Day | 160 | 2 | Tree of Life 2 | Meteorite 2 | Epic Air Supply 3 | Revival Credit | Possible | ||
Night | 120 | 2 | Omega | Epic Air Supply 3 | ||||||
4 | Day | 100 | 4 | Meteorite 2 | Epic Air Supply 2 | |||||
Night | 100 | 3 | Wickeline | Legendary Air Supply 2 | ||||||
5 | Day | 100 | 2 | Not possible | ||||||
Night | 60 | 2 | ||||||||
6 | Day | 70 | 1 | Last Restricted Area | ||||||
Night | 30 | 0 | Last Restricted Area | |||||||
7 | Day | 60 | 1 | Last Restricted Area |