Hello Lumia Island survivors!
1.7 Patch Notes Fixes and Maintenance times have changed.
Maintenance Time Change
- Server Maintenance Time: October 26th 2:00 -
6:009:00 AM (UTC)
Added
- Cobalt
- VF Prosthetics
- Use Gem of Evolution to achieve final evolution.
- Number of Gems of Evolution sold 1 -> 2
Fixes
- Blood Cloak
Skill Attack Healing Reduction(REMOVED)- (NEW) Decomposition - [Unique Passive
- If a skill attack hits, it grants a debuff effect that deals 0.5 (+0.35% of Skill Amplification) % of Max HP skill damage to the enemy every second for 3 seconds. (Max Stacks: 2)
- Astronaut's Helmet
Skill Attack Healing Reduction(REMOVED)- (NEW) Decomposition - [Unique Passive]
- If a skill attack hits, it grants a debuff effect that deals 0.5 (+0.35% of Skill Amplification) % of Max HP skill damage to the enemy every second for 3 seconds. (Max Stacks: 2)
Servers will be temporarily offline for an estimated time of 6 hours on October 26th from 2 AM to 8 AM (UTC) to update Patch 1.7.
Season 2 Preseason Begins
The first season after Official Launch is coming to an end in only a few hours! 1.7 Update will mark the beginning of Season 2's Preseason that will run for the next 2 weeks.
Season 1 Ranked Rewards (including the Cadet Bianca skin), which are awarded based on your final Season 1 Rank Points, will be awarded at the start of Season 2.
Season 2 is scheduled to begin on November 9th, 2023 after maintenance (1.8 Update).
At the start of Season 2, your ranked history during the corresponding Preseason will be soft-reset based on your final score.
Season Pack - Battle Maids Pre-Sale
The Season 1.0 Pack will no longer be on sale and the new Season Pack: Battle Maids will be on pre-sale at a discounted price! The Season 2 Pack includes contents that will be released throughout Season 2.
Sale Period and Price
October 26th after maintenance - February 1st, 2024 before maintenace:
16,005 NP→ 7,900 NP (nearly 50% Off!)
Contents
Season Pack - Battle Maids Special Contents
Special Epic Skin Housekeeper Corp. Fiora
1 Fiora is overworked... Emote
1 Fiora's Omelette Tombstone
2023 Season 2’s 3 New Characters:
Leni (Available on Nov 9th)
Tsubame (Available on Dec 7th)
Kenneth (Available on Jan 18th, 2024)
2023 Season 2’s 6 New Skins:
Archaeologist Arda
Prison Guard Abigail
Mister Elegante Alonso
Tropical Getaway Celine
Battle Priest Theodore
Wild West Isaac
*Skin names are subject to change
100 Battle Maid Tokens and ER Point Boost (14 Days)
ER PASS (Level 1) - Activated on November 9th after maintenance
5 New Skins (Including 1 Epic Skin)
2 New Drones
6 New Tombstones
6 New Sprays
2 New Cameras
4 New Kill Announcement Icons Set
12 New Emotes
1 New Lobby Screen
5 New Profile Backgrounds and Borders
9 New Profile Icons
6 New Announcers
And More! (Including 100 Battle Maids Tokens, 1,400 NP, 12,000 A-Coin & Boosters!)
Housekeeper Corp. Fiora will be available only through the purchase of the ER Season 2 Pack.
“Entering the field. The first priority is to ensure the safety of the client!”
(NEW) Emotes
Leon Emotes will be available.
Season 2 System Revamp
Collect from adjacent corpses at once
Clicking on 1 corpse among multiple overlapping wild animals and test subject corpses will now show the items they all own at once.
Escape Votes And Area Visibility Improvements
We’re introducing a voting system for moving to the escape area, so that you can only move to the Abandoned Dock (Escape area) when you have a majority of votes in favor. This will also improve the awarness of this area as well as the movement visibility within the escape area.
Escape Votes
If one team member purchases a Rootkit, an escape voting window will appear.
If a majority votes in favor within 30 seconds of the voting being started, the decision to escape will pass and the team will move to the Abandoned Dock.
If the decision is against moving to the Escape area, a second round of voting can be held two minutes later using another Rootkit.
After purchasing the first Rootkit in the game, the 5 second Escape restriction is removed.
The Rootkit can only be used by the team that purchased it.
We’re also improving the visibility into escape areas
After the decision to escape has been taken, the Abandoned Dock area will blink green on the minimap.
We’ve also added a 1-minute waiting notice after someone has moved to the Abandoned Dock.
Launch Pad Animation Improvements
Launch Pad Animation effects in Pond and Cemetery will now look a bit more natural.
(NEW) Ping Types & Improvements
We're adding a variety of pings that you can activate with the commands Alt + Left-click to help you communicate better with your teammates.
You can ping items you need from the Kiosk, including revivals and Rootkits.
You can now use the same ping as the Expanded Map (M) to check the map on the Scoreboard (TAB). (This will be the ping for required materials when you’re checking Show Items to Collect.) Also, when you ping an objective’s timer, the color will show the rarity and type of objective.
You will also get to know how many items you have when you ping a specific item you own.
You will also be able to ping Launch Pads and Campfires.
Air Supply Pings will also show you the different box types. (Including the Ctrl + left-click Ping).
A (NEW) ping will let you know the number of teams and survivors remaining.
You can now ping for items in the equipment or inventory of an enemy test subject or wild animal.
A (NEW) "Craft Request" ping will be available when you select the Craft button.
You’ll be able to see the exact name of a skill when you select the skill button.
Toggle Remote Drone Calling in the Search Guide
You can now disable remote drone calls with a right-click in the Search Guide UI.
If you want to prevent accidental purchases while on the go, you can now use this (NEW) function!
Spectating UI Improvements (After Being Eliminated)
If you die before your teammates, you'll now be able to see crafting related information while you're spectating.
Kills, Deaths, and Assists
Crafting Targets
Opening the VPad
However, you won’t be able to request remote drones from your Saved Plans or the VPad.
Team Lobby Slot Backgrounds
You’ll now be able to customize your team lobby slots with our (NEW)ly added Team Lobby Slot Backgrounds!
You can get a Team Lobby Slot Background through our Season 2 event starting October 26th!
Ranked Entry Cost Changes
We're changing the entry costs for each tier of Ranked Matches. Entry costs will increase for Diamond tiers and decrease for Mythril or higher.
Silver 4: 18 RP (2 RP increase per sub-tier) → 20 RP (2 RP increase per sub-tier)
Gold 4: 26 RP (2 RP increase per sub-tier) → 30 RP (2 RP increase per sub-tier)
Platinum 4: 34 RP (2 RP increase per sub-tier) → 40 RP (2 RP increase per sub-tier)
Diamond 4: 43 RP (2 RP increase per sub-tier) → 50 RP (1 RP increase per sub-tier)
Mythril: 55 RP (3 RP increase every 250 points) → 55 RP (2 RP increase every 250 points)
Other System Improvements
You’ll now be able to see Mastery effects when you hover over a Weapon icon on the Game Preparation phase to get an idea of the builld’s direction.
You’ll also be able to see your teammates' tactical skill cooldowns in Scoreboard / Match Status(Tab).
Even if you do not die in a restricted area, if your restricted area count is less than 7 seconds when you respawn, your restricted area count will be restored to 7 seconds.
If you select a Meteorite as a crafting target, you will only see the locations where you can currently obtain meteorites, rather than all locations where meteorites can appear.
Season 2 Gameplay Changes
Temporary Safe Zone Improvements
We’re working on reducing the advantages and disadvantages that arise due to the order of the battles when there are 3 or more teams left in the Temporary Safe Zones.
Satellite Radars and Security Consoles will stop working once the Temporary Safe Zone phase begins.
We’ll enable Temporary safe zones as far apart as possible from each other to avoid double occupations. The last safe zones will also be partially changed accordingly.
You won’t be able to see the status (border color) of the temporary safe zones out of your sight.
Temporary safe zones and later phase adjustment details
Night 5 (Temporary Safe Zones) 70s → 80s
Day 6 (Final Restricted Area Lifted) 30s → 40s
Night 6 (Last Safe Zones) 60s → 70s
During Night 5 (Temporary Safe Zones Phase)
Day 6 will immediately begin as soon as there are only 2 teams left.
Day 6 Restricted Area Recovery Increase 15s → 20s
These adjustments intend to
Give more room to the winnining team from one of the temporary safe zones to reorganize for Day 6 and the Restricted Area count as soon as 2 teams are left.
Increase the length of the Temporary Safe Zones Phase to reduce the chances of 3 teams being left on Day 6.
Restricted Area Frequency Adjustments
We’re adjusting the number of Restricted Areas before Day 5 so players can have more areas to explore after Day 3, as well as to reduce the frequency of multiple teams getting tangled up in battles.
Number of designated restricted areas on Day 3: 2 → 1
Number of designated restricted areas on Night 5: 2 → 3
Shared Mastery Increase from Slaying Wild Animals
We are increasing the amount of mastery shared when teammates hunt wild animals together, making players put more importance in teamwork and preventing a large level gap between teammates.
Hunting Wild Animals:
Mastery gain with 1 teammate (Slayer/Nearby teammate) 100/60% → 100/70%
Mastery gain with 2 teammates (Slayer/Nearby teammates) 100/60/60% → 100/70/70%
Mastery Gain Adjustments
We’re increasing mastery gains for low level players to make up for some of the difference between them and the highest level players.
Before:
6 Levels Mastery Difference: Additional 20% gain
11 Levels Mastery Difference: Additional 50% gain
To Be:
3 Levels Mastery Difference: Additional 25% gain
6 Levels Mastery Difference: Additional 50% gain
However, any additional mastery gained is progressively adjusted (e.g., if you gain mastery and level up when you are 3 levels behind, you’ll only gain additional mastery for the time before you level up).
Battle Zone Changes
We’re punishing avoiding combat and wasting other teams' time in Battle Zones.
Corrosion Natural Recovery 33% Increase
Corrosion Recovery from Shuttles 25% Increase
Kiosk Improvements
Boxes appear a little faster when ordering from a Kiosk, increasing team maintenance tempo and reducing the chance of boxes being looted from you.
Wait time between Kiosk order and box arrival 2s → 1s
Wild Animals & Traps
Max number of traps installed 3 → 2
Boars now provide more meat.
Meat Gained 1 → 2
Integrated Healing Reduction
We’re giving you a more intuitive integration of Healing Reduction from items.
We’re making healing reduction from basic attacks and skills into one, so that you can apply this effect to your enemies regardless of the type of attack!
Without distinguishing between melee and ranged, mild healing reduction reduces healing by 40%, and strong healing reduction reduces healing by 60%.
Augments Revamp
Augments are undergoing a major revamp for Season 2. We're removing and nerfing augments that are too versatile or, conversely, too underutilized, as well as augments that provide too much counter attack. We’re also introducing new augments that will strengthen positions and support different playstyles.
If your Saved Plan contains augments that are being reclassified or removed in the revamp, they will be replaced with others. We recommend that you check the Saved Plan menu to see which augments are set in the there before starting the game.
Havoc
Adrenaline (Core Augment)
Melee: Basic Attack Amplification at Max Stacks 1.2(+Level*0.5)% → 4.2(+Level*0.35)%
Ranged: Basic Attack Amplification at Max Stacks 1(+Level*0.4)% → 4(+Level*0.25)%
(NEW) Open Wounds
Deals 20 (+Level*3) skill damage over 2 seconds when you damage an enemy.
Cooldown 8s
(NEW) Carnivore
The recovery amount from meat, a Common food, is increased by 100%. Also, as soon as the meat's recovery effect is activated, 100 of HP is recovered.
Endorphin
Spirit Culling has been changed to Endorphin and it now gives SP Regen while in combat.
(NEW) SP Recovery increased by 100% when in combat.
SP Recovery from Damage Dealt 15% → 20%
Dismantle Goliath
Increased Damage by Max HP Difference 3.5~14% → 2~8%
Frenzy, Stopping Power, Vengeance (REMOVED)
Fortification
Diamond Shard (Core Augment)
Defense Increase 30+(Level*3) → 30+(Level*4)
Cooldown 30s → 25s
(NEW) Camping Guide
Starting on Day 2, you gain 1 Portable Campfire Kit per day.
If you run out of inventory space, it drops to the floor.
The chance of getting good food ingredients from fishing and collecting potatoes increases.
Salmon Drop Chance 20% → 40%
Sweet Potato Drop Chance 20% → 40%
Cavalcade
If there are no allies within 5 meters of you, you enter Cavalcade status and take less damage.
Damage Reduction: (Number of test subjects other than yourself*1.5)% → 6%
Unwavering Mentality
The Support Augment Assembly is now the Fortification Augment Unwavering Mentality.
Now only you will gain a shield (not your teammates).
Shield Level*11 → Level*15
Duration 3s
Cooldown 20s
Bitter Retribution
Damage reduction based on the amount of stacks you have.
(NEW) 0.2% less damage taken per stack
Damage Level*20 → Level*15
Oblivion Can Wait, Reinforced Armor, Dulled Blades, Steadfast (REMOVED)
Support
Healing Drone (Core Augment)
Activated when using Ultimate → Activates when allies within 3m, including yourself, take damage when their HP is below 40%.
If there are any allies within 4.5 meters with HP below 40%, the Healing Drone activation range effect will be displayed.
Healing Drone Recovery Duration 5s → 3s
Recovery per second (3+Level*0.15)% of missing HP → (3+Level*0.5)% of missing HP
Cooldown 30 → 45s
Amplification Drone (Core Augment)
Skill Amplification (15+Level*1)% Increase → Skill Damage (5+Level*0.5)% increase
(NEW) Thrill of the Hunt
You and your summons deal 10% increased damage to wild animals.
Killing a wild animal heals you for 40 (+5% Attack Power) (+3% Skill Amplification) - 120 (+15% Attack Power) (+9% Skill Amplification) of HP lost, and your movement speed increases by 12% and gradually decreases over 2 seconds.
Cooldown 10s
Urban Warfare
Currect Effect - Increased Attack or Defense when activating a trap (REMOVED)
(NEW) Increases the maximum number of traps installed by 1.
(NEW) Trap reinstall cooldown reduced by 80%.
Logistics
Drop item change: 2 Disinfectants → 2 Telephoto Cameras
Run It Back, Theia, Head Starter (REMOVED)
Tactical Skills
(NEW) The Strijder
Increases your movement speed by 20/30/30% for 3 seconds.
Movement speed adittionally increases by 10/20/20% for 0.5 seconds, decaying over time.
Damaging an enemy ends the movement speed increase, dealing (100+level*15) extra skill damage.
Level 3 Module Enhancement: Slows enemies by (Melee) 50% /(Ranged) 25% for 2 seconds.
Cooldown 60/30/30s
Soul Stealer
(NEW) Gain energy from enemies you have on your vision range.
(NEW) After being targeted by Soul Stealer, you cannot be targeted again for 15 seconds.
Maximum Energy Charge 50/50/80 → 70/70/99
Electric Shift
Travel Distance 2m → 2.5m
Quake
Level 3 Module Enhancement change.
When in combat, unleashes a shockwave every 3.5 meters dealing (50+Character level *5) skill damage. (REMOVED)
(NEW) Deals (20+level*5) skill damage to a surrounding 4m range at 0.5 second intervals for 5 seconds when used.
Protocol Violation
Active Time after use 3s → 2.5s
Allies HP Increase 100/200/300(+Level*5/10/15) → 100/100/200(+Level*5/10/15)
Nullification
(NEW) Increases movement speed by 30% and then gradually decreases.
Cooldown 60/20/20s → 90/30/30s
Blasting Bullet (REMOVED)
Characters
Get these characters at a discounted price!
Alonso
9,900 A-Coin → 8,020 A-Coin
Characters & Items Thought Process and Direction
To allow for more intuitive cooldown calculations, cooldown reduction equipment has been changed to 5% increments.
However, there is a lot of variation in the amount of cooldown reduction associated with the transition to Legendary equipment, with some exceeding the maximum cooldown reduction and other Legendary equipment having less cooldown reduction than Epic equipment.
We’ll keep the preseason period a little more diverse and we plan to make additional detailed adjustments in the future based on your feedback.
The new item Tactical Armor, is a legendary chest equipment useful for Assassins with Reaper's Scythe that eliminate enemies with little health. Helix, is a legendary arm equipment for Figthers with a Pulverization that reduces enemy’s defense.
In addition, Guardian Suit will also get Spearhead which is useful for Tanks to slow nearby enemies and increase their Tenacity. Blood Cloak and Astronaut's Helmet will get Decomposition so they can deal damage based on enemy's Max HP, making DPS more effective against solid Tanks.
Ranged basic attack characters get stronger when they collect enough Legendary equipment, but we’re tweaking them a bit so their early game performance is improved overall as it is was too weak before then. Additionally, we’re also reorganizing Augments in the same way by strengthening the early stage of Adrenaline and weakening Dismantle Goliath.
Melee weapons with particularly short ranges, such as Glove, Dagger, and Bat, are slightly nerfed to reduce the difficulty of basic attacks.
Nadine
Wild stacks will also be granted when killing test subjects so Nadine doesn't lose too much tempo for joining team fights.
Attack Power per Level 4.4 → 4.0
Wild (P)
(NEW) Gain 3/4/5 W`ild Stacks when killing a test subject
Nathapon
We’re moving the Snapshot (Q) Picturesque effect to his passive.
Slow Shutter (P)
(NEW) Damage Increase per Picturesque stack 3/5/7%
Snapshot (Q)
Damage Increase per Picturesque stack 3/4/5/6/7%(REMOVED)
Derbi & Marlene
We’re transferring Critical Damage increase to Critical Strike Chance to ensure it’s not wasted.
Blue & Red(P)
(NEW) 1% Critical Strike Chance Increase per 1% Critical Damage Increase
Rozzi
Basic Attack Power 32 → 34
Rio
Basic Attack Power 22 → 30
Attack Power per Level 4 → 3.7
Bernice
Bernice's Attack Time loss and Critical Damage Increase abilities will no longer be discarded after two consecutive attacks on a critical hit.
Buckshot (P)
(NEW) Critical Strikes deal additional bullet damage equal to the Critical Damage Increase (%).
(NEW) Bernice can now move after the first attack when attacking twice in a row.
Leg Shot (Q)
Damage 70/110/150/190/230 (+80% of Attack Power) → 70/110/150/190/230(+90% of Attack Power)
Enhanced Damage 100/145/190/235/280 (+80% of Attack Damage) → 100/145/190/235/280(+90% of Attack Damage)
Bianca
After the 1.0 update, the frequency of Sanctuary (W) being cut off by enemies while in use has increased significantly. As the response probability has increased, we will adjust the cooldown so Bianca can use her W skill more often.
Sanctuary (W)
Cooldown 18/17/16/15/14s → 14/13/12/11/10s
Reign of the Vampire Queen (R)
Bianca can now use Tactical skills Blink, Electric Shift, and Totem while casting Reign of the Vampire Queen (She cannot use Cobalt Protocol's Tactical Skill Impulse.)
Cooldown will begin at the start of the skill.
Celine
We’re buffing her Throw weapon skills as well as her mastery and skill damage.
Skill Amplification per Throw Mastery Level 3.8% → 4%
Explosives Engineer (P)
Extra Basic Attack Damage after using the skill 3 times 10(+Skill Amplification 20/40%) → 10(+Skill Amplification 20/45%)
Plasma Bomb (Q)
Damage 30/55/80/105/130(+Skill Amplification 40%) → 25/50/75/100/125(+Skill Amplification 40%)
Xiukai
Xiukai will no longer become overly dangerous when failing to hit with Wok It Off (E). Wok It Off (E2) will change its effect on hit from reducing the enemy's defense to slowing them.
Max HP 850 → 890
Wok It Off (E)
The speed reduction at the end of (E1) has been reduced.
Heavy Meal (E2)
Defense Reduced for 3 seconds 8/11/14/17/20%(REMOVED)(NEW) Slowed for 1.5 seconds 30/32.5/35/37.5/40%
Shoichi
After the 1.0 update, Shoichi's power was strengthened due to changes such as the addition of the dagger creation ability of Phony Deal (P), the reduction of the post-delay of Risky Business (E), and the addition of tactical skills. These changes were not very noticeable, but as Shoichi players grew in skill, their power increased noticeably.
In particular, he is very powerful in early game, when the damage and durability of the test subjects are low on average. To adjust this, we are making it more difficult to create Phony Deal (P) daggers and we’re adding reducing the initial damage of the overall skill.
However, Shoichi’s late game stats aren't great, so we're making up for it by improving the performance of Legendary weapons and increasing the late game damage of his skills.
Phony Deal (P)
Stack Duration 6s → 5s
Max number of stacks to enhance basic attack 5 → 6
Bottom Line (W)
Damage 30/55/80/105/130(+Skill Amplification 60%) → 20/40/60/80/100(+Skill Amplification 65%)
Ruthless(R)
Damage 80/160/240(+Skill Amplification 65%) → 50/150/250(+Skill Amplification 65%)
Sua
Sua's Don Quixote (E) provides a high recovery amount based on the current maximum recovery amount, but has a relatively low recovery base amount otherwise. To adjust this, we’re increasing base recovery and decreasing max recovery to achieve balance.
Don Quixote (E)
Min Recovery based on missing HP 30/40/50/60/70(+Skill Amplification 23%) → 40/50/60/70/80(+Skill Amplification 30%)
Max Recovery based on missing HP 60/80/100/120/140(+Skill Amplification 46%) → 60/75/90/105/120(+Skill Amplification 45%)
Memory (R)
Don Quixote (R-E)
Min Recovery based on missing HP 30/70/110(+Skill Amplification 23%) → 40/90/140(+Skill Amplification 30%)
Max Recovery based on missing HP 60/140/220(+Skill Amplification 46%) → 60/135/210(+Skill Amplification 45%)
Sissela
We’re allowing movement when casting Go Get ‘Em Wilson! (Q). Girl in a Bubble? (W) is not doing so well as a skill to help Sissela survive fights, so we’re adding a movement speed increase effect to enhance its survivability. Additionally, the main skill will now deal damage on the path of Wilson’s movement.
Skill Amplification per Shuriken Mastery Level 3.6% → 3.8%
Go Get 'Em Wilson! (Q)
(NEW) Sissela will be able to move even when using this skill.
(NEW) Movement Damage 30/45/60/75/90(+Skill Amplification 30%)
Damage Upon Arrival 80/115/150/185/220(+Skill Amplification 80%) → 70/100/130/160/190(+Skill Amplification 65%)
Girl in a Bubble? (W)
(NEW) Increases movement speed by 10% for the duration and avoids collisions.
Play With Us! (E)
(NEW) Sissela will be able to move even when using this skill.
Damage 60/90/120/150/180(+Skill Amplification 40%) → 40/65/90/115/140(+Skill Amplification 40%)
Free at Last (R)
Range 10m → 16m
Adriana
We’re adjusting Adriana's power curve according to the game time by moving the Oil Slick Damage and movement speed reduction of Pyromaniac (P) to Fire Escape (E).
Skill Amplification per Thrown Mastery Level 3.9% → 4.2%
Pyromaniac (P)
Oil Slick Target Damage every 0.5 seconds 12/26/40(+15% Skill Amplification)(REMOVED)Slow Oil Slick Targets 35%(REMOVED)Burned Enemies Damage 20/60/100(+Skill Amplification 30%) → 20/40/60(+Skill Amplification 30%)
Fire Escape (E)
You start with the skill learned at level 1. (Does not give additional skill points.)
(NEW) Oil Slick Damage every 0.5 seconds 10/30/50/70/90(+Skill Amplification 15%)
(NEW) Oil Slick Target Slow 35%
Abigail
Axes are being adjusted, so we are making up for the change as well as helping her damage.
Attack Power per Level 3.8 → 4.4
Binary Spin (Q)
Second Spin Damage 30/60/90/120/150(+Skill Amplification 45%) → 50/80/110/140/170(+Skill Amplification 45%)
Aya
We’re fixing Double Shot (Q)'s range to 6m instead of the basic attack range in order to improve the problem of being in a disadvantage or in danger when the range is short.
Basic Attack 35 → 39
Attack Power per Level 4.7 → 4.5
Double Shot (Q)
The range is fixed to 6m instead of the basic attack range.
Isol
We’re extending the range of Semtex Bomb (Q) to improve its hit rate. The first basic attack after using Camouflage (E) now deals extra damage, enhancing Isol's performance when playing aggressively. Additionally, we’re making MOK Operational Mine (R) more powerful, so it deals greater damage in well-designed combats.
HP per Level 73 → 76
Guerilla Warfare (P)
Trap Installation Duration Reduction(REMOVED)
Semtex Bomb (Q)
Range 7m → 7.5m
Rebel Assault (W)
Damage 10/15/20/25/30(+Attack Power 50%)(+Skill Amplification 25%) → 10/15/20/25/30(+Attack Power 50%)(+Skill Amplification 22%)
Camouflage (E)
(NEW) Extra skill damage from first basic attack 20/40/60/80/100 (+35% Skill Amplification)
MOK Operational Mine (R)
Damage 150/200/250(+40% Attack Power)(+50% Skill Amplification) → 100/200/300(+40% Attack Power)(+70% Skill Amp)(+15% Enemy’s Current HP)
Damage from MOK Operational Mine now grants Weapon Mastery.
Isaac
Basic attacks 20 → 30
Attack Power per Level 5.2 → 4.2
Reinforce(W)
Damage 20/40/60/80/100(+Attack Power 65%) → 20/35/50/65/80(+Attack Power 65%)
Alonso
We're reducing the maximum range at which Al Ataque! (E)'s dash is canceled, so that it can be countered by quickly getting out of the distance before starting the dash. However, Alonso's performance metrics are low overall, so we're increasing his durability and skill power.
Base Defense 38 → 42
HP per Level 81 → 85
Energy Punch (Q)
Connected Enemy Basic Attacks Additional damage (Level10)(+7/7.5/8/8.5/9% of target's Max HP) → (Level10)(+8/8.5/9/9.5/10% of target's Max HP)
Bouncing Shield(W)
Cooldown 16/15/14/13/12s → 14/13/12/11/10s
Al Ataque! (E)
Maximum Dash Range 10m → 9m
Cooldown 17/15.5/14/12.5/11s → 15/14/13/12/11s
Magnetic Field (R)
Recovery 4(+3/4.5/6% Max HP) → 20(+3/4.5/6% Max HP)
Min Damage based on Skill Duration 40/80/120(+Skill Amplification 40%)(+2% of Additional HP) → 50/100/150(+Skill Amplification 50%)(+3% of Additional HP)
Max Damage based on Skill Duration 80/160/240(+Skill Amplification 80%)(+4% of Additional HP) → 100/200/300(+Skill Amplification 100%)(+6% of Additional HP)
Estelle
We're nerfing her Axe to compensate for some of her weak performance in early game, while also increasing its late game power.
Basic Attack 32 → 42
Suppression (Q)
Damage 30/60/90/120/150(+Skill Amplification 35%)(+Estelle Max HP 6%) → 50/85/120/155/190(+Skill Amplification 35%)(+Estelle Max HP 6%)
Helitack Stat! (R)
Cooldown 100/80/60s → 90/75/60s
Aiden
We’re alleviating the conditions to make it easier to activate Overcharge (P).
Overcharge (P)
Increased movement speed when moving in the opposite direction of an enemy fully charged(REMOVED)Distance to Enemy for Overcharge Transition 2.6m → 2.4m
Backstep (E)
(NEW) Aiden will become Overcharged when used at max stacks regardless of enemy distance.
William
Basic Attack 35 → 37
Fastball (Q)
Cooldown 7s → 6s
Signature Fireball (R)
Slowed 20/40% → 30/50%
Yuki
We’re making improvements to make it easier for Yuki to manage buttons.
Button Up (W)
Channeling → Casting
The skill will not be canceled by crowd control effects such as stun, knockback, etc.
Irem
Cat Pawnch (Cat Q)
Damage 40/70/100/130/160(+Skill Amplification 50%) → 30/60/90/120/150(+Skill Amplification 50%)
Eva
VF Eruption (R)
Damage per 0.1s 4/10/16(Skill Amplification 5%) → 3/9/15(Skill Amplification 5%)
Damage per 5 stacks 20/50/80(+Skill Amplification 40%) → 25/55/85(+Skill Amplification 35%)
Ly Anh
In the 1.8 update, we'll be making it possible for Ly Anh to craft, gather, and more while possessed.
Eleven
Ground Beef (P) sliders are now dropping when she hits with the skill. Additionally, if the skill is forcibly canceled, the cooldown will be returned. In addition, Food For Thought (W) and Calorie Cyclone (R) are dealing more damage, increasing the variety of skill usage and improving combat performance when used effectively.
Ground Beef (P)
Slider Drops: After 4 Basic Attacks → On Hit
Burger Queen (Q)
(NEW) 50% Cooldown return when channeling is forcefully canceled
Damage 95/140/185/230/275(+Attack Power 60%)(+20% Additional HP) → 70/115/160/205/250(+Attack Power 60%)(+14% Additional HP)
Food For Thought (W)
(NEW) 50% Cooldown return when channeling is forcefully canceled
(NEW) Effect Damage on Hit 20/40/60/80/100 (+20% Attack Power) (+6% Additional HP)
Additional Damage When Enhanced 30/35/40/45/50%
Damage Reduction When Enhanced 25/27.5/30/32.5/35% → 15/17.5/20/22.5/25%
On Air!? (E)
(NEW) 50% Cooldown return when channeling is forcefully canceled
Calorie Cyclone (R)
(NEW) Nearby skill damage while the effect lasts 5/10/15(+5% Attack Power)(+2% Additional HP) every 0.5 seconds
Damage Range 2.5m
Zahir
Zahir has a strong effect on skill hits, but has a large performance variance in engagements due to the difficulty of skill hits. Narayanastra(Q)'s activation speed is increased to increase hit rate, and Bhargavastra (R)'s range is increased to make it easier to combo with, but we’re also reducing his instant damage to balance it out. In the case of Throw Zahir, we’re buffing the overall Weapon type while reducing its mastery effects.
Skill Amplification per Thrown Mastery Level 5.4% → 4.8%
Narayanastra(Q)
Damage 50/90/130/170/210(+Skill Amplification 60%) → 30/70/110/150/190(+Skill Amplification 50%)
Eye of Azrael Enhanced Damage 80/140/200/260/320(+Skill Amplification 70%) → 60/120/180/240/300(+Skill Amplification 60%)
Active Time 0.59s → 0.49s
Bhargavastra (R)
Range 6m → 6.5m
Bhargavastra (R)
Initial Damage 60/120/180(+Skill Amplification 60%) → 60/120/180(+Skill Amplification 50%)
Jackie
Due to the increased base attack range of the Dagger and Dual Swords, we are nerfing their mastery effects to adjust their power.
Basic Attack Amplification per Dagger Mastery Level 3.2% → 3%
Basic Attack Amplification per Dual Swords Mastery Level 1.8% → 1.6%
Camilo
Attack Power per Level 5.3 → 5
Basic Attack Amplification per Rapier Mastery Level 1.5% → 1.3%
Chloe
Nina Base Attack Speed 0.5 → 0.6
Chiara
Even if the target is eliminated while casting Last Judgement (R2), the Plague (R) state will be maintained. Additionally, it reduces the cooldown of Hand of Corruption (Q) and increases the shield amount of Depraved Prayer (W), improving combat ability.
Hand of Corruption (Q)
Cooldown 9/8/7/6/5s → 8/7/6/5/4s
Depraved Prayer (W)
Shield 40/60/80/100/120(+Skill Amplification 40%)~60/90/120/150/180(+Skill Amplification 60%) → 70/90/110/130/150(+Skill Amplification 40%)~105/135/165/195/225(+Skill Amplification 60%)
Plague (R)
(NEW) The duration of Plague is reset even if the target is downed or dead after casting Last Judgment (R2).
Tazia
Enemies hit by Spada (Enhanced Q) become immune to Spada's knockback effect for a certain period of time. In addition, by reducing the stun duration of Fiasco (W), we’re controlling Tazia’s power against melee test subjects, but her overall performance will be improved by strengthening her continuous damage and durability.
HP per Level 73 → 83
Stiletto (Q)
Damage 15/30/45/60/75(+Skill Amplification 25%) → 20/35/50/65/80(+Skill Amplification 35%)
Spada (Enhanced Q)
(NEW) Knockback will no longer be applied for 8 seconds upon hit.
Damage 20/40/60/80/100(+Skill Amplification 30%) → 20/40/60/80/100(+Skill Amplification 35%)
Fiasco (W)
Damage 30/50/70/90/110(+Skill Amplification 50%) → 50/85/120/155/190(+Skill Amplification 55%)
Stun Duration 1.1/1.2/1.3/1.4/1.5s → 1/1.05/1.1/1.15/1.2s
Felix
We’re increasing Felix's Basic Attack due to adjustments to his Spear.
Basic Attack 23 → 30
Priya
We’re increasing Priya's Basic Attack due to adjustments to weapons.
Basic Attack 32 → 40
Piolo
We’re reducing the overall durability, but adding shield and attack speed boosts to The Punisher (R), making it more powerful when utilized well.
Base HP 890 → 800
HP per Level 91 → 88
The Punisher (R)
(NEW) Shield 40/90/140(+Skill Amplification 30%)
(NEW) When having Well-Trained (P) stacks, attack speed increases by 20/30/40% until the next basic attack after using The Punisher (R).
Hart
Basic Attack 27 → 33
Attack Power per Level 4.3 → 4.1
Overdrive(W)
Ally Skill Damage Increase Upon Evolution (30% Hart's Attack Power) → (50% Hart's Attack Power)
Hyunwoo
We’re reducing the stun duration of First Attack (E), but increasing the movement speed of Stomping Foot (Q), as well as reducing the charging time and post-delay of Haymaker (R), making combat maneuvers faster.
Attack Power per Level 5.1 → 4.9
Stomping Foot (Q)
(NEW) Movement speed increase on hit for 2 seconds 4/5/6/7/8%
Cooldown 8/7/6/5/4s → 9/8/7/6/5s
First Attack (E)
Stun duration if enemy hits a wall 1.5s → 1.2s
Haymaker (R)
Fully Charged Duration 1.5s → 1.2s
Post-delay based on charging time
Min: 0.26s → 0.2s
Max: 0.5s → 0.35s
Hyejin
Five Omens (R) will deal less damage, but Three Calamities (P) will deal damage, adjusting Hyejin's power curve.
Three Calamities (P)
(NEW) Damage upon Hit 10/20/30% Skill Amplification
Feared Duration 0.7/0.9/1.1s → 0.9/1/1.1s
Five Omens (R)
Omen Damage 50/110/170(+Skill Amplification 60%) → 50/110/170(+Skill Amplification 50%)
Weapons
We’ve changed the Basic Attack Range of some weapon types.
Glove
Attack Range 1m → 1.2m
Bat
Attack Range 1.25m → 1.4m
Hammer
Attack Range 1.35m → 1.5m
Dagger
Attack Range 1.05m → 1.25m
Dual Swords
Attack Range 1.25m → 1.4m
Rapier
Attack Range 1.25m → 1.4m
VF Prosthetic
Attack Range 1.25m → 1.4m
Pistol
Double Revolver SP(REMOVED)Molten Malachite
Rarity: Epic → Legendary
Recipe: Double Revolver SP + Electronic Parts → Beretta M92F + Tree of Life
Attack Range -0.25(REMOVED)Attack Power 52 → 72
Vigor - [Unique Passive]
Attack Speed Increase per Stack 11% → 8%
Attack Power Increase at Max Stacks 20 → 10
Movement Speed Increase at Max Stacks 0.1 → 0.04
Glove
Divine Fist
(NEW) Max HP 100
Skill Amplification 77 → 62
Frost Petal Hand
Cooldown Reduction 12% → 15%
Bloody Hand
Cooldown Reduction 12% → 15%
Guitar
Stairway to Heaven
(Unique) Cooldown Reduction Cap 5%(REMOVED)Attack Power 44 → 42
Skill Amplification 60 → 63
Cooldown Reduction 5% → 10%
Teen Spirit
Attack Power 49 → 51
Purple Haze
Attack Power 62 → 42
Skill Amplification 76 → 81
Cpt. Pepper
Attack Power 53 → 45
Cooldown Reduction 12% → 15%
Dagger
Swiss Army Knife
Max HP 80 → 40
Damascus Steel Thorn
Attack Power 58 → 60
Carnwennan
Cooldown Reduction 8% → 10%
Highlander Dirk
Max HP 100 → 50
Eclipse
Skill Amplification 104 → 106
Cooldown Reduction 10 → 15%
Axe
Beam Axe
Attack Power 54 → 44
Skill Amplification 84 → 79
Scythe
Attack Power 60 → 50
Paradise Lost
Attack Power 65 → 55
Skill Amplification 97 → 99
Scarlet Scythe
Attack Power 65 → 55
Assault Rifle
XCR
Attack Power 50 → 45
Skill Amplification 69 → 72
Rapier
Blooming
Cooldown Reduction 8% → 5%
Durendal Mk2
Cooldown Reduction 8% → 10%
Red Panther
Attack Power 35 → 28
Max HP 100 → 80
Volticletto
Cooldown Reduction 8% → 10%
Esprit
Attack Power 57 → 59
(Unique) Attack Range 0.6 → 0.45
Sword of Justice
Attack Power 23 → 25
Cooldown Reduction 12% → 15%
Eye of Argos
(NEW) Vision Range 1
Attack Power 39 → 30
Meteor Claymore
Cooldown Reduction 12% → 10%
Hammer
Armor Piercing (D)
The hit range has been changed to make it easier to combine with other skills.
Length 3m → 4m
Width 3m → 2.5m
Fang Mace
Skill Amplification 77 → 75
(NEW) Mild Healing Reduction - [Unique Passive]
Dealing damage to a target causes a 40% healing reduction.
Hammer of Dagda
Attack Power 90 → 80
Bookmaster
Cooldown Reduction 12% → 15%
Weight of the World
Critical Strike Chance 22%
(REMOVED)Critical Strike Damage 8%
(REMOVED)Attack Power 77 → 80
Cooldown Reduction 12% → 10%
(NEW) Burden: Magnetic Midnight - [Unique Passive]
Your next basic attack slows movement speed by 25% for 1.25 seconds.
Cooldown 6s
Hammer of Thor
Attack Power 84 → 88
Evening Star
Skill Amplification 102 → 100
(NEW) Mild Healing Reduction - [Unique Passive]
Dealing damage to a target causes a 40% healing reduction.
Squeaky Hammer
Attack Power 99 → 104
Bat
Vajra
Attack Power 72 → 74
Spy Umbrella
Attack Power 48 → 38
Mallet
Attack Power 69 → 72
Pakua Chang
Skill Amplification 57 → 58
Cooldown Reduction 8% → 10%
Monkey King Bar (Unique)
Attack Range 0.65 → 0.5
Dual Swords
Asura
Cooldown Reduction 12% → 15%
Divine Dual Swords
Attack Power 40 → 43
Spring and Autumn (Unique)
Attack Range 0.5 → 0.35
Nunchaku
The Smiting Dragon
Attack Power 37 → 35
Crimson Red Lovers
Attack Power 43 → 38
Skill Amplification 96 → 98
Hydra
Attack Power 50 → 40
Cooldown Reduction 12% → 15%
Crossbow
Ballista
Attack Power 43 → 42
The Golden Ghost
Skill Amplification 106 → 102
Arcana
The Star
Attack Power 48 → 38
Cooldown Reduction 18% → 15%
Skill Amplification 62 → 70
The Hierophant
Skill Amplification 52 → 62
Max HP 100 → 70
Cooldown Reduction 13% → 15%
The Hermit
Cooldown Reduction 6% → 5%
Temperance
Skill Amplification 57 → 62
The Death
Attack Power 45 → 44
Cooldown Reduction 32% → 30%
The Moon
Attack Power 45 → 40
Skill Amplification 87 → 84
The Empress
Attack Power 43 → 40
Skill Amplification 93 → 95
Cooldown Reduction 18% → 15%
Shuriken
Dart
Critical Strike Damage 8%(REMOVED)
Apricot Flower Tag(REMOVED)Willow Leaf Spike
Cooldown Reduction 8%(REMOVED)Recipe: Apricot Flower Tag + Chalk → Dart + Chalk
Plumbata
Critical Strike Damage 10% → 4%
Wind and Fire Wheels
Skill Amplification 64 → 69
Cards of Tyranny
Critical Strike Damage 10%Attack Power 39 → 46
Critical Strike Chance 15% → 33%
Mystic Jade Charm
Attack Power 44 → 31
Azure Dagger
Cooldown Reduction 8%(REMOVED)
Fuhma Shuriken
Attack Power 41 → 31
Skill Amplification 67 → 72
Frost Venom Dart
Attack Power 51 → 41
Skill Amplification 81 → 84
Death Rune
Attack Power 57 → 41
Skill Amplification 84 → 81
Two-handed Sword
Thuận Thiên
Cooldown Reduction 8% → 10%
Monohoshizao
Life Steal 10%(REMOVED)(NEW) Omnisyphon 7%
Arcane Edge
Omnisyphon 5% → 10%
Excalibur
Max HP 180 → 200
Dáinsleif
Life Steal 16%(REMOVED)(NEW) Omnisyphon 12%
Sniper Rifle
Railgun
Attack Power 50 → 35
Harpoon Gun
Attack Power 60 → 50
Golden Rifle
Attack Power 40 → 35
Tac-50
Attack Power 98 → 93
Number of Bullets 2 → 3
Spear
Shadow Stab(D)
Damage 100/150/200(+Additional Attack Power 60/90/120%)(+Skill Amplification 30/40/50%) → 100/155/210(+Additional Attack Power 60/90/120%)(+Skill Amplification 30/40/50%)
Sharpened Spear
Movement Speed 0.04(REMOVED)(NEW) Skill Amplification 20
Bident
Attack Power 52 → 47
Fangtian Huaji
Attack Power 55 → 45
Eighteen Foot Spear
Attack Power 78 → 70
Dragon Guandao
Attack Power 90 → 82
Lance of Poseidon
Attack Power 55 → 50
Cooldown Reduction 12% → 15%
Spear of Longinus
Attack Power 95 → 88
Star Hunter
Attack Power 60 → 50
Cooldown Reduction 12% → 15%
Burden: Magnetic Midnight - [Unique Passive]
Damage Character Level*8(+Skill Amplification 20%) → Character Level*8(+Skill Amplification 25%)
Gentian Silver Gun
Attack Power 90 → 82
Cosmic Bident
Attack Power 70 → 55
Blazing Lance
Attack Power 60 → 52
Whip
Gleipnir
Skill Amplification 62 → 65
Cathode Lash
Cooldown Reduction 12% → 10%
Sword of Scales
Skill Amplification 87 → 91
Movement Speed 0.04 → 0.06
Bloody Nine Tails
Attack Power 56 → 45
Cooldown Reduction 12% → 15%
Camera
Instant Camera
Skill Amplification 60 → 64
Ultraviolet
Attack Power 55 → 45
Tonfa
Plasma Tonfa
Attack Power 48 → 50
Throw
Spiky Bouncy Ball
(NEW) Skill Amplification 20
Attack Power 37 → 30
Ruthenium Marble
Attack Power 40 → 33
Skill Amplification 67 → 77
Incendiary Bomb
Attack Power 38 → 33
Cooldown Reduction 12% → 15%
Skill Amplification 57 → 66
Astrapē
Attack Power 53 → 56
Sticky Bomb
Attack Power 43 → 33
Skill Amplification 50 → 60
Imugi's Pearl
Attack Power 42 → 40
Skill Amplification 86 → 98
Fireball
Attack Power 45 → 40
Skill Amplification 70 → 80
Bow
Golden-Ratio Bow
Attack Power 33 → 43
Elemental Bow
Attack Power 29 → 43
Jebe's Altered Bow
Attack Power 62 → 65
Attack Speed 33% → 30%
Twinbow
(NEW) Life Steal 10%
Ancient Bolt
Attack Power 58 → 55
Attack Speed 15% → 10%
Vigor - [Unique Passive]
Basic Attacks Extra Damage 1.5% of enemy’s current HP → 2% of enemy’s current HP
Attack Speed Increase per Stack 3% → 4%
Movement Speed Increase at Max Stacks 0.05 → 0.06
Argyrotoxus
Cooldown Reduction 10%(REMOVED)Attack Power 42 → 45
Skill Amplification 110 → 100
(NEW) Biotic Infusion - [Unique Passive]
Using a skill causes a Biotic Infusion. While charged, your basic attacks in the next 3s deal additional skill damage.
Deals damage equal to 35% Skill Amplification.
Cooldown 2s
Artemis
Max HP 100(REMOVED)Attack Power 40 → 45
Skill Amplification 92 → 80
(NEW) Primordial Hex
Hitting an enemy with a skill hexes them for 4s, dealing 50(+Skill Amplification 20%) true damage when the hex expires. Targets cannot be hexed again for 8s (1s reduction when hit by basic attack).
Cooldown 2s
VF Prosthetic
Alpha Sidewinder
Cooldown Reduction 8% → 10%
Deathadder Queen FC
Recipe: Deathadder Queen + Force Core → Deathadder Queen MT + Force Core
(Unique) Tenacity 15% → 30%
(NEW) Necrosis - [Unique Passive]
Reduce the defense of enemies hit by Envenomization by 6% for 7s. This can be stacked up to 2 times.
Deathadder Queen VBS
Recipe:Deathadder Queen + VF Blood Sample → Deathadder Queen MT + VF Blood Sample
([Unique])Healing Received + 20%(REMOVED)(NEW) Omnisyphon 14%
Attack Speed 25% → 35%
(NEW) Necrosis - [Unique Passive]
Reduce the defense of enemies hit by Envenomization by 6% for 7s. This can be stacked up to 2 times.
Black Mamba King FC
Recipe: Black Mamba King + Force Core → Black Mamba King TL + Force Core
Omnisyphon 17% → 12%
([Unique]) Tenacity 15% → 30%
(NEW) Flame Barrier - [Unique Passive]
If you enter battle while in VF Overflow, skill damage is dealt to enemies within 2.5m around you every second. Deals skill damage equal to 3.5% of Max HP to the enemy.
Black Mamba King VBS
Recipe Change: Black Mamba King + VF Blood Sample → Black Mamba King TL + VF Blood Sample
(NEW) Flame Barrier - [Unique Passive]
If you enter battle while in VF Overflow, skill damage is dealt to enemies within 2.5m around you every second. Deals skill damage equal to 3.5% of Max HP to the enemy.
([Unique])Healing Received + 20%(REMOVED)Max HP per Level 13 → 16
Omnisyphon 17% → 18%
Alpha Sidewinder FC
Recipe: Alpha Sidewinder + Force Core → Alpha Sidewinder ML + Force Core
(NEW) ([Unique]) Cooldown Reduction Cap 5%
Movement Speed 0.1 → 0.06
([Unique]) Tenacity 15% → 30%
(NEW) VF Control Enhancement - [Unique Passive]
The duration of Exuviation is reduced by 30/35/40/45% based on the level of VF Overflow (R).
Alpha Sidewinder VBS
Recipe Change: Alpha Sidewinder + VF Blood Sample → Alpha Sidewinder ML + VF Blood Sample
([Unique]) Healing Received 20%(REMOVED)(NEW) ([Unique]) Cooldown Reduction Cap 10% (NEW)
Cooldown Reduction 15% → 30%
Movement Speed 0.1 → 0.06
(NEW) VF Control Enhancement - [Unique Passive]
The duration of Exuviation is reduced by 30/35/40/45% based on the level of VF Overflow (R).
Armor
Chest
Turnout Coat
Defense 15 → 18
Sunset Armor
Flame Barrier - [Unique Passive]
Melee: Damage 1.5% Max HP → 2% Max HP
Ranged: Damage 1% Max HP → 1.5% Max HP
Crusader Armor
Max HP per Level 19 → 17
Commander's Armor
Defense 20 → 17
Amazoness Armor
Defense 20 → 24
Guardian Suit
Defense from Basic Attacks 9% → 5%
Skill Attack Damage Reduction 5% → 7%
Blazing Dress
Defense 25 → 27
Max HP per Level 22 → 25
Áo Dài
Cooldown Reduction 18% → 20%
Omertà
Cooldown Reduction 18% → 20%
Elegant Gown
Defense 22 → 20
Kabana
Defense 22 → 20
Skill Amplification 40 → 45
Queen of Hearts
Cooldown Reduction 32% → 30%
Couturier
Cooldown Reduction 10% → 15%
(NEW LEGENDARY) Tactical Armor
Recipe: Military Suit + Force Core
Stats
Attack Power 10
Attack Power per Level 3
Defense 15
Armor Penetration 8
Enlightenment - Reaper's Scythe - [Unique Passive]
Activates when you gain 30 or more Armor Penetration.
While activated, dealing damage to an enemy with less than 6% HP will instantly eliminate them.
Cooldown 1s
Phantom Jacket
Defense 25 → 27
Blood Cloak
- Defense 22 → 20
- Skill Amplification 33 → 10
Skill Attack Healing Reduction(REMOVED)- (NEW) Decomposition - [Unique Passive]
- Enemies hit by a skill take 0.5 (+0.35% of Skill Amplification) % of Max HP skill damage every second for 3 seconds. (Max Stacks: 2
- Enemies hit by a skill take 0.5 (+0.35% of Skill Amplification) % of Max HP skill damage every second for 3 seconds. (Max Stacks: 2
Head
Hat
Cooldown Reduction 2%Defense 3 → 2
Chain Coif
Cooldown Reduction 4%Defense 6 → 3
Close Helm
Cooldown Reduction 6%(REMOVED)
Helm of Banneret
Defense 14 → 16
Virtuous Outlaw
Attack Power 25 → 29
Vigilante
Defense 9 → 10
Skill Amplification 57 → 59
Crusader Helmet
Defense 12 → 16
Crystal Tiara
Attack Power 5 → 8
Tactical OPS Helmet
Defense 6 → 9
Max HP 90 → 120
Imperial Burgonet
Recipe: Close Helm + Iron Sheet → Close Helm + Scrap Metal
Cooldown Reduction 8% → 10%
Fallen Pegasus
Attack Power 10 → 14
Astronaut's Helmet
- Defense 10 → 6
- Skill Amplification 77 → 67
Skill Attack Healing Reduction(REMOVED)- (NEW) Decomposition - [Unique Passive]
- Enemies hit by a skill take 0.5 (+0.35% of Skill Amplification) % of Max HP skill damage every second for 3 seconds. (Max Stacks: 2)
- Enemies hit by a skill take 0.5 (+0.35% of Skill Amplification) % of Max HP skill damage every second for 3 seconds. (Max Stacks: 2)
Tactical Visor
Defense 10 → 14
Max HP 120 → 150
Cooldown Reduction 12% → 10%
Arm
Bazuband
Defense from Basic Attacks 2%(REMOVED)
Creed of the Knight
Attack Power 26 → 25
Defense 17 → 18
Critical Strike Damage 17% → 15%
Nightingale
Skill Amplification 60 → 62
Minuteman's Headwear
Attack Power 24 → 29
Critical Strike Chance 27% → 30%
Sword Stopper
Defense from Basic Attacks 3%(REMOVED)(NEW) Max HP 100
Defense 22 → 20
Sports Watch
Vigor - Circulation - [Unique Passive]
(Melee) Basic Attack Extra Damage 10(+Skill Amplification 20%) → 10(+Skill Amplification 25%)
(Ranged) Basic Attack Extra Damage 10(+Skill Amplification 15%) → 10(+Skill Amplification 20%)
Burnished Aegis
Max HP 240 → 200
Tindalos Band
Defense 3 → 6
Cooldown Reduction 18% → 15%
Plasma Arc
Defense 16 → 18
Shield of Kings
Attack Power 32 → 31
Defense 20 → 21
Critical Strike Damage 24% → 22%
Centipede's Pauldron
Defense from Basic Attacks 5%(REMOVED)HP per Level 10
Defense 30 → 28
Bracelet of Skadi
Defense 12 → 10
Mithril Shield
Defense 14 → 17
Max HP per Level 14 → 16
Movement Speed 0.08 → 0.04
Nightmare Nails
Recipe: Corrupting Touch + Meteorite → Oilcloth + Meteorite
Tindalos Monarch
Defense 6 → 8
Cooldown Reduction 23% → 20%
Prominence
Cooldown Reduction 32% → 30%
(NEW LEGENDARY) Helix
Recipe: Patched Leather + Force Core
Stats
Attack Power 18
Defense 23
Cooldown Reduction 10%
Pulverization - [Unique Passive]
Each individual attack on an enemy will cause a [Pulverization] effect that stacks up to 5 times for 5 seconds.
The [Pulverization] effect reduces enemy's Defense by 5%.
Dealing damage to a target with [Pulverization] applied increases their movement speed by 0.06 for 2 seconds.
Bloodripper
Armor Penetration 17% → 20%
Leg
Maverick Runner
Attack Power 14 → 16
Glacier Crampons
Armor Penetration 8 → 9
Tachyon Brace
Defense 5 → 3
Cooldown Reduction 12% → 15%
Straitjacket Sneakers
Skill Amplification 23 → 22
Glacial Shoes
Skill Amplification 25 → 22
Cooldown Reduction 12% → 15%
Mythril Boots
Defense 11 → 13
Taproot
Max HP 150 → 175
Cooldown Reduction 32% → 30%
Food
Meat
HP Recovery 300 → 250
Breakfast Sandwich
HP Recovery 675 → 625
Cobalt Protocol
Mode Balancing
Debi & Marlene
Two-handed Sword
Damage Dealt 100% → 96%
Shoichi
Dagger
Damage Dealt 104% → 100%
Damage Taken 97% → 95%
Sissela
Throw
Damage Dealt 103% → 100%
Shuriken
Damage Dealt 94% → 91%
Abigail
Axe
Damage Dealt 100% → 96%
Ultimate Skill Cooldown Reduction 20% → 15%
Isol
Pistol
Damage Dealt 100% → 95%
Jackie
Dual Swords
Damage Taken 97% → 99%
Hart
Guitar
Damage Dealt 102% → 105%
Cobalt Tactical Skill
Impulse
Stop Duration 1s → 0.75s
Travel Distance 7m → 9m
Bug Fixes & Improvements
Gameplay Improvements
We’ve adjusted the distribution of Steel Chain in the Fire Station.
We’ve made a few minor control improvements.
We’ve changed the logic to target enemies near your attack range when you release an attack on the ground in an empty area.
We’ve improved kiting for Melee and ranged weapons such as Pistols and Shurikens.
Ranged weapons such as bows and sniper rifles will no longer attack enemies while hunting.
Fine control has been improved for some movement skills by adjusting whether movement commands are remembered depending on the direction you are facing.
You will now be able to operate Kiosks normally.
Vision will now be applied correctly to certain locations within Fire Station, Forest, and Hotel.
Area borders for Hospital and Cemetery will now be set correctly.
The intensity of immunity and invincibility will now be applied as intended.
Battle Zone Rewards and Operator's Guide will now work correctly when entering a Victory Battle Zone.
The recommended criteria for equipment displayed when clicking after completing a Saved Plan targeted items will now be correctly set.
The Movement Speed Reduction status icon will now be displayed for targets hit by the Acupressure Mat.
Only one request will be processed if two teammates request Teammate Materials at the same time.
Sending an ally a material will no longer display a message if the ally's inventory is full.
An error pop-up will no longer be displayed when using the day/night toggle function after Day 7 in Practice Mode.
Character & Weapon Improvements
Using the Hammer weapon skill Armor Piercing (D) will no longer deal damage before the damage range is displayed.
Daniel: Shadow Glide (E)'s tooltip will now display the correct Basic Attack range.
Martina: Using a Launch Pad while resting when using Rewind (E) will now return to the original position after the effect duration expires.
Bernice: Bernice will now normally reload during his basic attacks when he’s out of ammo.
Bianca: Using Reign of the Vampire Queen (R) while using another skill will no longer trigger Reign of the Vampire Queen’s cooldown.
Isol: Rebel Assault (W) will no longer continue after the last damage is dealt.
Isol: MOK Operational Mine (R) will now grant Weapon Mastery.
Isaac: Max Exploit (P) stacks will no longer be displayed as 4 in the lobby preview video.
Alonso: Magnetic Field (R)'s will now be normally disrupted by Luke’s Dirty Work (E).
Jan: Bob and Weave (E) will now heal when hitting with other skills after.
Echion: Weapon evolution will now happen correctly when dying shortly after leveling up Call of Cadmus (P).
Eva: Using VF Eruption (R) will no longer change the cast direction to the cursor if all Vital Force is consumed.
Eleven: Interaction commands targeting some objectives will no longer be ignored when using Calorie Cyclone (R).
Lobby Improvements
Improved visibility of the Loadout > Create a Saved Plan page.
Character modeling in the background will now be hidden while playing character skill preview videos in Collectibles.
Character skill preview videos will now be correctly displayed in Collectibles.
Notifications will now be displayed correctly when receiving Collection completion rewards.
The event NP validity information popup will no longer be displayed on the loading screen when starting a game.
Team captain and Find a Match button will now be correctly displayed when the team captain of a premade team returns to the lobby upon reconnection.